Search Results

Search found 3703 results on 149 pages for 'scroll wheel'.

Page 25/149 | < Previous Page | 21 22 23 24 25 26 27 28 29 30 31 32  | Next Page >

  • while I scroll between the layout it takes too long to be able to scroll between the gallerie's pictures. Is there any way to reduce this time?

    - by Mateo
    Hello, this is my first question here, though I've being reading this forum for quite a while. Most of the answers to my doubts are from here :) Getting back on topic. I'm developing an Android application. I'm drawing a dynamic layout that are basically Galleries, inside a LinearLayout, inside a ScrollView, inside a RelativeLayout. The ScrollView is a must, because I'm drawing a dynamic amount of galleries that most probably will not fit on the screen. When I scroll inside the layout, I have to wait 3/4 seconds until the ScrollView "deactivates" to be able to scroll inside the galleries. What I want to do is to reduce this time to a minimum. Preferably I would like to be able to scroll inside the galleries as soon as I lift my finger from the screen, though anything lower than 2 seconds would be great as well. I've being googling around for a solution but all I could find until now where layout tutorials that didn't tackle this particular issue. I was hoping someone here knows if this is possible and if so to give me some hints on how to do so. I would prefer not to do my own ScrollView to solve this. But if that is the only way I would appreciate some help because I'm not really sure how would I solve this issue by doing that. this is my layout: public class PicturesL extends Activity implements OnClickListener, OnItemClickListener, OnItemLongClickListener { private ArrayList<ImageView> imageView = new ArrayList<ImageView>(); private StringBuilder PicsDate = new StringBuilder(); private CaWaApplication application; private long ListID; private ArrayList<Gallery> gallery = new ArrayList<Gallery>(); private ArrayList<Bitmap> Thumbails = new ArrayList<Bitmap>(); private String idioma; private ArrayList<Long> Days = new ArrayList<Long>(); private long oldDay; private long oldThumbsLoaded; private ArrayList<Long> ThumbailsDays = new ArrayList<Long>(); private ArrayList<ArrayList<Long>> IDs = new ArrayList<ArrayList<Long>>(); @Override public void onCreate(Bundle savedInstancedState) { super.onCreate(savedInstancedState); RelativeLayout layout = new RelativeLayout(this); ScrollView scroll = new ScrollView(this); LinearLayout realLayout = new LinearLayout(this); ArrayList<TextView> texts = new ArrayList<TextView>(); Button TakePic = new Button(this); idioma = com.mateloft.cawa.prefs.getLang(this); if (idioma.equals("en")) { TakePic.setText("Take Picture"); } else if (idioma.equals("es")) { TakePic.setText("Sacar Foto"); } RelativeLayout.LayoutParams scrollLP = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.FILL_PARENT, RelativeLayout.LayoutParams.FILL_PARENT); layout.addView(scroll, scrollLP); realLayout.setOrientation(LinearLayout.VERTICAL); realLayout.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT)); scroll.addView(realLayout); TakePic.setId(67); TakePic.setOnClickListener(this); application = (CaWaApplication) getApplication(); ListID = getIntent().getExtras().getLong("listid"); getAllThumbailsOfID(); LinearLayout.LayoutParams TakeLP = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.WRAP_CONTENT, LinearLayout.LayoutParams.WRAP_CONTENT); realLayout.addView(TakePic); oldThumbsLoaded = 0; int galler = 100; for (int z = 0; z < Days.size(); z++) { ThumbailsManager croppedThumbs = new ThumbailsManager(Thumbails, oldThumbsLoaded, ThumbailsDays.get(z)); oldThumbsLoaded = ThumbailsDays.get(z); texts.add(new TextView(this)); texts.get(z).setText("Day " + Days.get(z).toString()); gallery.add(new Gallery(this)); gallery.get(z).setAdapter(new ImageAdapter(this, croppedThumbs.getGallery(), 250, 175, true, ListID)); gallery.get(z).setOnItemClickListener(this); gallery.get(z).setOnItemLongClickListener(this); gallery.get(z).setId(galler); galler++; realLayout.addView(texts.get(z)); realLayout.addView(gallery.get(z)); } Log.d("PicturesL", "ListID: " + ListID); setContentView(layout); } private void getAllThumbailsOfID() { ArrayList<ModelPics> Pictures = new ArrayList<ModelPics>(); ArrayList<String> ThumbailsPath = new ArrayList<String>(); Pictures = application.dataManager.selectAllPics(); long thumbpathloaded = 0; int currentID = 0; for (int x = 0; x < Pictures.size(); x++) { if (Pictures.get(x).walkname == ListID) { if (Days.size() == 0) { Days.add(Pictures.get(x).day); oldDay = Pictures.get(x).day; IDs.add(new ArrayList<Long>()); currentID = 0; } if (oldDay != Pictures.get(x).day) { oldDay = Pictures.get(x).day; ThumbailsDays.add(thumbpathloaded); Days.add(Pictures.get(x).day); IDs.add(new ArrayList<Long>()); currentID++; } StringBuilder tpath = new StringBuilder(); tpath.append(Pictures.get(x).path.substring(0, Pictures.get(x).path.length() - 4)); tpath.append("-t.jpg"); IDs.get(currentID).add(Pictures.get(x).id); ThumbailsPath.add(tpath.toString()); thumbpathloaded++; if (x == Pictures.size() - 1) { Log.d("PicturesL", "El ultimo de los arrays, tamaño: " + Days.size()); ThumbailsDays.add(thumbpathloaded); } } } for (int y = 0; y < ThumbailsPath.size(); y++) { Thumbails.add(BitmapFactory.decodeFile(ThumbailsPath.get(y))); } } I had a memory leak on another activity when screen orientation changed that was making it slower, now it is working better. The scroller is not locking up. But sometimes, when it stops scrolling, it takes a few seconds (2/3) to disable itself. I just want it to be a little more dynamic, is there any way to override the listener and make it stop scrolling ON_ACTION_UP or something like that? I don't want to use the listview because I want to have each gallery separated by other views, now I just have text, but I will probably separate them with images with a different size than the galleries. I'm not really sure if this is possible with a listadapter and a listview, I assumed that a view can only handle only one type of object, so I'm using a scrollview of a layout, if I'm wrong please correct me :) Also this activity works as a preview or selecting the pictures you want to view in full size and manage their values. So its working only with thumbnails. Each one weights 40 kb. Guessing that is very unlikely that a user gets more than 1000~1500 pictures in this view, i thought that the activity wouldn't use more than 40~50 mb of ram in this case, adding 10 more if I open the fullsized view. So I guessed as well most devices are able to display this view in full size. If it doesn't work on low-end devices my plan was to add an option in the app preferences to let user chop this view according to some database values. And a last reason is that during most of this activity "life-cycle" (the app has pics that are relevant to the view, when it ends the value that selects which pictures are displayed has to change and no more pictures are added inside this instance of this activity); the view will be unpopulated, so most of the time showing everything wont cost much, just at the end of its cycle That was more or less what I thought at the time i created this layout. I'm open to any sort of suggestion or opinion, I just created this layout a few days ago and I'm trying to see if it can work right, because it suits my app needs. Though if there is a better way i would love to hear it Thanks Mateo

    Read the article

  • How do you scroll one area of a page using Android's web browser?

    - by Pete
    On the iPhone, safari strips out scrollbars on divs that have overflow set to auto or scroll, but still lets the user scroll with the two-finger swipe gesture. Using an HTC Incredible, we see the scrollbars are again missing, but we cannot figure out any gesture that allows the user to scroll. Is there a special directive we need to add to our HTML? This should affect zillions of websites, any time someone is trying to scroll an area of the page rather than the whole page. Does anyone know how to enable scrolling a div using the web browser on Android phones?

    Read the article

  • How do I control the direction of the scroll on my coda slider?

    - by lightingwrist
    Hello, I have a coda slider and am unable to determine the direction of the scroll. I have 3 panels that I want to scroll left to right. Sometimes it scrolls left to right, sometimes up and down, and sometimes horizontally. How do I lock it down to go the direction I want? Here is the HTML: <body> <div id="slider_home" class="round_10px"> <ul class="navigation_home"> <li><a href="#scroll_Parents" class="round_10px">Information For Parents</a></li> <li><a href="#scroll_Materials" class="round_10px">Print Materials</a></li> <li><a href="#scroll_Resources" class="round_10px">Online Resources</a></li> </ul> <div id="scroll_bg_home"> <div class="scroll_home"> <div class="scrollContainer_home"> <div class="panel_home" id="scroll_Parents"> content </div> <div class="panel_home" id="scroll_Materials"> content </div> <div class="panel_home" id="scroll_Resources"> content </div> </div> </div> </div> </div> </body> Here is the CSS: #wrapper {width:550px;margin:0px auto;} #intro {padding-bottom:10px;} h2 {margin:0;margin-bottom:14px;padding:0;} #slider {width:631px;margin:10px auto 0px auto;position:relative;} #scroll_bg{height:360px;width:590px;overflow:hidden;position:relative;clear:left;background:#FFFFFF url(images/) no-repeat; margin:0px auto 0px auto} .scroll{ background:transparent; width:550px; height:370px; padding:0px; margin:0px auto; overflow:hidden; } .scrollContainer div.panel {padding:20px 0px;height:330px; width:550px;margin:0px;float:left;} #shade {background:#EDEDEC url(images/shade.jpg) no-repeat 0 0;height:50px;} ul.navigation {list-style:none;margin:0px 0px 0px 23px;padding:0px;padding-bottom:0px;} ul.navigation li {display:inline; margin-right:5px;} ul.navigation li a { background:#FFFFFF;font-family:Arial, Helvetica, sans-serif; font-size:16px; font-weight:bold; color:#CCCCCC;padding:5px 5px 5px 5px;border:1px #F4F4F4 solid;text-decoration: none;} ul.navigation a:hover { color:#EDEDEC;border:1px #E6E6E6 solid;} ul.navigation a.selected {color:#333333;} ul.navigation a:focus {outline:none;} .scrollButtons {position:absolute;top:150px;cursor:pointer;} .scrollButtons.left {left:-37px;top:20px} .scrollButtons.right {right:-32px;top:20px;} .hide {display:none;} And here is the Jquery includes file: // when the DOM is ready... $(document).ready(function () { var $panels = $('#slider_home .scrollContainer_home > div.panel_home'); var $container = $('#slider_home .scrollContainer_home'); // if true, we'll float all the panels left and fix the width // of the container var horizontal = true; // float the panels left if we're going horizontal if (horizontal) { $panels.css({ 'float' : 'left', 'position' : 'relative' // IE fix to ensure overflow is hidden }); // calculate a new width for the container (so it holds all panels) $container.css('width', $panels[0].offsetWidth * $panels.length); } // collect the scroll object, at the same time apply the hidden overflow // to remove the default scrollbars that will appear var $scroll_bg = $('#scroll_bg_home'); var $scroll = $('#slider_home .scroll_home').css('overflow', 'hidden'); // apply our left + right buttons $scroll_bg .before('<img class="scrollButtons_home left" src="styles/images/BackFlip.jpg" />') .after('<img class="scrollButtons_home right" src="styles/images/flipForward.jpg" />'); // handle nav selection function selectNav() { $(this) .parents('ul:first') .find('a') .removeClass('selected') .end() .end() .addClass('selected'); } $('.navigation_home').find('a').click(selectNav); // go find the navigation link that has this target and select the nav function trigger(data) { var el = $('.navigation_home').find('a[href$="' + data.id + '"]').get(0); selectNav.call(el); } if (window.location.hash) { trigger({ id : window.location.hash.substr(1) }); } else { $('.navigation_home a:first').click(); } // offset is used to move to *exactly* the right place, since I'm using // padding on my example, I need to subtract the amount of padding to // the offset. Try removing this to get a good idea of the effect var offset = parseInt((horizontal ? $container.css('paddingTop') : $container.css('paddingLeft')) || 0) * -1; var scrollOptions = { target: $scroll, // the element that has the overflow // can be a selector which will be relative to the target items: $panels, navigation: '.navigation_home a', // selectors are NOT relative to document, i.e. make sure they're unique prev: 'img.left', next: 'img.right', // allow the scroll effect to run both directions axis: 'xy', onAfter: trigger, // our final callback offset: offset, // duration of the sliding effect duration: 500, // easing - can be used with the easing plugin: // http://gsgd.co.uk/sandbox/jquery/easing/ easing: 'swing' }; // apply serialScroll to the slider - we chose this plugin because it // supports// the indexed next and previous scroll along with hooking // in to our navigation. $('#slider_home').serialScroll(scrollOptions); // now apply localScroll to hook any other arbitrary links to trigger // the effect $.localScroll(scrollOptions); // finally, if the URL has a hash, move the slider in to position, // setting the duration to 1 because I don't want it to scroll in the // very first page load. We don't always need this, but it ensures // the positioning is absolutely spot on when the pages loads. scrollOptions.duration = 1; $.localScroll.hash(scrollOptions); });

    Read the article

  • Why isn't my UITableView appearing in the correct scroll position?

    - by zbrimhall
    I have a split view-based app that presents a master-detail interface, and uses a popover to present the master list when in portrait mode. The popover presents a sectioned table view that ultimately gets populated by a subclass of NSFetchedResultsController. I can tap the tool bar button to present the master list, scroll to whatever row, and tap the row to dismiss the popover. My problem is that if the table is scrolled past the top of the second section, when I dismiss the popover and then later tap the toolbar button to re-present it, the table's scroll position is always set such that the first row of the second section is at the top of the list. If I haven't scrolled past the top of the second section, it correctly remembers its scroll position when the table is presented again. Similarly, in landscape mode, if I scroll the table past the top of the third section and then rotate to portrait, when I come back to landscape the scroll position is always set such that the first row of the third section is at the top of the list. I tried calling -scrollToNearestSelectedRowAtScrollPosition:animated in both the master view controller's -viewWillAppear, as well as in the split view delegate's splitViewController:popoverController:willPresentViewController:, to no effect. Anybody have a clue what I might be doing wrong?

    Read the article

  • How to set webview scroll position within it on initial launch ?

    - by mob-king
    I have an issue with Webview to set the initial scroll position within it when first launched. By default it is left , I want it to scroll and show the view from center. Or is it possible to resize the view to fit the screen width initially, instead of scroll bars. I need this since the left part of the page I am loading is blank making user feel the page is not loaded.

    Read the article

  • ScrollView scrolling speed

    - by Psudheer_iph
    hi all, thanx in advance. In my app, i am having 2 scrollviews in view.first scroll is placed bottom and then second Scroll placed. if i scroll either first or second both will scroll depends on finger movements. this is working. But my question is, i want the scrolling speed is different for first scroll and second scroll eg. if first scroll moves 2px speed then second scroll has to move double the speed of first scroll i.e 4px. How can i solve this.

    Read the article

  • How to scroll the content without scrolling the image in the background using UIScrollView ?

    - by Raymond Choong
    I am trying to scroll the content without scrolling the image in the background using UIScrollView. I am using IB and setting the FileOwner View to point to the Scroll View (Image View is a child of the Scroll view). I have made the image height to be 960 pixels. I have also set scrolling content size in the vierController that owns this UIView (void)viewDidLoad { UIScrollView *tempScrollView = (UIScrollView *)self.view; tempScrollView.contentSize=CGSizeMake(320, 960); } My problem is that the Image only appears moves along with the content. I have tried taking out the settings in viewDidLoad, but the scrolling cease to function. I have also tried changing the location of the image and have it placed under VIEW instead of Scoll View (by the way Scroll View is a child of VIEW), but that resulted in the app breaking (termination error). Any advice would be appreciated.

    Read the article

  • how to adjust sliding of scroll according to the value calculated by me?

    - by cng
    I am working on scroll. I have made a program wherein if the scroll box is in particular range of the panel then it automatically moves to a particular position in the slider. For eg, I have a panel of size 500. the scroll has height of 100. Now the total intervals are 5. Now if i slide the scroll box at a position 225 then i want that it automatically slides to the start of that interval that is at position 200. or if i slide to position 450 then instead of staying there it goes to position 400. Is it possible?

    Read the article

  • Android Password GUI

    - by ranjanarr
    I am looking for Android GUI which is wheel type number lock, with numbers on the wheel. The password GUI looks like a wheel with numbers on it and user can roll the wheel to select a number when wheel stops, only the numbers are visible that are on the surface of wheel.

    Read the article

  • How to retarget the scroll wheel in VB.Net?

    - by Orborde
    I have a form in VB.Net with Autoscroll enabled and several ComboBoxes within it. When I click on a ComboBox, I can use the mouse wheel to scroll through options, but I cannot deselect the ComboBox (by clicking off it on a blank portion of the parent form) in order to return to scrolling the parent form. This makes navigation in the form annoying, as I instinctively click off the control and flip the scroll wheel, causing the ComboBox to change selections instead of moving the parent form. Is there a way to make this work in the intuitive way I expect it to, or do I have some conceptual confusion that makes this the wrong question to ask?

    Read the article

  • Making CTRL+(mouse scroll) work with word 2007 for zooming?

    - by Tal Galili
    I am using Word 2007 and am trying to use the combo: Ctrl + mouse scroll To zoom in and out of the doc. This function works fine in other programs (like google-chrome) Is there a place to fix this ? edit: I found out that when I scroll the mouse FAST the desired effect happens. I would like it to also work with slower scrolling. The thing is also that on any other program - the scrolling acts as normal. (so this is not a system wide preference)

    Read the article

  • Openoffice.org: Mouse wheel one row at a time possible?

    - by Maksee
    I noticed this in Excel, now in OpenOffice.org calc. One small change in mouse wheel leads to 3 rows (line) change. Is it possible to change in Calc OR/AND in Excel? EDIT: Yes, I know about system wide setting about the number of lines for one notch of scroll. But in some applications this setting is interpreted related to size in pixels so scrolling is predictable, but for some like spreadsheet is not. Since the height of line in a cell differ depending of the cell content, with other setting as 1 you will have a guarantee of unpredictable content before your eyes with only one notch.

    Read the article

  • Blender mesh mirroring screws up normals when importing in Unity

    - by Shivan Dragon
    My issue is as follows: I've modeled a robot in Blender 2.6. It's a mech-like biped or if you prefer, it kindda looks like a chicken. Since it's symmetrical on the XZ plane, I've decided to mirror some of its parts instead of re-modeling them. Problem is, those mirrored meshes look fine in Blender (faces all show up properly and light falls on them as it should) but in Unity faces and lighting on those very same mirrored meshes is wrong. What also stumps me is the fact that even if I flip normals in Blender, I still get bad results in Unity for those meshes (though now I get different bad results than before). Here's the details: Here's a Blender screen shot of the robot. I've took 2 pictures and slightly rotated the camera around so the geometry in question can be clearly seen: Now, the selected cog-wheel-like piece is the mirrored mesh obtained from mirroring the other cog-wheel on the other (far) side of the robot torso. The back-face culling is turned of here, so it's actually showing the faces as dictated by their normals. As you can see it looks ok, faces are orientated correctly and light falls on it ok (as it does on the original cog-wheel from which it was mirrored). Now if I export this as fbx using the following settings: and then import it into Unity, it looks all screwy: It looks like the normals are in the wrong direction. This is already very strange, because, while in Blender, the original cog-wheel and its mirrored counter part both had normals facing one way, when importing this in Unity, the original cog-wheel still looks ok (like in Blender) but the mirrored one now has normals inverted. First thing I've tried is to go "ok, so I'll flip normals in Blender for the mirrored cog-wheel and then it'll display ok in Unity and that's that". So I went back to Blender, flipped the normals on that mesh, so now it looks bad in Blender: and then re-exported as fbx with the same settings as before, and re-imported into Unity. Sure enough the cog-wheel now looks ok in Unity, in the sense where the faces show up properly, but if you look closely you'll notice that light and shadows are now wrong: Now in Unity, even though the light comes from the back of the robot, the cog-wheel in question acts as if light was coming from some-where else, its faces which should be in shadow are lit up, and those that should be lit up are dark. Here's some things I've tried and which didn't do anything: in Blender I tried mirroring the mesh in 2 ways: first by using the scale to -1 trick, then by using the mirroring tool (select mesh, hit crtl-m, select mirror axis), both ways yield the exact same result in Unity I've tried playing around with the prefab import settings like "normals: import/calculate", "tangents: import/calculate" I've also tired not exporting as fbx manually from Blender, but just dropping the .blend file in the assets folder inside the Unity project So, my question is: is there a way to actually mirror a mesh in Blender and then have it imported in Unity so that it displays properly (as it does in Blender)? If yes, how? Thank you, and please excuse the TL;DR style.

    Read the article

  • All articles with infinite scroll, or one per page for usability and SEO?

    - by Rana Prathap
    Imagine a hypothetical website with all user generated content of single page articles. Here are some ways to structuring such a website: Putting up more than one article in one page and creating an infinite scroll or a pager. The fact that the articles may not be on the same topic makes this a less search engine friendly way. Giving a unique page to each article and putting up a list of links/titles in the front page with or without a teaser and a thumbnail. This might make the home page look unprofessional. Keeping the front page clean, without direct links to internal pages. Which method would be a search engine friendly and user friendly way to do this?

    Read the article

  • Symlinks are inaccessible by their full path on OS X

    - by Computer Guru
    Hi, I have symlinks pointing to applications placed in /usr/local/bin which is in the path. However, I can't run these applications from other folders. Even more weird, I can't access them by the full path to the symlink. [mqudsi@iqudsi:Desktop/EasyBCD]$ echo $path (03-26 13:42) /opt/local/bin /opt/local/sbin /usr/local/bin /usr/local/sbin/ /usr/local/CrossPack-AVR/bin /usr/bin /bin /usr/sbin /sbin /usr/local/bin /usr/X11/bin [mqudsi@iqudsi:local/bin]$ ls -l /usr/local/bin (03-26 13:47) total 24280 -rwxr-xr-x 1 mqudsi wheel 18464 May 14 2009 ascii-xfr -rwxr-xr-x 1 mqudsi wheel 12567 Mar 25 04:50 brew -rwxr-xr-x 1 mqudsi wheel 17768 Dec 11 12:41 bsdiff -rwxr-xr-x 1 mqudsi wheel 43024 Mar 28 2009 dumpsexp -rwxr-xr-x 1 mqudsi wheel 280 Sep 10 2009 easy_install -rwxr-xr-x 1 mqudsi wheel 288 Sep 10 2009 easy_install-2.6 -rwxr-xr-x 1 mqudsi wheel 39696 Apr 5 2009 fuse_wait lrwxr-xr-x 1 mqudsi wheel 29 Mar 25 04:53 git -> ../Cellar/git/1.7.0.3/bin/git [mqudsi@iqudsi:local/bin]$ /usr/local/bin/git (03-26 13:47) zsh: no such file or directory: /usr/local/bin/git Clearly the link is there, but I'm not able to get it to it :S

    Read the article

  • Is this possible? Overflow-y:visible with overflow-x:scroll/auto

    - by Kostrzak
    We have a problem in our team which we cannot solve :/ We made our own Grid control. When you click on the icon next to column name, the pop-up div (call it divFilter) appears and you can set filtering there. There can be dynamically generated div for each column so we can have f.e 5 divFilters in 5 different places. It works, but the only problem is that when there is for example 1-2 records on the Grid, the pop-up div will be displayed under horizontal scroll of div. We've tried with z-index but it looks like that won't work. We can set overflow:visible but we also need that horizontal scroll(our grids have up to 50 columns). We thought that we can solve it buy setting overflow-y visible and overflow-x:scroll but according to our tests and that page: http://www.brunildo.org/test/Overflowxy2.html it isn't possible(for IE7,IE8). I've also found this similar question CSS overflow-y:visible, overflow-x:scroll ,but our pop-up div must be position:absolute, because we need to position them under columns. Any ideas or workaround to it? Is it even possible to set it only with CSS without using Javascript(for dynamically changing gridview hight etc.). Thanks!!

    Read the article

  • How to continuously scroll content within a DIV using jQuery?

    - by Camsoft
    Aim The aim is to a have a container DIV with a fixed height and width and have the HTML content within that DIV automatically scroll vertically continuously. Question Basically I've created the code below using jQuery to scroll (move) the child DIV vertically upwards until its outside the bounding parent box where the animation then completes which triggers an event handler which resets the position of the child DIV and starts the process again. This works fine, so the content scrolls up leaving a blank space and then starts from the bottom again and scrolls up. The problem I have is that the requirements for this is for the content to appear as if it was continuously repeating, see below diagram to better explain this, is there a way to do this? (I don't want to use 3rd party plug ins or libraries other than jQuery): What I have so far The HTML: <div id="scrollingContainer"> <div class="scroller"> <h1>This is a title</h1> <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse at orci mi, id gravida tellus. Integer malesuada ante sit amet enim pulvinar congue. Donec pulvinar dolor et arcu posuere feugiat id et felis.</p> <p>More content....</p> </div> </div> The CSS: #scrollingContainer{ height: 300px; width: 300px; overflow: hidden; } #scrollingContainer DIV.scroller{ position: relative; } The JavaScript: /** * Scrolls the content DIV */ function scroll() { if($('DIV.scroller').height() > $('#scrollingContainer').height()) { var t = $('DIV.scroller').position().top + $('DIV.scroller').height(); /* Animate */ $('DIV.scroller').animate( { top: '-=' + t + 'px' } , 4000, 'linear', animationComplete); } } function animationComplete() { $(this).css('top', $('#scrollingContainer').height()); scroll(); }

    Read the article

  • "ID 046d:c50e Logitech, Inc. Cordless Mouse Receiver" wheel-click is wrong

    - by sputnick
    I use this mouse under archlinux x86_64 with 3.2.8-1-ARCH kernel. I have some problems to select and then paste with the wheel-click in some applications like konversation, not in a terminal nor an editor. I don't know if it's a hardware problem or a software one. $ lsusb -v Bus 002 Device 110: ID 046d:c50e Logitech, Inc. Cordless Mouse Receiver Device Descriptor: bLength 18 bDescriptorType 1 bcdUSB 1.10 bDeviceClass 0 (Defined at Interface level) bDeviceSubClass 0 bDeviceProtocol 0 bMaxPacketSize0 8 idVendor 0x046d Logitech, Inc. idProduct 0xc50e Cordless Mouse Receiver bcdDevice 25.10 iManufacturer 1 Logitech iProduct 2 USB RECEIVER iSerial 0 bNumConfigurations 1 Configuration Descriptor: bLength 9 bDescriptorType 2 wTotalLength 34 bNumInterfaces 1 bConfigurationValue 1 iConfiguration 0 bmAttributes 0xa0 (Bus Powered) Remote Wakeup MaxPower 70mA Interface Descriptor: bLength 9 bDescriptorType 4 bInterfaceNumber 0 bAlternateSetting 0 bNumEndpoints 1 bInterfaceClass 3 Human Interface Device bInterfaceSubClass 1 Boot Interface Subclass bInterfaceProtocol 2 Mouse iInterface 0 HID Device Descriptor: bLength 9 bDescriptorType 33 bcdHID 1.11 bCountryCode 0 Not supported bNumDescriptors 1 bDescriptorType 34 Report wDescriptorLength 95 Report Descriptors: ** UNAVAILABLE ** Endpoint Descriptor: bLength 7 bDescriptorType 5 bEndpointAddress 0x81 EP 1 IN bmAttributes 3 Transfer Type Interrupt Synch Type None Usage Type Data wMaxPacketSize 0x0008 1x 8 bytes bInterval 10 Device Status: 0x0000 (Bus Powered) When I see what's happens in xev, the output is different compared to another mouse My buggy Logitech mouse : ButtonPress event, serial 40, synthetic NO, window 0x4400001, root 0x15a, subw 0x4400002, time 170350700, (48,52), root:(1491,75), state 0x10, button 11, same_screen YES EnterNotify event, serial 40, synthetic NO, window 0x4400001, root 0x15a, subw 0x0, time 170350700, (48,52), root:(1491,75), mode NotifyGrab, detail NotifyInferior, same_screen YES, focus YES, state 16 KeymapNotify event, serial 40, synthetic NO, window 0x0, keys: 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ButtonPress event, serial 40, synthetic NO, window 0x4400001, root 0x15a, subw 0x4400002, time 170350716, (48,52), root:(1491,75), state 0x10, button 6, same_screen YES ButtonRelease event, serial 40, synthetic NO, window 0x4400001, root 0x15a, subw 0x4400002, time 170350716, (48,52), root:(1491,75), state 0x10, button 6, same_screen YES ButtonRelease event, serial 40, synthetic NO, window 0x4400001, root 0x15a, subw 0x4400002, time 170350988, (48,52), root:(1491,75), state 0x10, button 11, same_screen YES LeaveNotify event, serial 40, synthetic NO, window 0x4400001, root 0x15a, subw 0x0, time 170350988, (48,52), root:(1491,75), mode NotifyUngrab, detail NotifyInferior, same_screen YES, focus YES, state 16 a working mouse (dell) : ButtonPress event, serial 40, synthetic NO, window 0x4400001, root 0x15a, subw 0x4400002, time 170245131, (46,32), root:(1489,55), state 0x10, button 2, same_screen YES EnterNotify event, serial 40, synthetic NO, window 0x4400001, root 0x15a, subw 0x0, time 170245131, (46,32), root:(1489,55), mode NotifyGrab, detail NotifyInferior, same_screen YES, focus YES, state 528 KeymapNotify event, serial 40, synthetic NO, window 0x0, keys: 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 ButtonRelease event, serial 40, synthetic NO, window 0x4400001, root 0x15a, subw 0x4400002, time 170245411, (46,32), root:(1489,55), state 0x210, button 2, same_screen YES LeaveNotify event, serial 40, synthetic NO, window 0x4400001, root 0x15a, subw 0x0, time 170245411, (46,32), root:(1489,55), mode NotifyUngrab, detail NotifyInferior, same_screen YES, focus YES, state 16 A demo of the problem when I use konversation (IRC) : http://www.youtube.com/watch?v=lhmr92M7NCc I tried to modify the button map with xmodmap like this with no success (one at a time) : xmodmap -e "pointer = 1 0 3" xmodmap -e "pointer = 1 1 3" xmodmap -e "pointer = 1 2 3" xmodmap -e "pointer = 1 3 3" xmodmap -e "pointer = 1 4 3" xmodmap -e "pointer = 1 5 3" xmodmap -e "pointer = 1 6 3" xmodmap -e "pointer = 1 7 3" xmodmap -e "pointer = 1 8 3" xmodmap -e "pointer = 1 9 3" xmodmap -e "pointer = 1 10 3" xmodmap -e "pointer = 1 11 3" xmodmap -e "pointer = 1 12 3" xmodmap -e "pointer = 1 13 3" xmodmap -e "pointer = 1 14 3" xmodmap -e "pointer = 1 15 3" xmodmap -e "pointer = 1 16 3" xmodmap -e "pointer = 1 17 3" xmodmap -e "pointer = 1 18 3" xmodmap -e "pointer = 1 19 3" xmodmap -e "pointer = 1 20 3" xmodmap -e "pointer = 1 21 3" xmodmap -e "pointer = 1 22 3" xmodmap -e "pointer = 1 23 3" xmodmap -e "pointer = 1 24 3" xmodmap -e "pointer = 1 25 3" Any clue ? I would like to avoid buying a new mouse just for a paste problem.

    Read the article

  • HTML: How to create a DIV with only vertical scroll-bar to show long paragraphs on a webpage?

    - by Awan
    I want to show terms and condition note on my website. I dont want to use text field and also dont want to use my whole page. I just want to display my text in selected area and want to use only vertical scroll-bar to go down and read all text. Currently I am using this code: <div style="width:10;height:10;overflow:scroll" > text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text text </div> It is not fixing the width and height and spread until the all text appears. Second it is showing horizontal scroll-bar and I don't want to show it. Any Idea ? Thanks

    Read the article

  • How can I make the modal popup scroll its contents with the page?

    - by Middletone
    I've got a modal popup and when it loads contents that are taller than the browser height I am unable to scroll down to view the rest of the information. Instead the background can scroll but the popup won't. Instead I'd like to have the popup stay put and when the user scrolls up or down it leave the popup in place and let them scroll to the bottom of the contents. If you make a super long post on Facebook the popup works correctly and I'd like to know how I can get this same effect with this control.

    Read the article

  • DataGridView: how to make scrollbar in sync with current cell selection?

    - by David.Chu.ca
    I have a windows application with DataGridView as data presentation. Every 2 minutes, the grid will be refreshed with new data. In order to keep the scroll bar in sync with the new data added, I have to reset its ScrollBars: dbv.Rows.Clear(); // clear rows SCrollBars sc = dbv.ScrollBars; dbv.ScrollBars = ScrollBars.None; // continue to populate rows such as dbv.Rows.Add(obj); dbv.ScrollBars = sc; // restore the scroll bar setting back With above codes, the scroll bar reappears fine after data refresh. The problem is that the application requires to set certain cell as selected after the refresh: dbv.CurrentCell = dbv[0, selectedRowIndex]; With above code, the cell is selected; however, the scroll bar's position does not reflect the position of the selected cell's row position. When I try to move the scroll bar after the refresh, the grid will jump to the first row. It seems that the scroll bar position is set back to 0 after the reset. The code to set grid's CurrentCell does not cause the scroll bar to reposition to the correct place. There is no property or method to get or set scroll bar's value in DataGriadView, as far as I know. I also tried to set the selected row to the top: dbv.CurrentCell = dbv[0, selectedRowIndex]; dbv.FirstDisplayedScrollingRowIndex = selectedRowIndex; The row will be set to the top, but the scroll bar's position is still out of sync. Not sure if there is any way to make scroll bar's position in sync with the selected row which is set in code?

    Read the article

  • Website renders two scroll bars, is it the CSS, xhtml, or some jquery plugin?

    - by Muhammad
    I've come to notice a bug on my website, I see that there's two scroll bars when the window is re-sized from a full sized window (my desktop's 1280x900). This issue is untraceable with Firebug and it shows up on all browsers. I'm using a JQuery UI script on the page as well but I'm not sure if that's what's doing this. What's a good way to go about getting rid of this? Or has anyone ever encountered having two scroll bars on the page? BTW: The in-page scroll bar is actually above the footer, if that helps.

    Read the article

< Previous Page | 21 22 23 24 25 26 27 28 29 30 31 32  | Next Page >