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  • Why is my animation getting aborted?

    - by Homer_Simpson
    I have a class named Animation which handles my animations. The animation class can be called from multiple other classes. For example, the class Player.cs can call the animation class like this: Animation Playeranimation; Playeranimation = new Animation(TimeSpan.FromSeconds(2.5f), 80, 40, Animation.Sequences.forwards, 0, 5, false, true); //updating the animation public void Update(GameTime gametime) { Playeranimation.Update(gametime); } //drawing the animation public void Draw(SpriteBatch batch) { playeranimation.Draw(batch, PlayerAnimationSpritesheet, PosX, PosY, 0, SpriteEffects.None); } The class Lion.cs can call the animation class with the same code, only the animation parameters are changing because it's another animation that should be played: Animation Lionanimation; Lionanimation = new Animation(TimeSpan.FromSeconds(2.5f), 100, 60, Animation.Sequences.forwards, 0, 8, false, true); Other classes can call the animation class with the same code like the Player class. But sometimes I have some trouble with the animations. If an animation is running and then shortly afterwards another class calls the animation class too, the second animation starts but the first animation is getting aborted. In this case, the first animation couldn't run until it's end because another class started a new instance of the animation class. Why is an animation sometimes getting aborted when another animation starts? How can I solve this problem? My animation class: public class Animation { private int _animIndex, framewidth, frameheight, start, end; private TimeSpan PassedTime; private List<Rectangle> SourceRects = new List<Rectangle>(); private TimeSpan Duration; private Sequences Sequence; public bool Remove; private bool DeleteAfterOneIteration; public enum Sequences { forwards, backwards, forwards_backwards, backwards_forwards } private void forwards() { for (int i = start; i < end; i++) SourceRects.Add(new Rectangle(i * framewidth, 0, framewidth, frameheight)); } private void backwards() { for (int i = start; i < end; i++) SourceRects.Add(new Rectangle((end - 1 - i) * framewidth, 0, framewidth, frameheight)); } private void forwards_backwards() { for (int i = start; i < end - 1; i++) SourceRects.Add(new Rectangle(i * framewidth, 0, framewidth, frameheight)); for (int i = start; i < end; i++) SourceRects.Add(new Rectangle((end - 1 - i) * framewidth, 0, framewidth, frameheight)); } private void backwards_forwards() { for (int i = start; i < end - 1; i++) SourceRects.Add(new Rectangle((end - 1 - i) * framewidth, 0, framewidth, frameheight)); for (int i = start; i < end; i++) SourceRects.Add(new Rectangle(i * framewidth, 0, framewidth, frameheight)); } public Animation(TimeSpan duration, int frame_width, int frame_height, Sequences sequences, int start_interval, int end_interval, bool remove, bool deleteafteroneiteration) { Remove = remove; DeleteAfterOneIteration = deleteafteroneiteration; framewidth = frame_width; frameheight = frame_height; start = start_interval; end = end_interval; switch (sequences) { case Sequences.forwards: { forwards(); break; } case Sequences.backwards: { backwards(); break; } case Sequences.forwards_backwards: { forwards_backwards(); break; } case Sequences.backwards_forwards: { backwards_forwards(); break; } } Duration = duration; Sequence = sequences; } public void Update(GameTime dt) { PassedTime += dt.ElapsedGameTime; if (PassedTime > Duration) { PassedTime -= Duration; } var percent = PassedTime.TotalSeconds / Duration.TotalSeconds; if (DeleteAfterOneIteration == true) { if (_animIndex >= SourceRects.Count) Remove = true; _animIndex = (int)Math.Round(percent * (SourceRects.Count)); } else { _animIndex = (int)Math.Round(percent * (SourceRects.Count - 1)); } } public void Draw(SpriteBatch batch, Texture2D Textures, float PositionX, float PositionY, float Rotation, SpriteEffects Flip) { if (DeleteAfterOneIteration == true) { if (_animIndex >= SourceRects.Count) return; } batch.Draw(Textures, new Rectangle((int)PositionX, (int)PositionY, framewidth, frameheight), SourceRects[_animIndex], Color.White, Rotation, new Vector2(framewidth / 2.0f, frameheight / 2.0f), Flip, 0f); } }

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  • Plagued by multithreaded bugs

    - by koncurrency
    On my new team that I manage, the majority of our code is platform, TCP socket, and http networking code. All C++. Most of it originated from other developers that have left the team. The current developers on the team are very smart, but mostly junior in terms of experience. Our biggest problem: multi-threaded concurrency bugs. Most of our class libraries are written to be asynchronous by use of some thread pool classes. Methods on the class libraries often enqueue long running taks onto the thread pool from one thread and then the callback methods of that class get invoked on a different thread. As a result, we have a lot of edge case bugs involving incorrect threading assumptions. This results in subtle bugs that go beyond just having critical sections and locks to guard against concurrency issues. What makes these problems even harder is that the attempts to fix are often incorrect. Some mistakes I've observed the team attempting (or within the legacy code itself) includes something like the following: Common mistake #1 - Fixing concurrency issue by just put a lock around the shared data, but forgetting about what happens when methods don't get called in an expected order. Here's a very simple example: void Foo::OnHttpRequestComplete(statuscode status) { m_pBar->DoSomethingImportant(status); } void Foo::Shutdown() { m_pBar->Cleanup(); delete m_pBar; m_pBar=nullptr; } So now we have a bug in which Shutdown could get called while OnHttpNetworkRequestComplete is occuring on. A tester finds the bug, captures the crash dump, and assigns the bug to a developer. He in turn fixes the bug like this. void Foo::OnHttpRequestComplete(statuscode status) { AutoLock lock(m_cs); m_pBar->DoSomethingImportant(status); } void Foo::Shutdown() { AutoLock lock(m_cs); m_pBar->Cleanup(); delete m_pBar; m_pBar=nullptr; } The above fix looks good until you realize there's an even more subtle edge case. What happens if Shutdown gets called before OnHttpRequestComplete gets called back? The real world examples my team has are even more complex, and the edge cases are even harder to spot during the code review process. Common Mistake #2 - fixing deadlock issues by blindly exiting the lock, wait for the other thread to finish, then re-enter the lock - but without handling the case that the object just got updated by the other thread! Common Mistake #3 - Even though the objects are reference counted, the shutdown sequence "releases" it's pointer. But forgets to wait for the thread that is still running to release it's instance. As such, components are shutdown cleanly, then spurious or late callbacks are invoked on an object in an state not expecting any more calls. There are other edge cases, but the bottom line is this: Multithreaded programming is just plain hard, even for smart people. As I catch these mistakes, I spend time discussing the errors with each developer on developing a more appropriate fix. But I suspect they are often confused on how to solve each issue because of the enormous amount of legacy code that the "right" fix will involve touching. We're going to be shipping soon, and I'm sure the patches we're applying will hold for the upcoming release. Afterwards, we're going to have some time to improve the code base and refactor where needed. We won't have time to just re-write everything. And the majority of the code isn't all that bad. But I'm looking to refactor code such that threading issues can be avoided altogether. One approach I am considering is this. For each significant platform feature, have a dedicated single thread where all events and network callbacks get marshalled onto. Similar to COM apartment threading in Windows with use of a message loop. Long blocking operations could still get dispatched to a work pool thread, but the completion callback is invoked on on the component's thread. Components could possibly even share the same thread. Then all the class libraries running inside the thread can be written under the assumption of a single threaded world. Before I go down that path, I am also very interested if there are other standard techniques or design patterns for dealing with multithreaded issues. And I have to emphasize - something beyond a book that describes the basics of mutexes and semaphores. What do you think? I am also interested in any other approaches to take towards a refactoring process. Including any of the following: Literature or papers on design patterns around threads. Something beyond an introduction to mutexes and semaphores. We don't need massive parallelism either, just ways to design an object model so as to handle asynchronous events from other threads correctly. Ways to diagram the threading of various components, so that it will be easy to study and evolve solutions for. (That is, a UML equivalent for discussing threads across objects and classes) Educating your development team on the issues with multithreaded code. What would you do?

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  • Python script is exiting with no output and I have no idea why

    - by Adam Tuttle
    I'm attempting to debug a Subversion post-commit hook that calls some python scripts. What I've been able to determine so far is that when I run post-commit.bat manually (I've created a wrapper for it to make it easier) everything succeeds, but when SVN runs it one particular step doesn't work. We're using CollabNet SVNServe, which I know from the documentation removes all environment variables. This had caused some problems earlier, but shouldn't be an issue now. Before Subversion calls a hook script, it removes all variables - including $PATH on Unix, and %PATH% on Windows - from the environment. Therefore, your script can only run another program if you spell out that program's absolute name. The relevant portion of post-commit.bat is: echo -------------------------- >> c:\svn-repos\company\hooks\svn2ftp.out.log set SITENAME=staging set SVNPATH=branches/staging/wwwroot/ "C:\Python3\python.exe" C:\svn-repos\company\hooks\svn2ftp.py ^ --svnUser="svnusername" ^ --svnPass="svnpassword" ^ --ftp-user=ftpuser ^ --ftp-password=ftppassword ^ --ftp-remote-dir=/ ^ --access-url=svn://10.0.100.6/company ^ --status-file="C:\svn-repos\company\hooks\svn2ftp-%SITENAME%.dat" ^ --project-directory=%SVNPATH% "staging.company.com" %1 %2 >> c:\svn-repos\company\hooks\svn2ftp.out.log echo -------------------------- >> c:\svn-repos\company\hooks\svn2ftp.out.log When I run post-commit.bat manually, for example: post-commit c:\svn-repos\company 12345, I see output like the following in svn2ftp.out.log: -------------------------- args1: c:\svn-repos\company args0: staging.company.com abspath: c:\svn-repos\company project_dir: branches/staging/wwwroot/ local_repos_path: c:\svn-repos\company getting youngest revision... done, up-to-date -------------------------- However, when I commit something to the repo and it runs automatically, the output is: -------------------------- -------------------------- svn2ftp.py is a bit long, so I apologize but here goes. I'll have some notes/disclaimers about its contents below it. #!/usr/bin/env python """Usage: svn2ftp.py [OPTION...] FTP-HOST REPOS-PATH Upload to FTP-HOST changes committed to the Subversion repository at REPOS-PATH. Uses svn diff --summarize to only propagate the changed files Options: -?, --help Show this help message. -u, --ftp-user=USER The username for the FTP server. Default: 'anonymous' -p, --ftp-password=P The password for the FTP server. Default: '@' -P, --ftp-port=X Port number for the FTP server. Default: 21 -r, --ftp-remote-dir=DIR The remote directory that is expected to resemble the repository project directory -a, --access-url=URL This is the URL that should be used when trying to SVN export files so that they can be uploaded to the FTP server -s, --status-file=PATH Required. This script needs to store the last successful revision that was transferred to the server. PATH is the location of this file. -d, --project-directory=DIR If the project you are interested in sending to the FTP server is not under the root of the repository (/), set this parameter. Example: -d 'project1/trunk/' This should NOT start with a '/'. 2008.5.2 CKS Fixed possible Windows-related bug with tempfile, where the script didn't have permission to write to the tempfile. Replaced this with a open()-created file created in the CWD. 2008.5.13 CKS Added error logging. Added exception for file-not-found errors when deleting files. 2008.5.14 CKS Change file open to 'rb' mode, to prevent Python's universal newline support from stripping CR characters, causing later comparisons between FTP and SVN to report changes. """ try: import sys, os import logging logging.basicConfig( level=logging.DEBUG, format='%(asctime)s %(levelname)s %(message)s', filename='svn2ftp.debug.log', filemode='a' ) console = logging.StreamHandler() console.setLevel(logging.ERROR) logging.getLogger('').addHandler(console) import getopt, tempfile, smtplib, traceback, subprocess from io import StringIO import pysvn import ftplib import inspect except Exception as e: logging.error(e) #capture the location of the error frame = inspect.currentframe() stack_trace = traceback.format_stack(frame) logging.debug(stack_trace) print(stack_trace) #end capture sys.exit(1) #defaults host = "" user = "anonymous" password = "@" port = 21 repo_path = "" local_repos_path = "" status_file = "" project_directory = "" remote_base_directory = "" toAddrs = "[email protected]" youngest_revision = "" def email(toAddrs, message, subject, fromAddr='[email protected]'): headers = "From: %s\r\nTo: %s\r\nSubject: %s\r\n\r\n" % (fromAddr, toAddrs, subject) message = headers + message logging.info('sending email to %s...' % toAddrs) server = smtplib.SMTP('smtp.company.com') server.set_debuglevel(1) server.sendmail(fromAddr, toAddrs, message) server.quit() logging.info('email sent') def captureErrorMessage(e): sout = StringIO() traceback.print_exc(file=sout) errorMessage = '\n'+('*'*80)+('\n%s'%e)+('\n%s\n'%sout.getvalue())+('*'*80) return errorMessage def usage_and_exit(errmsg): """Print a usage message, plus an ERRMSG (if provided), then exit. If ERRMSG is provided, the usage message is printed to stderr and the script exits with a non-zero error code. Otherwise, the usage message goes to stdout, and the script exits with a zero errorcode.""" if errmsg is None: stream = sys.stdout else: stream = sys.stderr print(__doc__, file=stream) if errmsg: print("\nError: %s" % (errmsg), file=stream) sys.exit(2) sys.exit(0) def read_args(): global host global user global password global port global repo_path global local_repos_path global status_file global project_directory global remote_base_directory global youngest_revision try: opts, args = getopt.gnu_getopt(sys.argv[1:], "?u:p:P:r:a:s:d:SU:SP:", ["help", "ftp-user=", "ftp-password=", "ftp-port=", "ftp-remote-dir=", "access-url=", "status-file=", "project-directory=", "svnUser=", "svnPass=" ]) except getopt.GetoptError as msg: usage_and_exit(msg) for opt, arg in opts: if opt in ("-?", "--help"): usage_and_exit() elif opt in ("-u", "--ftp-user"): user = arg elif opt in ("-p", "--ftp-password"): password = arg elif opt in ("-SU", "--svnUser"): svnUser = arg elif opt in ("-SP", "--svnPass"): svnPass = arg elif opt in ("-P", "--ftp-port"): try: port = int(arg) except ValueError as msg: usage_and_exit("Invalid value '%s' for --ftp-port." % (arg)) if port < 1 or port > 65535: usage_and_exit("Value for --ftp-port must be a positive integer less than 65536.") elif opt in ("-r", "--ftp-remote-dir"): remote_base_directory = arg elif opt in ("-a", "--access-url"): repo_path = arg elif opt in ("-s", "--status-file"): status_file = os.path.abspath(arg) elif opt in ("-d", "--project-directory"): project_directory = arg if len(args) != 3: print(str(args)) usage_and_exit("host and/or local_repos_path not specified (" + len(args) + ")") host = args[0] print("args1: " + args[1]) print("args0: " + args[0]) print("abspath: " + os.path.abspath(args[1])) local_repos_path = os.path.abspath(args[1]) print('project_dir:',project_directory) youngest_revision = int(args[2]) if status_file == "" : usage_and_exit("No status file specified") def main(): global host global user global password global port global repo_path global local_repos_path global status_file global project_directory global remote_base_directory global youngest_revision read_args() #repository,fs_ptr #get youngest revision print("local_repos_path: " + local_repos_path) print('getting youngest revision...') #youngest_revision = fs.youngest_rev(fs_ptr) assert youngest_revision, "Unable to lookup youngest revision." last_sent_revision = get_last_revision() if youngest_revision == last_sent_revision: # no need to continue. we should be up to date. print('done, up-to-date') return if last_sent_revision or youngest_revision < 10: # Only compare revisions if the DAT file contains a valid # revision number. Otherwise we risk waiting forever while # we parse and uploading every revision in the repo in the case # where a repository is retroactively configured to sync with ftp. pysvn_client = pysvn.Client() pysvn_client.callback_get_login = get_login rev1 = pysvn.Revision(pysvn.opt_revision_kind.number, last_sent_revision) rev2 = pysvn.Revision(pysvn.opt_revision_kind.number, youngest_revision) summary = pysvn_client.diff_summarize(repo_path, rev1, repo_path, rev2, True, False) print('summary len:',len(summary)) if len(summary) > 0 : print('connecting to %s...' % host) ftp = FTPClient(host, user, password) print('connected to %s' % host) ftp.base_path = remote_base_directory print('set remote base directory to %s' % remote_base_directory) #iterate through all the differences between revisions for change in summary : #determine whether the path of the change is relevant to the path that is being sent, and modify the path as appropriate. print('change path:',change.path) ftp_relative_path = apply_basedir(change.path) print('ftp rel path:',ftp_relative_path) #only try to sync path if the path is in our project_directory if ftp_relative_path != "" : is_file = (change.node_kind == pysvn.node_kind.file) if str(change.summarize_kind) == "delete" : print("deleting: " + ftp_relative_path) try: ftp.delete_path("/" + ftp_relative_path, is_file) except ftplib.error_perm as e: if 'cannot find the' in str(e) or 'not found' in str(e): # Log, but otherwise ignore path-not-found errors # when deleting, since it's not a disaster if the file # we want to delete is already gone. logging.error(captureErrorMessage(e)) else: raise elif str(change.summarize_kind) == "added" or str(change.summarize_kind) == "modified" : local_file = "" if is_file : local_file = svn_export_temp(pysvn_client, repo_path, rev2, change.path) print("uploading file: " + ftp_relative_path) ftp.upload_path("/" + ftp_relative_path, is_file, local_file) if is_file : os.remove(local_file) elif str(change.summarize_kind) == "normal" : print("skipping 'normal' element: " + ftp_relative_path) else : raise str("Unknown change summarize kind: " + str(change.summarize_kind) + ", path: " + ftp_relative_path) ftp.close() #write back the last revision that was synced print("writing last revision: " + str(youngest_revision)) set_last_revision(youngest_revision) # todo: undo def get_login(a,b,c,d): #arguments don't matter, we're always going to return the same thing try: return True, "svnUsername", "svnPassword", True except Exception as e: logging.error(e) #capture the location of the error frame = inspect.currentframe() stack_trace = traceback.format_stack(frame) logging.debug(stack_trace) #end capture sys.exit(1) #functions for persisting the last successfully synced revision def get_last_revision(): if os.path.isfile(status_file) : f=open(status_file, 'r') line = f.readline() f.close() try: i = int(line) except ValueError: i = 0 else: i = 0 f = open(status_file, 'w') f.write(str(i)) f.close() return i def set_last_revision(rev) : f = open(status_file, 'w') f.write(str(rev)) f.close() #augmented ftp client class that can work off a base directory class FTPClient(ftplib.FTP) : def __init__(self, host, username, password) : self.base_path = "" self.current_path = "" ftplib.FTP.__init__(self, host, username, password) def cwd(self, path) : debug_path = path if self.current_path == "" : self.current_path = self.pwd() print("pwd: " + self.current_path) if not os.path.isabs(path) : debug_path = self.base_path + "<" + path path = os.path.join(self.current_path, path) elif self.base_path != "" : debug_path = self.base_path + ">" + path.lstrip("/") path = os.path.join(self.base_path, path.lstrip("/")) path = os.path.normpath(path) #by this point the path should be absolute. if path != self.current_path : print("change from " + self.current_path + " to " + debug_path) ftplib.FTP.cwd(self, path) self.current_path = path else : print("staying put : " + self.current_path) def cd_or_create(self, path) : assert os.path.isabs(path), "absolute path expected (" + path + ")" try: self.cwd(path) except ftplib.error_perm as e: for folder in path.split('/'): if folder == "" : self.cwd("/") continue try: self.cwd(folder) except: print("mkd: (" + path + "):" + folder) self.mkd(folder) self.cwd(folder) def upload_path(self, path, is_file, local_path) : if is_file: (path, filename) = os.path.split(path) self.cd_or_create(path) # Use read-binary to avoid universal newline support from stripping CR characters. f = open(local_path, 'rb') self.storbinary("STOR " + filename, f) f.close() else: self.cd_or_create(path) def delete_path(self, path, is_file) : (path, filename) = os.path.split(path) print("trying to delete: " + path + ", " + filename) self.cwd(path) try: if is_file : self.delete(filename) else: self.delete_path_recursive(filename) except ftplib.error_perm as e: if 'The system cannot find the' in str(e) or '550 File not found' in str(e): # Log, but otherwise ignore path-not-found errors # when deleting, since it's not a disaster if the file # we want to delete is already gone. logging.error(captureErrorMessage(e)) else: raise def delete_path_recursive(self, path): if path == "/" : raise "WARNING: trying to delete '/'!" for node in self.nlst(path) : if node == path : #it's a file. delete and return self.delete(path) return if node != "." and node != ".." : self.delete_path_recursive(os.path.join(path, node)) try: self.rmd(path) except ftplib.error_perm as msg : sys.stderr.write("Error deleting directory " + os.path.join(self.current_path, path) + " : " + str(msg)) # apply the project_directory setting def apply_basedir(path) : #remove any leading stuff (in this case, "trunk/") and decide whether file should be propagated if not path.startswith(project_directory) : return "" return path.replace(project_directory, "", 1) def svn_export_temp(pysvn_client, base_path, rev, path) : # Causes access denied error. Couldn't deduce Windows-perm issue. # It's possible Python isn't garbage-collecting the open file-handle in time for pysvn to re-open it. # Regardless, just generating a simple filename seems to work. #(fd, dest_path) = tempfile.mkstemp() dest_path = tmpName = '%s.tmp' % __file__ exportPath = os.path.join(base_path, path).replace('\\','/') print('exporting %s to %s' % (exportPath, dest_path)) pysvn_client.export( exportPath, dest_path, force=False, revision=rev, native_eol=None, ignore_externals=False, recurse=True, peg_revision=rev ) return dest_path if __name__ == "__main__": logging.info('svnftp.start') try: main() logging.info('svnftp.done') except Exception as e: # capture the location of the error for debug purposes frame = inspect.currentframe() stack_trace = traceback.format_stack(frame) logging.debug(stack_trace[:-1]) print(stack_trace) # end capture error_text = '\nFATAL EXCEPTION!!!\n'+captureErrorMessage(e) subject = "ALERT: SVN2FTP Error" message = """An Error occurred while trying to FTP an SVN commit. repo_path = %(repo_path)s\n local_repos_path = %(local_repos_path)s\n project_directory = %(project_directory)s\n remote_base_directory = %(remote_base_directory)s\n error_text = %(error_text)s """ % globals() email(toAddrs, message, subject) logging.error(e) Notes/Disclaimers: I have basically no python training so I'm learning as I go and spending lots of time reading docs to figure stuff out. The body of get_login is in a try block because I was getting strange errors saying there was an unhandled exception in callback_get_login. Never figured out why, but it seems fine now. Let sleeping dogs lie, right? The username and password for get_login are currently hard-coded (but correct) just to eliminate variables and try to change as little as possible at once. (I added the svnuser and svnpass arguments to the existing argument parsing.) So that's where I am. I can't figure out why on earth it's not printing anything into svn2ftp.out.log. If you're wondering, the output for one of these failed attempts in svn2ftp.debug.log is: 2012-09-06 15:18:12,496 INFO svnftp.start 2012-09-06 15:18:12,496 INFO svnftp.done And it's no different on a successful run. So there's nothing useful being logged. I'm lost. I've gone way down the rabbit hole on this one, and don't know where to go from here. Any ideas?

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  • Need some help on how to replay the last game of a java maze game

    - by Marty
    Hello, I am working on creating a Java maze game for a project. The maze is displayed on the console as standard output not in an applet. I have created most of hte code I need, however I am stuck at one problem and that is I need a user to be able to replay the last game i.e redraw the maze with the users moves but without any input from the user. I am not sure on what course of action to take, i was thinking about copying each users move or the position of each move into another array, as you can see i have 2 variables which hold the position of the player, plyrX and plyrY do you think copying these values into a new array after each move would solve my problem and how would i go about this? I have updated my code, apologies about the textIO.java class not being present, not sure how to resolve that exept post a link to TextIO.java [TextIO.java][1] My code below is updated with a new array of type char to hold values from the original maze (read in from text file and displayed using unicode characters) and also to new variables c_plyrX and c_plyrY which I am thinking should hold the values of plyrX and plyrY and copy them into the new array. When I try to call the replayGame(); method from the menu the maze loads for a second then the console exits so im not sure what I am doing wrong Thanks public class MazeGame { //unicode characters that will define the maze walls, //pathways, and in game characters. final static char WALL = '\u2588'; //wall final static char PATH = '\u2591'; //pathway final static char PLAYER = '\u25EF'; //player final static char ENTRANCE = 'E'; //entrance final static char EXIT = '\u2716'; //exit //declaring member variables which will hold the maze co-ordinates //X = rows, Y = columns static int entX = 0; //entrance X co-ordinate static int entY = 1; //entrance y co-ordinate static int plyrX = 0; static int plyrY = 1; static int exitX = 24; //exit X co-ordinate static int exitY = 37; //exit Y co-ordinate //static member variables which hold maze values //used so values can be accessed from different methods static int rows; //rows variable static int cols; //columns variable static char[][] maze; //defines 2 dimensional array to hold the maze //variables that hold player movement values static char dir; //direction static int spaces; //amount of spaces user can travel //variable to hold amount of moves the user has taken; static int movesTaken = 0; //new array to hold player moves for replaying game static char[][] mazeCopy; static int c_plyrX; static int c_plyrY; /** userMenu method for displaying the user menu which will provide various options for * the user to choose such as play a maze game, get instructions, etc. */ public static void userMenu(){ TextIO.putln("Maze Game"); TextIO.putln("*********"); TextIO.putln("Choose an option."); TextIO.putln(""); TextIO.putln("1. Play the Maze Game."); TextIO.putln("2. View Instructions."); TextIO.putln("3. Replay the last game."); TextIO.putln("4. Exit the Maze Game."); TextIO.putln(""); int option; //variable for holding users option TextIO.put("Type your choice: "); option = TextIO.getlnInt(); //gets users option //switch statement for processing menu options switch(option){ case 1: playMazeGame(); case 2: instructions(); case 3: if (c_plyrX == plyrX && c_plyrY == plyrY)replayGame(); else { TextIO.putln("Option not available yet, you need to play a game first."); TextIO.putln(); userMenu(); } case 4: System.exit(0); //exits the user out of the console default: TextIO.put("Option must be 1, 2, 3 or 4"); } } //end of userMenu /**main method, will call the userMenu and get the users choice and call * the relevant method to execute the users choice. */ public static void main(String[]args){ userMenu(); //calls the userMenu method } //end of main method /**instructions method, displays instructions on how to play * the game to the user/ */ public static void instructions(){ TextIO.putln("To beat the Maze Game you have to move your character"); TextIO.putln("through the maze and reach the exit in as few moves as possible."); TextIO.putln(""); TextIO.putln("Your characer is displayed as a " + PLAYER); TextIO.putln("The maze exit is displayed as a " + EXIT); TextIO.putln("Reach the exit and you have won escaped the maze."); TextIO.putln("To control your character type the direction you want to go"); TextIO.putln("and how many spaces you want to move"); TextIO.putln("for example 'D3' will move your character"); TextIO.putln("down 3 spaces."); TextIO.putln("Remember you can't walk through walls!"); boolean insOption; //boolean variable TextIO.putln(""); TextIO.put("Do you want to play the Maze Game now? (Y or N) "); insOption = TextIO.getlnBoolean(); if (insOption == true)playMazeGame(); else userMenu(); } //end of instructions method /**playMazeGame method, calls the loadMaze method and the charMove method * to start playing the Maze Game. */ public static void playMazeGame(){ loadMaze(); plyrMoves(); } //end of playMazeGame method /**loadMaze method, loads the 39x25 maze from the MazeGame.txt text file * and inserts values from the text file into the maze array and * displays the maze on screen using the unicode block characters. * plyrX and plyrY variables are set at their staring co ordinates so that when * a game is completed and the user selects to play a new game * the player character will always be at position 01. */ public static void loadMaze(){ plyrX = 0; plyrY = 1; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end of loadMaze method /**redrawMaze method, method for redrawing the maze after each move. * */ public static void redrawMaze(){ TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions maze = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ maze[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == plyrX && j == plyrY){ plyrX = i; plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (maze[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (maze[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (maze[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (maze[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end redrawMaze method /**replay game method * */ public static void replayGame(){ c_plyrX = plyrX; c_plyrY = plyrY; TextIO.readFile("MazeGame.txt"); //now reads from the external MazeGame.txt file rows = TextIO.getInt(); //gets the number of rows from text file to create X dimensions cols = TextIO.getlnInt(); //gets number of columns from text file to create Y dimensions mazeCopy = new char[rows][cols]; //creates maze array of base type char with specified dimnensions //loop to process the array and read in values from the text file. for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ mazeCopy[i][j] = TextIO.getChar(); } TextIO.getln(); } //end for loop TextIO.readStandardInput(); //closes MazeGame.txt file and reads from //standard input. //loop to process the array values and display as unicode characters for (int i = 0; i<rows; i++){ for (int j = 0; j<cols; j++){ if (i == c_plyrX && j == c_plyrY){ c_plyrX = i; c_plyrY = j; TextIO.put(PLAYER); //puts the player character at player co-ords } else{ if (mazeCopy[i][j] == '0') TextIO.putf("%c",WALL); //puts wall block if (mazeCopy[i][j] == '1') TextIO.putf("%c",PATH); //puts path block if (mazeCopy[i][j] == '2') { entX = i; entY = j; TextIO.putf("%c",ENTRANCE); //puts entrance character } if (mazeCopy[i][j] == '3') { exitX = i; //holds value of exit exitY = j; //co-ordinates TextIO.putf("%c",EXIT); //puts exit character } } } TextIO.putln(); } //end for loop } //end replayGame method /**plyrMoves method, method for moving the players character * around the maze. */ public static void plyrMoves(){ int nplyrX = plyrX; int nplyrY = plyrY; int pMoves; direction(); //UP if (dir == 'U' || dir == 'u'){ nplyrX = plyrX; nplyrY = plyrY; for(pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrX =plyrX + 1; } else { plyrX = plyrX-spaces; c_plyrX = plyrX; movesTaken++; } } }//end UP if //DOWN if (dir == 'D' || dir == 'd'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves ++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrX = plyrX+1; } else{ plyrX = plyrX+spaces; c_plyrX = plyrX; movesTaken++; } } } //end DOWN if //LEFT if (dir == 'L' || dir =='l'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again"); } else if (pMoves != spaces){ nplyrY = plyrY + 1; } else{ plyrY = plyrY-spaces; c_plyrY = plyrY; movesTaken++; } } } //end LEFT if //RIGHT if (dir == 'R' || dir == 'r'){ nplyrX = plyrX; nplyrY = plyrY; for (pMoves = 0; pMoves <= spaces; pMoves++){ if (maze[nplyrX][nplyrY] == '0'){ TextIO.putln("Invalid move, try again."); } else if (pMoves != spaces){ nplyrY += 1; } else{ plyrY = plyrY+spaces; c_plyrY = plyrY; movesTaken++; } } } //end RIGHT if //prints message if player escapes from the maze. if (maze[plyrX][plyrY] == '3'){ TextIO.putln("****Congratulations****"); TextIO.putln(); TextIO.putln("You have escaped from the maze."); TextIO.putln(); userMenu(); } else{ movesTaken++; redrawMaze(); plyrMoves(); } } //end of plyrMoves method /**direction, method * */ public static char direction(){ TextIO.putln("Enter the direction you wish to move in and the distance"); TextIO.putln("i.e D3 = move down 3 spaces"); TextIO.putln("U - Up, D - Down, L - Left, R - Right: "); dir = TextIO.getChar(); if (dir =='U' || dir == 'D' || dir == 'L' || dir == 'R' || dir == 'u' || dir == 'd' || dir == 'l' || dir == 'r'){ spacesMoved(); } else{ loadMaze(); TextIO.putln("Invalid direction!"); TextIO.put("Direction must be one of U, D, L or R"); direction(); } return dir; //returns the value of dir (direction) } //end direction method /**spaces method, gets the amount of spaces the user wants to move * */ public static int spacesMoved(){ TextIO.putln(" "); spaces = TextIO.getlnInt(); if (spaces <= 0){ loadMaze(); TextIO.put("Invalid amount of spaces, try again"); spacesMoved(); } return spaces; } //end spacesMoved method } //end of MazeGame class

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  • The application called an interface that was marshalled for a different thread

    - by X-Ray
    i'm writing a delphi app that communicates with excel. one thing i noticed is that if i call the Save method on the Excel workbook object, it can appear to hang because excel has a dialog box open for the user. i'm using the late binding. i'd like for my app to be able to notice when Save takes several seconds and then take some kind of action like show a dialog box telling this is what's happening. i figured this'd be fairly easy. all i'd need to do is create a thread that calls Save and have that thread call Excel's Save routine. if it takes too long, i can take some action. procedure TOfficeConnect.Save; var Thread:TOfficeHangThread; begin // spin off as thread so we can control timeout Thread:=TOfficeSaveThread.Create(m_vExcelWorkbook); if WaitForSingleObject(Thread.Handle, 5 {s} * 1000 {ms/s})=WAIT_TIMEOUT then begin Thread.FreeOnTerminate:=true; raise Exception.Create(_('The Office spreadsheet program seems to be busy.')); end; Thread.Free; end; TOfficeSaveThread = class(TThread) private { Private declarations } m_vExcelWorkbook:variant; protected procedure Execute; override; procedure DoSave; public constructor Create(vExcelWorkbook:variant); end; { TOfficeSaveThread } constructor TOfficeSaveThread.Create(vExcelWorkbook:variant); begin inherited Create(true); m_vExcelWorkbook:=vExcelWorkbook; Resume; end; procedure TOfficeSaveThread.Execute; begin m_vExcelWorkbook.Save; end; i understand this problem happens because the OLE object was created from another thread (absolutely). how can i get around this problem? most likely i'll need to "re-marshall" for this call somehow... any ideas? thank you!

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  • Usage of IcmpSendEcho2 with an asynchronous callback

    - by Ben Voigt
    I've been reading the MSDN documentation for IcmpSendEcho2 and it raises more questions than it answers. I'm familiar with asynchronous callbacks from other Win32 APIs such as ReadFileEx... I provide a buffer which I guarantee will be reserved for the driver's use until the operation completes with any result other than IO_PENDING, I get my callback in case of either success or failure (and call GetCompletionStatus to find out which). Timeouts are my responsibility and I can call CancelIo to abort processing, but the buffer is still reserved until the driver cancels the operation and calls my completion routine with a status of CANCELLED. And there's an OVERLAPPED structure which uniquely identifies the request through all of this. IcmpSendEcho2 doesn't use an OVERLAPPED context structure for asynchronous requests. And the documentation is unclear excessively minimalist about what happens if the ping times out or fails (failure would be lack of a network connection, a missing ARP entry for local peers, ICMP destination unreachable response from an intervening router for remote peers, etc). Does anyone know whether the callback occurs on timeout and/or failure? And especially, if no response comes, can I reuse the buffer for another call to IcmpSendEcho2 or is it forever reserved in case a reply comes in late? I'm wanting to use this function from a Win32 service, which means I have to get the error-handling cases right and I can't just leak buffers (or if the API does leak buffers, I have to use a helper process so I have a way to abandon requests). There's also an ugly incompatibility in the way the callback is made. It looks like the first parameter is consistent between the two signatures, so I should be able to use the newer PIO_APC_ROUTINE as long as I only use the second parameter if an OS version check returns Vista or newer? Although MSDN says "don't do a Windows version check", it seems like I need to, because the set of versions with the new argument aren't the same as the set of versions where the function exists in iphlpapi.dll. Pointers to additional documentation or working code which uses this function and an APC would be much appreciated. Please also let me know if this is completely the wrong approach -- i.e. if either using raw sockets or some combination of IcmpCreateFile+WriteFileEx+ReadFileEx would be more robust.

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  • jqGrid multi-checkbox custom edittype solution

    - by gsiler
    For those of you trying to understand jqGrid custom edit types ... I created a multi-checkbox form element, and thought I'd share. This was built using version 3.6.4. If anyone has a more efficient solution, please pass it on. Within the colModel, the appropriate edit fields look like this: edittype:'custom' editoptions:{ custom_element:MultiCheckElem, custom_value:MultiCheckVal, list:'Check1,Check2,Check3,Check4' } Here are the javascript functions (BTW, It also works – with some modifications – when the list of checkboxes is in a DIV block): //———————————————————— // Description: // MultiCheckElem is the "custom_element" function that builds the custom multiple check box input // element. From what I have gathered, jqGrid calls this the first time the form is launched. After // that, only the "custom_value" function is called. // // The full list of checkboxes is in the jqGrid "editoptions" section "list" tag (in the options // parameter). //———————————————————— function MultiCheckElem( value, options ) { //———- // for each checkbox in the list // build the input element // set the initial "checked" status // endfor //———- var ctl = ''; var ckboxAry = options.list.split(','); for ( var i in ckboxAry ) { var item = ckboxAry[i]; ctl += '<input type="checkbox" '; if ( value.indexOf(item + '|') != -1 ) ctl += 'checked="checked" '; ctl += 'value="' + item + '"> ' + item + '</input><br />&nbsp;'; } ctl = ctl.replace( /<br />&nbsp;$/, '' ); return ctl; } //———————————————————— // Description: // MultiCheckVal is the "custom_value" function for the custom multiple check box input element. It // appears that jqGrid invokes this function the first time the form is submitted and, the rest of // the time, when the form is launched (action = set) and when it is submitted (action = 'get'). //———————————————————— function MultiCheckVal(elem, action, val) { var items = ''; if (action == 'get') // the form has been submitted { //———- // for each input element // if it's checked, add it to the list of items // endfor //———- for (var i in elem) { if (elem[i].tagName == 'INPUT' && elem[i].checked ) items += elem[i].value + ','; } // items contains a comma delimited list that is returned as the result of the element items = items.replace(/,$/, ''); } else // the form is launched { //———- // for each input element // based on the input value, set the checked status // endfor //———- for (var i in elem) { if (elem[i].tagName == 'INPUT') { if (val.indexOf(elem[i].value + '|') == -1) elem[i].checked = false; else elem[i].checked = true; } } // endfor } return items; }

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  • MVVM load data during or after ViewModel construction?

    - by mkmurray
    My generic question is as the title states, is it best to load data during ViewModel construction or afterward through some Loaded event handling? I'm guessing the answer is after construction via some Loaded event handling, but I'm wondering how that is most cleanly coordinated between ViewModel and View? Here's more details about my situation and the particular problem I'm trying to solve: I am using the MVVM Light framework as well as Unity for DI. I have some nested Views, each bound to a corresponding ViewModel. The ViewModels are bound to each View's root control DataContext via the ViewModelLocator idea that Laurent Bugnion has put into MVVM Light. This allows for finding ViewModels via a static resource and for controlling the lifetime of ViewModels via a Dependency Injection framework, in this case Unity. It also allows for Expression Blend to see everything in regard to ViewModels and how to bind them. So anyway, I've got a parent View that has a ComboBox databound to an ObservableCollection in its ViewModel. The ComboBox's SelectedItem is also bound (two-way) to a property on the ViewModel. When the selection of the ComboBox changes, this is to trigger updates in other views and subviews. Currently I am accomplishing this via the Messaging system that is found in MVVM Light. This is all working great and as expected when you choose different items in the ComboBox. However, the ViewModel is getting its data during construction time via a series of initializing method calls. This seems to only be a problem if I want to control what the initial SelectedItem of the ComboBox is. Using MVVM Light's messaging system, I currently have it set up where the setter of the ViewModel's SelectedItem property is the one broadcasting the update and the other interested ViewModels register for the message in their constructors. It appears I am currently trying to set the SelectedItem via the ViewModel at construction time, which hasn't allowed sub-ViewModels to be constructed and register yet. What would be the cleanest way to coordinate the data load and initial setting of SelectedItem within the ViewModel? I really want to stick with putting as little in the View's code-behind as is reasonable. I think I just need a way for the ViewModel to know when stuff has Loaded and that it can then continue to load the data and finalize the setup phase. Thanks in advance for your responses.

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  • Tips / techniques for high-performance C# server sockets

    - by McKenzieG1
    I have a .NET 2.0 server that seems to be running into scaling problems, probably due to poor design of the socket-handling code, and I am looking for guidance on how I might redesign it to improve performance. Usage scenario: 50 - 150 clients, high rate (up to 100s / second) of small messages (10s of bytes each) to / from each client. Client connections are long-lived - typically hours. (The server is part of a trading system. The client messages are aggregated into groups to send to an exchange over a smaller number of 'outbound' socket connections, and acknowledgment messages are sent back to the clients as each group is processed by the exchange.) OS is Windows Server 2003, hardware is 2 x 4-core X5355. Current client socket design: A TcpListener spawns a thread to read each client socket as clients connect. The threads block on Socket.Receive, parsing incoming messages and inserting them into a set of queues for processing by the core server logic. Acknowledgment messages are sent back out over the client sockets using async Socket.BeginSend calls from the threads that talk to the exchange side. Observed problems: As the client count has grown (now 60-70), we have started to see intermittent delays of up to 100s of milliseconds while sending and receiving data to/from the clients. (We log timestamps for each acknowledgment message, and we can see occasional long gaps in the timestamp sequence for bunches of acks from the same group that normally go out in a few ms total.) Overall system CPU usage is low (< 10%), there is plenty of free RAM, and the core logic and the outbound (exchange-facing) side are performing fine, so the problem seems to be isolated to the client-facing socket code. There is ample network bandwidth between the server and clients (gigabit LAN), and we have ruled out network or hardware-layer problems. Any suggestions or pointers to useful resources would be greatly appreciated. If anyone has any diagnostic or debugging tips for figuring out exactly what is going wrong, those would be great as well. Note: I have the MSDN Magazine article Winsock: Get Closer to the Wire with High-Performance Sockets in .NET, and I have glanced at the Kodart "XF.Server" component - it looks sketchy at best.

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  • IE7 not digesting JSON: "parse error" [resolved]

    - by Kenny Leu
    While trying to GET a JSON, my callback function is NOT firing. $.ajax({ type:"GET", dataType:'json', url: myLocalURL, data: myData, success: function(returned_data){alert('success');} }); The strangest part of this is that my JSON(s) validates on JSONlint this ONLY fails on IE7...it works in Safari, Chrome, and all versions of Firefox, (EDIT: and even in IE8). If I use 'error', then it reports "parseError"...even though it validates! Is there anything that I'm missing? Does IE7 not process certain characters, data structures (my data doesn't have anything non-alphanumeric, but it DOES have nested JSONs)? I have used tons of other AJAX calls that all work (even in IE7), but with the exception of THIS call. An example data return (EDIT: This is a structurally-complete example, meaning it is only missing a few second-tier fields, but follows this exact hierarchy)here is: {"question":{ "question_id":"19", "question_text":"testing", "other_crap":"none" }, "timestamp":{ "response":"answer", "response_text":"the text here" } } I am completely at a loss. Hopefully someone has some insight into what's going on...thank you! EDIT Here's a copy of the SIMPLEST case of dummy data that I'm using...it still doesn't work in IE7. { "question":{ "question_id":"20", "question_text":"testing :", "adverse_party":"none", "juris":"California", "recipients":"Carl Chan" } } EDIT 2 I am starting to doubt that it is a JSON issue...but I have NO idea what else it could be. Here are some other resources that I've found that could be the cause, but they don't seem to work either: http://firelitdesign.blogspot.com/2009/07/jquerys-getjson.html (Django uses Unicode by default, so I don't think this is causing it) Anybody have any other ideas? ANSWER I finally managed to figure it out...mostly via tedious trial-and-error. I want to thank everyone for their suggestions...as soon as I have 15 rep, I'll upvote you, I promise. :) There was basically no way that you guys could have figured it out, because the issue turned out to be a strange bug between IE7 and Django (my research didn't bring up any similar issues). We were basically using Django template language to generate our JSON...and in the midst of this particular JSON, we were using custom template tags: {% load customfilter %} { "question":{ "question_id":"{{question.id}}", "question_text":"{{question.question_text|customfilterhere}}" } } As soon as I deleted anything related to the customfilter, IE7 was able to parse the JSON perfectly! We still don't have a workaround yet, but at least we now know what's causing it. Has anyone seen any similar issues? Once again, thank you everyone for your contributions.

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  • ActionScript/Flex ArrayCollection of Number objects to Java Collection<Long> using BlazeDS

    - by Justin
    Hello, I am using Flex 3 and make a call through a RemoteObject to a Java 1.6 method and exposed with BlazeDS and Spring 2.5.5 Integration over a SecureAMFChannel. The ActionScript is as follows (this code is an example of the real thing which is on a separate dev network); import com.adobe.cairngorm.business.ServiceLocator; import mx.collections.ArrayCollection; import mx.rpc.remoting.RemoteObject; import mx.rpc.IResponder; public class MyClass implements IResponder { private var service:RemoteObject = ServiceLocator.getInstance().getRemoteOjbect("mySerivce"); public MyClass() { [ArrayElementType("Number")] private var myArray:ArrayCollection; var id1:Number = 1; var id2:Number = 2; var id3:Number = 3; myArray = new ArrayCollection([id1, id2, id3]); getData(myArray); } public function getData(myArrayParam:ArrayCollection):void { var token:AsyncToken = service.getData(myArrayParam); token.addResponder(this.responder); //Assume responder implementation method exists and works } } This will make a call, once created to the service Java class which is exposed through BlazeDS (assume the mechanics work because they do for all other calls not involving Collection parameters). My Java service class looks like this; public class MySerivce { public Collection<DataObjectPOJO> getData(Collection<Long> myArrayParam) { //The following line is never executed and throws an exception for (Long l : myArrayParam) { System.out.println(l); } } } The exception that is thrown is a ClassCastException saying that a java.lang.Integer cannot be cast to a java.lang.Long. I worked around this issue by looping through the collection using Object instead, checking to see if it is an Integer, cast it to one, then do a .longValue() on it then add it to a temp ArraList. Yuk. The big problem is my application is supposed to handle records in the billions from a DB and the id will overflow the 2.147 billion limit of an integer. I would love to have BlazeDS or the JavaAdapter in it, translate the ActionScript Number to a Long as specified in the method. I hate that even though I use the generic the underlying element type of the collection is an Integer. If this was straight Java, it wouldn't compile. Any ideas are appreciated. Solutions are even better! :)

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  • Postgres user drop

    - by Grasper
    I am trying to drop a user: drop user testUser; I want to force this to work in a simple manner (Not a million calls)... How can I do this easily? I get this output: ERROR: role "testUser" cannot be dropped because some objects depend on it DETAIL: access to table main.tap_db_version access to table main.user_instance access to table main.target_type access to table main.status_code access to table main.state_space_profile access to table main.service_subscription access to table main.service_instance access to table main.sa_ordnance_weapon_type access to table main.operation access to table main.mission_class access to table main.map_symbol access to table main.ada_weapon_type access to table main.active_process access to table main.acft_type_00_only access to table main.abp_create_params access to table main.exercise access to table main.decl access to table main.data_set access to table main.cancellation_notice access to table main.ato_family_tree access to table main.apportionment_cat_cd access to table main.abp access to table main.alert_settings access to table main.alert_log access to table main.airspace_usage_category access to schema main access to view testUser.top_priority access to view testUser.target_ssm_msn_count access to view testUser.target_air_msn_count access to view testUser.sortie_sum access to view testUser.ref_info access to view testUser.preview_rmk_count access to view testUser.preview_pgm_las_count access to view testUser.preview_pgm_desi_count access to view testUser.preview_objective_count access to view testUser.preview_gfriend_count access to view testUser.preview_escort_msn_req access to view testUser.preview_chaff_data access to view testUser.preview_airmove_seg access to view testUser.preview_aircraft_total access to view testUser.offload_total access to view testUser.objective_count access to view testUser.fuel_planned access to view testUser.ew_data access to view testUser.dual access to view testUser.current_base_inventory access to view testUser.cell_total access to view testUser.asgn_sortie_sum access to view testUser.appor_sorties_planned access to view testUser.airmove_seg access to view testUser.aircraft_total access to view testUser.abp access to table testUser.req_msn_task access to table testUser.req_task_source_req access to table testUser.req_ssm_msn access to table testUser.req_ssm_source access to table testUser.req_msn access to table testUser.req_msn_warnings access to table testUser.req_air_msn access to table testUser.req_src_header access to table testUser.req_msn_ids access to table testUser.req_msn_comment access to table testUser.req_c2_msn access to table testUser.req_c2_source access to table testUser.req_ada_msn access to table testUser.req_ada_vertex access to table testUser.weather_forecast access to table testUser.weather_coords access to table testUser.weather_area access to table testUser.weapon_option access to table testUser.wag_activity access to table testUser.unit_remark access to table testUser.unit_location_turn access to table testUser.unit_iff access to table testUser.unit_coordination access to table testUser.unit_code access to table testUser.trace_point access to table testUser.tasking_agency access to table testUser.task_unit access to table testUser.target_type access to table testUser.tap_db_version access to table testUser.status_code access to table testUser.state_space_threat access to table testUser.state_space_profile access to table testUser.state_space access to table testUser.ssm_mission access to table testUser.spins_section_id access to table testUser.spins_codes access to table testUser.spins access to table testUser.unit_location access to table testUser.ship_target_request access to table testUser.service_subscription access to table testUser.service_instance access to table testUser.sa_ordnance_weapon_type access to table testUser.runway access to table testUser.restricted_codes access to table testUser.response_entity access to table testUser.residual_mission access to table testUser.request_objective access to table testUser.request and 194 other objects (see server log for list)

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  • WPF Focus In Tab Control Content When New Tab is Created

    - by Phil Sandler
    I've done a lot of searching on SO and google around this problem, but can't seem to find anything else to try. I have a MainView (window) that contains a tab control. The tab control binds to an ObservableCollection of ChildViews (user controls). The MainView's ViewModel has a method that allows adding to the collection of ChildViews, which then creates a new tab. When a new tab is created, it becomes the active tab, and this works fine. This method on the MainView is called from another ViewModel (OtherViewModel). What I am trying to do is set the keyboard focus to the first control on the tab (an AutoCompleteBox from WPFToolkit*) when a new tab is created. I also need to set the focus the same way, but WITHOUT creating a new tab (so set the focus on the currently active tab). (*Note that there seem to be some focus problems with the AutoCompleteBox--even if it does have focus you need to send a MoveNext() to it to get the cursor in its window. I have worked around this already). So here's the problem. The focusing works when I don't create a new tab, but it doesn't work when I do create a new tab. Both functions use the same method to set focus, but the create logic first calls the method that creates a new tab and sets it to active. Code that sets the focus (in the ChildView's Codebehind): IInputElement element1 = Keyboard.Focus(autoCompleteBox); //plus code to deal with AutoCompleteBox as noted. In either case, the Keyboard.FocusedElement starts out as the MainView. After a create, calling Keyboard.Focus seems to do nothing (focused element is still the MainView). Calling this without creating a tab correctly sets the keyboard focus to autoCompleteBox. Any ideas? Update: Bender's suggestion half-worked. So now in both cases, the focused element is correctly the AutoCompleteBox. What I then do is MoveNext(), which sets the focus to a TextBox. I have been assuming that this Textbox is internal to the AutoCompleteBox, as the focus was correctly set on screen when this happened. Now I'm not so sure. This is still the behavior I see when this code gets hit when NOT doing a create. After a create, MoveNext() sets the focus to an element back in my MainView. The problem must still be along the lines of Bender's answer, where the state of the controls is not the same depending on whether a new tab was created or not. Any other thoughts?

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  • Convert IEnumerable to EntitySet

    - by Gregorius
    Hey all, Hoping somebody can shed some light, and perhaps a possible solution to this issue I'm having... I have used LINQ to SQL to pull some data from a database into local entities. They are products from a shopping cart system. A product can contain a collection of KitGroups (which are stored in an EntitySet (System.Data.Linq.EntitySet). KitGroups contain collections of KitItems, and KitItems can contain Nested Products (which link back up to the original Product type - so its recursive). From these entities I'm building XML using LINQ to XML - all good here - my XML looks beautiful, calling a "GenerateProductElement" function, which calls itself recursively to generate the nested products. Wonderful stuff. However, here's where i'm stuck.. i'm now trying to deserialize that XML back to the original objects (all autogenerated by Linq to SQL)... and herein lies the problem. Linq tO Sql expects my collections to be EntitySet collections, however Linq to Xml (which i'm tyring to use to deserailise) is returning IEnumerable. I've experimented with a few ways of casting between the 2, but nothing seems to work... I'm starting to think that I should just deserialise manually (with some funky loops and conditionals to determine which KitGroup KitItems belong to, etc)... however its really quite tricky and that code is likely to be quite ugly, so I'd love to find a more elegant solution to this problem. Any suggestions? Here's a code snippet: private Product GenerateProductFromXML(XDocument inDoc) { var prod = from p in inDoc.Descendants("Product") select new Product { ProductID = (int)p.Attribute("ID"), ProductGUID = (Guid)p.Attribute("GUID"), Name = (string)p.Element("Name"), Summary = (string)p.Element("Summary"), Description = (string)p.Element("Description"), SEName = (string)p.Element("SEName"), SETitle = (string)p.Element("SETitle"), XmlPackage = (string)p.Element("XmlPackage"), IsAKit = (byte)(int)p.Element("IsAKit"), ExtensionData = (string)p.Element("ExtensionData"), }; //TODO: UUGGGGGGG Converting b/w IEnumerable & EntitySet var kitGroups = (from kg in inDoc.Descendants("KitGroups").Elements("KitGroup") select new KitGroup { KitGroupID = (int) kg.Attribute("ID"), KitGroupGUID = (Guid) kg.Attribute("GUID"), Name = (string) kg.Element("Name"), KitItems = // THIS IS WHERE IT FAILS - "Cannot convert source type IEnumerable to target type EntitySet..." (from ki in kg.Descendants("KitItems").Elements("KitItem") select new KitItem { KitItemID = (int) ki.Attribute("ID"), KitItemGUID = (Guid) ki.Attribute("GUID") }); }); Product ImportedProduct = prod.First(); ImportedProduct.KitGroups = new EntitySet<KitGroup>(); ImportedProduct.KitGroups.AddRange(kitGroups); return ImportedProduct; }

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  • How do I correctly Re-render a Recaptcha in ASP.NET MVC 2 after an AJAX POST

    - by Eoin Campbell
    Ok... I've downloaded and implemented this Recaptcha implementation for MVC which uses the ModelState to confirm the validity of the captcha control. It works brilliantly... except when I start to use it in an AJAX Form. In a nutshell, when a div is re-rendered with AJAX, the ReCaptcha that it should contain does not appear, even though the relevant <scripts> are in the source after the partial render. Code Below. using (Ajax.BeginForm("CreateComment", "Blog", new AjaxOptions() { HttpMethod = "POST", UpdateTargetId = "CommentAdd", OnComplete="ReloadRecaptcha", OnSuccess = "ShowComment", OnFailure = "ShowComment", OnBegin = "HideComment" })) {%> <fieldset class="comment"> <legend>Add New Comment</legend> <%= Html.ValidationSummary()%> <table class="postdetails"> <tbody> <tr> <td rowspan="3" id="blahCaptcha"> <%= Html.CreateRecaptcha("recaptcha", "blackglass") %> </td> .... Remainder of Form Omitted for Brevity I've confirmed the Form is perfectly functional when the Recaptcha Control is not present and the Javascript calls in the AjaxOptions are all working fine. The problem is that if the ModelState is Invalid as a result of the Recaptcha or some other validation, then the ActionResult returns the View to reshow the form. [RecaptchaFilter(IgnoreOnMobile = true)] [HttpPost] public ActionResult CreateComment(Comment c) { if (ModelState.IsValid) { try { //Code to insert Comment To DB return Content("Thank You"); } catch { ModelState.AddRuleViolations(c.GetRuleViolations()); } } else { ModelState.AddRuleViolations(c.GetRuleViolations()); } return View("CreateComment", c); } When it's InValid and the form posts back, for some reason the ReCaptcha Control does not re-render. I've checked the source and the <script> & <noscript> blocks are present in the HTML so the HTML Helper function below is obviously working <%= Html.CreateRecaptcha("recaptcha", "blackglass") %> I assume this has something to do with scripts injected into the DOM by AJAX are not re-executed. As you can see from the HTML snippet above, I've tried to add an OnComplete= javascript function to re-create the Captcha on the client side, but although the script executes with no errors, it doesn't work. OnComplete Function is. function ReloadRecaptcha() { Recaptcha.create("my-pub-key", 'blahCaptcha', { //blahCaptcha is the ID of the <td> where the ReCaptcha should go. theme: 'blackglass' }); } Can anyone shed any light on this ? Thanks, Eoin C

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  • Postgres user/role drop

    - by Grasper
    I am trying to drop a user: drop user testUser; I want to force this to work in a simple manner (Not a million calls)... How can I do this easily? I get this output: ERROR: role "testUser" cannot be dropped because some objects depend on it DETAIL: access to table main.tap_db_version access to table main.user_instance access to table main.target_type access to table main.status_code access to table main.state_space_profile access to table main.service_subscription access to table main.service_instance access to table main.sa_ordnance_weapon_type access to table main.operation access to table main.mission_class access to table main.map_symbol access to table main.ada_weapon_type access to table main.active_process access to table main.acft_type_00_only access to table main.abp_create_params access to table main.exercise access to table main.decl access to table main.data_set access to table main.cancellation_notice access to table main.ato_family_tree access to table main.apportionment_cat_cd access to table main.abp access to table main.alert_settings access to table main.alert_log access to table main.airspace_usage_category access to schema main access to view testUser.top_priority access to view testUser.target_ssm_msn_count access to view testUser.target_air_msn_count access to view testUser.sortie_sum access to view testUser.ref_info access to view testUser.preview_rmk_count access to view testUser.preview_pgm_las_count access to view testUser.preview_pgm_desi_count access to view testUser.preview_objective_count access to view testUser.preview_gfriend_count access to view testUser.preview_escort_msn_req access to view testUser.preview_chaff_data access to view testUser.preview_airmove_seg access to view testUser.preview_aircraft_total access to view testUser.offload_total access to view testUser.objective_count access to view testUser.fuel_planned access to view testUser.ew_data access to view testUser.dual access to view testUser.current_base_inventory access to view testUser.cell_total access to view testUser.asgn_sortie_sum access to view testUser.appor_sorties_planned access to view testUser.airmove_seg access to view testUser.aircraft_total access to view testUser.abp access to table testUser.req_msn_task access to table testUser.req_task_source_req access to table testUser.req_ssm_msn access to table testUser.req_ssm_source access to table testUser.req_msn access to table testUser.req_msn_warnings access to table testUser.req_air_msn access to table testUser.req_src_header access to table testUser.req_msn_ids access to table testUser.req_msn_comment access to table testUser.req_c2_msn access to table testUser.req_c2_source access to table testUser.req_ada_msn access to table testUser.req_ada_vertex access to table testUser.weather_forecast access to table testUser.weather_coords access to table testUser.weather_area access to table testUser.weapon_option access to table testUser.wag_activity access to table testUser.unit_remark access to table testUser.unit_location_turn access to table testUser.unit_iff access to table testUser.unit_coordination access to table testUser.unit_code access to table testUser.trace_point access to table testUser.tasking_agency access to table testUser.task_unit access to table testUser.target_type access to table testUser.tap_db_version access to table testUser.status_code access to table testUser.state_space_threat access to table testUser.state_space_profile access to table testUser.state_space access to table testUser.ssm_mission access to table testUser.spins_section_id access to table testUser.spins_codes access to table testUser.spins access to table testUser.unit_location access to table testUser.ship_target_request access to table testUser.service_subscription access to table testUser.service_instance access to table testUser.sa_ordnance_weapon_type access to table testUser.runway access to table testUser.restricted_codes access to table testUser.response_entity access to table testUser.residual_mission access to table testUser.request_objective access to table testUser.request and 194 other objects (see server log for list)

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  • Subclassed django models with integrated querysets

    - by outofculture
    Like in this question, except I want to be able to have querysets that return a mixed body of objects: >>> Product.objects.all() [<SimpleProduct: ...>, <OtherProduct: ...>, <BlueProduct: ...>, ...] I figured out that I can't just set Product.Meta.abstract to true or otherwise just OR together querysets of differing objects. Fine, but these are all subclasses of a common class, so if I leave their superclass as non-abstract I should be happy, so long as I can get its manager to return objects of the proper class. The query code in django does its thing, and just makes calls to Product(). Sounds easy enough, except it blows up when I override Product.__new__, I'm guessing because of the __metaclass__ in Model... Here's non-django code that behaves pretty much how I want it: class Top(object): _counter = 0 def __init__(self, arg): Top._counter += 1 print "Top#__init__(%s) called %d times" % (arg, Top._counter) class A(Top): def __new__(cls, *args, **kwargs): if cls is A and len(args) > 0: if args[0] is B.fav: return B(*args, **kwargs) elif args[0] is C.fav: return C(*args, **kwargs) else: print "PRETENDING TO BE ABSTRACT" return None # or raise? else: return super(A).__new__(cls, *args, **kwargs) class B(A): fav = 1 class C(A): fav = 2 A(0) # => None A(1) # => <B object> A(2) # => <C object> But that fails if I inherit from django.db.models.Model instead of object: File "/home/martin/beehive/apps/hello_world/models.py", line 50, in <module> A(0) TypeError: unbound method __new__() must be called with A instance as first argument (got ModelBase instance instead) Which is a notably crappy backtrace; I can't step into the frame of my __new__ code in the debugger, either. I have variously tried super(A, cls), Top, super(A, A), and all of the above in combination with passing cls in as the first argument to __new__, all to no avail. Why is this kicking me so hard? Do I have to figure out django's metaclasses to be able to fix this or is there a better way to accomplish my ends?

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  • C# Problem with Settings.Reload() and Settings.Save() Settings not loading

    - by galford13x
    I have a strange issue that I can't figure out. I have a custom settings class that inherits ApplicationSettingsBase. It has a user scoped settings as shown below. /// <summary> /// The Last Active Account /// </summary> [UserScopedSettingAttribute()] public AccountKeyClass ActiveAccount { get { try { return (AccountKeyClass)this["ActiveAccount"]; } catch(Exception error){} return null; } set { this["ActiveAccount"] = value; if (!this.AccountList.Contains(value)) { //this.AccountList.Add(value); } } } /// <summary> /// Account List /// Key: UserID /// Value: AccountKeyClass /// </summary> [UserScopedSettingAttribute()] public List<AccountKeyClass> AccountList { get { try { if(this["AccountList"] != null) return (List<AccountKeyClass>)this["AccountList"]; } catch(Exception error){} return null; } set { this["AccountList"] = value; } } I have two forms, a Main form and a Settings form in which to change application settings. When I creating the SettingsForm and change AccountList Settings value, the user.config file changes as excepected. My Apply/Ok button for my SettingsForm calls Settings.Save() then Settings.Reload() then closes the form. The problem is that when .Reload() is called, the Settings.AccountList becomes null. Whats more is that the user.config file never changes, if i close the application and reopen, the user.config file is still correct, but the Settings.AccountList is never read in. The Settings.AccountList is read in if i never call the .Reload() however. Update: If I create a List and Save(); from my MainForm, then the AccountList will be read in from my user.config fine. However If I add to the AccountList using my secondary form (SettingsForm) and call Save() then the next time the application is run the settings are not read in and a null value is returned in it's place. This happens even if I do not use Reload(). I think the problem has something to do with using the Generic List<. The AccountKeyClass that is being saved is saved as Serialized XML.

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  • InteropServices COMException when executing a .net app from a web CGI script on Windows Server 2003

    - by Kurt W. Leucht
    Disclaimer: I'm completely clueless about .net and COM. I have a vendor's application that appears to be written in .net and I'm trying to wrap it with a web form (a cgi-bin Perl script) so I can eventually launch this vendor's app from a separate computer. I'm on a Windows Server 2003 R2 SE SP1 system and I'm using Apache 2.2 for the web server and ActivePerl 5.10.0.1004 for the cgi script. My cgi script calls the vendor's app that resides on the same machine using the Perl backtick operator. ... $result = "Result: " . `$vendorsPath/$vendorsExecutable $arg1 $arg2`; ... Right now I'm just running IE web browser locally on the server machine and accessing "http://localhost/cgi-bin/myPerlScript.pl". The vendor's app fails and logs a debug message that includes the following stack trace (I changed a couple names so as to not give away the vendor's identity): ... System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Runtime.InteropServices.COMException (0x80043A1D): 0x80040154 - Class not registered --- End of inner exception stack trace --- at System.RuntimeType.InvokeDispMethod(String name, BindingFlags invokeAttr, Object target, Object[] args, Boolean[] byrefModifiers, Int32 culture, String[] namedParameters) at System.RuntimeType.InvokeMember(String name, BindingFlags invokeAttr, Binder binder, Object target, Object[] args, ParameterModifier[] modifiers, CultureInfo culture, String[] namedParameters) at VendorsTool.Engine.Core.VendorsEngine.LoadVendorsServices(String fileName, String& projectCommPath) ... When I run the vendors app from the Windows command line on the server machine with the exact same arguments that the cgi script is passing it runs just fine, so there's something about invoking their app via the web script that is causing a problem. This problem is likely security related because the whole thing runs just fine on a Windows XP Pro machine (both command line and web invocation). I actually developed my web script there and got it completely working there before I tried moving it to the Windows Server 2003 machine. So what's different about the Windows Server 2003 machine that would keep the vendor's .net app from being executed successfully by a web cgi script? Can I fix this problem somehow to make it work on my server or will the vendor have to make a change to their .net app and ship out a new version? I'm probably the only person in the world who is trying to execute this vendor's app from a separate program, so I hate to bother the vendor with the issue if there's a workaround that I can implement myself here on my server machine. Plus, I'm in kind of a hurry and I don't want to wait 4 or 6 months for the vendor to put in a fix and deploy a new version. Thanks for any advise you can give.

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  • PHP SimpleXML recursive function to list children and attibutes

    - by Phill Pafford
    I need some help on the SimpleXML calls for a recursive function that lists the elements name and attributes. Making a XML config file system but each script will have it's own config file as well as a new naming convention. So what I need is an easy way to map out all the elements that have attributes, so like in example 1 I need a simple way to call all the processes but I don't know how to do this without hard coding the elements name is the function call. Is there a way to recursively call a function to match a child element name? I did see the xpath functionality but I don't see how to use this for attributes. Any ideas? Also does the XML in the examples look correct? can I structure my XML like this? Example 1: <application> <processes> <process id="123" name="run batch A" /> <process id="122" name="run batch B" /> <process id="129" name="run batch C" /> </processes> <connections> <databases> <database usr="test" pss="test" hst="test" dbn="test" /> </databases> <shells> <ssh usr="test" pss="test" hst="test-2" /> <ssh usr="test" pss="test" hst="test-1" /> </shells> </connections> </application> Example 2: <config> <queues> <queue id="1" name="test" /> <queue id="2" name="production" /> <queue id="3" name="error" /> </queues> </config> Pseudo code: // Would return matching process id getProcess($process_id) { return the process attributes as array that are in the XML } // Would return matching DBN (database name) getDatabase($database_name) { return the database attributes as array that are in the XML } // Would return matching SSH Host getSSHHost($ssh_host) { return the ssh attributes as array that are in the XML } // Would return matching SSH User getSSHUser($ssh_user) { return the ssh attributes as array that are in the XML } // Would return matching Queue getQueue($queue_id) { return the queue attributes as array that are in the XML } EDIT: Can I pass two parms? on the first method you have suggested @Gordon public function findProcessById($id, $name) { $attr = false; $el = $this->xml->xpath("//process[@id='$id']"); // How do I also filter by the name? if($el && count($el) === 1) { $attr = (array) $el[0]->attributes(); $attr = $attr['@attributes']; } return $attr; }

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  • Objective-C Out of scope problem

    - by davbryn
    Hi, I'm having a few problems with some Objective-C and would appreciate some pointers. So I have a class MapFileGroup which has the following simple interface (There are other member variables but they aren't important): @interface MapFileGroup : NSObject { NSMutableArray *mapArray; } @property (nonatomic, retain) NSMutableArray *mapArray; mapArray is @synthesize'd in the .m file. It has an init method: -(MapFileGroup*) init { self = [super init]; if (self) { mapArray = [NSMutableArray arrayWithCapacity: 10]; } return self; } It also has a method for adding a custom object to the array: -(BOOL) addMapFile:(MapFile*) mapfile { if (mapfile == nil) return NO; mapArray addObject:mapfile]; return YES; } The problem I get comes when I want to use this class - obviously due to a misunderstanding of memory management on my part. In my view controller I declare as follows: (in the @interface): MapFileGroup *fullGroupOfMaps; With @property @property (nonatomic, retain) MapFileGroup *fullGroupOfMaps; Then in the .m file I have a function called loadMapData that does the following: MapFileGroup *mapContainer = [[MapFileGroup alloc] init]; // create a predicate that we can use to filter an array // for all strings ending in .png (case insensitive) NSPredicate *caseInsensitivePNGFiles = [NSPredicate predicateWithFormat:@"SELF endswith[c] '.png'"]; mapNames = [unfilteredArray filteredArrayUsingPredicate:caseInsensitivePNGFiles]; [mapNames retain]; NSEnumerator * enumerator = [mapNames objectEnumerator]; NSString * currentFileName; NSString *nameOfMap; MapFile *mapfile; while(currentFileName = [enumerator nextObject]) { nameOfMap = [currentFileName substringToIndex:[currentFileName length]-4]; //strip the extension mapfile = [[MapFile alloc] initWithName:nameOfMap]; [mapfile retain]; // add to array [fullGroupOfMaps addMapFile:mapfile]; } This seems to work ok (Though I can tell I've not got the memory management working properly, I'm still learning Objective-C); however, I have an (IBAction) that interacts with the fullGroupOfMaps later. It calls a method within fullGroupOfMaps, but if I step into the class from that line while debugging, all fullGroupOfMaps's objects are now out of scope and I get a crash. So apologies for the long question and big amount of code, but I guess my main question it: How should I handle a class with an NSMutableArray as an instance variable? What is the proper way of creating objects to be added to the class so that they don't get freed before I'm done with them? Many thanks

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  • UML assignment question

    - by waitinforatrain
    Hi guys, Sorry, I know this is a very lame question to ask and not of any use to anyone else. I have an assignment in UML due tomorrow and I don't even know the basics (all-nighter ahead!). I'm not looking for a walkthrough, I simply want your opinion on something. The assignment is as follows (you only need to skim over it!): ============= Gourmet Surprise (GS) is a small catering firm with five employees. During a typical weekend, GS caters fifteen events with twenty to fifty people each. The business has grown rapidly over the past year and the owner wants to install a new computer system for managing the ordering and buying process. GS has a set of ten standard menus. When potential customers call, the receptionist describes the menus to them. If the customer decides to book an event (dinner, lunch, picnic, finger food etc.), the receptionist records the customer information (e.g., name, address, phone number, etc.) and the information about the event (e.g., place, date, time, which one of the standard menus, total price) on a contract. The customer is then faxed a copy of the contract and must sign and return it along with a deposit (often a credit card or by check) before the event is officially booked. The remaining money is collected when the catering is delivered. Sometimes, the customer wants something special (e.g., birthday cake). In this case, the receptionist takes the information and gives it to the owner who determines the cost; the receptionist then calls the customer back with the price information. Sometimes the customer accepts the price, other times, the customer requests some changes that have to go back to the owner for a new cost estimate. Each week, the owner looks through the events scheduled for that weekend and orders the supplies (e.g., plates) and food (e.g., bread, chicken) needed to make them. The owner would like to use the system for marketing as well. It should be able to track how customers learned about GS, and identify repeat customers, so that GS can mail special offers to them. The owner also wants to track the events on which GS sent a contract, but the customer never signed the contract and actually booked a GS. Exercise: Create an activity diagram and a use case model (complete with a set of detail use case descriptions) for the above system. Produce an initial domain model (class diagram) based on these descriptions. Elaborate the use cases into sequence diagrams, and include any state diagrams necessary. Finally use the information from these dynamic models to expand the domain model into a full application model. ============= In your opinion, do you think this question is asking me to come up with a package for an online ordering system to replace the system described above, or to create UML diagrams that facilitate the existing telephone-based system?

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  • Google slideshow shows a blank screen when calling from ajax

    - by ufk
    I'm having problems implementing google slideshow (http://www.google.com/uds/solutions/slideshow/index.html) to my web application by loading it using a jquery load() function. index.html: <script type="text/javascript" src="jquery-1.3.2.js"></script> <div id="moshe"></div> <script type="text/javascript"> $(document).ready(function(){ $('#moshe').load('test.html'); }); </script> test.html: <script type="text/javascript"> function load() { var samples = "http://dlc0421.googlepages.com/gfss.rss"; var options = { displayTime: 2000, transistionTime: 600, linkTarget : google.feeds.LINK_TARGET_BLANK }; new GFslideShow(samples, "slideshow", options); } google.load("feeds", "1"); google.setOnLoadCallback(load); </script> <div id="slideshow" class="gslideshow" style="width:300px;height:300px;position:relative; border: 2px solid blue">Loading...</div> When i execute the test.html, it loads the slideshow just fine. when i try to load using index.html that actually calls Jquery's $.load() function that loads the content of test.html into a specific div element, i see that the gallery is loading on that div, but when it's about to show images the entire page clears and all i have is a blank page. Any ideas ? a different version of index.html without using jquery: <script type="text/javascript"> function makeRequest(url) { var httpRequest; if (window.XMLHttpRequest) { // Mozilla, Safari, ... httpRequest = new XMLHttpRequest(); if (httpRequest.overrideMimeType) { httpRequest.overrideMimeType('text/xml'); // See note below about this line } } else if (window.ActiveXObject) { // IE try { httpRequest = new ActiveXObject("Msxml2.XMLHTTP"); } catch (e) { try { httpRequest = new ActiveXObject("Microsoft.XMLHTTP"); } catch (e) {} } } if (!httpRequest) { alert('Giving up :( Cannot create an XMLHTTP instance'); return false; } httpRequest.onreadystatechange = function() { alertContents(httpRequest); }; httpRequest.open('GET', url, true); httpRequest.send(''); } function alertContents(httpRequest) { if (httpRequest.readyState == 4) { if (httpRequest.status == 200) { document.getElementById('moshe').innerHTML=httpRequest.responseText; } else { alert('There was a problem with the request.'); } } } makeRequest('test.html'); </script>

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  • How to track deleted self-tracking entities in ObservableCollection without memory leaks

    - by Yannick M.
    In our multi-tier business application we have ObservableCollections of Self-Tracking Entities that are returned from service calls. The idea is we want to be able to get entities, add, update and remove them from the collection client side, and then send these changes to the server side, where they will be persisted to the database. Self-Tracking Entities, as their name might suggest, track their state themselves. When a new STE is created, it has the Added state, when you modify a property, it sets the Modified state, it can also have Deleted state but this state is not set when the entity is removed from an ObservableCollection (obviously). If you want this behavior you need to code it yourself. In my current implementation, when an entity is removed from the ObservableCollection, I keep it in a shadow collection, so that when the ObservableCollection is sent back to the server, I can send the deleted items along, so Entity Framework knows to delete them. Something along the lines of: protected IDictionary<int, IList> DeletedCollections = new Dictionary<int, IList>(); protected void SubscribeDeletionHandler<TEntity>(ObservableCollection<TEntity> collection) { var deletedEntities = new List<TEntity>(); DeletedCollections[collection.GetHashCode()] = deletedEntities; collection.CollectionChanged += (o, a) => { if (a.OldItems != null) { deletedEntities.AddRange(a.OldItems.Cast<TEntity>()); } }; } Now if the user decides to save his changes to the server, I can get the list of removed items, and send them along: ObservableCollection<Customer> customers = MyServiceProxy.GetCustomers(); customers.RemoveAt(0); MyServiceProxy.UpdateCustomers(customers); At this point the UpdateCustomers method will verify my shadow collection if any items were removed, and send them along to the server side. This approach works fine, until you start to think about the life-cycle these shadow collections. Basically, when the ObservableCollection is garbage collected there is no way of knowing that we need to remove the shadow collection from our dictionary. I came up with some complicated solution that basically does manual memory management in this case. I keep a WeakReference to the ObservableCollection and every few seconds I check to see if the reference is inactive, in which case I remove the shadow collection. But this seems like a terrible solution... I hope the collective genius of StackOverflow can shed light on a better solution. Thanks!

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  • WebKit "Refused to set unsafe header "content-length"

    - by Paul
    I am trying to implement simple xhr abstraction, and am getting this warning when trying to set the headers for a POST. I think it might have something to do with setting the headers in a separate js file, because when i set them in the <script> tag in the .html file, it worked fine. The POST request is working fine, but I get this warning, and am curious why. I get this warning for both content-length and connection headers, but only in WebKit browsers (Chrome 5 beta and Safari 4). In Firefox, I don't get any warnings, the Content-Length header is set to the correct value, but the Connection is set to keep-alive instead of close, which makes me think that it is also ignoring my setRequestHeader calls and generating it's own. I have not tried this code in IE. Here is the markup & code: test.html: <!DOCTYPE html> <html> <head> <script src="jsfile.js"></script> <script> var request = new Xhr('POST', 'script.php', true, 'data=somedata', function(data) { console.log(data.text); }); </script> </head> <body> </body> </html> jsfile.js: function Xhr(method, url, async, data, callback) { var x; if(window.XMLHttpRequest) { x = new XMLHttpRequest(); x.open(method, url, async); x.onreadystatechange = function() { if(x.readyState === 4) { if(x.status === 200) { var data = { text: x.responseText, xml: x.responseXML }; callback.call(this, data); } } } if(method.toLowerCase() === "post") { x.setRequestHeader("Content-Type", "application/x-www-form-urlencoded"); x.setRequestHeader("Content-Length", data.length); x.setRequestHeader("Connection", "close"); } x.send(data); } else { // ... implement IE code here ... } return x; }

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