Search Results

Search found 24141 results on 966 pages for 'samesung vs iphone'.

Page 256/966 | < Previous Page | 252 253 254 255 256 257 258 259 260 261 262 263  | Next Page >

  • Is there a good tutorial/book for creating a quiz app for iOS 5? [closed]

    - by NRUTA
    I am new to iOS development and looking to create a quiz application which will be for ipad, iphone and itouch. It will ask a question, text based, and have four possible answers. After you select an answer, the system tells you if you are right or wrong and provides an explanation. It provides the percentage of correct answers. I'm not sure how to go about creating this and wondered if anybody has read a book, seen a tutorial or could offer any advice that would explain this process? Thanks in advance for all of your help!

    Read the article

  • Apple Developer Program ( Company or single )?

    - by fragant1996
    Me and my brother are both undergraduates in CS. Each one of us has a iPhone and a Macbook. So we decided to develop for the iOS devices. Now we want to create a Apple Developer account, but we just want to have 1 account. Should we share one "single developer account" OR one company account? The price is the same. Since we are both "just" students, we don't have a registered company. 1. Which one should we take ? 2. What are the differences ?

    Read the article

  • Which mobile device is appropriate as a utility tool for a web master?

    - by Kayle
    Basically, I'm looking for a device to use on the road and I would prefer to not have to sit down for the majority of the tasks (which rules out netbooks, in my mind). I'm also hoping to spend less than $500. This is what I'd like to "capably" be able to do on the device: Browse the web in non-mobile format, flash is a plus Email, chat, etc Have access to a decent text editor and ftp OR a browser that supports BESPIN/ACE Some sort of SSH support I'm looking at rooted Android phones and iPhone/iPads... though the phone aspect is only icing (it would be cool to consolidate the two devices and have net access through cell networks, but I'm not married to the idea). Are there cheap linux tablets that are ready for prime-time yet? I suppose that would be ideal. All suggestions welcome!

    Read the article

  • Is there any way to get faster app reviews?

    - by David
    I am trying to build a business around an iPhone app. The app will be our main sales channel, and being able to adapt the sales channel faster than the 9-10 days delay cause by the app review times is crucial. Therefore, I was wondering whether there is anything I can do to improve the speed of reviews. I am thinking that the publishers of Angry Birds, surely would not have to wait in line for reviews on the same terms as some obscure free app. So what can I do? Some things I am considering: Would Apple prioritize apps that they earn money on? Could I in some way pay Apple directly? I already know of the possibility of requesting an expedite review, but it seems like one can get punished for supplying a non-technical reason.

    Read the article

  • What frameworks are available for cross device 2d game development?

    - by kim3er
    I'm about to embark on a 2D gaming project. Initially, I'll be targeting iPhone and Facebook, but would like to expand the rollout to include Android (and possibly Windows Phone) in a future phase. Flash and Unity seem to be the most likely suspects, but is one better than the other? Are there pros/cons that may not be obvious at first glance? Are there frameworks that I have not considered? I am primarily a .NET developer, so the Unity C# integration is appealling. But I also have experience with AS3, JavaScript and Objective-C. Rich

    Read the article

  • What languages do you support when localizing?

    - by Javoid
    I recently converted an iphone app to support different languages, and was wondering which ones I should include, and which ones aren't worth the trouble. What I mean by that is best illustrated by an example. In Ireland, the Irish language is spoken by very few of the people there. It could be considered a dying language. Almost everybody speaks English (if not everybody). So in this example, I don't think it's worth the trouble to support. In addition, the number of people using modern technology may be limited as well. For example, most people in Cambodia would not be likely to purchase software, and therefore the benefits of localization are reduced. What languages do you support when localizing?

    Read the article

  • Getting Started With Knockout.js

    - by Pawan_Mishra
    Client side template binding in web applications is getting popular with every passing day. More and more libraries are coming up with enhanced support for client side binding. jQuery templates is one very popular mechanism for client side template bindings. The idea with client side template binding is simple. Define the html mark-up with appropriate place holder for data. User template engines like jQuery template to bind the data(JSON formatted data) with the previously defined mark-up.In this...(read more)

    Read the article

  • How do I consolidate the differences between iOS and Android update loops?

    - by kkan
    I'm currently working on moving some Android-ndk code to the iPhone. From looking at some samples it seems that the main loop is handled for you and all you've got to do is override the render method on the view to handle the rendering. Then add a selector to handle the update methods. The render method itself looks like it's attached to the windows refresh. But in android I've got my own game loop that controls the rendering and updates using C++ time.h. Is it possible to implement the same here bypassing Apple's loop? I'd really like the keep the structures of the code similar.

    Read the article

  • Game Development Resources? [closed]

    - by stas
    I want to make an iPhone game and I was wondering if somebody could point me to some resources. Before you rage and close this, I am not looking for just a tutorial on programming, I could just google that. I need to find a tutorial on how to actually make a game, as in how to organize your code, what type of methods to run in separate threads, how to manage these threads in a game, etc. I already know everything I need; I can write a physics engine from scratch, I can write a 3D graphics pipeline from scratch, and so on. What I cannot figure out is how to combine all of this knowledge into correctly and efficiently making a game. Obviously for this one would probably go to college, but seeing as I am still in high school, that is not an option. If anyone would know some tutorials or resources, any pointers would be appreciated.

    Read the article

  • Cocos2d iOS A* Star Path finding help

    - by user32581
    Hello I need help implementing this class https://github.com/sqlboy/tiled-games/tree/master/src into my iOS game. Im using the suggested code of: AStarPathFinder pathFinder = [[AStarPathFinder alloc] initWithTileMap:tileMap collideLayer:@"collide"]; // Optionally, you can set the name of the collide property key and the value it expects. [pathFinder setCollideKey:@"collidable"] // defaults to COLLIDE [pathFinder setCollideValue:@"True"] // defaults to 1 // highlight a path (src and dst are tile coorindates) [pathFinder highlightPathFrom:srcTile to:dstTile]; // move a sprite [pathFinder moveSprite:player from:srcTile to:dstTile atSpeed:0.1f]; I get the following error: Instance method '-initWithTileMap:collideLayer:' not found (return defaults to 'id') This is the official post for the class: http://www.cocos2d-iphone.org/forums/topic/just-pushed-a-cctmxtiledmap-a-pathfinding-class-to-github/ The only other code I added was: #import "AStarPathFinder.h" I think I am perhaps missing something! I am grateful for any help!

    Read the article

  • Drawing line from sprite with a touch

    - by Kaizer
    I am working with cocos2d for the iPhone and I have a question about how to implement the following. I have a circle shaped sprite on my layer. When I touch the sprite and move my finger a line must be drawn from the sprite to where my finger is. When I move my finger on the screen the line must follow (straight line). When I release my finger the line should disappear. In a good looking way I should be able to restyle the line into an arrow. Can anyone move me in the right direction for this ? Kind regards

    Read the article

  • HTML5 / Native / C# & Mono [closed]

    - by iainjames88
    My apologies for the subjective nature of this question but I'm unsure as to which path to follow. I would like to do a bit of indie game development for the iPhone (nothing serious, just something I've wanted to pursue). At my university we aren't taught Java or Objective-C but C#/.NET and HTML5/JavaScript. Is it worth taking what I already know and try to accomplish my goal using, for example, C# and Mono or should I invest the time and learn Objective-C? I don't have a problem learning something new alongside my course (I love learning new stuff) and time isn't a factor. I'm slightly in favor of learning Objective-C for as it would be another string to my bow in the workplace, but it would be nice to stay with C# because it is what I'm used to.

    Read the article

  • How to dismiss the table view created in the root view controller in iphone?

    - by Warrior
    I am new to iphone development. I have created a navigation based application. In the rootviewcontroller class i have written the code for parsing a url and display the contents in the table.In the didSelectRowAtIndexPath method i have written code for playing the video. NSURL *movieURL = [NSURL URLWithString:@"http://url of movie"]; if (movieURL) { if ([movieURL scheme]) { MovietryAppDelegate *appDelegate = (MovietryAppDelegate *)[[UIApplication sharedApplication] delegate]; [appDelegate initAndPlayMovie:movieURL]; } } In the delegate class i have defined the initAndPlayMovie method.I used the Apple sample "movie player " for my reference .I want to dismiss the table view before the video is loaded and table view appear back as presentmodalcontroller on clicking "done" button on video player.I want my app to work like you tube application. Please help me out.Thanks.

    Read the article

  • Webkit iPhone App : How to dynamically change the user zoom (or scale, pich & zoom) in the viewport

    - by Samuel Michelot
    I use JQTouch for an iPhone app. JQtouch disable by default the possibility to pinch&zoom the page. For one page (containing a big image), i need to enable the pinch & zoom feature. This is easy : var viewport = $("head meta[name=viewport]"); viewport.attr('content', 'width=320, initial-scale=1, maximum-scale=10.0, minimum-scale=1, user-scalable=1'); But after user has play with the pinch & zoom, I need to dynamically reset the zoom (scale) to the default. I tried to reset the viewport: viewport.attr('content', 'width=320, initial-scale=1.0, maximum-scale=1.0, user-scalable=0;'); After calling the above code, it's not possible to zoom anymore (because of user-scalable=0;), but it doesn't change the current scale to the default. I am looking for something like setScale(1), or to change an attribute like current-scale=1 Any idea ?

    Read the article

  • How to set viewport meta for iPhone that handles rotation properly?

    - by Caffeine Coma
    So I've been using: <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0;"/> to get my HTML content to display nicely on the iPhone. It works great until the user rotates the device into landscape mode, where the display remains constrained to 320px. Is there a simple way to specify a viewport that changes in response to the user changing the device orientation? Or must I resort to Javascript to handle that?

    Read the article

  • iPhone SDK Smaller CAF files: lower recording quality with Audio Queues?

    - by Nick
    In my iPhone app I have voice recording functionality the utilizes Audio Queue voice recording functions of the SDK. I'm saving directly to CAF format and using the following settings for the AudioStreamBasicDescription reference: audioFormat.mFormatID = kAudioFormatLinearPCM; I can see that there are other format ids I could use like: kAudioFormatLinearPCM kAudioFormatAppleLossless kAudioFormatAppleIMA4 kAudioFormatiLBC kAudioFormatULaw kAudioFormatALaw My knowledge of sound formats is very limited so my question is... which of these should I use to create the lowest compressed audio recording files? Plus, are there other settings I should apply to lower the quality and filesize even further?

    Read the article

  • How to set image to the UISegmentedControl in iphone?

    - by Warrior
    I am new to iphone development.I have created UISegmentedControl having 2 segments. I want to to display images for each segment instead of title.Here is my code NSArray *itemArray = [NSArray arrayWithObjects: @"segment1", @"segment2", nil]; UISegmentedControl *segmentedControl = [[UISegmentedControl alloc] initWithItems:itemArray]; segmentedControl.frame = CGRectMake(5,100,300,40); segmentedControl.segmentedControlStyle = UISegmentedControlStyleBar; segmentedControl.selectedSegmentIndex = 1; [self.view addSubview:segmentedControl]; [segmentedControl release]; But instead of displaying the title ,segment1 and segment2 it should be replaced with the images i have.Please help me out.Thanks.

    Read the article

  • How to get the Blur event to fire for the document on the iPhone?

    - by Ian Storm Taylor
    Does anyone know how to get the blur event to fire on the document for the iPhone? I'm trying to get it to fire either when a user changes windows in Safari, or when they open their bookmarks or when they decide to add the page to their homescreen. But none of these are firing it. Here's my code: $(document).blur( function () { document.title = "Ian Taylor"; }); I've tried "document", "window", "'body'". Nothing seems to work.

    Read the article

  • iPhone – Best method to import/drawing UI graphic elements? CGContextDrawPDFPage?

    - by Ross
    Hello, What is the best way to use the custom UI graphics on the iPhone? I've come across CGContextDrawPDFPage and Panic's Shrinkit. Should I be using storing my vector ui graphics as PDF's and loading them using CGContextDrawPDFPage to draw them. I did previously asked what way Apple store their UI graphics and was answered crushed png. The options as I see it, but I would really want to know what technique other people use. This question is for vector graphics only. Looking for what is standard / most effective / most efficient. PNG (bitmapped image) Custom UIView drawing code (generated from Opacity) PDF (I've not used this method, is it with CGContextDrawPDFPage?) Many thanks Ross

    Read the article

  • How to link a SQlite Extension Source File into Xcode for iPhone?

    - by crunchyt
    I use a statically linked library for Sqlite in an iPhone Xcode project. I am now trying to include a .C extension to Sqlite in this project. However, I am having trouble making the Sqlite in the build SEE the extension. The statically linked Sqlite library works fine. Also the .C extension works on my desktop, and builds fine as a statically linked library in Xcode. However, the custom functions it defines are missing when called. For example, I load the extension as so with no errors. SELECT load_extension('extension_name.so'); But when I try to call a function defined in the extension, I get this message DB Error: 1 "no such function: custom_function" Does anyone know much about linking a Sqlite extension into an Xcode project?

    Read the article

  • How to find out exact version of iPhone SDK for conditional compilation?

    - by Jochen
    I'm looking for a macro that specified the exact version of the iPhone SDK used for compilation. This is needed because when compiling with (and only with) SDK 3.0, I need to add some additional code. __IPHONE_OS_VERSION_MIN_REQUIRED is not the right choice here, since it can be set by the user with parameter -mmacosx-version-min. For example, a user can compile with min version -mmacosx-version-min=3.0 in SDK 3.1, so a check for __IPHONE_OS_VERSION_MIN_REQUIRED == 30000 would be true, even if the user is compiling with SDK 3.1. Any help is appreciated. Regards, Jochen

    Read the article

  • Why does calling glMatrixMode(GL_PROJECTION) give me EXC_BAD_ACCESS in an iPhone app?

    - by MrDatabase
    I have an iphone app where I call these three functions in appDidFinishLaunching: glMatrixMode(GL_PROJECTION); glOrthof(0, rect.size.width, 0, rect.size.height, -1, 1); glMatrixMode(GL_MODELVIEW); When stepping through with the debugger I get EXC BAD ACCESS when I execute the first line. Any ideas why this is happening? Btw I have another application where I do the same thing and it works fine. So I've tried to duplicate everything in that app (#imports, adding OpenGLES framework, etc) but now I'm just stuck.

    Read the article

  • iPhone app development : How can i get a table view in which whn i click on a cell a text view shoul

    - by Vivek Sharma
    How can i get a table view in which whn i click on a cell a text view should expand just below that cell it should look like clicking on a button an it will create a text view in between clicked button and its below button... i m trying to create a pictorial view... tabel view: button 1 button 2 button 3 table view: button 1 button 2 v . . . text view . button 3 plz solve my problem i m new for iphone app development.... reply me on [email protected] advance thnx Vivek Sharma India

    Read the article

  • iPhone SDK: CLocationAccuracy. What constants map to what positioning technology?

    - by buzzappsoftware
    With respect to CLocationManager docs.... Constant values you can use to specify the accuracy of a location. extern const CLLocationAccuracy kCLLocationAccuracyBestForNavigation; extern const CLLocationAccuracy kCLLocationAccuracyBest; extern const CLLocationAccuracy kCLLocationAccuracyNearestTenMeters; extern const CLLocationAccuracy kCLLocationAccuracyHundredMeters; extern const CLLocationAccuracy kCLLocationAccuracyKilometer; extern const CLLocationAccuracy kCLLocationAccuracyThreeKilometers; Given that, I have the following questions. What triangulation method (GPS, cell tower or wi-fi) corresponds to each accuracy level? Does iPhone SDK utilize Skyhook Wireless API? For kCLLocationAccuracyBestForNavigation, there is note stating the phone must be plugged in. Is this enforced or is it just warning the developer the battery is likely to drain quick from using the GPS receiver. Thanks in advance.

    Read the article

< Previous Page | 252 253 254 255 256 257 258 259 260 261 262 263  | Next Page >