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  • WinForm to WPF: A Quick Reference Guide

    - by mbcrump
    “Michael Sorens provides a handy wallchart to help migration between WinForm / WPF, VS 2008 / 2010, and .NET 3.5 / 4.0.  this can be downloaded for free from the speech-bubble at the head of the article. He also describes the current weaknesses in WPF, and the most  obvious differences between the two.” I have posted this in my cube and it has already started making a difference. Read the full article here.

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  • SQL University: Parallelism Week - Part 3, Settings and Options

    - by Adam Machanic
    Congratulations! You've made it back for the the third and final installment of Parallelism Week here at SQL University . So far we've covered the fundamentals of multitasking vs. parallel processing and delved into how parallel query plans actually work . Today we'll take a look at the settings and options that influence intra-query parallelism and discuss how best to set things up in various situations. Instance-Level Configuration Your database server probably has more than one logical processor....(read more)

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  • Difference between Windows and Linux development environments?

    - by Ryan
    I have an interview coming up soon for a Business Analyst position and the recruiter mentioned some feedback from a prior candidate that was interviewed who said the interviewers asked him what the difference between a Windows and Linux development environment was. Are there some high level things I need to be aware of from a business point of view when working with a development team or designing an application on Windows vs Linux?

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  • Daily tech links for .net and related technologies - Apr 1-3, 2010

    - by SanjeevAgarwal
    Daily tech links for .net and related technologies - Apr 1-3, 2010 Web Development Cleaner HTML Markup with ASP.NET 4 Web Forms - Client IDs - ScottGu Using jQuery and OData to Insert a Database Record - Stephen Walter Apple vs. Microsoft – A Website Usability Study Mastering ASP.NET MVC 2.0: Preview - TekPub Web Design UX Lessons Learned From Offline Experiences - Jon Phillips 5 Steps Toward jQuery Mastery - Dave Ward 20 jQuery Cheatsheets, Docs and References for Every Occasion - Paul Andrew 11...(read more)

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  • Has Little Endian won?

    - by espertus
    When teaching recently about the Big vs. Little Endian battle, a student asked whether it had been settled, and I realized I didn't know. Looking at the Wikipedia article, it seems that the most popular current OS/architecture pairs use Little Endian but that Internet Protocol specifies Big Endian for transferring numeric values in packet headers. Would that be a good summary of the current status? Do current network cards or CPUs provide hardware support for switching byte order?

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  • Making the WPeFfort

    - by Laila
    Microsoft Visual Studio 2010 will be launched on April 12th. The basic layout looks pretty much as it did, so it is not immediately obvious on first inspection that it was completely rewritten in the Windows Presentation Foundation (WPF). The current VS 2008 codebase had reached the end of its life; It was getting slow to initialize and sluggish to run, and was never going to allow for multi-monitor support or easier extensibility. It can't have been an easy decision to rewrite Visual Studio, but the gamble seems to have paid off. Although certain bugs in the betas caused some anxiety about performance, these seem to have been fixed, and the new Visual Studio is definitely faster. In rewriting the codebase, it has been possible to make obvious improvements, such as being able to run different windows on different monitors, and you only being presented with the Toolbox controls and References that are appropriate to your target .NET version. There is also an IntelliTrace debugger, and Intellisense has been improved by virtue of separating a 'Suggestion Mode' and 'Completion Mode' (with its 'Generate From.' 'Highlight References.', and 'Navigate to...' features). At the same time, there has been quite a clearout; Certain features that had been tucked away in the previous versions, such as Brief or Emacs emulation support, have been dropped. (Yes, they were being used!) There are a lot of features that didn't require the rewrite, but are welcome. It is now easier to develop WPF applications (e.g. drag-and-drop Databinding), and there is support for Azure. There are more, and better templates and the design tools are greatly improved (e.g. Expression Web, Expression Blend, WPF Sketchflow, Silverlight designer, Document Map Margin and Inline Call Hierarchy). Sharepoint is better supported, and Office apps will benefit from C#'s support of optional and named arguments, and allowing several Office Solutions within a Deployment package. Most importantly, it is a vote of confidence in the WPF. VS 2010 is the essential missing component that has been impeding the faster adoption of WPF. The fact that it is actually now written in WPF should now reassure the doubters, and convince more developers to make the move from WinForms to WPF. In using WPF, the developers of Visual Studio have had the clout to fix some issues which have been bothering WPF developers for some time (such as blurred text). Do you see a brighter future as a result of transferring from WinForms to WPF? I'd love to know what you think. Cheers, Laila

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  • Cross-platform independent development

    - by Joe Wreschnig
    Some years ago, if you wrote in C and some subset of C++ and used a sufficient number of platform abstractions (via SDL or whatever), you could run on every platform an indie could get on - Linux, Windows, Mac OS of various versions, obscure stuff like BeOS, and the open consoles like the GP2X and post-death Dreamcast. If you got a contract for a closed platform at some point, you could port your game to that platform with "minimal" code changes as well. Today, indie developers must use XNA to get on the Xbox 360 (and upcoming Windows phone); must not use XNA to work anywhere else but Windows; until recently had to use Java on Android; Flash doesn't run on phones, HTML5 doesn't work on IE. Unlike e.g. DirectX vs. OpenGL or Windows vs. Unix, these are changes to the core language you write your code in and can't be papered over without, basically, writing a compiler. You can move some game logic into scripts and include an interpreter - except when you can't, because the iPhone SDK doesn't allow it, and performance suffers because no one allows JIT. So what can you do if you want a really cross-platform portable game, or even just a significant body of engine and logic code? Is this not a problem because the platforms have fundamentally diverged - it's just plain not worthwhile to try to target both an iPhone and the Xbox 360 with any shared code because such a game would be bad? (I find this very unlikely. I can easily see wanting to share a game between a Windows Mobile phone and an Android, or an Xbox 360 and an iPad.) Are interfaces so high-level now that porting time is negligible? (I might believe this for business applications, but not for games with strict performance requirements.) Is this going to become more pronounced in the future? Is the split going to be, somewhat scarily, still down vendor lines? Will we all rely on high-level middleware like Flash or Unity to get anything cross-platform done? tl;dr - Is porting a problem, is it going to be a bigger problem in the future, and if so how do we solve it?

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  • Newbie worried about CASE tool.

    - by Jason Evans
    Hi there. I'm looking for some guidance on CASE tools and whether my concerns are valid. Recently I was in a meeting between my employer and an external software company which have a CASE tool currently in beta. They demonstrated this tool to us, showing how you build a UML model in Enterprise Architect (or something like it) and then, through their tool, that UML model is transformed into a Visual Studio project, with C# files, stored procedures for SQL Server, code for the data layer, WCF stuff, logging code and allsorts. Now, admittedly, I don't see the point in this, as in I'm not convinced it will save that much time (plus it feels like overkill). The tool authors said that a trial of the tool at another company had saved a team there 5 weeks of development time (from 6 weeks down to about 1 week) using this tool. I find the accuracy of that estimate hard to believe. My main concern is whether using this tool is going slow down my productivity. For example - Say I have a UML model which I built a VS solution from. Now, I want to rename a class method to something else; will this mean having to update the UML model first and then rebuilding the code? Is this how case tools normally work? Something I will need to check with the authors is the structure of the generated VS solution. I like the Domain Driven Design way of project structure - Infrstructure, Services, Model, etc. I doubt very much this tool will do that. Also, I've been playing around with Entity Framework Code First and think it's a great way to build the data model. I have nice repositories, unit of work classes and other design patterns that work well with EF. I have data anootations and stuff like that working great. By not having EF (the CASE tool uses it's own data layer code) I'm concerned that this tool's data layer code might not be a nice to integrate in the UoW pattern, repositories, etc. This I will need to verify when I get a closer look at the generated code. What are other people's experiences with CASE tools? Am I being paranoid about nothing? Am I being unfair - are my negativities unfounded? EDIT: I like to use TDD/BDD for building my code, and using a CASE tool looks like it will make this difficult. Again, any feedback on this would be great. Cheers. Jas.

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  • How to pause/resume transfer of large files?

    - by Olivier Lalonde
    I recently had to copy about 20 GB of data split between about 20 files from my laptop to an external hard drive. Since this operation takes quite a while (at ~560kb/s), I was wondering if there was any way to pause the transfer and resume it later (in case, I need to interrupt the transfer). As a side question, is there any performance difference between copying from the terminal vs copying from Nautilus?

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  • What is the difference between "contracting" and "consulting"? [closed]

    - by Rice Flour Cookies
    Possible Duplicate: Contractor vs Consultant I read a discussion thread on Slashdot the other day where some developers were discussing taking on "consulting" and "contracting" jobs. My understanding is that both of these terms imply an individual selling his services as a programmer on his own terms as opposed to working for an employer. What is the difference between these two: "consulting" and "contracting"?

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  • Advanced Continuous Delivery to Azure from TFS, Part 1: Good Enough Is Not Great

    - by jasont
    The folks over on the TFS / Visual Studio team have been working hard at releasing a steady stream of new features for their new hosted Team Foundation Service in the cloud. One of the most significant features released was simple continuous delivery of your solution into your Azure deployments. The original announcement from Brian Harry can be found here. Team Foundation Service is a great platform for .Net developers who are used to working with TFS on-premises. I’ve been using it since it became available at the //BUILD conference in 2011, and when I recently came to work at Stackify, it was one of the first changes I made. Managing work items is much easier than the tool we were using previously, although there are some limitations (more on that in another blog post). However, when continuous deployment was made available, it blew my mind. It was the killer feature I didn’t know I needed. Not to say that I wasn’t previously an advocate for continuous delivery; just that it was always a pain to set up and configure. Having it hosted - and a one-click setup – well, that’s just the best thing since sliced bread. It made perfect sense: my source code is in the cloud, and my deployment is in the cloud. Great! I can queue up a build from my iPad or phone and just let it go! I quickly tore through the quick setup and saw it all work… sort of. This will be the first in a three part series on how to take the building block of Team Foundation Service continuous delivery and build a CD model that will actually work for any team deploying something more advanced than a “Hello World” example. Part 1: Good Enough Is Not Great Part 2: A Model That Works: Branching and Multiple Deployment Environments Part 3: Other Considerations: SQL, Custom Tasks, Etc Good Enough Is Not Great There. I’ve said it. I certainly hope no one on the TFS team is offended, but it’s the truth. Let’s take a look under the hood and understand how it works, and then why it’s not enough to handle real world CD as-is. How it works. (note that I’ve skipped a couple of steps; I already have my accounts set up and something deployed to Azure) The first step is to establish some oAuth magic between your Azure management portal and your TFS Instance. You do this via the management portal. Once it’s done, you have a new build process template in your TFS instance. (Image lifted from the documentation) From here, you’ll get the usual prompts for security, allowing access, etc. But you’ll also get to pick which Solution in your source control to build. Here’s what the bulk of the build definition looks like. All I’ve had to do is add in the solution to build (notice that mine is from a specific branch – Release – more on that later) and I’ve changed the configuration. I trigger the build, and voila! I have an Azure deployment a few minutes later. The beauty of this is that it’s all in the cloud and I’m not waiting for my machine to compile and upload the package. (I also had to enable the build definition first – by default it is created in disabled state, probably a good thing since it will trigger on every.single.checkin by default.) I get to see a history of deployments from the Azure portal, and can link into TFS to see the associated changesets and work items. You’ll notice also that this build definition also automatically put my code in the Staging slot of my Azure deployment – more on this soon. For now, I can VIP swap and be in production. (P.S. I hate VIP swap and “production” and “staging” in Azure. More on that later too.) That’s it. That’s the default out-of-box experience. Easy, right? But it’s full of room for improvement, so let’s get into that….   The Problems Nothing is perfect (except my code – it’s always perfect), and neither is Continuous Deployment without a bit of work to help it fit your dev team’s process. So what are the issues? Issue 1: Staging vs QA vs Prod vs whatever other environments your team may have. This, for me, is the big hairy one. Remember how this automatically deployed to staging rather than prod for us? There are a couple of issues with this model: If I want to deliver to prod, it requires intervention on my part after deployment (via a VIP swap). If I truly want to promote between environments (i.e. Nightly Build –> Stable QA –> Production) I likely have configuration changes between each environment such as database connection strings and this process (and the VIP swap) doesn’t account for this. Yet. Issue 2: Branching and delivering on every check-in. As I mentioned above, I have set this up to target a specific branch – Release – of my code. For the purposes of this example, I have adopted the “basic” branching strategy as defined by the ALM Rangers. This basically establishes a “Main” trunk where you branch off Dev and Release branches. Granted, the Release branch is usually the only thing you will deploy to production, but you certainly don’t want to roll to production automatically when you merge to the Release branch and check-in (unless you like the thrill of it, and in that case, I like your style, cowboy….). Rather, you have nightly build and QA environments, or if you’ve adopted the feature-branch model you have environments for those. Those are the environments you want to continuously deploy to. But that takes us back to Issue 1: we currently have a 1:1 solution to Azure deployment target. Issue 3: SQL and other custom tasks. Let’s be honest and address the elephant in the room: I need to get some sleep because I see an elephant in the room. But seriously, I can’t think of an application I have touched in the last 10 years that doesn’t need to consider SQL changes when deploying code and upgrading an environment. Microsoft seems perfectly content to ignore this elephant for now: yes, they’ve added Data Tier Applications. But let’s be honest with ourselves again: no one really uses it, and it’s not suitable for anything more complex than a Hello World sample project database. Why? Because it doesn’t fit well into a great source control story. Developers make stored procedure and table changes all day long while coding complex applications, and if someone forgets to go update the DACPAC before the automated deployment, you have a broken build until it’s completed. Developers – not just DBAs – also like to work with SQL in SQL tools, not in Visual Studio. I’m really picking on SQL because that’s generally the biggest concern that I hear. But we need to account for any custom tasks as well in the build process.   The Solutions… ? We’ve taken a look at how this all works, and addressed the shortcomings. In my next post (which I promise will be very, very soon), I will detail how I’ve overcome these shortcomings and used this foundation to create a mature, flexible model for deploying my app – any version, any time, to any environment.

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  • A talk about observer pattern

    - by Martin
    As part of a university course I'm taking, I have to hold a 10 minute talk about the observer pattern. So far these are my points: What is it? (defenition) Polling is an alternative Polling VS Observer When Observer is better When Polling is better (taken from here) A statement that Mediator pattern is worth checking out. (I won't have time to cover it in 10 minutes) I would be happy to hear about: Any suggestions to add something? Another alternative (if exists)

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  • K2 4.5 Quick Thoughts

    I just finished attending a webcast on K2 4.5 and I thought Id share a few quick thoughts. Power User Story Improved Given it is just a presentation and I havent actually played with it, the story seemed improved and more believable that real world power users would be able to define workflows in SharePoint.  Power users who would be comfortable with Excel functions may be able to do some more worthwhile workflows since there is new support for inline functions and conditions.  The new SilverLight K2 designer seems pretty user friendly, though the dialog windows can really stack up which may get confusing.  I thought the neatest part was that the workflow can be defined just by starting with a SharePoint Lists settings which may be okay for some organizations and simpler workflows that dont need to define the workflow and push it through lots of testing in different environments.  The standalone K2 Studio is back.  In K2 2003 it was required because Visual Studio integration didnt exist.  Its back now for use by power users who need functionality up to the point of code.  Not sure if this Administration/Installation Installation is supposed to be simplified, with unattended install and other details I didnt catch.  Install and configuration has always seemed daunting to me so anything to improve that is good.  Related to that there is a new tool that is meant to help diagnose issues in your installation.  That may include figuring out missing permissions or services that arent running.  Also, now all K2 SharePoint features deployed as solutions. Dynamic SQL Service Broker Create a smart object to go against a table that you created, NOT the SmartBox.  This seems promising and something that maybe should have been there all along. Reference Event Allows you to call functionally that youve referenced, in the sample showing it was calling a web service that was referenced.  It seemed odd because it was really like writing code using dialogs (call constructor, set timeout, call web service method).  Seemed a little odd to me. Help We were reminded that help.k2.com site is newish site that is supposed to be the MSDN of K2 for partners and customers. VS 2010 Support Still no hard date on this, but what we were told is approximately 90 days after VS 2010 is officially released.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Why are exceptions considered better than explicit error testing?

    - by Richard Keller
    I often come across heated blog posts where the author uses the argument of "exceptions vs explicit error checking" to advocate their preferred language over some other language. The general consensus seems to be that languages which make use of exceptions are inherently better / cleaner than languages which rely heavily on error checking through explicit function calls. Is the use of exceptions considered better programming practice than explicit error checking, and if so, why?

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  • What is the start point in game development? Where to start?

    - by Dragon
    I understand, I'm not unique with such a question, there are a lot of questions like this one. But I hope you'll take a minute and maybe can give me a piece of advice. I have an idea to develop games, but I don't know where is the start point in game development. The learning curve isn't as straight as in learning of a programming language, but I want to give it a try. I have some experience with OOP and programming in general. I know (not too deep) C#, Java programming languages. I searched info on where to start, read a lot of blogs, forums and so on. Once I decided "stop wandering around, just start develop a game" and I started. At the moment I have a console version of very simple game (RPS - rock-paper-scissors) developed with C#. It has different modes: "player vs cpu" and "player vs player". Some time later I looked at the code and decided that it should be refactored or even redeveloped from the scratch. And I thought that time "GUI is what I need. I can add logic later." And now I'm here. I've already decided to make RPS with GUI, then make multiplayer and so on. I'm not thinking about 3D now, 2D is enough. It doesn't matter what language to use: C# or Java, I found frameworks for both - XNA (C#) and Slick (Java). Both are good for 2D game development. But I know nothing about sprites, how to bind objects on the screen and so on. You can say "you don't need it for such simple game like RPS", but RPS is the beginning, I have some ideas like "Tower Defense" game... you know, everybody has ideas, wishes.... and this knowledge is useful and in some way obligatory. So what is the start point to achieve my plans, ideas, wishes? Where to start? Is it possible to make game development learning curve a little bit straight? Or there're ways that amateur and game development beginners use for years? Thank you for you answers and advise in advance. P.S Sorry for that this post turned out an essay, but I tried to express my wish to start acting. Hope I managed to do it.

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  • What is your favourite/ideal development environment?

    - by Nico Huysamen
    If you could describe your ideal development environment, what would it be? There are numerous things to take into consideration, including but not limited to: Hardware Software (Operating System of Choice, Paid vs. Free Software, ...) Physical Environment (lighting, open-plan, location, ...) An endless supply of coffee... ... In other words, if you could tell your company what they could do to make your development experience there better, what would it be?

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  • Pros n Cons of ADPs

    The Access MDB format is evil and ADPs (Access Data Projects) should be used exclusively vs. there are "no advantages to an ADP." There are strong feelings on both sides of this argument, with the truth falling somewhere in-between. Read on to learn more...

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  • From WinForm to WPF: A Quick Reference Guide

    Michael Sorens provides a handy wallchart to help migration between WinForm / WPF, VS 2008 / 2010, and .NET 3.5 / 4.0. this can be downloaded for free from the speech-bubble at the head of the article. He also describes the current weaknesses in WPF, and the most obvious differences between the two....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • From WinForm to WPF: A Quick Reference Guide

    Michael Sorens provides a handy wallchart to help migration between WinForm / WPF, VS 2008 / 2010, and .NET 3.5 / 4.0. this can be downloaded for free from the speech-bubble at the head of the article. He also describes the current weaknesses in WPF, and the most obvious differences between the two.

    Read the article

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