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  • How can I write a "Hello World" app in assembly language?

    - by SLC
    I've often heard of applications written using the language of the gods, assembly language. I've never tried though, and I don't even have a clue how to do it. If I wanted to dabble, how would I go about doing it? I know absolutely nothing about what is required, although presumably some kind of compiler and Notepad. Just purely out of curiousity, what would I need to write a "Hello World!" application?

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  • Does Ruby/Rails require more unit testing than say a PHP app?

    - by Blankman
    I don't find the unit testing push in the PHP market like I see/read in the ruby/rails arena. Could one just as easily NOT unit test in ruby/rails as in php, or is ruby just too bendable and breakable that it "more" recommended to test in ruby than in php? Meaning there are large code bases like vBulletin, and from what I can tell, they don't unit test. I hope you understand what I am asking here, not the pros/cons of testing, or whether one should test or not, but rather, does one language need to be tested more than another? maybe its easy to write buggy code, or break during refactoring etc.

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  • Looking for suggestions about an architecture of a MultiThreaded app.

    - by Dimitri
    Hello everyone. I am looking to develop a multithreaded application that will be running in unconditional loop and processing high volume of data. High volume is 2000+ records per minute. Processing will involve data retrieval, calculations and data updates. I need the application to perform so that there is virtually no back log, meaning i need to be able to finish up all of the 2000 points in one minute or even faster. Our current implementation features a multithreaded application that is spawn multiple times (from 10 to 20) and we are noticing that it's not handling data as expected and i even feel that instances of the application compete with each other for processor time and eventually if not slowing, not benefiting each other for sure. I would like to know what would be the best approach: have a single instance running but maximize threads that can run simultaneously? or is there other ways i don't know? I'm open to suggestions. Thank you in advance

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  • C# networking app - should I use sockets or something else? [closed]

    - by Harun
    I am developing a network based application. I need to retrieve data through internet. The scenario is like this - a client machine will send data through internet to the server machine and data size will be big enough. So should i use simple TCP/IP socket concept or else? Because i never did a socket program which will retrieve data through internet..... Any suggestion will be very helpful....... Thanks.

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  • How to update to jersey 2.X on an app using jersey 1.1X?

    - by Maxrunner
    i recently faced a problem with the handling of exceptions using jersey. In this case it was that the exceptions thrown from Exception mapper are not re thrown to the underlaying container, i searched and found that this has been fixed in the 2.0 version. But i'm using jersey 1.10 and the 2.X dependencies are all different and its also maven based. Since this project is not using maven, how do i use the more recent version?In the 2.X versions there are no jackson json jars for example. So i'm having some doubts in how to upgrade. Here's my web.xml config entry for jerse <servlet> <servlet-name>Jersey REST Service</servlet-name> <servlet-class>com.sun.jersey.spi.container.servlet.ServletContainer</servlet-class> <init-param> <param-name>com.sun.jersey.config.property.packages</param-name> <param-value>com.mobile.rest.resources</param-value> </init-param> <init-param> <param-name>com.sun.jersey.api.json.POJOMappingFeature</param-name> <param-value>true</param-value> </init-param> <load-on-startup>1</load-on-startup> </servlet> <servlet-mapping> <servlet-name>Jersey REST Service</servlet-name> <url-pattern>/rest/*</url-pattern> </servlet-mapping> regards,

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  • How do I create a point system in a Rails/Twitter app that assigns points to users and non-authentic

    - by codyvbrown
    I'm building a question and answer application on top of twitter and I'm hitting some snags because I'm inevitably dealing with two classes of users: authenticated and non-authenticated. The site enable users to give points to other users, who may or may not be authenticated, and I want to create a site-wide point system where the application stores and displays this information on their profile. I want to save this point data to the user because that would be faster and more efficient but non-authenticated users aren't in our system, we only have the twitter handle. So instead we display the points in our system like this: @points = point.all( :select => "tag, count(*) AS count", # Return tag and count :group => 'tag', # Group by the tag :order => "2 desc", :conditions => {:twitter_handle => params[:username]}) Is there a better way to do this? Is there a better way to associate data with non-authenticated users?

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  • In Node.js, how can I load my modules once and then use them throughout the app?

    - by TIMEX
    I want to create one global module file, and then have all my files require that global module file. Inside that file, I would load all the modules once and export a dictionary of loaded modules. How can I do that? I actually tried creating this file...and every time I require('global_modules'), all the modules kept reloading. It's O(n). I want the file to be something like this (but it doesn't work): //global_modules.js - only load these one time var modules = { account_controller: '/account/controller.js', account_middleware: '/account/middleware.js', products_controller: '/products/controller.js', ... } exports.modules = modules;

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  • How do I avoid a race condition in my Rails app?

    - by Cathal
    Hi, I have a really simple Rails application that allows users to register their attendance on a set of courses. The ActiveRecord models are as follows: class Course < ActiveRecord::Base has_many :scheduled_runs ... end class ScheduledRun < ActiveRecord::Base belongs_to :course has_many :attendances has_many :attendees, :through => :attendances ... end class Attendance < ActiveRecord::Base belongs_to :user belongs_to :scheduled_run, :counter_cache => true ... end class User < ActiveRecord::Base has_many :attendances has_many :registered_courses, :through => :attendances, :source => :scheduled_run end A ScheduledRun instance has a finite number of places available, and once the limit is reached, no more attendances can be accepted. def full? attendances_count == capacity end attendances_count is a counter cache column holding the number of attendance associations created for a particular ScheduledRun record. My problem is that I don't fully know the correct way to ensure that a race condition doesn't occur when 1 or more people attempt to register for the last available place on a course at the same time. My Attendance controller looks like this: class AttendancesController < ApplicationController before_filter :load_scheduled_run before_filter :load_user, :only => :create def new @user = User.new end def create unless @user.valid? render :action => 'new' end @attendance = @user.attendances.build(:scheduled_run_id => params[:scheduled_run_id]) if @attendance.save flash[:notice] = "Successfully created attendance." redirect_to root_url else render :action => 'new' end end protected def load_scheduled_run @run = ScheduledRun.find(params[:scheduled_run_id]) end def load_user @user = User.create_new_or_load_existing(params[:user]) end end As you can see, it doesn't take into account where the ScheduledRun instance has already reached capacity. Any help on this would be greatly appreciated.

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  • Building SL4 + RIAServices app takes too long on VS2010.

    - by adlanelm
    Got a Win7 box with VS2010 Premium installed on it. Building desktop apps works just fine. But we got this solution with 15 SL4 and 21 desktop projects... Building the SL part of it takes too long. This is very irritating and encourages to drop TDD since every time I run a test it takes ~3 seconds for msbuild to find out that nothing changed and the project should be skipped. The projects are very small and there's nothing fancy in them and we hadn't any problems before we switched from VS2008+SL3. I've heard people complaining abound VS2010 speed in general, but nothing about SL4 build time. Is anyone experiencing same problems and is there any workaround for this?

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  • Why is my Android app force closing when I try to check if an EditText has a double

    - by user336861
    Scanner scanner = new Scanner(lapsPerMile_st); if (!scanner.hasNextDouble()) { Context context = getApplicationContext(); String msg = "Please Enter Digits and Decmials Only"; int duration = Toast.LENGTH_LONG; Toast.makeText(context, msg, duration).show(); lapsPerMileEditText.setText(""); return; } else { //Edit box has only digits, Set data and display stats data.setLapsPerMile(Integer.parseInt(lapsPerMile_st)); lapsRunLabel.setVisibility(0); lapsRunTextView.setText(Integer.toString(data.getLapsRun())); milesRunLabel.setVisibility(0); milesRunTextView.setText(Double.toString(data.getLapsRun()/data.getLapsPerMile())); } <EditText android:id="@+id/mileCount" android:layout_width="100dp" android:layout_height="wrap_content" android:layout_marginTop="110dp" android:inputType="numberDecimal" android:maxLength="4" /> For some reason if I enter a non decimal number such as 3, or 5, it works fine but when I enter a floating point such as 3.4 or 5.8 it force closes. I cant seem to figure out whats going on. Any ideas? Thanks

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  • Using an embedded DB (SQLite / SQL Compact) for Message Passing within an app?

    - by wk1989
    Hello, Just out of curiosity, for applications that have a fairly complicated module tree, would something like sqlite/sql compact edition work well for message passing? So if I have modules containing data such as: \SubsystemA\SubSubSysB\ModuleB\ModuleDataC, \SubSystemB\SubSubSystemC\ModuleA\ModuleDataX Using traditional message passing/routing, you have to go through intermediate modules in order to pass a message to ModuleB to request say ModuleDataC. Instead of doing that, if we we simply store "\SubsystemA\SubSubSysB\ModuleB\ModuleDataC" in a sqlite database, getting that data is as simple as a sql query and needs no routing and passing stuff around. Has anyone done this before? Even if you haven't, do you foresee any issues & performance impact? The only concern I have right now would be the passing of custom types, e.g. if ModuleDataC is a custom data structure or a pointer, I'll need some way of storing the data structure into the DB or storing the pointer into the DB. Thanks, JW EDIT One usage case I haven't thought about is when you want to send a message from ModuleA to ModuleB to get ModuleB to do something rather than just getting/setting data. Is it possible to do this using an embedded DB? I believe callback from the DB would be needed, how feasible is this?

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  • Java memory usage increases when App is used, but doesnt decrease when not being used.

    - by gren
    I have a java application that uses a lot of memory when used, but when the program is not being used, the memory usage doesnt go down. Is there a way to force Java to release this memory? Because this memory is not needed at that time, I can understand to reserve a small amount of memory, but Java just reserves all the memory it ever uses. It also reuses this memory later but there must be a way to force Java to release it when its not needed. System.gc is not working.

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  • Interface Builder vs Cocos 2D - how choice the best for your app.

    - by baDa
    Hello everyone! I was a flash developer for 3 years, and in the last 5 months, i begin the iphone development, i do 2 applications with interface builder for clients, and now i really want to do a little game, is quite simple, one match 3! I made the engine in interface builder, and seens good to me! But after i read some posts, i really want to try it in the cocos2D! So, in 2 days i rewrite all my first engine for cocos2D, very annoying upsidedown coordinates but ok, i really do! But the performance side by side with interface builder version is really scare! Many Many slow downs at the cocos2d side! And the animation seens bugged to me! I really scare! I really don't know what is the best choice for a simple game. And i want some opinions: Using cocos2d when need some physics? When we have many objects at screen? What is the performance boost i have with cocos2D? I have how to share this 2 applications with you guys?! Without your UID?!

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  • How to deploy and secure an ASP.NET web app to be available to internal and outside users?

    - by Swoop
    My company has several web applications written in ASP.NET. We need to make these applications available to Intranet users as well as authenticated external users. Most of the features are the same for the two groups, though there are some extra features available to the Internal users. The two different sets of users would use a slightly different security setup... our internal people will be authenticated using LDAP against Exchange, whereas the external users will have accounts in SQL Server. What is the best approach for deploying our web apps? Should we deploy 2 copies to different servers, one configured for an Intranet and one for outside users? Or is there a better way to share the code between the 2 servers, yet have the flexibility to use different web.config settings for security??

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  • How to set buffer size in client-server app using sockets?

    - by nelly
    First of all i am new to networking so i may say dumb thing in here. Considering a client-server application using sockets(.net with c# if that matters). The client sends some data, the server process it and sends back a string. The client sends some other data, the serve process it, queries the db and sends back several hundreds of items from the database The client sends some other type of data and the server notifies some other clients . My question is how to set the buffer size correctly for reading/writing operation. Should i do something like this: byte[] buff = new byte[client.ReceiveBufferSize] ? I am thinking of something like this: Client sends data to the server(and the server will follow the same pattern) byte[] bytesToSend=new byte[2048] //2048 to be standard for any command send by the client bytes 0..1 ->command type bytes 1..2047 ->command parameters byte[] bytesToReceive=new byte[8]/byte[64]/byte[8192] //switch(command type) But..what is happening when a client is notified by the server without sending data? What is the correct way to accomplish what i am trying to do? Thanks for reading.

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  • wav stopped working with AudioServices on my iPhone app?

    - by user157733
    I have a wav file that was working fine. It is played using the AudioServices methods. Suddenly it stopped working. The weird thing is if i change he wav file to a different one that works. Any idea what is going on? The non working sound is slightly longer (still <10seconds) but it was originally working so I just can't figure it out. Any suggestions of what to try would be most appreciated. Thanks :-)

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  • C++ MFC server app with sockets crashes and I cannot find the fault, help!

    - by usermeister
    My program has one dialog and two sockets. Both sockets are derived from CAsyncSocket, one is for listening, other is for receiving data from client. My program crashes when client tries to connect to server application and server needs to initialize receiving socket. This is my MFC dialog class. class CFileTransferServerDlg : public CDialog { ... ListeningSocket ListenSock; ReceivingSocket* RecvSock; void OnAccept(); // called when ListenSock gets connection attempt ... }; This is my derived socket class for receiving data that calls parent dialogs method when event is signaled. class ReceivingSocket : public CAsyncSocket { CFileTransferServerDlg* m_pDlg; // for accessing parent dialogs controls virtual void OnReceive(int nErrorCode); } ReceivingSocket::ReceivingSocket() { } This is dialogs function that handles incoming connection attempt when listening socket gets event notification. This is where the crash happens. void CFileTransferServerDlg::OnAccept() { RecvSock = new ReceivingSocket; /* CRASH */ } OR void CFileTransferServerDlg::OnAccept() { ReceivingSocket* tmpSock = new ReceivingSocket; tmpSock->SetParentDlg(this); CString message; if( ListenSock.Accept(*tmpSock) ) /* CRASH */ { message.LoadStringW(IDS_CLIENT_CONNECTED); m_txtStatus.SetWindowTextW(message); RecvSock = tmpSock; } } My program crashes when I try to create a socket for receiving file sent from client application. OnAccept starts when Listening socket signals incoming connection attempt, but my application then crashes. I've tried running it on another computer and connection attempt was succesful. What could be wrong? Error in debug mode: Unhandled exception at 0x009c30e1 in FileTransferServer.exe: 0xC0000005: Access violation reading location 0xccccce58.

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