Search Results

Search found 9216 results on 369 pages for 'color scheme'.

Page 250/369 | < Previous Page | 246 247 248 249 250 251 252 253 254 255 256 257  | Next Page >

  • How Can i Create This Complicated Query ?

    - by mTuran
    Hi, I have 3 tables: projects, skills and project_skills. In projects table i hold project's general data. Second table skills i hold skill id and skill name also i have projects_skills table which is hold project's skill relationships. Here is scheme of tables: CREATE TABLE IF NOT EXISTS `project_skills` ( `project_id` int(11) NOT NULL, `skill_id` int(11) NOT NULL, KEY `project_id` (`project_id`), KEY `skill_id` (`skill_id`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8 COLLATE=utf8_turkish_ci; CREATE TABLE IF NOT EXISTS `projects` ( `id` int(11) NOT NULL AUTO_INCREMENT, `employer_id` int(11) NOT NULL, `project_title` varchar(100) COLLATE utf8_turkish_ci NOT NULL, `project_description` text COLLATE utf8_turkish_ci NOT NULL, `project_budget` int(11) NOT NULL, `project_allowedtime` int(11) NOT NULL, `project_deadline` datetime NOT NULL, `total_bids` int(11) NOT NULL, `average_bid` int(11) NOT NULL, `created` datetime NOT NULL, `active` tinyint(1) NOT NULL, PRIMARY KEY (`id`), KEY `created` (`created`), KEY `employer_id` (`employer_id`), KEY `active` (`active`), FULLTEXT KEY `project_title` (`project_title`,`project_description`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8 COLLATE=utf8_turkish_ci AUTO_INCREMENT=3 ; CREATE TABLE IF NOT EXISTS `skills` ( `id` int(11) NOT NULL AUTO_INCREMENT, `category` int(11) NOT NULL, `name` varchar(100) COLLATE utf8_turkish_ci NOT NULL, `seo_name` varchar(100) COLLATE utf8_turkish_ci NOT NULL, `total_projects` int(11) NOT NULL, PRIMARY KEY (`id`), KEY `seo_name` (`seo_name`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8 COLLATE=utf8_turkish_ci AUTO_INCREMENT=224 ; I want to select projects with related skill names. I think i have to use JOIN but i don't know how can i do. Thanks

    Read the article

  • git-svn: reset tracking for master

    - by digitala
    I'm using git-svn to work with an SVN repository. My working copies have been created using git svn clone -s http://foo.bar/myproject so that my working copy follows the default directory scheme for SVN (trunk, tags, branches). Recently I've been working on a branch which was created using git-svn branch myremotebranch and checked-out using git checkout --track -b mybranch myremotebranch. I needed to work from multiple locations, so from the branch I git-svn dcommit-ed files to the SVN repository quite regularly. After finishing my changes, I switched back to the master and executed a merge, committed the merge, and tried to dcommit the successful merge to the remote trunk. It seems as though after the merge the remote tracking for the master has switched to the branch I was working on: # git checkout master # git merge mybranch ... (successful) # git add . # git commit -m '...' # git svn dcommit Committing to http://foo.bar/myproject/branches/myremotebranch ... # Is there a way I can update the master so that it's following remotes/trunk as before the merge? I'm using git 1.7.0.5, if that's any help.

    Read the article

  • Efficiently sending protocol buffer messages with http on an android platform

    - by Ben Griffiths
    I'm trying to send messages generated by Google Protocol Buffer code via a simple HTTP scheme to a server. What I have currently have implemented is here (forgive the obvious incompletion...): HttpClient client = new DefaultHttpClient(); String url = "http://192.168.1.69:8888/sdroidmarshal"; HttpPost postRequest = new HttpPost(url); String proto = offers.build().toString(); List<NameValuePair> nameValuePairs = new ArrayList<NameValuePair>(1); nameValuePairs.add(new BasicNameValuePair("sdroidmsg", proto)); postRequest.setEntity(new UrlEncodedFormEntity(nameValuePairs)); try { ResponseHandler<String> responseHandler = new BasicResponseHandler(); String responseBody = client.execute(postRequest, responseHandler); } catch (Throwable t) { } I'm not that experienced with communications over the internet and no more so with HTTP - while I do understand the basics... So my question, before I blindly develop the rest of the application around this, is whether or not this is particularly efficient? I ideally would like to keep messages small and I assume toString() adds some unnecessary formatting.

    Read the article

  • How to scale a PHP application (servers, mysql, memcache)

    - by Stéphane Goetz
    Hi, I'm currently creating a website for a social project in switzerland. And before there is an overflow of user, I want to prepare the application to scale. I answered by myself many questions but some are left. I explain what I want to do. First at the beginnning, the Application will have only one server (short time) with DNS, PHP, Mysql, Data, and memcache. Second Then I will split them in two DNS, Mysql, memcache Data, PHP Third Here is the problem, I don't know how to do it exactly here to keep the application running well. I could do : Front : Load Balancer, memcache, DNS Web 1 : PHP, DATA Web 2 : PHP, DATA Mysql This would be the scheme, all PHP sessions are kept in the DB. BUT, how do I sync the data? do I run a Rsync to keep them up to date. do I put them on a separate disk (network disk) to be sure ? but in this case, how can I do in case of user uploads ? and if the website gets more success and we have to go on greater structures, would'nt it create some latency on updates ? or would it be a good thing to go directly to amazon's web services ? some infos I use codeigniter as Framework. I use linux as webserver (distribution not chosen now, but should be Debian) Thanks in advance for your answers.

    Read the article

  • XCode 4.4 bundle version updates not picked up until subsequent build

    - by Mark Struzinski
    I'm probably missing something simple here. I am trying to auto increment my build number in XCode 4.4 only when archiving my application (in preparation for a TestFlight deployment). I have a working shell script that runs on the target and successfully updates the info.plist file for each build. My build configuration for archiving is name 'Ad-Hoc'. Here is the script: if [ $CONFIGURATION == Ad-Hoc ]; then echo "Ad-Hoc build. Bumping build#..." plist=${PROJECT_DIR}/${INFOPLIST_FILE} buildnum=$(/usr/libexec/PlistBuddy -c "Print CFBundleVersion" "${plist}") if [[ "${buildnum}" == "" ]]; then echo "No build number in $plist" exit 2 fi buildnum=$(expr $buildnum + 1) /usr/libexec/Plistbuddy -c "Set CFBundleVersion $buildnum" "${plist}" echo "Bumped build number to $buildnum" else echo $CONFIGURATION " build - Not bumping build number." fi This script updates the plist file appropriately and is reflected in XCode each time I archive. The problem is that the .ipa file that comes out of the archive process is still showing the previous build number. I have tried the following solutions with no success: Clean before build Clean build folder before build Move Run Script phase to directly after the Target Dependencies step in Build Phases Adding the script as a Run Script action in my scheme as a pre-action No matter what I do, when I look at the build log, I see that the info.plist file is being processed as one of the very first steps. It is always prior to my script running and updating the build number, which is, I assume, why the build number is never current in the .ipa file. Is there a way to force the Run Script phase to run before the info.plist file is processed?

    Read the article

  • IndexOutofRangeException while using WriteLine in nested Parallel.For loops

    - by Umar Asif
    I am trying to write kinect depth data to a text file using nested Parallel.For loops with the following code. However, it gives IndexOutofRangeException. The code works perfect if using simple for loops but it hangs the UI since the depth format is set to 640x480 causing the loops to write 307200 lines in the text file at 30fps. Therefore, I switched to Parallel. For scheme. If I omit the writeLine command from the nested loops, the code works fine, which indicates that the IndexOutofRangeException is arising at the writeline command. I do not know how to troubleshoot this. Please advise. Any better workarounds to avoid UI freezing? Thanks. using (DepthImageFrame depthImageframe = d.OpenDepthImageFrame()) { if (depthImageframe == null) return; depthImageframe.CopyPixelDataTo(depthPixelData); swDepth = new StreamWriter(@"E:\depthData.txt", false); int i = 0; Parallel.For(0, depthImageframe.Width, delegate(int x) { Parallel.For(0, depthImageframe.Height, delegate(int y) { p[i] = sensor.MapDepthToSkeletonPoint(depthImageframe.Format, x, y, depthPixelData[x + depthImageframe.Width * y]); swDepth.WriteLine(i + "," + p[k].X + "," + p[k].Y + "," + p[k].Z); i++; }); }); swDepth.Close(); } }

    Read the article

  • Why does my javascript file sometimes compressed while sometimes not?(IIS Gzip problem)

    - by Kevin Yang
    i enable gzip for javascript file in my iis settings, here 's the corresponding config section. <httpCompression directory="%SystemDrive%\inetpub\temp\IIS Temporary Compressed Files"> <scheme name="gzip" dll="%Windir%\system32\inetsrv\gzip.dll" staticCompressionLevel="10" dynamicCompressionLevel="8" /> <dynamicTypes> <add mimeType="text/*" enabled="true" /> <add mimeType="message/*" enabled="true" /> <add mimeType="application/soap+msbin1" enabled="true" /> <add mimeType="*/*" enabled="false" /> </dynamicTypes> <staticTypes> <add mimeType="text/*" enabled="true" /> <add mimeType="message/*" enabled="true" /> <add mimeType="application/javascript" enabled="true" /> <add mimeType="application/x-javascript" enabled="true" /> <add mimeType="*/*" enabled="false" /> </staticTypes> </httpCompression> currently, when i download my js file, it seems that sometimes server return the gzip one, and sometimes not. i dont know why, and how to debug that. If a file is already gzipped, it should be cached in local disk, and next time someone visit that file again, iis kernel should return the cache gzip file directly without compressing it again. Is that right?

    Read the article

  • Design: How to declare a specialized memory handler class

    - by Michael Dorgan
    On an embedded type system, I have created a Small Object Allocator that piggy backs on top of a standard memory allocation system. This allocator is a Boost::simple_segregated_storage< class and it does exactly what I need - O(1) alloc/dealloc time on small objects at the cost of a touch of internal fragmentation. My question is how best to declare it. Right now, it's scope static declared in our mem code module, which is probably fine, but it feels a bit exposed there and is also now linked to that module forever. Normally, I declare it as a monostate or a singleton, but this uses the dynamic memory allocator (where this is located.) Furthermore, our dynamic memory allocator is being initialized and used before static object initialization occurs on our system (as again, the memory manager is pretty much the most fundamental component of an engine.) To get around this catch 22, I added an extra 'if the small memory allocator exists' to see if the small object allocator exists yet. That if that now must be run on every small object allocation. In the scheme of things, this is nearly negligable, but it still bothers me. So the question is, is there a better way to declare this portion of the memory manager that helps decouple it from the memory module and perhaps not costing that extra isinitialized() if statement? If this method uses dynamic memory, please explain how to get around lack of initialization of the small object portion of the manager.

    Read the article

  • HTML/jQuery/CSS Drop Down Menu Issue / Safari

    - by mmundiff
    I have a drop down menu that is coded in HTML, CSS, and jQuery and it works fine in Firefox and IE but not in Safari, and also not in Firefox on Mac. The drop down displays inline as opposed to list-item for the drop down in Safari. Any ideas why? <html> <head> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.4/jquery.min.js"></script> <script type="text/javascript" > $(document).ready(function(){ $('#menu li').hover( function() { //$('ul', this).css('display', 'block'); $('ul', this).fadeIn(200); var src = $('img.item', this).attr('src').match(/[^\.]+/) + '_over.png'; $('img.item', this).attr('src', src); }, function() { //$('ul', this).css('display', 'none'); $('ul', this).fadeOut(350); var src = $('img.item', this).attr('src').replace('_over', ''); $('img.item', this).attr('src', src); }); }); </script> <style type="text/css"> /* General */ body { arial, sans-serif; background-color: white; } * { padding: 0; margin: 0; } #menu{ white-space:nowrap; list-style:none; margin-left: 1px; } #menu ul { list-style: none; position:absolute; left:0; display:none; margin:0 -3px 0 -1px; padding:0; background: #000000; z-index: 500; margin-top: -4px; } #menu li{ display:inline; float: left; /* Added */ position:relative; } #menu li a { display: block; } #menu ul li { width:116px; float:left; border-top:1px dotted #666666; display: block; } #menu li ul { display: none; border-top: 1px black solid; text-align: left; } #menu ul a:hover { text-decoration:none; background: #efda83; color: #000000; } #menu ul a { text-decoration:none; display:block; height:15px; padding: 8px 5px; color:#efda83; font-size: 12px; } img{ border: 0 none; } .clear{ clear: both; } </style> </head> <body> <div> <ul id="menu"> <li ><a href="index.php"><img src="images/ssr_nav_home.png" class="item" alt="Home" /></a> </li> <li ><a href="about.php"><img src="images/ssr_nav_about.png" class="item" alt="About" /></a> <ul> <li><a href="about_contributors.php">Contributors</a></li> <li><a href="about_behind.php">Behind the Exhibit</a></li> <li><a href="about_sponsors.php">Sponsors</a></li> </ul> <div class="clear"></div> </li> <li ><a href="exhibit_intro.php"><img class="item" src="images/ssr_nav_exhibit.png" alt="Exhibit" /></a> <ul> <li><a href="exhibit_intro.php">Intro</a></li> <li><a href="exhibit_silkroad.php">Silk Road</a></li> <li><a href="exhibit_western_regions.php">Western Regions</a></li> <li><a href="exhibit_daily_life.php">Daily Life</a></li> <li><a href="exhibit_burial_practices.php">Burial Practices</a></li> <li><a href="exhibit_relevance.php">Relevance</a></li> </ul> <div class="clear"></div> </li> <li ><a href="visit.php"><img class="item" src="images/ssr_nav_visit.png" alt="Visit" /></a> <ul> <li><a href="visit_tickets.php">Tickets</a></li> <li><a href="visit_specials.php">Special Offers</a></li> <li><a href="visit_tours.php">Tours</a></li> <li><a href="visit_groups.php">Groups</a></li> </ul> <div class="clear"></div> </li> <li ><a href="events.php"><img class="item" src="images/ssr_nav_events.png" alt="Events" /></a> <ul> <li><a href="events_lectures.php">Lecture Series</a></li> <li><a href="events_symposium.php">Symposium</a></li> <li><a href="kids_and_family.php">Kids &amp; Family</a></li> <li><a href="events_calendar.php">Event Calendar</a></li> </ul> <div class="clear"></div> </li> <li ><a href="gallery.php"><img class="item" src="images/ssr_nav_images.png" alt="Gallery" /></a></li> <li ><a href="resources.php"><img class="item" src="images/ssr_nav_resources.png" alt="Resources" /></a> <ul> <li><a href="resources_teachers.php">For Teachers</a></li> <li><a href="kids_and_family.php">Kids &amp; Family</a></li> <li><a href="http://www.penn.museum/podcasts-and-videos/819-secrets-of-the-silk-road.html" rel="external">Podcasts &amp; Videos</a></li> <!-- <li><a href="map.php">Silk Road Map</a></li> <li><a href="resources_timeline.php">Timeline</a></li> --> <li><a href="resources_quiz.php">Quiz</a></li> <li><a href="glossary.php">Glossary</a></li> <li><a href="blogs.php">Blog</a></li> </ul> <div class="clear"></div> </li> <li ><a href="press.php"><img class="item" src="images/ssr_nav_press.png" alt="Press" /></a> <ul> <li><a href="press_release.php">Press Release</a></li> <li><a href="press_images.php">Press Images</a></li> <li><a href="press_bloggers.php">Bloggers</a></li> </ul> <div class="clear"></div> </li> </ul> </div> </body> </html>

    Read the article

  • HTTP Negotiate windows vs. Unix server implementation using python-kerberos

    - by ondra
    I tried to implement a simple single-sign-on in my python web server. I have used the python-kerberos package which works nicely. I have tested it from my Linux box (authenticating against active directory) and it was without problem. However, when I tried to authenticate using Firefox from Windows machine (no special setup, just having the user logged into the domain + added my server into negotiate-auth.trusted-uris), it doesn't work. I have looked at what is sent and it doesn't even resemble the things the Linux machine sends. This Microsoft description of the process pretty much resembles the way my interaction from Linux works, but the Windows machine generally sends a very short string, which doesn't even resemble the things microsoft documentation states, and when base64 decoded, it is something like 12 zero bytes followed by 3 or 4 non-zero bytes (GSS functions then return that it doesn't support such scheme) Either there is something wrong with the client Firefox settings, or there is some protocol which I am supposed to follow for the Negotiate protocol, but which I cannot find any reference anywhere. Any ideas what's wrong? Do you have any idea what protocol I should by trying to find, as it doesn' look like SPNEGO, at least from MS documentation.

    Read the article

  • What does it mean for an OS to "execute within user processes"? Do any modern OS's use that approach

    - by Chris Cooper
    I have recently become interested in operating system, and a friend of mine lent me a book called Operating Systems: Internals and Design Principles (I have the third edition), published in 1998. It's been a very interesting book so far, but I have come to the part dealing with process control, and it's using UNIX System V as one of its examples of an operating system that executes within user processes. This concept has struck me as a little strange. First of all, does this mean that OS instructions and data are stored in each user of the processes? Probably not, because that would be an absurdly redundant scheme. But if not, then what does it mean to "execute within" a user process? Do any modern operating systems use this approach? It seems much more logical to have the operating system execute as its own process, or even independently of all processes, if you're short on memory. All the inter-accessiblilty of process data required for this layout seems to greatly complicate things. (But maybe that's just because I don't quite get the concept ;D) Here is what the book says: "Execution within User Processes: An alternative that is common with operation systems on smaller machines is to execute virtually all operating system software in the context of a user process. ... "

    Read the article

  • Can't log in with a valid password using Authlogic and Ruby on Rails?

    - by kbighorse
    We support a bit of an unusual scheme. We don't require a password on User creation, and use password_resets to add a password to the user later, on demand. The problem is, once a password is created, the console indicates the password is valid: user.valid_password? 'test' = true but in my UserSessions controller, @user_session.save returns false using the same password. What am I not seeing? Kimball UPDATE: Providing more details, here is the output when saving the new password: Processing PasswordResetsController#update (for 127.0.0.1 at 2011-01-31 14:01:12) [PUT] Parameters: {"commit"="Update password", "action"="update", "_method"="put", "authenticity_token"="PQD4+eIREKBfHR3/fleWuQSEtZd7RIvl7khSYo5eXe0=", "id"="v3iWW5eD9P9frbEQDvxp", "controller"="password_resets", "user"={"password"="johnwayne"}} The applicable SQL is: UPDATE users SET updated_at = '2011-01-31 22:01:12', crypted_password = 'blah', perishable_token = 'blah', password_salt = 'blah', persistence_token = 'blah' WHERE id = 580 I don't see an error per se, @user_session.save just returns false, as if the password didn't match. I skip validating passwords in the User model: class User < ActiveRecord::Base acts_as_authentic do |c| c.validate_password_field = false end Here's the simplified controller code: def create logger.info("SAVED SESSION? #{@user_session.save}") end which outputs: Processing UserSessionsController#create (for 127.0.0.1 at 2011-01-31 14:16:59) [POST] Parameters: {"commit"="Login", "user_session"={"remember_me"="0", "password"="johnwayne", "email"="[email protected]"}, "action"="create", "authenticity_token"="PQD4+eIREKBfHR3/fleWuQSEtZd7RIvl7khSYo5eXe0=", "controller"="user_sessions"} User Columns (2.2ms) SHOW FIELDS FROM users User Load (3.7ms) SELECT * FROM users WHERE (users.email = '[email protected]') ORDER BY email ASC LIMIT 1 SAVED SESSION? false CACHE (0.0ms) SELECT * FROM users WHERE (users.email = '[email protected]') ORDER BY email ASC LIMIT 1 Redirected to http://localhost:3000/login Lastly, the console indicates that the new password is valid: $ u.valid_password? 'johnwayne' = true Would love to do it all in the console, is there a way to load UserSession controller and call methods directly? Kimball

    Read the article

  • temporary tables within stored procedures on slave servers with readonly set

    - by lau
    Hi, We have set up a replication scheme master/slave and we've had problems lately because some users wrote directly on the slave instead of the master, making the whole setup inconsistent. To prevent these problems from happening again, we've decided to remove the insert, delete, update, etc... rights from the users accessing the slave. Problems is that some stored procedure (for reading) require temporary tables. I read that changing the global variable read_only to true would do what I want and allow the stored procedures to work correctly ( http://dev.mysql.com/doc/refman/5.0/en/server-system-variables.html#sysvar_read_only ) but I keep getting the error : The MySQL server is running with the --read-only option so it cannot execute this statement (1290) The stored procedure that I used (for testing purpose) is this one : DELIMITER $$ DROP PROCEDURE IF EXISTS test_readonly $$ CREATE DEFINER=dbuser@% PROCEDURE test_readonly() BEGIN CREATE TEMPORARY TABLE IF NOT EXISTS temp ( BT_INDEX int(11), BT_DESC VARCHAR(10) ); INSERT INTO temp (BT_INDEX, BT_DESC) VALUES (222,'walou'), (111,'bidouille'); DROP TABLE temp; END $$ DELIMITER ; The create temporary table and the drop table work fine with the readonly flag - if I comment the INSERT line, it runs fine- but whenever I want to insert or delete from that temporary table, I get the error message. I use Mysql 5.1.29-rc. My default storage engine is InnoDB. Thanks in advance, this problem is really driving me crazy.

    Read the article

  • How to return a record from function executed by INSERT/UPDATE rule?

    - by seas
    Do the following scheme for my database: create sequence data_sequence; create table data_table { id integer primary key; field varchar(100); }; create view data_view as select id, field from data_table; create function data_insert(_new data_view) returns data_view as $$declare _id integer; _result data_view%rowtype; begin _id := nextval('data_sequence'); insert into data_table(id, field) values(_id, _new.field); select * into _result from data_view where id = _id; return _result; end; $$ language plpgsql; create rule insert as on insert to data_view do instead select data_insert(new); Then type in psql: insert into data_view(field) values('abc'); Would like to see something like: id | field ----+--------- 1 | abc Instead see: data_insert ------------- (1, "abc") Is it possible to fix this somehow? Thanks for any ideas. Ultimate idea is to use this in other functions, so that I could obtain id of just inserted record without selecting for it from scratch. Something like: insert into data_view(field) values('abc') returning id into my_variable would be nice but doesn't work with error: ERROR: cannot perform INSERT RETURNING on relation "data_view" HINT: You need an unconditional ON INSERT DO INSTEAD rule with a RETURNING clause. I don't really understand that HINT. I use PostgreSQL 8.4.

    Read the article

  • What are the lengths/limits C preprocessor as a language creation tool? Where can I learn more about

    - by Weston C
    In his FAQ @ http://www2.research.att.com/~bs/bs_faq.html#bootstrapping, Bjarne Stroustrup says: To build [Cfront, the first C++ compiler], I first used C to write a "C with Classes"-to-C preprocessor. "C with Classes" was a C dialect that became the immediate ancestor to C++... I then wrote the first version of Cfront in "C with Classes". When I read this, it piqued my interest in the C preprocessor. I'd seen its macro capabilities as suitable for simplifying common expressions but hadn't thought about its ability to significantly add to syntax and semantics on the level that I imagine bringing classes to C took. So now I have a couple of questions on my mind: 1) Are there other examples of this approach to bootstrapping a language off of C? 2) Is the source to Stroustrup's original work available anywhere? 3) Where could I learn more about the specifics of utilizing this technique? 4) What are the lengths/limits of that approach? Could one, say, create a set of preprocessor macros that let someone write in something significantly Lisp/Scheme like?

    Read the article

  • How to return a record from function, executed by INSERT/UPDATE rule (trigger)?

    - by seas
    Do the following scheme for my database: create sequence data_sequence; create table data_table { id integer primary key; field varchar(100); }; create view data_view as select id, field from data_table; create function data_insert(_new data_view) returns data_view as $$declare _id integer; _result data_view%rowtype; begin _id := nextval('data_sequence'); insert into data_table(id, field) values(_id, _new.field); select * into _result from data_view where id = _id; return _result; end; $$ language plpgsql; create rule insert as on insert to data_view do instead select data_insert(new); Then type in psql: insert into data_view(field) values('abc'); Would like to see something like: id | field ----+--------- 1 | abc Instead see: data_insert ------------- (1, "abc") Is it possible to fix this somehow? Thanks for any ideas. Ultimate idea is to use this in other functions, so that I could obtain id of just inserted record without selecting for it from scratch. Something like: insert into data_view(field) values('abc') returning id into my_variable would be nice but doesn't work with error: ERROR: cannot perform INSERT RETURNING on relation "data_view" HINT: You need an unconditional ON INSERT DO INSTEAD rule with a RETURNING clause. I don't really understand that HINT. I use PostgreSQL 8.4.

    Read the article

  • Need help with version number schemes

    - by Davy8
    I know the standard Major.Minor.Build.Revision but there's several considerations for us that are somewhat unique -We do internal releases almost daily, occasionally more than once a day. -Windows Installer doesn't check Revision so that's almost moot for our purposes. -Major and Minor numbers ideally are only updated for public releases and should be done manually. -That leaves the Build # that needs to be automatically updated. -We want internal releases to be able to be performed from any developer's machine so that leaves out using x.x.* in Visual Studio because different numbers could be generated from different machines and each build isn't guaranteed to be larger than the previous. -We have about 15 or so projects as part of the product so saving the version numbers in SVN isn't ideal since every release we'd have commit all those files. Given those criteria I can't really come up with a good versioning scheme. The last 2 criteria could be dropped but meeting all of those seems ideal. A date stamp is insufficient because we might do more than one a day, and given the max size of Uint32 (around 64000) (Actually using WiX it complains about numbers higher than Int32.MaxValue) a date/time won't fit.

    Read the article

  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

    Read the article

  • Klazuka/Kal incorporation issue

    - by user1292943
    I'm having a little issue. I am trying to incorporate the Klazuka/Kal project into my project. I've done the following: I added the Kal.xcodeproj and all files to my project Under Build Phases, I've added Kal to "Target Dependencies" Under Build Phases, I've added libKal.a under "Link Binary With Libraries" Under Build Phases, I've added Kal.bundle to "Copy Bundle Resources" Under Build Settings, I've added "“$(BUILT_PRODUCTS_DIR)” (or “$(BUILT_PRODUCTS_DIR)/static_library_name”" for "Header Search Paths" and "User Header Search Paths". Under Build Settings, I've added the path to Kal under "Library Search Paths" Under Build Settings, I've added -ObjC, -all_load, and -force_load under "Other Linker Flags" I've edited my Build Scheme and list the Kal Target prior to my main application target with Analyze, Test, Run, Profile, and Archive all checked. I've attempted to follow the steps from here on Stack Overflow: iphone: Kal calendar not running in xcode 4.2 and here: Trying to integrate a Calendar library that was built for versions of iOS before iOS5 into my new project in XCode 4 using iOS5 - How to port? and here: I added my project and Kal Calendar's project in a workspace, still won't work in Xcode 4 and also on this site: http://blog.carbonfive.com/2011/04/04/using-open-source-static-libraries-in-xcode-4/#configuring_the_projects_scheme I try to import the "Kal.h" file but am getting a File Not Found error when I try to build. I'm obviously missing something, just not sure what. Can anyone please help? Thanks for any assistance!!

    Read the article

  • Syntax for documenting JSON structure

    - by Roman A. Taycher
    So I'm trying to document the format of the json returned by an api I am writing against and I'd like to know if there is any popular format for the documentation of json structure. Note I'm not trying to to test or validate anything, I'm just using this for documentation. Also some ways to add comments to non-constants(items always returned w/ the same value) would be nice. This the not totally thought out scheme I'm currently using: Plain names refer to identifiers or types. Some types have type-comment Strings that appear to be constant(always returned for that type of request) strings are "str" Constant Numbers would be just the number Constant null is null Booleans are true/false for constant booleans or Boolean otherwise [a,b,c] are lists with 3 items a,b,c [... ...] is a list of repeating elements of some types/constants/patterns {a:A,b:B,c:c} and {... ...} is the same for a dictionary. example: story := [header,footer] header := {"data":realHeader,"kind":"Listing"} realHeader := {"after": null, "before": null, "children": [{"data": realRealHeader, "kind": "t3"}], "modhash": ""} footer := {"data":AlmostComments,"kind":"Listing"} AlmostComments := {"data": {"after": null, "before": null, "children": comments, "modhash": ""}, "kind": "t1"} comments := [...{"data":comment, "kind":"t1"}...] realRealHeader := {"author": string, "clicked": boolean, "created": int, "created_utc": int, "domain": "code.reddit.com", "downs": int, "hidden": boolean, "id": string-id, "is_self": boolean, "levenshtein": null, "likes": null, "media": null, "media_embed": { }, "name": string-id, "num_comments": int, "over_18": false, "permalink": string-urlLinkToStoryStartingFrom/r, "saved": false, "score": int, "selftext": string, "selftext_html": string-html, "subreddit": string-subredditname, "subreddit_id": string-id, "thumbnail": "", "title": string, "ups": int, "url": "http://code.reddit.com/" } comments := { "author": string, "body": string-body_html-wout-html, "body_html": string-html-formated, "created": int, "created_utc": int, "downs": int, "id": string-id, "levenshtein": null, "likes": null, "link_id": string-id, "name": string-id", "parent_id": string-id, "replies": AlmostComments or null, "subreddit": string-subredditname, "subreddit_id": string-id, "ups": int }

    Read the article

  • getting data from dynamic schema

    - by coure2011
    I am using mongoose/nodejs to get data as json from mongodb. For using mongoose I need to define schema first like this var mongoose = require('mongoose'); var Schema = mongoose.Schema; var GPSDataSchema = new Schema({ createdAt: { type: Date, default: Date.now } ,speed: {type: String, trim: true} ,battery: { type: String, trim: true } }); var GPSData = mongoose.model('GPSData', GPSDataSchema); mongoose.connect('mongodb://localhost/gpsdatabase'); var db = mongoose.connection; db.on('open', function() { console.log('DB Started'); }); then in code I can get data from db like GPSData.find({"createdAt" : { $gte : dateStr, $lte: nextDate }}, function(err, data) { res.writeHead(200, { "Content-Type": "application/json", "Access-Control-Allow-Origin": "*" }); var body = JSON.stringify(data); res.end(body); }); How to define scheme for a complex data like this, you can see that subSection can go to any deeper level. [ { 'title': 'Some Title', 'subSection': [{ 'title': 'Inner1', 'subSection': [ {'titile': 'test', 'url': 'ab/cd'} ] }] }, .. ]

    Read the article

  • Rails original release source code

    - by user547057
    Hi, I've been looking to read some ruby code(specifically Rails) but I don't want to start with the current version of Rails since it has a lot of stuff I don't need and even more stuff that I wouldn't probably understand. I want to read only the core of Rails and supposedly the early versions were small and kind of easy to wrap one's head around(even for a neophyte like me). I have tried searching for the original release of rails, but have not been able to find it. The github repo consists of thousands of commits and I don't want to wade through those. What I want is to know whether there is any place I can get a zip or tar file with the original rails source or even the other early versions. Pointers to links will be very much appreciated. Thanks. p.s I'm new to ruby programming but not programming in general(I know a little python and scheme) and I understand blocks, lambdas and OO stuff, so I think I can tackle the rails source code. If anyone knows of other ruby projects that make for good code reading, i'd love to know of those too.

    Read the article

  • Trouble parsing self closing XML tags using SAX parser

    - by sandesh
    Hi, I am having trouble parsing self closing XML tags using SAX. I am trying to extract the link tag from the Google Base API.I am having reasonable success in parsing regular tags. Here is a snippet of the xml <entry> <id>http://www.google.com/base/feeds/snippets/15802191394735287303</id> <published>2010-04-05T11:00:00.000Z</published> <updated>2010-04-24T19:00:07.000Z</updated> <category scheme='http://base.google.com/categories/itemtypes' term='Products'/> <title type='text'>En-el1 Li-ion Battery+charger For Nikon Digital Camera</title> <link rel='alternate' type='text/html' href='http://rover.ebay.com/rover/1/711-67261-24966-0/2?ipn=psmain&amp;icep_vectorid=263602&amp;kwid=1&amp;mtid=691&amp;crlp=1_263602&amp;icep_item_id=170468125748&amp;itemid=170468125748'/> . . and so on I can parse the updates and published tags, but not the link and category tag. Here is my startElement and endElement overrides public void startElement(String uri, String localName, String qName, Attributes attributes) throws SAXException { if (qName.equals("title") && xmlTags.peek().equals("entry")) { insideEntryTitle = true; } xmlTags.push(qName); } public void endElement(String uri, String localName, String qName) throws SAXException { // If a "title" element is closed, we start a new line, to prepare // printing the new title. xmlTags.pop(); if (insideEntryTitle) { insideEntryTitle = false; System.out.println(); } } declaration for xmltags.. private Stack<String> xmlTags = new Stack<String>(); Any help guys? this is my first post here.. I hope I have followed posting rules! thanks a ton guys..

    Read the article

  • Concept: Is mongo right for applying schemas?

    - by Jan
    I am currently in charge of checking wether it is valuable for one of our upcoming products to be developed on mongo. Without going too much into detail, I'll try to explain, what the app does. The app simply has "entities". These entities are technical stuff, like cell phones, TVs, Laptops, tablet pcs, and so forth. Of course, a cell phone has other attributes than a Tablet PCs and a Laptop has even other attributes, like RAM, CPU, display size and so on. Now I want to have something that we wanna call a scheme: We define that we need to have saved the display size, amount of ram size of flash devices, processor type, processor speed and so on for tablet pcs. For cell phone we might save display size, GSM, Edge, 3g, 4g, processor, ram, touch screen technology, bla bla bla. I think you got it :) What I want to realize is, that each "category" has a schema and when one of the system's users enters a new product (let's say the new iphone 4), the app constructs the form to be filled out with the appropriate attributes. So far it sounds nice and should not be a problem with mongo. But now the tough for which I could not find a clean solution.... An attribute modeled in mongo looks like: { _id: 1234456, name: "Attribute name", type: 0, "description" } But what to do, if i need this attribute in several languages, like: { en: {name: "Attribute name", type: 0, "description"}, de: {name: "Name des Attributs, type: 0, "Beschreibung"} } I also need to ensure that the german attribute gets updated as soon as the english gets updated, for instance when type changes from 0 to 1. Any ideas on that?

    Read the article

  • Harmonized sales tax headaches

    - by JonYork
    Alright Im using the BambooInvoice software, and where I am, we have two sales taxes. This is how they work price of item * tax1 = Sum1Tax1 Sum1tax1 *tax2 = Final sales price Currently, Bamboo invoice does this Price of Item * tax1 = pricetax1 price of item * tax2 = pricetax2 Price of item + pricetax1 + pricetax2 and this is its code $this->db->select('(SELECT SUM('.$this->db->dbprefix('invoice_items').'.amount * '.$this->db->dbprefix('invoice_items').'.quantity * ('.$this->db->dbprefix('invoices').'.tax1_rate/100 * '.$this->db->dbprefix('invoice_items').'.taxable)) FROM '.$this->db->dbprefix('invoice_items').' WHERE '.$this->db->dbprefix('invoice_items').'.invoice_id=' . $invoice_id . ') AS total_tax1', FALSE); $this->db->select('(SELECT SUM('.$this->db->dbprefix('invoice_items').'.amount * '.$this->db->dbprefix('invoice_items').'.quantity * ('.$this->db->dbprefix('invoices').'.tax2_rate/100 * '.$this->db->dbprefix('invoice_items').'.taxable)) FROM '.$this->db->dbprefix('invoice_items').' WHERE '.$this->db->dbprefix('invoice_items').'.invoice_id=' . $invoice_id . ') AS total_tax2', FALSE); $this->db->select('(SELECT SUM('.$this->db->dbprefix('invoice_items').'.amount * '.$this->db->dbprefix('invoice_items').'.quantity + ROUND(('.$this->db->dbprefix('invoice_items').'.amount * '.$this->db->dbprefix('invoice_items').'.quantity * ('.$this->db->dbprefix('invoices').'.tax1_rate/100 + '.$this->db->dbprefix('invoices').'.tax2_rate/100) * '.$this->db->dbprefix('invoice_items').'.taxable), 2)) FROM '.$this->db->dbprefix('invoice_items').' WHERE '.$this->db->dbprefix('invoice_items').'.invoice_id=' . $invoice_id . ') AS total_with_tax', FALSE); How would we modify this code to reflect the actual taxation scheme for my area? Thanks

    Read the article

< Previous Page | 246 247 248 249 250 251 252 253 254 255 256 257  | Next Page >