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  • Big problems on iPhone ad hoc build -

    - by phil swenson
    No matter what I do I can't get my ad hoc provisioning profile to work. In Organizer, I always get "A valid signing identity matching this profile cannot be found in your keychain" for my adhoc profile. I have my distribution cert installed in my login keychain. I dragged the adhoc mobileprovision file to XCode... that's pretty much all there is to it, right? I searched around and found suggestions like re-creating the cert/profile. Did that, same thing. Also make sure your login keychain is default. It is. Even tried a different computer. Same result. In XCode AdHoc target I don't have a distribution target to pick. This all used to work, but obviously I messed something up..... Perhaps my process is just wrong (it's been months since I did this). Does someone have a step by step list of how to set up for adhoc distribution?

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  • Create a view like Tweetie's User Profile view

    - by Graeme
    Hi, I'm just wondering if anyone has any idea on how you can create a view that looks like the user profile view in apps like Tweetie, where there are seemingly multiple tables with a couple of normal (straight up and down tables) and then two rows of six cells, which in Tweeties case have the number of followers, following etc. I'm trying to make a similar view for my app, but can't seem to find out the best way to create it. Any tutorials, advice etc. would be appreciated. Thanks. P.S. Here's a picture of the view which I'm trying to recreate.

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  • Removing entry from table

    - by Bnhjhvbq7
    Can't remove an entry from table. here's my code dropItem = dropList[ math.random( #dropList ) ] dropSomething[brick.index] = crackSheet:grabSprite(dropItem, true) dropSomething[brick.index].x = brick.x dropSomething[brick.index].y = brick.y dropSomething[brick.index].name = dropItem dropSomething[brick.index].type = "dropppedItems" collision function bounce(event) local item = event.other if item.type == "dropppedItems" then if item.name == "bomb" then Lives = Lives - 1 LivesNum.text = tostring(Lives) end item:removeSelf(); end end What I've tried: item:removeSelf(); - removes the whole table item = nil - seams to do nothing, the object continue to move and i still see the image

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  • Switch between speakerphone and headset on Android

    - by user210504
    Hi! I wish to know if there is a way, using which we can switch between the speaker and headset dynamically in an android application. I am using this sample code, I found online for my experiments final float frequency = 440; float increment = (float)(2*Math.PI) * frequency / 44100; // angular increment for each sample float angle = 0; AndroidAudioDevice device = new AndroidAudioDevice( ); AudioManager am = (AudioManager)getSystemService(AUDIO_SERVICE); am.setMode(AudioManager.MODE_IN_CALL); float samples[] = new float[1024]; int count = 0; while( count < 10 ) { count++; for( int i = 0; i < samples.length; i++ ) { samples[i] = (float)Math.sin( angle ) ; angle += increment; } device.writeSamples( samples ); } device.stop(); am.setMode(AudioManager.MODE_NORMAL); ---- next class public class AndroidAudioDevice { AudioTrack track; short[] buffer = new short[1024]; public AndroidAudioDevice( ) { int minSize =AudioTrack.getMinBufferSize( 44100, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT ); track = new AudioTrack( AudioManager.STREAM_VOICE_CALL, 44100, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT, minSize, AudioTrack.MODE_STREAM); track.play(); } public void writeSamples(float[] samples) { fillBuffer( samples ); track.write( buffer, 0, samples.length ); } private void fillBuffer( float[] samples ) { if( buffer.length < samples.length ) buffer = new short[samples.length]; for( int i = 0; i < samples.length; i++ ) buffer[i] = (short)(samples[i] * Short.MAX_VALUE);; } public void stop() { track.stop(); } } As per my understanding this should play audio on headset, because we have not enabled the speaker phone. However, the audio is playing on the speaker phone. 1 Am I doing something wrong here? 2 What would be a way to switch between internal speaker and speaker phone dynamically for same code peice Any help will be appreciated.

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  • Create custom component based on LinearLayout, declaring layout in XML

    - by pheelicks
    I've been trying to create a Compound Control in Android 1.5 (as described here) but havn't been able to find any good examples on how to do this using an XML file to specify a layout. I'm fine with creating an Activity and then loading an xml file using the following in the constructor: setContentView(R.layout.main); However, I want to do this in subclass of LinearLayout - so I can use this compound component in other XML layouts. Something along the lines of: public class CustomView extends LinearLayout { public CustomView(Context context) { super(context); setupView(); } public CustomView(Context context, AttributeSet attrs) { super(context, attrs); setupView(); } public void setupView() { setContentView(R.layout.custom); // Not possible } } What is the correct way of going about doing this?

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  • How to call a method of a specific class from another class (created in this specific class) ?

    - by choise
    I created a TTModelViewController. in the createModel Method i created a TTURLRequestModel. after Loading content in the TTURLRequestModel i want to call a method in my TTModelViewController. TTModelViewController - (void) createModel { requestModel = [[singlePostModel alloc] initWithId:@"54"]; } - (void)didLoadModel:(BOOL)firstTime { NSLog(@"loaded"); } TTURLRequestModel (singlePostModel) - (void)requestDidFinishLoad:(TTURLRequest*)request { //doing something [super requestDidFinishLoad:request]; } first i thought "didLoadModel" gets called after requestDidFinishLoad was called, but its before. So, how can i call a method in my TTModelViewController after request is finished loading? is there a method that already does that and i only have to overwrite this? or something else? thanks // if knowbody knows how to do this with three20, anybody can tell me how to do this in general?

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  • Rotating UIWebView with transform, content partially off screen, how to get it to stick on screen?

    - by jarmod
    I have a 320x416 portrait-shaped UIWebView filling a UIViewController's view. I also have a 90 degree rotate button that will transform the UIWebView through 90 degrees each time the button is touched. The code is basically: webView.transform = CGAffineTransformMakeRotation(touches%4 * M_PI/2.0); After rotation through 90 degrees, the now-landscape transformed UIWebView extends beyond both the left and right edges of the screen. In the process of applying the transformation, iPhone OS has changed the UIWebView's frame from {{0,0}, {320,416}} to {{-48,48}, {416,320}}. Don't have a problem with that. I then tweak the UIWebView's frame origin to (0,0) so that it starts top-left, but extends a little further beyond the right edge of the screen. Now, I can touch the UIWebView and pull it left to view the hidden information on the right but I cannot get the right-hand end to to stay on the screen -- the moment I untouch it, the right side bounces back off the screen. What is it that causes the view to bounce back off-screen? In other words, what is it that I need to tweak to allow either the left edge or the right edge to stick on the screen and remain visible (only one at a time, obviously)? Thanks.

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  • Persist UIWebView content and address after changing views

    - by Momeks
    I am using UIWebView as a web browser on my application and when I open an url with my browser and return back to the main view, then go to browser view, my webview doesn't save the content. So, if I go to google.com and switch views, then again go to the browser view, I have to type the url again to open the webpage! How can I save the web browser's content?

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  • Android Load Camera image as Bitmap

    - by GuyNoir
    I am using BitmapFactory.decodeFile to load Bitmaps of images into my application. However, the function returns null on large images (such as those from the camera). The filepath is definitely correct, I just can't figure out why it would return null. I tried supersampling, but it didn't seem to help. Does anyone have any idea why it would do this or how I could more easily load images taken from the camera into a Bitmap? Thanks.

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  • iphone os 4.0 and libxml2 and os 2.2.1

    - by g.revolution
    Hi, My project using libxml2. and i want to compile my application with OS 4.0 with deployment target 2.2.1 but i m getting errors for libxml2. what is the way to do this. i want compile on OS4.0 and deployment target to 2.2.1 with libxml2 support. Looking for answers. thanks in Advance

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  • Can the memory used by MKMapView be released some how?

    - by gdr
    I am using an MKMapView in my iPhone application. When I load this view, the activity monitor instrument shows that the real memory of my App is increasing significantly. It keeps going up as you move the map around or zoom in and out. Once the View controller that loads this view is removed, the memory that was allocated due to the usage of the mapView does not get freed up. Is there something that can be done to get all this memory back?

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  • iPhone: App crashes when I click on a cell in table view.

    - by Jack Griffiths
    Hi there, Compiling my application works—everything is fine. The only errors I get are by deprecated functions (setText). The only problem is now, is that when I tap on a cell in my table, the app crashes, even though it's meant to push to the next view in the stack. Any solutions are appreciated, if you need any code, just ask. Also, how can I only make sure that one cell goes to only one view? For example: When I tap on CSS, it takes me to a new table with different levels of CSS. WHen I tap on an item in that new view, it comes up with an article on what I just selected. Regards, Jack

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  • iPhone Gps logging inaccurate

    - by Martijn
    I'm logging gps points during a walk. Below it shows the function that the coordinates are saved each 5 seconds. i Did several tests but i cannot get the right accuracy i want. (When testing the sky is clear also tests in google maps shows me that the gps signal is good). here is the code: -(void)viewDidAppear:(BOOL)animated{ if (self.locationManager == nil){ self.locationManager = [[[CLLocationManager alloc] init] autorelease]; locationManager.delegate = self; // only notify under 100 m accuracy locationManager.distanceFilter = 100.0f; locationManager.desiredAccuracy= kCLLocationAccuracyBest; [locationManager startUpdatingLocation]; } } - start logging [NSTimer scheduledTimerWithTimeInterval:5 target:self selector:@selector(getData) userInfo:nil repeats:YES]; </code> <code> -(void)getData{ int distance; // re-use location. if ([ [NSString stringWithFormat:@"%1.2f",previousLat] isEqualToString:@"0.00"]){ // if previous location is not available, do nothing distance = 0; }else{ CLLocation *loc1 = [[CLLocation alloc] initWithLatitude:previousLat longitude:previousLong]; CLLocation *loc2 = [[CLLocation alloc] initWithLatitude:latGlobal longitude:longGlobal]; distance = [loc1 getDistanceFrom: loc2]; } // overwrite latGlobal with new variable previousLat = latGlobal; previousLong = longGlobal; // store location and save data to database // this part goes ok } - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { // track the time to get a new gps result (for gps indicator orb) lastPointTimestamp = [newLocation.timestamp copy]; // test that the horizontal accuracy does not indicate an invalid measurement if (newLocation.horizontalAccuracy < 0) return; // test the age of the location measurement to determine if the measurement is cached // don't rely on cached measurements NSTimeInterval locationAge = -[newLocation.timestamp timeIntervalSinceNow]; if (locationAge > 5.0) return; latGlobal = fabs(newLocation.coordinate.latitude); longGlobal= fabs(newLocation.coordinate.longitude); } I have taken a screenshot of the plot results (the walk takes 30 minutes) and an example of what i'am trying to acomplish: http://www.flickr.com/photos/21258341@N07/4623969014/ i really hope someone can put me in the right direction.

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  • iphone - debugging on device crashes immediately

    - by phil swenson
    When I try to debug my app on the iphone device, the splash screen shows and then the app crashes immediately. If I run the app in the simulator or on the device (not from XCode) it runs fine. I tried putting a breakpoint in the main method and it doesn't seem to hit it. There are no logs generated. ideas? suggestions?

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  • iPhone table header lables not showing up in Release build but show up OK in Debug build

    - by Robert
    My table header shows up ok with Release build or Debug build for the iPhone simulator, but the header labels only show up with debug build on the iPhone. No header labels show up on the iPhone for release build. Any ideas? Thanks, Robert My code for the header is below - (UIView *) tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)sectionNum { @try { // create the parent view that will hold header Label UIView* customView = [[[UIView alloc] initWithFrame:CGRectMake(HEADER_RELX_OFFSET, HEADER_RELY_OFFSET, HEADER_ROW_WIDTH, HEADER_HEIGHT)] autorelease]; UILabel* headerLabel = [[UILabel alloc] initWithFrame:CGRectZero]; headerLabel.backgroundColor = [UIColor clearColor]; headerLabel.opaque = NO; headerLabel.numberOfLines = 0; headerLabel.textColor = [UIColor blackColor]; headerLabel.highlightedTextColor = [UIColor whiteColor]; headerLabel.font = [UIFont boldSystemFontOfSize:HEADER_FONT_SIZE]; headerLabel.textAlignment = UITextAlignmentCenter; headerLabel.lineBreakMode = UILineBreakModeWordWrap; headerLabel.frame = CGRectMake(HEADER_RELX_OFFSET, HEADER_RELY_OFFSET, HEADER_ROW_WIDTH, HEADER_HEIGHT); if(sectionNum == 0) headerLabel.text = @"My Label"; else headerLabel.text = @""; [customView addSubview:headerLabel]; return customView; @catch (NSException* exception) { NSLog(@"viewForHeaderInSection: %@: %@",[exception name],[exception reason]); } }

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  • Force close on clicking on radio button

    - by neos300
    Whenever I try to press a radio button on my emulator, it just force closes! public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button b = (Button)this.findViewById(R.id.btn_confirm); b.setOnClickListener(this); RadioButton radio_ctf = (RadioButton) findViewById(R.id.radio_ctf); RadioButton radio_ftc = (RadioButton) findViewById(R.id.radio_ftc); radio_ctf.setOnClickListener(this); radio_ftc.setOnClickListener(this); } @Override public void onClick(View v) { TextView tv = (TextView)this.findViewById(R.id.tv_result); EditText et = (EditText)this.findViewById(R.id.et_name); RadioButton radio_ctf = (RadioButton) findViewById(R.id.radio_ctf); RadioButton radio_ftc = (RadioButton) findViewById(R.id.radio_ftc); double y = 0; int x = Integer.parseInt(et.getText().toString()); if(radio_ctf.isChecked()) { y = ((double)x * 1.8) + 32; } if(radio_ftc.isChecked()) { y = ((double)x - 32) * 0.555; } String text = "Result:" + y; tv.setText(text);

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  • Start one functon after another finished iphone

    - by user295944
    I have a function that updates the gps coordinate lat and long then sends a tweet with the lat and long info attached. I want the function to wait until the lat and long are filled before the tweet goes through but it seems to do both at the same time so the lat and long don't get filled in. How do I make the gps location update first?

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  • Clearing the KeyChain certificates and install again on Mac

    - by fyasar
    Hi There, I decided that i should clear my keychain access certificates, beauce it's containing lot of test certificate, i heard that i can clear my all certificates from keychain's preferences "Reset My Defult..." button. But when applied to reset to keychain i need to reinstall my iphone developer certificates again. Did anyone make this ? And I would like to know from start to end. Thank you

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  • How can I render an in-memory UIViewController's view Landscape?

    - by Aaron
    I'm trying to render an in-memory (but not in hierarchy, yet) UIViewController's view into an in-memory image buffer so I can do some interesting transition animations. However, when I render the UIViewController's view into that buffer, it is always rendering as though the controller is in Portrait orientation, no matter the orientation of the rest of the app. How do I clue this controller in? My code in RootViewController looks like this: MyUIViewController* controller = [[MyUIViewController alloc] init]; int width = self.view.frame.size.width; int height = self.view.frame.size.height; int bitmapBytesPerRow = width * 4; unsigned char *offscreenData = calloc(bitmapBytesPerRow * height, sizeof(unsigned char)); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef offscreenContext = CGBitmapContextCreate(offscreenData, width, height, 8, bitmapBytesPerRow, colorSpace, kCGImageAlphaPremultipliedLast); CGContextTranslateCTM(offscreenContext, 0.0f, height); CGContextScaleCTM(offscreenContext, 1.0f, -1.0f); [(CALayer*)[controller.view layer] renderInContext:offscreenContext]; At that point, the offscreen memory buffers contents are portrait-oriented, even when the window is in landscape orientation. Ideas?

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