Prims vs Polys: what are the pros and cons of each?
- by Richard Inglis
I've noticed that most 3d gaming/rendering environments represent solids as a mesh of (usually triangular) 3d polygons. However some examples, such as Second Life, or PovRay use solids built from a set of 3d primitives (cube, sphere, cone, torus etc) on which various operations can be performed to create more complex shapes.
So my question is: why…