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  • How can I access shared XP files over wifi with an Archos 5 Internet Tablet with Android?

    - by Fred
    I have an Archos 5 Internet tablet with Android. I have been using it to stream video over my XP wifi network. Yesterday the Archos stopped seeing any of my computers. I have found some programs that allow me to see the network, so I know the hardware works. However, this program does not allow me to pick the correct program to play the files I want. I suspect the problem lies somewhere on the XP side. This would probably work better if the Archos 5 allowed me to manually input the IP address. Help?

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  • How can I access shared XP files over wifi with an Archos 5 Internet Tablet with Android?

    - by Fred
    I have an Archos 5 Internet tablet with Android. I have been using it to stream video over my XP wifi network. Yesterday the Archos stopped seeing any of my computers. I have found some programs that allow me to see the network, so I know the hardware works. However, this program does not allow me to pick the correct program to play the files I want. I suspect the problem lies somewhere on the XP side. This would probably work better if the Archos 5 allowed me to manually input the IP address. Help?

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  • How to reset Nexus One to Android 2.2.1 or 2.3?

    - by jblocksom
    I have a Nexus One (with the radios for the AT&T network) which has an old beta version of 2.2 on it. It doesn't receive over the air updates, and I'd like to get it running something more recent. Where can I find a download for Android 2.2.1 or 2.3? There's a link to an updater on Google's site that's given by numerous blogs but it's always broken. It's kind of bizarre to me that this phone is stuck in an OS limbo since it won't receive updates and there's no place to download the latest.

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  • How to connect Android phone to a Wifi network using PPPoE?

    - by Slavo
    I have an ISP at home, which provides me with a PPPoE connection. My router supports that and I've configured it to autoconnect periodically, so I don't have to type my username and password each time. When I connect to the Wireless router from the PC, I have internet and everything works fine. However, when I do so using my Android phone, there's no internet connection on the phone. It connects to the router, but I cannot open any web page. How can I enable internet access from such an ISP on my phone? Is it something in the router setup? The router is Linksys WRT54GL.

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  • Best way/format to convert a PDF to be able to read on android?

    - by stirredo
    I have a pdf ebook, a Technical book that conatins a lot of code. Reading it as pdf is slow plus reflowing text in the pdf reader removes all the formatting. I tried converting it to epub using calibre but that too removes all the formatting. The only pleasant experience I have had reading a technical book on my phone is as chm but I can't find anything to convert pdf to chm(Found a couple of softwares but that didn't do a good job). Has anyone had successfully experience in reading a technical pdf ebook on a android phone?

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  • How do I connect a laptop running Windows 7 to an Android phone using WiFi Direct?

    - by user130768
    From where I am sitting, Windows 7 does not appear to support WiFi Direct connections to Android mobile devices. Specifically, turning on WiFi Direct on my Samsung Galaxy S II does not make the device visible as a potential WiFi network connection. Windows 8 is said to support WiFi Direct, but I have no desire to upgrade at this time. I have successfully set up ad hoc WiFi connections between the S II and my laptop before, but as you may be aware, these are not the same as WiFi Direct. Before posting this question, I searched [ "Windows 7" "WiFi Direct" ] and variations thereof, and dutifully slogged through dozens of lame or irrelevant responses on various forums, badly made YouTube videos, and probable Trojan horse distribution sites. If someone out there knows how to do this, it's buried in the noise.

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  • How to install ubuntu OS using an android mobile as a usb drive?

    - by Rochelle Canale
    I just want to ask if How can I install Ubuntu OS from android phone? I have the ubuntu.img and .md5 file. But I don't knwo how to run this. I also have Linux installer and VNC. Everytime I launch the application the terminal emulator always force close. So I think that there's an error with the application. Any idea how can I install this? I am using myphone A848 duo same as Noir A6 and micromax A68.

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  • Android : How to open youtube links on my facebook messenger app, in the youtube app? [migrated]

    - by dev_android
    I am unable to play YouTube videos from the links I get on my Facebook Messenger app. Here's what happens: A friend of mine posts a video link to me (YouTube link) as a message on Facebook. I receive it on my Android mobile in the Facebook messenger app. I click on it and it shows a Dialogue-Box (you can call that a pop-up) which asks me to choose an app to open the video with. Now earlier, there used to be the video player apps in my mobile along with the internet browsers installed on my mobile that used to come up there. So I would select an internet browser, and it in turn would re-direct me to the "YouTube" app itself. However, now, I am only getting video-players in that Dialogue Box as an option to open the YouTube video, but of course, if I select them, they are not able to stream the video. Has anyone found a way around this problem? It is really bothersome.

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  • Run shell script on Linux box from a shortcut/app in Android?

    - by melat0nin
    I have an Ubuntu box which runs XBMC, which crashes occasionally. Since I have no keyboard connected,I have to SSH in, kill xinit, then restart it. I was wondering if there's an elegant way of doing this from my Android tablet, so I don't have to go to my desktop PC. I've used ConnectBot and can log in, but typing is laborious, even using the edit keys to scroll back up through the buffer. It seems as though it should be possible to script this so that I can execute a shortcut, or at least select a predefined script to be executed. This would seem to have plenty of applications, and there could be a site of scripts - restart webserver, reboot, email logs etc

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  • iOS 5: Enable Android Style Auto Correction Feature With A Simple Trick

    - by Gopinath
    Apple generally don’t let its users to play with their devices, but seems to be these days there are few things slipping through the nets. Smart users are able find some hacks and enable new features on iOS devices! Few days ago we heard about the hidden panorama feature built into iOS 5 and it could be enabled on a jail broken device. Here come another hidden feature unearthed by a smart geek in iOS 5 : enable Android style auto-correction on on-screen keyboard. Luckily to enable this feature you don’t need to jailbreak, all you need to do is to take backup of your device, edit a file and restore it back. Boom!  That’s it. To enable auto corrections feature on the on-screen keyboard of iOS 5 follow these steps Download iBackupBot and install it on your machine. It’s works on both Windows and Mac OS X. Backup your iPhone, iPod, or iPad with iTunes – plug in your iOS device and sync it. Open iBackupBot, locate your most recent backup and click on it Scroll down to Library/Preferences/com.apple.keyboard.plist and double-click on it.   Replace everything between the two <dict> with the following <key>KeyboardAutocorrectionLists</key> <string>YES</string> Save the plist file, then hit the "Restore From Backup" button in iBackupbot. Reboot your device to see the auto correction feature in action on your device’s on-screen keyboard. via lifehacker This article titled,iOS 5: Enable Android Style Auto Correction Feature With A Simple Trick, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Ubuntu won't boot after initializing the Build Environment for Android

    - by EntryLevelDev
    My laptop worked perfectly util I initialized the build environment for Android. The GUI won't start. It looks like some kinds of graphics card problems. I tried to fix it but after trying a lot of solutions on the internet nothing worked. (I only know basic linux stuffs.) I've already reinstalled the OS. However, I still want to build the Android from source. Any idea what might cause the problem? any workaround? Here is the command that I used to initialize the build environment: $ sudo apt-get install git gnupg flex bison gperf build-essential \ zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev \ libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-glx:i386 \ libgl1-mesa-dev g++-multilib mingw32 tofrodos \ python-markdown libxml2-utils xsltproc zlib1g-dev:i386 $ sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so My laptop model is asus u36sd. (https://help.ubuntu.com/community/Asus_U36SD) Thanks Edit: Base on this, I guess libgl1-mesa-glx:i386 might cause the issue. sudo apt-get install libgl1-mesa-dri:i386 The following packages will be REMOVED: libgl1-mesa-dri-lts-quantal libxatracker1-lts-quantal ubuntu-desktop xorg xserver-xorg-lts-quantal xserver-xorg-video-all-lts-quantal xserver-xorg-video-vmware-lts-quantal The following NEW packages will be installed: libdrm-intel1:i386 libdrm-nouveau1a:i386 libdrm-radeon1:i386 libdrm2:i386 libexpat1:i386 libffi6:i386 libgl1-mesa-dri:i386 libllvm3.0:i386 libpciaccess0:i386 libstdc++6:i386

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  • First steps with Oracle ADF Mobile for iOS and Android

    - by Bruno.Borges
    Oracle announced recently its new Mobile development platform, called Oracle ADF Mobile. With it, you can build truly Java applications, deploy and run real Java code on both Android and iOS with its self-contained Java runtime. It also comes with PhoneGap. which allows you to use any feature your phone offers, like sensors and camera. It's probably the most complete solution for mobile development out there, simply because with Oracle ADF Mobile, you can write Native, Hybrid or Web applications for your smartphone and tablet. Do you want to take a quick look on what can be done with it? Check out this video!  Now, to start with Oracle ADF Mobile, here are the first steps you will have to go through. Download Oracle JDeveloperGo to this link and download the install file for your environment (Windows, Linux-32bit or Generic) Install JDeveloper (of course)If you need help on this, look at the documentation (if you've downloaded 11gR2, click here) Download Oracle ADF Mobile BundleThis is the download page for Oracle ADF Mobile. Accept the license as usual at the top, and follow with the Download button. It will take you to another page, where you will see a table containing a download link. Click on it and it will start downloading a ZIP file. Start JDeveloperStart Oracle JDev. It may self update. Restart the IDE if you are asked to. Go to Help > Check for updates Click Next and make sure you are at the "Source" tab Select "Install From Local File" Select the Oracle ADF Mobile ZIP you downloaded on step 3 Finish the process   Now you have JDeveloper with Oracle ADF Mobile sucessfully installed! There are two great tutorials to start coding with ADF Mobile. Just choose your platform! Android Tutorial iOS Tutorial And have fun! :-) 

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  • Speed up ADF Mobile Deployment to Android with Keystore

    - by Shay Shmeltzer
    As you might have noticed from my latest ADF Mobile entries, I'm doing most of my ADF Mobile development on a windows machine and testing on an Android device. Unfortunately the Android/windows experience is not as fast as the iOS/Mac one. However, there is one thing I learned today that can make this a bit less painful in terms of the speed to deploy and test your application - and this is to use the "Release" mode when deploying your application instead of the "Debug" mode. To do this you'll first need to define a keystore, but as Joe from our Mobile team showed me today, this is quite easy. Here are the steps: Open a command line in your JDK bin directory (I just used the JDK that comes with the JDeveloper install). Issue the following command: keytool –genkey –v –keystore <Keystore Name>.keystore –alias <Alias Name> -keyalg RSA –keysize 2048 –validity 10000 Both keystore name and alias names are strings that you decide on. The keytool utility will then prompt you with various questions that you'll need to answer. Once this is done, the next step is to configure your JDeveloper preferences->ADF Mobile to add this keystore there under the release tab:  Then for your application specific deployment profile - switch the build mode from debug to release. The end result is a much smaller mobile application (for example from 60 to 21mb) and a much faster deployment cycle (for me it is about twice as fast as before).

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  • Database call crashes Android Application

    - by Darren Murtagh
    i am using a Android database and its set up but when i call in within an onClickListener and the app crashes the code i am using is mButton.setOnClickListener( new View.OnClickListener() { public void onClick(View view) { s = WorkoutChoice.this.weight.getText().toString(); s2 = WorkoutChoice.this.height.getText().toString(); int w = Integer.parseInt(s); double h = Double.parseDouble(s2); double BMI = (w/h)/h; t.setText(""+BMI); long id = db.insertTitle("001", ""+days, ""+BMI); Cursor c = db.getAllTitles(); if (c.moveToFirst()) { do { DisplayTitle(c); } while (c.moveToNext()); } } }); and the log cat for when i run it is: 04-01 18:21:54.704: E/global(6333): Deprecated Thread methods are not supported. 04-01 18:21:54.704: E/global(6333): java.lang.UnsupportedOperationException 04-01 18:21:54.704: E/global(6333): at java.lang.VMThread.stop(VMThread.java:85) 04-01 18:21:54.704: E/global(6333): at java.lang.Thread.stop(Thread.java:1391) 04-01 18:21:54.704: E/global(6333): at java.lang.Thread.stop(Thread.java:1356) 04-01 18:21:54.704: E/global(6333): at com.b00348312.workout.Splashscreen$1.run(Splashscreen.java:42) 04-01 18:22:09.444: D/dalvikvm(6333): GC_FOR_MALLOC freed 4221 objects / 252640 bytes in 31ms 04-01 18:22:09.474: I/dalvikvm(6333): Total arena pages for JIT: 11 04-01 18:22:09.574: D/dalvikvm(6333): GC_FOR_MALLOC freed 1304 objects / 302920 bytes in 29ms 04-01 18:22:09.744: D/dalvikvm(6333): GC_FOR_MALLOC freed 2480 objects / 290848 bytes in 33ms 04-01 18:22:10.034: D/dalvikvm(6333): GC_FOR_MALLOC freed 6334 objects / 374152 bytes in 36ms 04-01 18:22:14.344: D/AndroidRuntime(6333): Shutting down VM 04-01 18:22:14.344: W/dalvikvm(6333): threadid=1: thread exiting with uncaught exception (group=0x400259f8) 04-01 18:22:14.364: E/AndroidRuntime(6333): FATAL EXCEPTION: main 04-01 18:22:14.364: E/AndroidRuntime(6333): java.lang.IllegalStateException: database not open 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.database.sqlite.SQLiteDatabase.insertWithOnConflict(SQLiteDatabase.java:1567) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.database.sqlite.SQLiteDatabase.insert(SQLiteDatabase.java:1484) 04-01 18:22:14.364: E/AndroidRuntime(6333): at com.b00348312.workout.DataBaseHelper.insertTitle(DataBaseHelper.java:84) 04-01 18:22:14.364: E/AndroidRuntime(6333): at com.b00348312.workout.WorkoutChoice$3.onClick(WorkoutChoice.java:84) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.view.View.performClick(View.java:2408) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.view.View$PerformClick.run(View.java:8817) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.os.Handler.handleCallback(Handler.java:587) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.os.Handler.dispatchMessage(Handler.java:92) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.os.Looper.loop(Looper.java:144) 04-01 18:22:14.364: E/AndroidRuntime(6333): at android.app.ActivityThread.main(ActivityThread.java:4937) 04-01 18:22:14.364: E/AndroidRuntime(6333): at java.lang.reflect.Method.invokeNative(Native Method) 04-01 18:22:14.364: E/AndroidRuntime(6333): at java.lang.reflect.Method.invoke(Method.java:521) 04-01 18:22:14.364: E/AndroidRuntime(6333): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:858) 04-01 18:22:14.364: E/AndroidRuntime(6333): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:616) 04-01 18:22:14.364: E/AndroidRuntime(6333): at dalvik.system.NativeStart.main(Native Method) i have notice errors when the application opens but i dont no what thet are from. when i take out the statements to do with the database there is no errors and everthign runs smoothly

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  • Show full URI/URL in Chrome's developer tools Network tab

    - by Lev
    When using Chrome to debug, I find it incredibly difficult to be efficient due to the fact that I don't see how I can force the "Network" tab of the developer tools to show the full request URI. It will show the full URI if you hover the link and wait a second, but this is incredibly counterproductive. All of my AJAX requests are sent to ajax.php, and handled by using query string arguments, like: ajax.php?do=profile-set ajax.php?do=game-save ... etc. Since I use AJAX extensively, my network tab is filled with "ajax.php", but I have to manually hover each and every entry to find the request I am looking for. Surely there has got to be another way!? I am constantly fed up by something new in Firefox and immediately force myself back into Chrome, but it is always the developer tools in Chrome that keep me from using it for an extended period of time. Hopefully I can find out how to do this so I can continue using Chrome as my numero uno. I've provided a screen shot to show you where I mean:

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  • Centos repository packages vs latest developer release

    - by fran
    I have started to run a personal server using CentOS and I have noticed that many packages that are available to install from repository are old compared with the latest release from the developer. I know that installing packages from repository is very easy and I guess that the supplied versions are stable and prepared to work without any trouble, but I still find odd having so much software that lags behind the current version. It's my first time with linux and I don't know what is the "normal" thing, should I stick to whatever version the repository supplies, or try to get the latest from the developer? To be more precisely, the repository supplies the apache httpd web server with version 2.2, I wanted to update to 2.4, so I started removing apache and its dependencies packages that come with centos to use the latest ones, but when I was about to remove pcre v6 to replace it with v8, i found out that 132 installed packages depend on it and probably it is not a good idea to remove it, so that made me think twice about getting the latest software instead of using the packages supplied by the official repositories. Should I leave things as they are instead of going on an upgrade rampage? Thanks

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  • code for TouchPad works, but not for DPAD ...please help me to fix this..

    - by Chandan
    package org.coe.twoD; import android.app.Activity; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; //import android.graphics.Path; import android.graphics.Rect; //import android.graphics.RectF; import android.os.Bundle; //import android.util.Log; import android.util.Log; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.View.OnClickListener; public class TwoD extends Activity implements OnClickListener { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); View draw2d = findViewById(R.id.draw_button); draw2d.setOnClickListener(this); } public void onClick(View v) { if (R.id.draw_button == v.getId()) { setContentView(new draw2D(this)); } } public class draw2D extends View { private static final String TAG = "Sudoku"; private float width; // width of one tile private float height; // height of one tile private int selX; // X index of selection private int selY; // Y index of selection private final Rect selRect = new Rect(); public draw2D(Context context) { super(context); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { width = w / 9f; height = h / 9f; getRect(selX, selY, selRect); Log.d(TAG, "onSizeChanged: width " + width + ", height " + height); super.onSizeChanged(w, h, oldw, oldh); } @Override protected void onDraw(Canvas canvas) { // Draw the background... Paint background = new Paint(); background.setColor(getResources().getColor(R.color.background)); canvas.drawRect(0, 0, getWidth(), getHeight(), background); // Draw the board... // Define colors for the grid lines Paint dark = new Paint(); dark.setColor(getResources().getColor(R.color.dark)); Paint hilite = new Paint(); hilite.setColor(getResources().getColor(R.color.hilite)); Paint light = new Paint(); light.setColor(getResources().getColor(R.color.light)); // Draw the minor grid lines for (int i = 0; i < 9; i++) { canvas.drawLine(0, i * height, getWidth(), i * height, light); canvas.drawLine(0, i * height + 1, getWidth(), i * height + 1, hilite); canvas.drawLine(i * width, 0, i * width, getHeight(), light); canvas.drawLine(i * width + 1, 0, i * width + 1, getHeight(), hilite); } // Draw the major grid lines for (int i = 0; i < 9; i++) { if (i % 3 != 0) continue; canvas.drawLine(0, i * height, getWidth(), i * height, dark); canvas.drawLine(0, i * height + 1, getWidth(), i * height + 1, hilite); canvas.drawLine(i * width, 0, i * width, getHeight(), dark); canvas.drawLine(i * width + 1, 0, i * width + 1, getHeight(), hilite); } /* * dark.setColor(Color.MAGENTA); Path circle= new Path(); * circle.addCircle(150, 150, 100, Path.Direction.CW); * canvas.drawPath(circle, dark); * * * Path rect=new Path(); * * RectF rectf= new RectF(150,200,250,300); rect.addRect(rectf, * Path.Direction.CW); canvas.drawPath(rect, dark); * * * canvas.drawRect(0, 0,250, 250, dark); * * * canvas.drawText("Hello", 200,200, dark); */ Paint selected = new Paint(); selected.setColor(Color.GREEN); canvas.drawRect(selRect, selected); } /* * public boolean onTouchEvent(MotionEvent event){ * if(event.getAction()!=MotionEvent.ACTION_DOWN) return * super.onTouchEvent(event); * select((int)(event.getX()/width),(int)(event.getY()/height)); * * * return true; } */ private void select(int x, int y) { invalidate(selRect); selX = Math.min(Math.max(x, 0), 8); selY = Math.min(Math.max(y, 0), 8); getRect(selX, selY, selRect); invalidate(selRect); } @Override public boolean onKeyUp(int keyCode, KeyEvent event) { return super.onKeyUp(keyCode, event); } @Override public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) return super.onTouchEvent(event); select((int) (event.getX() / width), (int) (event.getY() / height)); // game.showKeypadOrError(selX, selY); Log.d(TAG, "onTouchEvent: x " + selX + ", y " + selY); return true; } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { Log.d(TAG, "onKeyDown: keycode=" + keyCode + ", event=" + event); switch (keyCode) { case KeyEvent.KEYCODE_DPAD_UP: select(selX, selY - 1); break; case KeyEvent.KEYCODE_DPAD_DOWN: select(selX, selY + 1); break; case KeyEvent.KEYCODE_DPAD_LEFT: select(selX - 1, selY); break; case KeyEvent.KEYCODE_DPAD_RIGHT: select(selX + 1, selY); break; default: return super.onKeyDown(keyCode, event); } return true; } private void getRect(int x, int y, Rect rect) { rect.set((int) (x * width), (int) (y * height), (int) (x * width + width), (int) (y * height + height)); } } }

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  • Why does my Opengl es android testbed app not render anything besides a red screen?

    - by nathan
    For some reason my code here (this is the entire thing) doesnt actually render anything besides a red screen.. can anyone tell me why? package com.ntu.way2fungames.earth.testbed; import java.nio.FloatBuffer; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import android.app.Activity; import android.content.Context; import android.opengl.GLSurfaceView; import android.opengl.GLSurfaceView.Renderer; import android.os.Bundle; public class projectiles extends Activity { GLSurfaceView lGLView; Renderer lGLRenderer; float projectilesX[]= new float[5001]; float projectilesY[]= new float[5001]; float projectilesXa[]= new float[5001]; float projectilesYa[]= new float[5001]; float projectilesTheta[]= new float[5001]; float projectilesSpeed[]= new float[5001]; private static FloatBuffer drawBuffer; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); SetupProjectiles(); Context mContext = this.getWindow().getContext(); lGLView= new MyView(mContext); lGLRenderer= new MyRenderer(); lGLView.setRenderer(lGLRenderer); setContentView(lGLView); } private void SetupProjectiles() { int i=0; for (i=5000;i>0;i=i-1){ projectilesX[i] = 240; projectilesY[i] = 427; float theta = (float) ((i/5000)*Math.PI*2); projectilesXa[i] = (float) Math.cos(theta); projectilesYa[i] = (float) Math.sin(theta); projectilesTheta[i]= theta; projectilesSpeed[i]= (float) (Math.random()+1); } } public class MyView extends GLSurfaceView{ public MyView(Context context) { super(context); // TODO Auto-generated constructor stub } } public class MyRenderer implements Renderer{ private float[] projectilecords = new float[] { .0f, .5f, 0, -.5f, 0f, 0, .5f, 0f, 0, 0, -5f, 0, }; @Override public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT); gl.glMatrixMode(GL10.GL_MODELVIEW); //gl.glLoadIdentity(); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); for (int i=5000;i>4500;i=i-1){ //drawing section gl.glLoadIdentity(); gl.glColor4f(.9f, .9f,.9f,.9f); gl.glTranslatef(projectilesY[i], projectilesX[i],1); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, drawBuffer); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 12); //physics section projectilesX[i]=projectilesX[i]+projectilesXa[i]; projectilesY[i]=projectilesY[i]+projectilesYa[i]; } gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } @Override public void onSurfaceChanged(GL10 gl, int width, int height) { if (height == 0) height = 1; // draw on the entire screen gl.glViewport(0, 0, width, height); // setup projection matrix gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrthof(0,width,height,0, -100, 100); } @Override public void onSurfaceCreated(GL10 gl, EGLConfig arg1) { gl.glShadeModel(GL10.GL_SMOOTH); gl.glClearColor(1f, .01f, .01f, 1f); gl.glClearDepthf(1.0f); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glDepthFunc(GL10.GL_LEQUAL); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); drawBuffer = FloatBuffer.wrap(projectilecords); } } }

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  • Collision between sprites in game programming?

    - by Lyn Maxino
    I've since just started coding for an android game using eclipse. I've read Beginning Android Game Programming and various other e-books. Recently, I've encountered a problem with collision between sprites. I've used this code template for my program. package com.project.CAI_test; import java.util.Random; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Rect; public class Sprite { // direction = 0 up, 1 left, 2 down, 3 right, // animation = 3 back, 1 left, 0 front, 2 right int[] DIRECTION_TO_ANIMATION_MAP = { 3, 1, 0, 2 }; private static final int BMP_ROWS = 4; private static final int BMP_COLUMNS = 3; private static final int MAX_SPEED = 5; private GameView gameView; private Bitmap bmp; private int x = 0; private int y = 0; private int xSpeed; private int ySpeed; private int currentFrame = 0; private int width; private int height; public Sprite(GameView gameView, Bitmap bmp) { this.width = bmp.getWidth() / BMP_COLUMNS; this.height = bmp.getHeight() / BMP_ROWS; this.gameView = gameView; this.bmp = bmp; Random rnd = new Random(); x = rnd.nextInt(gameView.getWidth() - width); y = rnd.nextInt(gameView.getHeight() - height); xSpeed = rnd.nextInt(MAX_SPEED * 2) - MAX_SPEED; ySpeed = rnd.nextInt(MAX_SPEED * 2) - MAX_SPEED; } private void update() { if (x >= gameView.getWidth() - width - xSpeed || x + xSpeed <= 0) { xSpeed = -xSpeed; } x = x + xSpeed; if (y >= gameView.getHeight() - height - ySpeed || y + ySpeed <= 0) { ySpeed = -ySpeed; } y = y + ySpeed; currentFrame = ++currentFrame % BMP_COLUMNS; } public void onDraw(Canvas canvas) { update(); int srcX = currentFrame * width; int srcY = getAnimationRow() * height; Rect src = new Rect(srcX, srcY, srcX + width, srcY + height); Rect dst = new Rect(x, y, x + width, y + height); canvas.drawBitmap(bmp, src, dst, null); } private int getAnimationRow() { double dirDouble = (Math.atan2(xSpeed, ySpeed) / (Math.PI / 2) + 2); int direction = (int) Math.round(dirDouble) % BMP_ROWS; return DIRECTION_TO_ANIMATION_MAP[direction]; } public boolean isCollition(float x2, float y2) { return x2 > x && x2 < x + width && y2 > y && y2 < y + height; } } The above code only detects collision between the generated sprites and the surface border. What I want to achieve is a collision detection that is controlled by the update function without having to change much of the coding. Probably several lines placed in the update() function. Tnx for any comment/suggestion.

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  • [Visual Studio Extension Of The Day] Test Scribe for Visual Studio Ultimate 2010 and Test Professional 2010

    - by Hosam Kamel
      Test Scribe is a documentation power tool designed to construct documents directly from the TFS for test plan and test run artifacts for the purpose of discussion, reporting etc... . Known Issues/Limitations Customizing the generated report by changing the template, adding comments, including attachments etc… is not supported While opening a test plan summary document in  Office 2007, if you get the warning: “The file Test Plan Summary cannot be opened because there are problems with the contents” (with Details: ‘The file is corrupt and cannot be opened’), click ‘OK’. Then, click ‘Yes’ to recover the contents of the document. This will then open the document in Office 2007. The same problem is not found in Office 2010. Generated documents are stored by default in the “My documents” folder. The output path of the generated report cannot be modified. Exporting word documents for individual test suites or test cases in a test plan is not supported. Download it from Visual Studio Extension Manager Originally posted at "Hosam Kamel| Developer & Platform Evangelist" http://blogs.msdn.com/hkamel

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  • Future direction for a developer who is expert in latest software technologies…

    - by Muaz Khan
    Hi everyone, If a (new-coming) developer that learns latest technologies as well as can develop amazing stuff with those technologies and did Bachelors in Arts (BA). So what ’ll be the future of this kind of developer? I meant did he can get good job without degree? I think (but it is the universal truth that) no one (org or company) permit these kind of developers to join them because degree is must for job!! I’m worried about why the world depends upon degree? Why degree is necessary for good job? If a developer has a good experience, why he cannot be able to get good job without degree? What is the future of developer that starts his life as a freelancer and learns everything himself with the help of online available resources? Why companies prerequisite the degree for a good job? A developer without degree can be expert than that who have a degree of MSC etc. Because in 3rd world countries especially Pakistan, a BSC level student taught VB6 and the MSC level student learns C/C++. The common student doesn’t know about latest innovative technologies and he think that the world is depending upon VB6 or C/C++. What is the comparison of that students with a developer that do Bachelors in Arts but know (and can do well with) latest technologies.

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  • Application stopped unexpectedly at launch

    - by Chris Stryker
    I've run this on a device and on the emulator. The app stops unexpectedly on both. I have not a clue what is wrong currently. It uses Google API Maps I compiled with Google Api 7. I followed this tutorial http://developer.android.com/guide/tutorials/views/hello-mapview.html (made some alterations clearly) I did use the correct API Key That the final apk is signed with This is the source(If you compile it shouldn't work as it is unsigned) This is the compiled signed apk Log 03-21 00:30:38.912: INFO/ActivityManager(54): Starting activity: Intent { act=android.intent.action.MAIN flg=0x10000000 cmp=com.chris.stryker.worldly/.com.poppoob.WorldlyMap } 03-21 00:30:39.173: INFO/ActivityManager(54): Start proc com.chris.stryker.worldly for activity com.chris.stryker.worldly/.com.poppoob.WorldlyMap: pid=287 uid=10031 gids={3003, 1015} 03-21 00:30:39.532: DEBUG/ddm-heap(287): Got feature list request 03-21 00:30:40.185: WARN/dalvikvm(287): Unable to resolve superclass of Lcom/chris/stryker/worldly/com/poppoob/WorldlyMap; (17) 03-21 00:30:40.193: WARN/dalvikvm(287): Link of class 'Lcom/chris/stryker/worldly/com/poppoob/WorldlyMap;' failed 03-21 00:30:40.205: DEBUG/AndroidRuntime(287): Shutting down VM 03-21 00:30:40.223: WARN/dalvikvm(287): threadid=3: thread exiting with uncaught exception (group=0x4001b188) 03-21 00:30:40.223: ERROR/AndroidRuntime(287): Uncaught handler: thread main exiting due to uncaught exception 03-21 00:30:40.252: ERROR/AndroidRuntime(287): java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{com.chris.stryker.worldly/com.chris.stryker.worldly.com.poppoob.WorldlyMap}: java.lang.ClassNotFoundException: com.chris.stryker.worldly.com.poppoob.WorldlyMap in loader dalvik.system.PathClassLoader@45a13938 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2417) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2512) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at android.app.ActivityThread.access$2200(ActivityThread.java:119) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1863) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at android.os.Handler.dispatchMessage(Handler.java:99) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at android.os.Looper.loop(Looper.java:123) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at android.app.ActivityThread.main(ActivityThread.java:4363) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at java.lang.reflect.Method.invokeNative(Native Method) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at java.lang.reflect.Method.invoke(Method.java:521) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at dalvik.system.NativeStart.main(Native Method) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): Caused by: java.lang.ClassNotFoundException: com.chris.stryker.worldly.com.poppoob.WorldlyMap in loader dalvik.system.PathClassLoader@45a13938 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at dalvik.system.PathClassLoader.findClass(PathClassLoader.java:243) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at java.lang.ClassLoader.loadClass(ClassLoader.java:573) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at java.lang.ClassLoader.loadClass(ClassLoader.java:532) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at android.app.Instrumentation.newActivity(Instrumentation.java:1021) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2409) 03-21 00:30:40.252: ERROR/AndroidRuntime(287): ... 11 more 03-21 00:30:40.300: INFO/Process(54): Sending signal. PID: 287 SIG: 3 03-21 00:30:40.312: INFO/dalvikvm(287): threadid=7: reacting to signal 3 03-21 00:30:40.396: INFO/dalvikvm(287): Wrote stack trace to '/data/anr/traces.txt' 03-21 00:30:49.002: WARN/ActivityManager(54): Launch timeout has expired, giving up wake lock! 03-21 00:30:49.685: WARN/ActivityManager(54): Activity idle timeout for HistoryRecord{458ab6d0 com.chris.stryker.worldly/.com.poppoob.WorldlyMap}

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  • Filtered ListView not updated

    - by Anton
    Hi! I have a ListView with a custom Adapter that extends ArrayAdapter. It's a ArrayAdapter of Type Artist. Artist is a very small class that has a name and an id. The Artist Class has toString() overridden to return just the name. I have an EditText. The EditText has an TextChangeListener where i call .getFilter().filter(chars, callback) on my adapter. In the Filter.Filterlistener().onComplete() callback i print the count and it looks really good. As i type the count decreases. So it seams everything works as advertised, but the List stays the same. I tried to call artistAdapter.notifyDataSetChanged() to force the list to redraw, but nothing happens. [see 2.)] I am tinkering around for days now! I am desperate.. Hopefully someone can have a look on my code and tell me what i am doing wrong! Thanks! Here is what i have done: 1.) Defined a ListView and an EditText like this: <EditText xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/list_search_text" android:layout_width="fill_parent" android:layout_height="35dip" android:layout_below="@id/header"> </EditText> <ListView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/list_search" android:layout_width="fill_parent" android:layout_height="fill_parent"> </ListView> 2.) Setup my ListView in the Activities onCreate(): private ListView listView = null; private ArtistAdapter artistAdapter = null; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.search_artists); artistAdapter = new ArtistAdapter(this, R.layout.row, list); // 'list' is an ArrayList<Artist> listView = (ListView) findViewById(R.id.list_search); listView.setAdapter(artistAdapter); listView.setFastScrollEnabled(true); listView.setTextFilterEnabled(true); listView.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> av, View v, int position, long id) { // do something } }); EditText txtSearch = (EditText) findViewById(R.id.list_search_text); txtSearch.addTextChangedListener(new TextWatcher() { public void afterTextChanged(Editable arg0) { } public void beforeTextChanged(CharSequence arg0, int arg1, int arg2, int arg3) { } public void onTextChanged(CharSequence chars, int start, int before, int count) { artistAdapter.getFilter().filter(chars, new Filter.FilterListener() { public void onFilterComplete(int count) { Log.d(Config.LOG_TAG, "filter complete! count: " + count); artistAdapter.notifyDataSetChanged(); } }); } }); } 3.) This is my ArtistAdapter in short. I added an remove() and add() method: public class ArtistAdapter extends ArrayAdapter<Artist> implements SectionIndexer { private List<Artist> items; /* other stuff like overridden getView, getPositionForSection, getSectionForPosition and so on */ @Override public void remove(Artist object) { super.remove(object); items.remove(object); } @Override public void add(Artist object) { super.add(object); items.add(object); } } 4.) My artist has also the toString() overridden: public class Artist implements Comparable<Artist> { public String uid; public String name; public Artist(String id, String name) { this.uid = id; this.name = name; } public int compareTo(Artist another) { return this.name.compareToIgnoreCase(another.name); } @Override public String toString() { return this.name; } }

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  • Where is the SQL Azure Development Environment

    - by BuckWoody
    Recently I posted an entry explaining that you can develop in Windows Azure without having to connect to the main service on the Internet, using the Software Development Kit (SDK) which installs two emulators - one for compute and the other for storage. That brought up the question of the same kind of thing for SQL Azure. The short answer is that there isn’t one. While we’ll make the development experience for all versions of SQL Server, including SQL Azure more easy to write against, you can simply treat it as another edition of SQL Server. For instance, many of us use the SQL Server Developer Edition - which in versions up to 2008 is actually the Enterprise Edition - to develop our code. We might write that code against all kinds of environments, from SQL Express through Enterprise Edition. We know which features work on a certain edition, what T-SQL it supports and so on, and develop accordingly. We then test on the actual platform to ensure the code runs as expected. You can simply fold SQL Azure into that same development process. When you’re ready to deploy, if you’re using SQL Server Management Studio 2008 R2 or higher, you can script out the database when you’re done as a SQL Azure script (with change notifications where needed) by selecting the right “Engine Type” on the scripting panel: (Thanks to David Robinson for pointing this out and my co-worker Rick Shahid for the screen-shot - saved me firing up a VM this morning!) Will all this change? Will SSMS, “Data Dude” and other tools change to include SQL Azure? Well, I don’t have a specific roadmap for those tools, but we’re making big investments on Windows Azure and SQL Azure, so I can say that as time goes on, it will get easier. For now, make sure you know what features are and are not included in SQL Azure, and what T-SQL is supported. Here are a couple of references to help: General Guidelines and Limitations: http://msdn.microsoft.com/en-us/library/ee336245.aspx Transact-SQL Supported by SQL Azure: http://msdn.microsoft.com/en-us/library/ee336250.aspx SQL Azure Learning Plan: http://blogs.msdn.com/b/buckwoody/archive/2010/12/13/windows-azure-learning-plan-sql-azure.aspx

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  • Where is the SQL Azure Development Environment

    - by BuckWoody
    Recently I posted an entry explaining that you can develop in Windows Azure without having to connect to the main service on the Internet, using the Software Development Kit (SDK) which installs two emulators - one for compute and the other for storage. That brought up the question of the same kind of thing for SQL Azure. The short answer is that there isn’t one. While we’ll make the development experience for all versions of SQL Server, including SQL Azure more easy to write against, you can simply treat it as another edition of SQL Server. For instance, many of us use the SQL Server Developer Edition - which in versions up to 2008 is actually the Enterprise Edition - to develop our code. We might write that code against all kinds of environments, from SQL Express through Enterprise Edition. We know which features work on a certain edition, what T-SQL it supports and so on, and develop accordingly. We then test on the actual platform to ensure the code runs as expected. You can simply fold SQL Azure into that same development process. When you’re ready to deploy, if you’re using SQL Server Management Studio 2008 R2 or higher, you can script out the database when you’re done as a SQL Azure script (with change notifications where needed) by selecting the right “Engine Type” on the scripting panel: (Thanks to David Robinson for pointing this out and my co-worker Rick Shahid for the screen-shot - saved me firing up a VM this morning!) Will all this change? Will SSMS, “Data Dude” and other tools change to include SQL Azure? Well, I don’t have a specific roadmap for those tools, but we’re making big investments on Windows Azure and SQL Azure, so I can say that as time goes on, it will get easier. For now, make sure you know what features are and are not included in SQL Azure, and what T-SQL is supported. Here are a couple of references to help: General Guidelines and Limitations: http://msdn.microsoft.com/en-us/library/ee336245.aspx Transact-SQL Supported by SQL Azure: http://msdn.microsoft.com/en-us/library/ee336250.aspx SQL Azure Learning Plan: http://blogs.msdn.com/b/buckwoody/archive/2010/12/13/windows-azure-learning-plan-sql-azure.aspx

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