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  • KDE fonts not rendering bold in Ubuntu 12.04

    - by Doran
    I'm using Ubuntu 12.04 with some KDE programs: kate and yakuake. Neither of these programs will render bold font. Instead, the font appears as "Regular". How can I fix this? The image below shows an example of Kate rendering python with the stock python highlighting (the colors are inverted using CompizConfig Settings Manager's Negative option). The following words should have appeared bold: class def __init__ lambda + print Similarly Yakuake (or perhaps, the underlying Konsole) is not rendering bold. My LS_COLORS includes: di=01;34 (bold blue) Below is my gnome-terminal rendering bold fonts just fine.

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  • Double entries in the gnome 3 task bar

    - by Mark
    I am running Ubuntu 12.04 with Gnome 3. All was working well except that graphics were slow and even moving a window on the screen seemed slow. I installed the fglrx ati driver. Which seems to have improved matters. But on first login I had all gnome items duplicated. That is my task bar has the ubuntu sign, then says Applications, then places then the ubuntu sign then Aplications and then places. Any application I run produces two icons at the bottom of the screen. This was after a reboot. I rebooted again. Now I have 3!! On the right each set of icons such as printer is also trippled!! See screenshot at http://jetmark.co.uk/Screenshot.png See Dmesg at http://jetmark.co.uk/dmesg.txt Any suggestions welcome. Reboot - now I have 4!! So one set gets added on each reboot. Help!! I am going to be task barred out before long!!

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  • How should I structure moving from overworld to menu system / combat?

    - by persepolis
    I'm making a text-based "Arena" game where the player is the owner of 5 creatures that battle other teams for loot, experience and glory. The game is very simple, using Python and a curses emulator. I have a static ASCII map of an "overworld" of sorts. My character, represented by a glyph, can move about this static map. There are locations all over the map that the character can visit, that break down into two types: 1) Towns, which are a series of menus that will allow the player to buy equipment for his team, hire new recruits or do other things. 2) Arenas, where the player's team will have a "battle" interface with actions he can perform, messages about the fight, etc. Maybe later, an ASCII representation of the fight but for now, just screens of information with action prompts. My main problem is what kind of design or structure I should use to implement this? Right now, the game goes through a master loop which waits for keyboard input and then moves the player about the screen. My current thinking is this: 1) Upon keyboard input, the Player coordinates are checked against a list of Location objects and if the Player coords match the Location coords then... 2) ??? I'm not sure if I should then call a seperate function to initiate a "menu" or "combat" mode. Or should I create some kind of new GameMode object that contains a method itself for drawing the screen, printing the necessary info? How do I pass my player's team data into this object? My main concern is passing around the program flow into all these objects. Should I be calling straight functions for different parts of my game, and objects to represent "things" within my game? I was reading about the MVC pattern and how this kind of problem might benefit - decouple the GUI from the game logic and user input but I have no idea how this applies to my game.

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  • Hard time installing Ubuntu

    - by Nick
    I have a MSI GT780DXR that currently is booting windows 7. I've been trying to dual boot windows 7 and ubuntu for some time now. Here's specs that I think would make a difference Windows 7 500GB*2 RAID 0 hard drives. (Hardware RAID I'm not sure if it's a dedicated RAID card though) 7200RPM Nvidia GT570M Background: I tried to install 12.04 (64 bit) a few times but the Desktop live cd and pendrive boots with a black screen. I've tried wubi but it boots to a black screen as well. I then tried the alternative 12.04 (64 bit) and went through the installation all the way til partitioning. I let Ubuntu notice the raid setup and I setup my swap, /, and home drives, I used my free space to create the three partitions. I tried to resize the windows drive and it told me I couldn't and to be happy with my current setup. When I finally got past I got an error on installing GRUB 2 and decided to skip it and continued on to finish installation. When I tried to boot up I got an invalid partition table error. Windows recovery disc, and a GPARTED live cd couldn't find any hard drives. I ended up following advice and typed this into the recovery command prompt. bootrec /fixmbr bootrec /fixboot bootrec /rebuildBcd It worked and here I am now. The question is, how would I be able to dual boot windows 7 and Ubuntu 12.04 with this information? Thanks,

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  • how to customize debian installation cd for your needs

    - by Frank
    I have with me a Debian CD, which I want to customize for my own needs. I have extracted the CD and started to change some parts of it, e.g Splash screen (splash.png) installer Title (through isolinux.cfg) etc These are the things that I want to do: Change the Splash logo at start up of installation to have my own (which is done) Change the grub boot parameters to use my comapny name on it. Change the set of packages in it, so that I can have my own set of packages in it and only those packages are installed Do some post installation steps Customize it's startup and login screen to have my company name. After I am done with this customization, I need to build its live installer CD so that I can install it on my own, on any other system.

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  • XNA 2D Spritesheet drawing rendering problem

    - by user24092
    I'm making a tile-based game, using one spritesheet containing all tile graphics. Each tile has a size of 32x32 pixels. The main problem is: when I draw the tile to the screen, if the tile position x and y are not rounded or if scale is activated in spriteBatch.Draw() method (scale != 1.0f), I get some lines of adjacent tiles on the spritesheet into the current tile drawed. I already tried setting SamplerState to PointClamp, removing AntiAlias, but still doesn't work. Here I'll show images of some tests that I made, with a test sprite sheet that I've created (I made a 9x9 spritesheet, with each sprite of size 32x32 containing a unique solid color). Tests: http://img6.imageshack.us/img6/5946/testsqj.png SpriteSheet used: http://imageshack.us/a/img821/1341/tilesm.png Already tried to remove anti-alias, set PointClamp as sampler state, but still getting this issue, XNA keeps drawing part of the adjacent pixels of the texture on the screen. What I want is to get the correct area of the tilesheet texture (as seen in the first test, that gets just the yellow pixels). My question is: Is there any way that I can fix this, WITHOUT adding tile spacing or any other modification involving the tilesheet? Maybe disabling a texture filtering that is done by XNA, or something like that.

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  • Invoke host's workspace switcher from inside VM

    - by Paul
    When I start a virtual machine (like VMware or VirtualBox) and set it full screen then, from the host OS (in this case Ubuntu), I can beautifully switch to it with the Workspace Switcher. So I switch to the VM like I switch to a virtual screen. But switching back -- from the VM to the host's virtual screens -- seems to be impossible because by entering the VM I loose the host's workspace switcher. Is there a nifty workspace switcher program that runs inside the VM and is able to switch workspaces of the host machine? Edit in light of Frank Thomas' answer, can we configure VirtualBox (or VMware) to not send certain key combinations to the VM, but keep them to the host? Like Super+S. In that approach I would sadly have to miss the nice workspace switcher icon in the guest OS, but that's OK if at least the keyboard trick would work.

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  • Windows 8 Install

    - by Richard Jones
    So did my first Windows 8 install today. Did it on a Macbook Pro (bootcamp partition). Bootcamp partition, needed to be formatted by Windows 8, in-order to proceed. However once done install went smoothly. Installed the Apple Windows Support stuff in compatibility mode; which went well. I tried it first not in compatibility mode and it caused a Blue Screen of death (which now has a :-( icon ) The volume, brightness etc. soft keys work well. I had some trouble joining wireless networks; so hopefully a windows update will resolve. First impression, is that 'its just like Windows 7', but with Metro. We'll see what happens over the next few days.

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  • Creating a 2D perspective in 3D game

    - by Accatyyc
    I'm new to XNA and 3D game development in general. I'm creating a puzzle game kind of similar to tetris, built with blocks. I decided to build the game in 3D since I can do some cool animations and transitions when using 3D blocks with physics etc. However, I really do want the game to look "2D". My blocks are made up of 3D models, but I don't want that to be visible when they're not animating. I have followed some XNA tutorials and set up my scene like this: this.view = Matrix.CreateLookAt(cameraPosition, Vector3.Zero, Vector3.Up); this.aspectRatio = graphics.GraphicsDevice.Viewport.AspectRatio; this.projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.ToRadians(45.0f), aspectRatio, 1.0f, 10000.0f); ... and it gives me a very 3D-ish look. For example, the blocks in the center of the screen looks exactly how I want them, but closer to the edges of the screen I can see the rotation and sides of them. My guess is that I'm not after a perspective field of view, but any help on which field of view/settings to use to get a "flat" look when the blocks aren't rotated would be great!

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  • Why do I have no TTY on a basic Ubuntu 9.10 server install?

    - by pr1001
    I have reinstalled Ubuntu 9.10 Server several times on a bog standard 1RU server and each time I finish the install and reboot I see GRUB run and am then presented with a black screen. The machine is running just fine, as I am able to SSH in, but I can't see anything on the attached monitor. I have a simple LCD screen connected via VGA and a signal is apparently being output to it, as it doesn't go asleep. Looking at /var/log/syslog I see: Mar 24 14:57:44 bridge5 rsyslogd-2039: Could no open output file '/dev/xconsole' [try http://www.rsyslog.com/e/2039 ] However, I later see: Mar 24 14:57:44 bridge5 kernel: [ 0.001368] console [tty0] enabled Any thoughts? Thanks!

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  • Design Pattern for Skipping Steps in a Wizard

    - by Eric J.
    I'm designing a flexible Wizard system that presents a number of screens to complete a task. Some screens may need to be skipped based on answers to prompts on one or more previous screens. The conditions to skip a given screen need to be editable by a non-technical user via a UI. Multiple conditions need only be combined with and. I have an initial design in mind, but it feels inelegant. I wonder if there's a better way to approach this class of problem. Initial Design UI where The first column allows the user to select a question from a previous screen. The second column allows the user to select an operator applicable to the type of question asked. The third column allows the user to enter one or more values depending on the selected operator. Object Model public enum Operations { ... } public class Condition { int QuestionId { get; set; } Operations Operation { get; set; } List<object> Parameters { get; private set; } } List<Condition> pageSkipConditions; Controller Logic bool allConditionsTrue = pageSkipConditions.Count > 0; foreach (Condition c in pageSkipConditions) { allConditionsTrue &= Evaluate(previousAnswers, c); } // ... private bool Evaluate(List<Answers> previousAnswers, Condition c) { switch (c.Operation) { case Operations.StartsWith: // logic for this operation // etc. } }

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  • A proper way to create non-interactive accounts?

    - by AndreyT
    In order to use password-protected file sharing in a basic home network I want to create a number of non-interactive user accounts on a Windows 8 Pro machine in addition to the existing set of interactive accounts. The users that corresponds to those extra accounts will not use this machine interactively, so I don't want their accounts to be available for logon and I don't want their names to appear on welcome screen. In older versions of Windows Pro (up to Windows 7) I did this by first creating the accounts as members of "Users" group, and then including them into "Deny logon locally" list in Local Security Policy settings. This always had the desired effect. However, my question is whether this is the right/best way to do it. The reason I'm asking is that even though this method works in Windows 8 Pro as well, it has one little quirk: interactive users from "User" group are still able to see these extra user names when they go to the Metro screen and hit their own user name in the top-right corner (i.e. open "Sign out/Lock" menu). The command list that drops out contains "Sign out" and "Lock" commands as well as the names of other users (for "switch user" functionality). For some reason that list includes the extra users from "Deny logon locally" list. It is interesting to note that this happens when the current user belongs to "Users" group, but it does not happen when the current user is from "Administrators". For example, let's say I have three accounts on the machine: "Administrator" (from "Administrators", can logon locally), "A" (from "Users", can logon locally), "B" (from "Users", denied logon locally). When "Administrator" is logged in, he can only see user "A" listed in his Metro "Sign out/Lock" menu, i.e. all works as it should. But when user "A" is logged in, he can see both "Administrator" and user "B" in his "Sign out/Lock" menu. Expectedly, in the above example trying to switch from user "A" to user "B" by hitting "B" in the menu does not work: Windows jumps to welcome screen that lists only "Administrator" and "A". Anyway, on the surface this appears to be an interface-level bug in Windows 8. However, I'm wondering if going through "Deny logon locally" setting is the right way to do it in Windows 8. Is there any other way to create a hidden non-interactive user account?

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  • How to diagnose a Windows XP hard crash

    - by Jon
    I have a 64-bit Windows XP machine which has hard crashed several times today. The symptoms are that the screen just goes blank, then the reboot cycle starts. There is no blue screen and even though it is switched on, no crash dump file is created. On all occasions it has happened during a period of high CPU/memory activity. I have run a full Dell diagnostics with no failures. Any ideas how to track this down further? Thanks.

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  • Why are PNG-8 files mangled when opened in Photoshop?

    - by Daniel Beardsley
    Why are some 32 bit PNGs opened in Photoshop with Indexed Colors and no transparency? For instance, I grabbed a png icon file of the Stack Overflow logo at: http://blog.stackoverflow.com/wp-content/uploads/icon-so.png When opening it in Photoshop CS3, it apparently treats it as indexed color and gets rid of the alpha channel. The image on the right is a screen grab of the icon. Changing the Image mode in Photoshop to RGB doesn't change the image at all. I've tried this with a few other PNGs and it seems hit or miss. When viewed in other programs, it displays fine. left:png opened in Photoshop, right:screen grab of png from browser What gives?, does Photoshop not interpret the PNG file format correctly?

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  • HP DV5T laptop problems using Adobe in multiple monitors

    - by Rolnik
    I have a dualview arrangement of two monitors that works just fine for 90% of my applications. However, any time I open Adobe Acrobat Reader to the larger monitor, it fails to permit enlarging of the window to fill the entire screen. In other words, it seems Adobe crops the PDF view at about the size of the smaller of the two monitors, despite Acrobat being present in the larger monitor. I'm using nVideo graphics on the laptop, and connecting to the larger monitor through the docking port of a docking station. Any ideas how to get the Acrobat to be aware that it has more screen real-estate and use it fully?

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  • Need a good quality bitmap rotation algorithm for Android

    - by Lumis
    I am creating a kaleidoscopic effect on an android tablet. I am using the code below to rotate a slice of an image, but as you can see in the image when rotating a bitmap 60 degrees it distorts it quite a lot (red rectangles) – it is smudging the image! I have set dither and anti-alias flags but it does not help much. I think it is just not a very sophisticated bitmap rotation algorithm. canvas.save(); canvas.rotate(angle, screenW/2, screenH/2); canvas.drawBitmap(picSlice, screenW/2, screenH/2, pOutput); canvas.restore(); So I wonder if you can help me find a better way to rotate a bitmap. It does not have to be fast, because I intend to use a high quality rotation only when I want to save the screen to the SD card - I would redraw the screen in memory before saving. Do you know any comprehensible or replicable algorithm for bitmap rotation that I could programme or use as a library? Or any other suggestion? EDIT: The answers below made me think if Android OS had bilinear or bicubic interpolation option and after some search I found that it does have its own version of it called FilterBitmap. After applying it to my paint pOutput.setFilterBitmap(true); I get much better result

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  • Updating windows xp hard drive controller from ubuntu live disk

    - by Joel
    The problem: When booting, I get a blue screen shortly after the Windows XP logo splash screen. The error code is 7b, and the second hex number is 0xC0000034. Based on this link (item 7) it appears the driver should be updated. Oddly, I made no changes to the drivers recently. I suspect it was something in a windows update or the newest upgrade of my antivirus (eset). But I digress. The BSOD makes me unable to boot into Windows at all, so I can't update the driver from there. I've run various bios-level diagnostics (including full surface scan) and the hd looks good. I'm also able to boot to an old ubuntu disk and read files from the hd. The question: Based on the above, it appears that I need to update the Windows hard drive controller from the ubuntu live disk. How do I do that?

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  • Including Microsoft.XNA.Framework.Input.Touch in a project?

    - by steven_desu
    So after running through tutorials by both Microsoft and www.xnadevelopment.com I feel very confident in my ability to get to work on my first game using the XNA Framework. I've manipulated sprites, added audio, changed game states, and even went a step further to apply the knowledge I had and figure out how to make animations and basic 2-dimensional physics (including impulses, force, acceleration, and speed calculations) But then shortly into the project I hit a curious bump that I've been unable to figure out. In wanting to implement menus, pause screens, and several different aspects of play (a "pre-level" prep screen, the level itself, and a screen after the level to review how well you did) I took a look at Microsoft's Game State Management sample. I understood the concept, although it was admittedly quite a lot to take in. Not wanting to recreate the entire concept by scratch (after all- what purpose would that serve?) I tried copying and pasting the sample code into my own ScreenManager class (as well as InputState and GameScreen classes) to try and borrow their ingenuity. When I did this, however, my project stopped compiling. I was getting the following error: The type or namespace name 'Touch' does not exist in the namespace 'Microsoft.Xna.Framework.Input' (are you missing an assembly reference?) Having read through their sample code already, I realized that this namespace and every function and class within it could be safely ripped from the code without losing functionality. It's a namespace simply for integrating with touchscreen devices (presumably Windows Phone 7, but maybe also tablets). But then I began to wonder- how come Microsoft's sample compiled but mine didn't? I copied their code exactly so there must be a setting somewhere that I need to change in Visual Studio in order to correct this. I tried creating a new project as a Windows Phone 7 game rather than a Windows game, however that only forced it to compile to a Windows Phone emulator and denied me the ability to change the resolution and other features which I clearly had the power to do in the sample code. So my question is simple - how do I properly use the namespace Microsoft.XNA.Framework.Input.Touch?

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  • How to set Laptop Brightness in Gnome and /proc on Thinkpad W510?

    - by hakre
    I can set the brightness of my laptop screen already via /proc. I can read and change the value. Now I've set the value to 33 and then I went into gnome power management and enabled the option that it should reduce the backlight brightness being on battery. That works, the screen gets darker. If I now read out the current setting from /proc it still says it's 33. So I assume that there is another node in /proc to be used to control the brightness. The node I use so far is: /proc/acpi/video/VID/LCD0/brightness I'm using the nouveau driver. With the nvida driver the brightness can not be controlled.

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  • How do I drag my widgets without dragging other widgets?

    - by Cypher
    I have a bunch of drag-able widgets on screen. When I am dragging one of the widgets around, if I drag the mouse over another widget, that widget then gets "snagged" and is also dragged around. While this is kind of a neat thing and I can think of a few game ideas based on that alone, that was not intended. :-P Background Info I have a Widget class that is the basis for my user interface controls. It has a bunch of properties that define it's size, position, image information, etc. It also defines some events, OnMouseOver, OnMouseOut, OnMouseClick, etc. All of the event handler functions are virtual, so that child objects can override them and make use of their implementation without duplicating code. Widgets are not aware of each other. They cannot tell each other, "Hey, I'm dragging so bugger off!" Source Code Here's where the widget gets updated (every frame): public virtual void Update( MouseComponent mouse, KeyboardComponent keyboard ) { // update position if the widget is being dragged if ( this.IsDragging ) { this.Left -= (int)( mouse.LastPosition.X - mouse.Position.X ); this.Top -= (int)( mouse.LastPosition.Y - mouse.Position.Y ); } ... // define and throw other events if ( !this.WasMouseOver && this.IsMouseOver && mouse.IsButtonDown( MouseButton.Left ) ) { this.IsMouseDown = true; this.MouseDown( mouse, new EventArgs() ); } ... // define and throw other events } And here's the OnMouseDown event where the IsDraggable property gets set: public virtual void OnMouseDown( object sender, EventArgs args ) { if ( this.IsDraggable ) { this.IsDragging = true; } } Problem Looking at the source code, it's obvious why this is happening. The OnMouseDown event gets fired whenever the mouse is hovered over the Widget and when the left mouse button is "down" (but not necessarily in that order!). That means that even if I hold the mouse down somewhere else on screen, and simply move it over anything that IsDraggable, it will "hook" onto the mouse and go for a ride. So, now that it's obvious that I'm Doing It Wrong™, how do I do this correctly?

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  • Strange resolution on Ubuntu 11.10

    - by FSchmidt
    I only just installed Ubuntu 11.10, so excuse me if this question is silly ;-) I have a Fujitsu Esprimo Mobile V655, nvidia 8200 graphics, and recently installed Ubuntu 11.10 using wubi. I had to modify booting commands to include nomodeset; otherwise Ubuntu would not boot. Now I did set my screen resolution to 1280 x 720, which is the correct resolution for this screen. Still, the display seems imperfect. The font sizes seem unnatural(too large / stretched) and text is quite blurry (especially in Firefox). Could it have something to do withe the nvidia graphics driver and/or the nomodeset parameter? How can I fix this? Update: I used jockey-gtk to update nvidia to the current version. This improved the resolution dramatically (no blurriness, fonts are good). It also means that I no loger need to include nomodesetin the boot commands. However, other problems were brought up by this. It seems that certain files cannot be accessed - icon (images) are missing, some task bars are completely unstyled (grey, block-form, win97 style). I also get this error message(roughly translated from German, so may be slightly different from actual) every time I reboot: Could not apply the stored configuration for the monitor: none of the chosen modi is compatible with the available modi. I have tried nvidia-xconfig, unity --reset , no improvements. Can anyone help, please?

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  • Desktop goes un-usable after upgrade to 12.04

    - by Tom Nail
    I have multiple Ubuntu systems connected to a KVM, one of which I recently upgraded from Ubuntu 10 to 12.04. After the upgrade, this system desktop does fine until it is allowed to go to idle (i.e., I've switched to another system on the KVM and it locks it's desktop). When I come back to it, the screen is garbled and paging across at a rate seemingly determined by the mouse. Although no pointer is visible, I can get the screen to stop paging (and just be garbled) by moving the mouse left and right. The paging will slow down and come to a stop, if I can align things carefully enough. This condition persists even when I try to go to a CLI-based login (e.g., CTRL+Alt+F1) and will continue until I reboot the machine. Unfortunately, I'm not very familiar with the Unity desktop, so I don't know where to find things to troubleshoot. A restart of lightdm doesn't change anything, so I'm wondering if this might be more hardware based( although this machine hasn't given me any trouble previously in the same setup). The .xsession-errors file has some issues with compiz, nautilus and GConf listed, but I'm not sure those are actually germane to the issue. Thanks for any help, -=Tom

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  • Does Hauppauge WinTVR 900H work with Digital TV in the UK

    - by SimplySimon
    I have been trying to sort out my Hauppauge WinTV 900H USB Tuner. Here in the UK, we do not have Analogue TV any more as we are fully converted to digital. I have had this working in Windows a while ago, but am having no joy in Ubuntu 13.04 all I get is a blue screen and no settings for the UK. Can anyone advise me how to set this up on my laptop. I have tried: Does Hauppauge WinTV HVR-900 (r2) [USB ID 2040:6502] work with ubuntu 12.04 LTS? I am using TVTime I have also read this page, which makes me think that this unit can only receive Analogue signals, which are no longer transmitted in the UK (which could be my problem!) Laptop Specifications: Intel® Core™ i3-2350M CPU @ 2.30GHz × 4 Intel® Sandybridge Mobile 6MB RAM Any advice would be greatly appreciated.

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  • Fuite d'une vidéo de Windows Phone 8.1, l'OS apportera un nouveau centre de notifications, des changements de l'IU et le support du quad-core

    Fuite d'une vidéo de Windows Phone 8.1 la mise à jour apportera un nouveau centre de notifications, des changements pour l'IU et le support des puces quad-coreMicrosoft va apporter à ses produits une série de mises à jour majeures connue sur le nom de « Blue ».Si Windows 8.1, la mise à jour pour Windows 8 a été confirmée et quelques nouveautés pour l'OS ont été dévoilées, le floue règne encore sur la mise à jour pour l'OS mobile Windows Phone 8.1.Une fuite d'une vidéo d'un smartphone Nokia 920 lève le voile sur les améliorations qu'apportera l'OS, notamment en ce qui concerne l'interface utilisateur et le centre de notifications.L'écran de démarrage de l'OS dans la vidéo présente un nou...

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  • Dell M4600 with nVidia Quadro 2000M hangs on boot when external monitor is connected

    - by vladeta
    I have a problem with my fresh installed Ubuntu 12.04 LTS on my Dell M4600: nVidia quadro 2000M i7-2860 16GB ram 128GB SSD Dell/Samsung 750GB HDD IPS RGB laptop display When it is connected via DP++ to the external Dell U2311H monitor, it hangs on boot or when wakening from suspend. If I detach the DP cable it boots normally. I have tried all combinations that I have found, as adding to grub: "no splash", "boot=pci", "acpi=off", etc... I have also changed in nVidia X settings that external monitor is the primary one and also tried to delete monitor.xml file. There is no change it hangs each time after grub. It starts to load daemons then both screens are blank and then completely hangs with beep sound. What I discovered is if I detach the cable and wait for about 2 sec after grub starts booting and then physically connect DP cable while the Ubuntu is still booting everything works normally and I have a picture on my external screen while the laptop screen is off, just as I wanted. Do you maybe know how to solve this issue? Thank You.

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