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  • deriving from NSTabViewItem

    - by Jonny
    I'm writing a Cocoa app. One dialog has 3 tabs, some of the tabs needs more loading time, so I want to load them lazily. Since each Tab is a NSTabViewItem class, so I'm trying to derive from it and overriding its view property. In the view getter method, I use a ViewController to load a view and returns out. In Debugging, I found NSTabViewItem -view method is get called correctly, but after that NSTabView tries to set Initial FirstResponder and crashed with message: * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'In -[NSTabViewItem setInitialFirstResponder:], the first responder must descend from the tab view item's view. (Item: Invalid responder: )' I tried to override the -initialFirstResponder method to return a sub-view of my loaded view, but it still crashes the same place. does anyone know how to get it work correctly? Also is it correct way to do this by deriving the NSTabViewItem? thanks! -Jonny

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  • GridView_RowsDeleting event doesn't work

    - by iTayb
    I have a datagarid with a onrowdeleting="SellersGridView_RowsDeleting" switch. My method is: protected void SellersGridView_RowsDeleting(object sender, GridViewDeleteEventArgs e) { string seller = ((Label)SellersGridView.Rows[e.RowIndex].Cells[0].FindControl("TextBoxSeller")).Text; BookStore b = new BookStore(); b.LoadFromXML(Server.MapPath("list.xml")); string ISBN = Request.QueryString["ISBN"].ToString(); int ID = b.BooksList.FindIndex(x => x.ISBN == ISBN); Book myBook = b.BooksList[ID]; myBook.RemoveSeller(seller); Response.Redirect("editbook.aspx?ISBN=" + ISBN); } Well, it seems that when I try to delete anything - nothing happens. I tried to change the first line to Response.Redirect("foo") just to check if the event itself is fired, and it turns out that it doesn't. I can't get The reason. Here is my gridview control: http://pastebin.com/CKDAMECT Thank you very much!

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  • EJB3 Business Delegates

    - by mykola
    Is there any reason for making delegate when using EJB3? Because the only real benefit i see from delegate is that it allows to hide lookup and access details of EJB architecture. Well it also provides some decoupling but it's mostly unused, imho. With EJB3 we have injection so now i can just create a variable with @EJB annotation and use it as is. Do i still need delegates? Is this injection resource consuming? I mean if i use it in JSF's request managed beans may be it's still better to use delegates just to lessen these injection calls? Thank you!

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  • rails is loading from routes instead of the public folder

    - by djacobs7
    I have a rails app. I have a file in #{RAILS_ROOT}/public/swfs/somthing.swf. Locally, when running with webrick, when I go to the url localhost:3000/swfs/something.swf, my swf loads just fine. My routes.rb file looks like the following ActionController::Routing::Routes.draw do |map| map.connect ':controller/:action/:id' map.connect ':controller/:action/:id.:format' end Then, I started running the app with apache. When I visit myurl.com/swfs/something.swf, I get the following error message: Routing Error No route matches "/swfs/something.swf" with {:method=>:get} It looks like, for some reason, it is loading using the rails routes, instead of going to the public folder first. Any suggestions?

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  • iPhone SDK Push Notification

    - by Craig
    I have setup push notifications in the apple developer panel and added the code to my application. It works fine on the phone using a development profile but if I use a distribution (ad-hoc) profile so that I can give it to a few users for testing it gives an error and crashes, the log gives the following error Code: Thu Jun 25 22:22:35 unknown SpringBoard[729] <Warning>: *** Assertion failure in -[SBRemoteNotificationServer registerApplication:forEnvironment:withTypes:], /SourceCache/SpringBoard/SpringBoard-919.5/SBRemoteNotificationServer.m:633 Thu Jun 25 22:22:35 unknown SpringBoard[729] <Error>: *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'no connection found for environment production' I am using the following code in the app Code: [[UIApplication sharedApplication] registerForRemoteNotificationTypes:(UIRemoteNotificationTypeAlert | UIRemoteNotificationTypeBadge | UIRemoteNotificationTypeSound)]; The thing I don't understand is why it works perfectly using a development profile but with ad-hoc it crashes. Does anyone know what would cause this?, I've tried changing lots of things to try and find the issue but have found nothing.

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  • Redirect console input and output to a textbox.

    - by Peter
    Hi there and thanking in advance I am trying (very hard) to redirect Console input and output into a textbox. So far output is working fine but the trouble is with input. For example I cannot execute a simple program that will do the following: Console.WriteLine("Please enter your name: "); string name = Console.ReadLine(); Console.WriteLine("Hi there " + name); The reason I can't achieve this is because that the program has to stop while waiting for user to type his/her name and press enter. If I wait for user input on a new thread then the main GUI thread freezes and the textbox can never receive the KeyPress. This thing has me totally stumped. Any advice (or better still code) would be greatly appreciated. Cheers

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  • UIButton Origin and Device Orientation

    - by Ward
    Hey there, I might be crazy, but for some reason this problem is stumping me. I have a view controller that is set to auto rotate to orientation. Inside I've got two subviews. One is a uibutton. All I want is for my button's origin to stay locked to the bottom-left in portrait and bottom-right in landscape (so it basically stays in the same place). It should also stay in place for portrait upside down and landscape right. Any ideas? Thanks, Howie

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  • How to use Private Inheritence aka C++ in C# and Why not it is present in C#

    - by Vijay
    I know that private inheritance is supported in C++ and only public inheritance is supported in C#. I also came across an article which says that private inheritance usually defines a HAS-A relationship and kind of an aggregation relationship between the classes. EDIT: C++ code for private inheritance: The "Car has-a Engine" relationship can also be expressed using private inheritance: class Car : private Engine { // Car has-a Engine public: Car() : Engine(8) { } // Initializes this Car with 8 cylinders using Engine::start; // Start this Car by starting its Engine }; Now, Is there a way to create a HAS-A relationship between C# classes which is one of the thing that I would like to know - HOW? Another curious question is why doesn't C# support the private (and also protected) inheritance ? - Is not supporting multiple implementation inheritance a valid reason or any other? Is private (and protected) inheritance planned for future versions of C#? Will supporting the private (and protected) inheritance in C# make it a better and widely used language?

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  • Establish context with Watin

    - by Ian Quigley
    Feel free to tell me I'm doing this wrong but... I have the Watin attribute [Browser("IE")] and want to extend this attribute so that it will perform an action (login) to establish the context for the test (setup). I've created public class LoggedInBrowserAttribute : BrowserAttribute which takes URL, username, password and performs the login steps. However, if for some reason the username/password won't login to the system I don't want to perform the test. In the GetBrowser method I'm doing an Assert (is logged in) which seems wrong. What is the correct way to establish this context / abort the test? I don't want to return null from GetBrowser and then have if (browser == null) at the top of my test.

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  • better way to pass by reference in Perl?

    - by JoelFan
    I am doing pass-by-reference like this: sub repl { local *line = \$_[0]; our $line; $line = "new value"; } sub doRepl { my $foo = "old value"; my ($replFunc) = @_; $replFunc->($foo); print $foo; # prints "new value"; } doRepl(\&repl); Is there a cleaner way of doing it? Prototypes don't work because I'm using a function reference (trust be that there's a good reason for using a function reference). I also don't want to use $_[0] everywhere in repl because it's ugly.

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  • WPF Application doesn't work on some machines: Stopped working error

    - by Hun1Ahpu
    My WPF application works fine on a number of machines, but now I get a report about this error on a user machine: Description: Stopped working Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: mysoftware.exe Problem Signature 02: 1.0.0.1 Problem Signature 03: 4bbcd9d9 Problem Signature 04: PresentationFramework Problem Signature 05: 3.0.0.0 Problem Signature 06: 4a174fbc Problem Signature 07: 624f Problem Signature 08: e1 Problem Signature 09: System.Windows.Markup.XamlParse OS Version: 6.1.7600.2.0.0.256.48 Locale ID: 1033 I was trying to catch Exception using Application DispatcherUnhandledException but this didn't help. And warping Window1 constructor in try/catch block too. .NET Framework 3.5 is installed on that machine. How can I figure out the reason of crashing: log this error, debug, ...?

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  • Keyboard Simulation not working with Keyboard hook for modifier keys

    - by Eduardo Wada
    I have a piece of software that is being used to simulate a certain device on a touchscreen, this device already runs an application that receives keyboard input from the device. My software (reffered to as simulator) displays a virtual keyboard and runs the application. Thus, the simulator sends keys with input simulator: http://inputsimulator.codeplex.com/ And the applciation listens to keys with the following keyboard hook: https://svn.cyberduck.io/tags/release-4-1/source/ch/cyberduck/core/GlobalKeyboardHook.cs My problem is, what some keys from the device's hardware actually do is to sent a key combination (ex: left-alt + 1) to the application and a weird scenario is occurring: The application listens to normal keyboard inputs The simulator sends keys to other applications (ie: visual studio responds to the keys sent when debugging) The simulator can send single keys to the application (I can type) The simulator CANNOT send key combinations to the application (alt+1 is received as just 1 in the application) This started happenning when we imported the application's dll into the same process from the simulator. Could there be any reason why I can't simulate key combinations for a hook in the same process? Is there any easy fix for this?

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  • ffdshow codec can not work with media play 12 in windows 7 ?

    - by James shen
    The reason of this issue is caused by media player 12 (in windows 7 professional) using mircsoft default codec which don't support mp4 decode. The ffdshow codec can not replace microsoft default codec in windows 7 (windows7 does not allow that in default). I find some third party tools can switch media player default codec to ffdshow but this is really inconvenience for our customer. Is there any way I can make a program to switch microsoft default codec to ffdshow codec? Like change some entries in windows registry?

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  • Java3D getting time problem

    - by Meko
    HI ..I made little Shooter game that on screen two ships firing each other.I ahve method on paintComponent like drawing or moving object.But in some reason it works different speed on each komputer.I searchand made some modification to my game like drawing and moving objects in thread..Now it works on every ?omputer same speed.Also if I change size.But problem is I used J3DTimer.getValue() .For this library I donwnloaded Java3d. Problem is If on machine there is no this library or installation my game doesnot working .How can I solw this problem? I should say every one to setup Java#d? :)) ALso I used standart System.currentTimeMillis(); but now my game works very slow...Any idea?

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  • Custom Forum ~ Suggestions for topics pages (eg. active topics page, unanswered topics page) +1 othe

    - by Joe
    Lets say I was to develop a small forum script, what types of topics pages would you find most helpful? I'd like to get an idea of what should be added. Viewing popular phpBB forums, they offer "Unanswered Posts", "Active Topics" and "Unread Topics". Obviously I'm already including a page to view your own topics and posts. My other question was, is it a big deal that I'm not tracking whether or not you've read a topic? I already provide the page showing all topics you've participated in... just not ones that you've "viewed". Would this be something forum users would only end up complaining about? I don't like the options available to track topics that are read/not read, that's the only reason I am not considering adding this feature at this stage. Many thanks everyone for any help.

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  • Jquery runtime error: object expected

    - by Joris
    The Jquery script that controls my tabcontainer gives an "object expected" runtime error. I honestly can't find the reason why: $(document).ready(function() { //When page loads... $(".tab_content").hide(); //Hide all content $("ul.tabs li:first").addClass("active").show(); //Activate first tab $(".tab_content:first").show(); //Show first tab content //On Click Event $("ul.tabs li").click(function() { $("ul.tabs li").removeClass("active"); //Remove any "active" class $(this).addClass("active"); //Add "active" class to selected tab $(".tab_content").hide(); //Hide all tab content var activeTab = $(this).find("a").attr("href"); //Find the href attribute value to identify the active tab + content $(activeTab).fadeIn(); //Fade in the active ID content return false; }); }); Has it something to do with the stylesheet?

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  • Where can I find a description of the old British Standard structured flow charts?

    - by Steve314
    Some professional organisation defined these in, IIRC, the early 80s as similar to the more well known flow charts, but "structured". Instead of having arbitrary "goto" arrows, they had the equivalent of loops etc. They were standardized, and I vaguely remember studying them briefly at O Level. Of course they were about as useful as the well-known chocolate teapot, but I'd still like to be able to find a reference guide for them if possible - for roughly the same reason I was looking for a reference for standard Basic a while back. Google tells me - well, nothing really. They may as well never have existed. Which is probably nearly (and perhaps completely) true - I certainly never heard of them anywhere else except when I was at school. There's a chance that they may even be my computer science teachers little joke.

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  • Invalid receiver type 'NSUInteger'

    - by CJ
    I have a Core Data entity whose header file looks like this: @interface MyEntity : NSManagedObject { } @property (nonatomic, retain) NSNumber * index; @end And it's implementation file looks like this: @implementation MyEntity @dynamic index; @end Now, I have a piece of code that looks like this: NSArray* selectedObects = [myEntityArrayController selectedObjects]; NSUInteger theIndex = [[[selectedObects objectAtIndex:0] index] unsignedIntegerValue]; The 'myEntityArrayController' object is a NSArrayController which manages all entities of MyEntity. This code executes correctly, however XCode always gives the warning "Invalid receiver type 'NSUInteger'" for the last line of code. For some reason, XCode thinks that the index method returns a NSUInteger. I'm not sure why it thinks this, because 'objectAtIndex' returns an object of type 'id'. I've cleaned the project several times, and these warnings have hung around for a while. Any suggestions are appreciated.

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  • confused about python decorators

    - by nbv4
    I have a class that has an output() method which returns a matplotlib Figure instance. I have a decorator I wrote that takes that fig instance and turns it into a Django response object. My decorator looks like this: class plot_svg(object): def __init__(self, view): self.view = view def __call__(self, *args, **kwargs): print args, kwargs fig = self.view(*args, **kwargs) canvas=FigureCanvas(fig) response=HttpResponse(content_type='image/svg+xml') canvas.print_svg(response) return response and this is how it was being used: def as_avg(self): return plot_svg(self.output)() The only reason I has it that way instead of using the "@" syntax is because when I do it with the "@": @plot_svg def as_svg(self): return self.output() I get this error: as_svg() takes exactly 1 argument (0 given) I'm trying to 'fix' this by putting it in the "@" syntax but I can't figure out how to get it working. I'm thinking it has something to do with self not getting passed where it's supposed to...

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  • Can't store array in json field in postgresql (rails) can't cast Array to json

    - by Drew H
    This is the error I'm getting when I run db:migrate rake aborted! can't cast Array to json This is my table class CreateTrips < ActiveRecord::Migration def change create_table :trips do |t| t.json :flights t.timestamps end end end This is in my seeds.rb file flights = [{ depart_time_hour: 600, arrive_time_hour: 700, passengers: [ { user_id: 1, request: true } ] }] trip = Trip.create( { name: 'Flight', flights: flights.to_json } ) For some reason I can't do this. If I do this. trip = Trip.create( { name: 'Flight', flights: { flights: flights.to_json } } ) It works. I don't want this though because now I have to access the json array with trip.flights.flights. Not the behavior I'm wanting.

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  • How to Run Low-Cost Minecraft on a Raspberry Pi for Block Building on the Cheap

    - by Jason Fitzpatrick
    We’ve shown you how to run your own blocktastic personal Minecraft server on a Windows/OSX box, but what if you crave something lighter weight, more energy efficient, and always ready for your friends? Read on as we turn a tiny Raspberry Pi machine into a low-cost Minecraft server you can leave on 24/7 for around a penny a day. Why Do I Want to Do This? There’s two aspects to this tutorial, running your own Minecraft server and specifically running that Minecraft server on a Raspberry Pi. Why would you want to run your own Minecraft server? It’s a really great way to extend and build upon the Minecraft play experience. You can leave the server running when you’re not playing so friends and family can join and continue building your world. You can mess around with game variables and introduce mods in a way that isn’t possible when you’re playing the stand-alone game. It also gives you the kind of control over your multiplayer experience that using public servers doesn’t, without incurring the cost of hosting a private server on a remote host. While running a Minecraft server on its own is appealing enough to a dedicated Minecraft fan, running it on the Raspberry Pi is even more appealing. The tiny little Pi uses so little resources that you can leave your Minecraft server running 24/7 for a couple bucks a year. Aside from the initial cost outlay of the Pi, an SD card, and a little bit of time setting it up, you’ll have an always-on Minecraft server at a monthly cost of around one gumball. What Do I Need? For this tutorial you’ll need a mix of hardware and software tools; aside from the actual Raspberry Pi and SD card, everything is free. 1 Raspberry Pi (preferably a 512MB model) 1 4GB+ SD card This tutorial assumes that you have already familiarized yourself with the Raspberry Pi and have installed a copy of the Debian-derivative Raspbian on the device. If you have not got your Pi up and running yet, don’t worry! Check out our guide, The HTG Guide to Getting Started with Raspberry Pi, to get up to speed. Optimizing Raspbian for the Minecraft Server Unlike other builds we’ve shared where you can layer multiple projects over one another (e.g. the Pi is more than powerful enough to serve as a weather/email indicator and a Google Cloud Print server at the same time) running a Minecraft server is a pretty intense operation for the little Pi and we’d strongly recommend dedicating the entire Pi to the process. Minecraft seems like a simple game, with all its blocky-ness and what not, but it’s actually a pretty complex game beneath the simple skin and required a lot of processing power. As such, we’re going to tweak the configuration file and other settings to optimize Rasbian for the job. The first thing you’ll need to do is dig into the Raspi-Config application to make a few minor changes. If you’re installing Raspbian fresh, wait for the last step (which is the Raspi-Config), if you already installed it, head to the terminal and type in “sudo raspi-config” to launch it again. One of the first and most important things we need to attend to is cranking up the overclock setting. We need all the power we can get to make our Minecraft experience enjoyable. In Raspi-Config, select option number 7 “Overclock”. Be prepared for some stern warnings about overclocking, but rest easy knowing that overclocking is directly supported by the Raspberry Pi foundation and has been included in the configuration options since late 2012. Once you’re in the actual selection screen, select “Turbo 1000MhHz”. Again, you’ll be warned that the degree of overclocking you’ve selected carries risks (specifically, potential corruption of the SD card, but no risk of actual hardware damage). Click OK and wait for the device to reset. Next, make sure you’re set to boot to the command prompt, not the desktop. Select number 3 “Enable Boot to Desktop/Scratch”  and make sure “Console Text console” is selected. Back at the Raspi-Config menu, select number 8 “Advanced Options’. There are two critical changes we need to make in here and one option change. First, the critical changes. Select A3 “Memory Split”: Change the amount of memory available to the GPU to 16MB (down from the default 64MB). Our Minecraft server is going to ruin in a GUI-less environment; there’s no reason to allocate any more than the bare minimum to the GPU. After selecting the GPU memory, you’ll be returned to the main menu. Select “Advanced Options” again and then select A4 “SSH”. Within the sub-menu, enable SSH. There is very little reason to keep this Pi connected to a monitor and keyboard, by enabling SSH we can remotely access the machine from anywhere on the network. Finally (and optionally) return again to the “Advanced Options” menu and select A2 “Hostname”. Here you can change your hostname from “raspberrypi” to a more fitting Minecraft name. We opted for the highly creative hostname “minecraft”, but feel free to spice it up a bit with whatever you feel like: creepertown, minecraft4life, or miner-box are all great minecraft server names. That’s it for the Raspbian configuration tab down to the bottom of the main screen and select “Finish” to reboot. After rebooting you can now SSH into your terminal, or continue working from the keyboard hooked up to your Pi (we strongly recommend switching over to SSH as it allows you to easily cut and paste the commands). If you’ve never used SSH before, check out how to use PuTTY with your Pi here. Installing Java on the Pi The Minecraft server runs on Java, so the first thing we need to do on our freshly configured Pi is install it. Log into your Pi via SSH and then, at the command prompt, enter the following command to make a directory for the installation: sudo mkdir /java/ Now we need to download the newest version of Java. At the time of this publication the newest release is the OCT 2013 update and the link/filename we use will reflect that. Please check for a more current version of the Linux ARMv6/7 Java release on the Java download page and update the link/filename accordingly when following our instructions. At the command prompt, enter the following command: sudo wget --no-check-certificate http://www.java.net/download/jdk8/archive/b111/binaries/jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz Once the download has finished successfully, enter the following command: sudo tar zxvf jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz -C /opt/ Fun fact: the /opt/ directory name scheme is a remnant of early Unix design wherein the /opt/ directory was for “optional” software installed after the main operating system; it was the /Program Files/ of the Unix world. After the file has finished extracting, enter: sudo /opt/jdk1.8.0/bin/java -version This command will return the version number of your new Java installation like so: java version "1.8.0-ea" Java(TM) SE Runtime Environment (build 1.8.0-ea-b111) Java HotSpot(TM) Client VM (build 25.0-b53, mixed mode) If you don’t see the above printout (or a variation thereof if you’re using a newer version of Java), try to extract the archive again. If you do see the readout, enter the following command to tidy up after yourself: sudo rm jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz At this point Java is installed and we’re ready to move onto installing our Minecraft server! Installing and Configuring the Minecraft Server Now that we have a foundation for our Minecraft server, it’s time to install the part that matter. We’ll be using SpigotMC a lightweight and stable Minecraft server build that works wonderfully on the Pi. First, grab a copy of the the code with the following command: sudo wget http://ci.md-5.net/job/Spigot/lastSuccessfulBuild/artifact/Spigot-Server/target/spigot.jar This link should remain stable over time, as it points directly to the most current stable release of Spigot, but if you have any issues you can always reference the SpigotMC download page here. After the download finishes successfully, enter the following command: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Note: if you’re running the command on a 256MB Pi change the 256 and 496 in the above command to 128 and 256, respectively. Your server will launch and a flurry of on-screen activity will follow. Be prepared to wait around 3-6 minutes or so for the process of setting up the server and generating the map to finish. Future startups will take much less time, around 20-30 seconds. Note: If at any point during the configuration or play process things get really weird (e.g. your new Minecraft server freaks out and starts spawning you in the Nether and killing you instantly), use the “stop” command at the command prompt to gracefully shutdown the server and let you restart and troubleshoot it. After the process has finished, head over to the computer you normally play Minecraft on, fire it up, and click on Multiplayer. You should see your server: If your world doesn’t popup immediately during the network scan, hit the Add button and manually enter the address of your Pi. Once you connect to the server, you’ll see the status change in the server status window: According to the server, we’re in game. According to the actual Minecraft app, we’re also in game but it’s the middle of the night in survival mode: Boo! Spawning in the dead of night, weaponless and without shelter is no way to start things. No worries though, we need to do some more configuration; no time to sit around and get shot at by skeletons. Besides, if you try and play it without some configuration tweaks first, you’ll likely find it quite unstable. We’re just here to confirm the server is up, running, and accepting incoming connections. Once we’ve confirmed the server is running and connectable (albeit not very playable yet), it’s time to shut down the server. Via the server console, enter the command “stop” to shut everything down. When you’re returned to the command prompt, enter the following command: sudo nano server.properties When the configuration file opens up, make the following changes (or just cut and paste our config file minus the first two lines with the name and date stamp): #Minecraft server properties #Thu Oct 17 22:53:51 UTC 2013 generator-settings= #Default is true, toggle to false allow-nether=false level-name=world enable-query=false allow-flight=false server-port=25565 level-type=DEFAULT enable-rcon=false force-gamemode=false level-seed= server-ip= max-build-height=256 spawn-npcs=true white-list=false spawn-animals=true texture-pack= snooper-enabled=true hardcore=false online-mode=true pvp=true difficulty=1 player-idle-timeout=0 gamemode=0 #Default 20; you only need to lower this if you're running #a public server and worried about loads. max-players=20 spawn-monsters=true #Default is 10, 3-5 ideal for Pi view-distance=5 generate-structures=true spawn-protection=16 motd=A Minecraft Server In the server status window, seen through your SSH connection to the pi, enter the following command to give yourself operator status on your Minecraft server (so that you can use more powerful commands in game, without always returning to the server status window). op [your minecraft nickname] At this point things are looking better but we still have a little tweaking to do before the server is really enjoyable. To that end, let’s install some plugins. The first plugin, and the one you should install above all others, is NoSpawnChunks. To install the plugin, first visit the NoSpawnChunks webpage and grab the download link for the most current version. As of this writing the current release is v0.3. Back at the command prompt (the command prompt of your Pi, not the server console–if your server is still active shut it down) enter the following commands: cd /home/pi/plugins sudo wget http://dev.bukkit.org/media/files/586/974/NoSpawnChunks.jar Next, visit the ClearLag plugin page, and grab the latest link (as of this tutorial, it’s v2.6.0). Enter the following at the command prompt: sudo wget http://dev.bukkit.org/media/files/743/213/Clearlag.jar Because the files aren’t compressed in a .ZIP or similar container, that’s all there is to it: the plugins are parked in the plugin directory. (Remember this for future plugin downloads, the file needs to be whateverplugin.jar, so if it’s compressed you need to uncompress it in the plugin directory.) Resart the server: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Be prepared for a slightly longer startup time (closer to the 3-6 minutes and much longer than the 30 seconds you just experienced) as the plugins affect the world map and need a minute to massage everything. After the spawn process finishes, type the following at the server console: plugins This lists all the plugins currently active on the server. You should see something like this: If the plugins aren’t loaded, you may need to stop and restart the server. After confirming your plugins are loaded, go ahead and join the game. You should notice significantly snappier play. In addition, you’ll get occasional messages from the plugins indicating they are active, as seen below: At this point Java is installed, the server is installed, and we’ve tweaked our settings for for the Pi.  It’s time to start building with friends!     

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  • Is it worth learning Perl 6?

    - by Andres
    I have the opportunity to take a two day class on Perl 6 with the Rakudo Compiler. I don't want to start a religious war, but is it worth my time? Is there any reason to believe that Perl 6 will be practical in the real world within the next two years? Does anyone currently use it effectively? Update I took the class and learned a lot. However, after day 1, my mind was a bit overwhelmed. There are tons of cool ideas in perl 6, and it will be neat to see what filters up to other languages. Overall the experience was a positive use of my time, though I wasn't able to absorb as much on the second day. If it were a three day class it would have been unproductive just because there is a limit to how much you can process in a short amount of time.

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  • json_decode returns NULL (php)

    - by schouk
    There is a strange behaviour with json_encode and json_decode and I can't find a solution: My php application calls a php web service. The webservice returns json that looks like this: var_dump($foo): string(62) "?{"action":"set","user":"123123123123","status":"OK"}" now I like to decode the json in my application: $data = json_decode($foo, true) but it returns NULL: var_dump($data): NULL I use php 5. The Content-Type of the response from the webservice: "text/html; charset=utf-8" (also tried to use "application/json; charset=utf-8") What could be the reason?

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  • Collection <NSCFSet: 0x1b0b30> was mutated while being enumerated. How to determine which set?

    - by jamone
    I'm doing a bunch of core data inserts and after 20k or so inserts with saves every 1-2k I get this error: Terminating app due to uncaught exception 'NSGenericException', reason: '*** Collection <NSCFSet: 0x1b0b30> was mutated while being enumerated.' I'm trying to figure out which NSSet is causing this. I've done a search and the only NSSets in my code are the autogenerated ones that handle the Core Data relationships. I'm using NSXMLParser and for each element found creating a new entity (if a matching one doesn't already exist). So I will create a state entity and then populate all the city entities and then do a save. This means that a state's NSSet *cities is getting added to but I don't see why you can't do that.

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  • Navigate between screens in WPF

    - by Greg R
    This should be a very basic design question, but for some reason it doesn't seem to be well documented (maybe due to its simplicity?). If I'm building a dashboard application in WPF that brig up different CRM tasks and I want to navigate between screens, is this the best way to do this, or is there a better way? So for example I have Log In Screen - Main Menu Screen - Screen to one of different utilities var orderManagerWindow = new MyXamlView(); var loginWindow = Application.Current.MainWindow; orderManagerWindow.Left = loginWindow.Left; orderManagerWindow.Top = loginWindow.Top; Application.Current.MainWindow = orderManagerWindow; orderManagerWindow.Show(); loginWindow.Close(); I would really appreciate help and suggestions!

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