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  • Uninstalling MySQL for MariaDB Replacement on cPanel

    - by ImmortalFirefly
    Well the first part of my day was spent researching how to remove MySQL to install MariaDB and the second part of my day was spent trying to reinstall MySQL cause something was messed up. So now I come to the masses for some help. I have a box with cPanel/WHM on it. CentOS 5.6 64 bit. I have upgraded (through WHM) MySQL to 5.5.24 and that was successful. After some research, the options I found were an intimidating Linux command with pipes greps and dashes, and another command yum remove mysql I tried that out and it appeared to remove mysql.....ish. I tried installing MariaDB from this instructions page and it started to do it's thing and then came the zillions of errors (here's a small sample): Transaction Check Error: file /etc/init.d/mysql from install of MariaDB-server-5.5.25-1.i386 conflicts with file from package MySQL-server-5.5.24-1.cp.1132.x86_64 file /usr/bin/mysql_convert_table_format from install of MariaDB-server-5.5.25-1.i386 conflicts with file from package MySQL-server-5.5.24-1.cp.1132.x86_64 file /usr/bin/mysql_install_db from install of MariaDB-server-5.5.25-1.i386 conflicts with file from package MySQL-server-5.5.24-1.cp.1132.x86_64 file /usr/bin/mysql_secure_installation from install of MariaDB-server-5.5.25-1.i386 conflicts with file from package MySQL-server-5.5.24-1.cp.1132.x86_64 file /usr/bin/mysqlbug from install of MariaDB-server-5.5.25-1.i386 conflicts with file from package MySQL-server-5.5.24-1.cp.1132.x86_64 file /usr/bin/mysqld_multi from install of MariaDB-server-5.5.25-1.i386 conflicts with file from package MySQL-server-5.5.24-1.cp.1132.x86_64 file /usr/bin/mysqld_safe from install of MariaDB-server-5.5.25-1.i386 conflicts with file from package MySQL-server-5.5.24-1.cp.1132.x86_64 file /usr/bin/mysqldumpslow from install of MariaDB-server-5.5.25-1.i386 conflicts with file from package MySQL-server-5.5.24-1.cp.1132.x86_64 file /usr/bin/mysqlhotcopy from install of MariaDB-server-5.5.25-1.i386 conflicts with file from package MySQL-server-5.5.24-1.cp.1132.x86_64 file /usr/share/man/man1/innochecksum.1.gz from install of MariaDB-server-5.5.25-1.i386 conflicts with file from package MySQL-server-5.5.24-1.cp.1132.x86_64 file /usr/share/man/man1/my_print_defaults.1.gz from install of MariaDB-server-5.5.25-1.i386 conflicts with file from package MySQL-server-5.5.24-1.cp.1132.x86_64 file /usr/share/man/man1/myisam_ftdump.1.gz from install of MariaDB-server-5.5.25-1.i386 conflicts with file from package MySQL-server-5.5.24-1.cp.1132.x86_64 file /usr/share/man/man1/myisamchk.1.gz from install of MariaDB-server-5.5.25-1.i386 conflicts with file from package MySQL-server-5.5.24-1.cp.1132.x86_64 file /usr/share/man/man1/myisamlog.1.gz from install of MariaDB-server-5.5.25-1.i386 conflicts with file from package MySQL-server-5.5.24-1.cp.1132.x86_64 So it appeared that MySQL wasn't removed correctly. I've read from different tutorials given on different sites that to install MariaDB, you had to uninstall/remove MySQL and there weren't any commands given on how to do this. Does anyone know how to "safely" remove MySQL on a WHM/cPanel server so that I can install MariaDB? Here's my repo file in case anyone needs to know... # MariaDB repository list - created 2012-07-10 17:09 UTC # http://downloads.mariadb.org/mariadb/repositories/ [mariadb] name = MariaDB baseurl = http://yum.mariadb.org/5.5/centos5-x86 gpgcheck=1

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  • Compiz command plugin won't register keyboard shortcuts

    - by David Moles
    Per this discussion I've enabled the Compiz commands plugin in order to try to bind some keyboard shortcuts to wmctrl actions. CCSM captures my keystrokes just fine, but no matter what keystroke I try or what command I bind it to (everything from my original intention of binding Super-1, Super-2 etc. to wmctrl -o 0,0, wmctrl -o 2560,0, etc., to binding Ctrl-Alt-Shift-L to gnome-terminal). Basic compiz shortcuts for window switching and so on -- even custom ones -- seem to work fine, but the command plugin doesn't seem to be working at all. I also notice the following symptom: when I open the keyboard shortcut tab in CCSM, the keyboard shortcuts often at first appear blank, though if you click on the blank button, the correct value is still there. Also possibly related, I've noticed that gnome-terminal doesn't seem to notice the Super key, though other apps (e.g. CCSM, Emacs) register it fine. Anyway, it seems like something's eating my keystrokes. Any ideas?

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  • obj-c classes and sub classes (Cocos2d) conversion

    - by Lewis
    Hi I'm using this version of cocos2d: https://github.com/krzysztofzablocki/CCNode-SFGestureRecognizers Which supports the UIGestureRecognizer within a CCLayer in a cocos2d scene like so: @interface HelloWorldLayer : CCLayer <UIGestureRecognizerDelegate> { } Now I want to make this custom gesture work within the scene, attaching it to a sprite in cocos2d: #import <Foundation/Foundation.h> #import <UIKit/UIGestureRecognizerSubclass.h> @protocol OneFingerRotationGestureRecognizerDelegate <NSObject> @optional - (void) rotation: (CGFloat) angle; - (void) finalAngle: (CGFloat) angle; @end @interface OneFingerRotationGestureRecognizer : UIGestureRecognizer { CGPoint midPoint; CGFloat innerRadius; CGFloat outerRadius; CGFloat cumulatedAngle; id <OneFingerRotationGestureRecognizerDelegate> target; } - (id) initWithMidPoint: (CGPoint) midPoint innerRadius: (CGFloat) innerRadius outerRadius: (CGFloat) outerRadius target: (id) target; - (void)reset; - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event; @end #include <math.h> #import "OneFingerRotationGestureRecognizer.h" @implementation OneFingerRotationGestureRecognizer // private helper functions CGFloat distanceBetweenPoints(CGPoint point1, CGPoint point2); CGFloat angleBetweenLinesInDegrees(CGPoint beginLineA, CGPoint endLineA, CGPoint beginLineB, CGPoint endLineB); - (id) initWithMidPoint: (CGPoint) _midPoint innerRadius: (CGFloat) _innerRadius outerRadius: (CGFloat) _outerRadius target: (id <OneFingerRotationGestureRecognizerDelegate>) _target { if ((self = [super initWithTarget: _target action: nil])) { midPoint = _midPoint; innerRadius = _innerRadius; outerRadius = _outerRadius; target = _target; } return self; } /** Calculates the distance between point1 and point 2. */ CGFloat distanceBetweenPoints(CGPoint point1, CGPoint point2) { CGFloat dx = point1.x - point2.x; CGFloat dy = point1.y - point2.y; return sqrt(dx*dx + dy*dy); } CGFloat angleBetweenLinesInDegrees(CGPoint beginLineA, CGPoint endLineA, CGPoint beginLineB, CGPoint endLineB) { CGFloat a = endLineA.x - beginLineA.x; CGFloat b = endLineA.y - beginLineA.y; CGFloat c = endLineB.x - beginLineB.x; CGFloat d = endLineB.y - beginLineB.y; CGFloat atanA = atan2(a, b); CGFloat atanB = atan2(c, d); // convert radiants to degrees return (atanA - atanB) * 180 / M_PI; } #pragma mark - UIGestureRecognizer implementation - (void)reset { [super reset]; cumulatedAngle = 0; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesBegan:touches withEvent:event]; if ([touches count] != 1) { self.state = UIGestureRecognizerStateFailed; return; } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesMoved:touches withEvent:event]; if (self.state == UIGestureRecognizerStateFailed) return; CGPoint nowPoint = [[touches anyObject] locationInView: self.view]; CGPoint prevPoint = [[touches anyObject] previousLocationInView: self.view]; // make sure the new point is within the area CGFloat distance = distanceBetweenPoints(midPoint, nowPoint); if ( innerRadius <= distance && distance <= outerRadius) { // calculate rotation angle between two points CGFloat angle = angleBetweenLinesInDegrees(midPoint, prevPoint, midPoint, nowPoint); // fix value, if the 12 o'clock position is between prevPoint and nowPoint if (angle > 180) { angle -= 360; } else if (angle < -180) { angle += 360; } // sum up single steps cumulatedAngle += angle; // call delegate if ([target respondsToSelector: @selector(rotation:)]) { [target rotation:angle]; } } else { // finger moved outside the area self.state = UIGestureRecognizerStateFailed; } } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesEnded:touches withEvent:event]; if (self.state == UIGestureRecognizerStatePossible) { self.state = UIGestureRecognizerStateRecognized; if ([target respondsToSelector: @selector(finalAngle:)]) { [target finalAngle:cumulatedAngle]; } } else { self.state = UIGestureRecognizerStateFailed; } cumulatedAngle = 0; } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesCancelled:touches withEvent:event]; self.state = UIGestureRecognizerStateFailed; cumulatedAngle = 0; } @end Header file for view controller: #import "OneFingerRotationGestureRecognizer.h" @interface OneFingerRotationGestureViewController : UIViewController <OneFingerRotationGestureRecognizerDelegate> @property (nonatomic, strong) IBOutlet UIImageView *image; @property (nonatomic, strong) IBOutlet UITextField *textDisplay; @end then this is in the .m file: gestureRecognizer = [[OneFingerRotationGestureRecognizer alloc] initWithMidPoint: midPoint innerRadius: outRadius / 3 outerRadius: outRadius target: self]; [self.view addGestureRecognizer: gestureRecognizer]; Now my question is, is it possible to add this custom gesture into the cocos2d project found on that github, and if so, what do I need to change in the OneFingerRotationGestureRecognizerDelegate to get it to work within cocos2d. Because at the minute it is setup in a standard iOS project and not a cocos2d project and I do not know enough about UIViews and classing/ sub classing in obj-c to get this to work. Also it seems to inherit from a UIView where cocos2d uses CCLayer. Kind regards, Lewis. I also realise I may have not included enough code from the custom gesture project for readers to interpret it fully, so the full project can be found here: https://github.com/melle/OneFingerRotationGestureDemo

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  • Keyboard shortcut: Win key doesn't work for custom commands

    - by Xiè Jìléi
    It's all ok before upgraded from 10.04 to 12.04. It seems all right. In keyboard shortcut window, if I pressed Win+V, it can capture the key combination as Super+V, no problem. I've checked the output from xev utility, the left and right Win keys are translated to Super_L and Super_R correctly. I have found a workaround, though. Using gconf-editor, edit the entries /desktop/gnome/keybindings/*/binding and replace <Super> with <Mod4> for the problem bindings. However Super+... keys do work for most built-in actions such as "switch workspace", they just don't work for custom commands.

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  • Error 'duplicate definition' when compiling 2 c files that reference 1 header file

    - by super newbie
    I have two C files and one header that are as follows: Header file header.h: char c = 0; file1.c: #include "header.h" file2.c: #include "header.h" I was warned about 'duplicate definition' when compiling. I understand the cause as the variable c is defined twice in both file1.c and file2.c; however, I do need to reference the header.h in both c files. How should I overcome this issue?

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  • List of Hidden / Virtual Windows User Accounts

    - by Synetech inc.
    I’m trying to find a way to get a comprehensive list of user accounts on a Windows 7 system, including hidden ones. The User Accounts dialog (>control userpasswords2) only shows the normal user accounts, and even the Local User and Groups editor only shows normal user accounts and standard hidden/disabled ones like Administrator and Guest. The Select Users or Groups dialog has a Find Now button which which combines users and groups, but alas, it has the same contents as the LUG. I’m looking for a more comprehensive list that includes “super-hidden” / virtual user accounts like TrustedInstaller (or to be more accurate, NT Service\TrustedInstaller—notice the different “domain”). I checked HKLM\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Winlogon\SpecialAccounts\UserList, but the SpecialAccounts key does not exist. I also checked HKLM\SOFTWARE\Microsoft\Windows NT\CurrentVersion\ProfileList, and while it does have the SystemProfile, LocalService, and NetworkService accounts listed, it does not have others (like TrustedInstaller and its ilk). TrustedInstaller specifically is a little confusing because it is a user, a service, and an executable file. I am using it as an example because it is “super hidden” in that it does not seem to be listed in any sort of user list. (As an experiment, I tried searching the whole registry for “trustedinstaller” to see if I could find a place where it is listed as a user, but found none.) To be clear, what I am looking for is a list of all accounts that can be used in a user input-field such as in permissions dialogs or as a runas argument.

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  • Google chrome not accepting any security certificates

    - by Jerry
    I've recently developed a problem with Google Chrome that's really annoying. I'm using Firefox at the moment with no problems whatsoever and it's the same with IE, so it's safe to say this problem is specific to Chrome. The problem is that it's not accepting security certificates from certain sites. I suppose the best place to start would be google itself. I can't search. The google search page will load but when I type some search term into the search box and hit 'search' I get the message: "You attempted to reach www.google.com, but the server presented an invalid certificate. You cannot proceed because the website operator has requested heightened security for this domain." No matter what the search term is, this is the result. Also when I try to log in to facebook - same message. Youtube works and many other sites that I know present security certs so I'm baffled. I've searched and there are other people who have had similar issues but I can't find a solution anywhere. The most common answer I'm picking up for this is to "check your system time" but I can safely say that it's not my system time. If anyone knows what is going on, I'd very much appreciate being informed. It's not super urgent as I can use Firefox to access those places Chrome won't, but it IS super annoying because I can usually sort out issues like this in no time.

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  • Slowdown upon router/modem setup change

    - by Ollie Saunders
    I’ve been using a Belkin FSD7632-4 modem router to connect to my TalkTalk provided ADSL internet connection for some time and been pretty happy with it. Recently, however, the connection has been failing and I decided to get a ASUS RT-N16 instead, which is also a much more capable router generally. The ASUS RT-N16 doesn’t come with a modem built-in so I purchased as Zoom modem as well. I’ve set them both up and am using them to post this message. But I’m a bit miffed to find that I get a significantly and consistently slower downstream rate from the new configuration than with the old Belkin. Belkin modem router: downstream: 3.45 mbps upstream: 0.73 mbps ASUS router + Zoom modem: downstream: 2.71 mbps upstream: 0.66 mbps Any ideas why this is? The really weird thing about this is that the Zoom supports ADSL2 and ADSL2+ but I don’t think the old Belkin does. At first I thought it might be due to the Zoom modem being limited to PPPoE instead of PPPoA, which my ISP supports, but then I tried using PPPoE with the Belkin and that still gave a high speed. I’m using VC-Mux encapsulation with both. VPI of 0 and VCI of 38. I pulled this data off the Zoom: Mode: ADSL2 Line Coding: Trellis On Status: No Defect Link Power State: L0 Downstream Upstream SNR Margin (dB): 12.3 11.8 Attenuation (dB): 43.0 24.9 Output Power (dBm): 12.9 0.0 Attainable Rate (Kbps): 3936 844 Rate (Kbps): 3194 840 MSGc (number of bytes in overhead channel message): 59 10 B (number of bytes in Mux Data Frame): 99 14 M (number of Mux Data Frames in FEC Data Frame): 2 16 T (Mux Data Frames over sync bytes): 1 8 R (number of check bytes in FEC Data Frame): 8 8 S (ratio of FEC over PMD Data Frame length): 1.9833 9.0594 L (number of bits in PMD Data Frame): 839 219 D (interleaver depth): 32 2 Delay (msec): 15 4 Super Frames: 15808 14078 Super Frame Errors: 0 4294967232 RS Words: 513778 111753 RS Correctable Errors: 126 4294967238 RS Uncorrectable Errors: 0 N/A HEC Errors: 0 4294967279 OCD Errors: 0 0 LCD Errors: 0 0 Total Cells: 1920175 237597 Data Cells: 205993 392 Bit Errors: 0 0 Total ES: 0 0 Total SES: 0 0 Total UAS: 34 0

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  • I would like to edit the layout of my keyboard just a bit - what's the best way?

    - by Codemonkey
    I'm using an Apple keyboard which has some annoyances compared to other keyboards. Namely, the Alt_L and Super_L keys are swapped, and the bar and less keys are swapped ("|" and "<"). I've written an Xmodmap file to swap the keys back: keycode 49 = less greater less greater onehalf threequarters keycode 64 = Super_L NoSymbol Super_L keycode 94 = bar section bar section brokenbar paragraph keycode 108 = Super_R NoSymbol Super_R keycode 133 = Alt_L Meta_L Alt_L Meta_L keycode 134 = Alt_R Meta_R Alt_R Meta_R I did this by identifying the keys using xev and the default modmap xmodmap -pke and swapping the keycodes. xev now identifies all my keys as correct, which is awesome! I can also use the correct keys to type the bar and less than symbols. (I followed this answer on askubuntu: http://askubuntu.com/q/24916/52719) But it seems the change isn't very deep. For instance, the Super key is now broken in the Compiz Settings Manager. No shortcuts involving the Super key works (but the Alt key does). Also the settings dialog for Gnome Do doesn't heed the changes in xmodmap, and I can't open the Gnome Do window anymore if I use any of the remapped keys. So to summarize, everything broke. I would like a deeper way of telling Ubuntu (or any other Linux distro for that matter) which keys are which on the keyboard. Is there a way to edit the Keyboard Layout directly? I'm using the Norwegian Bokmål keyboard layout. Does it reside in a file somewhere I could edit? Any comments, previous experiences or relevant stray thoughts would be greatly appreciated - Thanks

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  • Windows 7 boot animation slows down startup by default?

    - by kngofwrld
    I just upgraded my HDD to an SSD drive. I am running a completely fresh install and enjoy the short boot time. I tweaked the startup to be as fast as I could by removing unneeded apps and such. Nor am I running a solid desktop background (which causes a 30-sec startup delay). I have a 2.1ghz 64 bit laptop with 4 gigs of ram, so it's not a liquid-cooled speed monster, but I checked some super high end PC boot vids on YouTube and noticed that they startup in almost the same time as my machine. I also noticed that the glowing Windows 7 animation plays all the way no matter how fast the PC is. I turned off the animation, and the startup time is unchanged. I turned on verbose startup info and noticed that it runs until the very end, where it looks like it just sits there for no reason waiting for something to happen for a few seconds. So now I think that the Windows 7 startup animation has a timer built into it that forces the computer to wait for no other reason than to play the full animation. Super-fast XP boot vids on YouTube seem to start much faster (and not just because they "have less to load"). Am I imagining things? My question is: How can I turn off not just the animation, but the timer for the animation. Here is a vid that tipped me off, I have no relation to the poster. (warning: soundtrack might be loud) http://www.youtube.com/watch?v=T5LkX3xejJ4

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  • Failed Software RAID0 on Linux - Attempting to recover data

    - by Gizmo_the_Great
    I have a two disk RAID0 software raid (not hardware raid) that is reported to have failed during boot and my OS won't start. Using a Live CD, I get the following output : sudo mdadm -E /dev/sdc1 /dev/sdd1 /dev/sdc1: Magic : a92b4efc Version : 1.2 Feature Map : 0x0 Array UUID : 3710713d:fb301031:84b61247:d1d53e0f Name : HP-xw9300:0 Creation Time : Sun Sep 1 15:22:26 2013 Raid Level : -unknown- Raid Devices : 0 Avail Dev Size : 1465145328 (698.64 GiB 750.15 GB) Data Offset : 16 sectors Super Offset : 8 sectors State : active Device UUID : ad427cd2:9f885f57:7f41015f:90f8f6af Update Time : Sun Jun 8 12:35:11 2014 Checksum : a37407ff - correct Events : 1 Device Role : spare Array State : ('A' == active, '.' == missing) /dev/sdd1: Magic : a92b4efc Version : 1.2 Feature Map : 0x0 Array UUID : 3710713d:fb301031:84b61247:d1d53e0f Name : HP-xw9300:0 Creation Time : Sun Sep 1 15:22:26 2013 Raid Level : -unknown- Raid Devices : 0 Avail Dev Size : 976771056 (465.76 GiB 500.11 GB) Data Offset : 16 sectors Super Offset : 8 sectors State : active Device UUID : 2ea0199d:cb08d9e7:0830448a:a1e1e348 Update Time : Sun Jun 8 13:06:19 2014 Checksum : 8883c492 - correct Events : 1 Device Role : spare Array State : ('A' == active, '.' == missing) GParted lists both disks, detects the flags as 'Raid' and lists the data usage. Can anyone please help me re-assemble just so that I can copy some of the data off that I have not backed up recently? Thanks

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  • Android -- Change the AlertDialog Animation?

    - by borg17of20
    Hello all, Does anyone know how to change the in/out animations of an extended AlertDialog? I connot figure out how to do this. See below for what I have so far (it doesn't work though): public class PauseMenu extends AlertDialog { private Context myContext; public PauseMenu(Context context, int theme) { super(context, theme); myContext = context; } protected PauseMenu(Context context, boolean cancelable, OnCancelListener cancelListener) { super(context, cancelable, cancelListener); myContext = context; } public PauseMenu(Context context) { super(context); myContext = context; } @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub //super.onCreate(savedInstanceState); this.setContentView(R.layout.pause_menu); //this.getWindow().getDecorView().setAnimation(new ViewZoomAnimation()); this.getWindow().getDecorView().setAnimation(AnimationUtils.loadAnimation(myContext, R.anim.slide_in_bottom_newgame)); } } Thanks.

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  • Android AsyncTask testing problem with Android Test Framework

    - by Vlad
    I have a very simple AsyncTask implementation example and have problem to test it using Android JUnit framework. It works just fine when I instantiate and execute it in normal application. However when it's executed from any of Android Testing framework classes (i.e. AndroidTestCase, ActivityUnitTestCase, ActivityInstrumentationTestCase2 etc) it behaves sarngely: - It executes doInBackground() method correctly - However it doesn't invokes any of its notification methods (onPostExecute(), onProgressUpdate(), etc) -- just silently ignores them whitout showing any errors. This is very simple AsyncTask example package kroz.andcookbook.threads.asynctask; import android.os.AsyncTask; import android.util.Log; import android.widget.ProgressBar; import android.widget.Toast; public class AsyncTaskDemo extends AsyncTask<Integer, Integer, String> { AsyncTaskDemoActivity _parentActivity; int _counter; int _maxCount; public AsyncTaskDemo(AsyncTaskDemoActivity asyncTaskDemoActivity) { _parentActivity = asyncTaskDemoActivity; } @Override protected void onPreExecute() { super.onPreExecute(); _parentActivity._progressBar.setVisibility(ProgressBar.VISIBLE); _parentActivity._progressBar.invalidate(); } @Override protected String doInBackground(Integer... params) { _maxCount = params[0]; for (_counter = 0; _counter <= _maxCount; _counter++) { try { Thread.sleep(1000); publishProgress(_counter); } catch (InterruptedException e) { // Ignore } } } @Override protected void onProgressUpdate(Integer... values) { super.onProgressUpdate(values); int progress = values[0]; String progressStr = "Counting " + progress + " out of " + _maxCount; _parentActivity._textView.setText(progressStr); _parentActivity._textView.invalidate(); } @Override protected void onPostExecute(String result) { super.onPostExecute(result); _parentActivity._progressBar.setVisibility(ProgressBar.INVISIBLE); _parentActivity._progressBar.invalidate(); } @Override protected void onCancelled() { super.onCancelled(); _parentActivity._textView.setText("Request to cancel AsyncTask"); } } This is a test case. Here AsyncTaskDemoActivity is a very simple Activity providing UI for testing AsyncTask in mode: package kroz.andcookbook.test.threads.asynctask; import java.util.concurrent.ExecutionException; import kroz.andcookbook.R; import kroz.andcookbook.threads.asynctask.AsyncTaskDemo; import kroz.andcookbook.threads.asynctask.AsyncTaskDemoActivity; import android.content.Intent; import android.test.ActivityUnitTestCase; import android.widget.Button; public class AsyncTaskDemoTest2 extends ActivityUnitTestCase<AsyncTaskDemoActivity> { AsyncTaskDemo _atask; private Intent _startIntent; public AsyncTaskDemoTest2() { super(AsyncTaskDemoActivity.class); } protected void setUp() throws Exception { super.setUp(); _startIntent = new Intent(Intent.ACTION_MAIN); } protected void tearDown() throws Exception { super.tearDown(); } public final void testExecute() { startActivity(_startIntent, null, null); Button btnStart = (Button) getActivity().findViewById(R.id.Button01); btnStart.performClick(); assertNotNull(getActivity()); } } All this code is working just fine, except the fact that AsynTask doesn't invoke it's notification methods when executed by whithin Android Testing Framework. Any ideas?

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  • How load WebView with another URL when navigated through tab bar viewController

    - by TechFusion
    Hello, I have created window based application, root controller as Tab bar controller. WebView is being loaded in Tab bar interfaced ViewController's View.WebView is created using IB.WebView object declared in ViewController as per below. //ViewController.h @interface ViewController:UIViewController{ IBOutlet UIWebview *Webview; } @property(nonatomic,retain)IBOutlet UIWebview *Webview; @end I am calling [WebView loadrequest] method in -viewDidLoad method and stopLoading will be called in -viewWillDisappear method. I am again reload it in -viewWillAppear:animated method to load it again when tab bar is pressed. //ViewController.m @implementation viewcontroller @synthesize Webview; -(void)viewDidLoad{ [super viewDidLoad]; [self.Webview loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:@"www.apple.com"]]]; } -(void)viewWillAppear:(BOOL)animated{ [super viewWillAppear:animated]; [self.Webview reload]; } -(void)viewWillDisappear:(BOOL)animated{ [super viewWillDisappear:animated]; [self.Webview stopLoading]; } I am releasing WebView in -ViewDidUnload method -(void)viewDidUnload{ [super viewDidUnload]; [Webview release]; } -(void)dealloc{ [Webview release]; [super dealloc]; } Does Webview released correctly ? Here how to kill connection with URL when ViewWillDisappear method called ? How to load View with Different URL then it's loaded in -viewDidLoad method when ViewController interfaced tab is pressed ? Means if naviagated from one tab to another that ViewController interface tab which has WebView should load request with another URL. Does it correct to call [self.Webview loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:@"www.stackoverflow.com"]]]; this method again in -viewWillAppear:animated method to load with another URL ? Thanks,

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  • Change ObjectChoiceField Color not working on Blackberry OS 5.0

    - by Ari R. Fikri
    I want to create a custom ObjectChoiceField, the expected behavior is if the data change then upon leavinge the focus the font color will change. I have succeded in BB OS upto 4.7 but when tested on simulator and on real device with BB OS 5.0 the color won't change. This is my class : public class MyObjectChoiceField extends ObjectChoiceField { int color; Object oldValue, newValue; boolean isChanged; public MyObjectChoiceField(){ super(); oldValue = new Object(); newValue = new Object(); } public MyObjectChoiceField(int color, String label, String[] choices, int intP, long styleP){ super(label, choices, intP, styleP); this.color = color; } public void onUnfocus(){ if (getSelectedIndex() != -1){ newValue = getChoice(getSelectedIndex()); if (oldValue != newValue){ isChanged = true; invalidate(); } } super.onUnfocus(); } public void onFocus(int directionInt){ if (getSelectedIndex() != -1) oldValue = getChoice(getSelectedIndex()); super.onFocus(directionInt); } public void paint(Graphics g){ if (isChanged){ g.setColor(this.color); } super.paint(g); } What should I do to make this also work on BB OS 5.0. FYI : The ObjectChoiceField in BB 5.0 is look like a button with a triangle point down in the right side, which is different with BB OS 4.7.

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  • How do I use the awesome window manager?

    - by Jason Baker
    I've installed awesome on my Ubuntu laptop, and I like it. But I feel kind of lost. I don't know any keyboard shortcuts and the man pages aren't really any help (for instance, what does Mod4 mean?). Is there any kind of brief introduction to awesome I can read?

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  • How do I make my blu-ray/hd-dvd/dvd drive multi-region?

    - by jammus
    I have a combined dvd/hd-dvd/bd drive on my machine (yeah, I'm very much the big man) which is all great and everything. However, I've got quite a few region 1 DVDs (on import, yeah?) that it won't play. I know I can switch my drive's region but this is limited to 5 times only. Is there a way I can make the drive permanently multi-region or lift this limit, the same way you can with most DVD players?

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  • using Unity Android In a sub view and add style and actionbar

    - by aeroxr1
    I exported a simple animation from Unity3D (version 4.5) in android project. With eclipse I modified the manifest and added another activity. In this activity I put a button that it makes start the animation,and this is the result. The action bar appear in the main activity but it doesn't in the unity's activity :( This is the unity's activity's code : package com.rabidgremlin.tut.redcube; import android.app.NativeActivity; import android.content.res.Configuration; import android.graphics.PixelFormat; import android.os.Bundle; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.ViewGroup; import android.view.Window; import android.view.WindowManager; import com.unity3d.player.UnityPlayer; public class UnityPlayerNativeActivity extends NativeActivity { protected UnityPlayer mUnityPlayer; // don't change the name of this variable; referenced from native code // Setup activity layout @Override protected void onCreate (Bundle savedInstanceState) { //requestWindowFeature(Window.FEATURE_NO_TITLE); super.onCreate(savedInstanceState); getWindow().takeSurface(null); //setTheme(android.R.style.Theme_NoTitleBar_Fullscreen); getWindow().setFormat(PixelFormat.RGB_565); mUnityPlayer = new UnityPlayer(this); /*if (mUnityPlayer.getSettings ().getBoolean ("hide_status_bar", true)) getWindow ().setFlags (WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); */ setContentView(mUnityPlayer); mUnityPlayer.requestFocus(); } // Quit Unity @Override protected void onDestroy () { mUnityPlayer.quit(); super.onDestroy(); } // Pause Unity @Override protected void onPause() { super.onPause(); mUnityPlayer.pause(); } // eliminiamo questa onResume() e proviamo a modificare la onResume() // Resume Unity @Override protected void onResume() { super.onResume(); mUnityPlayer.resume(); } // inseriamo qualche modifica qui // This ensures the layout will be correct. @Override public void onConfigurationChanged(Configuration newConfig) { super.onConfigurationChanged(newConfig); mUnityPlayer.configurationChanged(newConfig); } // Notify Unity of the focus change. @Override public void onWindowFocusChanged(boolean hasFocus) { super.onWindowFocusChanged(hasFocus); mUnityPlayer.windowFocusChanged(hasFocus); } // For some reason the multiple keyevent type is not supported by the ndk. // Force event injection by overriding dispatchKeyEvent(). @Override public boolean dispatchKeyEvent(KeyEvent event) { if (event.getAction() == KeyEvent.ACTION_MULTIPLE) return mUnityPlayer.injectEvent(event); return super.dispatchKeyEvent(event); } // Pass any events not handled by (unfocused) views straight to UnityPlayer @Override public boolean onKeyUp(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); } @Override public boolean onTouchEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); } /*API12*/ public boolean onGenericMotionEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); } } How can I add the action bar and the style of the first activity to unity's animation activity ?

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  • Android customizing ViewFlipper...

    - by wearysamurai
    So I'm having pretty much exactly the problem described here: http://code.google.com/p/android/issues/detail?id=6191 and until the ViewFlipper issue in 2.1 and 2.2 has been resolved, I'm attempting to customize my own ViewFlipper in the manner described: @Override protected void onDetachedFromWindow() { try { super.onDetachedFromWindow(); } catch (IllegalArgumentException e) { // Call stopFlipping() in order to kick off updateRunning() stopFlipping(); } } But I've never done this sort of thing before and am hoping to get a little guidance (as my own efforts are coming up short). Here's what I have so far. FixedFlipper.java: import android.content.Context; import android.util.AttributeSet; import android.widget.ViewFlipper; public class FixedFlipper extends ViewFlipper{ public FixedFlipper(Context context){ super(context); } public FixedFlipper(Context context, AttributeSet attrs){ super(context, attrs); } @Override protected void onDetachedFromWindow(){ try{ super.onDetachedFromWindow(); }catch(Exception e){ super.stopFlipping(); } } } main.xml: <com.site.TestApp.FixedFlipper style="@style/body" android:id="@+id/flipper"> ... </com.site.TestApp.FixedFlipper> And in my activity, I invoke it like so: FixedFlipper flipper = (FixedFlipper)findViewById(R.id.flipper); It seems like it should be pretty straightforward, but I keep getting this: Binary XML file line #4: Error inflating class com.site.TestApp.FixedFlipper I appreciate any suggestions. I've been chasing my tail for hours trying to figure out what piece of the puzzle I'm missing.

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  • Android Custom View Constructor

    - by Mitch
    I'm learning about using Custom Views from the following: http://developer.android.com/guide/topics/ui/custom-components.html#modifying The description says: Class Initialization As always, the super is called first. Furthermore, this is not a default constructor, but a parameterized one. The EditText is created with these parameters when it is inflated from an XML layout file, thus, our constructor needs to both take them and pass them to the superclass constructor as well. Is there a better description? I've been trying to figure out what the constructor(s) should look like and I've come up with 4 possible choices (see example at end of post). I'm not sure what these 4 choices do (or don't do), why I should implement them, or what the parameters mean. Is there a description of these? Thanks. Mitch public MyCustomView() { super(); } public MyCustomView(Context context) { super(context); } public MyCustomView(Context context, AttributeSet attrs) { super(context, attrs); } public MyCustomView(Context context, AttributeSet attrs, Map params) { super(context, attrs, params); }

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