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  • Fix static ip address problems in Ubuntu 10.04

    - by jane
    I used Network Manager in Ubuntu 10.04 to set a static ip address and assigned one that was already in use. Now my computer will not boot (nfs crashes). I booted from a live cd to change the configuration on the file system in /etc/network/interfaces but the file looks to be the default. Where does the network manager (the gui from system- preferences) store it's configuration so I can overwrite it and enter the correct ip addresss and have a happy working computer again. thanks!!

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  • KVM-Guest does not boot: qemudParsePCIDeviceStrs

    - by markus
    I have a Server running Ubuntu 10.10 Server-Edition kvm, and libvirt (both ubuntu-native packages) HDD-Partitioning was done with LVM. Then I created some VMs with Virt-Manager and assigned LVM-Volumes to the VMs. Now the VMs do not boot. Virt-Manager shows a CPU-Usage of 100% for this Guest and the VNC-Connection states Booting from Hard Disk The VM-specific logfiles do not show any abnormality only syslog shows a warning warning : qemudParsePCIDeviceStrs:1422 : Unexpected exit status '1', qemu probably failed What can I do to find the error?

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  • Formal separation marker of syslog events?

    - by Server Horror
    I've been looking at RFC5424 to find the formally specified marker that will end a syslog event. Unfortunately I couldn't find it. So If I wanted to implement some small syslog server that reacts on certain messages what is the marker that ends a message (yes commonly an event is a single line, but I just couldn't find it in the specification) Clarification: I call it event because I associate a message with a single line. An event could possibly be some thing like Type: foo Source: webservers whereas a message to me is this: Type: foo Source: webservers http://tools.ietf.org/html/rfc5424#section-6 defines: SYSLOG-MSG = HEADER SP STRUCTURED-DATA [SP MSG] neither STRUCTURED-DATA nor MSG tell me how these fields end. Especially MSG is defined as as MSG-ANY / MSG-UTF8 which expands to virtually anything. There's nothing that says a newline marks the end (or an 8 or an a for that matter). Given the example messages (section 6.5): This is one valid message, or 2 valid messages depending on wether you say that a HEADER element must never occur in any MSG element: literal whitespace <34>1 2003-10-11T22:14:15.003Z mymachine.example.com su - ID47 - <34>1 2003-10-11T22:14:15.003Z mymachine.example.com su - ID47 | is this an end marker? \t stands for a tab <34>1 2003-10-11T22:14:15.003Z mymachine.example.com su - ID47 -\t<34>1 2003-10-11T22:14:15.003Z mymachine.example.com su - ID47 | is this an end marker? \n stands for a newline <34>1 2003-10-11T22:14:15.003Z mymachine.example.com su - ID47 -\n<34>1 2003-10-11T22:14:15.003Z mymachine.example.com su - ID47 | is this an end marker? Either I'm misreading the RFC or there just isn't any mention. The sizes specified in the RFC just say what the minimum length is expected that I can work with...

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  • ManageEngine runs on Apache server

    - by Mark
    What is the web server used by "ManageEngine Firewall Analyzer". When opened and checked with firebug, it is showing "Apache-Coyote/1.1". But the Apache service is not running in Windows service manager or task manager. If there is no active web server how does this tool running properly?

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  • RDP suggesting a user name when connecting to a server

    - by Neolisk
    Prior to Event X, RDPing to Server 2003 always caused the user name appear blank and Login to be enabled, so you could pick to which domain you would log in. For us it's either local or our domain. Since a recent Event X a domain + user name is being suggested for every server and it's not the most recently used user name. If you remove it manually from RDP dialog, it's still being pre-populated for you, and then at the next available opportunity it returns into General/User name option of RDP dialog. So user name field comes pre-populated and you cannot change to log in locally (only if you manually erase domain specifier - everything before \) - Log in to option is disabled by default. We did not do any changes to our domain or client machines, so I am suspecting some Windows update caused it (and this being Event X). Interesting fact - it does not consistently happen on all machines, and some can login to some servers fine, while other servers keep suggesting a default user name. What could be that Event X and is there a way to fix it? EDIT: I tried this - How to clear remote desktop connections history and specifically this part of it: reg delete "HKEY_CURRENT_USER\Software\Microsoft\Terminal Server Client\UsernameHint" /f The problem still persists.

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  • Hyper-V Server Management from Windows 8.1

    - by David Mackintosh
    Is there a way to manage a Hyper-V cluster that runs on a Windows Server 2008 R2 Datacenter from a Windows 8.1 Pro workstation? I've downloaded and installed the Remote Server Admin Tools for 8.1 (http://www.microsoft.com/en-us/download/details.aspx?id=39296), but when I enable the Hyper-V manager, it tells me that I can't manage Hyper-V servers on 2K8 or 2K8R2. Related, the Failover Cluster Manager barfs with a similar error. How do I manage my old servers with my new workstation?

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  • Automatic installation of Adobe Framemaker 12

    - by YannD
    With Adobe Framemaker XI, We could use Adobe Application Manager Enterprise Edition v3.1 to embed the serial number and pre-validate the sign-in option. An MSI was generated, and then an automatic installation could be performed, for enterprise deployments for example. It seems Adobe Application manager v3.1 is not working with Adobe Framemaker 12. Is there any way to create a customized installation package, or any command line to use? Thanks in advance YannD.

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  • How do I configure Gnome 3 so that it doesn't pop up a dialog for 'open with files' when I mount a drive?

    - by michael
    I am running Gnome 3 on Ubuntu 11.10. In the file manager, when I click a drive under 'Devices', Gnome 3 always pops up a dialog with the choices 'open with files' and 'eject' and then I need to click 'open with files' to get rid of that dialog. Is there a way to configure Gnome 3 not to do that? I am in file manager already, clicking a drive should show the content in the right pane. Why does it still ask me to 'open with files'?

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  • Why Remote Desktop Sessions show client internal IP address? [closed]

    - by Varp
    I have Windows Server 2008 r2 with static ip address on WAN interface. I connecting to the server from home from my laptop. Laptop at home is behind nat box. When i connecting to the server from home in Remote Desktop Session Manager i see in client status dialog a local ip address of client behind the nat box not WAN ip address of nat box. I suppose i must see the WAN ip address of the nat box in Remote Desktop Session Manager, isnt it?

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  • How can a single threaded application like Excel 2003 take more than 50% of a hyper-threaded or dual

    - by Lunatik
    I'm waiting for Excel to finish a recalculation and I notice that the CPU usage as reported by Task Manager occasionally spikes to 51% or 52% on a Pentium 4 with hyper-threading. How is a single-threaded application like Excel 2003 doing this? Is it just a rounding/estimation error on the part of Task Manager? Or is it something to do with HT allocation i.e. I wouldn't see this happening on a genuine dual-core or dual-CPU machine?

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • How can I create a weekly calendar view for an Android Honeycomb application?

    - by BVB
    I am working on an Android (v3.0) application that has a requirement of mimicking the weekly calendar layout found on Google Calendar: The events will be based on external requests through the Google Calendar API (I already have this part working). Using the API, I can obtain a list of events for the week, with each event having a starting and and ending datetime. I would like to use this data to show the scheduled events to the application's users in a view similar to the one above. Here's what I have so far: The XML appears below: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="800dp" android:layout_height="match_parent" android:orientation="vertical" > <TextView android:id="@+id/textView1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Calendar Title" android:textAppearance="?android:attr/textAppearanceLarge" /> <RelativeLayout android:id="@+id/relativeLayout1" android:layout_width="match_parent" android:layout_height="wrap_content" > <LinearLayout android:id="@+id/linearLayout1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentLeft="true" android:layout_alignParentRight="true" android:layout_alignParentTop="true" > <TextView android:id="@+id/textView2" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="1" android:text="" /> <TextView android:id="@+id/textView3" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="2" android:gravity="center" android:text="Sunday" /> <TextView android:id="@+id/textView4" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="2" android:gravity="center" android:text="Monday" /> <TextView android:id="@+id/textView5" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="2" android:gravity="center" android:text="Tuesday" /> <TextView android:id="@+id/textView6" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="2" android:gravity="center" android:text="Wednesday" /> <TextView android:id="@+id/textView7" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="2" android:gravity="center" android:text="Thursday" /> <TextView android:id="@+id/textView8" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="2" android:gravity="center" android:text="Friday" /> <TextView android:id="@+id/textView9" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="2" android:gravity="center" android:text="Saturday" /> </LinearLayout> </RelativeLayout> <ScrollView android:id="@+id/scrollView1" android:layout_width="match_parent" android:layout_height="match_parent" android:padding="0dp" android:scrollbars="none" >" <RelativeLayout android:id="@+id/relativeLayout242" android:layout_width="match_parent" android:layout_height="wrap_content" android:padding="0dp" > <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="0dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="40dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="80dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="120dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="160dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="200dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="240dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="280dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="320dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="360dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="400dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="440dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="480dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="520dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="560dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="600dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="640dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="680dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="720dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="760dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="800dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="840dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="880dp"/> <View android:background="#aaa" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="920dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="20dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="60dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="100dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="140dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="180dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="220dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="260dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="300dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="340dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="380dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="420dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="460dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="500dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="540dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="580dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="620dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="660dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="700dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="740dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="780dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="820dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="860dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="900dp"/> <View android:background="#777" android:layout_width = "fill_parent" android:layout_height="1dp" android:layout_marginTop="940dp"/> <LinearLayout android:id="@+id/linearLayout2" android:layout_width="match_parent" android:layout_height="wrap_content" android:padding="0dp" > <RelativeLayout android:id="@+id/relativeLayout2" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" android:padding="0dp" > <View android:background="#aaa" android:layout_width = "1dp" android:layout_height="fill_parent" android:layout_alignParentRight="true"/> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="0dp" android:gravity="center" android:text="12am" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="40dp" android:gravity="center" android:text="1am" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="80dp" android:gravity="center" android:text="2am" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="120dp" android:gravity="center" android:text="3am" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="160dp" android:gravity="center" android:text="4am" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="200dp" android:gravity="center" android:text="5am" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="240dp" android:gravity="center" android:text="6am" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="280dp" android:gravity="center" android:text="7am" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="320dp" android:gravity="center" android:text="8am" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="360dp" android:gravity="center" android:text="9am" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="400dp" android:gravity="center" android:text="10am" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="440dp" android:gravity="center" android:text="11am" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="480dp" android:gravity="center" android:text="12pm" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="520dp" android:gravity="center" android:text="1pm" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="560dp" android:gravity="center" android:text="2pm" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="600dp" android:gravity="center" android:text="3pm" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="640dp" android:gravity="center" android:text="4pm" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="680dp" android:gravity="center" android:text="5pm" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="720dp" android:gravity="center" android:text="6pm" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="760dp" android:gravity="center" android:text="7pm" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="800dp" android:gravity="center" android:text="8pm" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="840dp" android:gravity="center" android:text="9pm" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginTop="880dp" android:gravity="center" android:text="10pm" /> <TextView android:id="@+id/textView10" android:layout_width="match_parent" android:layout_height="40dp" android:layout_marginTop="920dp" android:gravity="center|top" android:text="11pm" /> </RelativeLayout> <RelativeLayout android:id="@+id/relativeLayout3" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="14" android:padding="0dp" > <LinearLayout android:id="@+id/linearLayout3" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_alignParentLeft="true" android:layout_alignParentRight="true" android:layout_alignParentTop="true" android:padding="0dp" > <RelativeLayout android:id="@+id/relativeLayout4" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" > <View android:background="#00f" android:layout_width = "fill_parent" android:layout_height="180dp" android:layout_marginTop="180dp"/> <Button android:id="@+id/button1" android:layout_width="fill_parent" android:layout_height="180dp" android:layout_marginTop="180dp" android:text="Some Event" /> </RelativeLayout> <RelativeLayout android:id="@+id/relativeLayout5" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" > <View android:background="#00f" android:layout_width = "fill_parent" android:layout_height="180dp" android:layout_marginTop="280dp"/> <Button android:id="@+id/button1" android:layout_width="fill_parent" android:layout_height="180dp" android:layout_marginTop="280dp" android:text="Some Event" /> </RelativeLayout> <RelativeLayout android:id="@+id/relativeLayout6" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" > <View android:background="#00f" android:layout_width = "fill_parent" android:layout_height="60dp" android:layout_marginTop="40dp"/> <Button android:id="@+id/button1" android:layout_width="fill_parent" android:layout_height="60dp" android:layout_marginTop="40dp" android:text="Some Event" /> </RelativeLayout> <RelativeLayout android:id="@+id/relativeLayout7" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" > <View android:background="#00f" android:layout_width = "fill_parent" android:layout_height="90dp" android:layout_marginTop="60dp"/> <Button android:id="@+id/button1" android:layout_width="fill_parent" android:layout_height="90dp" android:layout_marginTop="60dp" android:text="Some Event" /> <View android:background="#00f" android:layout_width = "fill_parent" android:layout_height="120dp" android:layout_marginTop="340dp"/> <Button android:id="@+id/button1" android:layout_width="fill_parent" android:layout_height="120dp" android:layout_marginTop="340dp" android:text="Some Event" /> </RelativeLayout> <RelativeLayout android:id="@+id/relativeLayout8" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" > <View android:background="#00f" android:layout_width = "fill_parent" android:layout_height="180dp" android:layout_marginTop="380dp"/> <Button android:id="@+id/button1" android:layout_width="fill_parent" android:layout_height="180dp" android:layout_marginTop="380dp" android:text="Some Event" /> </RelativeLayout> <RelativeLayout android:id="@+id/relativeLayout9" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" > <View android:background="#00f" android:layout_width = "fill_parent" android:layout_height="180dp" android:layout_marginTop="480dp"/> <Button android:id="@+id/button1" android:layout_width="fill_parent" android:layout_height="180dp" android:layout_marginTop="480dp" android:text="Some Event" /> </RelativeLayout> <RelativeLayout android:id="@+id/relativeLayout10" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="1" > <View android:background="#00f" android:layout_width = "fill_parent" android:layout_height="180dp" android:layout_marginTop="340dp"/> <Button android:id="@+id/button1" android:layout_width="fill_parent" android:layout_height="180dp" android:layout_marginTop="340dp" android:text="Some Event" /> </RelativeLayout> </LinearLayout> </RelativeLayout> </LinearLayout> </RelativeLayout> </ScrollView> </LinearLayout> My approach was to make 40dp equal to 1 hr of time. Thus, whenever I would like to add an event that has a duration of 1.5 hours, I will make an 60dp button that I will place at the exact location that the time begins (12am = 0dp from the top, 1pm = 40dp from the top, 2pm = 80d from the top, etc). My questions are: Is there a better way of doing this? How can I convert my XML to be stand-alone view that could be added to any Android project? (I plan on perhaps making a blog post about the end product) Thank you!

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  • MOSS Sharepoint - Holiday Approval /tracking

    - by nav
    Hi, Has anyone implemented a holiday workflow approval / tracking list in MOSS Sharepoint 2007? Can anyone suggests other solutions? The solution below works fine but I am specifically looking for a way to lookup manager of the user who created the holiday request list item in the workflow. I have followed this link http://www.u2u.info/Blogs/Kevin/Lists/Posts/Post.aspx?ID=39 which shows you how to create a custom workflow approval. Below are the steps outlined by the link. User add new holiday item to list Workflow kicks off Wf has the manager hardcoded (need a way to look this up, maybe from AD??) and creates a Task for them to review the request. If desired, this can include an email notification of the task Manager reviews, adds comments and approves/denies request User is notified of completed request Many Thanks, Naveen

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  • Why is my Tomcat 6 executor thread pool not being used by the connector?

    - by jwegan
    My server.xml looks like the following: <!--The connectors can use a shared executor, you can define one or more named thread pools--> <Executor name="tomcatThreadPool" namePrefix="catalina-exec-" maxThreads="200" minSpareThreads="4"/> <Connector executor="tomcatThreadPool" port="8080" protocol="HTTP/1.1" connectionTimeout="10000" maxKeepAliveRequests="1" redirectPort="8443" /> <Connector port="8009" protocol="AJP/1.3" redirectPort="8443" /> However, in the Tomcat manager (http://localhost/manager/status) it shows to following http-8080: Max threads: -1 Current thread count: -1 Current thread busy: -1 jk-8009: Max threads: 200 Current thread count: 4 Current thread busy: 1 For some reason it looks like http-8080 isn't using the executor even though it is directed too and jk-8009 is using the executor even though it isn't instructed to. Is the manager just misreporting or have I not setup the thread pool correctly?

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  • "Randomly" occurring errors...

    - by ClarkeyBoy
    Hi, My website has a setup whereby when the application starts a module called SiteContent is "created". This runs a clearup function which basically deletes any irrelevant data from the database, in case any has been left in there from previously run functions. The module has instances of Manager classes - namely RangeManager, CollectionManager, DesignManager. There are others but I will just use these as an example. Each Manager class contains an array of items - items may be of type Range, Collection or Design, whichever one is relevant. Data for each range is then read into an instance of Range, Collection or Design. I know this is basically duplicating data - not very efficient but its my final year project at the moment so I can always change it to use Linq or something similar later, when I am not pressured by the one month deadline. I have a form which, on clicking the Save button, saves data by calling SiteContent.RangeManager.Create(vars) or SiteContent.RangeManager.Update(Range As Range, vars) (or the equivalent for other manager classes, whichever one happens to be relevant). These functions call a stored procedure to insert or update in the relevant table. Classes Range, Collection and Design all have attributes such as Name, Description, Display and several others. When the Create or Update function is called, the Manager loops through all the other items to check if an item with the same name already exists. The Update function ensures that it does not compare the item being updated to itself. A custom exception (ItemAlreadyExistsException) is thrown if another item with the same name is found. For some weird reason, if I go into a Range, Collection or Design in edit mode, change something and try to update it, it occasionally doesnt update the item. When I say occasionally I mean every 3 - 4 page loads, sometimes more. I see absolutely no pattern in when or why it occurs. I have a try-catch statement which catches ItemAlreadyExistsException, and outputs "An item with this name already exists" when caught. Occasionally it will output this; other times it will not. Does anyone have any idea why this could happen? Maybe a mistake which someone has made and solved before? I used to have regular expressions in place that the names were compared to - I believe it was [a-zA-Z]{1, 100} (between 1 and 100 lower- or upper-case characters). For some reason the customer who I am developing the site for used to get errors saying its not in the correct format. Yet he could try the same text 5 minutes later and it would work fine. I am thinking this could well be the same problem, since both problems occur at random. Many thanks in advance. Regards, Richard Clarke Edit: After much time spent narrowing down the code, I have decided to wait till my brother, who has been a programmer for at least 8 years more than I have, to come down over Easter and get him to have a look at it. If he cant solve it then I will zip the files up and put them somewhere for people to access and have a go at. I narrowed it down literally to the minimum number of files possible, and it still occurs. It seems to be about every 10th time. Having said that, I force the manager classes to refresh every 10 page loads or 5 minutes (whichever one is sooner). I may look into this - this could be causing a problem. Basically each Manager contains an array of an object. This array is populated using data from the database. The Update function takes an instance of the item and the new values to be set for the object. If it happens to be a page load where the array is reset (ie the data is loaded freshly from the database) then the object instance with the same ID wont be the same instance as the one being passed in. This explains the fact that it throws an ItemAlreadyExistsException now and then. It all makes sense now the more I think about it. If I were to pass in the ID of the object to be altered, rather than the object itself, then it should work perfectly. I will answer the question if I solve it..

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  • NSFileManager - Copying Files at Startup

    - by David Schiefer
    Hi, I need to copy a few sample files from my app's resource folder and place them in my app's document folder. I came up with the attached code, it compiles fine but it doesn't work. All the directories I refer to do exist. I'm not quite sure what I am doing wrong, could someone point me in the right direction please? NSFileManager*manager = [NSFileManager defaultManager]; NSString*dirToCopyTo = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents"]; NSString*path = [[NSBundle mainBundle] resourcePath]; NSString*dirToCopyFrom = [path stringByAppendingPathComponent:@"Samples"]; NSError*error; NSArray*files = [manager contentsOfDirectoryAtPath:dirToCopyTo error:nil]; for (NSString *file in files) { [manager copyItemAtPath:[dirToCopyFrom stringByAppendingPathComponent:file] toPath:dirToCopyTo error:&error]; if (error) { NSLog(@"%@",[error localizedDescription]); } }

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  • 401 Unauthorized in Tomcat

    - by Stardust
    Hello, I'm using Tomcat 6.0 as a webserver, and I'm trying to open tomcat manager page, but whenever I enter the username as specified in tomcat-users.xml file, I'm getting an error as: **401 Unauthorized** Here's my tomcat-users.xml file: <tomcat-users> <role rolename="manager"/> <user name="admin" password="" roles="admin,manager" /> </tomcat-users> I restart the tomcat, but it has not helped me. Could someone please tell me what's going on wrong?

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  • Twitter Oauth Strategy with Warden + Devise Authentication Gems for Ruby

    - by Michael Waxman
    Devise, the authentication gem for Ruby based on Warden (another auth gem) does not support Twitter Oauth as an authentication strategy, BUT Warden does. There is a way to use the Warden Twitter Oauth strategy within Devise, but I cannot figure it out. I'm using the following block in the devise config file: config.warden do |manager| manager.oauth(:twitter) do |twitter| twitter.consumer_secret = <SECRET> twitter.consumer_key = <KEY> twitter.options :site => 'http://twitter.com' end manager.default_strategies.unshift :twitter_oauth end But I keep on getting all sorts of error messages. Does anyone know how to make this work? I'm assuming there is more to do here (configuring a new link/route to talk to Warden, maybe adding attributes to the Devise User model, etc.), but I can't figure out what they are. Please help.

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  • Removing the contents of a Chan or MVar in a single discrete step

    - by Bill
    I'm writing a discrete simulation where request values from multiple threads accumulate in a centralized queue. Every n milliseconds, a manager wakes up to process requests. When the manager wakes up, it should retrieve all of the contents of the central queue in a single discrete step. While processing these, any client threads attempting to submit to the queue should block. When processing completes, the queue reopens and the manager goes back to sleep. What's the best way to do this? The retry behavior of STM isn't really what I want. If I use a Chan or MVar, there's no way to prevent clients from enqueuing additional requests during processing. One approach is to use an MVar as a mutex on a Chan holding the queue. Are there other ways to do this?

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  • QNetworkAccessManager and QHttp doesn't sends anything

    - by serge
    Hi everyone, i wrote some app and trying with a help of QNetworkAccessManager send some data to server using POST request, however nothing happen at all. I tried to use QHttp and the same result. I have checked it with WireShark - none requests in the list from my program. I tried to send GET request and the same - none requests. I created project with Network libs, got example from help: manager = new QNetworkAccessManager(this); connect(manager, SIGNAL(finished(QNetworkReply*)), this, SLOT(requesReply(QNetworkReply*))); QNetworkRequest req; req.setUrl(QUrl("http://server.net/upload")); manager->get(req); Please help me to find what i'm missing. Thanks in advance

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  • Placing figure in top-right corner of another

    - by Ivan Dubrov
    I want child figure (org.eclipse.draw2d.Figure) to be relative to the top-right corner of the parent (I want place some small icon, which will be ImageFigure, to be 12 pixels from top and right borders). Is there an existing layout manager that can layout child this way? The org.eclipse.draw2d.XYLayout is not capable of measuring position relative to corner other than top-left. Of course, I can: Write layout manager myself Layout children figure every time bounds are changed for the parent (in parent layout() method). However, I would like to know if some existing layout manager provides that functionality.

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  • where should we send notification for updating many views?

    - by Thanh-Cong Vo
    Hi all, I want to ask about software design. I have a task, the view controller handles UI event for calling a model manger to perform that task. After finishing, the model manager will callback to update the view. There have also other views who care about that task, and also want to update its own view when that task is finished. So I register a Notification for that task in each views. The problem is defining where should I send Notification, in Model manager or in the View who handles event and receives the callback from Model manager? What is better design? Shoud the model care about send this "common" task, or shoud the view? Thanks

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  • Can I get Raid disk status by using PS?

    - by David.Chu.ca
    I have a HP server with Raid 5. Port 0 and 1 are used for data & OS mirroring. The software come with the Raid 5 is Intel Matrix Storage Manager and there is manager console as windows based api to view all the ports, including their status. Now they are all in Normal status. I am not sure if the OS/Windows has some APIs or .Net classes to access raid ports and get their status? If so, how can I use PS to get the information? Do I have to reference to the dlls provided by the Intel Matrix Storage Manager if not? Basically, I would like to write a PS script to get read status. In case any of port disk is not normal, a message will be sent out by growl protocol.

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  • Custom realm/starting Tomcat 6.0 from Netbeans 6.8/first HTTP request

    - by Drew
    I'm using NetBeans 6.8 and Tomcat 6.0.xx. I've created a custom realm and updated the NetBeans project build.xml to deploy the realm to Tomcat. When I debug the project, NetBeans starts the Tomcat server and makes an initial HTTP GET request for 'manager/list'. Tomcat graciously hands this request off to my custom realm for authentication. The request gets denied and NetBeans displays the following error in the output window: (note: error is displayed after NetBeans gets access denied) Access to Tomcat server has not been authorized. Set the correct username and password with the "manager" role in the Tomcat customizer in the Server Manager. Do I have something incorrectly configured? How do I prevent NetBeans from issuing this initial request? Thanks, Drew

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  • Integrate openid4java to GWT Project

    - by Slyker
    Hi, I created an GWT project in eclipse. Now I tried to implement openId with using the openid4java library. I imported the .jar files via properties--java build path: openid4java-0.9.5.jar lib/*.jar In addition I copied the .jar files into the war/WEB-INF/lib directory. The problem at hand comes up when I call the authenticate() method. Then I get a: HTTP ERROR 500 Problem accessing /openid/openid. Reason: access denied (java.lang.RuntimePermission modifyThreadGroup)Caused by:java.security.AccessControlException: access denied (java.lang.RuntimePermission modifyThreadGroup) at java.security.AccessControlContext.checkPermission(Unknown Source) at java.security.AccessController.checkPermission(Unknown Source) at java.lang.SecurityManager.checkPermission(Unknown Source) at com.google.appengine.tools.development.DevAppServerFactory$CustomSecurityManager.checkPermission(DevAppServerFactory.java:166) at com.google.appengine.tools.development.DevAppServerFactory$CustomSecurityManager.checkAccess(DevAppServerFactory.java:191) at java.lang.ThreadGroup.checkAccess(Unknown Source) at java.lang.Thread.init(Unknown Source) at java.lang.Thread.<init>(Unknown Source) at org.apache.commons.httpclient.MultiThreadedHttpConnectionManager$ReferenceQueueThread.<init>(MultiThreadedHttpConnectionManager.java:1039) at org.apache.commons.httpclient.MultiThreadedHttpConnectionManager.storeReferenceToConnection(MultiThreadedHttpConnectionManager.java:164) at org.apache.commons.httpclient.MultiThreadedHttpConnectionManager.access$900(MultiThreadedHttpConnectionManager.java:64) at org.apache.commons.httpclient.MultiThreadedHttpConnectionManager$ConnectionPool.createConnection(MultiThreadedHttpConnectionManager.java:750) at org.apache.commons.httpclient.MultiThreadedHttpConnectionManager.doGetConnection(MultiThreadedHttpConnectionManager.java:469) at org.apache.commons.httpclient.MultiThreadedHttpConnectionManager.getConnectionWithTimeout(MultiThreadedHttpConnectionManager.java:394) at org.apache.commons.httpclient.HttpMethodDirector.executeMethod(HttpMethodDirector.java:152) at org.apache.commons.httpclient.HttpClient.executeMethod(HttpClient.java:396) at org.apache.commons.httpclient.HttpClient.executeMethod(HttpClient.java:324) at org.openid4java.util.HttpCache.head(HttpCache.java:296) at org.openid4java.discovery.yadis.YadisResolver.retrieveXrdsLocation(YadisResolver.java:360) at org.openid4java.discovery.yadis.YadisResolver.discover(YadisResolver.java:229) at org.openid4java.discovery.yadis.YadisResolver.discover(YadisResolver.java:221) at org.openid4java.discovery.yadis.YadisResolver.discover(YadisResolver.java:179) at org.openid4java.discovery.Discovery.discover(Discovery.java:134) at org.openid4java.discovery.Discovery.discover(Discovery.java:114) at org.openid4java.consumer.ConsumerManager.discover(ConsumerManager.java:527) at auth.openid.server.OpenIDServlet.authenticate(OpenIDServlet.java:138) at auth.openid.server.OpenIDServlet.doGet(OpenIDServlet.java:101) at javax.servlet.http.HttpServlet.service(HttpServlet.java:693) at javax.servlet.http.HttpServlet.service(HttpServlet.java:806) at org.mortbay.jetty.servlet.ServletHolder.handle(ServletHolder.java:511) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1166) at com.google.appengine.api.blobstore.dev.ServeBlobFilter.doFilter(ServeBlobFilter.java:51) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at com.google.apphosting.utils.servlet.TransactionCleanupFilter.doFilter(TransactionCleanupFilter.java:43) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at com.google.appengine.tools.development.StaticFileFilter.doFilter(StaticFileFilter.java:122) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at org.mortbay.jetty.servlet.ServletHandler.handle(ServletHandler.java:388) at org.mortbay.jetty.security.SecurityHandler.handle(SecurityHandler.java:216) at org.mortbay.jetty.servlet.SessionHandler.handle(SessionHandler.java:182) at org.mortbay.jetty.handler.ContextHandler.handle(ContextHandler.java:765) at org.mortbay.jetty.webapp.WebAppContext.handle(WebAppContext.java:418) at com.google.apphosting.utils.jetty.DevAppEngineWebAppContext.handle(DevAppEngineWebAppContext.java:70) at org.mortbay.jetty.handler.HandlerWrapper.handle(HandlerWrapper.java:152) at com.google.appengine.tools.development.JettyContainerService$ApiProxyHandler.handle(JettyContainerService.java:349) at org.mortbay.jetty.handler.HandlerWrapper.handle(HandlerWrapper.java:152) at org.mortbay.jetty.Server.handle(Server.java:326) at org.mortbay.jetty.HttpConnection.handleRequest(HttpConnection.java:542) at org.mortbay.jetty.HttpConnection$RequestHandler.headerComplete(HttpConnection.java:923) at org.mortbay.jetty.HttpParser.parseNext(HttpParser.java:547) at org.mortbay.jetty.HttpParser.parseAvailable(HttpParser.java:212) at org.mortbay.jetty.HttpConnection.handle(HttpConnection.java:404) at org.mortbay.io.nio.SelectChannelEndPoint.run(SelectChannelEndPoint.java:409) at org.mortbay.thread.QueuedThreadPool$PoolThread.run(QueuedThreadPool.java:582) Here my servlet source: import com.google.gwt.user.client.rpc.RemoteService; import org.openid4java.OpenIDException; import org.openid4java.consumer.ConsumerException; import org.openid4java.consumer.ConsumerManager; import org.openid4java.consumer.VerificationResult; import org.openid4java.discovery.DiscoveryInformation; import org.openid4java.discovery.Identifier; import org.openid4java.message.AuthRequest; import org.openid4java.message.ParameterList; import javax.servlet.ServletException; import javax.servlet.http.HttpServlet; import javax.servlet.http.HttpServletRequest; import javax.servlet.http.HttpServletResponse; import java.io.IOException; import java.text.MessageFormat; import java.util.List; public final class OpenIDServlet extends HttpServlet implements RemoteService { private final ConsumerManager manager; public OpenIDServlet() { try { manager = new ConsumerManager(); } catch (ConsumerException e) { throw new RuntimeException("Error creating consumer manager", e); } } ... private void authenticate(HttpServletRequest request, HttpServletResponse response) throws IOException, ServletException { final String loginString = request.getParameter(nameParameter); try { // perform discovery on the user-supplied identifier List discoveries = manager.discover(loginString); // attempt to associate with the OpenID provider // and retrieve one service endpoint for authentication DiscoveryInformation discovered = manager.associate(discoveries); // obtain a AuthRequest message to be sent to the OpenID provider AuthRequest authReq = manager.authenticate(discovered, "openid", null); // redirect to OpenID for authentication response.sendRedirect(authReq.getDestinationUrl(true)); } catch (OpenIDException e) { throw new ServletException("Login string probably caused an error. loginString = " + loginString, e); } } My question now is: What could be my fault? Did I make any mistakes in importing the openid4java library? (which?) All other methods in the servlet which do not use the openid4java implementation work fine. Thanks, Andreas

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