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  • How to make area outside of custom dialog view unclickable?

    - by portfoliobuilder
    I created a custom dialog (no, this is not dialog object) from an image and some other views. The conflict I am having with this custom dialog (again, this is a layout) is that the area around it closes the custom dialog. Is there a way I can make the outside area unclickable? I have tried wrapping the dialog view with a fullscreen frameLayout w/ transparent background, and then programmatically I set the frame attribute to setClickable(false). framelayout.setClickable(false); This does nothing. It still closes the dialog. Any other suggestions? Thank you in advance. This is my code: //used to disable background from closing the custom dialog private FrameLayout fl; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.layout_dialog); btnContinue = (Button) findViewById(R.id.btnContinue); btnContinue.setOnClickListener(this); fl.setClickable(false); //background suppose to lock } @Override public void onClick(View v) { // TODO Auto-generated method stub switch (v.getId()) { case R.id.Continue: finish(); } break; } } I also have another class for broadcastReceiver public class DialogManagerBroadcastReceiver extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent) { if(IdeaPlayInterfaceApplication.isActivityVisible()){ Intent i=new Intent(context,CustomDialogActivity.class); i.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); context.startActivity(i); } } } The idea is that this custom dialog is not called at a specific instance, it is called every set amount of time no matter what I am doing in the application. I use an Intent and PendingIntent to repeatedly call this custom dialog over time. With something like this: cancelAlarmNotificationMonitoring(context); Calendar calendar = Calendar.getInstance(); Intent intent = new Intent(context, AlarmManagerBroadcastReceiver.class); PendingIntent pintent = PendingIntent.getBroadcast(context, 0, intent, 0); AlarmManager alarm = (AlarmManager) context.getSystemService(Context.ALARM_SERVICE); alarm.setRepeating(AlarmManager.RTC_WAKEUP,calendar.getTimeInMillis()+ALARM_INTERVAL,ALARM_INTERVAL, pintent); Hopefully this is more clear now.

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  • Do something when phone reaches a set of location?

    - by Pentium10
    I have a list of coordinates in the database identified as POI. For a city could be 100 records. I would like to get notified when the phone gets in 150 meters range of one of the location. The location coordinates too has an error/radius, usually 10 to 100meters. Since I don't find it good to add each location(could be hundreds) for a trigger, how can I optimize the wake-up code? Also do I have options to remove a previously setup notification from the queue?

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  • How do I group my package imports into a single custom package?

    - by pavun_cool
    Hi All.. Normally when I am writing the perl program . I used to include following package . use strict ; use warnings ; use Data::Dumper ; Now , I want like this, I will not include all this package for every program . for that I will have these all package in my own package. like following. my_packages.pm package my_packages ; { use strict ; use warnings ; use Data::Dumper; } 1; So, that if I add my_packages.pm in perl program , it needs have all above packages . Actually I have done this experimentation . But I am not able get this things . which means when I am using my_packages . I am not able get the functionality of "use strict, use warnings , use Data::Dumper ". Someone help me out of this problem.....

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  • how to start activity of the positive button?

    - by Wisnuardi
    when I click an item in maps, it will appears positive button that reads "Route to". Question, how do I start activity from that positive button? I also use like this, dialog.setPositiveButton("Tampilkan Rute", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int Button) { Intent i = new Intent(this, Rute.class); startActivity(i); } }); to startactivity into Rute class but it always say "remove argument to match intent()" then I don't know what to do. here is my code @Override protected boolean onTap(int index) { OverlayItem item = items.get(0); AlertDialog.Builder dialog = new AlertDialog.Builder(mContext); dialog.setTitle(item.getTitle()); dialog.setMessage(item.getSnippet()); dialog.setPositiveButton("Tampilkan Rute", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int Button) { Intent i = new Intent(this, Rute.class); startActivity(i); } }); dialog.setNegativeButton("Kembali", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int Button) { dialog.cancel(); } }); dialog.show(); return true; } Any suggestions will be greatly appreciated. Thank's i'm sorry if my english is bad :(

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  • How to schedule heavy work for later display for Listviews?

    - by Pentium10
    I have a listview with 200 items. I use a custom view for each row. There is a code that takes some time to calculate, and because of this the list hangs out on scrolling and loads in slow (2-3sec). I have subclassed SimpleCursorAdapter, and using Filterable and SectionIndexer. I have in mind to show initially the name of the record, and put in a thread the calculation, and will show up later when it's done. How do I push back some work, and later update the listview to include the calculated data? This should show up on fly without user interaction.

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  • Are "strings.xml" string arrays always parsed/deserialized in the same order?

    - by PhilaPhan80
    Can I count on string arrays within the "strings.xml" resource file to be parsed/deserialized in the same order every time? If anyone can cite any documentation that clearly spells out this guarantee, I'd appreciate it. Or, at the very least, offer a significant amount of experience with this topic. Also, is this a best practice or am I missing a simpler solution? Note: This will be a small list, so I'm not looking to implement a more complicated database or custom XML solution unless I absolutely have to. <!--KEYS (ALWAYS CORRESPONDS TO LIST BELOW ??)--> <string-array name="keys"> <item>1</item> <item>2</item> <item>3</item> </string-array> <!--VALUES (ALWAYS CORRESPONDS TO LIST ABOVE ??)--> <string-array name="values"> <item>one</item> <item>two</item> <item>three</item> </string-array>

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  • What options I have to show a sentence parts with different color?

    - by Pentium10
    I have a longer sentence 200 characters. I need to show on the screen having parts of them in different color, like highlighting search results, each with different color. The text should auto wrap with screen width, and have no break sections between parts. I meant with this that I can put sections on a new line. They will have to continue the previous section, only wrap when the screen is off. The best would be an EditText, as I need to allow editing also, but I am wondering I am able to change the color of various sentence parts, or just as a whole. What do you think, with what UI elements can I achieve this view?

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  • Async Task in a loop

    - by Ankuj
    How does one create an AsyncTask which keeps running itself after a fixed interval of time. For eg. get data from server every 5 minutes and give notification to caller thread that it has received the data. I searched on the forum but could not find much. What I have gathered so far is that 1) A UI thread will call AsyncTask 2) onPrExecute for UI thread access before executing 3) OnPostExecute for UI thread access after executing I dont need to show any progress update to the user. Also, the task will be destroyed when the app closes. Any tutorial for this will he helpful

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  • Creating reproducible builds to verify Free Software

    - by mikkykkat
    Free Software is about freedom and privacy, Open Source software is great but making that fully practical usually won't happen. Most Free Software developers publicize binaries that we can't verify are really compiled from the source code or have something bad injected already! We have the freedom to change the code, but privacy for ordinary users is missing. For desktop software there is a lot of languages and opportunities to create Free Software with a reproducible build process (compiling source code to always produce the exact same binary), but for mobile computing I don't know if same thing is possible or not? Mobile devices are probably the future of computing and Android is the only Open Source environment so far which accept Java for coding. Compiling same Android application won't result in the exact same binary every time. For Open Source Android apps how we can verify the produced binary (.apk) is really compiled from the source code? Is there any way to create reproducible builds from the Android SDK or does Java fail here for Free Software? is there any java software ever wrote with a reproducible build?

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  • TV Antenna Helper Makes HDTV Antenna Calibration a Snap

    - by ETC
    If you’re rocking an Android device, TV Antenna Helper is a free tool that will help you orient your HDTV antenna for best signal strength. The free (ad-supported) application checks your location and lists all the HDTV stations within range. You can check signal strength, use compass bearings to help align the antenna with the stations you want to tune, and check additional information about the station and your orientation to it. It’s the kind of tool you won’t need everyday but when trotted out will save you tons of time and aggravation. Hit up the link below for more information and to grab a free copy for your Android device. TV Antenna Helper [Android Market via Addictive Tips] Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Awesome 10 Meter Curved Touchscreen at the University of Groningen [Video] TV Antenna Helper Makes HDTV Antenna Calibration a Snap Turn a Green Laser into a Microscope Projector [Science] The Open Road Awaits [Wallpaper] N64oid Brings N64 Emulation to Android Devices Super-Charge GIMP’s Image Editing Capabilities with G’MIC [Cross-Platform]

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  • New way of integrating Openfeint in Cocos2d-x 0.12.0

    - by Ef Es
    I am trying to implement OpenFeint for Android in my cocos2d-x project. My approach so far has been creating a button that calls a static java method in class Bridge using jnihelper functions (jnihelper only accepts statics). Bridge has one singleton attribute of type OFAndroid, that is the class dynamically calling the Openfeint Api methods, and every method in the bridge just forwards it to the OFAndroid object. What I am trying to do now is to initialize the openfeint libraries in the main java class that is the one calling the static C++ libraries. My problem right now is that the initializing function void com.openfeint.api.OpenFeint.initialize(Context ctx, OpenFeintSettings settings, OpenFeintDelegate delegate) is not accepting the context parameter that I am giving him, which is a "this" reference to the main class. Main class extends from Cocos2dxActivity but I don't have any other that extends from Application. Any suggestions on fixing it or how to improve the architecture? EDIT: I am trying a new solution. Make the bridge class into an Application child, is called from Main object, initializes OpenFeint when created and it can call the OpenFeint functions instead of needing an additional class. The problem is I still get the error. 03-30 14:39:22.661: E/AndroidRuntime(9029): Caused by: java.lang.NullPointerException 03-30 14:39:22.661: E/AndroidRuntime(9029): at android.content.ContextWrapper.getPackageManager(ContextWrapper.java:85) 03-30 14:39:22.661: E/AndroidRuntime(9029): at com.openfeint.internal.OpenFeintInternal.validateManifest(OpenFeintInternal.java:885) 03-30 14:39:22.661: E/AndroidRuntime(9029): at com.openfeint.internal.OpenFeintInternal.initializeWithoutLoggingIn(OpenFeintInternal.java:829) 03-30 14:39:22.661: E/AndroidRuntime(9029): at com.openfeint.internal.OpenFeintInternal.initialize(OpenFeintInternal.java:852) 03-30 14:39:22.661: E/AndroidRuntime(9029): at com.openfeint.api.OpenFeint.initialize(OpenFeint.java:47) 03-30 14:39:22.661: E/AndroidRuntime(9029): at nurogames.fastfish.NuroFeint.onCreate(NuroFeint.java:23) 03-30 14:39:22.661: E/AndroidRuntime(9029): at nurogames.fastfish.FastFish.onCreate(FastFish.java:47) 03-30 14:39:22.661: E/AndroidRuntime(9029): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1069) 03-30 14:39:22.661: E/AndroidRuntime(9029): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2751)

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  • Rendering a big game universe - bitmaps or vector graphics?

    - by user1641923
    I am new to an Android development, though I have much experience with Java, C++, PHP programming and a bit experience with vector graphics too (basic 3d Studio Max, Flash, etc). I am starting to work on an Android game. It is going to be a 2D space shooter/RPG, and I am not going to use any game engines and any 3D party libs. I really want to create a very large game universe, or even pseudo-infinite (without visible borders, as if it were a 2D projection of a sphere). It should include 10-12 clusters of 7-8 planets/other space objects and random amount of single asteroids/comets, which player can interact with and also not interactive background. I am looking for a least complicated aproach to create such a universe. My current ideas are: Simply create bitmaps with space scenery background so that they can be tiled seamlessly repeated and construct my 2D universe of this tiles, then place interactive objects (planets, other spaceships) on it. Using vector graphics. I would have a solid color background, some random background objects and gradients here and there. My problems here: Lack of knowledge of how well vector graphics is integrated in Android. Performance? Memory usage? Does Android manage big bitmaps well? Do all of the bitmaps have to be in memory during all game process? I am interested in technical details regarding each of the ideas and a suggestion, which I should go with.

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  • Java and what to do with it

    - by SterAllures
    I've been browsing through several websites and several topics on this website. Now I'm just a starting programmer and I want to make a good decision. From what I understand is that Java is used alot for server stuff, and web applets but not really for computer applications running on a client, it's also used for Android programming and several other mobiles. I'm really interested in Android programming, I really love to program for mobile devices, in this case Android because I really think it has a lot of potential and I don't like the iPhone. If I want to program on Android I have to learn Java (aside from Mono). but if my decision changes over the next couple of years I don't think Java is the right language to get a job that programs computer applications. I think I get a job where I have to program server stuff, rather than computer applications. That's why I think C# is a good choice. I can program for Windows Phone 7 (I hope that will get big). and I have the feeling C# is more widely used for computer applications. so I think C# is more versatile looking at Mobile programming and computer programming. Or am I totally wrong thinking this?

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  • Share text message on selected media

    - by Siddharth
    I want to share text data on player selected social media. Basically I want to implement functionality like following link represent for android. Send Text Content I want to give user a choice for sharing on Twitter, Facebook, Messaging, Gmail etc. Above link give proper guidance for my question. Here is code that work on android Intent sendIntent = new Intent(); sendIntent.setAction(Intent.ACTION_SEND); sendIntent.putExtra(Intent.EXTRA_TEXT, "This is my text to send."); sendIntent.setType("text/plain"); startActivity(sendIntent);Intent sendIntent = new Intent(); sendIntent.setAction(Intent.ACTION_SEND); sendIntent.putExtra(Intent.EXTRA_TEXT, "This is my text to send."); sendIntent.setType("text/plain"); startActivity(sendIntent); I don't know same functionality implementation in Unity. Basically at present I am targeting two platform for my game Android iOS I found answer for Android platform but I can't able to get answer of iOS platform. Share text message on selected media - Unity Forum Now I think my question is clear to all of you. So please help me to solve it.

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  • How can I discover zeroconf (Bonjour) services on Android? I'm having trouble with jmDNS.

    - by Peter Kirn
    I'm working with a Droid / Android 2.0.1 and encountering an issue apparently many people have: I'm unable to discover services using the one pure-Java zeroconf library I know of, jmDNS. (Apple's Bonjour, while it works on Linux and Windows Java, I believe would be harder to port to Android because of reliance on native code.) I can create services, but not discover them. I'm trying to make sense of what's going on. There is an ongoing issue report here; related to multicast and IPv6, but seems to be throwing users of jmDNS, too: http://code.google.com/p/android/issues/detail?id=2323 Any idea why this person might be having success? See comment 22 in the bug report. (I'm new to SO, so can't post more than one URL.) I have tested their code, but without any luck. Has anyone successfully accomplished zeroconf service discovery on Android, using jmDNS or another library? Is it possible my discovery issue is related to the IPv6 multicast problem?

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  • How to call a .NET Webservice from Android using KSOAP2?

    - by Rajapandian
    Hai to All,I have a problem while calling the webservice,i have a .NET web service in the server and i am using KSOAP2(ksoap2-j2se-full-2.1.2) in android.While running the program i got an runtime Exception like "org.ksoap2.serialization.SoapPrimitive". I dont know what to do.Here is my code. package projects.ksoap2sample; import org.ksoap2.SoapEnvelope; import org.ksoap2.serialization.SoapObject; import org.ksoap2.serialization.SoapSerializationEnvelope; import org.ksoap2.transport.HttpTransportSE; import android.app.*; import android.os.*; import android.widget.TextView; public class ksoap2sample extends Activity { /** Called when the activity is first created. */ private static final String SOAP_ACTION = "http://tempuri.org/HelloWorld"; private static final String METHOD_NAME = "HelloWorld"; private static final String NAMESPACE = "http://tempuri.org/"; private static final String URL = "http://192.168.1.19/TestWeb/WebService.asmx"; TextView tv; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); tv=(TextView)findViewById(R.id.text1); try { SoapObject request = new SoapObject(NAMESPACE, METHOD_NAME); //request.addProperty("prop1", "myprop"); SoapSerializationEnvelope envelope = new SoapSerializationEnvelope(SoapEnvelope.VER11); envelope.dotNet=true; envelope.setOutputSoapObject(request); HttpTransportSE androidHttpTransport = new HttpTransportSE(URL); androidHttpTransport.call(SOAP_ACTION, envelope); Object result = (Object)envelope.getResponse(); String[] results = (String[]) result; tv.setText( ""+results[0]); } catch (Exception e) { tv.setText(e.getMessage()); } } } May be my code is wrong.please help me. Regards Rajapandian

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  • How to successfully add account to android E-mail Database ?

    - by santhosh
    Hi all... I am trying to add an account to E-mail database ,Below is the way i'm trying ... import com.android.email.Account; import com.android.email.Email; import com.android.email.Preferences; import com.android.email.provider.EmailContent; Account account = new Account(mContext); account.setDescription("acc added thr prog"); account.setAutomaticCheckIntervalMinutes(10); account.setEmail("[email protected]"); account.setDraftsFolderName("Drafts"); account.setOutboxFolderName("OutBox"); account.setSentFolderName("Sent"); account.setTrashFolderName("Trash"); account.setName("Tester"); account.setNotifyNewMail(true); account.setSenderUri("smtp+ssl+://[email protected]:[email protected]"); account.setStoreUri("imap+ssl+://[email protected]:[email protected]"); account.setDeletePolicy(10); account.setVibrate(true); mPrefer = Preferences.getPreferences(getInstrumentation().getContext()); account.save(mPrefer); Email.setServicesEnabled(mInstrumenatation.getTargetContext()); Any suggestions Greatly appreciated. With best Regards Santhosh

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  • Is there any way to access files in your source tree in Android?

    - by Chris Thompson
    Hi all, This is a bit unorthodox but I'm trying to figure out if there's a way to access files stored in the src tree of my applications apk in Android. I'm trying to use i-Jetty (Jetty implementation for Android) and rather than use it as a separate application and manually download my war file, I'd rather just bake i-jetty in. However, in order to use (easily) standard html/jsp I need to be able to give it a document root, preferably within my application's apk file. I know Android specifically works to prevent you from accessing (freely) the stuff on the actual system so this may not be possible, but I'm thinking it might be possible to access something within the apk. One option to work around this would be to have all of the files stored in the res directory and then copy them to the sdcard on startup but this wouldn't allow me to automatically remove the files on uninstall. To give you an idea of what I've tried, currently, the html files are stored in org.webtext.android Context rootContext = new Context(server_, "/", Context.SESSIONS); rootContext.setResourceBase("org/webtext/webapp"); Returns a 404 error. final URL url = this.getClassLoader().getResource("org/webtext/webapp"); Context html = new WebAppContext(url.toExternalForm(), "/"); Blows up with a NullPointerException because no URL is returned from the getResource call. Any thoughts would be greatly appreciated! Thanks, Chris

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  • Android App Build system differences between Eclipse and Ant?

    - by Amy Winarske
    The Eclipse build for my 1.6 application project is succeeding and the Ant build is failing. I'm looking for help on why they aren't behaving the same way. We are developing on Mac OSX 10.5.8 with Eclipse 3.5 against SDK 1.6 + Google APIs. There are no setting changes in Eclipse, either at workspace or project level. Similarly, our ant is also a vanilla- flavored unmodified installation of 1.7.1. JDK is 1.5.0_22. The CLASSPATH environment variable is not set. JAVA_HOME is /Library/Java/ Home The application was initially created by a team member using the Eclipse plugins. The application references two jar files, one of which has a dependency on javax.xml.bind.annotation.XmlSeeAlso, which is not defined anywhere in our code or in android.jar. The other jar file has an explicit dependency on android.jar. I generated the Ant build file using android update. The Eclipse project builds an apk and runs the application in the emulator. I think this is incorrect behavior. The Android ant project fails to build. I think this is correct behavior. MyClass.java:98: cannot access javax.xml.bind.annotation.XmlSeeAlso [javac] file javax/xml/bind/annotation/XmlSeeAlso.class not found Any ideas as to why the two build methods are behaving differently? I would expect them both to fail. Thanks! -Amy

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  • Strategy for WCF server with .Net clients and Android clients?

    - by D.H.
    I am using WCF to write a server that should be able to communicate with .Net clients, Android clients and possibly other types of clients. The main type of client is a desktop application that will be written in .Net. This client will usually be on the same intranet as the server. It will make an initial call to the server to get the current state of the system and will then receive updates from the server whenever a value changes. These updates are frequent, perhaps once a second. The Android clients will connect over the Internet. This client is also interested in updates, but it is not as critical as for the desktop client so a (less frequent) polling scenario might be acceptable. All clients will have to login to use the services, and when connecting over the Internet the connection should be secure. I am familiar with WCF but I am not sure what bindings are most appropriate for the scenario and what security solution to use. Also, I have not used Android, but I would like to make it as simple as possible for the person implementing the Android client to consume my services. So, what is my strategy?

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  • Why can't I play videos on my Samsung Moment w/Android 2.1 that did play on 1.5?

    - by cpcarroll71
    Hello all. I was directed here by the Google Android Devs Group. I'm still not sure if this is the place I need to be. I've been on forum after forum and asked the same question but no one seems to know the answer or will tell me the REAL correct place to find it. I have a Samsung Moment with Android 2.1. I can not get videos that DID play on Android 1.5 to play on 2.1 now with very few exceptions. I'm not just talking about different videos with the same format, I'm talking about some of the exact same videos that did play in 1.5 will no longer play in 2.1. These are almost all AVI files. If Android doesn't support AVI natively with it's own stock media player then why or how was I able to play these videos flawlessly on 1.5? The way I always played the videos was viewing my SD card, tapping the thumbnail of the video I wanted, and it would automatically open up in the phones media player right away. Now the phone locks up and then eventually gives an error message. Please tell me someone here knows what is going on and if there is a way to fix this. Or if nothing else, tell me where I do need to look to ask this question and find an answer. Thank you.

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