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  • What makes a good software developer? [closed]

    - by David Johnstone
    Previously there have been questions on what makes a good team lead and what makes a good programming team, but I can't find any questions on what makes a good programmer. I believe the answer to this question is especially important in the context of hiring. Hiring the best people you can afford only works when you are able to identify who the best people are. Being able to consistently identify the best people is only possible when you know what makes the best people the best people. The easy answer is "smart and gets things done" (see "Done, and Gets Things Smart" for an interesting response). But surely there is more to being a good software developer than this aphorism. So, what makes a good software developer a good software developer? (Note: For the purposes of this question, I'm not interested in how to actually tell if somebody is a good software developer.)

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  • Restlet vs Spring MVC for Restful web service

    - by zachariahyoung
    I'm researching how best to create a Restful web service on Google app engine. My end goal is to have an Android application call a web service on GAE to post and get data. At this point I not sure what the best approach is. What I know at this point is Spring MVC 3 provide the ability to create web service but it does not provide a full implementation of JAX-RS. I also have read a few blog that talk about how Spring and Restlet can be integrated together. On the other side I have read that I could only use Restlet in GAE. I would also like provide a light web interface for users to view their posted data So my questions are the following. 1. Should I just use Restlet. 2. Should I just use Spring MVC to provide my Restful web service. 3. Should I use Spring and Restlet together. At this point I think I should invest my time in Restlet because that seems to be the best approach for calling web services in Android. I'm also debating if Spring MVC is just over kill. Any thoughts would be helpful.

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  • Wordpress, WP_Query with custom taxonomy and custom post type

    - by Chris
    This code gets 10 posts of all types that are linked to the term_name; global $wp_query; query_posts( array( "taxonomy_name" => "term_name", 'showposts' => 10 ) ); This code gets 10 posts of custom post type "message"; global $wp_query; query_posts( array( 'post_type' => 'message' 'showposts' => 10 ) ); This code however always ignores the post_type requirement but still selects all post types linked to the term_name; global $wp_query; query_posts( array( 'post_type' => 'message' , "taxonomy_name" => "term_name", 'showposts' => 10 ) ); I can't see how both can work individually but together they don't unless it might be a bug - any thoughts?

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  • error when installing rubyzip in Unbuntu: requires >= 1.9.2

    - by mcgyver5
    I am using backtrack linux. Tried to upgrade BeEF project. Now it is missing some Ruby Gems and running bundle install gives the error: Gem::InstallError: rubyzip requires Ruby version >= 1.9.2 So I tried gem install rubyzip -v '1.0.0' and got the following: Error installing rubyzip: rubyzip requires Ruby version >= 1.9.2 but... the command ruby -v gives me: ruby 1.9.2dev (2010-07-02) Tried to update ruby to 1.9.3 so I'm not sure why rubyzip is giving that requirement and would be grateful for help. I edited the Gemfile and edited out the requirement for rubyzip and BeEF seems to work fine. I'd still like to know the answer. I checked which ruby version bundler was using and it is 1.9.2dev. I read other answers to similar issues and consensus is to use RVM but it doesn't answer the question of why I can't install rubyzip. Thanks a lot!

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  • Relation between [[Prototype]] and prototype in JavaScript

    - by Claudiu
    From http://www.jibbering.com/faq/faq_notes/closures.html : Note: ECMAScript defines an internal [[prototype]] property of the internal Object type. This property is not directly accessible with scripts, but it is the chain of objects referred to with the internal [[prototype]] property that is used in property accessor resolution; the object's prototype chain. A public prototype property exists to allow the assignment, definition and manipulation of prototypes in association with the internal [[prototype]] property. The details of the relationship between to two are described in ECMA 262 (3rd edition) and are beyond the scope of this discussion. What are the details of the relationship between the two? I've browsed through ECMA 262 and all I've read there is stuff like: The constructor’s associated prototype can be referenced by the program expression constructor.prototype, Native ECMAScript objects have an internal property called [[Prototype]]. The value of this property is either null or an object and is used for implementing inheritance. Every built-in function and every built-in constructor has the Function prototype object, which is the initial value of the expression Function.prototype Every built-in prototype object has the Object prototype object, which is the initial value of the expression Object.prototype (15.3.2.1), as the value of its internal [[Prototype]] property, except the Object prototype object itself. From this all I gather is that the [[Prototype]] property is equivalent to the prototype property for pretty much any object. Am I mistaken?

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  • pointPolygonTest in OpenCV 2.2

    - by Mathieu Dubois
    I wanted to use pointPolygonTest but I have a problem. I'm stuck to OpenCV2.2. I tried to use the code found here: http://docs.opencv.org/doc/tutorials/imgproc/shapedescriptors/point_polygon_test/point_polygon_test.html#point-polygon-test I use findContours to detect contours in an image. Under OpenCV 2.2 returns a vector< vector<Point> >. The problem is that pointPolygonTest accept a matrix as an entry. Therefore the code doesn't compile with OpenCV 2.2: erreur: invalid initialization of reference of type ‘const cv::Mat&’ from expression of type ‘std::vector<cv::Point_<int>, std::allocator<cv::Point_<int> > >’ Under more recent OpenCV versions, the findContours function returns vector<Mat> so it's easy to pass to pointPolygonTest (see the example). I guess I could convert the vector< vector<Point> > to vector<Mat>. Unfortunately the documentation is not very clear about the format. Does anybody have an advice?

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  • How to update a QPixmap in a QGraphicsView with PyQt

    - by pops
    I am trying to paint on a QPixmap inside a QGraphicsView. The painting works fine, but the QGraphicsView doesn't update it. Here is some working code: #!/usr/bin/env python from PyQt4 import QtCore from PyQt4 import QtGui class Canvas(QtGui.QPixmap): """ Canvas for drawing""" def __init__(self, parent=None): QtGui.QPixmap.__init__(self, 64, 64) self.parent = parent self.imH = 64 self.imW = 64 self.fill(QtGui.QColor(0, 255, 255)) self.color = QtGui.QColor(0, 0, 0) def paintEvent(self, point=False): if point: p = QtGui.QPainter(self) p.setPen(QtGui.QPen(self.color, 1, QtCore.Qt.SolidLine)) p.drawPoints(point) def clic(self, mouseX, mouseY): self.paintEvent(QtCore.QPoint(mouseX, mouseY)) class GraphWidget(QtGui.QGraphicsView): """ Display, zoom, pan...""" def __init__(self): QtGui.QGraphicsView.__init__(self) self.im = Canvas(self) self.imH = self.im.height() self.imW = self.im.width() self.zoomN = 1 self.scene = QtGui.QGraphicsScene(self) self.scene.setItemIndexMethod(QtGui.QGraphicsScene.NoIndex) self.scene.setSceneRect(0, 0, self.imW, self.imH) self.scene.addPixmap(self.im) self.setScene(self.scene) self.setTransformationAnchor(QtGui.QGraphicsView.AnchorUnderMouse) self.setResizeAnchor(QtGui.QGraphicsView.AnchorViewCenter) self.setMinimumSize(400, 400) self.setWindowTitle("pix") def mousePressEvent(self, event): if event.buttons() == QtCore.Qt.LeftButton: pos = self.mapToScene(event.pos()) self.im.clic(pos.x(), pos.y()) #~ self.scene.update(0,0,64,64) #~ self.updateScene([QtCore.QRectF(0,0,64,64)]) self.scene.addPixmap(self.im) print('items') print(self.scene.items()) else: return QtGui.QGraphicsView.mousePressEvent(self, event) def wheelEvent(self, event): if event.delta() > 0: self.scaleView(2) elif event.delta() < 0: self.scaleView(0.5) def scaleView(self, factor): n = self.zoomN * factor if n < 1 or n > 16: return self.zoomN = n self.scale(factor, factor) if __name__ == '__main__': import sys app = QtGui.QApplication(sys.argv) widget = GraphWidget() widget.show() sys.exit(app.exec_()) The mousePressEvent does some painting on the QPixmap. But the only solution I have found to update the display is to make a new instance (which is not a good solution). How do I just update it?

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  • ASP.NET C# Write RSS feed for Froogle

    - by Peter
    Hi, I'm trying to create a RSS 2.0 feed in ASP.NET C# with products to provide to Froogle. The RSS feed should look like: http://www.google.com/support/merchants/bin/answer.py?answer=160589&hl=en I'm using the SyndicationFeed and SyndicationsItems to create the feed. But I'm having trouble adding the extra elements like g:image_link. I try the extra elements like; syndicationItem.ElementExtensions.Add(new XElement("image_link", product.ImageLink).CreateReader()); This works, but how can I add the namespace xmlns:g="http://base.google.com/ns/1.0" to the first RSS tag and use this for the extension elements? Thank you

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  • nmake makefile, linking objects files in a subfolder

    - by Gauthier
    My makefile defines a link command: prod_link = $(LINK) $(LINK_FLAGS) -o$(PROD_OUT) $(PROD_OBJS) where $(PROD_OBJS) is a list of object files of the form: PROD_OBJS = objfile1.obj objfile2.obj objfile3.obj ... objfileN.obj Now the makefile itself is at the root of my project directory. It gets messy to have object and listing files at the root, I'd like to put them in a subfolder. Building and outputing the obj files to a subfolder works, I'm doing it with suffixes and inference: .s.obj: $(ASSEMBLY) $(FLAGS) $*.s -o Objects\$*.obj The problem is to pass the Objects folder to the link command. I tried: prod_link = $(LINK) $(LINK_FLAGS) -o$(PROD_OUT) Objects\$(PROD_OBJS) but only the first file in the list of object files gets the folder's name. How can I pass the Objects subfolder to all files of my list $(PROD_OBJS)? EDIT I tried also PROD_OBJS = $(patsubst %.ss,Object\%.obj, $(PROD_SRC)) but got: makefile(51) : fatal error U1000: syntax error : ')' missing in macro invocation Stop. This is quite strange...

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  • Random "Not Found" error with Silverlight accessing ASP.NET Web Services

    - by user245822
    I'm developing an application with Silverlight 3 and ASP.NET Web Services, which uses Linq to SQL to get data from my SQL Server database. Randomly when the user causes an action to get information from any of my web service methods, Silverlight throws the exception "The remote server returned an error: NotFound.", of type "CommunicationException", with the InnerException status of "System.Net.WebExceptionStatus.UnknownError". Almost 10% of requests gets this error. If the user tries to get the same information again, normally the request has no erros and the user gets the data. When debugging in Visual Studio only Silverlight stops on the exception, and I see no reason for the web service not being found.

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  • Eclipse throwing error when copying and pasting

    - by hoffmandirt
    I am using Eclipse 3.5 SR2 for Java EE developers. Each time I press control+C or control+V for the first time after I open a file I get an error. After I close the error, I can successfully copy and paste. The error message made me believe that it was related to the Mylyn plugin, but I uninstalled it and still no difference. Has anyone else experience this problem? I also have the subclipse, adobe flex builder, and maven plugins installed. The 'org.eclipse.mylyn.tasks.ui.hyperlinks.detectors.url' extension from plug-in 'org.eclipse.mylyn.tasks.ui' to the 'org.eclipse.ui.workbench.texteditor.hyperlinkDetectors' extension point failed to load the hyperlink detector. Plug-in org.eclipse.mylyn.tasks.ui was unable to load class org.eclipse.mylyn.internal.tasks.ui.editors.TaskUrlHyperlinkDetector. An error occurred while automatically activating bundle org.eclipse.mylyn.tasks.ui (520). The 'org.eclipse.mylyn.java.hyperlink.detector.stack' extension from plug-in 'org.eclipse.mylyn.java.tasks' to the 'org.eclipse.ui.workbench.texteditor.hyperlinkDetectors' extension point failed to load the hyperlink detector. Plug-in org.eclipse.mylyn.java.tasks was unable to load class org.eclipse.mylyn.internal.java.tasks.JavaStackTraceHyperlinkDetector. org/eclipse/mylyn/tasks/ui/AbstractTaskHyperlinkDetector The 'org.eclipse.mylyn.tasks.ui.hyperlinks.detectors.task' extension from plug-in 'org.eclipse.mylyn.tasks.ui' to the 'org.eclipse.ui.workbench.texteditor.hyperlinkDetectors' extension point failed to load the hyperlink detector. Plug-in org.eclipse.mylyn.tasks.ui was unable to load class org.eclipse.mylyn.internal.tasks.ui.editors.TaskHyperlinkDetector. An error occurred while automatically activating bundle org.eclipse.mylyn.tasks.ui (520).

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  • How to autoscroll on WPF datagrid

    - by Christian
    Hi, I think I am stupid. I searched now for 15 minutes, and found several different solutions for scrolling on datagrids, but none seems to work for me. I am using WPF with .NET 3.5 and the WPF Toolkit DataGrid. My grid gets updated when my observable collection changes, works perfectly. Now, my DataGrid is located inside a normal Grid and scrollbars appear if the DataGrid gets to big. Also fine... And know, the 1.000.000 $ question: How do I get the datagrid to scroll to the last row. There is: no AutoScroll Property no CurrentRowSelected Index a CurrentCell, but no Collection I could use for CurrentCell = AllCells.Last Any ideas? I feel really stupid, and it seems strange that this question is so hard. What am I missing?

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  • File Translator to Export Animated 3D Character from Autodesk Maya as Quake MD2

    - by Andy R
    I'm wondering if anyone knows of a way to export geometry/textures for a rigged, animated character as Quake MD2? I’m developing an app for mobile devices, and I’ve found that MD2 works great for lightweight OpenGL rendering. I have several animated characters, and I’d like to export them as MD2 from Maya. Here are some of the things I have tried: Exporting FBX to 3D Studio Max and using the QTip plugin -- this works, but only if I convert my animation to point cache (pc2) and bring that into Max. When I do that, QTip plugin doesn’t honor the point cache node, and all I get is the model, no animation Exporting OBJ Sequence to Blender, exporting MD2 from there -- I can’t seem to get blender to compile the imported obj sequence into a single animated object Exporting FBX to Milkshape -- the maya rig gets corrupted in the process Bake point cache for animation, export to FBX, import to Milkshape -- again, Milkshape doesn’t honor the geometry cache, so all that appears is a static character. I’m currently writing a plugin for Maya using the blender MD2 export script as reference (but re-writing using the C++ Maya API), but I’m just wondering if anyone has done this before or has any suggestions of how to do this. Also, if anyone has other suggestions for the best format to render a single animated character on an OpenGL ES (Android or iPhone) device, I would be very grateful! I’m open to trying anything to get these animations rendering on device Thanks!

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  • Expression Studio 4 Premium & SketchFlow: Am I screwed?

    - by Refracted Paladin
    Through work I have an Visual Studio Premium with MSDN subscription that I love. However, my biggest disappointment of the last 12 months was discovering that our 2nd from the top level subscription was not enough to get me Sketchflow! This sucks and I am borderline distraught! What are my options? Upgrading to an Ultimate subscription for Sketchflow is out of the question. Am I forced, then, to stay with Blend 3 or Purchase Blend 4 seperately? If this is not a question I should ask here please inform and I'll delete. I just tend to default to SO for all questions that Google can't answer and Google did not answer this one.

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  • GWTAI applet integration in GWT problem

    - by andy
    Hi everybody. I'm working with gwtai to integrate a java applet into my gwt - project. Basic communication from my main application to the applet (such as invoking simple methods that return int or boolean values) works. But the main reason why I need to integrate this applet is, that I need it to connect to another server and receive a answer and pass it to my gwt-application. So there's one basic method in the applet: public String SendAndReceive(String host, int sendPort, int receivePort, String query) that connects to the server, receives an answer and returns this answer as a string. When I now try to invoke this method like this: applet.SendAndReceive("0.0.0.0", 9099, 2000, "show streams;"); I constantly run into following error (full error message at the end): com.google.gwt.core.client.JavaScriptException: (String): Error calling method on NPObject! [plugin exception: java.security.AccessControlException: access denied (java.util.PropertyPermission * read,write)] I couldn't find a solution (for gwtai is a quite uncommon topic), what I found out (and what the Exception let's one assume) is, that there's a security problem - maybe because I'm connecting to another server. I also read something about browser's Single Origin Policy, what would point in the same direction...up to now I have never worked with java applets. So if someone has a solution or a hint I would be very thankful. If more code is helpful I can give. Thanks, Andy the full error message: 21:03:49.864 [ERROR] [follovizergwt] Unable to load module entry point class follovizer.gwt.client.FolloVizerGWT (see associated exception for details) com.google.gwt.core.client.JavaScriptException: (String): Error calling method on NPObject! [plugin exception: java.security.AccessControlException: access denied (java.util.PropertyPermission * read,write)]. at com.google.gwt.dev.shell.BrowserChannelServer.invokeJavascript(BrowserChannelServer.java:195) at com.google.gwt.dev.shell.ModuleSpaceOOPHM.doInvoke(ModuleSpaceOOPHM.java:120) at com.google.gwt.dev.shell.ModuleSpace.invokeNative(ModuleSpace.java:507) at com.google.gwt.dev.shell.ModuleSpace.invokeNativeObject(ModuleSpace.java:264) at com.google.gwt.dev.shell.JavaScriptHost.invokeNativeObject(JavaScriptHost.java:91) at follovizer.gwt.client.AnduINAppletImpl.SendAndReceive(AnduINAppletImpl.java) at follovizer.gwt.client.FolloVizerGWT.createLayout(FolloVizerGWT.java:92) at follovizer.gwt.client.FolloVizerGWT.onModuleLoad(FolloVizerGWT.java:40) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at com.google.gwt.dev.shell.ModuleSpace.onLoad(ModuleSpace.java:369) at com.google.gwt.dev.shell.OophmSessionHandler.loadModule(OophmSessionHandler.java:185) at com.google.gwt.dev.shell.BrowserChannelServer.processConnection(BrowserChannelServer.java:380) at com.google.gwt.dev.shell.BrowserChannelServer.run(BrowserChannelServer.java:222) at java.lang.Thread.run(Thread.java:619)

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  • Putting a versioned-but-not-via-source control project in source control

    - by Emilio
    I have some old code (an old but still maintained VB6 application) that from a source control point of view is the ultimate example of the plumber's plumbing (or cobbler's shoes). It's been version controlled by the approach of making a new directory for each version. Are there any major downsides to taking the following approach? Do the initial check-in of all files Erase all files from the working directory, then copy all files from the next version to the working directory Check them in Goto #2 until done Note that I have a general change log text file which I'd grab the comments from for each version I check in/commit. I don't have (or really care about at this point) comments on a per-file- basis. I don't really know at this point what files have changed between versions, and being lazy I figured I could avoid doing file compares between versions to find out, so that's why I'm taking the approach above. Not to mention that erasing all the files first allows file deletions to be detected. I specifically haven't mentioned which version control tool I'm using since I'm hoping (also assuming, but maybe very incorrectly) that the answer is fairly independent. When I use terms like "check-in" I use them in the general sense, not specific to a tool.

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  • How do I interact with OData from Java?

    - by user280638
    OData is Microsoft's repackaging of its Astoria (now WCF Data Services) RESTful query/update protocol. If I want to use Java to create an OData compatible data source, how do I do that? Similarly, if I want to consume an OData data source from Java, how do I do that? http://www.odata.org/ Partial answer below. The OData website suggests that Restlet supports OData. Restlet's API documentation mentions the org.restlet.ext.odata package. www.restlet.org/ www.restlet.org/documentation/snapshot/jee/ext/org/restlet/ext/odata/package-summary.html Is this the only answer? Are there blog posts on doing this integration?

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  • How can I implement an abstract singleton class in Java?

    - by Simon
    Here is my sample abstract singleton class: public abstract class A { protected static A instance; public static A getInstance() { return instance; } //...rest of my abstract methods... } And here is the concrete implementation: public class B extends A { private B() { } static { instance = new B(); } //...implementations of my abstract methods... } Unfortunately I can't get the static code in class B to execute, so the instance variable never gets set. I have tried this: Class c = B.class; A.getInstance() - returns null; and this ClassLoader.getSystemClassLoader().loadClass("B"); A.getInstance() - return null; Running both these in the eclipse debugger the static code never gets executed. The only way I could find to get the static code executed is to change the accessibility on B's constructor to public, and to call it. I'm using sun-java6-jre on Ubuntu 32bit to run these tests.

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  • Android AVD With GoogleApi, Not Getting Network Connection

    - by Chris
    I am working on a Windows XP Machine. When running AVDs out of Eclipse, I am getting "No Network Connection" when I am plugged into my company's network and using an AVD that was built with the "Google APIs by Google Inc., Android API 7, revision 1". If I use this same AVD (Google API) and connect to the internet through a Verizon Wireless card, the AVD gets an Internet Connection. If I use an AVD built with "SDK Platform Android 2.1, API 7, revision 1", and connect through my company's network, the AVD gets an Internet Connection. Any ideas what might be blocking this? I am guessing it is something in my company's network, but why only with the AVD created with the Google API?

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  • Noftification between J2EE components.

    - by Pratik
    Hi There! I have a design problem . My application has multiple J2EE components ,In simple terms one acts as a service provider(Non UI) and others are consumers(UI webapp) . The consumer gets the configuration data from the service provider(this basically reads the data from DB) during the start up and stores it in the Cache. The cache gets refreshed after periodic time to reflect any changes done at the database. The Problem Apart from the cache refresh ,I also want to notify the consumers when someone changes the DB . that configuration has been changed please reload it. What notification mechanism's can I use to achieve this. Thanks! Pratik

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  • solve a classic map-reduce problem with opencl?

    - by liuliu
    I am trying to parallel a classic map-reduce problem (which can parallel well with MPI) with OpenCL, namely, the AMD implementation. But the result bothers me. Let me brief about the problem first. There are two type of data that flow into the system: the feature set (30 parameters for each) and the sample set (9000+ dimensions for each). It is a classic map-reduce problem in the sense that I need to calculate the score of every feature on every sample (Map). And then, sum up the overall score for every feature (Reduce). There are around 10k features and 30k samples. I tried different ways to solve the problem. First, I tried to decompose the problem by features. The problem is that the score calculation consists of random memory access (pick some of the 9000+ dimensions and do plus/subtraction calculations). Since I cannot coalesce memory access, it costs. Then, I tried to decompose the problem by samples. The problem is that to sum up overall score, all threads are competing for few score variables. It keeps overwriting the score which turns out to be incorrect. (I cannot carry out individual score first and sum up later because it requires 10k * 30k * 4 bytes). The first method I tried gives me the same performance on i7 860 CPU with 8 threads. However, I don't think the problem is unsolvable: it is remarkably similar to ray tracing problem (for which you carry out calculation that millions of rays against millions of triangles). Any ideas?

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  • General advice and guidelines on how to properly override object.GetHashCode()

    - by Svish
    According to MSDN, a hash function must have the following properties: If two objects compare as equal, the GetHashCode method for each object must return the same value. However, if two objects do not compare as equal, the GetHashCode methods for the two object do not have to return different values. The GetHashCode method for an object must consistently return the same hash code as long as there is no modification to the object state that determines the return value of the object's Equals method. Note that this is true only for the current execution of an application, and that a different hash code can be returned if the application is run again. For the best performance, a hash function must generate a random distribution for all input. I keep finding myself in the following scenario: I have created a class, implemented IEquatable<T> and overridden object.Equals(object). MSDN states that: Types that override Equals must also override GetHashCode ; otherwise, Hashtable might not work correctly. And then it usually stops up a bit for me. Because, how do you properly override object.GetHashCode()? Never really know where to start, and it seems to be a lot of pitfalls. Here at StackOverflow, there are quite a few questions related to GetHashCode overriding, but most of them seems to be on quite particular cases and specific issues. So, therefore I would like to get a good compilation here. An overview with general advice and guidelines. What to do, what not to do, common pitfalls, where to start, etc. I would like it to be especially directed at C#, but I would think it will work kind of the same way for other .NET languages as well(?). I think maybe the best way is to create one answer per topic with a quick and short answer first (close to one-liner if at all possible), then maybe some more information and end with related questions, discussions, blog posts, etc., if there are any. I can then create one post as the accepted answer (to get it on top) with just a "table of contents". Try to keep it short and concise. And don't just link to other questions and blog posts. Try to take the essence of them and then rather link to source (especially since the source could disappear. Also, please try to edit and improve answers instead of created lots of very similar ones. I am not a very good technical writer, but I will at least try to format answers so they look alike, create the table of contents, etc. I will also try to search up some of the related questions here at SO that answers parts of these and maybe pull out the essence of the ones I can manage. But since I am not very stable on this topic, I will try to stay away for the most part :p

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  • Using Multiple TinyMCE Packages in a web site asp.net

    - by ProgNet
    Hi all, I got a detailed answer to my previous question about TinyMCE editor (link text) The answer raised a new question . In case I want to use more then one TinyMCE package in my ASP.Net Project For example to use the Development Package and the .Net Package(Or use the Development Package , the .Net Package and the JQuery Package ). what steps do I need to take to include them in my solution? In TinyMCE web site Installation page ( wiki.moxiecode.com/index.php/TinyMCE:Installation ) they wrote : "You should extract TinyMCE in your wwwroot or site domain root folder." But the problem is all the different packages unzip to the same folder name that is tinymce. There can't be more then one folder with the tinymce name in the site domain root folder. (files will be overwritten) Of course I can rename them for example to TinyMCEDev and TinyMceDotNet ,but what about code redundancy issues etc ? Thanks

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  • Hooking DirectX EndScene from an injected DLL

    - by Etan
    I want to detour EndScene from an arbitrary DirectX 9 application to create a small overlay. As an example, you could take the frame counter overlay of FRAPS, which is shown in games when activated. I know the following methods to do this: Creating a new d3d9.dll, which is then copied to the games path. Since the current folder is searched first, before going to system32 etc., my modified DLL gets loaded, executing my additional code. Downside: You have to put it there before you start the game. Same as the first method, but replacing the DLL in system32 directly. Downside: You cannot add game specific code. You cannot exclude applications where you don't want your DLL to be loaded. Getting the EndScene offset directly from the DLL using tools like IDA Pro 4.9 Free. Since the DLL gets loaded as is, you can just add this offset to the DLL starting address, when it is mapped to the game, to get the actual offset, and then hook it. Downside: The offset is not the same on every system. Hooking Direct3DCreate9 to get the D3D9, then hooking D3D9-CreateDevice to get the device pointer, and then hooking Device-EndScene through the virtual table. Downside: The DLL cannot be injected, when the process is already running. You have to start the process with the CREATE_SUSPENDED flag to hook the initial Direct3DCreate9. Creating a new Device in a new window, as soon as the DLL gets injected. Then, getting the EndScene offset from this device and hooking it, resulting in a hook for the device which is used by the game. Downside: as of some information I have read, creating a second device may interfere with the existing device, and it may bug with windowed vs. fullscreen mode etc. Same as the third method. However, you'll do a pattern scan to get EndScene. Downside: doesn't look that reliable. How can I hook EndScene from an injected DLL, which may be loaded when the game is already running, without having to deal with different d3d9.dll's on other systems, and with a method which is reliable? How does FRAPS for example perform it's DirectX hooks? The DLL should not apply to all games, just to specific processes where I inject it via CreateRemoteThread.

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  • Async.Parallel or Array.Parallel.Map ?

    - by gurteen2
    Hello- I'm trying to implement a pattern I read from Don Syme's blog (http://blogs.msdn.com/dsyme/archive/2010/01/09/async-and-parallel-design-patterns-in-f-parallelizing-cpu-and-i-o-computations.aspx) which suggests that there are opportunities for massive performance improvements from leveraging asynchronous I/O. I am currently trying to take a piece of code that "works" one way, using Array.Parallel.Map, and see if I can somehow achieve the same result using Async.Parallel, but I really don't understand Async.Parallel, and cannot get anything to work. I have a piece of code (simplified below to illustrate the point) that successfully retrieves an array of data for one cusip. (A price series, for example) let getStockData cusip = let D = DataProvider() let arr = D.GetPriceSeries(cusip) return arr let data = Array.Parallel.map (fun x -> getStockData x) stockCusips So this approach contructs an array of arrays, by making a connection over the internet to my data vendor for each stock (which could be as many as 3000) and returns me an array of arrays (1 per stock, with a price series for each one). I admittedly don't understand what goes on underneath Array.Parallel.map, but am wondering if this is a scenario where there are resources wasted under the hood, and it actually could be faster using asynchronous I/O? So to test this out, I have attempted to make this function using asyncs, and I think that the function below follows the pattern in Don Syme's article using the URLs, but it won't compile with "let!". let getStockDataAsync cusip = async { let D = DataProvider() let! arr = D.GetData(cusip) return arr } The error I get is: This expression was expected to have type Async<'a but here has type obj It compiles fine with "let" instead of "let!", but I had thought the whole point was that you need the exclamation point in order for the command to run without blocking a thread. So the first question really is, what's wrong with my syntax above, in getStockDataAsync, and then at a higher level, can anyone offer some additional insight about asychronous I/O and whether the scenario I have presented would benefit from it, making it potentially much, much faster than Array.Parallel.map? Thanks so much.

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