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  • No GRUB Screen or recovery mode on Boot after 12.04 Upgrade

    - by Nick
    I tried the live boot CD and boot-repair, also loaded the Desktop install CD, and it looks like all partitions check out OK. However, when I try to boot Linux (the only bootable partition on the computer) I get a blank screen. Every so often the screen give me something akin to: Assuming write through cache Asking for cache data failed it appears to start booting, then hangs. Ctrl+Alt+Delete shuts down the machine The last message during boot is "STarting TiMidity++ ALSA midi emulation... [OK]" I used boot-repair to generate a boot info report. One thing looks odd to me- it reports a missing core.img on /dev/sda1. Here is the full info: Boot Info Script 0.61.full + Boot-Repair extra info [Boot-Info August 2nd 2012] ============================= Boot Info Summary: =============================== = Grub2 (v1.99) is installed in the MBR of /dev/sda and looks at sector 1 of the same hard drive for core.img. core.img is at this location and looks for (,msdos1)/boot/grub on this drive. = Windows is installed in the MBR of /dev/sdb. sda1: __________________________________________ File system: ext4 Boot sector type: Grub2 (v1.99) Boot sector info: Grub2 (v1.99) is installed in the boot sector of sda1 and looks at sector 18406911 of the same hard drive for core.img, but core.img can not be found at this location. Operating System: Ubuntu 12.04.1 LTS Boot files: /boot/grub/grub.cfg /etc/fstab /boot/extlinux/extlinux.conf /boot/grub/core.img sda2: __________________________________________ File system: Extended Partition Boot sector type: - Boot sector info: sda5: __________________________________________ File system: swap Boot sector type: - Boot sector info: sdb1: __________________________________________ File system: ntfs Boot sector type: Windows XP: NTFS Boot sector info: No errors found in the Boot Parameter Block. Operating System: Boot files: ============================ Drive/Partition Info: ============================= Drive: sda _______________________________________ Disk /dev/sda: 160.0 GB, 160041885696 bytes 255 heads, 63 sectors/track, 19457 cylinders, total 312581808 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes Partition Boot Start Sector End Sector # of Sectors Id System /dev/sda1 * 63 307,339,514 307,339,452 83 Linux /dev/sda2 307,339,515 312,576,704 5,237,190 5 Extended /dev/sda5 307,339,578 312,576,704 5,237,127 82 Linux swap / Solaris Drive: sdb _______________________________________ Disk /dev/sdb: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes Partition Boot Start Sector End Sector # of Sectors Id System /dev/sdb1 2,048 625,142,447 625,140,400 7 NTFS / exFAT / HPFS "blkid" output: ____________________________________ Device UUID TYPE LABEL /dev/loop0 squashfs /dev/sda1 11b4d633-7863-40b2-a6ca-da5f82c3ad0b ext4 /dev/sda5 cb8d65f4-8cf9-4088-b804-e3dea2151033 swap /dev/sdb1 349E7C109E7BC8BE ntfs Personal1 ================================ Mount points: ================================= Device Mount_Point Type Options /dev/sdb1 /media/Personal1 fuseblk (rw,nosuid,nodev,allow_other,blksize=4096,default_permissions) /dev/sr0 /live/image iso9660 (ro,noatime) ...(a bunch of config file info- let me know if anyone wants to see it!) But usually I just get "Cannot Display This Video Mode", which I know means the video output is not usable by the monitor. I'm looking for a way to get into a recovery mode.I'd really like to avoid wiping the drive. Any thoughts?

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  • Can't see my iPod

    - by Tom Brito
    When I plug in my 32GB iPod Touch 4G, it mounts a 1GB drive. Rhythmbox does not react, neither does Banshee. Any ideas how to copy my music? The output of df is: Filesystem 1K-blocks Used Available Use% Mounted on /dev/sda1 28834716 4347480 23022512 16% / udev 1026788 288 1026500 1% /dev none 1026788 1496 1025292 1% /dev/shm none 1026788 204 1026584 1% /var/run none 1026788 0 1026788 0% /var/lock none 1026788 0 1026788 0% /lib/init/rw /dev/sda6 96124904 62709456 28532496 69% /home

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  • Unity won't load with proprietary drivers

    - by Nobita
    First time running Ubuntu 11.04 and getting used to Unity, I decided to install proprietary drivers for my Nvidia graphic card. The output of lspci | grep VGA is: 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 01:00.0 VGA compatible controller: nVidia Corporation Device 0df5 (rev a1) If I activate the driver that is "recommended", next time I try to login in a Unity session it just changes to the classic. How can that be happening? I attach the screenshoot of my proprietary driver screen:

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  • Why is my card Unity blacklisted with all the requirements fulfilled?

    - by Oxwivi
    The following is the Unity test output: OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce FX 5500/AGP/SSE2 OpenGL version string: 2.1.2 NVIDIA 173.14.30 Not software rendered: yes Not blacklisted: no GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity supported: no As you can see, all requirements are fulfilled but my GPU is blacklisted. What can I do about it?

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  • unknown monitor problem

    - by dev
    I'm using HCL P30 laptop with 1280x800 60 Hz default resolution.But none of the ubuntu versions are capable of detecting my monitor.In 11.04 the resolution is 1024x768 61 Hz. When I run xrandr command in terminal,it returns xrandr: Failed to get size of gamma for output default Screen 0: minimum 640 x 480, current 1024 x 768, maximum 1024 x 768 default connected 1024x768+0+0 0mm x 0mm 1024x768 61.0* 800x600 61.0 640x480 60.0 So,how can I set it to 1280x800 60 Hz. plz reply soon. thnx in advance.

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  • Algorithm to map an area [on hold]

    - by user37843
    I want to create a crawler that starts in a room and from that room to move North,East,West and South until there aren't any new rooms to visit. I don't want to have duplicates and the output format per line to be something like this: current room, neighbour 1, neighbour 2 ... and in the end to apply BFS algorithm to find the shortest path between 2 rooms. Can anyone offer me some suggestion what to use? Thanks

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  • What Precalculus knowledge is required before learning Discrete Math Computer Science topics?

    - by Ein Doofus
    Below I've listed the chapters from a Precalculus book as well as the author recommended Computer Science chapters from a Discrete Mathematics book. Although these chapters are from two specific books on these subjects I believe the topics are generally the same between any Precalc or Discrete Math book. What Precalculus topics should one know before starting these Discrete Math Computer Science topics?: Discrete Mathematics CS Chapters 1.1 Propositional Logic 1.2 Propositional Equivalences 1.3 Predicates and Quantifiers 1.4 Nested Quantifiers 1.5 Rules of Inference 1.6 Introduction to Proofs 1.7 Proof Methods and Strategy 2.1 Sets 2.2 Set Operations 2.3 Functions 2.4 Sequences and Summations 3.1 Algorithms 3.2 The Growths of Functions 3.3 Complexity of Algorithms 3.4 The Integers and Division 3.5 Primes and Greatest Common Divisors 3.6 Integers and Algorithms 3.8 Matrices 4.1 Mathematical Induction 4.2 Strong Induction and Well-Ordering 4.3 Recursive Definitions and Structural Induction 4.4 Recursive Algorithms 4.5 Program Correctness 5.1 The Basics of Counting 5.2 The Pigeonhole Principle 5.3 Permutations and Combinations 5.6 Generating Permutations and Combinations 6.1 An Introduction to Discrete Probability 6.4 Expected Value and Variance 7.1 Recurrence Relations 7.3 Divide-and-Conquer Algorithms and Recurrence Relations 7.5 Inclusion-Exclusion 8.1 Relations and Their Properties 8.2 n-ary Relations and Their Applications 8.3 Representing Relations 8.5 Equivalence Relations 9.1 Graphs and Graph Models 9.2 Graph Terminology and Special Types of Graphs 9.3 Representing Graphs and Graph Isomorphism 9.4 Connectivity 9.5 Euler and Hamilton Ptahs 10.1 Introduction to Trees 10.2 Application of Trees 10.3 Tree Traversal 11.1 Boolean Functions 11.2 Representing Boolean Functions 11.3 Logic Gates 11.4 Minimization of Circuits 12.1 Language and Grammars 12.2 Finite-State Machines with Output 12.3 Finite-State Machines with No Output 12.4 Language Recognition 12.5 Turing Machines Precalculus Chapters R.1 The Real-Number System R.2 Integer Exponents, Scientific Notation, and Order of Operations R.3 Addition, Subtraction, and Multiplication of Polynomials R.4 Factoring R.5 Rational Expressions R.6 Radical Notation and Rational Exponents R.7 The Basics of Equation Solving 1.1 Functions, Graphs, Graphers 1.2 Linear Functions, Slope, and Applications 1.3 Modeling: Data Analysis, Curve Fitting, and Linear Regression 1.4 More on Functions 1.5 Symmetry and Transformations 1.6 Variation and Applications 1.7 Distance, Midpoints, and Circles 2.1 Zeros of Linear Functions and Models 2.2 The Complex Numbers 2.3 Zeros of Quadratic Functions and Models 2.4 Analyzing Graphs of Quadratic Functions 2.5 Modeling: Data Analysis, Curve Fitting, and Quadratic Regression 2.6 Zeros and More Equation Solving 2.7 Solving Inequalities 3.1 Polynomial Functions and Modeling 3.2 Polynomial Division; The Remainder and Factor Theorems 3.3 Theorems about Zeros of Polynomial Functions 3.4 Rational Functions 3.5 Polynomial and Rational Inequalities 4.1 Composite and Inverse Functions 4.2 Exponential Functions and Graphs 4.3 Logarithmic Functions and Graphs 4.4 Properties of Logarithmic Functions 4.5 Solving Exponential and Logarithmic Equations 4.6 Applications and Models: Growth and Decay 5.1 Systems of Equations in Two Variables 5.2 System of Equations in Three Variables 5.3 Matrices and Systems of Equations 5.4 Matrix Operations 5.5 Inverses of Matrices 5.6 System of Inequalities and Linear Programming 5.7 Partial Fractions 6.1 The Parabola 6.2 The Circle and Ellipse 6.3 The Hyperbola 6.4 Nonlinear Systems of Equations

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  • Tips For Getting the Best Web Development

    For many people getting custom web development sounds like a complicated endeavor. It is true, that getting a good overall work output from a company or an individual in regards to web creation can turn sour fast, but you can utilize a few tips and ask a few questions to make sure that you're not getting swindled.

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  • lsusb - where device description comes from

    - by tommyk
    For one of my attached USB devices (2773:0104) I see no description in lsusb command output: user@Thinkpad-Laptop:~/binaries$ lsusb Bus 008 Device 002: ID 0a5c:217f Broadcom Corp. Bus 008 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 036: ID 2773:0104 Where USB description is comming from, is it from device driver or is it stored in the hardware itself ?

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  • Start Time & Calculated Column Wonkiness in a SharePoint Event Calendar

    - by _zekeMouseOver
    I was creating some custom rollups on some of our event calendars and came across a very odd bug when trying to grab only the date component of the built-in Start Time field. One's first inclination will be to create a calculated column and give it the formula... =[Start Time]... and then assign its output type to be "Date Only." This works well until a user adds an All Day Event. For reasons unexplainable, the All Day Event flag causes your =[Start Time] to display the date minus one day. Here is an example of this in action:  Start Date and Time, Duration, Start Date Value and Start Day are all calculated fields. Notice how the Start Date and Time (=[Start Time]) is reporting 6:00PM of the previous day. The Start Date Value (=[Start Time] - Output Type: Number) confirms this (.75 = 6:00 PM.) Curiously enough, the Duration (=[End Time]-[Start Time]) is properly reporting the duration between 12:00AM and 11:59PM. Why? I don't know. Perhaps it's somehow bound to the regional settings on the site, but I'm not interested in changing a global site setting for the sake of one calculated field.With this information at our disposal, our calculated column to display the date part of the start date needs to be modified to add one day to the [Start Time] field if an All Day Event is selected. To determine this, we use the Duration above to assume the item is an all-day event and change our formula to be:=IF(TEXT(([End Time]-[Start Time])-TRUNC(([End Time]-[Start Time]),0),"0.000000000")="0.999305556",[Start Time] + 1, [Start Time])This will work, but what happens when the user de-selects the "All Day Event" checkbox? The duration stays the same, but all other values begin reporting the correct time: Since our formula above is strictly based on an expected duration, it will add one to the correct date, causing the date 5/11/2010 to appear. Notice though that the raw value of the start time (in this case) is a non-fractional number (40,308) whereas the all-day event was being represented as 6:00 PM (.75) of the previous day. We can use this to add one more nested branch of logic to our calculation:=IF(TEXT(([End Time]-[Start Time])-TRUNC(([End Time]-[Start Time]),0),"0.000000000")="0.999305556",IF([Start Time]=ROUND([Start Time],0),[Start Time],[Start Time]+1),[Start Time]) I feel somewhat... dirty about having to resort to this kind of calculation in what SHOULD have been a simple =[Start Time] to extract the date part of the Start Time field, but there you have it. Make sure to shower extra longer after having used it.

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  • Can't update nor install anything due to "unrecoverable fatal error"

    - by Dunya Cengiz
    I haven't done any changes to my Ubuntu but since yesterday I can't download anything from Software Center nor can I update. All the time I get an error. I don't know why is this happening. I am currently using Ubuntu 12.04. Important part of the message from image: dpkg: unrecoverable fatal error, aborting: reading files list for package 'linux-headers-3.2.0-24': input/output error Error in function:

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  • Render angles of a 3D model into 2D images?

    - by Ricket
    Is there a tool out there that you can give a 3D model file, and it will output 2D renders of it from various angles? For example if you were making a 2D RPG but you want to make your character look nice, you might make the character in 3D and then just render the character from 8 or more angles into images which then are used by the 2D engine to give a pseudo-3D look. Does such a tool exist or will it need to be custom-written or done manually?

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  • Yahoo Pipeline to Architect Bloggers at Collaborate 2010

    - by Bob Rhubart
    The following is the output of a Yahoo Pipe I created to track the blog activity of members of the OTN Architect community who are attending (or, thanks to a volcano, were suppose to attend) Collaborate 2010 in Las Vegas. {"pipe_id":"8d6a61f14e6a596f07f4f94aa3419462","_btype":"list"}   del.icio.us Tags: oracle,otn,bloggers,architects,collaborate 2010,yahoo pipes Technorati Tags: oracle,otn,bloggers,architects,collaborate 2010,yahoo pipes

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  • How to install "libgtk1.2" on Ubuntu 12.04/64bit?

    - by Mike Redford
    Is there any way to install "libgtk1.2" on Ubuntu 12.04, please? I try to install that in terminal : sudo apt-add-repository ppa:adamkoczur/gtk1.2 sudo apt-get update sudo apt-get install libgtk1.2 Output : Reading package lists... Done Building dependency tree Reading state information... Done E: Unable to locate package libgtk1.2 E: Couldn't find any package by regex 'libgtk1.2' any suggestion ?

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  • Parallel Port Problem in 12.04

    - by Frank Oberle
    I have a “dumb” printer attached to a parallel port in my machine which works fine under the “other” resident operating system (from Redmond) on the same machine. I recently added Ubuntu 12.04 as a dual boot on the machine, but Ubuntu doesn't seem to recognize the parallel port at all. All I need to set up a printer is a really plain-vanilla fixed pitch text-only generic driver, which is present, but no parallel ports show up. (The other printers, all on USB ports, seem to work just fine). Following what appeared to me to be the most reasonable of the many conflicting pieces of advice on the web, here's what I did: I added the following lines to /etc/modules parport_pc ppdev parport Then, after rebooting, I checked to see that the lines were still present, and they were. I ran dmesg | grep par and got the following references in the output that seemed like they might have to do with the parallel port: [ 14.169511] parport_pc 0000:03:07.0: PCI INT A -> GSI 21 (level, low) -> IRQ 21 [ 14.169516] PCI parallel port detected: 9710:9805, I/O at 0xce00(0xcd00), IRQ 21 [ 14.169577] parport0: PC-style at 0xce00 (0xcd00), irq 21, using FIFO [PCSPP,TRISTATE,COMPAT,ECP] [ 14.354254] lp0: using parport0 (interrupt-driven). [ 14.571358] ppdev: user-space parallel port driver [ 16.588304] type=1400 audit(1347226670.386:5): apparmor="STATUS" operation="profile_load" name="/usr/lib/cups/backend/cups-pdf" pid=964 comm="apparmor_parser" [ 16.588756] type=1400 audit(1347226670.386:6): apparmor="STATUS" operation="profile_load" name="/usr/sbin/cupsd" pid=964 comm="apparmor_parser" [ 16.673679] type=1400 audit(1347226670.470:7): apparmor="STATUS" operation="profile_load" name="/usr/lib/lightdm/lightdm/lightdm-guest-session-wrapper" pid=1010 comm="apparmor_parser" [ 16.675252] type=1400 audit(1347226670.470:8): apparmor="STATUS" operation="profile_load" name="/usr/lib/telepathy/mission-control-5" pid=1014 comm="apparmor_parser" [ 16.675716] type=1400 audit(1347226670.470:9): apparmor="STATUS" operation="profile_load" name="/usr/lib/telepathy/telepathy-*" pid=1014 comm="apparmor_parser" [ 16.676636] type=1400 audit(1347226670.474:10): apparmor="STATUS" operation="profile_replace" name="/usr/lib/cups/backend/cups-pdf" pid=1015 comm="apparmor_parser" [ 16.677124] type=1400 audit(1347226670.474:11): apparmor="STATUS" operation="profile_replace" name="/usr/sbin/cupsd" pid=1015 comm="apparmor_parser" [ 1545.725328] parport0: ppdev0 forgot to release port I have no idea what any of that means, but the line “parport0: ppdev0 forgot to release port ” seems unusual. I was still unable to add a printer for my old clunker, so I tried the direct approach, typing echo “Hello” > /dev/lp0 and received a Permission denied message. I then tried echo “Hello” > /dev/parport0 which didn't give me any message at all, but still didn't print anything. Running the command sudo /usr/lib/cups/backend/parallel gives the following: direct parallel:/dev/lp0 "unknown" "LPT #1" "" "" Checking the permissions for /dev/parport0, Owner, Group, and Other are all set to read and write. crw-rw---- 1 root lp 6, 0 Sep 9 16:37 /dev/lp0 crw-rw-rw- 1 root lp 99, 0 Sep 9 16:37 /dev/parport0 The output of the command lpinfo -v includes the following line: direct parallel:/dev/lp0 I've read several web postings that seem to suggest this has been a problem for several years, but the bug reports were closed because there wasn't enough information to address the issue (shades of Microsoft!). Any suggestions as to what I might be missing here?

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  • Disk drive for / not ready on boot after upgrade from 10.04 to 12.04

    - by Mathieu M-Gosselin
    After upgrading (using the Upgrade button from the update manager) from 10.04.4 to 12.04.1, I cannot boot anymore. Upon booting, I am greeted with the Ubuntu logo and the error "The disk drive for / is not ready yet or not present". I have the option to wait, to skip and to access a basic shell. Waiting overnight did nothing, skipping just gives me the same error for /tmp, /home, then for a UUID and finally it just goes to a black screen with a white "_" in the top left corner. My setup is a dual boot one with XP on a single hard drive, I use separate partitions for / and /home. Back in the day I installed 8.04 directly from the CD while leaving a partition for XP, which I installed after. This setup had never caused any such issues, even when upgrading from 8.04 to 10.04. I have done plenty of research regarding this issue, as many others seem to have had similar issues after doing the same upgrade as me. However, while for most what fixed the problem was running: apt-get -f install after remounting / in read-write, it didn't do it for me. I got dependency errors (see here), which I also investigated. I found https://bugs.launchpad.net/ubuntu/+source/python-defaults/+bug/990740 where most people say the solution that worked is (prior to running the above command) running: apt-get install -o APT::Immediate-Configure=false -f apt python-minimal but that also got me a lot of dependencies errors as output (see here), similar to #34 in the above thread. I also read that running: dpkg --configure -a could help, at first it wouldn't run because it had trouble parsing /var/lib/dpkg/status since there was an extra blank line in a package description (see https://bugs.launchpad.net/ubuntu/+source/dpkg/+bug/916799) but I removed it using vim (and then reran the command). It still gives me output that looks like an error, though. Here it is: http://paste.ubuntu.com/1338074/. I also tried re-running the above apt-get commands after that, to no avail. I'm running out of things to try in the hope of getting this fixed, your help would be very much appreciated! Thank you in advance.

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  • Architecture for a template-building, WYSIWIG application

    - by Sam Selikoff
    I'm building a WYSIWYG designer in Ember.js. The designer will allow users to create campaigns - think MailChimp. To build a campaign, users will choose an existing template. The template will have a defined layout. The user will then be taken to the designer, where he will be able to edit the text and style, and additionally change some layout options. I've been thinking about how best to go about structuring this app, and there are a few hurdles. Specifically, the output of the campaign will be dynamic: eventually, it will be published somewhere, and when the consumers (not my users, but the people clicking on the campaign that my user created) visit the campaign, certain pieces of data will change, depending on the type of consumer viewing the campaign. That means the ultimate output of the designer will be a dynamic site. The data that is dynamic for this site - the end product - will not be manipulated by the user in the designer. However, the data that will be manipulated by the user in the designer are things like copy, styles, layout options, etc. I'll call the first set of variables server-side data, and the second client-side data. It seems, then, that the process will go something like this: I'll need to create templates for this designer that have two dynamic segments. For instance, the server-side data could be Liquid expressions, and the client-side data Handlebars expressions. When the user creates a campaign, I would compile the template on the back end using some dummy data for the server-side variables, and serve up a handlebars template to the Ember app. The user would then edit the template, and the Ember app would save all his edits to the JS variables that were powering the template. This way he'd be able to preview the template. When he saves, he'll send back the selected template, along with all the data and options he's made. When it comes time to publish, the back-end system will have to do two things: compile the template with Handlebars using the campaign data, and then compile the template with Liquid using the server-side data Is my thinking roughly accurate about this, or is there a simpler way?

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  • SFML 2.0 Too Many Variables in Class Preventing Draw To Screen

    - by Josh
    This is a very strange phenomenon to me. I have a class definition for a game, but when I add another variable to the class, the draw method does not print everything to the screen. It will be easier understood showing the code and output. Code for good draw output: class board { protected: RectangleShape rect; int top, left; int i, j; int rowSelect, columnSelect; CircleShape circleArr[4][10]; CircleShape codeArr[4]; CircleShape keyArr[4][10]; //int pegPresent[4]; public: board(void); void draw(RenderWindow& Window); int mouseOver(RenderWindow& Window); void placePeg(RenderWindow& Window, int pegSelect); }; Screen: Code for missing draw: class board { protected: RectangleShape rect; int top, left; int i, j; int rowSelect, columnSelect; CircleShape circleArr[4][10]; CircleShape codeArr[4]; CircleShape keyArr[4][10]; int pegPresent[4]; public: board(void); void draw(RenderWindow& Window); int mouseOver(RenderWindow& Window); void placePeg(RenderWindow& Window, int pegSelect); }; Screen: As you can see, all I do is un-comment the protected array and most of the pegs are gone from the right hand side. I have checked and made sure that I didn't accidentally created a variable with that name already. I haven't used it anywhere. Why does it not draw the remaining pegs as it should? My only thought is that maybe I am declaring too many variables for the class, but that doesn't really make sense to me. Any thoughts and help is greatly appreciated.

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  • Connect Digest : 2012-07-06

    - by AaronBertrand
    I've filed a few Connect items recently that I think are important. In #752210 , I complain that the documentation for DDL triggers suggests that they can prevent certain DDL from being run, which is not the case at all. http://connect.microsoft.com/SQLServer/feedback/details/752210/doc-ddl-trigger-topic-suggests-that-rollbacks-run-before-action In #745796 , I complain that scripting datetime data in Management Studio yields output that contains a binary representation instead of a human-readable...(read more)

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  • GLSL: Strange light reflections

    - by Tom
    According to this tutorial I'm trying to make a normal mapping using GLSL, but something is wrong and I can't find the solution. The output render is in this image: Image1 in this image is a plane with two triangles and each of it is different illuminated (that is bad). The plane has 6 vertices. In the upper left side of this plane are 2 identical vertices (same in the lower right). Here are some vectors same for each vertice: normal vector = 0, 1, 0 (red lines on image) tangent vector = 0, 0,-1 (green lines on image) bitangent vector = -1, 0, 0 (blue lines on image) here I have one question: The two identical vertices does need to have the same tangent and bitangent? I have tried to make other values to the tangents but the effect was still similar. Here are my shaders Vertex shader: #version 130 // Input vertex data, different for all executions of this shader. in vec3 vertexPosition_modelspace; in vec2 vertexUV; in vec3 vertexNormal_modelspace; in vec3 vertexTangent_modelspace; in vec3 vertexBitangent_modelspace; // Output data ; will be interpolated for each fragment. out vec2 UV; out vec3 Position_worldspace; out vec3 EyeDirection_cameraspace; out vec3 LightDirection_cameraspace; out vec3 LightDirection_tangentspace; out vec3 EyeDirection_tangentspace; // Values that stay constant for the whole mesh. uniform mat4 MVP; uniform mat4 V; uniform mat4 M; uniform mat3 MV3x3; uniform vec3 LightPosition_worldspace; void main(){ // Output position of the vertex, in clip space : MVP * position gl_Position = MVP * vec4(vertexPosition_modelspace,1); // Position of the vertex, in worldspace : M * position Position_worldspace = (M * vec4(vertexPosition_modelspace,1)).xyz; // Vector that goes from the vertex to the camera, in camera space. // In camera space, the camera is at the origin (0,0,0). vec3 vertexPosition_cameraspace = ( V * M * vec4(vertexPosition_modelspace,1)).xyz; EyeDirection_cameraspace = vec3(0,0,0) - vertexPosition_cameraspace; // Vector that goes from the vertex to the light, in camera space. M is ommited because it's identity. vec3 LightPosition_cameraspace = ( V * vec4(LightPosition_worldspace,1)).xyz; LightDirection_cameraspace = LightPosition_cameraspace + EyeDirection_cameraspace; // UV of the vertex. No special space for this one. UV = vertexUV; // model to camera = ModelView vec3 vertexTangent_cameraspace = MV3x3 * vertexTangent_modelspace; vec3 vertexBitangent_cameraspace = MV3x3 * vertexBitangent_modelspace; vec3 vertexNormal_cameraspace = MV3x3 * vertexNormal_modelspace; mat3 TBN = transpose(mat3( vertexTangent_cameraspace, vertexBitangent_cameraspace, vertexNormal_cameraspace )); // You can use dot products instead of building this matrix and transposing it. See References for details. LightDirection_tangentspace = TBN * LightDirection_cameraspace; EyeDirection_tangentspace = TBN * EyeDirection_cameraspace; } Fragment shader: #version 130 // Interpolated values from the vertex shaders in vec2 UV; in vec3 Position_worldspace; in vec3 EyeDirection_cameraspace; in vec3 LightDirection_cameraspace; in vec3 LightDirection_tangentspace; in vec3 EyeDirection_tangentspace; // Ouput data out vec3 color; // Values that stay constant for the whole mesh. uniform sampler2D DiffuseTextureSampler; uniform sampler2D NormalTextureSampler; uniform sampler2D SpecularTextureSampler; uniform mat4 V; uniform mat4 M; uniform mat3 MV3x3; uniform vec3 LightPosition_worldspace; void main(){ // Light emission properties // You probably want to put them as uniforms vec3 LightColor = vec3(1,1,1); float LightPower = 40.0; // Material properties vec3 MaterialDiffuseColor = texture2D( DiffuseTextureSampler, vec2(UV.x,-UV.y) ).rgb; vec3 MaterialAmbientColor = vec3(0.1,0.1,0.1) * MaterialDiffuseColor; //vec3 MaterialSpecularColor = texture2D( SpecularTextureSampler, UV ).rgb * 0.3; vec3 MaterialSpecularColor = vec3(0.5,0.5,0.5); // Local normal, in tangent space. V tex coordinate is inverted because normal map is in TGA (not in DDS) for better quality vec3 TextureNormal_tangentspace = normalize(texture2D( NormalTextureSampler, vec2(UV.x,-UV.y) ).rgb*2.0 - 1.0); // Distance to the light float distance = length( LightPosition_worldspace - Position_worldspace ); // Normal of the computed fragment, in camera space vec3 n = TextureNormal_tangentspace; // Direction of the light (from the fragment to the light) vec3 l = normalize(LightDirection_tangentspace); // Cosine of the angle between the normal and the light direction, // clamped above 0 // - light is at the vertical of the triangle -> 1 // - light is perpendicular to the triangle -> 0 // - light is behind the triangle -> 0 float cosTheta = clamp( dot( n,l ), 0,1 ); // Eye vector (towards the camera) vec3 E = normalize(EyeDirection_tangentspace); // Direction in which the triangle reflects the light vec3 R = reflect(-l,n); // Cosine of the angle between the Eye vector and the Reflect vector, // clamped to 0 // - Looking into the reflection -> 1 // - Looking elsewhere -> < 1 float cosAlpha = clamp( dot( E,R ), 0,1 ); color = // Ambient : simulates indirect lighting MaterialAmbientColor + // Diffuse : "color" of the object MaterialDiffuseColor * LightColor * LightPower * cosTheta / (distance*distance) + // Specular : reflective highlight, like a mirror MaterialSpecularColor * LightColor * LightPower * pow(cosAlpha,5) / (distance*distance); //color.xyz = E; //color.xyz = LightDirection_tangentspace; //color.xyz = EyeDirection_tangentspace; } I have replaced the original color value by EyeDirection_tangentspace vector and then I got other strange effect but I can not link the image (not eunogh reputation) Is it possible that with this shaders is something wrong, or maybe in other place in my code e.g with my matrices? SOLVED Solved... 3 days needed for changing one letter from this: glBindBuffer(GL_ARRAY_BUFFER, vbo); glVertexAttribPointer ( 4, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? sizeof(VboVertex), // stride (void*)(12*sizeof(float)) // array buffer offset ); to this: glBindBuffer(GL_ARRAY_BUFFER, vbo); glVertexAttribPointer ( 4, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? sizeof(VboVertex), // stride (void*)(11*sizeof(float)) // array buffer offset ); see difference? :)

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