In an Entity/Component system, can component data be implemented as a simple array of key-value pairs? [on hold]
- by 010110110101
I'm trying to wrap my head around how to organize components in an Entity Component Systems once everything in the current scene/level is loaded in memory. (I'm a hobbyist BTW)
Some people seem to implement the Entity as an object that contains a list of of "Component" objects. Components contain data organized as an array of key-value pairs. …