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  • Jboss 5.1.0: java.lang.LinkageError: loader constraint violation for class javax.sql.DataSource

    - by lawrencexu
    have read quite a lot about this error, the reason is 1) more than one jar containing this class have been include into the classpath, 2)include the jar twice or more, but in my case, this class is jdk class, and I have search no this class have been found under my application. any clue would be very helpful. exception stack: 2012-10-31 14:09:58,319 WARN [org.jboss.detailed.classloader.ClassLoaderManager] (http-0.0.0.0-8080-1:) Unexpected error during load of:javax.sql.DataSource java.lang.LinkageError: loader constraint violation: loader (instance of org/jboss/classloader/spi/base/BaseClassLoader) previously initiated loading for a different type with name "javax/sql/DataSource" at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631) at java.lang.ClassLoader.defineClass(ClassLoader.java:615) at org.jboss.classloader.spi.base.BaseClassLoader.access$200(BaseClassLoader.java:67) at org.jboss.classloader.spi.base.BaseClassLoader$2.run(BaseClassLoader.java:633) at org.jboss.classloader.spi.base.BaseClassLoader$2.run(BaseClassLoader.java:592) at java.security.AccessController.doPrivileged(Native Method) at org.jboss.classloader.spi.base.BaseClassLoader.loadClassLocally(BaseClassLoader.java:591) at org.jboss.classloader.spi.base.BaseClassLoader.loadClassLocally(BaseClassLoader.java:568) at org.jboss.classloader.spi.base.BaseDelegateLoader.loadClass(BaseDelegateLoader.java:135) at org.jboss.classloader.spi.filter.FilteredDelegateLoader.loadClass(FilteredDelegateLoader.java:131) at org.jboss.classloader.spi.base.ClassLoadingTask$ThreadTask.run(ClassLoadingTask.java:455) at org.jboss.classloader.spi.base.ClassLoaderManager.nextTask(ClassLoaderManager.java:267) at org.jboss.classloader.spi.base.ClassLoaderManager.process(ClassLoaderManager.java:166) at org.jboss.classloader.spi.base.BaseClassLoaderDomain.loadClass(BaseClassLoaderDomain.java:287) at org.jboss.classloader.spi.base.BaseClassLoaderDomain.loadClass(BaseClassLoaderDomain.java:1163) at org.jboss.classloader.spi.base.BaseClassLoader.loadClassFromDomain(BaseClassLoader.java:862) at org.jboss.classloader.spi.base.BaseClassLoader.doLoadClass(BaseClassLoader.java:502) at org.jboss.classloader.spi.base.BaseClassLoader.loadClass(BaseClassLoader.java:447) at java.lang.ClassLoader.loadClass(ClassLoader.java:247) at com.lombardrisk.webgui.dwr.ajax_search.UmbrellaNettingFundsSearch.getBranchesByAgreementId(UmbrellaNettingFundsSearch.java:199) at com.lombardrisk.webgui.dwr.ajax_search.UmbrellaNettingFundsSearch.buildConditionOfPrinAndCpty(UmbrellaNettingFundsSearch.java:177) at com.lombardrisk.webgui.dwr.ajax_search.UmbrellaNettingFundsSearch.getFunds(UmbrellaNettingFundsSearch.java:58) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.directwebremoting.impl.ExecuteAjaxFilter.doFilter(ExecuteAjaxFilter.java:34) at org.directwebremoting.impl.DefaultRemoter$1.doFilter(DefaultRemoter.java:428) at org.directwebremoting.impl.DefaultRemoter.execute(DefaultRemoter.java:431) at org.directwebremoting.impl.DefaultRemoter.execute(DefaultRemoter.java:283) at org.directwebremoting.servlet.PlainCallHandler.handle(PlainCallHandler.java:52) at org.directwebremoting.servlet.UrlProcessor.handle(UrlProcessor.java:101) at org.directwebremoting.servlet.DwrServlet.doPost(DwrServlet.java:146) at javax.servlet.http.HttpServlet.service(HttpServlet.java:637) at javax.servlet.http.HttpServlet.service(HttpServlet.java:717) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:290) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at com.lombardrisk.webgui.filter.ValidRequestFilter.doFilter(ValidRequestFilter.java:41) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:235) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.jboss.web.tomcat.filters.ReplyHeaderFilter.doFilter(ReplyHeaderFilter.java:96) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:235) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:235) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:191) at org.jboss.web.tomcat.security.SecurityAssociationValve.invoke(SecurityAssociationValve.java:183) at org.apache.catalina.authenticator.AuthenticatorBase.invoke(AuthenticatorBase.java:525) at org.jboss.web.tomcat.security.JaccContextValve.invoke(JaccContextValve.java:95) at org.jboss.web.tomcat.security.SecurityContextEstablishmentValve.process(SecurityContextEstablishmentValve.java:126) at org.jboss.web.tomcat.security.SecurityContextEstablishmentValve.invoke(SecurityContextEstablishmentValve.java:70) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:127) at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:102) at org.jboss.web.tomcat.service.jca.CachedConnectionValve.invoke(CachedConnectionValve.java:158) at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:109) at org.jboss.web.tomcat.service.request.ActiveRequestResponseCacheValve.internalProcess(ActiveRequestResponseCacheValve.java:74) at org.jboss.web.tomcat.service.request.ActiveRequestResponseCacheValve.invoke(ActiveRequestResponseCacheValve.java:47) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:330) at org.apache.coyote.http11.Http11Processor.process(Http11Processor.java:829) at org.apache.coyote.http11.Http11Protocol$Http11ConnectionHandler.process(Http11Protocol.java:599) at org.apache.tomcat.util.net.JIoEndpoint$Worker.run(JIoEndpoint.java:451) at java.lang.Thread.run(Thread.java:662)

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  • Trying to sentinel loop this program. [java]

    - by roger34
    Okay, I spent all this time making this for class but I have one thing that I can't quite get: I need this to sentinel loop continuously (exiting upon entering x) so that the System.out.println("What type of Employee? Enter 'o' for Office " + "Clerical, 'f' for Factory, or 's' for Saleperson. Enter 'x' to exit." ); line comes back up after they enter the first round of information. Also, I can't leave this up long on the (very) off chance a classmate might see this and steal the code. Full code following: import java.util.Scanner; public class Project1 { public static void main (String args[]){ Scanner inp = new Scanner( System.in ); double totalPay; System.out.println("What type of Employee? Enter 'o' for Office " + "Clerical, 'f' for Factory, or 's' for Saleperson. Enter 'x' to exit." ); String response= inp.nextLine(); while (!response.toLowerCase().equals("o")&&!response.toLowerCase().equals("f") &&!response.toLowerCase().equals("s")&&!response.toLowerCase().equals("x")){ System.out.print("\nInvalid selection,please enter your choice again:\n"); response=inp.nextLine(); } char choice = response.toLowerCase().charAt( 0 ); switch (choice){ case 'o': System.out.println("Enter your hourly rate:"); double officeRate=inp.nextDouble(); System.out.println("Enter the number of hours worked:"); double officeHours=inp.nextDouble(); totalPay = officeCalc(officeRate,officeHours); taxCalc(totalPay); break; case 'f': System.out.println("How many Widgets did you produce during the week?"); double widgets=inp.nextDouble(); totalPay=factoryCalc(widgets); taxCalc(totalPay); break; case 's': System.out.println("What were your total sales for the week?"); double totalSales=inp.nextDouble(); totalPay=salesCalc(totalSales); taxCalc(totalPay); break; } } public static double taxCalc(double totalPay){ double federal=totalPay*.22; double state =totalPay*.055; double netPay = totalPay - federal - state; federal =federal*Math.pow(10,2); federal =Math.round(federal); federal= federal/Math.pow(10,2); state =state*Math.pow(10,2); state =Math.round(state); state= state/Math.pow(10,2); totalPay =totalPay*Math.pow(10,2); totalPay =Math.round(totalPay); totalPay= totalPay/Math.pow(10,2); netPay =netPay*Math.pow(10,2); netPay =Math.round(netPay); netPay= netPay/Math.pow(10,2); System.out.printf("\nTotal Pay \t: %1$.2f.\n", totalPay); System.out.printf("State W/H \t: %1$.2f.\n", state); System.out.printf("Federal W/H : %1$.2f.\n", federal); System.out.printf("Net Pay \t: %1$.2f.\n", netPay); return totalPay; } public static double officeCalc(double officeRate,double officeHours){ double overtime=0; if (officeHours>=40) overtime = officeHours-40; else overtime = 0; if (officeHours >= 40) officeHours = 40; double otRate = officeRate * 1.5; double totalPay= (officeRate * officeHours) + (otRate*overtime); return totalPay; } public static double factoryCalc(double widgets){ double totalPay=widgets*.35 +300; return totalPay; } public static double salesCalc(double totalSales){ double totalPay = totalSales * .05 + 500; return totalPay; } }

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  • How to properly scroll a 2D tilemap?

    - by Sri Harsha Chilakapati
    Hello and I'm trying to make my own game engine in Java. I have completed all the necessary ones but I can't figure it out with the TileGame class. It just can't scroll. Also there are no exceptions. Here I'm listing the code. TileGame.java @Override public void draw(Graphics2D g) { if (back!=null){ back.render(g); } if (follower!=null){ follower.render(g); follower.draw(g); } for (int i=0; i<actors.size(); i++){ Actor actor = actors.get(i); if (actor!=follower&&getVisibleRect().intersects(actor.getBounds())){ g.drawImage(actor.getAnimation().getFrameImage(), actor.x - OffSetX, actor.y - OffSetY, null); actor.draw(g); } } } /** * This method returns the visible rectangle * @return The visible rectangle */ public Rectangle getVisibleRect(){ return new Rectangle(OffSetX, OffSetY, global.WIDTH, global.HEIGHT); } @Override public void update(){ if (follower!=null){ if (scrollHorizontally){ OffSetX = global.WIDTH/2 - Math.round((float)follower.x) - tileSize; OffSetX = Math.min(OffSetX, 0); OffSetX = Math.max(OffSetX, global.WIDTH - mapWidth); } if (scrollVertically){ OffSetY = global.HEIGHT/2 - Math.round((float)follower.y) - tileSize; OffSetY = Math.min(OffSetY, 0); OffSetY = Math.max(OffSetY, global.HEIGHT - mapHeight); } } for (int i=0; i<actors.size(); i++){ Actor actor1 = actors.get(i); if (getVisibleRect().contains(actor1.x, actor1.y)){ actor1.update(); for (int j=0; j<actors.size(); j++){ Actor actor2 = actors.get(j); if (actor1.isCollidingWith(actor2)){ actor1.collision(actor2); actor2.collision(actor1); } } } } } but the problem is that all the actors are working, but it just won't scroll. Help Please.. Thanks in Advance.

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  • help animating player in corona sdk

    - by andrew McCutchan
    working on a game in the corona sdk with lua and I need help so the player animates on the line drawn. Right now he animates at the beggining and the end but not on the line. here is the player code function spawnPlayerObject(xPlayerSpawn,yPlayerSpawn,richTurn) --spawns Rich where we need him. -- riches sprite sheet and all his inital spirites. We need to adjust this so that animations 3-6 are the only ones that animate when moving horizontally local richPlayer = sprite.newSpriteSet(richSheet1,1,6) sprite.add(richPlayer, "rich", 1,6,500,1) rich = sprite.newSprite(richPlayer) rich.x = xPlayerSpawn rich.y = yPlayerSpawn rich:scale(_W*0.0009, _W*0.0009) -- scale is used to adjust the size of the object. richDir = richTurn rich.rotation = richDir rich:prepare("rich") rich:play() physics.addBody( rich, "static", { friction=1, radius = 15 } ) -- needs a better physics body for collision detection. end and here is the code for the line function movePlayerOnLine(event) --for the original image replace all rich with player. if posCount ~= linePart then richDir = math.atan2(ractgangle_hit[posCount].y-rich.y,ractgangle_hit[posCount].x-rich.x)*180/math.pi playerSpeed = 5 rich.x = rich.x + math.cos(richDir*math.pi/180)*playerSpeed rich.y = rich.y + math.sin(richDir*math.pi/180)*playerSpeed if rich.x < ractgangle_hit[posCount].x+playerSpeed*10 and rich.x > ractgangle_hit[posCount].x-playerSpeed*10 then if rich.y < ractgangle_hit[posCount].y+playerSpeed*10 and rich.y > ractgangle_hit[posCount].y-playerSpeed*10 then posCount = posCount + 1 end end I don't think anything has changed recently but I have been getting an error when testing of " attempt to upvalue "rich" a nil value" on the second line, richDir = etc.

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  • I can't scroll my tilemap ... HELP!

    - by Sri Harsha Chilakapati
    Hello and I'm trying to make my own game engine in Java. I have completed all the necessary ones but I can't figure it out with the TileGame class. It just can't scroll. Also there are no exceptions. Here I'm listing the code. TileGame.java @Override public void draw(Graphics2D g) { if (back!=null){ back.render(g); } if (follower!=null){ follower.render(g); follower.draw(g); } for (int i=0; i<actors.size(); i++){ Actor actor = actors.get(i); if (actor!=follower&&getVisibleRect().intersects(actor.getBounds())){ g.drawImage(actor.getAnimation().getFrameImage(), actor.x - OffSetX, actor.y - OffSetY, null); actor.draw(g); } } } /** * This method returns the visible rectangle * @return The visible rectangle */ public Rectangle getVisibleRect(){ return new Rectangle(OffSetX, OffSetY, global.WIDTH, global.HEIGHT); } @Override public void update(){ if (follower!=null){ if (scrollHorizontally){ OffSetX = global.WIDTH/2 - Math.round((float)follower.x) - tileSize; OffSetX = Math.min(OffSetX, 0); OffSetX = Math.max(OffSetX, global.WIDTH - mapWidth); } if (scrollVertically){ OffSetY = global.HEIGHT/2 - Math.round((float)follower.y) - tileSize; OffSetY = Math.min(OffSetY, 0); OffSetY = Math.max(OffSetY, global.HEIGHT - mapHeight); } } for (int i=0; i<actors.size(); i++){ Actor actor1 = actors.get(i); if (getVisibleRect().contains(actor1.x, actor1.y)){ actor1.update(); for (int j=0; j<actors.size(); j++){ Actor actor2 = actors.get(j); if (actor1.isCollidingWith(actor2)){ actor1.collision(actor2); actor2.collision(actor1); } } } } } but the problem is that all the actors are working, but it just won't scroll. Help Please.. Thanks in Advance.

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  • help animating a player in Corona SDK

    - by andrew McCutchan
    Working on a game in the Corona SDK with Lua and I need help so the player animates on the line drawn. Right now he animates at the beggining and the end but not on the line. Here is the player code: function spawnPlayerObject(xPlayerSpawn,yPlayerSpawn,richTurn) --spawns Rich where we need him. -- riches sprite sheet and all his inital spirites. We need to adjust this so that animations 3-6 are the only ones that animate when moving horizontally local richPlayer = sprite.newSpriteSet(richSheet1,1,6) sprite.add(richPlayer, "rich", 1,6,500,1) rich = sprite.newSprite(richPlayer) rich.x = xPlayerSpawn rich.y = yPlayerSpawn rich:scale(_W*0.0009, _W*0.0009) -- scale is used to adjust the size of the object. richDir = richTurn rich.rotation = richDir rich:prepare("rich") rich:play() physics.addBody( rich, "static", { friction=1, radius = 15 } ) -- needs a better physics body for collision detection. end And here is the code for the line: function movePlayerOnLine(event) --for the original image replace all rich with player. if posCount ~= linePart then richDir = math.atan2(ractgangle_hit[posCount].y-rich.y,ractgangle_hit[posCount].x-rich.x)*180/math.pi playerSpeed = 5 rich.x = rich.x + math.cos(richDir*math.pi/180)*playerSpeed rich.y = rich.y + math.sin(richDir*math.pi/180)*playerSpeed if rich.x < ractgangle_hit[posCount].x+playerSpeed*10 and rich.x > ractgangle_hit[posCount].x-playerSpeed*10 then if rich.y < ractgangle_hit[posCount].y+playerSpeed*10 and rich.y > ractgangle_hit[posCount].y-playerSpeed*10 then posCount = posCount + 1 end end I don't think anything has changed recently but I have been getting an error when testing of "attempt to upvalue "rich" a nil value" on the second line, richDir = etc.

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  • How to I get a rotated sprite to move left or right?

    - by rphello101
    Using Java/Slick 2D, I'm using the mouse to rotate a sprite on the screen and the directional keys (in this case, WASD) to move the spite. Forwards and backwards is easy, just position += cos(ang)*speed or position -= cos(ang)*speed. But how do I get the sprite to move left or right? I'm thinking it has something to do with adding 90 degrees to the angle or something. Any ideas? Rotation code: int mX = Mouse.getX(); int mY = HEIGHT - Mouse.getY(); int pX = sprite.x+sprite.image.getWidth()/2; int pY = sprite.y+sprite.image.getHeight()/2; double mAng; if(mX!=pX){ mAng = Math.toDegrees(Math.atan2(mY - pY, mX - pX)); if(mAng==0 && mX<=pX) mAng=180; } else{ if(mY>pY) mAng=90; else mAng=270; } sprite.angle = mAng; sprite.image.setRotation((float) mAng); And the movement code (delta is change in time): Input input = gc.getInput(); Vector2f direction = new Vector2f(); Vector2f velocity = new Vector2f(); direction.x = (float) Math.cos(Math.toRadians(sprite.angle)); direction.y = (float) Math.sin(Math.toRadians(sprite.angle)); if(direction.length()>0) direction = direction.normalise(); //On a separate note, what does this line of code do? velocity.x = (float) (direction.x * sprite.moveSpeed); velocity.y = (float) (direction.y * sprite.moveSpeed); if(input.isKeyDown(sprite.up)){ sprite.x += velocity.x*delta; sprite.y += velocity.y*delta; }if (input.isKeyDown(sprite.down)){ sprite.x -= velocity.x*delta; sprite.y -= velocity.y*delta; }if (input.isKeyDown(sprite.left)){ //??? }if (input.isKeyDown(sprite.right)){ //??? }

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  • Would it be a good idea to work on letting people add arrays of numbers in javascript?

    - by OneThreeSeven
    I am a very mathematically oriented programmer, and I happen to be doing a lot of java script these days. I am really disappointed in the math aspects of javascript: the Math object is almost a joke because it has so few methods you can't use ^ for exponentiation the + operator is very limited, you cant add array's of numbers or do scalar multiplication on arrays Now I have written some pretty basic extensions to the Math object and have considered writing a library of advanced Math features, amazingly there doesn't seem to be any sort of standard library already out even for calculus, although there is one for vectors and matricies I was able find. The notation for working with vectors and matricies is really bad when you can't use the + operator on arrays, and you cant do scalar multiplication. For example, here is a hideous expression for subtracting two vectors, A - B: Math.vectorAddition(A,Math.scalarMultiplication(-1,B)); I have been looking for some kind of open-source project to contribute to for awhile, and even though my C++ is a bit rusty I would very much like to get into the code for V8 engine and extend the + operator to work on arrays, to get scalar multiplication to work, and possibly to get the ^ operator to work for exponentiation. These things would greatly enhance the utility of any mathematical javascript framework. I really don't know how to get involved in something like the V8 engine other than download the code and start working on it. Of course I'm afraid that since V8 is chrome specific, that without browser cross-compatibility a fundamental change of this type is likely to be rejected for V8. I was hoping someone could either tell me why this is a bad idea, or else give me some pointers about how to proceed at this point to get some kind of approval to add these features. Thanks!

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  • How to do a multishot in xna?

    - by DeVonte
    I am trying to simulate a gun in which shoots multiple bullets at the same time(similar to a spread out shot). I am thinking I have to create another bullet array then do the same as I have below but in a different direction. Here is what I have so far: foreach (GameObject bullet in bullets) { // Find a bullet that isn't alive if (!bullet.alive) { //And set it to alive bullet.alive = true; if (flip == SpriteEffects.FlipHorizontally) //Facing right { float armCos = (float)Math.Cos(arm.rotation - MathHelper.PiOver2); float armSin = (float)Math.Sin(arm.rotation - MathHelper.PiOver2); // Set the initial position of our bullets at the end of our gun arm // 42 is obtained by taking the width of the Arm_Gun texture / 2 // and subtracting the width of the Bullet texture / 2. ((96/2)=(12/2)) bullet.position = new Vector2( arm.position.X + 42 * armCos, arm.position.Y + 42 * armSin); // And give it a velocity of the direction we're aiming. // Increae/decrease speed by changeing 15.0f bullet.Velocity = new Vector2( (float)Math.Cos(arm.rotation - MathHelper.PiOver4 + MathHelper.Pi + MathHelper.PiOver2), (float)Math.Sin(arm.rotation - MathHelper.PiOver4 + MathHelper.Pi + MathHelper.PiOver2)) * 15.0f; } else //Facing left { float armCos = (float)Math.Cos(arm.rotation + MathHelper.PiOver2); float armSin = (float)Math.Sin(arm.rotation + MathHelper.PiOver2); //Set the initial position of our bullet at the end of our gun arm //42 is obtained be taking the width of the Arm_Gun texture / 2 //and subtracting the width of the Bullet texture / 2. ((96/2)-(12/2)) bullet.position = new Vector2( arm.position.X - 42 * armCos, arm.position.Y - 42 * armSin); //And give it a velocity of the direction we're aiming. //Increase/decrease speed by changing 15.0f bullet.Velocity = new Vector2( -armCos, -armSin) * 15.0f; } return; }// End if }// End foreach

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  • Interaction using Kinect in XNA

    - by Sweta Dwivedi
    So i have written a program to play a sound file when ever my RightHand.Joint touches the 3D model . . It goes like this . . even though the code works somehow but not very accurate . . for example it will play the sound when my hand is slightly under my 3D object not exactly on my 3D object . How do i make it more accurate? here is the code . . (HandX & HandY is the values coming from the Skeleton data RightHand.Joint.X etc) and also this calculation doesnt work with Animated Sprites..which i need to do foreach (_3DModel s in Solar) { float x = (float)Math.Floor(((handX * 0.5f) + 0.5f) * (resolution.X)); float y = (float)Math.Floor(((handY * -0.5f) + 0.5f) * (resolution.Y)); float z = (float)Math.Floor((handZ) / 4 * 20000); if (Math.Sqrt(Math.Pow(x - s.modelPosition.X, 2) + Math.Pow(y - s.modelPosition.Y, 2)) < 15) { //Exit(); PlaySound("hyperspace_activate"); Console.WriteLine("1" + "handx:" + x + "," + " " + "modelPos.X:" + s.modelPosition.X + "," + " " + "handY:" + y + "modelPos.Y:" + s.modelPosition.Y); } else { Console.WriteLine("2" + "handx:" + x + "," + " " + "modelPos.X:" + s.modelPosition.X + "," + " " + "handY:" + y + "modelPos.Y:" + s.modelPosition.Y); } }

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  • Better way to go up/down slope based on yaw?

    - by CyanPrime
    Alright, so I got a bit of movement code and I'm thinking I'm going to need to manually input when to go up/down a slope. All I got to work with is the slope's normal, and vector, and My current and previous position, and my yaw. Is there a better way to rotate whether I go up or down the slope based on my yaw? Vector3f move = new Vector3f(0,0,0); move.x = (float)-Math.toDegrees(Math.cos(Math.toRadians(yaw))); move.z = (float)-Math.toDegrees(Math.sin(Math.toRadians(yaw))); move.normalise(); if(move.z < 0 && slopeNormal.z > 0 || move.z > 0 && slopeNormal.z < 0){ if(move.x < 0 && slopeNormal.x > 0 || move.x > 0 && slopeNormal.x < 0){ move.y += slopeVec.y; } } if(move.z > 0 && slopeNormal.z > 0 || move.z < 0 && slopeNormal.z < 0){ if(move.x > 0 && slopeNormal.x > 0 || move.x < 0 && slopeNormal.x < 0){ move.y -= slopeVec.y; } } move.scale(movementSpeed * delta); Vector3f.add(pos, move, pos);

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  • Collision Detection Problems

    - by MrPlosion
    So I'm making a 2D tile based game but I can't quite get the collisions working properly. I've taken the code from the Platformer Sample and implemented it into my game as seen below. One problem I'm having is when I'm on the ground for some strange reason I can't move to the left. Now I'm pretty sure this problem is from the HandleCollisions() method because when I stop running it I can smoothly move around with no problems. Another problem I'm having is when I'm close to a tile the character jitters very strangely. I will try to post a video if necessary. Here is the HandleCollisions() method: Thanks. void HandleCollisions() { Rectangle bounds = BoundingRectangle; int topTile = (int)Math.Floor((float)bounds.Top / World.PixelTileSize); int bottomTile = (int)Math.Ceiling((float)bounds.Bottom / World.PixelTileSize) - 1; int leftTile = (int)Math.Floor((float)bounds.Left / World.PixelTileSize); int rightTile = (int)Math.Ceiling((float)bounds.Right / World.PixelTileSize) - 1; isOnGround = false; for(int x = leftTile; x <= rightTile; x++) { for(int y = topTile; y <= bottomTile; y++) { if(world.Map[y, x].Collidable == true) { Rectangle tileBounds = new Rectangle(x * World.PixelTileSize, y * World.PixelTileSize, World.PixelTileSize, World.PixelTileSize); Vector2 depth = RectangleExtensions.GetIntersectionDepth(bounds, tileBounds); if(depth != Vector2.Zero) { if(Math.Abs(depth.Y) < Math.Abs(depth.X)) { isOnGround = true; position = new Vector2(position.X, position.Y + depth.Y); } else { position = new Vector2(position.X + depth.X, position.Y); } bounds = BoundingRectangle; } } } }

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  • Basic Use of ApplyImpulse

    - by nycynik
    I am trying to apply a force to a bunch of b2_dynamicBodys, but it seems to only work for a random number of items and then stops with an error. //create some items to move bodyDef.type = b2Body.b2_dynamicBody; for(var i = 0; i < 5; ++i) { fixDef.shape = new b2PolygonShape; fixDef.shape.SetAsBox(1,1); fixDef.friction = 1; fixDef.restitution = .1; bodyDef.position.x = Math.random() * 10; bodyDef.position.y = Math.random() * 10; bodyDef.linearDamping=1; bodyDef.angularDamping=.8; itemsArray.push(world.CreateBody(bodyDef).CreateFixture(fixDef)); // store for later } then i try to apply a force later with: angle = 20; for (var xIdx=0; xIdx<itemArray.length; xIdx++) { itemsArray[xIdx].GetBody().ApplyImpulse(new b2Vec2(50*Math.cos(angle*Math.PI/180),50*Math.sin(angle*Math.PI/180));); } the error I receive is TypeError: 'undefined' is not an object (evaluating 'c.x') Is there something wrong with saving the items for later use when I am creating them? Does anyone know what is causing this.

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  • Going from a math career to a cs career: how to do it?

    - by Joseph
    Hey, I'm looking for some advice on how to successfully make the transition from mathematics to CS. My academic background is in mathematics (BS and MSc), and I've taken loads of math courses as well. You name it, and I took it: Measure Theory, Algebra, PDES, Manifolds, Complex Analysis, etc. I progressed quite far along this track, and at one point, I thought I would be a professional mathematician...But around the time I was finishing my MSc, I really got sick of it. Studying very abstract mathematics was fun, but it really lost it's appeal to me. Outside of a couple hundred people, I'm not sure if anybody would understand my research. I did not want to be 60 years old and say that my only contribution to the world consisted of published papers. Anyways, I've been an off and on hobbyist programmer since 2002. I've programmed in C and Java (just small projects), and I really started to be drawn to the area as time passed. There's a real appeal to CS work because, well, it actually means something to other people out there! I enjoy all parts of it: designing webpages (a real artistic appeal). On the other end, I do enjoy toying with compilers and more nitty-gritty stuff as well. Suffice to say, I have broad interests out there. Anyways, I know it's a bit late, but I was wondering if there were other folks out there who made the change, and if so, how I could do so. I know I have some fairly big gaps to fill in terms of data structures, lack of internship experience, etc. But I really would like to make this work. So my question is simply: How can I make the switch from math to CS? To pay the bills, I'll be doing financial analysis for a company, but I'd like to eventually transition into a developer type position. I've been reading "Algorithm Design" by Tardos and doing all the problems. It's not hard to make progress since the problems are far more concrete than the stuff I've been doing the past six years. I feel I can make fairly rapid progress in picking up all the materials from data structures, etc. but none of it can substitute the past several years I've lost. Anyways, I'm eager to learn but would love some advice/concrete direction. Thanks, Joseph

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  • Binding to element in WPF: can the Path expression do math?

    - by John
    Hi I'm trying to bind a control to the parent's Height/width property using ElementName and a Path. However, I don't want to bind to the actual height, but to exactly half the height. Can the Path expression do the math? e.g. Path={ActualHeight/2} I couldn't find a way to do that. IS there any other clever approach? Thanks!

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  • 127.0.0.1:9051 doesnt work after apache, mysql, php installation?

    - by Rana Muhammad Waqas
    I have installed apache2, mysql, and php and now it doesnt let Vidalia run on localhost. i tried to change the TCP connection (controlport) to any other ip 192.168.0.40 and tried to change the default port 9051 to any other but that doesnt work. I thought apache is running so i used this command sudo service apache2 stop but that still doesnt work. So now when i type 127.0.0.1:9051 in browser it says and if i type only type 127.0.0.1 after stopping the apapche2 service with the command mentioned above it says unable to connect I am not sure what to do now Help!

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  • How to make local apache server public/visible ? [closed]

    - by George
    Hello. I am running an Apache2 server on a Fedora 13. I'd like to make it publicly accessible(visible).For example I'd like when somebody types http://my.ip.numbes/ that they would see what I have in my document root folder. Just for a presentation of a course work at university. Permissions are set to 755. User owning the document root is apache. SELinux is temporarily disabled. But port 80 is closed. I tried to open it by adding an entry to iptables and restarting them, no change. I guess I am missing something big here. Help would be greatly appreciated.

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  • Want to make jar,war,ear files using apache ANT and use hudson for automated build process [closed]

    - by user1314506
    I want to make build.xml for following all task and i want to set up jenkins or Hudson for Continuous Integration How should i make build file using apache Ant and how to build all projects using single build file? mkdir MyProjectsjar Compile following project and create jar file javaproject1 package1 javafile1 javafile2 javaproject2 package1 javafiles package2 javafiles javaproject3 package1 javafiles javaproject4 package1 javaproject5 package1 javafiles package2 javafiles javaproject6 package1 javaproject7 package1 javafiles javaproject8 package1 javafiles javaproject9 package1 javafiles package2 javafiles javaproject10 package1 javafiles package2 javafiles javaproject11 package1 javafiles package2 javafiles javaproject12 package1 javafiles package2 javafiles javaproject13 package1 javafiles package2 javafiles javaproject14 package1 javafiles package2 javafiles javaproject15 package1 javafiles package2 javafiles javaproject16 package1 javafiles package2 javafiles javaproject17 package1 javafiles package2 javafiles Copy the above jar files into the folder created in step 1 Compile EJB projects and Create EAR project Compile web projects and other all project and create WAR files copy EAR and WAR files to jboss/default/deploy folder.

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  • Google open-source sa plateforme de déploiement des logiciels Mac, Simian est désormais disponible sous licence Apache

    Google open-source sa plateforme de déploiement des logiciels Mac, Simian est désormais disponible sous licence Apache Simian est une plateforme développée par Google pour répondre aux besoins des développeurs et leur permettre de déployer des logiciels Mac OS X sur toutes les machines d'un parc informatique. La petite histoire voudrait que sa création aie été lancée suite aux attaques chinoises, qui auraient motivé la direction de Google pour migrer tous les employés de la firme sous des systèmes moins exploités par les pirates, comme Mac OS X et Linux. Ses possibilités sont nombreuses et devraient simplifier la vie des programmeurs adeptes de la Pomme : - déployer un logiciel ou une mise à jour sur u...

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  • ClassFormatError when using javaee:javaee-api

    - by Digambar Daund
    This is my pom.xml <?xml version="1.0" encoding="UTF-8"?> <project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd"> <modelVersion>4.0.0</modelVersion> <parent> <groupId>dd</groupId> <artifactId>jee6</artifactId> <version>0.0.1-SNAPSHOT</version> </parent> <groupId>dd</groupId> <artifactId>business-tier-impl</artifactId> <name>business-tier-impl</name> <version>0.0.1-SNAPSHOT</version> <packaging>ejb</packaging> <description>business-tier-impl</description> <dependencies> <dependency> <groupId>javax</groupId> <artifactId>javaee-api</artifactId> <version>6.0</version> <scope>provided</scope> </dependency> <dependency> <groupId>org.testng</groupId> <artifactId>testng</artifactId> <version>5.11</version> <scope>test</scope> <classifier>jdk15</classifier> </dependency> <dependency> <groupId>org.apache.openejb</groupId> <artifactId>openejb-core</artifactId> <version>3.1.2</version> <scope>test</scope> </dependency> </dependencies> <build> <plugins> <plugin> <artifactId>maven-compiler-plugin</artifactId> <configuration> <source>1.6</source> <target>1.6</target> </configuration> </plugin> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-ejb-plugin</artifactId> <configuration> <ejbVersion>3.1.2</ejbVersion> </configuration> </plugin> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-surefire-plugin</artifactId> </plugin> </plugins> </build> </project> Below is the testcase setup methhod: @BeforeClass public void bootContainer() throws Exception { Properties props = new Properties(); props.setProperty(Context.INITIAL_CONTEXT_FACTORY, LocalInitialContextFactory.class.getName()); Context context = new InitialContext(props); service = (HelloService) context.lookup("HelloServiceLocal"); } I get error at line where InitialContext() is created... Apache OpenEJB 3.1 build: 20081009-03:31 http://openejb.apache.org/ INFO - openejb.home = C:\DD\WORKSPACES\jee6\business-tier-impl INFO - openejb.base = C:\DD\WORKSPACES\jee6\business-tier-impl FATAL - OpenEJB has encountered a fatal error and cannot be started: OpenEJB encountered an unexpected error while attempting to instantiate the assembler. java.lang.ClassFormatError: Absent Code attribute in method that is not native or abstract in class file javax/resource/spi/ResourceAdapterInternalException . . . FAILED CONFIGURATION: @BeforeClass bootContainer javax.naming.NamingException: Attempted to load OpenEJB. OpenEJB has encountered a fatal error and cannot be started: OpenEJB encountered an unexpected error while attempting to instantiate the assembler.: Absent Code attribute in method that is not native or abstract in class file javax/resource/spi/ResourceAdapterInternalException [Root exception is org.apache.openejb.OpenEJBException: OpenEJB has encountered a fatal error and cannot be started: OpenEJB encountered an unexpected error while attempting to instantiate the assembler.: Absent Code attribute in method that is not native or abstract in class file javax/resource/spi/ResourceAdapterInternalException] at org.apache.openejb.client.LocalInitialContextFactory.init(LocalInitialContextFactory.java:54) at org.apache.openejb.client.LocalInitialContextFactory.getInitialContext(LocalInitialContextFactory.java:41) at javax.naming.spi.NamingManager.getInitialContext(NamingManager.java:667) at javax.naming.InitialContext.getDefaultInitCtx(InitialContext.java:288) at javax.naming.InitialContext.init(InitialContext.java:223) at javax.naming.InitialContext.<init>(InitialContext.java:197) at dd.jee6.app.HelloServiceTest.bootContainer(HelloServiceTest.java:26) Caused by: org.apache.openejb.OpenEJBException: OpenEJB has encountered a fatal error and cannot be started: OpenEJB encountered an unexpected error while attempting to instantiate the assembler.: Absent Code attribute in method that is not native or abstract in class file javax/resource/spi/ResourceAdapterInternalException at org.apache.openejb.OpenEJB$Instance.<init>(OpenEJB.java:133) at org.apache.openejb.OpenEJB.init(OpenEJB.java:299) at org.apache.openejb.OpenEJB.init(OpenEJB.java:278) at org.apache.openejb.loader.OpenEJBInstance.init(OpenEJBInstance.java:36) at org.apache.openejb.client.LocalInitialContextFactory.init(LocalInitialContextFactory.java:69) at org.apache.openejb.client.LocalInitialContextFactory.init(LocalInitialContextFactory.java:52) ... 28 more Caused by: java.lang.ClassFormatError: Absent Code attribute in method that is not native or abstract in class file javax/resource/spi/ResourceAdapterInternalException at java.lang.ClassLoader.defineClass1(Native Method)

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  • Unable to connect to mysql database using tomcat6 on ubuntu

    - by Rakesh
    I am able to deploy the application on my local system.... connecting to the same remote database... however when I deploy the same war file on the ubuntu server I get the following exception javax.servlet.ServletException: Could not connect to wikipedia database... org.wikipedia.miner.service.WikipediaMinerServlet.init(WikipediaMinerServlet.java:81) sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) java.lang.reflect.Method.invoke(Method.java:616) org.apache.catalina.security.SecurityUtil$1.run(SecurityUtil.java:244) java.security.AccessController.doPrivileged(Native Method) javax.security.auth.Subject.doAsPrivileged(Subject.java:537) org.apache.catalina.security.SecurityUtil.execute(SecurityUtil.java:276) org.apache.catalina.security.SecurityUtil.doAsPrivilege(SecurityUtil.java:162) org.apache.catalina.security.SecurityUtil.doAsPrivilege(SecurityUtil.java:115) org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:102) org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:286) org.apache.coyote.http11.Http11Processor.process(Http11Processor.java:845) org.apache.coyote.http11.Http11Protocol$Http11ConnectionHandler.process(Http11Protocol.java:583) org.apache.tomcat.util.net.JIoEndpoint$Worker.run(JIoEndpoint.java:447) java.lang.Thread.run(Thread.java:636) I have even placed the mysql connector jar under tomcat6 lib direcotry.... Please help

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  • Wicket testing - AnnotApplicationContextMock - There is no application attached to current thread ma

    - by John
    I've written a couple of tests for a small web app, but I get an error when I try to run the page specific tests that makes use of WicketTester. Google sends me to a mailing list for Apache Wicket, where a user experienced the same exception. He/she said the problem was that AnnotApplicationContextMock was initialized before the Wicket Application. I've pasted my WicketApplication class as well. Has any of you dealt with this error before? I've pasted the exception and the class below. Exception: ------------------------------------------------------------------------------- Test set: com.upbeat.shoutbox.web.TestViewShoutsPage ------------------------------------------------------------------------------- Tests run: 1, Failures: 0, Errors: 1, Skipped: 0, Time elapsed: 1.545 sec (AnnotApplicationContextMock.java:61) at com.upbeat.shoutbox.web.TestViewShoutsPage.setUp(TestViewShoutsPage.java:30) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.junit.internal.runners.MethodRoadie.runBefores(MethodRoadie.java:129) at org.junit.internal.runners.MethodRoadie.runBeforesThenTestThenAfters(MethodRoadie.java:93) at org.unitils.UnitilsJUnit4TestClassRunner$CustomMethodRoadie.runBeforesThenTestThenAfters(UnitilsJUnit4TestClassRunner.java:168) at org.junit.internal.runners.MethodRoadie.runTest(MethodRoadie.java:84) at org.junit.internal.runners.MethodRoadie.run(MethodRoadie.java:49) at org.unitils.UnitilsJUnit4TestClassRunner.invokeTestMethod(UnitilsJUnit4TestClassRunner.java:127) at org.junit.internal.runners.JUnit4ClassRunner.runMethods(JUnit4ClassRunner.java:59) at org.unitils.UnitilsJUnit4TestClassRunner.access$000(UnitilsJUnit4TestClassRunner.java:42) at org.unitils.UnitilsJUnit4TestClassRunner$1.run(UnitilsJUnit4TestClassRunner.java:87) at org.junit.internal.runners.ClassRoadie.runUnprotected(ClassRoadie.java:34) at org.junit.internal.runners.ClassRoadie.runProtected(ClassRoadie.java:44) at org.unitils.UnitilsJUnit4TestClassRunner.run(UnitilsJUnit4TestClassRunner.java:94) at org.apache.maven.surefire.junit4.JUnit4TestSet.execute(JUnit4TestSet.java:62) at org.apache.maven.surefire.suite.AbstractDirectoryTestSuite.executeTestSet(AbstractDirectoryTestSuite.java:140) at org.apache.maven.surefire.suite.AbstractDirectoryTestSuite.execute(AbstractDirectoryTestSuite.java:127) at org.apache.maven.surefire.Surefire.run(Surefire.java:177) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.apache.maven.surefire.booter.SurefireBooter.runSuitesInProcess(SurefireBooter.java:345) at org.apache.maven.surefire.booter.SurefireBooter.main(SurefireBooter.java:1009) My page specific test class: package com.upbeat.shoutbox.web; import org.apache.wicket.application.IComponentInstantiationListener; import org.apache.wicket.protocol.http.WebApplication; import org.apache.wicket.spring.injection.annot.SpringComponentInjector; import org.apache.wicket.spring.injection.annot.test.AnnotApplicationContextMock; import org.apache.wicket.util.tester.FormTester; import org.apache.wicket.util.tester.WicketTester; import org.junit.Before; import org.junit.Test; import org.unitils.spring.annotation.SpringBeanByType; import com.upbeat.shoutbox.WicketApplication; import com.upbeat.shoutbox.integrations.AbstractIntegrationTest; import com.upbeat.shoutbox.persistence.ShoutItemDao; import com.upbeat.shoutbox.services.ShoutService; import com.upbeat.shoutbox.web.pages.ViewShoutsPage; public class TestViewShoutsPage extends AbstractIntegrationTest { @SpringBeanByType private ShoutService svc; @SpringBeanByType private ShoutItemDao dao; protected WicketTester tester; @Before public void setUp() { final AnnotApplicationContextMock appctx = new AnnotApplicationContextMock(); appctx.putBean("ShoutItemDao", dao); appctx.putBean("ShoutService", svc); tester = new WicketTester(new WicketApplication() { @Override protected IComponentInstantiationListener getSpringComponentInjector(WebApplication app) { return new SpringComponentInjector(app, appctx, false); } }); } @Test public void testRenderPage() { tester.startPage(ViewShoutsPage.class); tester.assertRenderedPage(ViewShoutsPage.class); FormTester ft = tester.newFormTester("addShoutForm"); ft.setValue("nickname", "test-nickname"); ft.setValue("content", "a whole lot of content"); ft.submit(); tester.assertRenderedPage(ViewShoutsPage.class); tester.assertContains("test-nickname"); tester.assertContains("a whole lot of content"); } } AbstractIntegrationTest: package com.upbeat.shoutbox.integrations; import org.springframework.context.ApplicationContext; import org.unitils.UnitilsJUnit4; import org.unitils.spring.annotation.SpringApplicationContext; @SpringApplicationContext({"/com/upbeat/shoutbox/spring/applicationContext.xml", "applicationContext-test.xml"}) public abstract class AbstractIntegrationTest extends UnitilsJUnit4 { private ApplicationContext applicationContext; } WicketApplication: package com.upbeat.shoutbox; import org.apache.wicket.application.IComponentInstantiationListener; import org.apache.wicket.protocol.http.WebApplication; import org.apache.wicket.request.target.coding.IndexedParamUrlCodingStrategy; import org.apache.wicket.spring.injection.annot.SpringComponentInjector; import com.upbeat.shoutbox.web.pages.ParamPage; import com.upbeat.shoutbox.web.pages.VeryNiceExceptionPage; /** * Application object for your web application. If you want to run this application without deploying, run the Start class. * * @see com.upbeat.shoutbox.Start#main(String[]) */ public class WicketApplication extends WebApplication { /** * Constructor */ public WicketApplication() { } /** * @see org.apache.wicket.Application#getHomePage() */ public Class getHomePage() { return HomePage.class; } @Override protected void init() { super.init(); // Enable wicket ajax debug getDebugSettings().setAjaxDebugModeEnabled(true); addComponentInstantiationListener(getSpringComponentInjector(this)); // Mount pages mountBookmarkablePage("/home", HomePage.class); mountBookmarkablePage("/exceptionPage", VeryNiceExceptionPage.class); mount(new IndexedParamUrlCodingStrategy("/view_params", ParamPage.class)); } protected IComponentInstantiationListener getSpringComponentInjector(WebApplication app) { return new SpringComponentInjector(app); } }

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