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  • iPhone "slide to unlock" animation

    - by Russ
    Any ideas as to how Apple implemented the "slide to unlock" (also, "slide to power off" is another identical example) animation? I thought about some sort of animating mask - but masking is not available on the iPhone OS for performance reasons. Is there some private API effect (like SuckEffect) that they might have used? A spotlight type of effect? Some Core Animation thing? Edit: It's definitely not a series of stills. I've seen examples of being edit a plist value or something and customize the string on jailbroken iphones.

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  • Compile MonoDevelop 4.2.3

    - by user2942643
    I need help, I'm trying to compile monodevelop code, but when I use the command "./configure" tells me that I need to have installed a version of mono, but I have it installed [raven@localhost ~]$ mono -V Mono JIT compiler version 3.2.8 (tarball Fri May 30 08:15:47 CDT 2014) Copyright (C) 2002-2014 Novell, Inc, Xamarin Inc and Contributors. www.mono-project.com TLS: __thread SIGSEGV: altstack Notifications: epoll Architecture: amd64 Disabled: none Misc: softdebug LLVM: supported, not enabled. GC: sgen [raven@localhost ~]$ cd /home/raven/Downloads/monodevelop-4.2.3 [raven@localhost monodevelop-4.2.3]$ ./configure checking for a BSD-compatible install... /usr/bin/install -c checking whether build environment is sane... yes checking for a thread-safe mkdir -p... /usr/bin/mkdir -p checking for gawk... gawk checking whether make sets $(MAKE)... yes checking how to create a ustar tar archive... gnutar checking whether to enable maintainer-specific portions of Makefiles... no checking for mono... /usr/local/bin/mono checking for gmcs... /usr/local/bin/gmcs checking for pkg-config... /usr/bin/pkg-config configure: error: You need mono 3.0.4 or newer [raven@localhost monodevelop-4.2.3]$

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  • Implementing BindingList<T>

    - by EtherealMonkey
    I am trying to learn more about BindingList because I believe that it will help me with a project that I am working on. Currently, I have an object class (ScannedImage) that is a subtype of a class (HashedImage) that subtypes a native .Net object (Image). There is no reason why I couldn't move the two subtypes together. I am simply subtyping an object that I had previously constructed, but I will now be storing my ScannedImage object in an RDB (well, not technically - only the details and probably the thumbnail). Also, the object class has member types that are my own custom types (Keywords). I am using a custom datagridview to present these objects, but am handling all changes to the ScannedImage object with my own code. As you can probably imagine, I have quite a few events to handle that occur in these base types. So, if I changed my object to implement INotifyPropertyChanged, would the object collection (implementing BindingList) receive notifications of changes to the ScannedImage object? Also, if Keywords were to implement INotifyPropertyChanged, would changes be accessible to the BindingList through the ScannedImage object? Sorry if this seems rather newbish. I only recently discovered the BindingList and not having formal training in C# programming - am having a difficult time moving forward with this. Also, if anyone has any good reference material, I would be thankful for links. Obviously, I have perused the MSDN Library. I have found a few good links on the web, but it seems that a lot of people are now using WPF and ObservableCollection. My project is based on Winforms and .Net3.5 framework. TIA

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  • Weak linking on iPhone refuses to work

    - by Jonathan Grynspan
    I've got an iPhone app that's mainly targetting 3.0, but which takes advantage of newer APIs when they're available. Code goes something like this: if (UIApplicationDidEnterBackgroundNotification != NULL) [nc addObserver: self selector: @selector(irrelelvantCallbackName:) name: UIApplicationDidEnterBackgroundNotification object: nil]; Now, according to everything Apple's ever said, if the relevant APIs are weakly linked, that will work fine because the dynamic linker will evaluate UIApplicationDidEnterBackgroundNotification to NULL. Except that it doesn't. The application compiles, but as soon as it hits "if (UIApplicationDidEnterBackgroundNotification != NULL)" it crashes with EXC_BAD_ACCESS. Is this simply a matter of a compiler flag I need to set? Or am I going about this the wrong way?

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  • NSString to NSData Failing in Encoding

    - by Travis
    I'm trying to use NSXmlParser to parse ISO-8859-1 data. Using Apple's own example for parsing ISO-8859-1, I have the following. NSString *xmlFilePath = [[NSBundle mainBundle] pathForResource:sampleFileName ofType:@"xml"]; NSString *xmlFileContents = [NSString stringWithContentsOfFile:xmlFilePath encoding:NSISOLatin1StringEncoding error:nil]; NSLog(@"contents: %@", xmlFileContents); I see that in the console, the contents of the string is accurate. However when I try to convert it to an NSData object (for use with the parser), I do the following. NSData *xmlData = [xmlFileContents dataUsingEncoding:NSISOLatin1StringEncoding]; But then when my didStartElement delegate gets called, I see  showing up which I think is from an encoding discrepancy. Can NSXmlParser handle ISO-8859-1 and if so, what am I doing wrong?

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  • 2 way synchronization of in-house gitosis repositories server with Github repositories

    - by Robert J Berger
    We use gitosis as our local in-house shared repository and also have a private Github account that mirrors our local repository. If one does a git push to the in-house repository the post-update hook updates the Github repository. How can I make this two way without causing "loops"? I.e. if someone pushes to the Github repository, I would like it to also update the in-house gitosis repository. A pointer to an example of how to do it would be greatly appreciated. Or if there are recommendations of alternatives to gitosis that would make this kind of thing easy, I would consider migrating to that.

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  • OpenCV - DLL missing, but it's not?

    - by charles-22
    I am trying just a basic program with OpenCV with the following code: #include "cv.h" #include "highgui.h" int main() { IplImage* newImg; newImg = cvLoadImage("~/apple.bmp", 1); cvNamedWindow("Window", 1); cvShowImage("Window", newImg); cvWaitKey(0); cvDestroyWindow("Window"); cvReleaseImage(&newImg); return 0; } When I run this, I get The program can't start because libcxcore200.dll is missing from your computer. Try reinstalling the program to fix this problem. However, I can see this DLL. It exists. I have added the following to the input dependencies for my linker C:\OpenCV2.0\lib\libcv200.dll.a C:\OpenCV2.0\lib\libcvaux200.dll.a C:\OpenCV2.0\lib\libcxcore200.dll.a C:\OpenCV2.0\lib\libhighgui200.dll.a What gives? I'm using visual studio 2008.

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  • How to display NotifyIcon and SSDP Service running during AutoLogon

    - by Paul Farry
    I've got an application (that is targetting .Net Framework 2.0) that is running on startup of the System, and I'm trying to get a NotifyIcon to display. When my program starts up when a user either Runs it normally or is started as a child process after the system has already logged on everything is fine. If my application starts up as the system is performing an AutoLogon using POSReady2009 (basically XP with Single User set). Then the NotifyIcon never becomes active. If you subsequently check (in a timer) the .Visible of the Icon at any point later it always reports that it is visible = true. If you disable the SSDPSrv and restart the Computer, the Icon displays correctly. I have a sneaking suspicion this is related to .Net 3.5sp1 installed over the top of a .Net 2 system. Is there some process that I should be following to ensure that my NotifyIcon is always available to the user. I have setup RegisterWindowMessage("TaskbarCreated") but I don't get this message called, except when you forcilbly Kill Explorer.exe and restart it. Even so, a NotifyIcon interally registers for these notifications anyway, so it shouldn't be required. I'm happy to stall the startup of my program, but once the program starts up, I expect that the icon shows correctly. If there is a KB article that I cannot find detailing this I'd be happy with that too.

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  • cloned project from github. heroku does not work

    - by ratan
    I cloned a project from github over to my desktop. I used to work on it form my laptop. However, on laptop heroku does not seem to work for this app eventhough i have it installed. First problem: heroku open >No app specified. >Run this command from app folder or set it adding --app <app name> I did not have to specify the --app on my laptop. Because I guess I did command heroku create initially on the lapop. Second Probelm: git push heroku master gives errors fatal: 'heroku' does not appear to be a git repository fatal: The remote end hung up unexpectedly and heroku list says ! This version of the heroku gem has been deprecated. ! Please update it by running: gem update heroku

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  • How do I set the color for the editButtonItem in the navigation bar of a UITableViewController ?

    - by eemceebee
    Hi I have a UITableViewController where I added a "editButtonItem" in the navigation bar : self.navigationItem.leftBarButtonItem = self.editButtonItem; No magic here, but I try to define the color (background and foreground/textcolor) of this button. I read in the Apple forum somewhere that the button changes the color if I change the navigationbar to the same color, well despite the fact that I do not get this to work either (for testing) I do not want to touch the navigationbr itself, just the button. Since this button is already predefined I am not sure how to handle this. Do I need to overwrite the button with my own definition or can I just simply apply a new style (if so how ?) Thx

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  • Ruby/Rails Audio Conversion Plugins?

    - by coneybeare
    I am looking for a good gem/plugin to convert user-uploaded audio files to different formats. One format in particular that I am interested in is converting to Apple .caf with ima4 compression for inclusion in an iPhone app. I have been using afconvert on my mac for this so far, but I need to do it on my linux box, server-side. Ideally, I would be able to work into paperclip. As an additional solution, ffmpeg could work, but I have not seen any .caf options for it. Anybody know of one?

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  • Debugging Objective C JNI code

    - by thatidiotguy
    Here is the situation: I have a client's java project open in eclipse. It uses a JNI library created by an Xcode Objective C project. Is there any good way for me to debug the C code from eclipse when I execute the Java code? Obviously eclipse's default debugger cannot step into the jni library file and we lose the thread (thread meaning investigative thread here, not programming thread). Any advice or input is appreciated as the code base is large enough that following the client's code will be radically faster than other options. Thanks. EDIT: It should be noted that the reason that the jni library is written in Objective-C is because it is integrating with Mac OSX. It is using the Cocoa framework to integrate with the Apple speech api.

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  • Leak - GeneralBlock-3584

    - by lamicka
    When i try to check leaks of my iPhone App using Instruments, everything is just fine. Same App on actual real device shows this leak for a few times during the app launch. It is pretty non-deterministic and it happens in system libraries. I tried to google down the solution without a luck. Anyone experiencing the same problems? Anyone knows the solution? I find interesting, that every of my leak in code will crash the app sooner or later. These GeneralBlock-3584 leaks keeps app perfectly stable. Might this be reason for AppStore rejection? Thanx for any answer regarding this undocumented problem (Apple is silent unfortunately).

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  • Custom UITableViewCell not properly hiding views

    - by adamweeks
    I am using apple's custom table view cell code and modifying the drawRect code within the cell's view to look like I want it to. I've changed it to have some UILabels as well as a UIProgressView. If the data the cell is being built on doesn't have a certain field, I want the UIProgressView to be hidden. This works for a little while, but when a cell gets requeued, the progress view will start displaying again, even when I set it to hidden = YES. I've tried just not creating the ProgressView unless the data was there and that didn't work either. I thought the answer was in the [self setNeedsDisplay] but that doesn't seem to help. Here is the code for the progressview from drawRect that continues to be displayed: UIProgressView *c1Progress = [[UIProgressView alloc]initWithFrame:CGRectMake(20.0, 70.0, 280.0, 12.0)]; float iProgress = (value / target); c1Progress.progress = iProgress; if (!dataExists) { c1Progress.hidden = YES; } [self addSubview:criteria1Progress]; [c1Progress release];

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  • Using an NSButtonCell with template image in a NSTableView

    - by alloy
    In Interface Builder, I have set the dataCell of one of the columns of my NSTableView instance to be NSButtonCell. This works as expected, however, trying to use a ‘template’ image doesn't yield the expected visual result when clicking the button. How I configure the NSButtonCell: Image: NSRevealFreestandingTemplate Scaling: None Bezel: Bevel Type: Momentary Push In Bordered: false Expected result when clicking the button: Since the image is a ‘template’, the button should render its ‘on’ state. The background, ie the space surrounding the image, should not change. Actual result when clicking the button: No difference in the ‘state’ of the rendered image. The background color changes to white. Even-though I’ve tried my best to make the explanation of the problem as concise as possible, I’ve also made a simple screencast to visually illustrate the problem. And uploaded the demo app.

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  • Hook Response.Cache to memcache

    - by dvr
    Has anyone done this before? I have a 32 bit win 2003 server running 2.0 and have read the ms engineers' blog about min(60%, 1800mb) for cache limits and our site (asp.net 2.0 / 3.5) is caching alot. It throws system outofmemory exceptions when wp is around 1.3gb (unfortunately it is the 2.0 apps) and I would like to push alot over to memcache but worried that at the moment the site is efficient using response.cache as is (though memory is an issue). I want to move most items over to memcache and have concerns on a – how to do this (implementation of response.cache to read/write from memcache) and b – what will performance be like? Before I commit to doing this and possibly spending a few days running tests I would like to hear from you if this has been done already and get some feedback. (and please don’t tell me to buy a x64 machine – I have already requested this!), by the way I ran a test requesting a single image 1000 times and response.cache was over 50% quicker than using application cache. Does response.cache bypass the page lifecycle?

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  • Accessing WebKit Devtools JavaScript library

    - by VLostBoy
    I noticed something in Chrome the other day- I had opened Developer Tools, and then hit view source and was initially surprised to notice that apparently the developer tools window is coded in HTML and JavaScript- you can see that by putting the following into the Chrome address bar: view-source:chrome://devtools/devtools.html Two things struck me- first, the codes copyright belongs to Apple (considering their backing of WebKit, thats not too surprising), and secondly, it appears that you cannot access the JavaScript, CSS or Image files directly through Chrome by clicking on links in the source code. So two questions: Where are the DevTools assets stored on my computer or how can I otherwise access them? Or even better, can someone identify the library that is used and let me know how its licensed? I'm always on the look out for a well implemented UI toolkit- and Devtools looks great.

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  • Blackjack game reshuffling problem-edited

    - by Jam
    I am trying to make a blackjack game where before each new round, the program checks to make sure that the deck has 7 cards per player. And if it doesn't, the deck clears, repopulates, and reshuffles. I have most of the problem down, but for some reason at the start of every deal it reshuffles the deck more than once, and I can't figure out why. Help, please. Here's what I have so far: (P.S. the imported cards and games modules aren't part of the problem, I'm fairly sure my problem lies in the deal() function of my BJ_Deck class.) import cards, games class BJ_Card(cards.Card): """ A Blackjack Card. """ ACE_VALUE = 1 def get_value(self): if self.is_face_up: value = BJ_Card.RANKS.index(self.rank) + 1 if value > 10: value = 10 else: value = None return value value = property(get_value) class BJ_Deck(cards.Deck): """ A Blackjack Deck. """ def populate(self): for suit in BJ_Card.SUITS: for rank in BJ_Card.RANKS: self.cards.append(BJ_Card(rank, suit)) def deal(self, hands, per_hand=1): for rounds in range(per_hand): if len(self.cards)>=7*(len(hands)): print "Reshuffling the deck." self.cards=[] self.populate() self.shuffle() for hand in hands: top_card=self.cards[0] self.give(top_card, hand) class BJ_Hand(cards.Hand): """ A Blackjack Hand. """ def __init__(self, name): super(BJ_Hand, self).__init__() self.name = name def __str__(self): rep = self.name + ":\t" + super(BJ_Hand, self).__str__() if self.total: rep += "(" + str(self.total) + ")" return rep def get_total(self): # if a card in the hand has value of None, then total is None for card in self.cards: if not card.value: return None # add up card values, treat each Ace as 1 total = 0 for card in self.cards: total += card.value # determine if hand contains an Ace contains_ace = False for card in self.cards: if card.value == BJ_Card.ACE_VALUE: contains_ace = True # if hand contains Ace and total is low enough, treat Ace as 11 if contains_ace and total <= 11: # add only 10 since we've already added 1 for the Ace total += 10 return total total = property(get_total) def is_busted(self): return self.total > 21 class BJ_Player(BJ_Hand): """ A Blackjack Player. """ def is_hitting(self): response = games.ask_yes_no("\n" + self.name + ", do you want a hit? (Y/N): ") return response == "y" def bust(self): print self.name, "busts." self.lose() def lose(self): print self.name, "loses." def win(self): print self.name, "wins." def push(self): print self.name, "pushes." class BJ_Dealer(BJ_Hand): """ A Blackjack Dealer. """ def is_hitting(self): return self.total < 17 def bust(self): print self.name, "busts." def flip_first_card(self): first_card = self.cards[0] first_card.flip() class BJ_Game(object): """ A Blackjack Game. """ def __init__(self, names): self.players = [] for name in names: player = BJ_Player(name) self.players.append(player) self.dealer = BJ_Dealer("Dealer") self.deck = BJ_Deck() self.deck.populate() self.deck.shuffle() def get_still_playing(self): remaining = [] for player in self.players: if not player.is_busted(): remaining.append(player) return remaining # list of players still playing (not busted) this round still_playing = property(get_still_playing) def __additional_cards(self, player): while not player.is_busted() and player.is_hitting(): self.deck.deal([player]) print player if player.is_busted(): player.bust() def play(self): # deal initial 2 cards to everyone self.deck.deal(self.players + [self.dealer], per_hand = 2) self.dealer.flip_first_card() # hide dealer's first card for player in self.players: print player print self.dealer # deal additional cards to players for player in self.players: self.__additional_cards(player) self.dealer.flip_first_card() # reveal dealer's first if not self.still_playing: # since all players have busted, just show the dealer's hand print self.dealer else: # deal additional cards to dealer print self.dealer self.__additional_cards(self.dealer) if self.dealer.is_busted(): # everyone still playing wins for player in self.still_playing: player.win() else: # compare each player still playing to dealer for player in self.still_playing: if player.total > self.dealer.total: player.win() elif player.total < self.dealer.total: player.lose() else: player.push() # remove everyone's cards for player in self.players: player.clear() self.dealer.clear() def main(): print "\t\tWelcome to Blackjack!\n" names = [] number = games.ask_number("How many players? (1 - 7): ", low = 1, high = 8) for i in range(number): name = raw_input("Enter player name: ") names.append(name) print game = BJ_Game(names) again = None while again != "n": game.play() again = games.ask_yes_no("\nDo you want to play again?: ") main() raw_input("\n\nPress the enter key to exit.") Since someone decided to call this 'psychic-debugging', I'll go ahead and tell you what the modules are then. Here's the cards module: class Card(object): """ A playing card. """ RANKS = ["A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K"] SUITS = ["c", "d", "h", "s"] def __init__(self, rank, suit, face_up = True): self.rank = rank self.suit = suit self.is_face_up = face_up def __str__(self): if self.is_face_up: rep = self.rank + self.suit else: rep = "XX" return rep def flip(self): self.is_face_up = not self.is_face_up class Hand(object): """ A hand of playing cards. """ def init(self): self.cards = [] def __str__(self): if self.cards: rep = "" for card in self.cards: rep += str(card) + "\t" else: rep = "<empty>" return rep def clear(self): self.cards = [] def add(self, card): self.cards.append(card) def give(self, card, other_hand): self.cards.remove(card) other_hand.add(card) class Deck(Hand): """ A deck of playing cards. """ def populate(self): for suit in Card.SUITS: for rank in Card.RANKS: self.add(Card(rank, suit)) def shuffle(self): import random random.shuffle(self.cards) def deal(self, hands, per_hand = 1): for rounds in range(per_hand): for hand in hands: if self.cards: top_card = self.cards[0] self.give(top_card, hand) else: print "Can't continue deal. Out of cards!" if name == "main": print "This is a module with classes for playing cards." raw_input("\n\nPress the enter key to exit.") And here's the games module: class Player(object): """ A player for a game. """ def __init__(self, name, score = 0): self.name = name self.score = score def __str__(self): rep = self.name + ":\t" + str(self.score) return rep def ask_yes_no(question): """Ask a yes or no question.""" response = None while response not in ("y", "n"): response = raw_input(question).lower() return response def ask_number(question, low, high): """Ask for a number within a range.""" response = None while response not in range(low, high): response = int(raw_input(question)) return response if name == "main": print "You ran this module directly (and did not 'import' it)." raw_input("\n\nPress the enter key to exit.")

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  • How to get users to read error messages?

    - by FX
    If you program for a nontechnical audience, you find yourself at a high risk that users will not read your carefully worded and enlightening error messages, but just click on the first button available with a shrug of frustration. So, I'm wondering what good practices you can recommend to help users actually read your error message, instead of simply waiving it aside. Ideas I can think of would fall along the lines of: Formatting of course help; maybe a simple, short message, with a "learn more" button that leads to the longer, more detailed error message Have all error messages link to some section of the user guide (somewhat difficult to achieve) Just don't issue error messages, simply refuse to perform the task (a somewhat "Apple" way of handling user input) Edit: the audience I have in mind is a rather broad user base that doesn't use the software too often and is not captive (i.e., not an in-house software or narrow community). A more generic form of this question was asked on slashdot, so you may want to check there for some of the answers.

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  • Is it possible to mask CALayer in iPhone?

    - by Eonil
    I'm trying to mask CALayer with a bitmap image. And I failed masking CALayer. My code is: // 'PreloadViewController layerWithImageNamed' create a layer and set it's contents as specified UIImage. CALayer* title = [PreloadViewController layerWithImageNamed:@"pinkhug_txt.png"]; [[[self view] layer] addSublayer:title]; CALayer* title_mask = [PreloadViewController layerWithImageNamed:@"hug_mask.png"]; [title setMask:title_mask]; The Apple reference says "CALayer in iPhone does not support mask property". But there is a postings about this on SO. Is it possible? Or what's wrong with my code?

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  • XCode toolchain error: dyld: Symbol not found: _objc_collect_if_needed

    - by freespace
    I have been seeing the following error message a lot whenever I build something using the simulator: dyld: Symbol not found: _objc_collect_if_needed Referenced from: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/Foundation.framework/Foundation Expected in: /usr/lib/libobjc.A.dylib in /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/Foundation.framework/Foundation I am running XCode 3.2.2 on OS X 10.6.3, and have reinstalled the SDK twice with no avail. This error makes running any code on the simulator something of a Russian Roulette, but with 5 out of 6 chambers loaded. I have checked the files mentioned in the error message, and they all checkout as being present. This sometimes go away if I restart XCode. Other times I have to logout, or even restart. And sometimes nothing works. I have googled this, even tried apple's developer forums. Other than a reference to this in the MonoTouch list, this bug appears to be completely unknown otherwise. Anything help would be greatly appreciated - this is a real PITA. Cheers, Steve

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  • Pulling and pushing between two google code repositories

    - by Kim L
    I'll start by quoting google's blog Project owners can now create multiple repositories for their project, and they can choose to make any of those new repositories a clone of any of the project's other repositories. These project clones share the same commit access permissions as the original project and make it easier for project members to work together on new features. A common pattern in the Mercurial world is to place each "official" branch into a separate repository with naming conventions like "project-crew", "project-stable", and so on. I've done exactly this. I have my default repository and then I've cloned that repository to a repo named "dev". I intend to use the default repository as my stable repo and then the dev repo as my primary development repo. Now I'm just wondering how on earth I should go about to pull and push between the default and the dev repositories?

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  • Can't import obj in Python on OS X 10.6.3 Snow Leopard - libiconv.2.dylib?

    - by James
    on OS X 10.6.3 Snow Leopard % python Python 2.6.1 (r261:67515, Feb 11 2010, 00:51:29) [GCC 4.2.1 (Apple Inc. build 5646)] on darwin Type "help", "copyright", "credits" or "license" for more information. import objc Traceback (most recent call last): File "", line 1, in File "/Library/Python/2.6/site-packages/pyobjc_core-2.2-py2.6-macosx-10.6-universal.egg/objc/__init__.py", line 22, in _update() File "/Library/Python/2.6/site-packages/pyobjc_core-2.2-py2.6-macosx-10.6-universal.egg/objc/__init__.py", line 19, in _update import _objc ImportError: dlopen(/Library/Python/2.6/site-packages/pyobjc_core-2.2-py2.6-macosx-10.6-universal.egg/objc/_objc.so, 2): Library not loaded: /opt/local/lib/libiconv.2.dylib Referenced from: /Library/Python/2.6/site-packages/pyobjc_core-2.2-py2.6-macosx-10.6-universal.egg/objc/_objc.so Reason: Incompatible library version: _objc.so requires version 8.0.0 or later, but libiconv.2.dylib provides version 7.0.0 -- what do I need to do?

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  • Eclispe RCP SWT menus for Windows and Mac OS

    - by Raven
    Hi, how do I configure an Eclipse RCP command style menu to match the different menu structures on Windows and on Mac OS? Mac OS X menu example http://images.apple.com/macosx/refinements/images/services_menu_20090902.jpg Windows menu example http://www.flamingpear.com/images/psp8menu.gif In the example you see, the differences in the menu structures. For example has the Mac in its application menu the preference command, the about command and the exit command. These are under Windows usally in the file menu and the about command is found in the help menu. Is there a "standard" way of doing it with RCP programs? It should somehow be possible because Eclipse itself does it. But I can not figure out how.

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  • A/UX cc compiler errors on trivial code: "declared argument argc is missing"

    - by Fzn
    On a quite ancient UNIX (Apple A/UX 3.0.1 for 680x0 processors) using the built-in c compiler (cc), this issue arrises. Here is the code I'm trying to compile: #include <stdlib.h> #include <stdio.h> int main() int argc; char **argv; { if (argc > 1) puts(argv[1]); return (EXIT_SUCCESS); } And here is the output I get: pigeonz.root # cc -c test.c "test.c", line 5: declared argument argc is missing "test.c", line 6: declared argument argv is missing Using a more modern prototype did not help, nor did the manual page, nor a quick google search. What am I doing wrong?

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