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  • How do I execute a sql statement through a variable (dyname sql) that tries to do an insert into a variable table?

    - by Testifier
    If I do what I wanna do with a TEMPORARY TABLE, it works fine: DECLARE @CTRFR VARCHAR(MAX) SET @CTRFR = 'select blah blah blah' -- <-- very long select statement. this returns a 0 or some greater number. Please note! --> I NEED THIS NUMBER. IF EXISTS ( SELECT * FROM sys.objects WHERE object_id = OBJECT_ID(N'[dbo][#CTRFRResult]') AND type IN ( N'U' ) ) DROP TABLE [dbo].[#CTRFRResult] CREATE TABLE #CTRFRResult ( CTRFRResult VARCHAR(MAX) ) SET @CTRFR = 'insert into #CTRFRResult ' + @CTRFR EXEC(@CTRFR) The above works fine. The problem is that several databases are using the same TEMP table. Therefore I need to use a VARIABLE table (instead of a temporary table). What I have below is not working because it says that the table must be declared. DECLARE @CTRFRResult TABLE ( CTRFRResult VARCHAR(MAX) ) SET @CTRFR = 'insert into @CTRFRResult ' + @CTRFR -- I think the issue is here. EXEC(@CTRFR) Setting @CTRFR to 'insert into...' is not working because I'm assuming the table name is out of scope. How would I go about mimicking the temporary table code using a variable table?

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  • C++ Switch Statement Case Error

    - by Metal_Drummer
    I'm programming a simple text-based RPG using a switch statement for a game loop. The program works fine until I attempt to add another case statement, at which point it gives me the following three errors: "jump to case label" (error occurs at the line of the newly added case), and two "crosses initialization of 'ClassName *objectName'"(errors occur when the new objects are created in case 2). I'll paste the important code, if anyone needs more, please let me know. int main(void) { //initiate first object array and add some objects //initiate second object array and add some objects while(gamestate != 8) { switch(gamestate) { case 0: //do some stuff break; case 1: //do some stuff break; case 2: //declare new objects of the two... //...classes I have (ClassName *objectName) //do some stuff break; case 3: //this is the case I am trying to add //do nothing break; } } return 0; }

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  • C# immutable object usage best practices? Should I be using them as much as possible?

    - by Daniel
    Say I have a simple object such as class Something { public int SomeInt { get; set; } } I have read that using immutable objects are faster and a better means of using business objects? If this is so, should i strive to make all my objects as such: class ImmutableSomething { public int SomeInt { get { return m_someInt; } } private int m_someInt = 0; public void ChangeSomeInt(int newValue) { m_someInt = newvalue; } } What do you reckon?

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  • Succinct But Complete Example of WPF App?

    - by Eric J.
    Is there a succinct but complete example project or tutorial that brings together the pieces of the Microsoft stack for a complete application? WPF MVVM Business Objects EF Database I find plenty for WPF and plenty for EF, but am having trouble fully understanding how the EF generated classes relate to business objects, and how those business objects in turn fit into the MVVM pattern.

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  • .NET immutable object usage best practices? Should I be using them as much as possible?

    - by Daniel
    Say I have a simple object such as class Something { public int SomeInt { get; set; } } I have read that using immutable objects are faster and a better means of using business objects? If this is so, should i strive to make all my objects as such: class ImmutableSomething { public int SomeInt { get { return m_someInt; } } private int m_someInt = 0; public void ChangeSomeInt(int newValue) { m_someInt = newvalue; } } What do you reckon?

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  • How can i link a oracle user to a business objects user

    - by Robert Speckmann
    I have a problem with linking the oracle user to a business objects user. I will try to explain it as detailed as possible; I have a Oracle database (10g) where a couple of users are defined. These users can query on information with application X. Those records will then be written into the oracle database. The records that is written into the database has a ID that links to the person that has run the query. I also have a active directory in wich a couple of users are made; testuser1, testuser2. When those users log on, and want to load a report in Business Objects XI i want them to see the information that was created when the report was activated by that same user that had runned the query before with application X. The name of the person in the active directory and the name in the oracle database are not the same but i dont think that would be a problem in this stage. So the steps i took: First, i run a report in application X (with a account prodpim_rs) wich fills my Oracle database with a record. The second step is logging on as testuser1 (from the AD) and then login on Business Objects XI with the account. Now i want to load a report with the information in my Oracle database. So the prodpim_rs user and the testuser must have a link between them. I am wondering how to forfill this. Can i link the account, wich is made in a Oracle database, with the user of BO wich is linked to my AD? Thank you in advance for your reply Robert

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  • Efficient use of Bundling

    - by ACShorten
    One of the discussions I am having with customers and consulting people is about the use of Bundling and its appropriate use. We introduced Bundling post release in the V2.2 code line to allow partners and consultants to build solutions using the Configuration Tools objects such as UI Maps, Service Scripts, Business Objects, Business Services etc and then export and migrate them as solutions. Whilst that was the original intent I have found a few teams using the facility for other data and then complaining about the efficiency or relevance of the tool. Here are a number of guidelines to help optimize the use of Bundling for your implementation: Not all objects can be bundled. Only specific objects in the product can be bundled. These are targetted at Configuration Tools objects and a select group of other objects that are required for these objects. Maintenance Objects with the option "Eligble for Bundling" set to Y (and also contains a Bundling Add BO). Add objects to the Bundle as you complete them - Bundling can have issues with sequencing objects. The best way of combating this is to add objects to the bundle as you complete them. This will help with making sure you sequence the loading of the objects as you are building them in the correct order. Remember Bundling was designed for developers and partners to deliver solutions. If you leave adding objects to a Bundle using the Bundle Export zones then you will have less control of what sequence they are applied and this can cause timing issues. Bundling takes the latest revision  - If you combine Bundling with Revision Control then the Bundling will take the latest release of the object at the time of the export operation. Bundling and Version Control products - If you use a version control tool to control your java code then you can also check in the Bundle to associate a release between code and a bundle. Bundling is quite a powerful feature of the Oracle Utilities Application Framework that allows sales, partners, consultants and customers to package and import their Configuration Tools based solutions.

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  • Toon shader with Texture. Can this be optimized?

    - by Alex
    I am quite new to OpenGL, I have managed after long trial and error to integrate Nehe's Cel-Shading rendering with my Model loaders, and have them drawn using the Toon shade and outline AND their original texture at the same time. The result is actually a very nice Cel Shading effect of the model texture, but it is havling the speed of the program, it's quite very slow even with just 3 models on screen... Since the result was kind of hacked together, I am thinking that maybe I am performing some extra steps or extra rendering tasks that maybe are not needed, and are slowing down the game? Something unnecessary that maybe you guys could spot? Both MD2 and 3DS loader have an InitToon() function called upon creation to load the shader initToon(){ int i; // Looping Variable ( NEW ) char Line[255]; // Storage For 255 Characters ( NEW ) float shaderData[32][3]; // Storate For The 96 Shader Values ( NEW ) FILE *In = fopen ("Shader.txt", "r"); // Open The Shader File ( NEW ) if (In) // Check To See If The File Opened ( NEW ) { for (i = 0; i < 32; i++) // Loop Though The 32 Greyscale Values ( NEW ) { if (feof (In)) // Check For The End Of The File ( NEW ) break; fgets (Line, 255, In); // Get The Current Line ( NEW ) shaderData[i][0] = shaderData[i][1] = shaderData[i][2] = float(atof (Line)); // Copy Over The Value ( NEW ) } fclose (In); // Close The File ( NEW ) } else return false; // It Went Horribly Horribly Wrong ( NEW ) glGenTextures (1, &shaderTexture[0]); // Get A Free Texture ID ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind This Texture. From Now On It Will Be 1D ( NEW ) // For Crying Out Loud Don't Let OpenGL Use Bi/Trilinear Filtering! ( NEW ) glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage1D (GL_TEXTURE_1D, 0, GL_RGB, 32, 0, GL_RGB , GL_FLOAT, shaderData); // Upload ( NEW ) } This is the drawing for the animated MD2 model: void MD2Model::drawToon() { float outlineWidth = 3.0f; // Width Of The Lines ( NEW ) float outlineColor[3] = { 0.0f, 0.0f, 0.0f }; // Color Of The Lines ( NEW ) // ORIGINAL PART OF THE FUNCTION //Figure out the two frames between which we are interpolating int frameIndex1 = (int)(time * (endFrame - startFrame + 1)) + startFrame; if (frameIndex1 > endFrame) { frameIndex1 = startFrame; } int frameIndex2; if (frameIndex1 < endFrame) { frameIndex2 = frameIndex1 + 1; } else { frameIndex2 = startFrame; } MD2Frame* frame1 = frames + frameIndex1; MD2Frame* frame2 = frames + frameIndex2; //Figure out the fraction that we are between the two frames float frac = (time - (float)(frameIndex1 - startFrame) / (float)(endFrame - startFrame + 1)) * (endFrame - startFrame + 1); // I ADDED THESE FROM NEHE'S TUTORIAL FOR FIRST PASS (TOON SHADE) glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); // Use The Good Calculations ( NEW ) glEnable (GL_LINE_SMOOTH); // Cel-Shading Code // glEnable (GL_TEXTURE_1D); // Enable 1D Texturing ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind Our Texture ( NEW ) glColor3f (1.0f, 1.0f, 1.0f); // Set The Color Of The Model ( NEW ) // ORIGINAL DRAWING CODE //Draw the model as an interpolation between the two frames glBegin(GL_TRIANGLES); for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd(); // ADDED THESE FROM NEHE'S FOR SECOND PASS (OUTLINE) glDisable (GL_TEXTURE_1D); // Disable 1D Textures ( NEW ) glEnable (GL_BLEND); // Enable Blending ( NEW ) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Set The Blend Mode ( NEW ) glPolygonMode (GL_BACK, GL_LINE); // Draw Backfacing Polygons As Wireframes ( NEW ) glLineWidth (outlineWidth); // Set The Line Width ( NEW ) glCullFace (GL_FRONT); // Don't Draw Any Front-Facing Polygons ( NEW ) glDepthFunc (GL_LEQUAL); // Change The Depth Mode ( NEW ) glColor3fv (&outlineColor[0]); // Set The Outline Color ( NEW ) // HERE I AM PARSING THE VERTICES AGAIN (NOT IN THE ORIGINAL FUNCTION) FOR THE OUTLINE AS PER NEHE'S TUT glBegin (GL_TRIANGLES); // Tell OpenGL What We Want To Draw for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd (); // Tell OpenGL We've Finished glDepthFunc (GL_LESS); // Reset The Depth-Testing Mode ( NEW ) glCullFace (GL_BACK); // Reset The Face To Be Culled ( NEW ) glPolygonMode (GL_BACK, GL_FILL); // Reset Back-Facing Polygon Drawing Mode ( NEW ) glDisable (GL_BLEND); } Whereas this is the drawToon function in the 3DS loader void Model_3DS::drawToon() { float outlineWidth = 3.0f; // Width Of The Lines ( NEW ) float outlineColor[3] = { 0.0f, 0.0f, 0.0f }; // Color Of The Lines ( NEW ) //ORIGINAL CODE if (visible) { glPushMatrix(); // Move the model glTranslatef(pos.x, pos.y, pos.z); // Rotate the model glRotatef(rot.x, 1.0f, 0.0f, 0.0f); glRotatef(rot.y, 0.0f, 1.0f, 0.0f); glRotatef(rot.z, 0.0f, 0.0f, 1.0f); glScalef(scale, scale, scale); // Loop through the objects for (int i = 0; i < numObjects; i++) { // Enable texture coordiantes, normals, and vertices arrays if (Objects[i].textured) glEnableClientState(GL_TEXTURE_COORD_ARRAY); if (lit) glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); // Point them to the objects arrays if (Objects[i].textured) glTexCoordPointer(2, GL_FLOAT, 0, Objects[i].TexCoords); if (lit) glNormalPointer(GL_FLOAT, 0, Objects[i].Normals); glVertexPointer(3, GL_FLOAT, 0, Objects[i].Vertexes); // Loop through the faces as sorted by material and draw them for (int j = 0; j < Objects[i].numMatFaces; j ++) { // Use the material's texture Materials[Objects[i].MatFaces[j].MatIndex].tex.Use(); // AFTER THE TEXTURE IS APPLIED I INSERT THE TOON FUNCTIONS HERE (FIRST PASS) glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); // Use The Good Calculations ( NEW ) glEnable (GL_LINE_SMOOTH); // Cel-Shading Code // glEnable (GL_TEXTURE_1D); // Enable 1D Texturing ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind Our Texture ( NEW ) glColor3f (1.0f, 1.0f, 1.0f); // Set The Color Of The Model ( NEW ) glPushMatrix(); // Move the model glTranslatef(Objects[i].pos.x, Objects[i].pos.y, Objects[i].pos.z); // Rotate the model glRotatef(Objects[i].rot.z, 0.0f, 0.0f, 1.0f); glRotatef(Objects[i].rot.y, 0.0f, 1.0f, 0.0f); glRotatef(Objects[i].rot.x, 1.0f, 0.0f, 0.0f); // Draw the faces using an index to the vertex array glDrawElements(GL_TRIANGLES, Objects[i].MatFaces[j].numSubFaces, GL_UNSIGNED_SHORT, Objects[i].MatFaces[j].subFaces); glPopMatrix(); } glDisable (GL_TEXTURE_1D); // Disable 1D Textures ( NEW ) // THIS IS AN ADDED SECOND PASS AT THE VERTICES FOR THE OUTLINE glEnable (GL_BLEND); // Enable Blending ( NEW ) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Set The Blend Mode ( NEW ) glPolygonMode (GL_BACK, GL_LINE); // Draw Backfacing Polygons As Wireframes ( NEW ) glLineWidth (outlineWidth); // Set The Line Width ( NEW ) glCullFace (GL_FRONT); // Don't Draw Any Front-Facing Polygons ( NEW ) glDepthFunc (GL_LEQUAL); // Change The Depth Mode ( NEW ) glColor3fv (&outlineColor[0]); // Set The Outline Color ( NEW ) for (int j = 0; j < Objects[i].numMatFaces; j ++) { glPushMatrix(); // Move the model glTranslatef(Objects[i].pos.x, Objects[i].pos.y, Objects[i].pos.z); // Rotate the model glRotatef(Objects[i].rot.z, 0.0f, 0.0f, 1.0f); glRotatef(Objects[i].rot.y, 0.0f, 1.0f, 0.0f); glRotatef(Objects[i].rot.x, 1.0f, 0.0f, 0.0f); // Draw the faces using an index to the vertex array glDrawElements(GL_TRIANGLES, Objects[i].MatFaces[j].numSubFaces, GL_UNSIGNED_SHORT, Objects[i].MatFaces[j].subFaces); glPopMatrix(); } glDepthFunc (GL_LESS); // Reset The Depth-Testing Mode ( NEW ) glCullFace (GL_BACK); // Reset The Face To Be Culled ( NEW ) glPolygonMode (GL_BACK, GL_FILL); // Reset Back-Facing Polygon Drawing Mode ( NEW ) glDisable (GL_BLEND); glPopMatrix(); } Finally this is the tex.Use() function that loads a BMP texture and somehow gets blended perfectly with the Toon shading void GLTexture::Use() { glEnable(GL_TEXTURE_2D); // Enable texture mapping glBindTexture(GL_TEXTURE_2D, texture[0]); // Bind the texture as the current one }

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  • How should game objects with fixed positions in the world be positioned?

    - by mars
    I have some game objects that are always at the same position in my game world as they make up some of the scenery of my puzzle game. At the moment, their positions are sort of hard coded in and some of their positions are calculated relative to the hard coded positions of other objects at the time of game initialization. This has been hard to maintain because whenever I've decided to change the position of these scenery objects as the game design evolved, I have to go and rewrite parts of the code that place the created objects and calculate their positions in the world. Is there a more maintainable way of handling the positioning of fixed game objects?

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  • Using Word COM objects in .NET, WinWord process won't quit after calling Word.Documents.Add

    - by Keith
    I'm running into the classic scenario where, when creating Word COM objects in .NET (via the Microsoft.Office.Interop.Word assembly), the WinWord process won't exit even though I'm properly closing and releasing the objects. I've narrowed it down to the use of the Word.Documents.Add() method. I can work with Word in other ways without a problem (opening documents, modifying contents, etc) and WinWord.exe quits when I tell it to. It's once I use the Add() method that the process is left running. Here is a simple example which reproduces the problem: Dim oWord As New Word.Application() oWord.Visible = False Dim oDocuments As Word.Documents = oWord.Documents Dim oDoc As Word.Document = oDocuments.Add(Template:=CObj(sTemplatePath), NewTemplate:=False, DocumentType:=Word.WdNewDocumentType.wdNewBlankDocument, Visible:=False) ' dispose objects oDoc.Close() While (Marshal.ReleaseComObject(oDoc) < 0) End While oDoc = Nothing oWord.Quit() While (Marshal.ReleaseComObject(oWord) < 0) End While oWord = Nothing As you can see I'm creating and disposing the objects properly, even taking the extra step to loop Marsha.ReleaseComObject until it returns the proper code. Working with the Word objects is fine in other regards, it's just that pesky Documents.Add that is causing me grief. Is there another object that gets created in this process that I need to reference and dispose of? Is there another disposal step I need to follow? Something else? Your help is much appreciated :)

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  • Load CoreData objects' string property into UIPickerView

    - by OscarTheGrouch
    Hello Currently I have an entity named "Events" in a CoreData app. "Events" has one string property named "eventName". In the -(void)viewDidLoad I am trying to Fetch all the "Events" objects and load their "eventName" by alphabetical order into a UIPickerView. The ultimate end goal is through the use of a textField, buttons and the pickerView being add new objects in and remove unwanted objects out. Basically turning the UIPickerView into a UITableView. Currently I am able to save objects to the CoreData store, but am not able to pull them/their properties out into the UIPickerView. I am willing and able to share the project source code to anyone who wants it, or is willing to look at it to help out. thanks Chris

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  • Marshall a list of objects from VB6 to C#

    - by Andrew
    I have a development which requires the passing of objects between a VB6 application and a C# class library. The objects are defined in the C# class library and are used as parameters for methods exposed by other classes in the same library. The objects all contain simple string/numeric properties and so marshaling has been relatively painless. We now have a requirement to pass an object which contains a list of other objects. If I was coding this in VB6 I might have a class containing a collection as a member variable. In C# I might have a class with a List member variable. Is it possible to construct a C# class in such a way that the VB6 application could populate this inner list and marshal it successfully? I don't have a lot of experience here but I would guess Id have to use an array of Object types.

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  • nmake makefile, linking objects files in a subfolder

    - by Gauthier
    My makefile defines a link command: prod_link = $(LINK) $(LINK_FLAGS) -o$(PROD_OUT) $(PROD_OBJS) where $(PROD_OBJS) is a list of object files of the form: PROD_OBJS = objfile1.obj objfile2.obj objfile3.obj ... objfileN.obj Now the makefile itself is at the root of my project directory. It gets messy to have object and listing files at the root, I'd like to put them in a subfolder. Building and outputing the obj files to a subfolder works, I'm doing it with suffixes and inference: .s.obj: $(ASSEMBLY) $(FLAGS) $*.s -o Objects\$*.obj The problem is to pass the Objects folder to the link command. I tried: prod_link = $(LINK) $(LINK_FLAGS) -o$(PROD_OUT) Objects\$(PROD_OBJS) but only the first file in the list of object files gets the folder's name. How can I pass the Objects subfolder to all files of my list $(PROD_OBJS)? EDIT I tried also PROD_OBJS = $(patsubst %.ss,Object\%.obj, $(PROD_SRC)) but got: makefile(51) : fatal error U1000: syntax error : ')' missing in macro invocation Stop. This is quite strange...

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  • Memory efficient way of inserting an array of objects with Core Data

    - by randombits
    I'm working on a piece of code for an iPhone application that fetches a bunch of data from a server and builds objects from it on the client. It ends up creating roughly 40,000 objects. They aren't displayed to the user, I just need to create instances of NSManagedObject and store them to persistent storage. Am I wrong in thinking that the only way to do this is to create a single object, then save the context? is it best to create the objects all at once, then somehow save them to the context after they're created and stored in some set or array? If so, can one show some example code for how this is done or point me in the direction to code where this is done? The objects themselves are relatively straight forward models with string or integer attributes and don't contain any complex relationships.

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  • Qt, unit testing and mock objects.

    - by Eye of Hell
    Hello. Qt framework has internal support for testing via QtTest package. Unfortunately, i didn't find any facilities in it that can assist in creating mock objects. Qt signals and slots offers a natural way to create a unit-testing friendly units with input (slots) and output (signals). But is it any easy way to test that calling specified slot in object will result in emitting correct signals with correct arguments? Of course i can manually create a mock objects and connect them to objects being tested, but it's a lot of code. Maybe it's some techniques exists that allows to somehow automate mock objects creation while unit-testing Qt-based applications?

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  • Can dummy objects be simulated on iphone?

    - by Mike
    I come from 3D animation and one of the basic things all 3D software have is the ability to create dummy objects. Dummy objects can be used to groups objects that can be rotated, moved or scaled together around a specific anchor point. This is the idea of what I am asking. Obviously we can have fake dummies by using a view and put other views as subviews, but this has problems as the view receives clicks and sometimes you don't want it to do so. You cannot change the anchorpoint of a view too. So, the dummies as I ask have, at least, these properties: adjustable anchor point it is not clickable it is totally invisible (cannot be rendered). any scale, rotation and translation of a dummy are propagated to the grouped objects considering the dummy's anchor point. it is totally animatable. Can this be simulated on iPhone? Is there any object that can be created to simulate this? thanks.

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  • Silverlight 3 - Creating Custom Objects inside a Merged ResourceDictionary

    - by Tony Heupel
    I have custom classes that I currently instantiate within App.xaml as resources. I want to move these custom objects into a Merged ResourceDictionary, where they are used within styles, and keep them close to where they are used. Here's an example of what I want, arbitrarily using fake converter objects, but they could be any custom object... App.xaml (namespace declarations ommitted): <Application.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="Merged.xaml" /> </ResourceDictionary.MergedDictionaries> <Style x:Key="SomeStyle" TargetType="SomeControl"> ... </Style> ... </ResourceDictionary> And then in Merged.xaml (namespace declarations omitted): <ResourceDictionary> <cvt:VisibilityToBoolConverter x:Key="BoolToVisibility" Inverted="True"/> <cvt:VisibilityToBoolConverter x:Key="NotBoolToVisibility" Inverted="True" Not="True"/> <Style x:Key="SomethingThatUsesVisibilityToBoolConvertersStyle" TargetType="SomeOtherControl"> .... </Style> </ResourceDictionary> The issue I'm seeing is this: when I create the BoolToVisibility and NotBoolToVisibility objects (as well instantiating other objects that are instances of custom classes I have created) just as part Application.Resources, they are created and all the references work as expected; however, when I move these into a Merged Resource Dictionary (as I have in the sample above), I get a malformed Application exception when the Silverlight application loads. I belive this to be an issue with how objects are instantiated differently in Merged Resource Dictionaries (I belive it is more of a lazy-load approach), but I would expect it to work nonetheless. I am very much able to add Style objects, DataTemplates, ControlTemplates, and the like. But when I want to create instances of custom classes that are named or keyed using Xaml, it works great inside of App.xaml's Application.Resources directly and Application.Resources/ResourceDictionary as well. As soon as they are moved into a merged dictionary, it throws the exception. Is this by design? Any other ideas that work? Thanks in advance...

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  • Cactus versus mock objects (jMock, Easy mock)

    - by Thomman
    I'm little confused with Cactus and mock objects (jMock, Easy mock). Could anyone please answer the following questions? When to use Cactus for testing? When not to use Cactus for testing? When to use mock objects for testing? When not to use mock objects for testing?

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  • How to Create a Temporary Function in Emacs Lisp

    - by Cristian
    I'm making some tedious calls to a bunch of functions, but the parameters will be determined at runtime. I wrote a simple function to keep my code DRY but giving it a name is unnecessary. I don't use this function anywhere else. I'm trying to do it the way I would in Scheme, but I get a void-function error: (let ((do-work (lambda (x y z) (do-x x) (do-y y) ;; etc ))) (cond (test-1 (do-work 'a 'b 'c)) (test-2 (do-work 'i 'j 'k)))) I could stick it all into an apply (e.g., (apply (lambda ...) (cond ...))) but that isn't very readable. Is there a better way?

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  • iOS: FilterUsingPredicate on custom objects

    - by AppleDeveloper
    I have a custom class extending NSObject. I am maintaining NSMutableArray of this class objects. Here is the situation, customObject { NSString *name; int ID; .....and many other properties; } customObjectsArray { customObject1, customObject2, ...etc } Now I am trying to use filterUsingPredicate to remove objects that has nil names, like below but it returns very few or none objects while I know that there are hundreds of objects that has name not nil or empty. Could someone please tell me what could be wrong here. [customObjectsArray filterUsingPredicate:[NSPredicate predicateWithFormat:@"name != nil]];

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  • Temporary debug releases and final application releases

    - by baron
    I have a quick question regarding debug and release in VS 2008. I have an app i've been working on - its not yet complete but the bulk of the functionality is there. So basically i'm trying to give a copy of it now to the person helping with documentation - just so they can have a play and get the feel for what i've made. Now the question is how to provide it to them. I was told to just copy the .exe out of the debug/bin folder and put that onto USB. But when testing, if I run this .exe anywhere else (outside of this folder) it crashes. I've now worked out why this is: var path = ConfigurationManager.AppSettings["PathToUse"]; var files = Directory.GetFiles(path); throws a null reference, so that App.config file is not being used. If I copy that file in with the .exe it works again. So actually my question is regarding the best way to manage this situation. What is the best way to provide a working copy to people, and, is there a reference on preparing apps for release - so everything is packaged together and installed in a clean structured folder heirarchy?

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  • Temporary "Backup" of SharePoint Content During Feature and Solution Deployment

    - by ccomet
    I need to decide on a method for storing a subset of the content in a SharePoint site, so that when I delete and recreate certain lists as part of a feature activation, I can re-insert all of this content back where it should belong. I have an idea myself, but I don't know if it's the only method and more importantly, the right method. My client has me creating a SharePoint system for them to communicate with their clients. The business process has maybe 5 stages in it (maybe it's more, I don't even know because they don't tell me everything), and the current system I've written over the past months is maybe 2 stages through. This meets our deadline of completing those systems by Monday next week... but at that point my client is planning on making the site live from that point. In effect, their work with their clients will be running parallel with my work for them. As I complete my own work on a separate test server, I'll push each following stage of the process onto the live server. Scheduled downtimes during non-business times (like a weekend) will be available for me to perform these pushes. Keeping pace so that my development is faster than the actual business process is my own problem and off-topic... so let's get back to the problem I stated at the start of this post. In this system, we have sets of features which will create lists for their associated content types and field types when activated, and delete these lists when the feature is deactivated. Most updates don't need to deactivate and reactivate these features, such as workflow changes, custom actions, custom forms, and similar ilk. But there are some parts which do require this. On my test server, it's okay for me to obliterate lists, but once the site is live and there's real correspondence data, it's absolutely unacceptable to do this. So when I need to implement a new change in functionality, I need to be able to store the currently present data in several lists, deactivate the feature, reactivate the feature, and restore all of this data. Perhaps I have hoist myself by my own petard with the feature system I implemented. Unfortunately, the necessity to later on make several of these "project sites" meant I had to do a lot of my code with the concept of "Can be deployed repeatedly" in mind. My current plan is to run through lists and libraries which will be affected by the particular feature that is to be reset. Files and all of their versions will be saved in a directory on the server. Then, a set of text files will be used to store all of the important field values for the items. This includes a lot of cross-list reference lookups that will need to be maintained, but that's simple enough. Then, I deactivate the feature, deploy the new solution, and reactivate the feature. We upload all of the files in the order specified by their versions and update them with the stored fields for those versions, so that we retain the version structure. As each one is first uploaded, the new ID is picked out, and all relevant lookups in the rest of the files are updated (in some manner that I make sure I don't re-update it later with an incorrect value, of course). After that, we run through all the rest of the items in the order most conducive to keeping the relational data correct. This roughly summarizes what my current plan is. To my advantage, there are no long running workflows in the system that will be affected by this, so there's nothing I will have to worry about making sure nothing is "still running" when I do this stuff. I don't really know all the cons of this approach... I can imagine they're quite hefty. But I'm unsure what other choices I even have, and my searches haven't turned up anything. Is there anyone who can think of a better idea? Or will anyone just tell me that I really have no other choice? Thanks in advance!

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  • How to get objects after CoreData Context merged

    - by Emmettoc
    Hi, I tried to save data and merge with CoreData and multi-thread for iPhone app. But I can't get managed objects in the main thread after merging. I wrote code just like this: [managedObjectContext performSelectorOnMainThread:@selector(mergeChangesFromContextDidSaveNotification:) withObject:notification waitUntilDone:YES]; [self performSelectorOnMainThread:@selector(didMerged:) withObject:objectIds waitUntilDone:YES]; So I tried to pass objectIds to get NSManagedObject instances in the main thread which were generated in another thread. At first I tried "objectWithId" method but it generated fault objects. Then I tried "existingObjectWithID" method but it generated objects partly and others were nil with following Error: [Error] Error Domain=NSCocoaErrorDomain Code=133000 "Operation could not be completed. (Cocoa error 133000.)" What is wrong? Is there any way how to retrieve all objects by objectIds after merging in another thread? Thank you.

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  • Cleaning up temp folder after long-running subprocess exits

    - by dbr
    I have a Python script (running inside another application) which generates a bunch of temporary images. I then use subprocess to launch an application to view these. When the image-viewing process exists, I want to remove the temporary images. I can't do this from Python, as the Python process may have exited before the subprocess completes. I.e I cannot do the following: p = subprocess.Popen(["imgviewer", "/example/image1.jpg", "/example/image1.jpg"]) p.communicate() os.unlink("/example/image1.jpg") os.unlink("/example/image2.jpg") ..as this blocks the main thread, nor could I check for the pid exiting in a thread etc The only solution I can think of means I have to use shell=True, which I would rather avoid: cmd = ['imgviewer'] cmd.append("/example/image2.jpg") for x in cleanup: cmd.extend(["&&", "rm", x]) cmdstr = " ".join(cmd) subprocess.Popen(cmdstr, shell = True) This works, but is hardly elegant, and will fail with filenames containing spaces etc.. Basically, I have a background subprocess, and want to remove the temp files when it exits, even if the Python process no longer exists.

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  • Binding list of objects to WPF ListView

    - by Dave Colwell
    Hi all, I have a list of objects which i want to bind to a ListView control in my WPF application. The Objects have a DataTemplate already, so no need to define that. The list of objects is a property in the codebehind file in the format list<object> When i add one object programatically, it appears fine. But when i try to bind the ItemSource of the ListBox to the list of objects, nothing shows up. I am using the following binding: ItemsSource="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type Window}}, Path=Portfolios}" where the name of the property i am trying to bind to is Portfolios and exists on the parent window

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