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  • IPC speed and compare

    - by Lily
    I am trying to implement a real-time application which involves IPC across different modules. The modules are doing some data intensive processing. I am using message queue as the backbone(Activemq) for IPC in the prototype, which is easy(considering I am a totally IPC newbie), but it's very very slow. Here is my situation: I have isolated the IPC part so that I could change it other ways in future. I have 3 weeks to implement another faster version. ;-( IPC should be fast, but also comparatively easy to pick up I have been looking into different IPC approaches: socket, pipe, shared memory. However, I have no experience in IPC, and there is definitely no way I could fail this demo in 3 weeks... Which IPC will be the safe way to start with? Thanks. Lily

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  • Need Descriptive architecture to develop file server in dot net.

    - by Vivek
    Hello All, I have to develop a file server service that transfer file form a specified location to its client.Client when starts, requests file to server for current date. Server transfer those file to client. Now constrains are as 1.Application run in intranet. 2.Need to transfer multiple file at a single transaction. 3.File size may be in GB. 4.System runs in real time environment.So proper transaction and acknowledgment needed. 5.Application develop in .net. 5.More than one client can present. Now please help to decide architecture and .net technology (WCF (Http binding) WCF (net tcp binding) ,Socket Programing ( i want to use WCF )) that i choose to develop file server. and Please refer some sample application.

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  • How to migrate existing udp application to raw sockets

    - by osgx
    Hello Is there a tutorial for migration from plain udp sockets (linux, C99/C++, recv syscall is used) to the raw sockets? According to http://aschauf.landshut.org/fh/linux/udp_vs_raw/ch03s04.html raw socket is much faster than udp. Application is client-server. client is proprietary and must use exactly same procotol as it was with udp server. But server can be a bit faster with raw sockets. What parts of udp I must to implement in server? Is there a "quick migration" libraries?

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  • Using read() directly into a C++ std:vector

    - by Joe
    I'm wrapping up user space linux socket functionality in some C++ for an embedded system (yes, this is probably reinventing the wheel again). I want to offer a read and write implementation using a vector. Doing the write is pretty easy, I can just pass &myvec[0] and avoid unnecessary copying. I'd like to do the same and read directly into a vector, rather than reading into a char buffer then copying all that into a newly created vector. Now, I know how much data I want to read, and I can allocate appropriately (vec.reserve). I can also read into &myvec[0], though this is probably a VERY BAD IDEA. Obviously doing this doesn't allow myvec.size to return anything sensible. Is there any way of doing this that 1) Doesn't completely feel yucky from a safety/C++ perspective and 2) Doesn't involve two copies of the data block - once from kernel to user space and once from a C char * style buffer into a C++ vector. Any thoughts collective?

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  • Determine how much can I write into a filehandle; copying data from one FH to the other.

    - by Vi
    How to determine if I can write the given number of bytes to a filehandle (socket actually)? (Alternatively, how to "unread" the data I had read from other filehandle?) I want something like: n = how_much_can_I_write(w_handle); n = read(r_handle, buf, n); assert(n==write(w_handle, buf, n)); Both filehandles (r_handle and w_handle) have received ready status from epoll_wait. I want all data from r_handle to be copied to w_handle without using a "write debt" buffer. In general, how to copy the data from one filehandle to the other simply and reliably?

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  • Most efficient way for testing links

    - by Burnzy
    I'm currently developping an app that is going through all the files on a server and checking every single hrefs to check wether they are valid or not. Using a WebClient or a HttpWebRequest/HttpWebResponse is kinda overkilling the process because it downloads the whole page each time, which is useless, I only need to check if the link do not return 404. What would be the most efficient way? Socket seems to be a good way of doing it, however I'm not quite sure how this works. Thanks for sharing your expertise!

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  • Can I use meteor for this?

    - by nitelord
    I'm looking for a way to create an app which has a realtime web interface as well as an API which can be called by a node.js client while sharing most of its code. I'd like to be able to manage data, monitor and execute tasks inside of my app via browser, but also have an automation/scheduling program which connects to my web app and tells it to run various tasks and get results of each task. Unfortunately it doesn't look like I can connect to Meteor from the server, so I'm wondering if there's another approach? Is what I described even possible using Meteor? I have done some testing using socket.io and I think I may be able to do it this way, but Meteor seems like it'd be really great for the realtime user interface.

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  • What is faster: multiple `send`s or using buffering?

    - by dauerbaustelle
    I'm playing around with sockets in C/Python and I wonder what is the most efficient way to send headers from a Python dictionary to the client socket. My ideas: use a send call for every header. Pros: No memory allocation needed. Cons: many send calls -- probably error prone; error management should be rather complicated use a buffer. Pros: one send call, error checking a lot easier. Cons: Need a buffer :-) malloc/realloc should be rather slow and using a (too) big buffer to avoid realloc calls wastes memory. Any tips for me? Thanks :-)

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  • How to efficiently deal with a large amount of HTML5 canvas pixel data over websockets

    - by user730569
    Using imageData = context.getImageData(0, 0, width, height); JSON.stringify(imageData.data); I grab the pixel data, convert it to a string, and then send it over the wire via websockets. However, this string can be pretty large, depending on the size of the canvas object. I tried using the compression technique found here: JavaScript implementation of Gzip but socket.io throws the error Websocket message contains invalid character(s). Is there an effective way to compress this data so that it can be sent over websockets?

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  • How to find out on which internet addresses a java program can listen.

    - by tzador
    My program needs to listen incoming socket connections (lets agree on port 8765), but it doesn't know which addresses it can bind on a particular machine. Of, course, it could simply to listen to all of them, but it need to send to the client program over a different(slower) channel the addresses which it should try in order to rich me on port 8765. So the flow is like this: My program lisens on all available interfaces on port 8765 Finds out a list of inet4 adresses by which it can be possibly reached (this step is the actual question) Posts that address on a whiteboard (blogpost or something) Interested clients try out all of them, to see using which one they can reach my program. This is all is to be done in java ofcourse :)

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  • Working with sockets in MFC

    - by fanq
    I'm trying to make a MFC application(client) that connects to a server on ("localhost",port 1234), the server replies to the client and the client reads from the server's response. The server is able to receive the data from the client and it sends the reply back to the socket from where it received it, but I am unable to read the reply from within the client. I am making a CAsyncSocket to connect to the server and send data and a CAsyncSocket with overloaded methods onAccet and onReceive to read the reply from the server. Please tell me what I'm doing wrong.

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  • How to pass sockets created to another Java Process

    - by whoi
    Hi; We have an application which creates many sockets which belongs to its thread, By design if this application somehow fails, all threads stop which is not wanted. So to overcome this issue, each thread must be separated from the main application, if one of the threads fails, the other ones should be running. One thing in our mind is to pass created socket to another java process, so what is the correct way? An other approach also is welcome? Waiting for your suggestions...

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  • Why can I not have two SocketServers bound to two different ports in the same application?

    - by uriDium
    I am using .Net 3.5 and Windows XP not sure if any more information is needed. I have an application that creates a socket, binds to a port and starts listening. A client comes and connects and then disconnects no problem. It can then reconnect no problem. If I have to sockets each listening on a different (e.g. 50 000 and 55 000) then it will accept the connection but it will not allow a reconnect. I will post source code if needed but I am assuming that it is just something simple that I am not catching.

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  • boost.asio error on read from socket.

    - by niXman
    The following code of the client: typedef boost::array<char, 10> header_packet; header_packet header; boost::system::error_code error; ... /** send header */ boost::asio::write( _socket, boost::asio::buffer(header, header.size()), boost::asio::transfer_all(), error ); /** send body */ boost::asio::write( _socket, boost::asio::buffer(buffer, buffer.length()), boost::asio::transfer_all(), error ); of the server: struct header { boost::uint32_t header_length; boost::uint32_t id; boost::uint32_t body_length; }; static header unpack_header(const header_packet& data) { header hdr; sscanf(data.data(), "%02d%04d%04d", &hdr.header_length, &hdr.id, &hdr.body_length); return hdr; } void connection::start() { boost::asio::async_read( _socket, boost::asio::buffer(_header, _header.size()), boost::bind( &connection::read_header_handler, shared_from_this(), boost::asio::placeholders::error ) ); } /***************************************************************************/ void connection::read_header_handler(const boost::system::error_code& e) { if ( !e ) { std::cout << "readed header: " << _header.c_array() << std::endl; std::cout << constants::unpack_header(_header); boost::asio::async_read( _socket, boost::asio::buffer(_body, constants::unpack_header(_header).body_length), boost::bind( &connection::read_body_handler, shared_from_this(), boost::asio::placeholders::error ) ); } else { /** report error */ std::cout << "read header finished with error: " << e.message() << std::endl; } } /***************************************************************************/ void connection::read_body_handler(const boost::system::error_code& e) { if ( !e ) { std::cout << "readed body: " << _body.c_array() << std::endl; start(); } else { /** report error */ std::cout << "read body finished with error: " << e.message() << std::endl; } } On the server side the method read_header_handler() is called, but the method read_body_handler() is never called. Though the client has written down the data in a socket. The header is readed and decoded successfully. What's the error?

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  • Python : How to close a UDP socket while is waiting for data in recv ?

    - by alexroat
    Hello, let's consider this code in python: import socket import threading import sys import select class UDPServer: def __init__(self): self.s=None self.t=None def start(self,port=8888): if not self.s: self.s=socket.socket(socket.AF_INET, socket.SOCK_DGRAM) self.s.bind(("",port)) self.t=threading.Thread(target=self.run) self.t.start() def stop(self): if self.s: self.s.close() self.t.join() self.t=None def run(self): while True: try: #receive data data,addr=self.s.recvfrom(1024) self.onPacket(addr,data) except: break self.s=None def onPacket(self,addr,data): print addr,data us=UDPServer() while True: sys.stdout.write("UDP server> ") cmd=sys.stdin.readline() if cmd=="start\n": print "starting server..." us.start(8888) print "done" elif cmd=="stop\n": print "stopping server..." us.stop() print "done" elif cmd=="quit\n": print "Quitting ..." us.stop() break; print "bye bye" It runs an interactive shell with which I can start and stop an UDP server. The server is implemented through a class which launches a thread in which there's a infinite loop of recv/*onPacket* callback inside a try/except block which should detect the error and the exits from the loop. What I expect is that when I type "stop" on the shell the socket is closed and an exception is raised by the recvfrom function because of the invalidation of the file descriptor. Instead, it seems that recvfrom still to block the thread waiting for data even after the close call. Why this strange behavior ? I've always used this patter to implements an UDP server in C++ and JAVA and it always worked. I've tried also with a "select" passing a list with the socket to the xread argument, in order to get an event of file descriptor disruption from select instead that from recvfrom, but select seems to be "insensible" to the close too. I need to have a unique code which maintain the same behavior on Linux and Windows with python 2.5 - 2.6. Thanks.

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  • How do i close a socket after a timeout in node.js?

    - by rramsden
    I'm trying to close a socket after a connection times out after 1000ms. I am able to set a timeout that gets triggered after a 1000ms but I can't seem to destroy the socket... any ideas? var connection = http.createClient(80, 'localhost'); var request = connection.request('GET', '/somefile.xml', {'host':'localhost'}); var start = new Date().getTime(); request.socket.setTimeout(1000); request.socket.addListener("timeout", function() { request.socket.destroy(); sys.puts("socket timeout connection closed"); }); request.addListener("response", function(response) { var responseBody = []; response.setEncoding("utf8"); response.addListener("data", function(chunk) { sys.puts(chunk); responseBody.push(chunk); }); response.addListener("end", function() { }); }); request.end(); returns socket timeout connection closed node.js:29 if (!x) throw new Error(msg || "assertion error"); ^ Error: assertion error at node.js:29:17 at Timer.callback (net:152:20) at node.js:204:9

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  • How do i close a socket after a timeout in node.js?

    - by rramsden
    I'm trying to close a socket after a connection times out after 1000ms. I am able to set a timeout that gets triggered after a 1000ms but I can't seem to destroy the socket... any ideas? var connection = http.createClient(80, 'localhost'); var request = connection.request('GET', '/somefile.xml', {'host':'localhost'}); var start = new Date().getTime(); request.socket.setTimeout(1000); request.socket.addListener("timeout", function() { request.socket.destroy(); sys.puts("socket timeout connection closed"); }); request.addListener("response", function(response) { var responseBody = []; response.setEncoding("utf8"); response.addListener("data", function(chunk) { sys.puts(chunk); responseBody.push(chunk); }); response.addListener("end", function() { }); }); request.end(); returns socket timeout connection closed node.js:29 if (!x) throw new Error(msg || "assertion error"); ^ Error: assertion error at node.js:29:17 at Timer.callback (net:152:20) at node.js:204:9

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  • How to find cause and of the SocketException with message that an established connection was aborted

    - by cdpnet
    Hi All, I know the similar question may have been asked many times, but I want to represent the behavior I'm seeing and find if somebody can help predict the cause of this. I am writing a windows service which connects to other windows service over TCP. There are 100 user entities of this, and 5 connections per each. These users perform their tasks using their individual connections. The application goes on withough seeing this problem for 1 or 2 days. Or sometimes show the problem right after starting (-rarely). The best run I had was like 4 to 5 days without showing this exception. And after that application died or I had to stop it for various reasons. I want to know what can be causing this? Here is the stacktrace. System.IO.IOException: Unable to write data to the transport connection: An established connection was aborted by the software in your host machine. ---> System.Net.Sockets.SocketException: An established connection was aborted by the software in your host machine at System.Net.Sockets.Socket.Send(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags) at System.Net.Sockets.NetworkStream.Write(Byte[] buffer, Int32 offset, Int32 size) --- End of inner exception stack trace --- at System.Net.Sockets.NetworkStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.Security._SslStream.StartWriting(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security._SslStream.ProcessWrite(Byte[] buffer, Int32 offset, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslStream.Write(Byte[] buffer, Int32 offset, Int32 count)

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  • ~1 second TcpListener Pending()/AcceptTcpClient() lag

    - by cpf
    Probably just watch this video: http://screencast.com/t/OWE1OWVkO As you see, the delay between a connection being initiated (via telnet or firefox) and my program first getting word of it. Here's the code that waits for the connection public IDLServer(System.Net.IPAddress addr,int port) { Listener = new TcpListener(addr, port); Listener.Server.NoDelay = true;//I added this just for testing, it has no impact Listener.Start(); ConnectionThread = new Thread(ConnectionListener); ConnectionThread.Start(); } private void ConnectionListener() { while (Running) { while (Listener.Pending() == false) { System.Threading.Thread.Sleep(1); }//this is the part with the lag Console.WriteLine("Client available");//from this point on everything runs perfectly fast TcpClient cl = Listener.AcceptTcpClient(); Thread proct = new Thread(new ParameterizedThreadStart(InstanceHandler)); proct.Start(cl); } } (I was having some trouble getting the code into a code block) I've tried a couple different things, could it be I'm using TcpClient/Listener instead of a raw Socket object? It's not a mandatory TCP overhead I know, and I've tried running everything in the same thread, etc.

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  • How to maintain a persistant network-connection between two applications over a network?

    - by John
    I was recently approached by my management with an interesting problem - where I am pretty sure I am telling my bosses the correct information but I really want to make sure I am telling them the correct stuff. I am being asked to develop some software that has this function: An application at one location is constantly processing real-time data every second and only generates data if the underlying data has changed in any way. On the event that the data has changed send the results to another box over a network Maintains a persistent connection between the both machines, altering the remote box if for some reason the network connection went down From what I understand, I imagine that I need to do some reading on doing some sort of TCP/IP socket-level stuff. That way if the connection is dropped the remote location will be aware that the data it has received may be stale. However management seems to be very convinced that this can be accomplished using SOAP. I was under the impression that SOAP is more or less a way for a client to initiate a procedure from a server and get some results via the HTTP protocol. Am I wrong in assuming this? I haven't been able to find much information on how SOAP might be able to solve a problem like this. I feel like a lot of people around my office are using SOAP as a buzzword and that has generated a bit of confusion over what SOAP actually is - and is capable of. Any thoughts on how to accomplish this task would be appreciated!

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  • Listening Port Permanently. if file is on my stream, Get file. How to?

    - by Phsika
    i writed 2 client and server program. client dend file also server listen port and than get file.But i need My server App must listen on 51124 port permanently. if any file on my stream, show my message "there is a file on your stream" and than show me savefile dialog. But my server app in "Infinite loop". 1) listen 51124 port every time 2) do i have a file on my stream, show me a messagebox. private void Form1_Load(object sender, EventArgs e) { TcpListener Dinle = new TcpListener(51124); try { Dinle.Start(); Socket Baglanti = Dinle.AcceptSocket(); if (!Baglanti.Connected) { MessageBox.Show("No Connection!"); } else { while (true) { byte[] Dizi = new byte[250000]; Baglanti.Receive(Dizi, Dizi.Length, 0); string Yol; saveFileDialog1.Title = "Save File"; saveFileDialog1.ShowDialog(); Yol = saveFileDialog1.FileName; FileStream Dosya = new FileStream(Yol, FileMode.Create); Dosya.Write(Dizi, 0, Dizi.Length - 20); Dosya.Close(); listBox1.Items.Add("dosya indirildi"); listBox1.Items.Add("Dosya Boyutu=" + Dizi.Length.ToString()); listBox1.Items.Add("Indirilme Tarihi=" + DateTime.Now); listBox1.Items.Add("--------------------------------"); } } } catch (Exception) { throw; } } My Algorithm: if(AnyFileonStream()==true) { GetFile() //Also continue to listening 51124 port... } How can i do that?

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  • I was stuck in implementing Simple Ftp with Winsock [migrated]

    - by user67449
    I want to implement a SimpleFtp with Winsock. But I was stuck in the maybe the file stream reading and writing. This is the Server. #include <WinSock2.h> #include <memory.h> #include <stdio.h> #include <iostream> using namespace std; #pragma comment(lib, "ws2_32.lib") #define MAX_FILE_NAME 100 #define DATA_PACK_SIZE 80*1000 // ??DataPack?????80KB #define SOCKKET_BUFFER_SIZE 80*1000 // socket??? #define FILE_BUFFER_SIZE DATA_PACK_SIZE-MAX_FILE_NAME-4*sizeof(int)-sizeof(u_long) //?????,??,??????content????? #define CONTENT_SIZE FILE_BUFFER_SIZE // DataPack?????content??? // Define a structure to hold the content of a file typedef struct FilePack{ char fName[MAX_FILE_NAME]; // File's name int fLen; // File's length int packNum; // Number of the DataPack int packLen; // DataPack's length int packCount; int contenLen; // the content length the DataPack actually holds u_long index; // ?????????? char content[CONTENT_SIZE]; // DataPack?????? }DataPack, *pDataPack; void WinsockInitial(){ WSADATA wsaData; WORD wVersionRequested; int err; wVersionRequested=MAKEWORD(2,2); err=WSAStartup(wVersionRequested, &wsaData); if(err!=0){ cout<<"Error at WSAStartup()."<<endl; exit(0); } if( LOBYTE(wsaData.wVersion)!=2 || HIBYTE(wsaData.wVersion)!=2 ){ cout<<"Error at version of Winsock. "<<endl; WSACleanup(); exit(0); } } void SockBind(SOCKET sock, int port, sockaddr_in &addrsock){ addrsock.sin_family=AF_INET; addrsock.sin_port=htons(port); addrsock.sin_addr.S_un.S_addr=htonl(INADDR_ANY); if( bind(sock, (sockaddr*)&addrsock, sizeof(addrsock)) == SOCKET_ERROR ){ cout<<"Error at bind(). Error: "<<GetLastError()<<endl; closesocket(sock); WSACleanup(); exit(0); } } void SockListen(SOCKET sock, int bak){ int err=listen(sock, bak); if(err==SOCKET_ERROR){ cout<<"Error at listen()."<<WSAGetLastError()<<endl; closesocket(sock); WSACleanup(); exit(0); } } int SockSend(DataPack &dataPack, SOCKET sock, char *sockBuf){ int bytesLeft=0, bytesSend=0; int idx=0; bytesLeft=sizeof(dataPack); // ?DataPack?????sockBuf??? memcpy(sockBuf, &dataPack, sizeof(dataPack)); while(bytesLeft>0){ bytesSend=send(sock, &sockBuf[idx], bytesLeft, 0); if(bytesSend==SOCKET_ERROR){ cout<<"Error at send()."<<endl; return 1; } bytesLeft-=bytesSend; idx+=bytesSend; } return 0; } int GetFileLen(FILE *fp){ // ?????? if(fp==NULL){ cout<<"Invalid argument. Error at GetFileLen()."<<endl; exit(0); } fseek(fp, 0, SEEK_END); int tempFileLen=ftell(fp); fseek(fp, 0, SEEK_SET); return tempFileLen; } int main(){ int err; sockaddr_in addrServ; int port=8000; // Initialize Winsock WinsockInitial(); // Create a socket SOCKET sockListen=socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if(sockListen==INVALID_SOCKET){ cout<<"Error at socket()."<<endl; WSACleanup(); return 1; } // Bind the socket. SockBind(sockListen, port, addrServ); // Listen for incoming connection requests cout<<"Waiting for incoming connection requests..."<<endl; SockListen(sockListen, 5); // Accept the connection request. sockaddr_in addrClient; int len=sizeof(addrClient); SOCKET sockConn=accept(sockListen, (sockaddr*)&addrClient, &len); if(sockConn!=INVALID_SOCKET){ cout<<"Connected to client successfully."<<endl; } // Set the buffer size of socket char sockBuf[SOCKKET_BUFFER_SIZE]; int nBuf=SOCKKET_BUFFER_SIZE; int nBufLen=sizeof(nBuf); err=setsockopt(sockConn, SOL_SOCKET, SO_SNDBUF, (char*)&nBuf, nBufLen); if(err!=0){ cout<<"Error at setsockopt(). Failed to set buffer size for socket."<<endl; exit(0); } //??????????? err = getsockopt(sockConn, SOL_SOCKET, SO_SNDBUF, (char*)&nBuf, &nBufLen); if( SOCKKET_BUFFER_SIZE != nBuf){ cout<<"Error at setsockopt(). ?socket????????"<<endl; closesocket(sockListen); closesocket(sockConn); WSACleanup(); exit(0); } //------------------------------------------------------------------------// DataPack dataPackSend; memset(&dataPackSend, 0, sizeof(dataPackSend)); int bytesRead; int bytesLeft; int bytesSend; int packCount; // Counts how many DataPack needed FILE *frp; // Used to read if(strcpy_s(dataPackSend.fName, "music.mp3")!=0){ cout<<"Error at strcpy_s()."<<endl; return 1; } // Open the file in read+binary mode err=fopen_s(&frp, dataPackSend.fName, "rb"); if(err!=0){ cout<<"Error at fopen_s()."<<endl; return 1; } char fileBuf[FILE_BUFFER_SIZE]; // Set the buffer size of File if(setvbuf(frp, fileBuf, _IONBF, FILE_BUFFER_SIZE)!=0){ cout<<"Error at setvbuf().Failed to set buffer size for file."<<endl; closesocket(sockListen); closesocket(sockConn); WSACleanup(); exit(0); } // Get file's length int fileLen=GetFileLen(frp); cout<<"File ???:"<<fileLen<<" bytes."<<endl; // Calculate how many DataPacks needed packCount=ceil( (double)fileLen/CONTENT_SIZE ); cout<<"File Length: "<<fileLen<<" "<<"Content Size: "<<CONTENT_SIZE<<endl; cout<<"???"<<packCount<<" ?DataPack"<<endl; int i=0; for(i=0; i<packCount; i++){ //?????dataPackSend????? memset(&dataPackSend, 0, sizeof(dataPackSend)); // Fill the dataPackSend if(strcpy_s(dataPackSend.fName, "abc.txt")!=0){ cout<<"Error at strcpy_s()."<<endl; return 1; } dataPackSend.packLen=DATA_PACK_SIZE; dataPackSend.fLen=fileLen; dataPackSend.packCount=packCount; if( packCount==1 ){ //??DataPack??? bytesRead=fread(fileBuf, 1, dataPackSend.fLen, frp); dataPackSend.contenLen=dataPackSend.fLen; memcpy(dataPackSend.content, fileBuf, bytesRead); dataPackSend.packNum=0; //???????DataPack // ?????dataPackSend?Client? if( SockSend(dataPackSend, sockConn, sockBuf)==0 ){ cout<<"??? "<<dataPackSend.packNum<<" ?DataPack"<<endl; } }else if( packCount>1 && i<(packCount-1) ){ // ???(???????) bytesRead=fread(fileBuf, 1, CONTENT_SIZE, frp); dataPackSend.contenLen=CONTENT_SIZE; memcpy(dataPackSend.content, fileBuf, bytesRead); dataPackSend.packNum=i; //?dataPackSend??????Client? if( SockSend(dataPackSend, sockConn, sockBuf)==0 ){ cout<<"??? "<<dataPackSend.packNum<<" ?DataPack."<<endl; } }else{ // ????? bytesRead=fread(fileBuf, 1, (dataPackSend.fLen-i*CONTENT_SIZE), frp); dataPackSend.contenLen=dataPackSend.fLen-i*CONTENT_SIZE; memcpy(dataPackSend.content, fileBuf, bytesRead); dataPackSend.packNum=i; //?dataPackSend???Client? if( SockSend(dataPackSend, sockConn, sockBuf)==0 ){ cout<<"??? "<<dataPackSend.packNum<<" ?DataPack."<<endl; } } } fclose(frp); closesocket(sockListen); closesocket(sockConn); WSACleanup(); return 0; } And this is Client. #include <WinSock2.h> #include <memory.h> #include <stdio.h> #include <iostream> using namespace std; #pragma comment(lib, "ws2_32.lib") #define MAX_FILE_NAME 100 #define DATA_PACK_SIZE 80*1000 // ??DataPack?????80KB #define SOCKKET_BUFFER_SIZE 80*1000 // socket??? #define FILE_BUFFER_SIZE DATA_PACK_SIZE-MAX_FILE_NAME-4*sizeof(int)-sizeof(u_long) //?????,??,??????content????? #define CONTENT_SIZE FILE_BUFFER_SIZE // DataPack?????content??? // Define a structure to hold the content of a file typedef struct FilePack{ char fName[MAX_FILE_NAME]; // File's name int fLen; // File's length int packNum; // Number of the DataPack int packLen; // DataPack's length int packCount; //DataPack??? int contenLen; // the content length the DataPack actually holds u_long index; // ?????????? char content[CONTENT_SIZE]; // DataPack?????? }DataPack, *pDataPack; void WinsockInitial(){ WSADATA wsaData; WORD wVersionRequested; int err; wVersionRequested=MAKEWORD(2,2); err=WSAStartup(wVersionRequested, &wsaData); if(err!=0){ cout<<"Error at WSAStartup()."<<endl; exit(0); } if( LOBYTE(wsaData.wVersion)!=2 || HIBYTE(wsaData.wVersion)!=2 ){ cout<<"Error at version of Winsock. "<<endl; WSACleanup(); exit(0); } } int SockRecv(SOCKET sock, char *sockBuf){ int bytesLeft, bytesRecv; int idx=0; bytesLeft=DATA_PACK_SIZE; while(bytesLeft>0){ bytesRecv=recv(sock, &sockBuf[idx], bytesLeft, 0); if(bytesRecv==SOCKET_ERROR){ cout<<"Error at recv()."<<endl; return 1; } bytesLeft-=bytesRecv; idx+=bytesRecv; } return 0; } int main(){ int err; sockaddr_in addrServ; int port=8000; // Initialize Winsock WinsockInitial(); // Create a socket SOCKET sockClient=socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if(sockClient==INVALID_SOCKET){ cout<<"Error at socket()."<<endl; WSACleanup(); return 1; } // Set the buffer size of socket char sockBuf[SOCKKET_BUFFER_SIZE]; int nBuf=SOCKKET_BUFFER_SIZE; int nBufLen=sizeof(nBuf); err=setsockopt(sockClient, SOL_SOCKET, SO_RCVBUF, (char*)&nBuf, nBufLen); if(err!=0){ cout<<"Error at setsockopt(). Failed to set buffer size for socket."<<endl; exit(0); } //??????????? err = getsockopt(sockClient, SOL_SOCKET, SO_RCVBUF, (char*)&nBuf, &nBufLen); if( SOCKKET_BUFFER_SIZE != nBuf){ cout<<"Error at getsockopt(). ?socket????????"<<endl; closesocket(sockClient); WSACleanup(); exit(0); } // Connect to the Server addrServ.sin_family=AF_INET; addrServ.sin_port=htons(port); addrServ.sin_addr.S_un.S_addr=inet_addr("127.0.0.1"); err=connect(sockClient, (sockaddr*)&addrServ, sizeof(sockaddr)); if(err==SOCKET_ERROR){ cout<<"Error at connect()."<<GetLastError()<<endl; closesocket(sockClient); WSACleanup(); return 1; }else{ cout<<"Connected to the FTP Server successfully."<<endl; } /* int i=0; int bytesRecv, bytesLeft, bytesWrite; int packCount=0, fLen=0; DataPack dataPackRecv; //?????? SockRecv(sockClient, sockBuf); memcpy(&dataPackRecv, sockBuf, sizeof(dataPackRecv)); cout<<"???? "<<dataPackRecv.packNum<<" ?DataPack."<<endl; cout<<"?DataPack??fName????: "<<dataPackRecv.fName<<endl; //??????? packCount=dataPackRecv.packCount; cout<<"?? "<<packCount<<" ?DataPack."<<endl; fLen=dataPackRecv.fLen; // Create a local file to write into FILE *fwp; err=fopen_s(&fwp, dataPackRecv.fName, "wb"); if(err!=0){ cout<<"Error at creat fopen_s(). Failed to create a local file to write into."<<endl; return 1; } // Set the buffer size of File char fileBuf[FILE_BUFFER_SIZE]; if(setvbuf(fwp, fileBuf, _IONBF, FILE_BUFFER_SIZE)!=0){ cout<<"Error at setvbuf().Failed to set buffer size for file."<<endl; memset(fileBuf, 0, sizeof(fileBuf)); closesocket(sockClient); WSACleanup(); exit(0); } //???????content???? memcpy(fileBuf, dataPackRecv.content, sizeof(dataPackRecv.content)); bytesWrite=fwrite(fileBuf, 1, sizeof(fileBuf), fwp); if(bytesWrite<sizeof(fileBuf)){ cout<<"Error at fwrite(). Failed to write the content of dataPackRecv to local file."<<endl; } //?????packCount-1????????????????? for(int i=1; i<packCount; i++){ // ????????? memset(sockBuf, 0, sizeof(sockBuf)); memset(&dataPackRecv, 0, sizeof(dataPackRecv)); memset(fileBuf, 0, sizeof(fileBuf)); SockRecv(sockClient, sockBuf); memcpy(&dataPackRecv, sockBuf, sizeof(dataPackRecv)); cout<<"???? "<<dataPackRecv.packNum<<" ?DataPack."<<endl; //???? memcpy(fileBuf, dataPackRecv.content, dataPackRecv.contenLen); bytesWrite=fwrite(fileBuf, 1, dataPackRecv.contenLen, fwp); if(bytesWrite<dataPackRecv.contenLen){ cout<<"Error at fwrite(). Failed to write the content of dataPackRecv to local file."<<endl; } } if( (i+1)==packCount ){ cout<<"??DataPack????????!"<<endl; } fclose(fwp); closesocket(sockClient); WSACleanup(); return 0;*/ }

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  • BindException with INTERNET permission requested

    - by Mondain
    I have seen several questions regarding SocketException when using Android, but none of them cover the BindException that I get even with the INTERNET permission specified in my manifest. Here is part of my manifest: <uses-permission android:name="android.permission.INTERNET"></uses-permission> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"></uses-permission> <uses-permission android:name="android.permission.ACCESS_WIFI_STATE"></uses-permission> <uses-permission android:name="android.permission.READ_OWNER_DATA"></uses-permission> <uses-permission android:name="android.permission.READ_PHONE_STATE"></uses-permission> <uses-permission android:name="android.permission.ACCOUNT_MANAGER"></uses-permission> <uses-permission android:name="android.permission.AUTHENTICATE_ACCOUNTS"></uses-permission> Here is the relevant portion of my LogCat output: 04-22 14:49:06.117: DEBUG/MyLibrary(4844): Address to bind: 192.168.1.14 port: 843 04-22 14:49:06.197: WARN/System.err(4844): java.net.BindException: Permission denied (maybe missing INTERNET permission) 04-22 14:49:06.207: WARN/System.err(4844): at org.apache.harmony.luni.platform.OSNetworkSystem.socketBindImpl(Native Method) 04-22 14:49:06.207: WARN/System.err(4844): at org.apache.harmony.luni.platform.OSNetworkSystem.bind(OSNetworkSystem.java:107) 04-22 14:49:06.217: WARN/System.err(4844): at org.apache.harmony.luni.net.PlainSocketImpl.bind(PlainSocketImpl.java:184) 04-22 14:49:06.217: WARN/System.err(4844): at java.net.ServerSocket.bind(ServerSocket.java:414) 04-22 14:49:06.227: WARN/System.err(4844): at org.apache.harmony.nio.internal.ServerSocketChannelImpl$ServerSocketAdapter.bind(ServerSocketChannelImpl.java:213) 04-22 14:49:06.227: WARN/System.err(4844): at java.net.ServerSocket.bind(ServerSocket.java:367) 04-22 14:49:06.237: WARN/System.err(4844): at org.apache.harmony.nio.internal.ServerSocketChannelImpl$ServerSocketAdapter.bind(ServerSocketChannelImpl.java:283) 04-22 14:49:06.237: WARN/System.err(4844): at mylibrary.net.PolicyConnection$PolicyServerWorker.(PolicyConnection.java:201) I Really hope this is a simple problem and not something complicated by the fact that the binding is occurring within a worker thread on a port less than 1024. Update Looks as if this is a privileged port issue, anyone know how to bind to ports lower than 1024 in Android? SelectorProvider provider = SelectorProvider.provider(); try { ServerSocketChannel channel = provider.openServerSocketChannel(); policySocket = channel.socket(); Log.d("MyLibrary", "Address to bind: " + device.getAddress().getAddress() + " port: 843"); InetSocketAddress addr = new InetSocketAddress(InetAddress.getByName(device.getAddress().getAddress()), 843); policySocket.bind(addr); policySocket.setReuseAddress(true); policySocket.setReceiveBufferSize(256); } catch (Exception e) { e.printStackTrace(); }

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  • Sockets receiving null (Android)

    - by Henrik
    I have a android app that is communicating with a server (written in java). Between these two parts I have established a Socket connection and want to send data. The problem I am having is that sometimes, for some users, the information that reaches the server is null. This works (for all phones, all users): Server: int a = Integer.parseInt(in.readLine()); int b = Integer.parseInt(in.readLine()); int c = Integer.parseInt(in.readLine()); int d = Integer.parseInt(in.readLine()); String checksum = in.readLine(); String model = in.readLine(); String device = in.readLine(); String name = in.readLine(); Client: out.println(a); out.println(b); out.println(c); out.println(d); out.println(hash); out.println(Build.MODEL); out.println(Build.DEVICE); String name = fixName(); out.print(name); out.flush(); This does not work (for some users): Server: int a = Integer.parseInt(in.readLine()); String checksum = in.readLine(); String model = in.readLine(); String device = in.readLine(); String name = in.readLine(); String msg = in.readLine(); int version = -1; String test = "hej"; try{ test = in.readLine(); version = Integer.parseInt(test); }catch(Exception e){ e.printStackTrace(); } Client: out.println(a); out.println(hash); out.println(Build.MODEL); out.println(Build.DEVICE); String name = fixName(); if(name == null) name = "John Doe"; out.println(name); String msg = fixMsg(); if(msg == null) name = "nada"; out.println(msg); out.println(curversion); out.flush(); Sometimes, in the second case, the name, msg, and version (the string test) are null at the server side. The catch is triggered because test is null. curversion,a are ints, the rest are strings. Any ideas?

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  • Udp server sending only 0 bytes of data

    - by mawia
    Hi all, This is a simple Udp server.I am trying to transmit data to some clients,but unfortunetly it is unable to transmit data.Though send is running quite successfully but it is returning with a return value meaning it has send nothing.On the client they are receiving but again obviously,zero bytes. void* UdpServerStreamToClients(void *fileToServe) { int sockfd,n=0,k; struct sockaddr_in servaddr,cliaddr; socklen_t len; char dataToSend[1000]; sockfd=socket(AF_INET,SOCK_DGRAM,0); bzero(&servaddr,sizeof(servaddr)); servaddr.sin_family = AF_INET; servaddr.sin_addr.s_addr=htonl(INADDR_ANY); servaddr.sin_port=htons(32000); bind(sockfd,(struct sockaddr *)&servaddr,sizeof(servaddr)); FILE *fp; if((fp=fopen((char*)fileToServe,"r"))==NULL) { printf("can not open file "); perror("fopen"); exit(1); } int dataRead=1; while(dataRead) { len = sizeof(cliaddr); if((dataRead=fread(dataToSend,1,500,fp))<0) { perror("fread"); exit(1); } //sleep(2); for(list<clientInfo>::iterator it=clients.begin();it!=clients.end();it++) { cliaddr.sin_family = AF_INET; inet_aton(inet_ntoa(it->addr.sin_addr),&cliaddr.sin_addr); cliaddr.sin_port = htons(it->udp_port); n=sendto(sockfd,dataToSend,sizeof(dataToSend),0,(struct sockaddr *)&cliaddr,len); cout<<"number of bytes send by udp: "<< n << endl; printf("SEND this message %d : %s to %s :%d \n",n,dataToSend,inet_ntoa(cliaddr.sin_addr), ntohs(cliaddr.sin_port)); } } } I am checking the value of sizeof(dataTosend) and it is pretty much as expected ie thousand ie the size of buffer. Are you people seeing some possible flaw in it. All of the help in this regard will be appreciated. Thanks!

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