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  • Would this hack for per-object permissions in django work?

    - by Edward
    According to the documentation, a class can have the meta option permissions, described as such: Options.permissions Extra permissions to enter into the permissions table when creating this object. Add, delete and change permissions are automatically created for each object that has admin set. This example specifies an extra permission, can_deliver_pizzas: permissions = (("can_deliver_pizzas", "Can deliver pizzas"),) This is a list or tuple of 2-tuples in the format (permission_code, human_readable_permission_name). Would it be possible to define permissions at run time by: permissions = (("can_access_%s" % self.pk, / "Has access to object %s of type %s" % (self.pk,self.__name__)),) ?

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  • How do I pass a reference type to Control.Invoke / display a form centered on the main form

    - by Rubio
    I'm on a thread other than the UI thread and need to display a modal form that's centered on the application's main form. What I usually do is use the width and height of the main form and the modal form to calculate the location, then use the PointToScreen method of the main form to get the location of the modal form. Since I'm on another thread I need to use Control.Invoke to call this method. I just can't figure out how to pass a parameter of type Point to Control.Invoke (params object[]). Value types and String works fine. Or, if someone can find a better way to display a form centered on the main form regardless of thread, that would be great. MessageBox seems to be able to do this (although not modally).

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  • Need a .NET Dictionary<string,object> with just a little more functionality.

    - by Ronnie Overby
    I need a dictionary but I also need to store a boolean value about the object in the dictionary. What's the best way for this. Something like Dictonary<string,object,bool> would be ideal, but doesn't exist. My first idea was: public class SomeObject { public object Value { get; set; } public bool Flag { get; set; } } // and then use: Dictionary<string,SomeObject> myDictionary; My 2nd idea was to implement IDictionary and contain two dictionaries within that were manipulated by the implemented methods and property accessors. My 3rd idea was to see what the folks at StackOverflow would do.

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  • MongoDB RSS Feed Entries, Embed the Entries in the Feed Object?

    - by Patrick Klingemann
    I am saving a reference to an RSS Feed in MongoDB, each Feed has an ever growing list of Entries. As I'm designing my schema, I'm concerned about this statement from the MongoDB Schema Design - Embed vs. Reference Documentation: If the amount of data to embed is huge (many megabytes), you may read the limit on size of a single object. This will surely happen if I understand the statement correctly. So the question is, I am correct to assume that I should not embed the Feed Entries within a Feed because I'll eventually reach the limit on size of a single object?

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  • How to do dependency Injection and conditional object creation based on type?

    - by Pradeep
    I have a service endpoint initialized using DI. It is of the following style. This end point is used across the app. public class CustomerService : ICustomerService { private IValidationService ValidationService { get; set; } private ICustomerRepository Repository { get; set; } public CustomerService(IValidationService validationService,ICustomerRepository repository) { ValidationService = validationService; Repository = repository; } public void Save(CustomerDTO customer) { if (ValidationService.Valid(customer)) Repository.Save(customer); } Now, With the changing requirements, there are going to be different types of customers (Legacy/Regular). The requirement is based on the type of the customer I have to validate and persist the customer in a different way (e.g. if Legacy customer persist to LegacyRepository). The wrong way to do this will be to break DI and do somthing like public void Save(CustomerDTO customer) { if(customer.Type == CustomerTypes.Legacy) { if (LegacyValidationService.Valid(customer)) LegacyRepository.Save(customer); } else { if (ValidationService.Valid(customer)) Repository.Save(customer); } } My options to me seems like DI all possible IValidationService and ICustomerRepository and switch based on type, which seems wrong. The other is to change the service signature to Save(IValidationService validation, ICustomerRepository repository, CustomerDTO customer) which is an invasive change. Break DI. Use the Strategy pattern approach for each type and do something like: validation= CustomerValidationServiceFactory.GetStratedgy(customer.Type); validation.Valid(customer) but now I have a static method which needs to know how to initialize different services. I am sure this is a very common problem, What is the right way to solve this without changing service signatures or breaking DI?

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  • Why, in WPF, do we set an object to Stretch via its Alignment properties instead of Width/Height?

    - by Jonathan Hobbs
    In WPF's XAML, we can tell an element to fill its container like this: <Button HorizontalAlignment="Stretch" VerticalAlignment="Stretch" /> Why is it that when we set an element to Stretch, we do it via the HorizontalAlignment and VerticalAlignment properties? Why did the WPF design team decide to take this approach over having Width="Stretch" and Height="Stretch"? I presume it was a calculated decision, and I'm curious about the reasoning. CSS, among other technologies, follows the convention that stretching is done via the width and height properties, and that alignment affects positioning exclusively. This seems intuitive enough: stretching the element is manipulating its width and height, after all! Using the corresponding alignment property to stretch an element seems counter-intuitive and unusual in comparison. This makes me think they didn't just pick this option for no reason: they made a calculated decision and had reasons behind it. Width and Height use the double data type, which would ordinarily mean assigning it a string would be silly. However, WPF's Window objects can take Width="Auto", which gets treated as double.NaN. Couldn't Width="Stretch" be stored as double.PositiveInfinity or some other value?

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  • How can I call a method on a custom object created in JavaScript using C#?

    - by just in case
    I have a WebBrowser control. I have added some JavaScript into the head tag and I can see it is working as expected by adding an alert. Inside of this js I am creating a function and adding some members to it's prototype like so: function test() { } test.prototype.run = function() { alert('success!') } function createTest() { return new test() } Then back inside of C# I am doing: dynamic test = this.browser.InvokeScript("createTest"); test.run(); I can see that the test object is some ComObject but when I call run() nothing happens. I get no error but nothing happens. Does anyone know how to call this type of custom object? Also suppose I wanted to get rid of the createTest() method, how can I create a new instance of test from C#? Also, for bonus points, is there anything special I need to know about attaching events to this custom object (on say a 'complete' member) such that it will callback into my C# code?

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  • Why Is my json-object from AJAX not understood by javascript, even with 'json' dataType?

    - by pete
    My js code simply gets a json object from my server, but I think it should be automatically parsed and turned into an object with properties, yet it's not allowing access properly. $.ajax({ type: 'POST', url: '/misc/json-sample.js', data: {href: path}, // THIS IS THE POST DATA THAT IS PASSED IN TO THE DRUPAL MENU CALL TO GET THE MENU... dataType: 'json', success: function (datax) { if (datax.debug) { alert('Debug data: ' + datax.debug); } else { alert('No debug data: ' + datax.toSource() ) ; } The /misc/json-sample.js file is: [ { "path": "examplemodule/parent1/child1/grandchild1", "title": "First grandchild option", "children": false } ] (I have also been trying to return that object from drupal as follows, and the same results.) Drupal version of misc/json-sample.js: $items[] = array( 'path' = 'examplemodule/parent1/child1/grandchild1', 'title' = t('First grandchild option'), 'debug' = t('debug me!'), 'children' = FALSE ); print drupal_to_js($items); What happens (in FF, which has the toSource() capability) is the alert with 'No debug data: [ { "path": "examplemodule/parent1/child1/grandchild1", "title": "First grandchild option", "children": false } ] Thanks

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  • How do I find the angle required to point to another object?

    - by Ginamin
    I am making an air combat game, where you can fly a ship in a 3D space. There is an opponent that flies around as well. When the opponent is not on screen, I want to display an arrow pointing in the direction the user should turn, as such: So, I took the camera location and the oppenent location and did this: double newDirection = atan2(activeCamera.location.y-ship_wrap.location.y, activeCamera.location.x-ship_wrap.location.x); After which, I get the position on the circumferance of a circle which surrounds my crosshairs, like such: trackingArrow.position = point((60*sin(angle)+240),60*cos(angle)+160); It all works fine, except it's the wrong angle! I assume my calculation for the new direction is incorrect. Can anyone help?

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  • best practice for passing many arguments to method ?

    - by Tony
    Occasionally , we have to write methods that receive many many arguments , for example : public void doSomething(Object objA , Object objectB ,Date date1 ,Date date2 ,String str1 ,String str2 ) { } When I encounter this kind of problem , I often encapsulate arguments into a map. Map<Object,Object> params = new HashMap<Object,Object>(); params.put("objA",ObjA) ; ...... public void doSomething(Map<Object,Object> params) { // extracting params Object objA = (Object)params.get("objA"); ...... } This is not a good practice , encapsulate params into a map is totally a waste of efficiency. The good thing is , the clean signature , easy to add other params with fewest modification . what's the best practice for this kind of problem ?

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  • Why "cannot use an object as a parameter to a method"?

    - by Martin
    I have the following ViewController class #import <UIKit/UIKit.h> @interface SampleViewController : UIViewController { IBOutlet UITextField *field1; } @property (nonatomic, retain) UITextField *field1; - (IBAction) method1:(id)sender; @end When I change the method1:(id)sender to method1:(UITextField)sender, I get the error "Cannot use an object as a parameter to a method". I searched and found this post which says "it [using an object as a method parameter] is not a good idea in Objective-C because Objective-C does not allow statically allocated object". Can anyone point out where I can find a more detailed explanation for this? Thank you.

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  • How can I dispose of an object (say a Bitmap) when it becomes orphaned ?

    - by Jelly Amma
    I have a class A providing Bitmaps to other classes B, C, etc. Now class A holds its bitmaps in a ring queue so after a while it will lose reference to the bitmap. While it's still in the queue, the same Bitmap can be checked out by several classes so that, say, B and C can both hold a reference to this same Bitmap. But it can also happen that only one of them checked out the Bitmap or even none of them. I would like to dispose of the bitmap when it's not being needed any more by either A, B or C. I suppose I have to make B and C responsible for somehow signaling when they're finished using it but I'm not sure about the overall logic. Should it be a call to something like DisposeIfNowOrphan() that would be called : 1 - when the Bitmap gets kicked out of the queue in class A 2 - when B is finished with it 3 - when C is finished with it If that's the best strategy, how can I evaluate the orphan state ? Any advice would be most welcome.

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  • How to disable UI control based on domain object's state?

    - by Subb
    Here's my problem. I have a somewhat complex domain object, which, depending on its state, responds to certain actions. I think the state pattern is pretty much the solution for that. However, I need to display which actions are possible at any moment in the UI. Ex: The domain object is an audio player. Some songs can't be skipped (like ads), so I need to disable the "next" and "previous" buttons in the GUI so the user have some kind of feedback of which action he can execute. I've looked at Swing's Action class (note: this is not a Java project), but I think I would need to keep every Actions in my domain object class (audio player), so it can enable or disable them depending on its own state (thus, affecting the UI). Is it the way to do it?

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  • What common interface would be appropriate for these game object classes?

    - by Jefffrey
    Question A component based system's goal is to solve the problems that derives from inheritance: for example the fact that some parts of the code (that are called components) are reused by very different classes that, hypothetically, would lie in a very different branch of the inheritance tree. That's a very nice concept, but I've found out that CBS is often hard to accomplish without using ugly hacks. Implementations of this system are often far from clean. But I don't want to discuss this any further. My question is: how can I solve the same problems a CBS try to solve with a very clean interface? (possibly with examples, there are a lot of abstract talks about the "perfect" design already). Context Here's an example I was going for before realizing I was just reinventing inheritance again: class Human { public: Position position; Movement movement; Sprite sprite; // other human specific components }; class Zombie { Position position; Movement movement; Sprite sprite; // other zombie specific components }; After writing that I realized I needed an interface, otherwise I would have needed N containers for N different types of objects (or to use boost::variant to gather them all together). So I've thought of polymorphism (move what systems do in a CBS design into class specific functions): class Entity { public: virtual void on_event(Event) {} // not pure virtual on purpose virtual void on_update(World) {} virtual void on_draw(Window) {} }; class Human : public Entity { private: Position position; Movement movement; Sprite sprite; public: virtual void on_event(Event) { ... } virtual void on_update(World) { ... } virtual void on_draw(Window) { ... } }; class Zombie : public Entity { private: Position position; Movement movement; Sprite sprite; public: virtual void on_event(Event) { ... } virtual void on_update(World) { ... } virtual void on_draw(Window) { ... } }; Which was nice, except for the fact that now the outside world would not even be able to know where a Human is positioned (it does not have access to its position member). That would be useful to track the player position for collision detection or if on_update the Zombie would want to track down its nearest human to move towards him. So I added const Position& get_position() const; to both the Zombie and Human classes. And then I realized that both functionality were shared, so it should have gone to the common base class: Entity. Do you notice anything? Yes, with that methodology I would have a god Entity class full of common functionality (which is the thing I was trying to avoid in the first place). Meaning of "hacks" in the implementation I'm referring to I'm talking about the implementations that defines Entities as simple IDs to which components are dynamically attached. Their implementation can vary from C-stylish: int last_id; Position* positions[MAX_ENTITIES]; Movement* movements[MAX_ENTITIES]; Where positions[i], movements[i], component[i], ... make up the entity. Or to more C++-style: int last_id; std::map<int, Position> positions; std::map<int, Movement> movements; From which systems can detect if an entity/id can have attached components.

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  • Game Editor - When screen is clicked, how do you identify which object that is clicked?

    - by Deukalion
    I'm trying to create a Game Editor, currently just placing different types of Shapes and such. I'm doing this in Windows Forms while drawing the 3D with XNA. So, if I have a couple of Shapes on the screen and I click the screen I want to be able to identify "which" of these objects you clicked. What is the best method for this? Since having two objects one behind the other, it should be able to recognize the one in front and not the one behind it and also if I rotate the camera and click on the one behind it - it should identify it and not the first one. Are there any smart ways to go about this?

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  • Reference Value Parameter VS Return value which one is good?

    - by CodeYun
    When we want to modify some value in one object we may use two different methods, just want to know which one is better or there is no big different between them. void SomeMethod() { UserInfo newUser = New UserInfo(); ModifyUserInfo(newUser); //Modify UserInfo after calling void method GetUserInfo } void ModifyUserInfo(UseerInfo userInfo) { userInfo.UserName = "User Name"; ..... } void SomeMethod() { UserInfo newUser = New UserInfo(); //Assign new userinfo explicitly newUser = GetUserInfo(newUser); } UserInfo ModifyUserInfo(UseerInfo userInfo) { userInfo.UserName = "User Name"; ..... return userInfo; }

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  • Has anyone used an object database with a large amount of data?

    - by Jon Kruger
    Object databases like MongoDB and db4o are getting lots of pub lately. Everyone that plays with them seems to love it. I'm guessing that they are dealing with about 640K of data in their sample apps. Has anyone tried to use an object database with a large amount of data (say, 50GB or more)? Are you able to still execute complex queries against it (like from a search screen)? How does it compare to your usual relational database of choice? I'm just curious. I want to take the object database plunge, but I need to know if it'll work on something more than a sample app.

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  • Have there been attempts to make object containers that search for valid programs by auto wiring compatible components?

    - by Aaron Anodide
    I hope this post isn't too "Fringe" - I'm sure someone will just kill it if it is :) Three things made me want to reach out about this now: Decoupling is so in the forefront of design. TDD inspires the idea that it doesn't matter how a program comes to exist as long as it works. Seeing how often the adapter pattern is applied to achieve (1). I'm almost sure this has been tried from a memory of reading about it around the year 2000 or so. If I had to guess, it was maybe about and earlier version of the Java Spring framework. At this time we were not so far from days when the belief was that computer programs could exhibit useful emergent behavior. I think the article said it didn't work, but it didn't say it was impossible. I wonder if since then it has been deemed impossible or simply an illusion due to a false assumption of similarity between a brain and a CPU. I know this illusion existed because I had an internship in 1996 where I programmed neural nets that were supposedly going to exhibit "brain damage". STILL, after all that, I'm sitting around this morning and not able to shake the idea that it should be possible to have a method of programming to allow autonomous components to find each other, attempt to collaborate and their outputs evaluated against a set desired results.

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  • Inherit all methods of object (including "constructor"), but modify some of them.

    - by Kirzilla
    Hello, Let's imagine that we have object Animal $.Animal = function(options) { this.defaults = { name : null } this.options = $.extend(this.defaults, options); } $.Animal.prototype.saySomething = function() { alert("I'm animal!"); } Now I'd like to create Cat object. It is absolutely similar to $.Annimal, but method saySomething() will look like this one... $.Cat.prototype.saySomething = function() { alert("I'm cat!"); } How can I inherit from Animal to create new object Cat and redefine saySomething() method? Thank you.

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  • In Node.JS, how do I return an entire object from a separate .js file?

    - by Matthew Patrick Cashatt
    Thanks for looking. I am new to Node.js and trying to figure out how to request an object from a separate file (rather than just requesting a function) but everything I try--exports,module-exports,etc--is failing. So, for example, if I have foo.js: var methods = { Foobar:{ getFoo: function(){return "foo!!";}, getBar: function(){return "bar!!";} } }; And now I want to call a function within an object of foo.js from index.js: var m = require('./Methods'); function fooMain(){ return m.Foobar.getFoo(); }; How do I do this? I have tried all sorts of combinations of exports and module-exports but they seem to only work if I call a discrete function that is not part of an object. Thanks!

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  • Has Object in VB 2010 received the same optimalization as dynamic in C# 4.0?

    - by Abel
    Some people have argued that the C# 4.0 feature introduced with the dynamic keyword is the same as the "everything is an Object" feature of VB. However, any call on a dynamic variable will be translated into a delegate once and from then on, the delegate will be called. In VB, when using Object, no caching is applied and each call on a non-typed method involves a whole lot of under-the-hood reflection, sometimes totaling a whopping 400-fold performance penalty. Have the dynamic type delegate-optimization and caching also been added to the VB untyped method calls, or is VB's untyped Object still so slow?

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  • Figuring out what object is closer to a certain point?

    - by user1157885
    I'm trying to create fog of war, I have the visual effect created but I'm not sure how to deal with the hiding of other players if they're within the fog of war. So right now the thing I'm trying to do is if another player is hiding behind a wall then not to render that player. I was thinking of doing it by sending a ray in the direction of all the players, and then creating a list of all the obstacles that ray collides with and then trying to figure out if an obstacle was closer than the player in order to predict the distance. But then I realized I'm not really sure how to figure out if the obstacle is infact closer or not because I have to account for all the dimensions, so I'm kind of stuck. First of all is this approach the correct way to go about it and secondly how would I calculate if the obstacle was infact closer taking into account the X Y and Z. Thanks

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  • netbeans autocompletion when using singleton to retrieve object instead of new operator?

    - by fayer
    when i use the 'new' operator to instantiate a class, netbeans has no problem to autocomplete the members of the object. $instance = new Singleton(); $instance-> // shows test() method but when i use a singleton to retrieve an object it cannot autocomplete the members in the object retrieved. the getInstance code looks like this: public function test() { echo "hello"; } public static function getInstance() { if ( ! is_object(self::$_instance)) { self::$_instance = new self(); self::$_instance->initialize(); } return self::$_instance; } so i use: $instance = Singleton::getInstance(); $instance-> // no autocompletion! does anyone have the same problem? how do i work around it? thanks!

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  • How do I draw a texture to a MSTerrain object?

    - by Brad
    I'm using Farseer to make a game in XNA and I can't seem to figure this out. I've decided to use MSTerrain for making my game's terrain because I wanted destructible terrain and MSTerrain seemed like the best bet. Unfortunately, I'm stumped on how to actually show the terrain. When I generate the terrain it's visible in debug view, but MSTerrain does not have a Draw method, so I'm wondering how it is supposed to be drawn to the screen? Is it worth pursuing? I'm starting to think that MSTerrain is more trouble than it's worth, is there another better way to do this with bodies?

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  • How to Avoid a Busy Loop Inside a Function That Returns the Object That's Being Waited For

    - by Carl Smith
    I have a function which has the same interface as Python's input builtin, but it works in a client-server environment. When it's called, the function, which runs in the server, sends a message to the client, asking it to get some input from the user. The user enters some stuff, or dismisses the prompt, and the result is passed back to the server, which passes it to the function. The function then returns the result. The function must work like Python's input [that's the spec], so it must block until it has the result. This is all working, but it uses a busy loop, which, in practice, could easily be spinning for many minutes. Currently, the function tells the client to get the input, passing an id. The client returns the result with the id. The server puts the result in a dictionary, with the id as the key. The function basically waits for that key to exist. def input(): '''simplified example''' key = unique_key() tell_client_to_get_input(key) while key not in dictionary: pass return dictionary.pop(pin) Using a callback would be the normal way to go, but the input function must block until the result is available, so I can't see how that could work. The spec can't change, as Python will be using the new input function for stuff like help and pdb, which provide their own little REPLs. I have a lot of flexibility in terms of how everything works overall, but just can't budge on the function acting exactly like Python's. Is there any way to return the result as soon as it's available, without the busy loop?

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