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  • Application lifecycle and onCreate method in the the android sdk

    - by Leif Andersen
    I slapped together a simple test application that has a button, and makes a noise when the user clicks on it. Here are it's method: @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button b = (Button)findViewById(R.id.easy); b.setOnClickListener(this); } public void onClick(View v) { MediaPlayer mp = MediaPlayer.create(this, R.raw.easy); mp.start(); while(true) { if (!mp.isPlaying()) { mp.release(); break; } } } My question is, why is onCreate acting like it's in a while loop? I can click on the button whenever, and it makes the sound. I might think it was just a property of listeners, but the Button object wasn't a member variable. I thought that Android would just go through onCreate onse, and proceed onto the next lifecycle method. Also, I know that my current way of seeing if the sound is playing is crap...I'll get to that later. :) Thank you.

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  • android/rails multipart upload problem

    - by trioglobal
    My problem is that I try to upload an image and some text values to an rails server, and the text values end up as files, insted of just param values. How the post looks on the server Parameters: {"action"="create", "controller"="problems", "problem"={"lon"=#File:/tmp/RackMultipart20100404-598-8pi1vj-0, "photos_attributes"={"0"={"image"=#File:/tmp/RackMultipart20100404-598-pak6jk-0}}, "subject"=#File:/tmp/RackMultipart20100404-598-nje11p-0, "category_id"=#File:/tmp/RackMultipart20100404-598-ijy1oo-0, "lat"=#File:/tmp/RackMultipart20100404-598-1a7140w-0, "email"=#File:/tmp/RackMultipart20100404-598-1b7w6jp-0}} part of the android code try { File file = new File(Environment.getExternalStorageDirectory(), "FMS_photo.jpg"); HttpClient client = new DefaultHttpClient(); HttpPost post = new HttpPost("http://homepage.com/path"); FileBody bin = new FileBody(file); Charset chars = Charset.forName("UTF-8"); MultipartEntity reqEntity = new MultipartEntity(); //reqEntity.addPart("problem[subject]", subject); reqEntity.addPart("problem[photos_attributes][0][image]", bin); reqEntity.addPart("problem[category_id]", new StringBody("17", chars)); //.... post.setEntity(reqEntity); HttpResponse response = client.execute(post); HttpEntity resEntity = response.getEntity(); if (resEntity != null) { resEntity.consumeContent(); } return true; } catch (Exception ex) { //Log.v(LOG_TAG, "Exception", ex); globalStatus = UPLOAD_ERROR; serverResponse = ""; return false; } finally { }

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  • ArrayAdapter and android:textFilterEnabled

    - by TiGer
    Hi there, I have created a layout which includes a ListView... The data shown within this ListView isn't too complicated, it's mostly an Array which is passed when the extended Activity is started... The rows themselves exist out of an icon and a text, thus an ImageView and a TextView... To fill up the ListView I use an ArrayAdapter simply because an Array is passed containing all the text-items that should be shown.. Now I'd like to actually be able to filter those, thus I found the android:textFilterEnabled paramater to add on the ListView xml declaration... Now a search field is shown nicely but when I enter some letters it won't filter but it will simply delete the whole list... I found out that that's because the textfilter has no idea what it should filter... So now my question is : I know I need to tell the textfilter what it should filter, I also still have my array filled with the text that should get filtered so how do i couple those two ??? I have seen examples extending a CursorAdapter, but again, I don't have a Cursor, I don't want to do calls to a DB I want to re-utilize my Array with data and obviously the ArrayAdapter itself so that the data will be represented decently on screen (i.e with my ImageView and TextView layout)... Thanks in advance for any help/pointers/tips/code...

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  • Android always play intro clip

    - by mrmamon
    I'm trying to make my app to play intro clip for only when I start activities. But from my code it's always play the clip after wakeup before resume to app although I did not closed the app. What can I do to fix this prob? Thanks From main: startActivity(new Intent(this, MyIntro.class)); From MyIntro: public class MyIntro extends Activity implements OnCompletionListener { int a; @Override protected void onCreate(Bundle bundle) { super.onCreate(bundle); setContentView(R.layout.intro); playIntro(); } public void onConfigurationChanged(Configuration newConfig) { setContentView(R.layout.intro); } public void onCompletion(MediaPlayer arg0) { // TODO Auto-generated method stub this.finish(); } private void playIntro(){ setContentView(R.layout.intro); VideoView video = (VideoView) this.findViewById(R.id.VideoView01); Uri uri = Uri.parse("android.resource://real.app/" + R.raw.intro); video.setVideoURI(uri); video.requestFocus(); video.setOnCompletionListener(this); video.start(); } }

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  • Android - sendOrderedBroadcast help

    - by Donal Rafferty
    I am trying to use a sendOrderedBroadcast in my Android app. I want to be able to send the Intent from one of my applications to another and I then want to get data back from the Application that recieves the Intent, in this case a boolean true or false. Here is the current code: Intent i = new Intent(); i.setAction(GlobalData.PROPOSE_IN_DOMAIN_ROAM_INTENT); i.putExtra("com.testnetworks.QCLEVEL", aProposedTheoreticalQoSLevel); sendOrderedBroadcast(i, null, null, null, Activity.RESULT_OK, null, null); Is this the correct way to achieve what I want? If so what do I use as the resultReceiver* parameter? (3rd parameter) And then how to I recieve data back from the Broadcast? I have done a quick google and not come up with any examples, any help or examples greatly appreciated. UPDATED CODE: sendOrderedBroadcast(i, null, domainBroadcast, null, Activity.RESULT_OK, null, null); class DomainBroadcast extends BroadcastReceiver{ @Override public void onReceive(Context arg0, Intent intent) { String action = intent.getAction(); if(GlobalData.PROPOSE_IN_DOMAIN_ROAM_INTENT.equals(action)){ Log.d("BROADCAST", "Returning broadcast"); Bundle b = intent.getExtras(); Log.d("BROADCAST", "Returning broadcast " + b.getInt("com.testnetworks.INT_TEST")); } } @Override public void onReceive(Context context, Intent intent) { String action = intent.getAction(); if(GlobalData.PROPOSE_IN_DOMAIN_ROAM_INTENT.equals(action)){ Bundle b = intent.getExtras(); int testQCLevel = b.getInt("com.testnetworks.QCLEVEL"); switch(testQCLevel){ case 1: Log.d("QCLevel ", "QCLevel = UNAVAILABLE"); break; case 2: Log.d("QCLevel ", "QCLevel = BELOWUSABILITY"); break; case 3: Log.d("QCLevel ", "QCLevel = VOICE"); break; } intent.putExtra("com.testnetworks.INT_TEST", 100); } So according to the Doc's I should recieve 100 back in my DomainBroadcast reciever but it always comes back as 0. Can anyone see why? *resultReceiver - Your own BroadcastReceiver to treat as the final receiver of the broadcast.

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  • Android AlertDialog clicking Positive and Negative just dismiss

    - by timmyg13
    Trying to have a sharedpreference where you click on it to restore default values, then an alert dialog comes up to ask if you are sure, but it is not doing anything, just dismissing the alertdialog. public class SettingsActivity extends PreferenceActivity implements OnSharedPreferenceChangeListener { /** Called when the activity is first created. */ @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); c = this; addPreferencesFromResource(R.xml.settings); SharedPreferences sp = PreferenceManager .getDefaultSharedPreferences(this); sp.registerOnSharedPreferenceChangeListener(this); datasource = new PhoneNumberDataSource(this); Preference restore = (Preference) findPreference("RESTORE"); restore.setOnPreferenceClickListener(new OnPreferenceClickListener() { @Override public boolean onPreferenceClick(Preference preference) { createDialog(); return false; } }); } void createDialog() { Log.v("createDialog", ""); FrameLayout fl = new FrameLayout(c); AlertDialog.Builder b = new AlertDialog.Builder(c).setView(fl); b.setTitle("Restore Defaults?"); b.setPositiveButton("Restore", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface d, int which) { Log.v("restore clicked:", ""); } }); b.setNegativeButton("Cancel", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface d, int which) { Log.v("cancel clicked:", ""); d.dismiss(); } }).create(); b.show(); } } Neither the "cancel clicked" nor "restore clicked" show in the log. I do get a weird "W/InputManagerService(64): Window already focused, ignoring focus gain of: com.android.internal.view.IInputMethodClient$Stub$Proxy@450317b8" in the log.

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  • [Android]problem when delete contacts,please help me

    - by Enchor
    I have been working with Android contacts. I am able to show them, update but when I want to delete any, it is not deleted completely. In Contacts application is shown as (Unknown) without any data. Here is my example: ArrayList ops = new ArrayList(); ops.add(ContentProviderOperation.newDelete(Data.CONTENT_URI) .withSelection(Data.CONTACT_ID + "=?", new String[]{selectedid}) .build()); getContentResolver().applyBatch(ContactsContract.AUTHORITY, ops); Should I do anything else to delete contact entirely? It seems that these code delete info in table ContactsContract.Data but it does not delete element related in table ContactsContract.Contacts or ContactsContract.RawContacts.how can i do to delete an contact completely? ============================================================================ also, i tried deprecated method. It dose work, but i do not want to do so. Here is the sample code: ContentResolver contentResolver = m_cContent.getContentResolver(); contentResolver.delete(People.CONTENT_URI, People.NAME + "=?", new String[] { SelectedName }); and if i modify this code to ContentResolver contentResolver = m_cContent.getContentResolver(); contentResolver.delete(ContactsContract.Contacts, ContactsContract.Contacts._ID + "=?", new String[] { Selectedid }); It has no effect. Does it mean that one can only delete a contact by name instead of by its id? What on earth can i do to delete contact? Thanks, Enchor

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  • Simplest way to debug an android bluetooth application

    - by intiha
    I am trying to test and build a sample android application that can simply connect to a BT server to send and receive a few packets. Since the emulator has no support what is the next best thing to test BT communication? Can I just run a code that acts as a server on my laptop and dumps BT connection onto a console? Do I have to write this code, or is their a simple tool that saves me that hassle? One more thing, I have windows 7, and currently I attach to my PC an anycom USB BT adapter. This is able to show up my nexus one as a BT device. I can pair to my laptop but connection always fails. When it tries to pair I have tried both 0000 and 1234 as suggested on my nexus, but in my connection list it still lists my laptop as paired but not connected. Any idea why? I searched for this problem and apparently people talk about rebooting and power cycling BT, but these solutions dont work for me. Thanks. Affan.

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  • GL_COLOR_MATERIAL with lighting on Android

    - by kostmo
    It appears that glColorMaterial() is absent from OpenGL ES. According to this post (for iPhone), you may still enable GL_COLOR_MATERIAL in OpenGL ES 1.x, but you're stuck with the default settings of GL_FRONT_AND_BACK and GL_AMBIENT_AND_DIFFUSE that you would otherwise set with glColorMaterial(). I would be OK with this, but the diffuse lighting is not working correctly. I set up my scene and tested it with one light, setting glMaterialfv() for GL_AMBIENT and GL_DIFFUSE once in the initialization. The normals have been set correctly, and lighting works the way it's supposed to. I see the Gourad shading. With GL_LIGHTING disabled, the flat colors I have set with glColor4f() appear on the various objects in the scene. This also functions as expected. However, when glEnable(GL_COLOR_MATERIAL) is called, the flat colors remain. I would expect to see the lighting effects. What might be missing? glColorMaterial() is also mentioned on anddev.org, but I'm not sure if the information there is accurate. I'm testing this on an Android 2.1 handset (Motorola Droid). Edit: It works properly on my 1.6 handset (ADP1).

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  • New to Android: Dynamically changing views

    - by Josiah Kiehl
    I'm trying to learn how to build apps for Android. The first simple app, which will become a component of a bigger app I hope to build, is to have a button on the screen where, when tapped, it adds something new to the view. For instance: Imagine a layout that only has a button: [Create!] When that button, the view gets a new row added to it: [Create!] A Something! Upon subsequent presses, more rows are added [Create!] A Something! A Something! And so on. I've made a LinearLayout and placed the button in it, and have attached a click listener to it. That all works great. What I can't figure out is how to get a handle on the LinearLayout in the onClick function with which I'll addView() the new TextView that says "A Something!" Am I on the right track? What basic thing am I missing? Thanks!

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  • Problem saving file on Motorola Droid, Android 2.1?

    - by Rob Kent
    Two of my users have reported a problem with my Android application, OftSeen Gestures. Both of them are using a Motorola Droid. The app saves a text file which is just a list of gesture names and phone numbers, both strings. It saves the file to the private data area. I don't know that it is this code that is failing but they report the assigned numbers disappearing after the phone comes out of screen sleep. Since the file is reread in OnCreate each time, I'm assuming the file doesn't exist on return. As soon as I can get my hands on a Droid I will debug it but in the meantime can you see a reason why this save operation would fail on Droid (no other users have reported this)? OutputStreamWriter out = new OutputStreamWriter(AppGlobal.getContext().openFileOutput(MAPPINGS_FILE_NAME, 0)); for (String key : mMap.keySet()) { String number = mMap.get(key).number; out.write(String.format("%s,%s\n", key, number == null ? "" : number)); } out.close(); AppGlobal.getContext returns the application context and the MAPPINGS_FILE_NAME resolves to "gesture_mappings.txt". Like I say, I don't know that this is the problem. It could be something else to do with state management inside the app. If anyone has a Droid, maybe they could download the app from Market and test it for me? Note this is a genuine request for help - not an attempt to increase my downloads.

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  • Single intent to let user take picture OR pick image from gallery in Android

    - by Damian
    I'm developing an app for Android 2.1 upwards. I want to enable my users to select a profile picture within my app (I'm not using the contacts framework). The ideal solution would be to fire an intent that enables the user to select an image from the gallery, but if an appropriate image is not available then use the camera to take a picture (or vice-versa i.e. allow user to take picture but if they know they already have a suitable image already, let them drop into the gallery and pick said image). Currently I can do one or the other but not both. If I go directly into camera mode using MediaStore.ACTION_IMAGE_CAPTURE then there is no option to drop into the gallery. If I go directly to the gallery using Intent.ACTION_PICK then I can pick an image but if I click the camera button (in top right hand corner of gallery) then a new camera intent is fired. So, any picture that is taken is not returned directly to my application. (Sure you can press the back button to drop back into the gallery and select image from there but this is an extra unnecessary step and is not at all intuitive). So is there a way to combine both or am I going to have to offer a menu to do one or the other from within my application? Seems like it would be a common use case...surely I'm missing something?

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  • Why Android for enterprise applications?

    - by mcabral
    Recently one of our clients is considering the posibility of picking up an old WinMobile 5.0 project. Several features are to be added to the point it will be a major version update. The client is worried about the mobile market, and thinks there's a chance all the effort put in this development will have to be thrown away in a couple of year due to the dinamics of the mobile market and the deprecation of mobile devices. So, the client is not sure whether he should continue with Windows Mobile (changing from WM 5.0 to 6.X) or starting from scratch with another technology. From our part we have been studing the mobile market, looking for clues for which will be the winning horse. The safe move seems to continue with WM just because re writing an entire application from scratch involves more risks and delays. On the other hand WM seems to be losing market and the ghost of an exit on their part is growing stronger everyday. But what can be say about Android? Everyone is talking about it and is growing at full speed but what avantagies will it bring to the table? Why should we start a fresh applicaction on this technology? So the question remains the same.. is Andriod mature enough for an enterprise application? Will you recomend it to one of your clients? Will you port/rewrite a WM application to Andriod? What's the trade-off? EDIT: Addressing commentaries. The app is entirely built with C# and Compact Framework. The app is for logistics/management.

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  • how to use cookies in HttpsURLConnection in android.

    - by sajjoo
    hello guys, actually i am new in Android and now i have to add the cookies in my project. i am using HttpsUrlConnection. here is how i am making request and getting response from a webserver and now i have to add cookies aswell. URL url = new URL(strUrl); HttpsURLConnection connection = (HttpsURLConnection) url.openConnection(); connection.setRequestMethod("POST"); connection.setRequestProperty("Content-Type", "application/soap+xml; charset=utf-8"); connection.setRequestProperty("Content-Length", ""+ Integer.toString(request.getBytes().length)); connection.setUseCaches (false); connection.setDoInput(true); connection.setDoOutput(true); // send Request... DataOutputStream wr = new DataOutputStream (connection.getOutputStream()); wr.writeBytes (request); wr.flush (); wr.close (); //Get response... DataInputStream is = new DataInputStream(connection.getInputStream()); String line; StringBuffer response = new StringBuffer(); while((line = is.readLine()) != null) { response.append(line); } is.close(); FileLogger.writeFile("Soap.txt", "RESPONSE: " + methodName + "\n" + response); HashMap<String, String> parameters = null; try { parameters = SoapRequest.responseParser(response.toString(), methodName); } catch (ParserConfigurationException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (SAXException e) { // TODO Auto-generated catch block e.printStackTrace(); } return parameters; any help will be appreciative, thanks

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  • problem loading texture with transparency with OpenGL ES and Android

    - by Evan Kimia
    Im trying to load an image that has background transparency that will be layered over another texture. When i try and load it, all i get is a white screen. The texture is 512 by 512, and its saved in photoshop as a 24 bit PNG (standard PNG specs in the Photoshop Save for Web and Devices config window). Any idea why its not showing? The texture without transparency shows without a problem. Here is my loadTextures method: public void loadGLTexture(GL10 gl, Context context) { //Get the texture from the Android resource directory Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.m1); Bitmap normalScheduleLines = BitmapFactory.decodeResource(context.getResources(), R.drawable.m1n); //Generate texture pointers... gl.glGenTextures(3, textures, 0); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[1]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR_MIPMAP_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_GENERATE_MIPMAP, GL11.GL_TRUE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); bitmap.recycle(); //Bind our normal schedule bus map lines gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR_MIPMAP_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_GENERATE_MIPMAP, GL11.GL_TRUE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_RGBA, normalScheduleLines, 0); normalScheduleLines.recycle(); }

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  • Android GPS cloud of confusion!

    - by Anthony Forloney
    I am trying to design my first Android application with the use of GPS. As of right now, I have a drawable button that when clicked, alerts a Toast message of the longitude and latitude. I have tried to use the telnet localhost 5554 and then geo fix #number #number to feed in values but no results display just 0 0. I have also tried DDMS way of sending GPS coordinates and I get the same thing. My question is what exactly is the code equivalent to the geo fix and the DDMS way of sending coordinates. I have used Location, LocationManger and LocationListener but I am not sure which is the right choice. Could anyone explain to me what the code-equivalent just so I can get a better understanding of how to fix my application not working. Code is given, just in case if the error exists with the code @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button button = (Button) findViewById(R.id.track); button.setOnClickListener(this); LocationManager location =(LocationManager)getSystemService(Context.LOCATION_SERVICE); Location loc = location.getLastKnownLocation(location.GPS_PROVIDER); updateWithNewLocation(loc); } private final LocationListener locationListener = new LocationListener() { public void onLocationChanged(Location location) { updateWithNewLocation(location); } private void updateWithNewLocation(Location l) { longitude = l.getLongitude(); latitude = l.getLatitude(); provider = l.getProvider(); } public void onClick(View v) { Toast.makeText(this, "Your location is " + longitude + " and " + latitude + " provided by: " + provider, Toast.LENGTH_SHORT).show(); } }

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  • Adapter for circle page indicator in android

    - by Charles LAU
    I am currently working on an android application which have multiple pages. I am trying to use Circle page indicator to allow users view multiple pages by flipping over the screen. Each page has seperate XML file for the view and each page has a button which is bind to a java method in the Activity. I would like to know how to initalise all the buttons in the Activity for multiple pages. Because at the moment, I can only initalise the button for the first page of the views. I cannot initalise the button for second and third page. Does anyone know how to achieve this. I have placed all the jobs to be done for all the buttons in a single activity. I am currently using this indicator : http://viewpagerindicator.com/ Here is my adapter for the circle page indicator: @Override public Object instantiateItem(View collection, int position) { inflater = (LayoutInflater) collection.getContext().getSystemService(Context.LAYOUT_INFLATER_SERVICE); int resid = 0; //View v = null;// inflater.inflate( R.layout.gaugescreen, (ViewPager)collection, false ); switch( position ) { case 0: resid = R.layout.gaugescreen; break; case 1: resid= R.layout.liveworkoutstatisticsscreen; break; case 2: resid = R.layout.mapscreen; break; default: resid = R.layout.gaugescreen; break; } View view = inflater.inflate(resid, null); ((ViewPager) collection).addView(view,0); return view; } Does anyone know how to achieve this? Thanks for any help in advance

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  • Android listing design problem with cursors

    - by Priyank
    Hi. I have a following situation in my android app. I have an app that fetches messages from inbox, sent items and drafts based on search keywords. I use to accomplish this by fetching cursors for each manually based on selection by user and then populating them in a custom data holder object. Filter those results based on given keywords and then manually render view with respective data. Someone suggested that I should use a custom Cursor adapter to bind view and my cursor data. So I tried doing that. Now what I am doing is this: Fetch individual cursors for inbox, sent items and drafts. Merge them into one using Merge cursor and then pass that back to my CursorAdapter implmentation. Now where or how do I filter my cursor data based on keywords; because now binding will ensure that they are directly rendered to view on list. Also, some post fetching operation like fetching sender's contact pic and all will be something that I do not want to move to adapter. If I do all this processing in adapter; it'll be heavy and ugly. How could I have designed it better such that it performs and the responsibilities are shared and distributed. Any ideas will be helpful.

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  • how to set the output image use com.android.camera.action.CROP

    - by adi.zean
    I have code to crop an image, like this : public void doCrop(){ Intent intent = new Intent("com.android.camera.action.CROP"); intent.setType("image/"); List<ResolveInfo> list = getPackageManager().queryIntentActivities(intent,0); int size = list.size(); if (size == 0 ){ Toast.makeText(this, "Cant find crop app").show(); return; } else{ intent.setData(selectImageUri); intent.putExtra("outputX", 300); intent.putExtra("outputY", 300); intent.putExtra("aspectX", 1); intent.putExtra("aspectY", 1); intent.putExtra("scale", true); intent.putExtra("return-data", true); if (size == 1) { Intent i = new Intent(intent); ResolveInfo res = list.get(0); i.setComponent(new ComponentName(res.activityInfo.packageName, res.activityInfo.name)); startActivityForResult(i, CROP_RESULT); } } } public void onActivityResult (int requestCode, int resultCode, Intent dara){ if (resultCode == RESULT_OK){ if (requestCode == CROP_RESULT){ Bundle extras = data.getExtras(); if (extras != null){ bmp = extras.getParcelable("data"); } File f = new File(selectImageUri.getPath()); if (f.exists()) f.delete(); Intent inten3 = new Intent(this, tabActivity.class); startActivity(inten3); } } } from what i have read, the code intent.putExtra("outputX", 300); intent.putExtra("outputY", 300); is use to set the resolution of crop result, but why i can't get the result image resolution higer than 300x300? when i set the intent.putExtra("outputX", 800); intent.putExtra("outputY", 800); the crop function has no result or crash, any idea for this situation? the log cat say "! ! ! FAILED BINDER TRANSACTION ! ! !

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  • Android: ProgressDialog doesn't show

    - by Select0r
    Hi, I'm trying to create a ProgressDialog for an Android-App (just a simple one showing the user that stuff is happening, no buttons or anything) but I can't get it right. I've been through forums and tutorials as well as the Sample-Code that comes with the SDK, but to no avail. This is what I got: btnSubmit.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { (...) ProgressDialog pd = new ProgressDialog(MyApp.this); pd.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL); pd.setMessage("Working..."); pd.setIndeterminate(true); pd.setCancelable(false); // now fetch the results (...long time calculations here...) // remove progress dialog pd.dismiss(); I've also tried adding pd.show(); and messed around with the parameter in new ProgressDialog resulting in nothing at all (except errors that the chosen parameter won't work), meaning: the ProgressDialog won't ever show up. The app just keeps running as if I never added the dialog. I don't know if I'm creating the dialog at the right place, I moved it around a bit but that, too, didnt't help. Maybe I'm in the wrong context? The above code is inside private ViewGroup _createInputForm() in MyApp. Any hint is appreciated, Greetings, Select0r

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  • issue to solve the geo tagging in android

    - by sundar
    I am a new guy in Android. How to implement the Geo-tag for images? I have tried by myself but not getting expected result. My code is like: @Override protected Dialog onCreateDialog(int id) { jpgDialog = null;; switch(id){ case ID_JPGDIALOG: Context mContext = this; jpgDialog = new Dialog(mContext); jpgDialog.setContentView(R.layout.jpgdialog); exifText = (TextView) jpgDialog.findViewById(R.id.text); geoText = (TextView)jpgDialog.findViewById(R.id.geotext); bmImage = (ImageView)jpgDialog.findViewById(R.id.image); bmOptions = new BitmapFactory.Options(); bmOptions.inSampleSize = 2; Button okDialogButton = (Button)jpgDialog.findViewById(R.id.okdialogbutton); okDialogButton.setOnClickListener(okDialogButtonOnClickListener); mapviewButton = (Button)jpgDialog.findViewById(R.id.mapviewbutton); mapviewButton.setOnClickListener(mapviewButtonOnClickListener); break; default: break; } return jpgDialog; } Please help me how to proceed?

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  • android view web pictures in gallery

    - by bitma
    I am new to android, I just finished Hello gallery tutorial, and a web pciture tutorial. Now I want to know how can I show some web images in gallery? the hello gallery code is from andorid tutor this is Web gallery code, I want to load some pictures from web and then show them in gallery, how can I write it? public class WebGallery extends Activity { String imageUrl = "http://i.pbase.com/o6/92/229792/1/80199697.uAs58yHk.50pxCross_of_the_Knights_Templar_svg.png"; Bitmap bmImg; ImageView imView; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); imView = (ImageView) findViewById(R.id.imview); imView.setImageBitmap(getRemoteImage(imageUrl)); } public Bitmap getRemoteImage(String imageUrl) { try { URL aURL = new URL(imageUrl); final URLConnection conn = aURL.openConnection(); conn.connect(); final BufferedInputStream bis = new BufferedInputStream(conn.getInputStream()); final Bitmap bm = BitmapFactory.decodeStream(bis); bis.close(); return bm; } catch (IOException e) { Log.d("DEBUGTAG", "Oh noooz an error..."); } return null; } }

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  • Strange problems with the Spring RestTemplate in Android application

    - by HarryCater
    I begin to use RESTful api of the Spring Framework in my android client application. But I have encountered with problems when I tried to execute HTTP request via postForObject/postForEntity methods. Here is my code: public String _URL = "https://noticemed.com/app/mobile/login"; public void BeginAuthorization(View view) { HttpHeaders requestHeaders = new HttpHeaders(); requestHeaders.setContentType(MediaType.APPLICATION_JSON); HttpEntity<String> _entity = new HttpEntity<String>(requestHeaders); RestTemplate templ = new RestTemplate(); templ.setRequestFactory(new HttpComponentsClientHttpRequestFactory()); templ.getMessageConverters().add(new MappingJacksonHttpMessageConverter()); ResponseEntity<String> _response = templ.postForEntity(_URL,_entity,String.class); //HERE APP CRASHES String _body = _response.getBody(); And here is a stack trace in logcat after app crashing. As you see there is no definite error message. So the question what am I doing wrong? How to fix this? May there is other way to do it?I really need a help. Thanks in advance!

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  • efficient android rendering

    - by llll
    I've read quite a few tutorials on game programming on android, and all of them provide basically the same solution as to drawing the game, that is having a dedicated thread spinning like this: public void run() { while(true) { if(!surfaceHolder.getSurface().isValid()) continue; Canvas canvas = surfaceHolder.lockCanvas(); drawGame(canvas); /* do actual drawing here */ surfaceHolder.unlockCanvasAndPost(canvas); } } now I'm wondering, isn't this wasteful? Suppose I've a game with very simple graphics, so that the actual time in drawGame is little; then I'm going to draw the same things on and on, stealing cpu from the other threads; a possibility could be skipping the drawing and sleeping a bit if the game state hasn't changed, which I could check by having the state update thread mantaining a suitable status flag. But maybe there are other options. For example, couldn'it be possible to synchronize with rendering, so that I don't post updates too often? Or am I missing something and that is precisely what lockCanvas does, that is it blocks and burns no cpu until proper time? Thanks in advance L.

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  • Android Webkit Input elements buggy with CSS3 translate3D

    - by Dansl
    I'm having a couple issues with the Input element in a Webkit Android App i'm developing. Testing on 2.X, but 3.x doesn't seem to have these issues... The app works by having separate Div's for each "page", and I'm using CSS3 translate3D to animate between the pages. Some of those pages include Input elements. When I tap on the input to gain focus, any of my "position:fixed" Div's will shift about 5px from the top, and 5px left. Now the kicker... it will eventually fix itself, and then never happen again when you tap on an input, its only that first time... My other problem, the Input elements are screwy with keyboards, for instance, spell corrections/autocomplete will not input text, and when using Swype Keyboard, you can't "swipe" the word, ONLY individual taps for each letter will input text into the Input element. I've read that a lot of these might be caused by CSS3 Translate3D. But, I've tried just about everything to fix these issues, and I've searched just about every site for a solution, but havent been able to find a fix, or find anyone else with this issue... Does anyone else have these issues, or know of a fix? (Possible solution??) Anyone know of a way to override the default behavior of Input elements in the webkit? I wonder if I can generate my own TextView and position it over these input fields...? Any help is greatly appreciated :)

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