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  • Show a PDF file to the user with perl or php, not creating it nor download it. Just show it.

    - by dimassony
    Hello guys. I want to show my users PDF files. The reason why I use cgi to show the pdf is I want to track the clicks for the pdf, and cloak the real location of the saved pdf. I've been searching on the Internet and only found how to show save dialog to the users and creating a pdf, not show the files to the users. What I wanted for is show the users my pdf files, not creating or download the pdf. Here is what I got form the official php documentation: <?php header('Content-type: application/pdf'); readfile('the.pdf'); ?> Also my google-search-result perl code: open(PDF, "the.pdf") or die "could not open PDF [$!]"; binmode PDF; my $output = do { local $/; <PDF> }; close (PDF); print "Content-Type: application/pdf\n"; print "Content-Length: " .length($output) . "\n\n"; print $output if you do it on ruby, please say it to me. But I'm not sure if my server support rails. Sorry if my code is too far away from the method to show the pdf, since I don't know anything about pdf processing and how to implement this problem. Lets assume that the users have the Adobe Reader plug-in. So, how to fix my problem?

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  • has anyone tried designing a webpage for psp?

    - by lock
    erm im trying to make a personal bible for my psp (i tried googling but the only bible version i've seen on my skimming is on KJV and im trying to make mine have 3 versions namely TNIV, NLT and Amplified Bible) so my only solution was to make on for myself and my approach was to save an html file on my mem-stick and open it up through the console's browser my concerns are: 1. how does the psp browser handle css and javascript? 2. is there a doctype declaration specifically designed for the psp browser? 3. can i use any local database to store my texts for easier query or do i have no choice but rely on static text files? 4. is there anyone in SO who have experienced developing a page for this console and can he/she give me some tips and advice? thanks much in advance for your responses.. :)

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  • Rewriting .each() loop as for loop to optimize, how to replicate $(this).attr()

    - by John B
    I running into some performance issues with a jquery script i wrote when running in ie so I'm going through it trying to optimize any way possible. Apparently using for loops is way faster than using the jQuery .each method. This has led me to a question regarding the equivalent of $(this) inside a for loop. I'm simplifying what I'm doing in my loop down to just using an attr() function as it gets across my main underlying question. Im doing this with each(simplified) var existing = $('#existing'); existing.each(function(){ console.log($(this).attr('id')); }); And I've tried rewriting it as a for loop as such: var existing = $('#existing'); for(var i = 0;i < existing.length;i++) { console.log(existing[i].attr('id')); } Its throwing an error saying: Uncaught TypeError: Object #<HTMLDivElement> has no method 'attr' Thanks.

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  • Comments on this assumption about running on dev server vs a real instance in app engine (python)?

    - by Jacob Oscarson
    Hello app engineers! I'm on an app engine project where I'd like to put in a link to a Javascript test runner that I'd like to only exist when running the development server. I've made some experiments on a local shell with configuration loaded using the technique found in NoseGAE versus live on the 'App Engine Console' [1] and it looks to me like a distinction btw real instance and dev server is the presence of the module google.appengine.tools. Which lead me to this utility function: def is_dev(): """ Tells us if we're running under the development server or not. :return: ``True`` if the code is running under the development server. """ try: from google.appengine import tools return True except ImportError: return False The question (finally!) would be: is this a bad idea? And in that case, can anyone suggest a better approach? [1] http://con.appspot.com/console/ (try it! very handy indeed)

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  • webgl adding projection doesnt display object

    - by dazed3confused
    I am having a look at web gl, and trying to render a cube, but I am having a problem when I try to add projection into the vertex shader. I have added an attribute, but when I use it to multiple the modelview and position, it stops displaying the cube. Im not sure why and was wondering if anyone could help? Ive tried looking at a few examples but just cant get this to work vertex shader attribute vec3 aVertexPosition; uniform mat4 uMVMatrix; uniform mat4 uPMatrix; void main(void) { gl_Position = uPMatrix * uMVMatrix * vec4(aVertexPosition, 1.0); //gl_Position = uMVMatrix * vec4(aVertexPosition, 1.0); } fragment shader #ifdef GL_ES precision highp float; // Not sure why this is required, need to google it #endif uniform vec4 uColor; void main() { gl_FragColor = uColor; } function init() { // Get a reference to our drawing surface canvas = document.getElementById("webglSurface"); gl = canvas.getContext("experimental-webgl"); /** Create our simple program **/ // Get our shaders var v = document.getElementById("vertexShader").firstChild.nodeValue; var f = document.getElementById("fragmentShader").firstChild.nodeValue; // Compile vertex shader var vs = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vs, v); gl.compileShader(vs); // Compile fragment shader var fs = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(fs, f); gl.compileShader(fs); // Create program and attach shaders program = gl.createProgram(); gl.attachShader(program, vs); gl.attachShader(program, fs); gl.linkProgram(program); // Some debug code to check for shader compile errors and log them to console if (!gl.getShaderParameter(vs, gl.COMPILE_STATUS)) console.log(gl.getShaderInfoLog(vs)); if (!gl.getShaderParameter(fs, gl.COMPILE_STATUS)) console.log(gl.getShaderInfoLog(fs)); if (!gl.getProgramParameter(program, gl.LINK_STATUS)) console.log(gl.getProgramInfoLog(program)); /* Create some simple VBOs*/ // Vertices for a cube var vertices = new Float32Array([ -0.5, 0.5, 0.5, // 0 -0.5, -0.5, 0.5, // 1 0.5, 0.5, 0.5, // 2 0.5, -0.5, 0.5, // 3 -0.5, 0.5, -0.5, // 4 -0.5, -0.5, -0.5, // 5 -0.5, 0.5, -0.5, // 6 -0.5,-0.5, -0.5 // 7 ]); // Indices of the cube var indicies = new Int16Array([ 0, 1, 2, 1, 2, 3, // front 5, 4, 6, 5, 6, 7, // back 0, 1, 5, 0, 5, 4, // left 2, 3, 6, 6, 3, 7, // right 0, 4, 2, 4, 2, 6, // top 5, 3, 1, 5, 3, 7 // bottom ]); // create vertices object on the GPU vbo = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, vbo); gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW); // Create indicies object on th GPU ibo = gl.createBuffer(); gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ibo); gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indicies, gl.STATIC_DRAW); gl.clearColor(0.0, 0.0, 0.0, 1.0); gl.enable(gl.DEPTH_TEST); // Render scene every 33 milliseconds setInterval(render, 33); } var mvMatrix = mat4.create(); var pMatrix = mat4.create(); function render() { // Set our viewport and clear it before we render gl.viewport(0, 0, canvas.width, canvas.height); gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); gl.useProgram(program); // Bind appropriate VBOs gl.bindBuffer(gl.ARRAY_BUFFER, vbo); gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, ibo); // Set the color for the fragment shader program.uColor = gl.getUniformLocation(program, "uColor"); gl.uniform4fv(program.uColor, [0.3, 0.3, 0.3, 1.0]); // // code.google.com/p/glmatrix/wiki/Usage program.uPMatrix = gl.getUniformLocation(program, "uPMatrix"); program.uMVMatrix = gl.getUniformLocation(program, "uMVMatrix"); mat4.perspective(45, gl.viewportWidth / gl.viewportHeight, 1.0, 10.0, pMatrix); mat4.identity(mvMatrix); mat4.translate(mvMatrix, [0.0, -0.25, -1.0]); gl.uniformMatrix4fv(program.uPMatrix, false, pMatrix); gl.uniformMatrix4fv(program.uMVMatrix, false, mvMatrix); // Set the position for the vertex shader program.aVertexPosition = gl.getAttribLocation(program, "aVertexPosition"); gl.enableVertexAttribArray(program.aVertexPosition); gl.vertexAttribPointer(program.aVertexPosition, 3, gl.FLOAT, false, 3*4, 0); // position // Render the Object gl.drawElements(gl.TRIANGLES, 36, gl.UNSIGNED_SHORT, 0); } Thanks in advance for any help

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  • Why does Windows Explorer search freeze when I have an unrelated program paused in a debugger

    - by Evgeny
    While debugging my program, whether it's an ASP.NET application or a .NET console EXE and I have the debugger paused at a breakpoint I try to find a file in Windows Explorer. Either pressing WinKey+F or selecting search from the context menu freezes Windows Explorer - until I resume the program being debugged. My program has nothing to do with Windows Explorer! In fact, this happens in Visual Studio 2008 even with the simplest console EXE (WriteLine and ReadLine). I can't repro it with this simple EXE in WinDbg, but it does happen in with WinDb debugging an ASP.NET app. Why does this happen and how do I fix it? It's bloody annoying, especially when you don't realise what's going on. This is on Windows XP x64 SP2, running a .NET 3.5 application.

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  • Why do I get a WCF timeout even though my service call and callback are successful?

    - by KallDrexx
    I'm playing around with hooking up an in-game console to a WCF interface, so an external application can send console commands and receive console output. To accomplish this I created the following service contracts: public interface IConsoleNetworkCallbacks { [OperationContract(IsOneWay = true)] void NewOutput(IEnumerable<string> text, string category); } [ServiceContract(SessionMode = SessionMode.Required, CallbackContract = typeof(IConsoleNetworkCallbacks))] public interface IConsoleInterface { [OperationContract] void ProcessInput(string input); [OperationContract] void ChangeCategory(string category); } On the server I implemented it with: public class ConsoleNetworkInterface : IConsoleInterface, IDisposable { public ConsoleNetworkInterface() { ConsoleManager.Instance.RegisterOutputUpdateHandler(OutputHandler); } public void Dispose() { ConsoleManager.Instance.UnregisterOutputHandler(OutputHandler); } public void ProcessInput(string input) { ConsoleManager.Instance.ProcessInput(input); } public void ChangeCategory(string category) { ConsoleManager.Instance.UnregisterOutputHandler(OutputHandler); ConsoleManager.Instance.RegisterOutputUpdateHandler(OutputHandler, category); } protected void OutputHandler(IEnumerable<string> text, string category) { var callbacks = OperationContext.Current.GetCallbackChannel<IConsoleNetworkCallbacks>(); callbacks.NewOutput(text, category); } } On the client I implemented the callback with: public class Callbacks : IConsoleNetworkCallbacks { public void NewOutput(IEnumerable<string> text, string category) { MessageBox.Show(string.Format("{0} lines received for '{1}' category", text.Count(), category)); } } Finally, I establish the service host with the following class: public class ConsoleServiceHost : IDisposable { protected ServiceHost _host; public ConsoleServiceHost() { _host = new ServiceHost(typeof(ConsoleNetworkInterface), new Uri[] { new Uri("net.pipe://localhost") }); _host.AddServiceEndpoint(typeof(IConsoleInterface), new NetNamedPipeBinding(), "FrbConsolePipe"); _host.Open(); } public void Dispose() { _host.Close(); } } and use the following code on my client to establish the connection: protected Callbacks _callbacks; protected IConsoleInterface _proxy; protected void ConnectToConsoleServer() { _callbacks = new Callbacks(); var factory = new DuplexChannelFactory<IConsoleInterface>(_callbacks, new NetNamedPipeBinding(), new EndpointAddress("net.pipe://localhost/FrbConsolePipe")); _proxy = factory.CreateChannel(); _proxy.ProcessInput("Connected"); } So what happens is that my ConnectToConsoleServer() is called and then it gets all the way to _proxy.ProcessInput("Connected");. In my game (on the server) I immediately see the output caused by the ProcessInput call, but the client is still stalled on the _proxy.ProcessInput() call. After a minute my client gets a JIT TimeoutException however at the same time my MessageBox message appears. So obviously not only is my command being sent immediately, my callback is being correctly called. So why am I getting a timeout exception? Note: Even removing the MessageBox call, I still have this issue, so it's not an issue of the GUI blocking the callback response.

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  • angularjs model view update through angular directive

    - by Relicset
    I am trying to update my view using model in angular directive here is the directive I have created app.directive('aboutOptions', [function() { return { restrict: 'C', scope: { testing: '=' }, transclude: true, link: function(scope, elem, attr) { scope.$watch(attr.ngModel, function() { console.log(scope.$eval(attr.ngModel)); scope.testing = scope.$eval(attr.ngModel); }); } } }]); here is html model and file name is ab.html <input type="text" class="about-options" ng-model="testing" /> Here is the view to be updated and file name is show.html <h2 class="about-options">{{testing}}</h2> ab.html file will be loaded as a template inside jquery ui dialog and my show.html file is in main page If I remove scope: { testing: '=' }, Console is showing what I am typing Update - 1 Tried with the following changes testing: '=test' And in html <input type="text" class="about-options" ng-model="testing" /> <h2 class="about-options">{{test}}</h2>

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  • jQuery is not defined

    - by dole
    Hi there, I have to use an external js file, in which I load the jquery. My js file look like this: document.write('<script language="javascript" type="text/javascript" src="http://code.jquery.com/jquery-1.4.4.min.js"></script>'); (function($) { $(document).ready(function() { alert('it works!!'); }); })(jQuery); On the firefox console I get the "jQuery is not defined" and I think it is because the jQuery library is loaded after the $ function from my js file. Do you have any idea about how can I fix this? If I run the script from the FF console all works fine.

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  • [C#] How to share a variable between two classes?

    - by Altefquatre
    Hello, How would you share the same object between two other objects? For instance, I'd like something in that flavor: class A { private string foo_; // It could be any other class/struct too (Vector3, Matrix...) public A (string shared) { this.foo_ = shared; } public void Bar() { this.foo_ = "changed"; } } ... // inside main string str = "test"; A a = new A(str); Console.WriteLine(str); // "test" a.Bar(); Console.WriteLine(str); // I get "test" instead of "changed"... :( I read there is some ref/out stuff, but I couldn't get what I'm asking here. I could only apply some changes in the methods scope where I was using ref/out arguments... I also read we could use pointers, but is there no other way to do it? Thanks Altefquatre

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  • How do you override operator == when using interfaces instead of actual types?

    - by RickL
    I have some code like this: How should I implement the operator == so that it will be called when the variables are of interface IMyClass? public class MyClass : IMyClass { public static bool operator ==(MyClass a, MyClass b) { if (ReferenceEquals(a, b)) return true; if ((Object)a == null || (Object)b == null) return false; return false; } public static bool operator !=(MyClass a, MyClass b) { return !(a == b); } } class Program { static void Main(string[] args) { IMyClass m1 = new MyClass(); IMyClass m2 = new MyClass(); MyClass m3 = new MyClass(); MyClass m4 = new MyClass(); Console.WriteLine(m1 == m2); // does not go into custom == function. why not? Console.WriteLine(m3 == m4); // DOES go into custom == function } }

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  • facebook Hacker cup: studious Student problem.

    - by smartmuki
    During the qualification round, the following question was asked: You've been given a list of words to study and memorize. Being a diligent student of language and the arts, you've decided to not study them at all and instead make up pointless games based on them. One game you've come up with is to see how you can concatenate the words to generate the lexicographically lowest possible string. Input As input for playing this game you will receive a text file containing an integer N, the number of word sets you need to play your game against. This will be followed by N word sets, each starting with an integer M, the number of words in the set, followed by M words. All tokens in the input will be separated by some whitespace and, aside from N and M, will consist entirely of lowercase letters. Output Your submission should contain the lexicographically shortest strings for each corresponding word set, one per line and in order. Constraints 1 <= N <= 100 1 <= M <= 9 1 <= all word lengths <= 10 Example input 5 6 facebook hacker cup for studious students 5 k duz q rc lvraw 5 mybea zdr yubx xe dyroiy 5 jibw ji jp bw jibw 5 uiuy hopji li j dcyi Example output cupfacebookforhackerstudentsstudious duzklvrawqrc dyroiymybeaxeyubxzdr bwjibwjibwjijp dcyihopjijliuiuy The program I wrote goes as: chomp($numberElements=<STDIN>); for(my $i=0; $i < $numberElements; $i++) { my $string; chomp ($string = <STDIN>); my @array=split(/\s+/,$string); my $number=shift @array; @sorted=sort @array; $sortedStr=join("",@sorted); push(@data,$sortedStr); } foreach (@data) { print "$_\n"; } The program gives the correct output for the given test cases but still facebook shows it to be incorrect. Is there something wrong with the program??

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  • WFP Validation & IDataErrorInfo

    - by Jefim
    A note - the classes I have are EntityObject classes! I have the following class: public class Foo { public Bar Bar { get; set; } } public class Bar : IDataErrorInfo { public string Name { get; set; } #region IDataErrorInfo Members string IDataErrorInfo.Error { get { return null; } } string IDataErrorInfo.this[string columnName] { get { if (columnName == "Name") { return "Hello error!"; } Console.WriteLine("Validate: " + columnName); return null; } } #endregion } XAML goes as follows: <StackPanel Orientation="Horizontal" DataContext="{Binding Foo.Bar}"> <TextBox Text="{Binding Path=Name, ValidatesOnDataErrors=true}"/> </StackPanel> I put a breakpoint and a Console.Writeline on the validation there - I get no breaks. The validation is not executed. Can anybody just press me against the place where my error lies?

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  • show current clicked div hide previous clicked div

    - by user295927
    Hi All, The code below is working, but with a problem I do not understand. When I click on first navigation link it is showing the div, this is what I want, but when I click on another nav link it does show the next div as expected but I need for the previous div(s) to hide. any help is appreciated. something like: if this is not the nav link that was clicked hide. I would think. $(document).ready(function(){ $('#navigation a').click(function (selected) { var getName = $(this).attr("id"); var projectImages = $(this).attr("name"); //console.log(getName); //console.log(projectImages); $(function() { $("#" + projectImages ).show("normal"); }); }); });

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  • assignment not working in a dll exported C++ class

    - by Jim Jones
    Using VS 2008 Have a C++ class in which I'm calling functions from a 3rd party dll. The definition in the header file is as follows: namespace OITImageExport { class ImageExport { private: SCCERR seResult; /* Error code returned. */ VTHDOC hDoc; /* Input doc handle returned by DAOpenDocument(). */ VTHEXPORT hExport; /* Handle to the export returned by EXOpenExport(). */ VTDWORD dwFIFlags; /* Used in setting the SCCOPT_FIFLAGS option. */ VTCHAR szError[256]; /* Error string buffer. */ VTDWORD dwOutputId; /* Output Format. */ VTDWORD dwSpecType; public: ImageExport(const char* outputId, const char* specType); void ProcessDocument(const char* inputPath, const char* outputPath); ~ImageExport(); }; } In the constructor I initialize two of the class fields having values which come from enumerations in the 3rd party dll: ImageExport::ImageExport(const char* outputId, const char* specType) { if(outputId == "jpeg") { dwOutputId = FI_JPEGFIF; } if(specType == "ansi") { dwSpecType = IOTYPE_ANSIPATH; } seResult = DAInit(); if (seResult != SCCERR_OK) { DAGetErrorString(seResult, szError, sizeof(szError)); fprintf(stderr, "DAInit() failed: %s (0x%04X)\n", szError, seResult); exit(seResult); } } When I use this class inside of a console app, with a main method in another file (all in the same namespace), instantiating the class object and calling the methods, it works like a champ. So, now that I know the basic code works, I open a dll project using the class header and code file. Course I have to add the dll macro, namely: #ifdef IMAGEDLL_EXPORTS #define DLL __declspec(dllexport) #else #define DLL __declspec(dllimport) #endif and changed the class definition to "class DLL ImageExport". Compiled nicely to a dll and .lib file (No errors, No warnings). Now to test this dll I open another console project using the same main method as before and linking to the (dll) lib file. Had problems, which when tracked down were the result of the two fields not being set; both had values of 0. Went back to the first console app and printed out the values: dwOutputId was 1535 (#define FI_JPEGFIF 1535) and dwSpecType was 2 (#define IOTYPE_ANSIPATH 2). Now if I was assigning these values outside of the class, I can see how the visibility could be different, but why is the assignment in the dll not working? Is it something about having a class in the dll?

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  • .NET BinarySearch() on ArrayList of custom objects

    - by Alex
    Hi. I have an ArrayList of custom objects that have the following properties: FileName FilePath CurrentFolder TopLevelFolder I then need to do a BinarySearch (or some other quick search) on the FileName property on all the objects in the ArrayList in .NET. In other words, I need to find the object in the ArrayList with the same FileName as the one I'm searching on. Syntax for the ArrayList's BinarySearch is this; but how do you do this for an object's property in the arraylist? public static void FindMyObject( ArrayList myList, Object myObject ) { int myIndex=myList.BinarySearch( myObject ); if ( myIndex < 0 ) Console.WriteLine( "The object to search for ({0}) is not found. The next larger object is at index {1}.", myObject, ~myIndex ); else Console.WriteLine( "The object to search for ({0}) is at index {1}.", myObject, myIndex ); }

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  • problem in case of window service

    - by prateeksaluja20
    Hello friends, i made a windows service & add project installer.in which only contain this code. System.Diagnostics.Process.Start(@"C:\Windows\system32\notepad.exe"); inside the timer tick event & interval is 60 sec.i just wanted to try to run Windows service. 1st-serviceProcessInstaller1 i have been changed its account setting as local system. 2nd-serviceInstaller1 in this case i have been changed its start up type as Automatic. then i create a setup add another project then right click add project output then add primary output then press ok. then go to Right click on project-view-custom Action-right click on Install-Add custom Action-select Application folder & add primary output.the same thing done for all the remaining options like commit,rollback,uninstall. after that i build the setup it build succesfully then i install the setup it installed properly into program file n create one .exe file n one Instalfile. but problem is that when i search the service into "services.msc" the service is not there. means service is not showing there.i tried but not getting the ans.plz help me to solve this problem.

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  • Multithreading using pthread in C++ with shared variables

    - by Saviour Self
    I'm new to threading (and C/C++ for that matter), and I'm attempting to use multiple threads to access shared variables. In the main, I've created a variable char inputarray[100]; Thread 1: This thread will be reading data from stdin in 2 byte bursts, and appending them to the inputarray. (input by feeding a file in) Thread 2: This thread will be reading data 1 byte at a time, performing a calculation, and putting its data into an output array. Thread 3: This thread will be outputting data from the output array in 2 byte bursts. (stdout) I've attempted the input part and got it working by passing a struct, but would like to do it without using a struct, but it has been giving me problems. If I can get input down, I'm sure I'll be able to use a similar strategy to complete output. Any help would be greatly appreciated. Below is a rough template for the input thread. #include <stdio.h> #include <pthread.h> using namespace std; void* input(void* arg) { char reading[3]; fread(reading,1,2,stdin); //append to char inputarray[]..??? } int main() { char inputarray[100]; pthread_t t1; pthread_create(&t1, NULL, &input, &inputarray); void *result; pthread_join(t1,&result); return 0; }

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  • FOR loop performance in Javascript

    - by AndrewMcLagan
    As my research leads me to believe that for loops are the fastest iteration construct in javascript language. I was thinking that also declaring a conditional length value for the for loop would be faster... to make it clearer, which of the following do you think would be faster? Example ONE for(var i = 0; i < myLargeArray.length; i++ ) { console.log(myLargeArray[i]); } Example TWO var count = myLargeArray.length; for(var i = 0; i < count; i++ ) { console.log(myLargeArray[i]); } my logic follows that on each iteration in example one accessing the length of myLargeArray on each iteration is more computationally expensive then accessing a simple integer value as in example two?

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  • Why I'm not getting "Multiple definition" error from the g++?

    - by ban
    I tried to link my executable program with 2 static libraries using g++. The 2 static libraries have the same function name. I'm expecting a "multiple definition" linking error from the linker, but I did not received. Can anyone help to explain why is this so? staticLibA.h #ifndef _STATIC_LIBA_HEADER #define _STATIC_LIBA_HEADER int hello(void); #endif staticLibA.cpp #include "staticLibA.h" int hello(void) { printf("\nI'm in staticLibA\n"); return 0; } output: g++ -c -Wall -fPIC -m32 -o staticLibA.o staticLibA.cpp ar -cvq ../libstaticLibA.a staticLibA.o a - staticLibA.o staticLibB.h #ifndef _STATIC_LIBB_HEADER #define _STATIC_LIBB_HEADER int hello(void); #endif staticLibB.cpp #include "staticLibB.h" int hello(void) { printf("\nI'm in staticLibB\n"); return 0; } output: g++ -c -Wall -fPIC -m32 -o staticLibB.o staticLibB.cpp ar -cvq ../libstaticLibB.a staticLibB.o a - staticLibB.o main.cpp extern int hello(void); int main(void) { hello(); return 0; } output: g++ -c -o main.o main.cpp g++ -o multipleLibsTest main.o -L. -lstaticLibA -lstaticLibB -lstaticLibC -ldl -lpthread -lrt

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  • How to sort array with undefined elements in IE7 JavaScript

    - by Gene Goykhman
    I am having trouble sorting an array that includes undefined elements (a sparse array) in IE7. This works great in Safari and Firefox of course, and I haven't tried other versions of IE, but here is a simple example. <html> <head> <script type="text/javascript"> function runscript() { var myArray = [{id: 2}, undefined, {id: 0}, {id: 1}, {id: 3}, {id: 4}, {id: 5}]; myArray.sort(function compare(a, b) { return a.id - b.id; }); var output = ''; for (loop in myArray) { output += myArray[loop].id + ' '; } alert(output); } </script> </head> <body onLoad="runscript();"> </body> The alert() at the end inexplicably shows 0 2 3 4 5 1. Removing the undefined element from the array correctly sorts it and the alert shows 0 1 2 3 4 5. Is there a way to work around this in IE7 so that I can reliably sort arrays that include undefined elements? I don't care where the undefined elements end up as long as the defined elements are sorted correctly.

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  • C# NetworkAvailibilityChanged doesn't trigger on disconnect

    - by Nickolay Kondratyev
    My goal is to detect when the Ethernet cable gets disconnected I am attempting to use NetworkChange class but the event NetworkAvailibilityChanged does not trigger when I unplug Ethernet cable. NetworkAddressChanged does get triggered in about 8 seconds but NetworkAvailibilityChanged never does, is there is anything am I am missing? public partial class Form1 : Form { public Form1() { InitializeComponent(); NetworkChange.NetworkAvailabilityChanged += new NetworkAvailabilityChangedEventHandler(NetworkChange_NetworkAvailabilityChanged); NetworkChange.NetworkAddressChanged += new NetworkAddressChangedEventHandler(NetworkChange_NetworkAddressChanged); } void NetworkChange_NetworkAvailabilityChanged(object sender, NetworkAvailabilityEventArgs e) { Console.WriteLine("NetworkChange_NetworkAvailabilityChanged"); } void NetworkChange_NetworkAddressChanged(object sender, EventArgs e) { Console.WriteLine("NetworkChange_NetworkAddressChanged"); } }

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  • How to not encapsulate Coffeescript

    - by JellicleCat
    I don't know whether all coffeescript compilers wrap their scripts in anonymous functions, but that's what I see Rails doing. How can I disable this encapsulation? I want to put several initializing functions in a single coffeescript file, then call one of them from an on-page <script> tag (so that each page calls a different initializer). This can't be if the initializing functions are encapsulated. Coffeescript initializer functions: initializerA = -> console.log 'foo' initializerB = -> console.log 'bar' On-page code: <script>$(document).ready(initializerA)</script> Sys: coffee-rails 3.2.1, Rails 3.2.3, Ruby 1.9.3

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  • Backbone collection's URL depends on initialize function

    - by egidra
    I have a Backbone collection whose URL depends on the initialize function. When I create an instance of this Backbone collection, I pass in an ID to filter which instances of the model appear. Here is what the collection's code looks like: var GoalUpdateList = Backbone.Collection.extend({ // Reference the Goal Update model model: GoalUpdate, // Do HTTP requests on this endpoint url: "http://localhost:8000/api/v1/goal_update/?goal__id=" + this.goal_id + "&format=json", // Set the goal ID that the goal update list corresponds to initialize: function(goal_id) { this.goal_id = goal_id; console.log(this.goal_id); console.log(this.url); }, }); Of course, this doesn't work. this.goal_id is seen as being undefined. I guess because the URL is set before the initialization function is run.

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  • C++: Get char after space character instead or return carriage.

    - by Kzone272
    Okay this is similar to my last question but what I ended up doing was way too complex for something as simple as this. I simply need to get a single character or number (I will know which of these I am receiving) from the console after I press space, instead of pressing enter. I'm sure there must be a way to have the terminal read input after a space instead of a '\n'. I need to read inputs from the console in which the succeeding data types will vary depending on what the first input is, and I think reading the entire line, parsing it into strings, then parsing some of those into ints is a bit unnecessary. So Is this actually not possible in C++ or have I just not found it yet?

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