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  • Should we put <input> inside <label>?

    - by metal-gear-solid
    I saw 2 example: on http://www.alistapart.com/articles/prettyaccessibleforms/ why they are using 2 method in first fieldset they are keeping input after labeland in 2nd fieldset they are keeping input after label. Why? <fieldset> <legend>Delivery Details</legend> <ol> <li> <label for="name">Name<em>*</em></label> <input id="name" /> </li> <li> <label for="address1">Address<em>*</em></label> <input id="address1" /> </li> <li> <label for="address2">Address 2</label> <input id="address2" /> </li> <li> <label for="town-city">Town/City</label> <input id="town-city" /> </li> <li> <label for="county">County<em>*</em></label> <input id="county" /> </li> <li> <label for="postcode">Postcode<em>*</em></label> <input id="postcode" /> </li> <li> <fieldset> <legend>Is this address also your invoice » address?<em>*</em></legend> <label><input type="radio" » name="invoice-address" /> Yes</label> <label><input type="radio" » name="invoice-address" /> No</label> </fieldset> </li> </ol> </fieldset> why they are sometime keeping input after label and sometime inside?

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  • QValidator for hex input

    - by Evan Teran
    I have a Qt widget which should only accept a hex string as input. It is very simple to restrict the input characters to [0-9A-Fa-f], but I would like to have it display with a delimiter between "bytes" so for example if the delimiter is a space, and the user types 0011223344 I would like the line edit to display 00 11 22 33 44 Now if the user presses the backspace key 3 times, then I want it to display 00 11 22 3. I almost have what i want, so far there is only one subtle bug involving using the delete key to remove a delimiter. Does anyone have a better way to implement this validator? Here's my code so far: class HexStringValidator : public QValidator { public: HexStringValidator(QObject * parent) : QValidator(parent) {} public: virtual void fixup(QString &input) const { QString temp; int index = 0; // every 2 digits insert a space if they didn't explicitly type one Q_FOREACH(QChar ch, input) { if(std::isxdigit(ch.toAscii())) { if(index != 0 && (index & 1) == 0) { temp += ' '; } temp += ch.toUpper(); ++index; } } input = temp; } virtual State validate(QString &input, int &pos) const { if(!input.isEmpty()) { // TODO: can we detect if the char which was JUST deleted // (if any was deleted) was a space? and special case this? // as to not have the bug in this case? const int char_pos = pos - input.left(pos).count(' '); int chars = 0; fixup(input); pos = 0; while(chars != char_pos) { if(input[pos] != ' ') { ++chars; } ++pos; } // favor the right side of a space if(input[pos] == ' ') { ++pos; } } return QValidator::Acceptable; } }; For now this code is functional enough, but I'd love to have it work 100% as expected. Obviously the ideal would be the just separate the display of the hex string from the actual characters stored in the QLineEdit's internal buffer but I have no idea where to start with that and I imagine is a non-trivial undertaking. In essence, I would like to have a Validator which conforms to this regex: "[0-9A-Fa-f]( [0-9A-Fa-f])*" but I don't want the user to ever have to type a space as delimiter. Likewise, when editing what they types, the spaces should be managed implicitly.

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  • jQuery Table - Reference User Input Row Names and Values

    - by Vic
    I have several tables which are generated by another application, which I have no control over. I am totally new to jQuery and ajax, and have only a limited knowledge of jsp. Two sample rows are: <table class="sicknessForm"> <tr id="row_0" class="datarow"> <td id="col_2"><input name="row_0-col_2" class="tabcell" value="Injuries"></td> <td id="col_4"><input name="row_0-col_4" class="tabcell" value="01"></td> <td id="col_5"><input name="row_0-col_5" class="tabcell" value="2"></td> <td id="col_6"><input name="row_0-col_6" class="tabcell" value="5"></td> </tr> <tr id="row_1" class="datarow"> <td id="col_2"><input name="row_1-col_2" class="tabcell" value="Absences"></td> <td id="col_4"><input name="row_1-col_4" class="tabcell" value="100"></td> <td id="col_5"><input name="row_1-col_5" class="tabcell" value="102"></td> <td id="col_6"><input name="row_1-col_6" class="tabcell" value="105"></td> </tr> </table> There are more rows and columns in the actual tables. What I need to do is to pass the ordered row information to the database, e.g.: Injuries, 1, 2, 5 .... Absences 100, 102, 105... I can retrieve the values for each input using: $('#SicknessForm .userInput').each(function() { alert($(this).val()); }); 1) How can I loop through each row, get the value from the first column (Injuries) and place the data into an array to send to the server? 2) How do I reference the first row of each column to disable user input on it? $(:HowDoIReferenceThis).attr('disabled', ''); 3) I need to validate that each cell is numeric, other than the first column. Any pointers on this (otherwise I can check it in my servlet), especially on how to loop through all valid input cells (everything except 'Injuries','Abences', ... cells). Many Thanks! Vic

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  • Input boxes with transparent background are not clickable in IE8

    - by Viliam
    I have an absolutely positioned input box in a form. The input box has transparent background: .form-page input[type="text"] { border: none; background-color: transparent; /* Other stuff: font-weight, font-size */ } Surprisingly, I cannot select this input box by clicking on it in IE8. It works perfectly in Firefox however. The same happens for background: none. When I change the background color: background-color: red; It works fine, so this is issue associated with transparent background. Setting a border makes the input box selectable by clicking on its border only. Is there a workaround to have clickable input box with transparent background working in IE8? Update: Example. Uncomment background-color and the inputbox is selectable. You can also click on the select box, and focus the input box by pressing Shift+Tab. <!DOCTYPE HTML PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html><head></head><body> <style type="text/css"> input[type="text"] { border: none; background: transparent; /*background-color: blue;*/ } #elem528 { position:absolute; left:155px; top:164px; width:60px; height:20px; } #elem529 { position:absolute; left:218px; top:164px; width:40px; height:20px; } </style> <img src="xxx.png" alt="" width="1000" height="1000"> <input id="elem528" maxlength="7" type="text"> <select id="elem529"></select> </body></html>

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  • Backtick (Grave accent) button sticking

    - by Scott Lemmon
    I have Ubuntu 12.04 running in a Virtual Box virtual machine, on my Windows 7 32bit system. It has been working great, except that the backtick/tilde button sticks(not physically). When I hit the backtick button it keeps repeating until another input button is pressed. So if I press the spacebar while the backtick is repeating, it stops, but if I press the shift while it is repeating, the backtick turns into a tilde, and the tilde keeps repeating until I release the shift key (at which point it's a backtick again and keeps repeating). This sticking behavior only happens with the backtick key, and only in my Ubuntu virtualization, never in windows. I've tried both my laptop's keyboard and an external USB keyboard and the problem happens on both. Both keyboards I've tried are Japanese 106/109 key layout, but I'm using them with a English(US) 101 profile. When I refer to the backtick key above, I mean where it is on the US layout. If I use the Japanese profile, the key in that location (the US backtick location) still sticks, but its no longer mapped as the backtick key. Any thoughts as to what might be causing this and possible solutions? I've searched a lot, but have not found any help so far. Any help is greatly appreciated.

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  • How do I identify mouse clicks versus mouse down in games?

    - by Tristan
    What is the most common way of handling mouse clicks in games? Given that all you have in way of detecting input from the mouse is whether a button is up or down. I currently just rely on the mouse down being a click, but this simple approach limits me greatly in what I want to achieve. For example I have some code that should only be run once on a mouse click, but using mouse down as a mouse click can cause the code to run more then once depending on how long the button is held down for. So I need to do it on a click! But what is the best way to handle a click? Is a click when the mouse goes from mouse up to down or from down to up or is it a click if the button was down for less then x frames/milliseconds and then if so, is it considered mouse down and a click if its down for x frames/milliseconds or a click then mouse down? I can see that each of the approaches can have their uses but which is the most common in games? And maybe i'll ask more specifically which is the most common in RTS games?

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  • ScreenManagement better practices ?! Textbox not focusing

    - by xykudyax
    I saw a question here using DataTemplates with WPF for ScreenManagement, I was curious and I gave it a try I think the ideia is amazing and very clean. Though I'm new to WPF and I read a lot of times that almost everything should be made in XAML and very little should be "coded behind". My questions resolves about using the datatemplate ideia, WHERE should the code that calls the transitions be? where should I define which commands are avaiable in which screens. For example: [ScreenA] Commands: Pressing B - Goes to state B Pressing ESC - Exits [ScreenB] Commands: Pressing A - Goes to state A Pressing SPACE - Exits where do I define the keyEventHandlers? and where do I call the next screen? I'm doing this as an hobby for learning and "if you are learning, better learn it right" :) Thank you for your time. Yes the Q/A I was talking is: What's a good way to handle game screen management in WPF? What I've done so far was to create a Screen class (derived from UserControl) and create some virtual methods: - one for Initializing stuff (like focus a given component by default) - another for inputHandling I handle it by using a switch case and by listening to the PreviewKeyDown event from the parent container (MainWindow) Im not able to do it another way! Help?!. - and a finally one that removes the keyEvent method (when the screen is terminated) Parent.PreviewKeyDown -= OnKeyDown; am I doing okay? I face a problem. When I add a new screen (userControl) containing a TextBox I'm not able to give it autofocus :/ The Caret is there but is not blinking and I have to hit "TAB" before being able to input anything at all :/

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  • Knockout with ASP.Net MVC2 - HTML Extension Helpers for input controls

    - by Renso
    Goal: Defining Knockout-style input controls can be tedious and also may be something that you may find obtrusive, mixing your HTML with data bind syntax as well as binding your aspx, ascx files to Knockout. The goal is to make specifying Knockout specific HTML tags easy, seamless really, as well as being able to remove references to Knockout easily. Environment considerations: ASP.Net MVC2 or later Knockoutjs.js How to:     public static class HtmlExtensions     {         public static string DataBoundCheckBox(this HtmlHelper helper, string name, bool isChecked, object htmlAttributes)         {             var builder = new TagBuilder("input");             var dic = new RouteValueDictionary(htmlAttributes) { { "data-bind", String.Format("checked: {0}", name) } };             builder.MergeAttributes(dic);             builder.MergeAttribute("type", @"checkbox");             builder.MergeAttribute("name", name);             builder.MergeAttribute("value", @"true");             if (isChecked)             {                 builder.MergeAttribute("checked", @"checked");             }             return builder.ToString(TagRenderMode.SelfClosing);         }         public static MvcHtmlString DataBoundSelectList(this HtmlHelper helper, string name, IEnumerable<SelectListItem> selectList, String optionLabel)         {             var attrProperties = new StringBuilder();             attrProperties.Append(String.Format("optionsText: '{0}'", name));             if (!String.IsNullOrEmpty(optionLabel)) attrProperties.Append(String.Format(", optionsCaption: '{0}'", optionLabel));             attrProperties.Append(String.Format(", value: {0}", name));             var dic = new RouteValueDictionary { { "data-bind", attrProperties.ToString() } };             return helper.DropDownList(name, selectList, optionLabel, dic);         }         public static MvcHtmlString DataBoundSelectList(this HtmlHelper helper, string name, IEnumerable<SelectListItem> selectList, String optionLabel, object htmlAttributes)         {             var attrProperties = new StringBuilder();             attrProperties.Append(String.Format("optionsText: '{0}'", name));             if (!String.IsNullOrEmpty(optionLabel)) attrProperties.Append(String.Format(", optionsCaption: '{0}'", optionLabel));             attrProperties.Append(String.Format(", value: {0}", name));             var dic = new RouteValueDictionary(htmlAttributes) {{"data-bind", attrProperties}};             return helper.DropDownList(name, selectList, optionLabel, dic);         }         public static String DataBoundSelectList(this HtmlHelper helper, String options, String optionsText, String value)         {             return String.Format("<select data-bind=\"options: {0},optionsText: '{1}',value: {2}\"></select>", options, optionsText, value);         }         public static MvcHtmlString DataBoundTextBox(this HtmlHelper helper, string name, object value, object htmlAttributes)         {             var dic = new RouteValueDictionary(htmlAttributes);             dic.Add("data-bind", String.Format("value: {0}", name));             return helper.TextBox(name, value, dic);         }         public static MvcHtmlString DataBoundTextBox(this HtmlHelper helper, string name, string observable, object value, object htmlAttributes)         {             var dic = new RouteValueDictionary(htmlAttributes);             dic.Add("data-bind", String.Format("value: {0}", observable));             return helper.TextBox(name, value, dic);         }         public static MvcHtmlString DataBoundTextArea(this HtmlHelper helper, string name, string value, int rows, int columns, object htmlAttributes)         {             var dic = new RouteValueDictionary(htmlAttributes);             dic.Add("data-bind", String.Format("value: {0}", name));             return helper.TextArea(name, value, rows, columns, dic);         }         public static MvcHtmlString DataBoundTextArea(this HtmlHelper helper, string name, string observable, string value, int rows, int columns, object htmlAttributes)         {             var dic = new RouteValueDictionary(htmlAttributes);             dic.Add("data-bind", String.Format("value: {0}", observable));             return helper.TextArea(name, value, rows, columns, dic);         }         public static string BuildUrlFromExpression<T>(this HtmlHelper helper, Expression<Action<T>> action)         {             var values = CreateRouteValuesFromExpression(action);             var virtualPath = helper.RouteCollection.GetVirtualPath(helper.ViewContext.RequestContext, values);             if (virtualPath != null)             {                 return virtualPath.VirtualPath;             }             return null;         }         public static string ActionLink<T>(this HtmlHelper helper, Expression<Action<T>> action, string linkText)         {             return helper.ActionLink(action, linkText, null);         }         public static string ActionLink<T>(this HtmlHelper helper, Expression<Action<T>> action, string linkText, object htmlAttributes)         {             var values = CreateRouteValuesFromExpression(action);             var controllerName = (string)values["controller"];             var actionName = (string)values["action"];             values.Remove("controller");             values.Remove("action");             return helper.ActionLink(linkText, actionName, controllerName, values, new RouteValueDictionary(htmlAttributes)).ToHtmlString();         }         public static MvcForm Form<T>(this HtmlHelper helper, Expression<Action<T>> action)         {             return helper.Form(action, FormMethod.Post);         }         public static MvcForm Form<T>(this HtmlHelper helper, Expression<Action<T>> action, FormMethod method)         {             var values = CreateRouteValuesFromExpression(action);             string controllerName = (string)values["controller"];             string actionName = (string)values["action"];             values.Remove("controller");             values.Remove("action");             return helper.BeginForm(actionName, controllerName, values, method);         }         public static MvcForm Form<T>(this HtmlHelper helper, Expression<Action<T>> action, FormMethod method, object htmlAttributes)         {             var values = CreateRouteValuesFromExpression(action);             string controllerName = (string)values["controller"];             string actionName = (string)values["action"];             values.Remove("controller");             values.Remove("action");             return helper.BeginForm(actionName, controllerName, values, method, new RouteValueDictionary(htmlAttributes));         }         public static string VertCheckBox(this HtmlHelper helper, string name, bool isChecked)         {             return helper.CustomCheckBox(name, isChecked, null);         }          public static string CustomCheckBox(this HtmlHelper helper, string name, bool isChecked, object htmlAttributes)         {             TagBuilder builder = new TagBuilder("input");             builder.MergeAttributes(new RouteValueDictionary(htmlAttributes));             builder.MergeAttribute("type", "checkbox");             builder.MergeAttribute("name", name);             builder.MergeAttribute("value", "true");             if (isChecked)             {                 builder.MergeAttribute("checked", "checked");             }             return builder.ToString(TagRenderMode.SelfClosing);         }         public static string Script(this HtmlHelper helper, string script, object scriptAttributes)         {             var pathForCRMScripts = ScriptsController.GetPathForCRMScripts();             if (ScriptOptimizerConfig.EnableMinimizedFileLoad)             {                 string newPathForCRM = pathForCRMScripts + "Min/";                 ScriptsController.ServerPathMapper = new ServerPathMapper();                 string fullPath = ScriptsController.ServerMapPath(newPathForCRM);                 if (!File.Exists(fullPath + script))                     return null;                 if (!Directory.Exists(fullPath))                     return null;                 pathForCRMScripts = newPathForCRM;             }             var builder = new TagBuilder("script");             builder.MergeAttributes(new RouteValueDictionary(scriptAttributes));             builder.MergeAttribute("type", @"text/javascript");             builder.MergeAttribute("src", String.Format("{0}{1}", pathForCRMScripts.Replace("~", String.Empty), script));             return builder.ToString(TagRenderMode.SelfClosing);         }         private static RouteValueDictionary CreateRouteValuesFromExpression<T>(Expression<Action<T>> action)         {             if (action == null)                 throw new InvalidOperationException("Action must be provided");             var body = action.Body as MethodCallExpression;             if (body == null)             {                 throw new InvalidOperationException("Expression must be a method call");             }             if (body.Object != action.Parameters[0])             {                 throw new InvalidOperationException("Method call must target lambda argument");             }             // This will build up a RouteValueDictionary containing the controller name, action name, and any             // parameters passed as part of the "action" parameter.             string name = body.Method.Name;             string controllerName = typeof(T).Name;             if (controllerName.EndsWith("Controller", StringComparison.OrdinalIgnoreCase))             {                 controllerName = controllerName.Remove(controllerName.Length - 10, 10);             }             var values = BuildParameterValuesFromExpression(body) ?? new RouteValueDictionary();             values.Add("controller", controllerName);             values.Add("action", name);             return values;         }         private static RouteValueDictionary BuildParameterValuesFromExpression(MethodCallExpression call)         {             // Build up a RouteValueDictionary containing parameter names as keys and parameter values             // as values based on the MethodCallExpression passed in.             var values = new RouteValueDictionary();             ParameterInfo[] parameters = call.Method.GetParameters();             // If the passed in method has no parameters, just return an empty dictionary.             if (parameters.Length == 0)             {                 return values;             }             for (int i = 0; i < parameters.Length; i++)             {                 object parameterValue;                 Expression expression = call.Arguments[i];                 // If the current parameter is a constant, just use its value as the parameter value.                 var constant = expression as ConstantExpression;                 if (constant != null)                 {                     parameterValue = constant.Value;                 }                 else                 {                     // Otherwise, compile and execute the expression and use that as the parameter value.                     var function = Expression.Lambda<Func<object>>(Expression.Convert(expression, typeof(object)),                                                                    new ParameterExpression[0]);                     try                     {                         parameterValue = function.Compile()();                     }                     catch                     {                         parameterValue = null;                     }                 }                 values.Add(parameters[i].Name, parameterValue);             }             return values;         }     }   Some observations: The first two DataBoundSelectList overloaded methods are specifically built to load the data right into the drop down box as part of the HTML response stream rather than let Knockout's engine populate the options client-side. The third overloaded method does it client-side via the viewmodel. The first two overloads can be done when you have no requirement to add complex JSON objects to your lists. Furthermore, why render and parse the JSON object when you can have it all built and rendered server-side like any other list control.

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  • If statement causing xna sprites to draw frame by frame

    - by user1489599
    I’m a bit new to XNA but I wanted to write a simple program that would fire a cannon ball from a cannon at a 45 degree angle. It works fine outside of my keyboard i/o if statement, but when I encapsulate the code around an if statement checking to see if the user hits the space bar, the sprite will draw one frame at a time every time the space bar is hit. This is the code in question if (currentKeyboardState.IsKeyUp(Keys.Space) && previousKeyboardState.IsKeyDown(Keys.Space) && !skullBall.Alive) { //works outside the keyboard input if statement //{ skullBall.Position = cannon.Position; skullBall.DeltaY = -(float)(Math.Sin(MathHelper.ToRadians(45)) * 50/*39.7577*/ * time + 0.5 * (gravity * (time * time))); skullBall.DeltaX = (float)(Math.Cos(MathHelper.ToRadians(45)) * 50/*39.7577*/ * time); skullBall.Alive = true; //} } The skull ball represents the cannon ball and the cannon is just the starting point. DeltaX and DeltaY are the values I’m using to update the cannon balls position per update. I know it's dumb to have the cannon ball start at the cannons position every time the update is called but it’s not really noticeable right now. I was wondering if after examining my code, if anyone noticed any errors that would cause the sprite to display frame by frame instead of drawing it as a full animation of the cannon ball leaving the cannon and moving from there.

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  • Isn't the C++ standard library backward-compatible?

    - by Chris Metzler
    Hi. I'm working on a 64-bit Linux system, trying to build some code that depends on third-party libraries for which I have binaries. During linking, I get a stream of undefined reference errors for one of the libraries, indicating that the linker couldn't resolve references to standard C++ functions/classes, e.g.: librxio.a(EphReader.o): In function `gpstk::EphReader::read_fic_data(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)': EphReader.cpp:(.text+0x27c): undefined reference to `std::basic_ostream<char, std::char_traits<char> >& std::__ostream_insert<char, std::char_traits<char> >(std::basic_ostream<char, std::char_traits<char> >&, char const*, long)' EphReader.cpp:(.text+0x4e8): undefined reference to `std::basic_ostream<char, std::char_traits<char> >& std::__ostream_insert<char, std::char_traits<char> >(std::basic_ostream<char, std::char_traits<char> >&, char const*, long)' I'm not really a C++ programmer, but this looks to me like it can't find the standard library. Doing some more research, I got the following when I looked at librxio's dependency for the standard library: $ ldd librxio.so.16.0 ./librxio.so.16.0: /usr/lib64/libstdc++.so.6: version `GLIBCXX_3.4.9' not found (required by ./librxio.so.16.0) libm.so.6 => /lib64/libm.so.6 (0x00002aaaaad45000) libstdc++.so.6 => /usr/lib64/libstdc++.so.6 (0x00002aaaaafc8000) libgcc_s.so.1 => /lib64/libgcc_s.so.1 (0x00002aaaab2c8000) libc.so.6 => /lib64/libc.so.6 (0x00002aaaab4d7000) /lib64/ld-linux-x86-64.so.2 (0x0000555555554000) So I read that as saying that librxio (one of the third-party libraries) requires at least v3.4.9 of the standard library. But the version I have installed is 4.1.2: $ rpm -qa | grep libstdc compat-libstdc++-33-3.2.3-61.x86_64 libstdc++-devel-4.1.2-14.el5.i386 libstdc++-devel-4.1.2-14.el5.x86_64 libstdc++-4.1.2-14.el5.x86_64 libstdc++-4.1.2-14.el5.i386 Shouldn't this work? The shared object major number is 6, same as for v3.4.9. At this level, shouldn't this be backward compatible? It seems like the third-party library is looking for an earlier version of the standard library than what I have installed; but isn't there backward compatibility between versions with the same major number for the shared library? Again, I'm not really a C++ programmer; but I don't see what the problem is. Any advice greatly appreciated. Thanks.

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  • Are there plans for handwriting recognition?

    - by Patrick
    This is a big feature when it comes to putting Ubuntu onto tablets. Currently, Netbook edition works great for that purpose and the pen digitiser is perfect, but the handwriting would be a real dealmaker (especially for my business - we could actually move to Linux) to compete with the Windows one. CellWriter exists, but that only handles character and keyboard input (but I don't know about multitouch on the keyboard). It also needs to handle print and cursive, because character mode can be slow and uncomfortable (unless you're writing passwords). Lastly, CellWriter needs to have some default letter shapes rather than having to be trained from the start. There is a software package called MyScript (by Vision Objects) that handles all four modes (keyboard, character, print, cursive) plus calculator and fullscreen, but it's only free as a trial. Still, it would be nice to see it in the For Purchase section and the trial in the free section of the Software Centre. The only other ones are for Chinese/Japanese/Korean characters. What would really make a difference for us is the integration of some formal API with the OS that can automatically activate when running on a tablet to pass ink data to whatever recognition system is installed, and have something available (however rudimentary) to use it.

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  • How can I make smoother upwards/downwards controls in pygame?

    - by Zolani13
    This is a loop I use to interpret key events in a python game. # Event Loop for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_a: my_speed = -10; if event.key == pygame.K_d: my_speed = 10; if event.type == pygame.KEYUP: if event.key == pygame.K_a: my_speed = 0; if event.key == pygame.K_d: my_speed = 0; The 'A' key represents up, while the 'D' key represents down. I use this loop within a larger drawing loop, that moves the sprite using this: Paddle1.rect.y += my_speed; I'm just making a simple pong game (as my first real code/non-gamemaker game) but there's a problem between moving upwards <= downwards. Essentially, if I hold a button upwards (or downwards), and then press downwards (or upwards), now holding both buttons, the direction will change, which is a good thing. But if I then release the upward button, then the sprite will stop. It won't continue in the direction of my second input. This kind of key pressing is actually common with WASD users, when changing directions quickly. Few people remember to let go of the first button before pressing the second. But my program doesn't accommodate the habit. I think I understand the reason, which is that when I let go of my first key, the KEYUP event still triggers, setting the speed to 0. I need to make sure that if a key is released, it only sets the speed to 0 if another key isn't being pressed. But the interpreter will only go through one event at a time, I think, so I can't check if a key has been pressed if it's only interpreting the commands for a released key. This is my dilemma. I want set the key controls so that a player doesn't have to press one button at a time to move upwards <= downwards, making it smoother. How can I do that?

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  • Using input type="submit" to change content

    - by Conti
    Okay, I'm pretty sure I'm missing something very obvious here, but I just couldn't find a proper solution so far. What I'm trying to do is simple: Have a user write something into a form, have him submit the form, and write that input into a textarea on the same page. This is my code: <html><head></head> <body> <form name='registration'> <label for="input">Input:</label> <input type="text" id="input"/> <input type="submit" id="submit" value="Submit" onclick="execute()"/> </form> <div id="results"> <span>Result</span> <span><textarea cols="30" rows="5" id="resulttext" readonly="readonly"></textarea> </span> </div> <script> function execute() { var result = document.getElementById("input").value document.getElementById("resulttext").value=result; } </script> </body> </html> Now what happens if I enter something into the form is that the textarea briefly shows my input before reverting back to showing nothing. My guess is that the textarea field is only changed for the duration of the execute() function. When I change input type="submit" to a <button> everything works as intended, but I'm pretty sure I'm not supposed to do that.

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  • PHP - Store & Calculate the total mark from radio input

    - by user1806136
    I have designed a small web-based system that have a school evaluation form to ask specific users who can access the system" some questions and the input will be a radio type ( 1 or 2 or 3 or 4)! the code is working and can inserts the input into the database but i don't know the correct query to calculate the total mark and store it in the database, this is currently working code below: <?php session_start(); $Load=$_SESSION['login_user']; include('../connect.php'); $sql= "Select name from student where ID='$Load'"; $username = mysql_query($sql); $id=$_SESSION['login_user']; if (isset($_POST['submit'])) { $v1 = $_POST['v1']; $v2 = $_POST['v2']; $v3 = $_POST['v3']; $total = $_POST['total']; mysql_query("INSERT into Form1 (P1,P2,P3,TOTAL) values('$v1','$v2','$v3','$total')") or die(mysql_error()); header("Location: mark.php"); } ?> <html> <head> <?php if(!isset($_SESSION['login_user'])) header("Location:index.html"); ?> <title>Q&A Form</title> </head> <body> <center><form method="post" action="" > <table style="width: 20%" > <tr> <th> Criteria </th> <th> </th> </tr> <tr> <th> Excellent </th> <td > 4 </td> </tr> <tr> <th > Good <font size="3" > </font></th> <td> 3 <font size="4" > </font></td> </tr> <tr> <th > Average <font size="3" > </font></th> <td > 2 <font size="4" > </font></td> </tr> <tr> <th > Poor <font size="3" > </font></th> <td > 1 <font size="4" > </td> </tr> <font size='4'> <table style="width: 70%"> <tr> <th > School Evaluation <font size="4" > </font></th> <tr> <th > Criteria <font size="4" > </font></th> <th> 4<font size="4" > </font></th> <th> 3<font size="4" > </font></th> <th> 2<font size="4" > </font></th> <th> 1<font size="4" > </font></th> </tr> <tr> <th> Your attendance<font size="4" > </font></th> <td> <input type="radio" name ="v1" value = "4" checked = "checked" /></td> <td> <input type="radio" name ="v1" value = "3" /></td> <td> <input type="radio" name ="v1" value = "2" /></td> <td> <input type="radio" name ="v1" value = "1" /></td> </tr> <tr> <th > Your grades <font size="4" > </font></th> <td> <input type="radio" name ="v2" value = "4" checked = "checked" /></td> <td> <input type="radio" name ="v2" value = "3" /></td> <td> <input type="radio" name ="v2" value = "2" /></td> <td> <input type="radio" name ="v2" value = "1" /></td> </tr> <tr> <th >Your self-control <font size="4" > </font></th> <td> <input type="radio" name ="v3" value = "4" checked = "checked" /></td> <td> <input type="radio" name ="v3" value = "3" /></td> <td> <input type="radio" name ="v3" value = "2" /></td> <td> <input type="radio" name ="v3" value = "1" /></td> </tr> </tr> </table> <br> <a href="evaE.php"> <td><input type="submit" name="submit" value="Submit"> <input type="reset" name="clear" value="clear" style="width: 70px"></td> <?php $total = $v1+ $v2 + $v3; ?> </form> </center> </div> </body> </html> i used this query but it doesn't work out .. any help please? <?php $total = $v1+ $v2 + $v3; ?>

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  • Jquery question : maintain focus upon appending a row?

    - by PoppySeedsAndAppleJuice
    The function below checks whether the id entered is already in the database, and if it is, then it adds some html to the table. I'm not sure if it's directly related to my issue or not, but, essentially, a user will place the focus on the id input field and enters an id. Using ajax, it posts to a php script and returns data if rows are found and nothing if it doesn't. If the user then tabs over to the next input field (zipcode), or clicks in another input field, they essentially have to do so twice. The cursor "flashes" in the field briefly and then focuses out. I tried adding in a focus(), but the behavior didn't change. So, the html looks like this: <table id="tableSearchData" class="searchlist" style="width: 789px;"> <thead> <tr> <th>ID</th> <th>Zip Code</th> <th>Radius (in miles)</th> </tr> </thead> <tbody> <tr class="odd"> <!-- PROBLEM is described below --> <!-- User clicks in <input name="id[]"> and ID is checked --> <!-- User presses "tab" or clicks in <input name="zipcode[] (in the *same* row) and cursor flashes, then goes out of focus so that the user has to click in the field again --> <td class="center sorting_1"><input type="text" value="" name="id[]"></td> <td class="center"><input type="text" value="" name="zipcode[]"></td> <td class="center"><input type="text" value="" name="radius[]"></td> </tr> </tbody> </table> Here's the jquery function... Like I said, I'm not sure if it's directly related to the problem I'm having, but, thought I should include it because I suppose it's likely there is something happening there... $("#tableSearchData > tbody > tr > td > input[name=id[]]").focusout(function() { var row = $(this).closest("tr").get(0); var sData = $(this).serialize(); $.ajax({ type: "POST", url: "checkid.php", data: sData, success: function(html) { $(row).replaceWith(html); $(".preset").each(function() { $(this).attr("disabled", true); }); $(row).closest("input[name=zipcode[]]").focus(); } }); });

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  • Switching between iScroll and standard WebView Scrolling functionality

    - by Jonathan
    I'm using iScroll 4 for my rather heavy iPhone web/Phonegap app and trying to find a way to switch between iScrolls scrolling functionality and standard "native" webview scrolling, basically on click. Why I want this is described below. My app has several different subpages all in one file. Some subpages have input fields, some don't. As we all know, iScroll + input fields = you're out of luck. I've wrapped iScrolls wrapper div (and all its functionality) around the one sub page where scrolling is crucial, and where there are no input fields. The other sections, I've simply placed outside this div, which gives these no scrolling functionality at all. I've of course tried wrapping all inside the wrapper and enabling/disabling scroll (shown below) but that didn't work me at all: myScroll.disable() myScroll.enable() By placing some sub pages outside the main scrolling area / iscroll div, I've disabled both iScrolls and the standard webview scrolling (the latter - which i guess iScroll does) which leaves me with only basic basic scrolling, hence basically no scrolling at all. One can move around vertically, but once you let go of the screen with, the "scrolling" stops. Quite naturally but alas so nasty. Therefore, I'm searching for a way to enable standard webview scrolling on the sub pages placed outside of iScroll's wrapper div. I've tried different approaches such as the one above and by using: document.removeEventListener('touchmove', preventDefault, false); document.removeEventListener('touchmove', preventDefault, true); But with no success. Sorry for not providing you guys with any hard code or demos to test out for yourselves, it's simply too much code and it would be presented so out of its context, nobody would be able to debug it. So, is there a way n javascript to do this, switching between iScroll scrolling functionality and standard "native" webview scrolling? I would rather not rebuild the entire DOM framework so a solution like the one described above would be preferable.

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  • Clear UITextField when standard number pad is pressed

    - by Manu
    Hi all, I'm sorry if I didn't explain my problem well enough in the title. In my application, I'm using a small subview to create a very basic calculator on the top side of the screen (I just have an UITextField to show the operations and two buttons). Instead of using a custom keyboard for it, I want to use the standard iPhone number pad. My problem is that after doing an operation (e.g. adding two numbers) and showing the result, I cannot figure out how to clear the screen when the user enters a new number. So, for example: User enters "6" - Number 6 is shown in UITextField User selects "+" - UITextField is cleared to make room for the next number User enters "10" - Number 10 is shown in UITextField User selects "+" - 16 is shown as the result of the previous operation, and should stay there until another number is pressed (he wants to continue adding more numbers) User enters "5" At this point, if I was using a custom keyboard, I could clear the UITextField as soon as the button "5" is pressed by the user, but I cannot figure out how to do so when using the standard number pad. So, the result I get at the moment is "165". Is there a way to detect when a key is pressed in the standard number pad so that I can clear the UITextField before the new number appears? I thought there may be a NSNotification for that, but I couldn't find it. I'm aware that I could solve my problem if I created a custom keyboard or if I used two separated UITextFields (one for the operations and another one for the total), but I would like to use the standard number pad if it's possible. Thanks very much!

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  • Jquery autocomplete for input form, using Textpattern category list as a source

    - by John Stephens
    I'm using the Textpattern CMS to build a discussion site-- I have a firm grasp of XHTML and CSS, as well as Textpattern's template language, but PHP and Javascript are a bit beyond my cunning. On the input form to begin a new topic, users need to select a category from a list of over 5,000 options. Using the HTML select-type input element is very unwieldy, but it works. I would like to use some kind of Javascript magic to display a text-type input element that will read user input and display matches or autocomplete from the available categories, passing the required option's value into the appropriate database field. I've seen several autocomplete plugins for jquery, but the instructions presuppose that you understand how Javascript works. As I mentioned above, it's easy for me to generate the category list as a select-type input element, and I can hide that element using CSS. Is it possible to control select-list input using an autocomplete mechanism in a text-type input element? How would I do that?

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  • jquery - add to hidden input field on keypress?

    - by Simpson88Keys
    I've got a hidden input field that I want to append text to depending upon what a user enters in two other fields. So, <input type="hidden" name="name" value="" /> <input type="text" name="first" value="" /> <input type="text" name="second" value="" /> If the user types First in the first input field and Second in the second input field, I want the name input field to be "First Second"... Tried using keyup and keypress, but can't get it to append to what's already there?

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  • Passing input to Ant's <exec> task

    - by mikek
    I have an Ant script running a standard -task after taking in an inputed password: <input message="Password:" addproperty="password"> <handler classname="org.apache.tools.ant.input.SecureInputHandler" /> </input> <exec executable="/bin/sh" input="${password}" failonerror="true"> <arg line='-c "myScript.sh"' /> </exec> The script myScript.sh prompts the user for a password, and, it was my understanding that from the Ant documentation that input is supposed relay input into whatever the <exec> task is executing, but instead I get (for entering the password foobar) [exec] Failed to open /usr/local/foobar which is followed by a stack trace from my script complaining about an incorrect password...so obviously I've understood the documentation wrong. Does anybody know how to handle prompted input from external scripts in Ant?

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  • taking and holding input

    - by gcc
    i tried to take input from user input like that input:: first line:>>name(white space)last name second line:>>identification number(white space)birtdate(,,:,,:) third line:>>lesson which he take (ce140 ce213 ce383...) last line:>>note he take(80 60 ......) this input type for each student i tried to hold this input in struct like struct name is first line { second line third line last line } my testing scanf("%[^\n]\n); take input hold in string scanf("%s",...secondline_name); storing in secondline_name . . . but this doesnot work are there any other way to hold input

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  • JQuery input hidden bug

    - by Abude
    this is the code: Jsfiddle when you clear the url filed and leave it empty the input is hidden and disappear , need to return to the input tag wit h display if the value is empty by click or tab. i have a form with inputs the url input is edited by clicking on the link double click or click next to the link that means in the div area when it's done editing it converts the text to link the Problem: when you leave the input empty it make the attribute of the code and the input attribute hidden so no info is show neither can type an info. how can i make if that input with the id url0/url1 is empty to return to the input option to make it visible and can type?

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  • Registering InputListener in libGDX

    - by JPRO
    I'm just getting started with libGDX and have run into a snag registering an InputListener for a button. I've gone through many examples and this code appears correct to me but the associated callback never triggers ("touched" is not printed to console). I'm just posting the code with the abstract game screen and the implementing screen. The application starts successfully with a label of "Exit" in the bottom left hand corner, but clicking the button/label does nothing. I'm guessing the fix is something simple. What am I overlooking? public abstract class GameScreen<T> implements Screen { protected final T game; protected final SpriteBatch batch; protected final Stage stage; public GameScreen(T game) { this.game = game; this.batch = new SpriteBatch(); this.stage = new Stage(0, 0, true); } @Override public final void render(float delta) { update(delta); // Clear the screen with the given RGB color (black) Gdx.gl.glClearColor(0f, 0f, 0f, 1f); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); stage.act(delta); stage.draw(); } public abstract void update(float delta); @Override public void resize(int width, int height) { stage.setViewport(width, height, true); } @Override public void show() { Gdx.input.setInputProcessor(stage); } // hide, pause, resume, dipose } public class ExampleScreen extends GameScreen<MyGame> { private TextButton exitButton; public ExampleScreen(MyGame game) { super(game); } @Override public void show() { super.show(); TextButton.TextButtonStyle buttonStyle = new TextButton.TextButtonStyle(); buttonStyle.font = Font.getFont("Origicide", 32); buttonStyle.fontColor = Color.WHITE; exitButton = new TextButton("Exit", buttonStyle); exitButton.addListener(new InputListener() { @Override public void touchUp (InputEvent event, float x, float y, int pointer, int button) { System.out.println("touched"); } }); stage.addActor(exitButton); } @Override public void update(float delta) { } }

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  • Indicating end of Standard Input

    - by waiwai933
    How does one indicate that one has finished entering test in stdin? For example, let's say that I wish to encrypt 'blue' using MD5 (I know MD5 is unsecure, but just for this example). I tried user$ blue | md5 which I was led to understand is how one pipes input to stdin, but it doesn't work right. But if I just enter user$ md5 I can enter the word 'blue'. But how do I indicate to md5 that I'm finished entering text?

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  • SSH error: "Corrupted MAC on input" or "Bad packet length"

    - by William Ting
    I have 3 boxes set up as shown: The DFW box can communicate to the SFO / internet just fine, and I send files AUS - DFW. However, every time I trying transferring DFW - AUS it fails over SSH (ssh client, rsync, scp, sftp, etc) with the following error: Corrupted MAC on input. Disconnecting: Packet corrupt Occasionally I'll get a different error: Bad packet length 2097180. Disconnecting: Packet corrupt I've restarted the DFW box, as well as replaced the network cable. I'm not sure what else might be causing problems. Right now to get files from DFW I have to use DFW - SFO - AUS which is not optimal.

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