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  • WinAPI window taking 50% of CPU when idle

    - by henryprescott
    I'm currently working on a game that creates a window using WindowsAPI. However, at the moment the process is taking up 50% of my CPU. All I am doing is creating the window and looping using the code found below: int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) { MSG message = {0}; WNDCLASSEX wcl = {0}; wcl.cbSize = sizeof(wcl); wcl.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW; wcl.lpfnWndProc = WindowProc; wcl.cbClsExtra = 0; wcl.cbWndExtra = 0; wcl.hInstance = hInstance = hInstance; wcl.hIcon = LoadIcon(0, IDI_APPLICATION); wcl.hCursor = LoadCursor(0, IDC_ARROW); wcl.hbrBackground = 0; wcl.lpszMenuName = 0; wcl.lpszClassName = "GL2WindowClass"; wcl.hIconSm = 0; if (!RegisterClassEx(&wcl)) return 0; hWnd = CreateAppWindow(wcl, "Application"); if (hWnd) { if (Init()) { ShowWindow(hWnd, nShowCmd); UpdateWindow(hWnd); while (true) { while (PeekMessage(&message, 0, 0, 0, PM_REMOVE)) { if (message.message == WM_QUIT) break; TranslateMessage(&message); DispatchMessage(&message); } if (message.message == WM_QUIT) break; if (hasFocus) { elapsedTime = GetElapsedTimeInSeconds(); lastEarth += elapsedTime; lastUpdate += elapsedTime; lastFrame += elapsedTime; lastParticle += elapsedTime; if(lastUpdate >= (1.0f / 100.0f)) { Update(lastUpdate); lastUpdate = 0; } if(lastFrame >= (1.0f / 60.0f)) { UpdateFrameRate(lastFrame); lastFrame = 0; Render(); SwapBuffers(hDC); } if(lastEarth >= (1.0f / 10.0f)) { UpdateEarthAnimation(); lastEarth = 0; } if(lastParticle >= (1.0f / 30.0f)) { particleManager->rightBooster->Update(); particleManager->rightBoosterSmoke->Update(); particleManager->leftBooster->Update(); particleManager->leftBoosterSmoke->Update(); particleManager->breakUp->Update(); lastParticle = 0; } } else { WaitMessage(); } } } Cleanup(); UnregisterClass(wcl.lpszClassName, hInstance); } return static_cast<int>(message.wParam); } So even when I am not drawing anything when the window has focus it still takes up 50%. I don't understand how this is taking up so much system resources. Am I doing something wrong? Any help would be much appreciated, thank you!

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  • Email links open in a new window [closed]

    - by Dan
    I'm asking this as an opinion question. How does everyone treat email links opening in a new window if their default email client is web based? This way? <a href="mailto:[email protected]">email me</a>. It will open fine for app based email clients but open in the same window for web based clients. This way? <a href="mailto:[email protected]" target="_blank">email me</a>. It will open in a new tab for web based email clients but open a blank tab. I cant really seem to find the best of both worlds. What does everyone else do?

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  • How to negate current window in gnome shell?

    - by k0pernikus
    I dislike that most websites use a black font on white background for their sites, as it gets too tiresome for me to read. Back in the days of 11.04, using Gnome2 with compiz, there actually was a Negative feature that could negate the content of any window, making the background black and the font white. Much easier on the eyes for me. Yet since 11.10, using gnome shell with mutter, I have no idea if there is something alike out there. Hence my question: How do I negate the currently active window in gnome shell? I am not interested in alternative methods, e.g. user styles. I am aware of their existence but I find it much easier to just invert the screen by the hit of a key shortcut. I also want the solution to be application-agnostic. As I also from time to time would want to invert libre-office or some other glaringly white application.

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  • Netbeans shows only blank window

    - by aGr
    I am not able to launch Netbeans. When I launch it for the first time I normally get the netbeans splash screen, but after that nothing happens. When I try to launch it again, a small blank window appears. I am able to enlarge the window, but it is completely blank. Any ideas? As far as I remember this didn't come after some update/new install or whatever. Netbeans worked perfectly, but then all from the sudden...

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  • window borders, menu bar missing over VNC

    - by zacaj
    I'm running Ubuntu 14.04 with Unity and Gnome3, however I don't have a screen hooked up anymore. I have installed x11vnc and run it with "-create" so that it will create a new X11 session, however when I VNC to it, the menu bar, window borders, etc are missing, windows are ordered based on creation time, and cannot be resized. Now, I don't really care if I end up with Ubuntu or Gnome's window manager, as long as this doesn't mess up my normal desktop stuff if I should happen to hook a monitor up again, and I'm not even attached to x11vnc if someone can point me to a good complete tutorial using something else, but I've been trying vino and tightvnc and rdp and x11vnc is the only one I've managed to get this far.

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  • Gtk.MessageDialog window parameter problems

    - by William Culver
    I'm in a deeply nested class (which inherits from Gtk.Box) and I need to get a reference to the GtkWindow I'm in to pass to a call to Gtk.MessageDialog() yet I cant seem to find a reference to it. I have tried self.props.window as well as self.get_parent_window() with no avail. Everything I try to do leads to the following error: TypeError: Expected Gtk.Window, but got GObjectMeta Code snippet is as follows: def on_tb_del_clicked(self,widget): question = _("Are you sure you want to do this?") win = self.get_parent_window() dialog = Gtk.MessageDialog(win,0,Gtk.MessageType.QUESTION, Gtk.ButtonsType.YES_NO,question) # <<Exception response = dialog.run() Please help :)

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  • Conky window jumps to the top

    - by Scott Severance
    Occasionally, my Conky window jumps to the top and covers all other windows. The only way to solve it is to kill and restart Conky. This happens at seemingly random times while using Compiz features. It seems especially common while using the scale plugin's window picker, but no plugin consistently causes this problem every time. I've seen several questions that appear related on the surface. However, all those questions are solved by ensuring that Conky starts after Compiz. In my case, my problems occur even if Conky starts after Compiz.

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  • Blender 2.63a window position unstable with dual monitor extended desktop

    - by Steve Smith
    I have two 1920 x 1200 HP monitors and running Ubuntu 12.10. If I set them up as an extended desktop, (both 1280 x 1024 positioned for 2048 x 1280, all my applications work fine EXCEPT Blender (even Inkscape). Blender works great on a single monitor but always defaults to a window size that uses all available real estate and it can't do that with 2048 x 1280. It launches, but jumps all over the screen. Does any know a way to start Blender in a fixed size window so it would run in just one monitor?

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  • Terminal shows menu in panel but window is missing

    - by Lai Yu-Hsuan
    I upgraded from 10.10. Then everything worked well except very important one -- my terminal. I try to open my terminal, but no any window popup. I press alt+tab and the windows switcher appears in which there is the terminal. I switch to it, however, nothing happens. I can see the word terminal in my top bar. When I move cursor on it I see the file edit view and so on. But they are useless unless I can find my terminal window. I have no problem with chrome, firefox, eclipse, ubuntu software center, pidgin and many more applications. But without terminal, I'm using a disabled linux.

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  • Choppy window movement in Gnome 3.4 on Ubuntu 12.04

    - by mjrussell
    I have been using Gnome 3.2 since Ubuntu 11.10 was released and it has always been perfectly smooth and performed extremely well, much better than Unity. After doing a clean installation of Ubuntu 12.04, Gnome 3.4 performs less well. If just one window of a relatively simple application, such as Gnome Terminal, is opened and moved around, the movement is sometimes very choppy, but the rest of the time it's perfectly smooth. The times when it's choppy seem to be when part of the window goes off the bottom or right side of the screen. Also, if there are multiple windows open, it is almost always choppy. These facts suggest to me that it's something to do with the compositor. Unity works perfectly smoothly. Memory usage is only at about 500-600MB, out of 3GB, even with a few things open. The graphics card is the on-board Intel graphics on the Core i5 M450. Does anyone have any ideas what might be causing this problem? Thanks

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  • Window controls missing; Cannot maximise or minimize applications

    - by omg_scout
    Ubuntu 12.10 32 bits, fresh installation. How can I make Unity maximize or minimize a window? I see no button,option, anything, do I miss something big? Quick googling did not give me a piece of answer, too: On first screen, I have a terminal window. Only clue about maximizing it I found was pressing F11 which made it fullscreen, hiding left bar as well. I would prefer it to take whole free space instead of whole screen. How can I do that? On second screen, I have an opera browser which takes bigger part of the screen but I can't make it take whole screen. Restarting opera did not work. How do I minimize/maximize apps? Also, in case I would like to see the desktop, only solution I found was closing everything Help guys. I kind of like new GUI, but I can't have simplest tasks done there, I feel like I miss something big there.

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  • unity: how to have a window on all workspaces

    - by noumenon
    I'm using Precise (12.04.1) and I'm using Unity. I have 3 workspaces. I want a particular window/application (say firefox) to be present on all workspaces. This is easy to do on something like LXDE (e.g. Lubuntu) where I just have to right-click the titlebar and select "show on all workspaces". Then no matter which workspace I move to, the desired window/app is present on each one. I can't find a way to do this in Unity. Please help.

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  • Oneiric updates cause "Window Creation Error" in Second Life client

    - by Yuttadhammo
    With the latest Oneiric updates, I've been unable to use Second Life, a virtual reality simulator, in Ubuntu. I assume it has something to do with the NVidia driver, since the error in the console says: WARNING: createWindow: LLWindowManager::create() : Error creating window. WARNING: LLViewerWindow: Failed to create window, to be shutting Down, be sure your graphics driver is updated I guess I could file a bug on Launchpad, but I'm not sure where to file it. Does anyone have any insight into what may be causing this problem? It was working fine a week ago, and older viewers (Imprudence viewer anyway) still work fine.

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  • How to change color of the frame of a maximizing window

    - by SteliosSk
    Though I have read and tried some advises regarding the change of colors in a theme, I found no answer regarding my question, which is: When I drag a window to the left (or right or up) side of the screen an orange frame shows up, indicating the area that the window will occupy. This frame is in orange. Can you please inform me how can I change this color to blueish, to match my theme? At this point, I would like to inform you that Zorin OS has this blueish frame instead of orange, but I do not know where this color comes from.

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  • Codeigniter image manipulation class rotates image during resize

    - by someoneinomaha
    I'm using Codeigniter's image manipulation library to re-size an uploaded image to three sizes, small, normal and large. The re-sizing is working great. However, if I'm resizing a vertical image, the library is rotating the image so it's horizontal. These are the config settings I have in place: $this->resize_config['image_library'] = 'gd2'; $this->resize_config['source_image'] = $this->file_data['full_path']; $this->resize_config['maintain_ratio'] = TRUE; // These change based on the type (small, normal, large) $this->resize_config['new_image'] = './uploads/large/'.$this->new_file_name.'.jpg'; $this->resize_config['width'] = 432; $this->resize_config['height'] = 288; I'm not setting the master_dim property because the default it set to auto, which is what I want. My assumption is that the library would take a vertical image, see that the height is greater than the width and translate the height/width config appropriately so the image remains vertical. What is happening (apparently) is that the library is rotating the image when it is vertical and sizing it per the configuration. This is the code in place I have to do the actual re-sizing: log_message('debug', 'attempting '.$size.' photo resize'); $this->CI->load->library('image_lib'); $this->CI->image_lib->initialize($this->resize_config); if ($this->CI->image_lib->resize()) { $return_value = TRUE; log_message('debug', $size.' photo resize successful'); } else { $this->errors[] = $this->CI->image_lib->display_errors(); log_message('debug', $size.' photo resize failed'); } $this->CI->image_lib->clear(); return $return_value;

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  • Flex: How to resize DisplayObject to fit panel in Flex application

    - by ohm
    I am trying to attach some of my actionscript class, inherited from Sprite, to my Flex application by attaching it to a UIComponent, then add UIComponent to a panel. However, the size of my Sprite class appears to be larger than the panel. So, I try to resize it using DisplayObject.scale property, but I need to know the size of my container. Since I try to make my code reusable, I figure that I should let my Sprite class handle the resize by getting it via its parent property (let's say, I can resize it by set this.scaleX = this.parent.Width/this.width or something like this) However, my Sprite class's parent, which is the UIComponent, has width/height of 0. So, my question is: 1) Is there any better way to resize DisplayObject class to fit its container when attached to Flex object? 2) If you know, why my UIComponent's size remain 0 and my DisplayObject still appears at its full size? Here's my code, using Flash Builder 4: private var loader:Loader = new Loader(); private function testLoader():void { var urlRequest:URLRequest = new URLRequest("http://localhost/welcome.png"); loader.load(urlRequest); loader.contentLoaderInfo.addEventListener(Event.COMPLETE,onLoaderLoadComplete); } private function onLoaderLoadComplete(e:Event):void { loader.contentLoaderInfo.removeEventListener(Event.COMPLETE,onLoaderLoadComplete); var ui : UIComponent = new UIComponent(); ui.addChild(loader); panelTest.addElement(ui); trace("ui.width = " + ui.width); trace("ui.height = " + ui.height); trace("loader.width = " + loader.width); trace("loader.height = " + loader.height); trace("panelTest.width = " + panelTest.width); trace("panelTest.height = " + panelTest.height); } And this is the result when run: ui.width = 0 ui.height = 0 loader.width = 571 loader.height = 411 panelTest.width = 480 panelTest.height = 320

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  • PyQt4: Hide widget and resize window

    - by masterLoki
    Hi everyone: I'm working with several widgets but the solution just won't come out. What I have is a series of buttons in series of QHBoxLayouts. Some buttons are hidden by default, but they will appear when needed. To solve space issues, all buttons have a minimum and maximum size so they always look well packed. Also I have a QTextEdit, visible by default, which is in a QVBoxLayout with the QHBoxLayout that hold the buttons So the problem is this: When I hide the QTextEdit and show the other buttons, the window won't resize. After searching I found that using self.ui.layout().setSizeConstraint(QtGui.QLayout.SetFixedSize) will do the trick, but the problem is that it takes the maximum size from all widgets, therefore I end a huge window. Doing self.ui.layout().setSizeConstraint(QtGui.QLayout.SetMinAndMaxSize) won't resize the window I already tried using self.ui.resize(0,0), and when doing a self.ui.layout().update() I got False (which I find odd, http://doc.trolltech.com/4.6/qlayout.html#activate), and also tried to override sizeHint() but it keeps using the max size for all widgets. Is there a way to resize the window and while taking care of the min and max size of a widget? Thanks in advance

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  • Auto Resizing in a ClistCtrl

    - by Isuru
    Hi, Is there a way to resize the listcontrol automatically? Usually when the item gets too long the back end disappears from view and the user manually has to resize the width of the column. Is there anyway to do this by the code? Thank You!!

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  • Resizing canvas, where's the problem?

    - by Noor
    I'll post a link since theres to much to post here: http://hem.bredband.net/noor/canvas.htm My goal is to make the picture fit inside the window with the width of the image being the same as the window, even after resize. If the pictures height becomes to big for the window then the picture should resize itself according to the height and not the width. Somewhere along my code there is something wrong.. forgive me if this is stupid, i am still learning.. Thanks!

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