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  • Java PHP posting using URLConnector, PHP file doesn't seem to receive parameters

    - by Emdiesse
    Hi there, I am trying to post some simple string data to my php script via a java application. My PHP script works fine when I enter the data myself using a web browser (newvector.php?x1=&y1=...) However using my java application the php file does not seem to pick up these parameters, in fact I don't even know if they are sending at all because if I comment out on of the parameters in the java code when I am writing to dta it doesn't actually return, you must enter 6 parameters. newvector.php if(!isset($_GET['x1']) || !isset($_GET['y1']) || !isset($_GET['t1']) || !isset($_GET['x2']) || !isset($_GET['y2']) || !isset($_GET['t2'])){ die("You must include 6 parameters within the URL: x1, y1, t1, x2, y2, t2"); } $x1 = $_GET['x1']; $x2 = $_GET['x2']; $y1 = $_GET['y1']; $y2 = $_GET['y2']; $t1 = $_GET['t1']; $t2 = $_GET['t2']; $insert = " INSERT INTO vectors( x1, x2, y1, y2, t1, t2 ) VALUES ( '$x1', '$x2', '$y1', '$y2', '$t1', '$t2' ) "; if(!mysql_query($insert, $conn)){ die('Error: ' . mysql_error()); } echo "Submitted Data x1=".$x1." y1=".$y1." t1=".$t1." x2=".$x2." y2=".$y2." t2=".$t2; include 'db_disconnect.php'; ?> The java code else if (action.equals("Play")) { for (int i = 0; i < 5; i++) { // data.size() String x1, y1, t1, x2, y2, t2 = ""; String date = "2010-04-03 "; String ms = ".0"; x1 = data.elementAt(i)[1]; y1 = data.elementAt(i)[0]; t1 = date + data.elementAt(i)[2] + ms; x2 = data.elementAt(i)[4]; y2 = data.elementAt(i)[3]; t2 = date + data.elementAt(i)[5] + ms; try { //Create Post String String dta = URLEncoder.encode("x1", "UTF-8") + "=" + URLEncoder.encode(x1, "UTF-8"); dta += "&" + URLEncoder.encode("y1", "UTF-8") + "=" + URLEncoder.encode(y1, "UTF-8"); dta += "&" + URLEncoder.encode("t1", "UTF-8") + "=" + URLEncoder.encode(t1, "UTF-8"); dta += "&" + URLEncoder.encode("x2", "UTF-8") + "=" + URLEncoder.encode(x2, "UTF-8"); dta += "&" + URLEncoder.encode("y2", "UTF-8") + "=" + URLEncoder.encode(y2, "UTF-8"); dta += "&" + URLEncoder.encode("t2", "UTF-8") + "=" + URLEncoder.encode(t2, "UTF-8"); System.out.println(dta); // Send Data To Page URL url = new URL("http://localhost/newvector.php"); URLConnection conn = url.openConnection(); conn.setDoOutput(true); OutputStreamWriter wr = new OutputStreamWriter(conn.getOutputStream()); wr.write(dta); wr.flush(); // Get The Response BufferedReader rd = new BufferedReader(new InputStreamReader(conn.getInputStream())); String line; while ((line = rd.readLine()) != null) { System.out.println(line); //you Can Break The String Down Here } wr.close(); rd.close(); } catch (Exception exc) { System.out.println("Hmmm!!! " + exc.getMessage()); } }

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  • Is the Unix Philosophy still relevant in the Web 2.0 world?

    - by David Titarenco
    Introduction Hello, let me give you some background before I begin. I started programming when I was 5 or 6 on my dad's PSION II (some primitive BASIC-like language), then I learned more and more, eventually inching my way up to C, C++, Java, PHP, JS, etc. I think I'm a pretty decent coder. I think most people would agree. I'm not a complete social recluse, but I do stuff like write a virtual machine for fun. I've never taken a computer course in college because I've been in and out for the past couple of years and have only been taking core classes; never having been particularly amazing at school, perhaps I'm missing some basic tenet that most learn in CS101. I'm currently reading Coders at Work and this question is based on some ideas I read in there. A Brief (Fictionalized) Example So a certain sunny day I get an idea. I hire a designer and hammer away at some C/C++ code for a couple of months, soon thereafter releasing silvr.com, a website that transmutes lead into silver. Yep, I started my very own start-up and even gave it a clever web 2.0 name with a vowel missing. Mom and dad are proud. I come up with some numbers I should be seeing after 1, 2, 3, 6, 9, 12 months and set sail. Obviously, my transmuting server isn't perfect, sometimes it segfaults, sometimes it leaks memory. I fix it and keep truckin'. After all, gdb is my best friend. Eventually, I'm at a position where a very small community of people are happily transmuting lead into silver on a semi-regular basis, but they want to let their friends on MySpace know how many grams of lead they transmuted today. And they want to post images of their lead and silver nuggets on flickr. I'm losing out on potential traffic unless I let them log in with their Yahoo, Google, and Facebook accounts. They want webcam support and live cock fighting, merry-go-rounds and Jabberwockies. All these things seem necessary. The Aftermath Of course, I have to re-write the transmuting server! After all, I've been losing money all these months. I need OAuth libraries and OpenID libraries, JSON support, and the only stable Jabberwocky API is for Java. C++ isn't even an option anymore. I'm just one guy! The Java binary just grows and grows since I need some legacy Apache include for the JSON library, and some antiquated Sun dependency for OAuth support. Then I pick up a book like Coders at Work and read what people like jwz say about complexity... I think to myself.. Keep it simple, stupid. I like simple things. I've always loved the Unix Philosophy but even after trying to keep the new server source modular and sleek, I loathe having to write one more line of code. It feels that I'm just piling crap on top of other crap. Maybe I'm naive thinking every piece of software can be simple and clever. Maybe it's just a phase.. or is the Unix Philosophy basically dead when it comes to the current state of (web) development? I'm just kind of disheartened :(

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  • Calculating negative fractions in Objective C

    - by Mark Reid
    I've been coding my way through Steve Kochan's Programming in Objective-C 2.0 book. I'm up to an exercise in chapter 7, ex 4, in case anyone has the book. The question posed by the exercise it will the Fraction class written work with negative fractions such as -1/2 + -2/3? Here's the implementation code in question - @implementation Fraction @synthesize numerator, denominator; -(void) print { NSLog(@"%i/%i", numerator, denominator); } -(void) setTo: (int) n over: (int) d { numerator = n; denominator = d; } -(double) convertToNum { if (denominator != 0) return (double) numerator / denominator; else return 1.0; } -(Fraction *) add: (Fraction *) f { // To add two fractions: // a/b + c/d = ((a * d) + (b * c)) / (b * d) // result will store the result of the addition Fraction *result = [[Fraction alloc] init]; int resultNum, resultDenom; resultNum = (numerator * f.denominator) + (denominator * f.numerator); resultDenom = denominator * f.denominator; [result setTo: resultNum over: resultDenom]; [result reduce]; return result; } -(Fraction *) subtract: (Fraction *) f { // To subtract two fractions: // a/b - c/d = ((a * d) - (b * c)) / (b * d) // result will store the result of the addition Fraction *result = [[Fraction alloc] init]; int resultNum, resultDenom; resultNum = numerator * f.denominator - denominator * f.numerator; resultDenom = denominator * f.denominator; [result setTo: resultNum over: resultDenom]; [result reduce]; return result; } -(Fraction *) multiply: (Fraction *) f { // To multiply two fractions // a/b * c/d = (a*c) / (b*d) // result will store the result of the addition Fraction *result = [[Fraction alloc] init]; int resultNum, resultDenom; resultNum = numerator * f.numerator; resultDenom = denominator * f.denominator; [result setTo: resultNum over: resultDenom]; [result reduce]; return result; } -(Fraction *) divide: (Fraction *) f { // To divide two fractions // a/b / c/d = (a*d) / (b*c) // result will store the result of the addition Fraction *result = [[Fraction alloc] init]; int resultNum, resultDenom; resultNum = numerator * f.denominator; resultDenom = denominator * f.numerator; [result setTo: resultNum over: resultDenom]; [result reduce]; return result; } -(void) reduce { int u = numerator; int v = denominator; int temp; while (v != 0) { temp = u % v; u = v; v = temp; } numerator /= u; denominator /= u; } @end My question to you is will it work with negative fractions and can you explain how you know? Part of the issue is I don't know how to calculate negative fractions myself so I'm not too sure how to know. Many thanks.

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  • getting base64 content string of an image from a mimepart in Java

    - by Bas van den Broek
    Hello, I am trying to get the base64 content of a MimePart in a MimeMultiPart, but I'm struggling with the Javamail package. I simply want the base64 encoded String of a certain inline image, there doesn't seem to be an easy way to do this though. I wrote a method that will take the mime content (as a string) and an image name as a parameter, and searches for the part that contains the base64 content of that image name, and in the end returns this base64 string (as well as the content type but that is irrelevant for this question) Here is the relevant code: private static String[] getBase64Content(String imageName, String mimeString) throws MessagingException, IOException { System.out.println("image name: " + imageName + "\n\n"); System.out.println("mime string: " + mimeString); String[] base64Content = new String[2]; base64Content[0] = ""; base64Content[1] = "image/jpeg"; //some default value DataSource source = new ByteArrayDataSource(new ByteArrayInputStream(mimeString.getBytes()), "multipart/mixed"); MimeMultipart mp = new MimeMultipart(source); for (int i = 0; i < mp.getCount(); i++) { MimePart part = (MimePart) mp.getBodyPart(i); String disposition = part.getDisposition(); if (disposition != null && disposition.equals(Part.INLINE)) { if (part.getContentID() != null && part.getContentID().indexOf(imageName) > -1) //check if this is the right part { if (part.getContent() instanceof BASE64DecoderStream) { BASE64DecoderStream base64DecoderStream = (BASE64DecoderStream) part.getContent(); StringWriter writer = new StringWriter(); IOUtils.copy(base64DecoderStream, writer); String base64decodedString = writer.toString(); byte[] encodedMimeByteArray = Base64.encodeBase64(base64decodedString.getBytes()); String encodedMimeString = new String(encodedMimeByteArray); System.out.println("encoded mime string: " + encodedMimeString); base64Content[0] = encodedMimeString; base64Content[1] = getContentTypeString(part); } } } } return base64Content; } I cannot paste all of the output as the post would be too long, but this is some of it: image name: [email protected] This is a part of the mimeString input, it does find this (correct) part with the image name: --_004_225726A14AF9134CB538EE7BD44373A04D9E3F3940menexch2007ex_ Content-Type: image/gif; name="image001.gif" Content-Description: image001.gif Content-Disposition: inline; filename="image001.gif"; size=1070; creation-date="Fri, 02 Apr 2010 16:19:43 GMT"; modification-date="Fri, 02 Apr 2010 16:19:43 GMT" Content-ID: <[email protected]> Content-Transfer-Encoding: base64 R0lGODlhEAAQAPcAABxuHJzSlDymHGy2XHTKbITCdNTu1FyqTHTCXJTKhLTarCSKHEy2JHy6bJza lITKfFzCPEyWPHS+XHzCbJzSjFS+NLTirBx6HHzKdOz27GzCZJTOjCyWHKzWpHy2ZJTGhHS+VLzi (more base64 string here that I'm not going to paste) But when it finally prints the encoded mime string, this is a different string than I was expecting: encoded mime string: R0lGODlhEAAQAO+/vQAAHG4c77+90pQ877+9HGzvv71cdO+/vWzvv73vv71077+977+977+9XO+/vUx077+9XO+/vcqE77+92qwk77+9HEzvv70kfO+/vWzvv73alO+ Clearly different from the one that has its output in the part above. I'm not even sure what I'm looking at here, but when I try to load this as an image in a html page, it won't work. This is fairly frustrating for me, since all I want is a piece of the text that I'm already printing, but I'd rather not have to search through the mime string myself for the correct part, introducing all kinds of bugs.So I'd really prefer to use the Javamail library but could use some help on how to actually get that correct mime string.

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  • Can someone code review my small SDL app? Want to make sure I didn't make any beginner mistakes

    - by SDLFunTimes
    In an effort to teach myself the SDL library (hence my stack overflow handle :) ) I wanted to try my hand at a side-scroller. My code is complete but I want some feedback (mostly because I have an atrocious amount of if and else statements for what seems like some simple logic). My "program" is a c++ side-scroller where you move a single sprite across the screen. No jumping, bad guys, guns, scores, levels or anything. I wanted to use this as a base to build up upon. So I figured if my base is wrong I could end up with some pretty bad future apps. It's also multi-threaded. Next up on this I would like to make the person sprite animated (so it looks like he's walking rather than sliding) as well as make the person go faster when the arrow buttons are held down longer). The code is kind of long but here's my main method. There's a link at the bottom for the whole program: #include <iostream> #include "SDL.h" #include "game.hpp" using std::cout; using std::endl; const int SCREENW = 200; const int SCREENH = 200; const int BPP = 32; const int FPS = 24; int event_loop(void* stuff); int display_loop(void* stuff); int main(int argc, char** argv) { SDL_Init(SDL_INIT_EVERYTHING | SDL_INIT_EVENTTHREAD); SDL_Thread* events_thurd; SDL_Thread* display_thurd; SDL_Surface* screen = SDL_SetVideoMode(SCREENW, SCREENH, BPP, SDL_SWSURFACE); SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); SDL_Event event; Game* thug_aim = new Game(&event, screen, SCREENW, SCREENH, BPP); events_thurd = SDL_CreateThread(event_loop, (void*)thug_aim); display_thurd = SDL_CreateThread(display_loop, (void*)thug_aim); SDL_WaitThread(events_thurd, NULL); SDL_KillThread(display_thurd); delete thug_aim; return 0; } int event_loop(void* stuff) { Game* gamez = (Game*)stuff; SDL_Event* event = gamez->get_event(); while(1) { while(SDL_PollEvent(event)) { if(event->type == SDL_QUIT) { return 0; } else if(event->type == SDL_KEYDOWN) { if(event->key.keysym.sym == SDLK_LEFT || event->key.keysym.sym == SDLK_RIGHT) { gamez->move(event->key.keysym.sym); } } else if(event->type == SDL_KEYUP) { if(event->key.keysym.sym == SDLK_LEFT || event->key.keysym.sym == SDLK_RIGHT) { gamez->stop_move(event->key.keysym.sym); } } else { //not an event that concerns this game } } } } int display_loop(void* stuff) { Game* gamez = (Game*)stuff; double period = 1 / FPS * 1000; Uint32 milli_period = (Uint32)period; //get some of the attributes from gamez SDL_Rect* background_rect = gamez->get_background_rect(); SDL_Rect* person_rect = gamez->get_person_rect(); SDL_Surface* screen = gamez->get_screen(); SDL_Surface* background = gamez->get_background(); SDL_Surface* person = gamez->get_person(); Uint32 start, end; int sleep; while(1) { start = SDL_GetTicks(); //blit background SDL_BlitSurface(background, background_rect, screen, NULL); //blit person SDL_BlitSurface(person, NULL, screen, person_rect); end = SDL_GetTicks(); sleep = milli_period - (end - start); if(sleep < 0) { sleep = 0; } SDL_Delay((Uint32)sleep); if(SDL_Flip(gamez->get_screen()) != 0) { cout << "error drawing to screen: " << SDL_GetError() << endl; } } } Here's the link to the .zip file of all my code (please ignore some of the variable names ;-) ): Anyway can you guys take a look and tell me what you think? url edit: holy crap I didn't know 2shared was such a shitty site. Looking for a better uploader than that or rapidshare / mediafire.

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  • Double Linked List Insertion Sorting Bug

    - by house
    Hello, I have implemented an insertion sort in a double link list (highest to lowest) from a file of 10,000 ints, and output to file in reverse order. To my knowledge I have implemented such a program, however I noticed in the ouput file, a single number is out of place. Every other number is in correct order. The number out of place is a repeated number, but the other repeats of this number are in correct order. Its just strange how this number is incorrectly placed. Also the unsorted number is only 6 places out of sync. I have looked through my program for days now with no idea where the problem lies, so I turn to you for help. Below is the code in question, (side note: can my question be deleted by myself? rather my colleges dont thieve my code, if not how can it be deleted?) void DLLIntStorage::insertBefore(int inValue, node *nodeB) { node *newNode; newNode = new node(); newNode->prev = nodeB->prev; newNode->next = nodeB; newNode->value = inValue; if(nodeB->prev==NULL) { this->front = newNode; } else { nodeB->prev->next = newNode; } nodeB->prev = newNode; } void DLLIntStorage::insertAfter(int inValue, node *nodeB) { node *newNode; newNode = new node(); newNode->next = nodeB->next; newNode->prev = nodeB; newNode->value = inValue; if(nodeB->next == NULL) { this->back = newNode; } else { nodeB->next->prev = newNode; } nodeB->next = newNode; } void DLLIntStorage::insertFront(int inValue) { node *newNode; if(this->front == NULL) { newNode = new node(); this->front = newNode; this->back = newNode; newNode->prev = NULL; newNode->next = NULL; newNode->value = inValue; } else { insertBefore(inValue, this->front); } } void DLLIntStorage::insertBack(int inValue) { if(this->back == NULL) { insertFront(inValue); } else { insertAfter(inValue, this->back); } } ifstream& operator>> (ifstream &in, DLLIntStorage &obj) { int readInt, counter = 0; while(!in.eof()) { if(counter==dataLength) //stops at 10,000 { break; } in >> readInt; if(obj.front != NULL ) { obj.insertion(readInt); } else { obj.insertBack(readInt); } counter++; } return in; } void DLLIntStorage::insertion(int inValue) { node* temp; temp = this->front; if(temp->value >= inValue) { insertFront(inValue); return; } else { while(temp->next!=NULL && temp!=this->back) { if(temp->value >= inValue) { insertBefore(inValue, temp); return; } temp = temp->next; } } if(temp == this->back) { insertBack(inValue); } } Thankyou for your time.

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  • Are free operator->* overloads evil?

    - by Potatoswatter
    I was perusing section 13.5 after refuting the notion that built-in operators do not participate in overload resolution, and noticed that there is no section on operator->*. It is just a generic binary operator. Its brethren, operator->, operator*, and operator[], are all required to be non-static member functions. This precludes definition of a free function overload to an operator commonly used to obtain a reference from an object. But the uncommon operator->* is left out. In particular, operator[] has many similarities. It is binary (they missed a golden opportunity to make it n-ary), and it accepts some kind of container on the left and some kind of locator on the right. Its special-rules section, 13.5.5, doesn't seem to have any actual effect except to outlaw free functions. (And that restriction even precludes support for commutativity!) So, for example, this is perfectly legal (in C++0x, remove obvious stuff to translate to C++03): #include <utility> #include <iostream> #include <type_traits> using namespace std; template< class F, class S > typename common_type< F,S >::type operator->*( pair<F,S> const &l, bool r ) { return r? l.second : l.first; } template< class T > T & operator->*( pair<T,T> &l, bool r ) { return r? l.second : l.first; } template< class T > T & operator->*( bool l, pair<T,T> &r ) { return l? r.second : r.first; } int main() { auto x = make_pair( 1, 2.3 ); cerr << x->*false << " " << x->*4 << endl; auto y = make_pair( 5, 6 ); y->*(0) = 7; y->*0->*y = 8; // evaluates to 7->*y = y.second cerr << y.first << " " << y.second << endl; } I can certainly imagine myself giving into temp[la]tation. For example, scaled indexes for vector: v->*matrix_width[2][5] = x; Did the standards committee forget to prevent this, was it considered too ugly to bother, or are there real-world use cases?

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  • I finished coding my program. What's next? what are the steps I should take that would enable me to

    - by Luay
    Hi, I finished developing a program and would like to sell it online. However, I am not really sure of what to do next. Here is my current plan (in-order): 1- Add a 'deployment' project (i'm using visual studio) to my project so I can create a setup file for my program. 2- Use visual studio 'testing' add ons to test the program. I have no idea how to do it, but will teach myself. 3- When all is done, install the program on my wife's, parents and in-laws computer to further test it under different environments. 3- Setup a small Ltd. company. ( I might start this earlier as it might take a few weeks to complete). 4- Build / finish building a website (actually I started on this step a few weeks ago but haven't devoted enough time for it to complete yet). 5- Find a software / service to protect my program from piracy. I know it is impossible to protect the program from piracy. I understand that fully. But I still want to implement some sort of solution that wouldn't harm or deter honest customers. 6- Set up a business paypal account. 7- Find a software / service to handle payments on my website 8- Find a software / service to handle issuing license codes 9- Set up all of the above and go 'live'. However, I have zero experience in this sort of thing and would like your guidance on some points. 1- Is it necessary to setup a company? Can I sell as an individual? Will selling as an individual deter persons or companies from buying my software? 2- What is a decent choice for as a software / service to protect my program from my piracy. I have done a quick search and found something called Quick License Manager by Interactive Studios. Is this the sort of thing I am looking for? Is it any good? At which stage do I use or implement their service (or any similar service you might point me too? I guess I am really asking: how does this work? Would they give me a file I just add to my project, rebuild it and that's it? 3- What should I implement to handle payments online and how complicated is it? could you point me to any such services, please? 4- What should I implement to handle issuing license codes and how will that software / service coordinate with the software / service that handles the anti-piracy stuff? could you point me to such services, please? 5- In a different Stack Overflow question (by another user) someone suggested a cms system called Software Droid (http://www.softwaredroid.com). Is this what I am after. Will it help? 6- If the steps i'm following are incorrect in order or logic could you please advise me on what I should actually do? I guess these are question for those of you who have 'been there and done that'. So any guidance will be vary much appreciated. Many thanks in advance for your help.

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  • C++ std::vector problems

    - by Faur Ioan-Aurel
    For 2 days i tried to explain myself some of the things that are happening in my c++ code,and i can't get a good explanation.I must say that i'm more a java programmer.Long time i used quite a bit the C language but i guess Java erased those skills and now i'm hitting a wall trying to port a few classes from java to c++. So let's say that we have this 2 classes: class ForwardNetwork { protected: ForwardLayer* inputLayer; ForwardLayer* outputLayer; vector<ForwardLayer* > layers; public: void ForwardNetwork::getLayers(std::vector< ForwardLayer* >& result ) { for(int i= 0 ;i< layers.size(); i++){ ForwardLayer* lay = dynamic_cast<ForwardLayer*>(this->layers.at(i)); if(lay != NULL) result.push_back(lay); else cout << "Layer at#" << i << " is null" << endl; } } void ForwardNetwork::addLayer ( ForwardLayer* layer ) { if(layer != NULL) cout << "Before push layer is not null" << endl; //setup the forward and back pointer if ( this->outputLayer != NULL ) { layer->setPrevious ( this->outputLayer ); this->outputLayer->setNext ( layer ); } //update the input layer and outputLayer variables if ( this->layers.size() == 0 ) this->inputLayer = this->outputLayer = layer; else this->outputLayer = layer; //push layer in vector this->layers.push_back ( layer ); for(int i = 0; i< layers.size();i++) if(layers[i] != NULL) cout << "Check::Layer[" << i << "] is not null!" << endl; } }; Second class: class Backpropagation : public Train { public: Backpropagation::Backpropagation ( FeedForwardNetwork* network ){ this->network = network; vector<FeedforwardLayer*> vec; network->getLayers(vec); } }; Now if i add from main() some layers into network via addLayer(..) method it's all good.My vector is just as it should.But after i call Backpropagation() constructor with a network object ,when i enter getLayers(), some of my objects from vector have their address set to NULL(they are randomly chosen:for example if i run my app once with 3 layer's into vector ,the first object from vector is null.If i run it second time first 2 objects are null,third time just first object null and so on). Now i can't explain why this is happening.I must say that all the objects that should be in vector they also live inside the network and they are not NULL; This happens everywhere after i done with addLayer() so not just in the getLayers(). I cant get a good grasp to this problem.I thought first that i might modify my vector.But i can't find such thing. Also why if the reference from vector is NULL ,the reference that lives inside ForwardNetwork as a linked list (inputLayer and outputLayer) is not NULL? I must ask for your help.Please ,if you have some advices don't hesitate! PS: as compiler i use g++ part of gcc 4.6.1 under ubuntu 11.10

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  • NSUserDefaults loses 3 rows each time it's called

    - by Jeff Decker
    Hello Everyone! Brand new programmer here, so off-topic help/constructive criticism welcome. I am saving a default state (such as "New York") in a UIPickerView which is in a FlipSideView. It certainly saves for the first and second time I check to make sure it's the same state (I am clicking "done" and then "info" repeatedly), but on the third check the picker has moved up three states (to "New Hampshire") and then every time I check the picker progresses three more states. Here's the .h and .m files of the FlipSideViewController: #import <UIKit/UIKit.h> import "Calculator.h" @protocol FlipsideViewControllerDelegate; @interface FlipsideViewController : UIViewController { id delegate; UIPickerView *myPickerView; NSArray *pickerViewArray; } @property (nonatomic, assign) id delegate; @property (nonatomic, retain) UIPickerView *myPickerView; @property (nonatomic, retain) NSArray *pickerViewArray; (IBAction)done; @end @protocol FlipsideViewControllerDelegate - (void)flipsideViewControllerDidFinish:(FlipsideViewController *)controller; @end import "FlipsideViewController.h" @implementation FlipsideViewController @synthesize delegate; @synthesize myPickerView, pickerViewArray; -(CGRect)pickerFrameWithSize:(CGSize)size;{ CGRect screenRect = [[UIScreen mainScreen] applicationFrame]; CGRect pickerRect = CGRectMake( 0.0, screenRect.size.height - size.height, size.width, size.height); return pickerRect; } (void)viewDidLoad { [super viewDidLoad]; self.view.backgroundColor = [UIColor viewFlipsideBackgroundColor]; [self createPicker]; } -(void)viewWillAppear:(BOOL)animated;{ [super viewWillAppear:NO]; NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [myPickerView selectRow:[defaults integerForKey:@"pickerRow"] inComponent:0 animated:NO]; } -(void)createPicker;{ pickerViewArray = [[NSArray arrayWithObjects: @"Alabama",@"Alaska", @"Arizona",@"Arkansas",@"California",@"Colorado",@"Connecticut",@"Delaware", @"District of Columbia",@"Florida",@"Georgia",@"Hawaii",@"Idaho",@"Illinois",@"Indiana",@"Iowa", @"Kansas",@"Kentucky",@"Louisiana",@"Maine",@"Maryland",@"Massachusetts",@"Michigan", @"Minnesota",@"Mississippi",@"Missouri",@"Montana",@"Nebraska",@"Nevada",@"New Hampshire",@"New Jersey", @"New Mexico",@"New York",@"North Carolina",@"North Dakota",@"Ohio",@"Oklahoma", @"Oregon",@"Pennsylvania",@"Rhode Island",@"South Carolina",@"South Dakota",@"Tennessee", @"Texas",@"Utah",@"Vermont",@"Virginia",@"Washington",@"West Virginia",@"Wisconsin",@"Wyoming", nil] retain]; myPickerView = [[UIPickerView alloc] initWithFrame:CGRectZero]; CGSize pickerSize = [myPickerView sizeThatFits:CGSizeZero]; myPickerView.frame = [self pickerFrameWithSize:pickerSize]; myPickerView.autoresizingMask = UIViewAutoresizingFlexibleWidth; myPickerView.showsSelectionIndicator = YES; myPickerView.delegate = self; myPickerView.dataSource = self; [self.view addSubview:myPickerView]; } (IBAction)done { [self.delegate flipsideViewControllerDidFinish:self]; } pragma mark - pragma mark UIPickerViewDataSource (NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [defaults setInteger:row forKey:@"pickerRow"]; [defaults setObject:[pickerViewArray objectAtIndex:row] forKey:@"pickerString"]; return [pickerViewArray objectAtIndex:row]; } (void)pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [defaults setInteger:row forKey:@"pickerRow"]; [defaults setObject:[pickerViewArray objectAtIndex:row] forKey:@"pickerString"]; } (CGFloat)pickerView:(UIPickerView *)pickerView widthForComponent:(NSInteger)component { return 240.0; } (CGFloat)pickerView:(UIPickerView *)pickerView rowHeightForComponent:(NSInteger)component { return 40.0; } (NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component { return [pickerViewArray count]; } (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView { return 1; } call me mystified! Thanks for any help. Please let me know if I can make myself more clear...

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  • NPE when drawing TabWidget in android (only on HTC Magic?)

    - by David Hedlund
    I've received report from the user of an app I've written that he gets FC whenever starting a certain activity. I have not been able to reproduce the issue on the emulator or on my HTC Hero (running 1.5), but this user running HTC Magic (with 1.6) is facing this error every time. What bothers me is that no single step in the stacktrace actually includes any code in my app (com.filmtipset) 01-07 00:10:26.773 I/ActivityManager( 141): Starting activity: Intent { cmp=com.filmtipset/.ViewMovie (has extras) } 01-07 00:10:27.023 D/AndroidRuntime( 2402): Shutting down VM 01-07 00:10:27.023 W/dalvikvm( 2402): threadid=3: thread exiting with uncaught exception (group=0x4001e170) 01-07 00:10:27.023 E/AndroidRuntime( 2402): Uncaught handler: thread main exiting due to uncaught exception 01-07 00:10:27.083 E/AndroidRuntime( 2402): java.lang.NullPointerException 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.widget.TabWidget.dispatchDraw(TabWidget.java:173) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.ViewGroup.drawChild(ViewGroup.java:1529) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.ViewGroup.drawChild(ViewGroup.java:1529) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.ViewGroup.drawChild(ViewGroup.java:1529) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.View.draw(View.java:6552) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.widget.FrameLayout.draw(FrameLayout.java:352) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.ViewGroup.drawChild(ViewGroup.java:1531) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.ViewGroup.dispatchDraw(ViewGroup.java:1258) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.View.draw(View.java:6552) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.widget.FrameLayout.draw(FrameLayout.java:352) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at com.android.internal.policy.impl.PhoneWindow$DecorView.draw(PhoneWindow.java:1883) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.ViewRoot.draw(ViewRoot.java:1332) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.ViewRoot.performTraversals(ViewRoot.java:1097) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.view.ViewRoot.handleMessage(ViewRoot.java:1613) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.os.Handler.dispatchMessage(Handler.java:99) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.os.Looper.loop(Looper.java:123) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at android.app.ActivityThread.main(ActivityThread.java:4320) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at java.lang.reflect.Method.invokeNative(Native Method) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at java.lang.reflect.Method.invoke(Method.java:521) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:791) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) 01-07 00:10:27.083 E/AndroidRuntime( 2402): at dalvik.system.NativeStart.main(Native Method) Full dump here if I've missed anything of interest I'm guessing, then, that there might be something wrong with my layout. It's quite verbose, so I'm posting it here, rather than pasting the whole thing on SO. There is a tabwidget, where one tab is connected to the scrollview, svFilmInfo, and one to the linear layout llComments. The tab host is populated as such: Drawable commentSelector = getResources().getDrawable(R.drawable.tabcomment); Drawable infoSelector = getResources().getDrawable(R.drawable.tabinfo); mTabHost = getTabHost(); mTabHost.getTabWidget().setBackgroundColor(Color.BLACK); mTabHost.addTab(mTabHost.newTabSpec("tabInfo").setIndicator("Filminfo", infoSelector).setContent(R.id.svFilmInfo)); mTabHost.addTab(mTabHost.newTabSpec("tabInfo").setIndicator("Kommentarer", commentSelector).setContent(R.id.llComments)); Since I cannot reproduce the error myself, and since I cannot find any mention in the stack trace of what might be causing the error, I don't quite know where to start troubleshooting this. I'd appreciate any pointers.

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  • Design Question - how do you break the dependency between classes using an interface?

    - by Seth Spearman
    Hello, I apologize in advance but this will be a long question. I'm stuck. I am trying to learn unit testing, C#, and design patterns - all at once. (Maybe that's my problem.) As such I am reading the Art of Unit Testing (Osherove), and Clean Code (Martin), and Head First Design Patterns (O'Reilly). I am just now beginning to understand delegates and events (which you would see if you were to troll my SO questions of recent). I still don't quite get lambdas. To contextualize all of this I have given myself a learning project I am calling goAlarms. I have an Alarm class with members you'd expect (NextAlarmTime, Name, AlarmGroup, Event Trigger etc.) I wanted the "Timer" of the alarm to be extensible so I created an IAlarmScheduler interface as follows... public interface AlarmScheduler { Dictionary<string,Alarm> AlarmList { get; } void Startup(); void Shutdown(); void AddTrigger(string triggerName, string groupName, Alarm alarm); void RemoveTrigger(string triggerName); void PauseTrigger(string triggerName); void ResumeTrigger(string triggerName); void PauseTriggerGroup(string groupName); void ResumeTriggerGroup(string groupName); void SetSnoozeTrigger(string triggerName, int duration); void SetNextOccurrence (string triggerName, DateTime nextOccurrence); } This IAlarmScheduler interface define a component that will RAISE an alarm (Trigger) which will bubble up to my Alarm class and raise the Trigger Event of the alarm itself. It is essentially the "Timer" component. I have found that the Quartz.net component is perfectly suited for this so I have created a QuartzAlarmScheduler class which implements IAlarmScheduler. All that is fine. My problem is that the Alarm class is abstract and I want to create a lot of different KINDS of alarm. For example, I already have a Heartbeat alarm (triggered every (int) interval of minutes), AppointmentAlarm (triggered on set date and time), Daily Alarm (triggered every day at X) and perhaps others. And Quartz.NET is perfectly suited to handle this. My problem is a design problem. I want to be able to instantiate an alarm of any kind without my Alarm class (or any derived classes) knowing anything about Quartz. The problem is that Quartz has awesome factories that return just the right setup for the Triggers that will be needed by my Alarm classes. So, for example, I can get a Quartz trigger by using TriggerUtils.MakeMinutelyTrigger to create a trigger for the heartbeat alarm described above. Or TriggerUtils.MakeDailyTrigger for the daily alarm. I guess I could sum it up this way. Indirectly or directly I want my alarm classes to be able to consume the TriggerUtils.Make* classes without knowing anything about them. I know that is a contradiction, but that is why I am asking the question. I thought about putting a delegate field into the alarm which would be assigned one of these Make method but by doing that I am creating a hard dependency between alarm and Quartz which I want to avoid for both unit testing purposes and design purposes. I thought of using a switch for the type in QuartzAlarmScheduler per here but I know it is bad design and I am trying to learn good design. If I may editorialize a bit. I've decided that coding (predefined) classes is easy. Design is HARD...in fact, really hard and I am really fighting feeling stupid right now. I guess I want to know if you really smart people took a while to really understand and master this stuff or should I feel stupid (as I do) because I haven't grasped it better in the couple of weeks/months I have been studying. You guys are awesome and thanks in advance for your answers. Seth

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  • How to remove a model object from an EMF model and its GEF Editor via Adapter

    - by s.d
    This question is principally a follow-up to my question about EMF listening mechanisms. So, I have a third-party EMF model (uneditable) which is based on a generic graph model. The structure is as follows: Project | ItemGraph | Item | Document | DocumentGraph / | \ Tokens Nodes Relations(Edges) I have a GEF editor which works on the DocumentGraph (i.e., not the root object, perhaps this is a problem?): getGraphicalViewer().setContents(documentGraph). THe editor has the following edit part structure: DocumentGraphEP / \ Primary Connection LayerEP LayerEP / \ | TokenEP NodeEP RelationEP PrimaryLayerEP and ConnectionLayerEP both have simple Strings as model, which are not represented in the EMF (domain) model. They are simply used to add a primary (i.e., node) layer, and a connection layer (with ShortestPathConnectionRouter) to the editor. Problem: I am trying to get myself into the workings of EMF adapters, and have tried to make use of the available tutorials, mainly the EMF-GEF Eclipse tutorial, vainolo's blog, and vogella's tutorial. I thought I'd start with an easy thing, so tried to remove a node from the graph and see if I get it to work. Which I didn't, and I don't see where the problem is. I can select a node, and have the generic delete Action in my toolbar, but when I click it, nothing happens. Here is the respective source code for the different responsible parts. Please be so kind to point me to any errors (of thinking, coding errors, whathaveyou) you can find. NodeEditPart public class NodeEditPart extends AbstractGraphicalEditPart implements Adapter { protected IFigure createFigure() { return new NodeFigure(); } protected void createEditPolicies() { .... installEditPolicy(EditPolicy.COMPONENT_ROLE, new NodeComponentEditPolicy()); } protected void refreshVisuals() { NodeFigure figure = (NodeFigure) getFigure(); SNode model = (SNode) getModel(); PrimaryLayerEditPart parent = (PrimaryLayerEditPart) getParent(); // Set text figure.getLabel().setText(model.getSName()); .... } public void activate() { if (isActive()) return; // start listening for changes in the model ((Notifier)getModel()).eAdapters().add(this); super.activate(); } public void deactivate() { if (!isActive()) return; // stop listening for changes in the model ((Notifier)getModel()).eAdapters().remove(this); super.deactivate(); } private Notifier getSDocumentGraph() { return ((SNode)getModel()).getSDocumentGraph(); } @Override public void notifyChanged(Notification notification) { int type = notification.getEventType(); switch( type ) { case Notification.ADD: case Notification.ADD_MANY: case Notification.REMOVE: case Notification.REMOVE_MANY: refreshChildren(); break; case Notification.SET: refreshVisuals(); break; } } @Override public Notifier getTarget() { return target; } @Override public void setTarget(Notifier newTarget) { this.target = newTarget; } @Override public boolean isAdapterForType(Object type) { return type.equals(getModel().getClass()); } } NodeComponentEditPolicy public class NodeComponentEditPolicy extends ComponentEditPolicy { public NodeComponentEditPolicy() { super(); } protected Command createDeleteCommand(GroupRequest deleteRequest) { DeleteNodeCommand cmd = new DeleteNodeCommand(); cmd.setSNode((SNode) getHost().getModel()); return cmd; } } DeleteNodeCommand public class DeleteNodeCommand extends Command { private SNode node; private SDocumentGraph graph; @Override public void execute() { node.setSDocumentGraph(null); } @Override public void undo() { node.setSDocumentGraph(graph); } public void setSNode(SNode node) { this.node = node; this.graph = node.getSDocumentGraph(); } } All seems to work fine: When a node is selected in the editor, the delete symbol is activated in the toolbar, but when it is clicked, nothing happens in the editor. I'd be very thankful for any pointers :).

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  • C++, using stack.h read a string, then display it in reverse

    - by user1675108
    For my current assignment, I have to use the following header file, #ifndef STACK_H #define STACK_H template <class T, int n> class STACK { private: T a[n]; int counter; public: void MakeStack() { counter = 0; } bool FullStack() { return (counter == n) ? true : false ; } bool EmptyStack() { return (counter == 0) ? true : false ; } void PushStack(T x) { a[counter] = x; counter++; } T PopStack() { counter--; return a[counter]; } }; #endif To write a program that will take a sentence, store it into the "stack", and then display it in reverse, and I have to allow the user to repeat this process as much as they want. The thing is, I am NOT allowed to use arrays (otherwise I wouldn't need help with this), and am finding myself stumped. To give an idea of what I am attempting, here is my code as of posting, which obviously does not work fully but is simply meant to give an idea of the assignment. #include <iostream> #include <cstring> #include <ctime> #include "STACK.h" using namespace std; int main(void) { auto time_t a; auto STACK<char, 256> s; auto string curStr; auto int i; // Displays the current time and date time(&a); cout << "Today is " << ctime(&a) << endl; s.MakeStack(); cin >> curStr; i = 0; do { s.PushStack(curStr[i]); i++; } while (s.FullStack() == false); do { cout << s.PopStack(); } while (s.EmptyStack() == false); return 0; } // end of "main" **UPDATE This is my code currently #include <iostream> #include <string> #include <ctime> #include "STACK.h" using namespace std; time_t a; STACK<char, 256> s; string curStr; int i; int n; // Displays the current time and date time(&a); cout << "Today is " << ctime(&a) << endl; s.MakeStack(); getline(cin, curStr); i = 0; n = curStr.size(); do { s.PushStack(curStr[i++]); i++; }while(i < n); do { cout << s.PopStack(); }while( !(s.EmptyStack()) ); return 0;

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  • Java Applet Deployment, ClassNotFoundException (primary class)

    - by Matt
    This is driving me up the wall. I have checked and rechecked spelling and paths. I have tried just about every combination of paths, including relative, absolute, and full http paths. I continue to get the following error when trying to load a Java applet: java.lang.ClassNotFoundException: AppletClient.class at sun.plugin2.applet.Applet2ClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.plugin2.applet.Plugin2ClassLoader.loadCode(Unknown Source) at sun.plugin2.applet.Plugin2Manager.createApplet(Unknown Source) at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Exception: java.lang.ClassNotFoundException: AppletClient.class The HTML used to load the applet: <applet width="100" height="100" archive="applet/myapplet.jar, applet/applet_dependency.jar" code="AppletClient.class"> <param value="blahblah" name="username"> <param value="false" name="codebase_lookup"> </applet> The applet is in a relative directory, "applet", from the path of the current page. I have unzipped the jar file and can see AppletClient.class. Also, in the source of the project, it is spelled that way (casing and all). I have tried with/without the parameters. I have changed the names of the archive jars in the applet include tag just to see if I get a different error for bad file names (same error). I have manually done GETs on the jars to make sure the server is responding to the requests (it is). I have tried with and without the codebase tag, with all different varieties of paths (start getting bad "magic number" errors on those). I know that this error sometimes pops up when a dependency fails to load, so it can be misleading, but all dependencies are present, accounted for, and are fetchable via manual GETs. Between each and every attempt I always clear my cache in FireFox. These problems are reproduced in IE8 and Chrome as well. Per my Java Console from the browser, I am running Java Plug-in 1.6.0_20. This is from the same machine that I develop the applet on, which runs fine via Eclipse. Finally, I kicked on Fiddler2, and I don't see a single request for the jar files anywhere The host site is running from my Visual Studio debugger, so it's running on localhost. But I see the requests for all the other resources on Fiddler. Just... no Jars. ANYWHERE. I clear the log, cleared my browser cache, and did a ctrl-R refresh. And still, not a single Jar request on the Fiddler log. I even did a delayed write (with JS) of the applet tag after the page loaded, once all the Fiddler activity slowed down. The element gets written to the document (and I can see the 100x100 Java error window), but not a single request shows up on Fiddler. Any suggestions, before I go crawl into the corner and cry myself to sleep? EDIT: From the Java console, if I hit "l" (el) to "dump classloader list", I see something that looks like this: Live entry: key=http://localhost:55446/BaseWebSite/,http://localhost:55446/BaseWebSite/applet/myappliet.jar, http://localhost:55446/BaseWebSite/applet/applet_dependency.jar, refCount=1, threadGroup=sun.plugin2.applet.Applet2ThreadGroup[name=http://localhost:55446/BaseWebSite/-threadGroup,maxpri=4]

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  • MySQL: Creating table with FK error (errno 150)

    - by Peter Bailey
    I've tried searching on this error and nothing I've found helps me, so I apologize in advance if this is a duplicate and I'm just too dumb to find it. I've created a model with MySQL Workbench and am now attempting to install it to a mysql server. Using File Export Forward Engineer SQL CREATE Script... it outputs a nice big file for me, with all the settings I ask for. I switch over to MySQL GUI Tools (the Query Browser specifically) and load up this script (note that I'm going form one official MySQL tool to another). However, when I try to actually execute this file, I get the same error over and over SQLSTATE[HY000]: General error: 1005 Can't create table './srs_dev/location.frm' (errno: 150) "OK", I say to myself, something is wrong with the location table. So I check out the definition in the output file. SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0; SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0; SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='TRADITIONAL'; -- ----------------------------------------------------- -- Table `state` -- ----------------------------------------------------- DROP TABLE IF EXISTS `state` ; CREATE TABLE IF NOT EXISTS `state` ( `state_id` INT NOT NULL AUTO_INCREMENT , `iso_3166_2_code` VARCHAR(2) NOT NULL , `name` VARCHAR(60) NOT NULL , PRIMARY KEY (`state_id`) ) ENGINE = InnoDB; -- ----------------------------------------------------- -- Table `brand` -- ----------------------------------------------------- DROP TABLE IF EXISTS `brand` ; CREATE TABLE IF NOT EXISTS `brand` ( `brand_id` INT UNSIGNED NOT NULL AUTO_INCREMENT , `name` VARCHAR(45) NOT NULL , `domain` VARCHAR(45) NOT NULL , `manager_name` VARCHAR(100) NULL , `manager_email` VARCHAR(255) NULL , PRIMARY KEY (`brand_id`) ) ENGINE = InnoDB; -- ----------------------------------------------------- -- Table `location` -- ----------------------------------------------------- DROP TABLE IF EXISTS `location` ; CREATE TABLE IF NOT EXISTS `location` ( `location_id` INT UNSIGNED NOT NULL AUTO_INCREMENT , `name` VARCHAR(255) NOT NULL , `address_line_1` VARCHAR(255) NULL , `address_line_2` VARCHAR(255) NULL , `city` VARCHAR(100) NULL , `state_id` TINYINT UNSIGNED NULL DEFAULT NULL , `postal_code` VARCHAR(10) NULL , `phone_number` VARCHAR(20) NULL , `fax_number` VARCHAR(20) NULL , `lat` DECIMAL(9,6) NOT NULL , `lng` DECIMAL(9,6) NOT NULL , `contact_url` VARCHAR(255) NULL , `brand_id` TINYINT UNSIGNED NOT NULL , `summer_hours` VARCHAR(255) NULL , `winter_hours` VARCHAR(255) NULL , `after_hours_emergency` VARCHAR(255) NULL , `image_file_name` VARCHAR(100) NULL , `manager_name` VARCHAR(100) NULL , `manager_email` VARCHAR(255) NULL , `created_date` TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP , PRIMARY KEY (`location_id`) , CONSTRAINT `fk_location_state` FOREIGN KEY (`state_id` ) REFERENCES `state` (`state_id` ) ON DELETE NO ACTION ON UPDATE NO ACTION, CONSTRAINT `fk_location_brand` FOREIGN KEY (`brand_id` ) REFERENCES `brand` (`brand_id` ) ON DELETE NO ACTION ON UPDATE NO ACTION) ENGINE = InnoDB; CREATE INDEX `fk_location_state` ON `location` (`state_id` ASC) ; CREATE INDEX `fk_location_brand` ON `location` (`brand_id` ASC) ; CREATE INDEX `idx_lat` ON `location` (`lat` ASC) ; CREATE INDEX `idx_lng` ON `location` (`lng` ASC) ; Looks ok to me. I surmise that maybe something is wrong with the Query Browser, so I put this file on the server and try to load it this way ] mysql -u admin -p -D dbname < path/to/create_file.sql And I get the same error. So I start to Google this issue and find all kinds of accounts that talk about an error with InnoDB style tables that fail with foreign keys, and the fix is to add "SET FOREIGN_KEY_CHECKS=0;" to the SQL script. Well, as you can see, that's already part of the file that MySQL Workbench spat out. So, my question is then, why is this not working when I'm doing what I think I'm supposed to be doing? Version Info: # MySQL: 5.0.45 GUI Tools: 1.2.17 Workbench: 5.0.30

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  • Insert text into a div from a poput form and rewrite the inserted text with javascript

    - by kuswantin
    So I read some related questions here before I asked, but can't find the answer to my problem. Hope some javascript master here can find this and bring the light to me. I created another button for nicEdit, a video button and wanted to insert some formatted text into the editor DIV (note: nicEdit has inline DIV, no iframe, no textarea). This is my button, recreated from the image button: var nicVideoOptions = { buttons : { 'video' : {name : __('Insert Video'), type : 'nicEditorVideoButton'} //, tags : ['VIDEO:'] }, iconFiles : {'video' : '../movie.png'} }; var nicEditorVideoButton = nicEditorAdvancedButton.extend({ addPane : function() { this.vi = this.ne.selectedInstance.selElm().parentTag('A'); this.addForm({ '' : {type : 'title', txt : 'Insert Video URL'}, 'href' : {type : 'text', txt : 'URL', 'value' : 'http://', style : {width: '150px'}} },this.vi); }, submit : function(e) { var vidVal = this.inputs['href'].value; if(vidVal == "" || vidVal == "http://") { alert("Enter the video url"); return false; } this.removePane(); if(!this.vi) { var tmp = 'javascript:nicVidTemp();'; this.ne.nicCommand("insertVideo",tmp); // still nothing works //this.vi = this.findElm('VIDEO:','href',tmp); //this.vi = this.setContent('[video:' + this.inputs['href'].value + ']'); //nicEditors.findEditor('edit-comment').setContent('<strong>Some HTML</strong> here'); //this.vi = this.setContent('<strong>Some HTML</strong> here'); insertAtCaret(this.ne.selectedInstance, vidVal); } if(this.vi) { // still nothing works //this.vi.setAttributes({ //vidVal : this.inputs['href'].value //}); //this.vi = this.setContent('[video:' + this.inputs['href'].value + ']'); //this.vi = this.setContent('<strong>Some HTML</strong> here'); } } }); nicEditors.registerPlugin(nicPlugin,nicVideoOptions); The button is there, the form poput like the image button, so it's okay. But can't insert the text into the DIV. The final output will be taken from this: ('[video:' + this.inputs['href'].value + ']') and displayed in the editor DIV as is: [video:http//some.com/video-url] As you see, I am blindly touching everything :) And this insertion is taken from: http://www.scottklarr.com/topic/425/how-to-insert-text-into-a-textarea-where-the-cursor-is/ function insertAtCaret(areaId,text) { var txtarea = document.getElementById(areaId); var scrollPos = txtarea.scrollTop; var strPos = 0; var br = ((txtarea.selectionStart || txtarea.selectionStart == '0') ? "ff" : (document.selection ? "ie" : false ) ); if (br == "ie") { txtarea.focus(); var range = document.selection.createRange(); range.moveStart ('character', -txtarea.value.length); strPos = range.text.length; } else if (br == "ff") strPos = txtarea.selectionStart; var front = (txtarea.value).substring(0,strPos); var back = (txtarea.value).substring(strPos,txtarea.value.length); txtarea.value=front+text+back; strPos = strPos + text.length; if (br == "ie") { txtarea.focus(); var range = document.selection.createRange(); range.moveStart ('character', -txtarea.value.length); range.moveStart ('character', strPos); range.moveEnd ('character', 0); range.select(); } else if (br == "ff") { txtarea.selectionStart = strPos; txtarea.selectionEnd = strPos; txtarea.focus(); } txtarea.scrollTop = scrollPos; } The flow: I click the button, a form popouts, fill the input text box, hit the query button and the text should appear in the editor DIV. I hope I can make myself clear. Any help would be very much appreaciated Thanks

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  • Need help with a possible memory management problem(leak) regarding NSMutableArray

    - by user309030
    Hi, I'm a beginner level programmer trying to make a game app for the iphone and I've encountered a possible issue with the memory management (exc_bad_access) of my program so far. I've searched and read dozens of articles regarding memory management (including apple's docs) but I still can't figure out what exactly is wrong with my codes. So I would really appreciate it if someone can help clear up the mess I made for myself. - (void)viewDidLoad { [super viewDidLoad]; self.gameState = gameStatePaused; fencePoleArray = [[NSMutableArray alloc] init]; fencePoleImageArray = [[NSMutableArray alloc] init]; fenceImageArray = [[NSMutableArray alloc] init]; mainField = CGRectMake(10, 35, 310, 340); .......... [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(gameLoop) userInfo:nil repeats:YES]; } So basically, the player touches the screen to set up the fences/poles -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { if(.......) { ....... } else { UITouch *touch = [[event allTouches] anyObject]; currentTapLoc = [touch locationInView:touch.view]; NSLog(@"%i, %i", (int)currentTapLoc.x, (int)currentTapLoc.y); if(CGRectContainsPoint(mainField, currentTapLoc)) { if([self checkFence]) { onFencePole++; //this 3 set functions adds their respective objects into the 3 NSMutableArrays using addObject: [self setFencePole]; [self setFenceImage]; [self setFencePoleImage]; ....... } } else { ....... } } } } The setFence function (setFenceImage and setFencePoleImage is similar to this) -(void)setFencePole { Fence *fencePole; if (!elecFence) { fencePole = [[Fence alloc] initFence:onFencePole fenceType:1 fencePos:currentTapLoc]; } else { fencePole = [[Fence alloc] initFence:onFencePole fenceType:2 fencePos:currentTapLoc]; } [fencePoleArray addObject:fencePole]; [fencePole release]; and whenever I press a button in the game, endOpenState is called to clear away all the extra images(fence/poles) on the screen and also to remove all existing objects in the 3 NSMutableArray -(void)endOpenState { ........ int xMax = [fencePoleArray count]; int yMax = [fenceImageArray count]; for (int x = 0; x < xMax; x++) { [[fencePoleImageArray objectAtIndex:x] removeFromSuperview]; } for (int y = 0; y < yMax; y++) { [[fenceImageArray objectAtIndex:y] removeFromSuperview]; } [fencePoleArray removeAllObjects]; [fencePoleImageArray removeAllObjects]; [fenceImageArray removeAllObjects]; ........ } The crash happens here at the checkFence function. -(BOOL)checkFence { if (onFencePole == 0) { return YES; } else if (onFencePole >= 1 && onFencePole < currentMaxFencePole - 1) { CGPoint tempPoint1 = currentTapLoc; CGPoint tempPoint2 = [[fencePoleArray objectAtIndex:onFencePole-1] returnPos]; // the crash happens at this line if ([self checkDistance:tempPoint1 point2:tempPoint2]) { return YES; } else { return NO; } } else if (onFencePole == currentMaxFencePole - 1) { ...... } else { return NO; } } What I'm thinking of is that fencePoleArray got messed up when I used [fencePoleArray removeAllObjects] because it doesn't crash when I comment it out. It would really be great if someone can explain to me what went wrong. And thanks in advance.

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  • Ado.net Fill method not throwing error on running a Stored Procedure that does not exist.

    - by Mike
    I am using a combination of the Enterprise library and the original Fill method of ADO. This is because I need to open and close the command connection myself as I am capture the event Info Message Here is my code so far // Set Up Command SqlDatabase db = new SqlDatabase(ConfigurationManager.ConnectionStrings[ConnectionName].ConnectionString); SqlCommand command = db.GetStoredProcCommand(StoredProcName) as SqlCommand; command.Connection = db.CreateConnection() as SqlConnection; // Set Up Events for Logging command.StatementCompleted += new StatementCompletedEventHandler(command_StatementCompleted); command.Connection.FireInfoMessageEventOnUserErrors = true; command.Connection.InfoMessage += new SqlInfoMessageEventHandler(Connection_InfoMessage); // Add Parameters foreach (Parameter parameter in Parameters) { db.AddInParameter(command, parameter.Name, (System.Data.DbType)Enum.Parse(typeof(System.Data.DbType), parameter.Type), parameter.Value); } // Use the Old Style fill to keep the connection Open througout the population // and manage the Statement Complete and InfoMessage events SqlDataAdapter da = new SqlDataAdapter(command); DataSet ds = new DataSet(); // Open Connection command.Connection.Open(); // Populate da.Fill(ds); // Dispose of the adapter if (da != null) { da.Dispose(); } // If you do not explicitly close the connection here, it will leak! if (command.Connection.State == ConnectionState.Open) { command.Connection.Close(); } ... Now if I pass into the variable StoredProcName = "ThisProcDoesNotExists" And run this peice of code. The CreateCommand nor da.Fill through an error message. Why is this. The only way I can tell it did not run was that it returns a dataset with 0 tables in it. But when investigating the error it is not appearant that the procedure does not exist. EDIT Upon further investigation command.Connection.FireInfoMessageEventOnUserErrors = true; is causeing the error to be surpressed into the InfoMessage Event From BOL When you set FireInfoMessageEventOnUserErrors to true, errors that were previously treated as exceptions are now handled as InfoMessage events. All events fire immediately and are handled by the event handler. If is FireInfoMessageEventOnUserErrors is set to false, then InfoMessage events are handled at the end of the procedure. What I want is each print statement from Sql to create a new log record. Setting this property to false combines it as one big string. So if I leave the property set to true, now the question is can I discern a print message from an Error ANOTHER EDIT So now I have the code so that the flag is set to true and checking the error number in the method void Connection_InfoMessage(object sender, SqlInfoMessageEventArgs e) { // These are not really errors unless the Number >0 // if Number = 0 that is a print message foreach (SqlError sql in e.Errors) { if (sql.Number == 0) { Logger.WriteInfo("Sql Message",sql.Message); } else { // Whatever this was it was an error throw new DataException(String.Format("Message={0},Line={1},Number={2},State{3}", sql.Message, sql.LineNumber, sql.Number, sql.State)); } } } The issue now that when I throw the error it does not bubble up to the statement that made the call or even the error handler that is above that. It just bombs out on that line The populate looks like // Populate try { da.Fill(ds); } catch (Exception e) { throw new Exception(e.Message, e); } Now even though I see the calling codes and methods still in the Call Stack, this exception does not seem to bubble up?

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  • How do I edit an XML file with Perl?

    - by thebourneid
    I have a movie collection catalogue with local links to folders and files for an easy access. Recently I reorganaized my entire hard disk space and I need to update the links and I'm trying to do that automatically with Perl. I can export the data in a XML file and import it again. I can extract the new filepaths with the use of File::Find but I'm stuck with two problems. I have no idea how to connect the $title from the new filepath with the corresponding $title from the XML file. I'm dealing with such files for the first time and I don't know how to proceed with the replacement process. Here is what I've done till now use strict; use warnings; use File::Basename; use File::Find; use File::Spec; use XML::Simple; use Data::Dumper; my $dir_target = 'D:/Movies/'; my %titles_locations = (); find(\&file_handler, $dir_target); sub file_handler { /\.iso$/ or return; my $fn = $File::Find::name; $fn =~ s/\//\\/g; $fn =~ /(.*\\)(.*)/; my $path = $1; my $filename = $2; my $title = (File::Spec->splitdir($fn))[2]; $title =~ s/(.*?)\s\(\d+\)$/$1/; $title =~ s/~/:/; $title =~ s/`/?/; my $link_local = '<link><description>Folder</description><url>'.$path.'</url><urltype>Movie</urltype></link><link><description>'.$filename.'</description><url>'.$fn.'</url><urltype>Movie</urltype></link>' unless $title eq ''; $titles_locations{$title} = {'filename'=>$filename, 'path'=>$path }; } my $xml_in = XMLin('somepath/test.xml', ForceArray => 1, KeepRoot => 1); my $title = {'key1' => 'title', 'key2' => 'links'}; foreach my $link (keys %$title) { } print Data::Dumper->Dump([$title]); my $xml_out = XMLout($xml_in, OutputFile => 'somepath/test_out.xml', KeepRoot=>1); And here is a snippet of the data I need to edit. If found imdb and dvdempire link - do not touch. if found local links replace, otherwise insert. I'm willing to complete the code myself but need some directions how to proceed further. Thanks. <title>$title</title> ....... <links> <link> <description>IMDB</description> <url>http://www.imdb.com/title/VARIABLE</url> <urltype>URL</urltype> </link> <link> <description>DVD Empire</description> <url>http://www.dvdempire.com/VARIABLE</url> <urltype>URL</urltype> </link> <link> <description>Folder</description> <url>OLD_FOLDERPATH</url> <urltype>Movie</urltype> </link> <link> <description>OLD_FILENAME</description> <url>OLD_FILENAMEPATH</url> <urltype>Movie</urltype> </link> </links>

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  • How To Edit XML File

    - by thebourneid
    I have a movie collection catalogue with local links to folders and files for an easy access. Recently I reorganaized my entire hard disk space and I need to update the links and I'm trying to do that automatically with perl. I can export the data in a xml file and import it again. I can extract the new filepaths with the use of File::Find but I'm stuck with two problems. I have no idea how to connect the $title from the new filepath with the corresponding $title from the xml file. I'm dealing with such files for the first time and I don't know how to proceed with the replacement process. Here is what I've done till now use strict; use warnings; use File::Basename; use File::Find; use File::Spec; use XML::Simple; use Data::Dumper; my $dir_target = 'somepath'; find(\&a, $dir_target); sub a { /\.iso$/ or return; my $fn = $File::Find::name; $fn =~ s/\//\\/g; $fn =~ /(.*\\)(.*)/; my $path = $1; my $filename = $2; my $title = (File::Spec->splitdir($fn))[2]; $title =~ s/(.*?)\s\(\d+\)$/$1/; $title =~ s/~/:/; $title =~ s/`/?/; my $link_local = '<link><description>Folder</description><url>'.$path.'</url><urltype>Movie</urltype></link><link><description>'.$filename.'</description><url>'.$fn.'</url><urltype>Movie</urltype></link>' unless $title eq ''; my $txt = 'somepath/log.txt'; my $xml_in = XMLin('somepath/test.xml', ForceArray => 1, KeepRoot => 1); my $xml_out = XMLout($xml_in, OutputFile => 'somepath/test_out.xml', KeepRoot=>1); open F, ">>", $txt; print F $link_local."\n\n"; close F; } And here is a snippet of the data I need to edit. If found imdb and dvdempire link - do not touch. if found local links replace, otherwise insert. I'm willing to complete the code myself but need some directions how to proceed further. Thanks. <title>$title</title> ....... <links> <link> <description>IMDB</description> <url>http://www.imdb.com/title/VARIABLE</url> <urltype>URL</urltype> </link> <link> <description>DVD Empire</description> <url>http://www.dvdempire.com/VARIABLE</url> <urltype>URL</urltype> </link> <link> <description>Folder</description> <url>OLD_FOLDERPATH</url> <urltype>Movie</urltype> </link> <link> <description>OLD_FILENAME</description> <url>OLD_FILENAMEPATH</url> <urltype>Movie</urltype> </link> </links>

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  • Javascript works great locally, but not on my server

    - by Jonathan Cohen
    I'm teaching myself javascript by creating a script for displaying an external rss feed on a webpage. The code I patched together works great locally. This is a screen grab of the code producing exactly the desired behavior. The code is populating all the information inside the section "Blog: Shades of Gray", except for "tagged" which I hard coded: But when I upload the site files to my server, the code doesn't work at all. This is a screen grab of the code on my site NOT producing the desired behavior... This feels like I'm not getting something really basic about how javascript works locally vs. on the server. I did my half hour of googling for an answer and no trails look promising. So I'd really appreciate your help. This is my site (under construction) http://jonathangcohen.com Below is the code, which can also be found at http://jonathangcohen.com/grabFeeds.js. /*Javascript for Displaying an External RSS Feed on a Webpage Wrote some code that’ll grab attributes from an rss feed and assign IDs for displaying on a webpage. The code references my Tumblr blog but it’ll extend to any RSS feed.*/ window.onload = writeRSS; function writeRSS(){ writeBlog(); } function writeBlog(){ if (window.XMLHttpRequest) {// code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp=new XMLHttpRequest(); } else {// code for IE6, IE5 xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.open("GET","http://blog.jonathangcohen.com/rss.xml",false); xmlhttp.send(); xmlDoc=xmlhttp.responseXML; var x=xmlDoc.getElementsByTagName("item"); //append category to link for (i=0;i<3;i++) { if (i == 0){ //print category var blogTumblrCategory = x[i].getElementsByTagName("category")[0].childNodes[0].nodeValue document.getElementById("getBlogCategory1").innerHTML = '<a class="BlogTitleLinkStyle" href="http://blog.jonathangcohen.com/tagged/'+blogTumblrCategory+'">'+blogTumblrCategory+'</a>'; //print date var k = x[i].getElementsByTagName("pubDate")[0].childNodes[0].nodeValue thisDate = new Date(); thisDate = formatTumblrDate(k); document.getElementById("getBlogPublishDate1").innerHTML = thisDate; //print title var blogTumblrTitle = x[i].getElementsByTagName("title")[0].childNodes[0].nodeValue var blogTumblrLink = x[i].getElementsByTagName("link")[0].childNodes[0].nodeValue document.getElementById("getBlogTitle1").innerHTML = '<a class="BlogTitleLinkStyle" href="'+blogTumblrLink+'">'+blogTumblrTitle+'</a>'; } if (i == 1){ //print category var blogTumblrCategory = x[i].getElementsByTagName("category")[0].childNodes[0].nodeValue document.getElementById("getBlogCategory2").innerHTML = '<a class="BlogTitleLinkStyle" href="http://blog.jonathangcohen.com/tagged/'+blogTumblrCategory+'">'+blogTumblrCategory+'</a>'; //print date var k = x[i].getElementsByTagName("pubDate")[0].childNodes[0].nodeValue thisDate = new Date(); thisDate = formatTumblrDate(k); document.getElementById("getBlogPublishDate2").innerHTML = thisDate; //print title var blogTumblrTitle = x[i].getElementsByTagName("title")[0].childNodes[0].nodeValue var blogTumblrLink = x[i].getElementsByTagName("link")[0].childNodes[0].nodeValue document.getElementById("getBlogTitle2").innerHTML = '<a class="BlogTitleLinkStyle" href="'+blogTumblrLink+'">'+blogTumblrTitle+'</a>'; } if (i == 2){ //print category var blogTumblrCategory = x[i].getElementsByTagName("category")[0].childNodes[0].nodeValue document.getElementById("getBlogCategory3").innerHTML = '<a class="BlogTitleLinkStyle" href="http://blog.jonathangcohen.com/tagged/'+blogTumblrCategory+'">'+blogTumblrCategory+'</a>'; //print date var k = x[i].getElementsByTagName("pubDate")[0].childNodes[0].nodeValue thisDate = new Date(); thisDate = formatTumblrDate(k); document.getElementById("getBlogPublishDate3").innerHTML = thisDate; //print title var blogTumblrTitle = x[i].getElementsByTagName("title")[0].childNodes[0].nodeValue var blogTumblrLink = x[i].getElementsByTagName("link")[0].childNodes[0].nodeValue document.getElementById("getBlogTitle3").innerHTML = '<a class="BlogTitleLinkStyle" href="'+blogTumblrLink+'">'+blogTumblrTitle+'</a>'; } } } function formatTumblrDate(k){ d = new Date(k); var curr_date = d.getDate(); var curr_month = d.getMonth(); curr_month++; var curr_year = d.getFullYear(); printDate = (curr_month + "/" + curr_date + "/" + curr_year); return printDate; } Thank you!

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  • Can't get my object to point at the mouse.

    - by melignus
    I'm using a combination of SDL and OpenGL in a sort of crash course project to teach myself how this all works. I'm really only interested in OpenGL as a way to use acceleration in 2D games so I just need this to work in a 2D plane. I have been having a lot of problems today with my current issue, I would like an object to point towards the mouse while the mouse button is clicked and then of course stay pointing in that direction after the mouse is lifted. void Square::handle_input() { //If a key was pressed if( event.type == SDL_KEYDOWN ) { //Adjust the velocity switch( event.key.keysym.sym ) { case SDLK_UP: upUp = false; yVel = -1; break; case SDLK_DOWN: downUp = false; yVel = 1; break; case SDLK_LEFT: leftUp = false; xVel = -1; break; case SDLK_RIGHT: rightUp = false; xVel = 1; break; case SDLK_w: wUp = false; sAng = 1; break; case SDLK_s: sUp = false; sAng = -1; break; } } //If a key was released else if( event.type == SDL_KEYUP ) { //Adjust the velocity switch( event.key.keysym.sym ) { case SDLK_UP: upUp = true; yVel = 0; break; case SDLK_DOWN: downUp = true; yVel = 0; break; case SDLK_LEFT: leftUp = true; xVel = 0; break; case SDLK_RIGHT: rightUp = true; xVel = 0; break; case SDLK_w: wUp = true; sAng = 0; break; case SDLK_s: sUp = true; sAng = 0; break; } } //If a mouse button was pressed if( event.type == SDL_MOUSEBUTTONDOWN ) { switch ( event.type ) { case SDL_MOUSEBUTTONDOWN: mouseUp = false; mousex == event.button.x; mousey == event.button.y; break; case SDL_MOUSEBUTTONUP: mouseUp = true; break; } } } And then this is called at the end of my Object::Move call which also handles x and y translation if (!mouseUp) { xVect = mousex - x; yVect = mousey - y; radAng = atan2 ( mousey - y, mousex - x ); sAng = radAng * 180 / 3.1415926l; } Right now when I click the object turns and faces down to the bottom left but then no longer changes direction. I'd really appreciate any help I could get here. I'm guessing there might be an issue here with state versus polled events but from all the tutorials that I've been through I was pretty sure I had fixed that. I've just hit a wall and I need some advice!

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  • Javascript phsyics in a 2d space

    - by eroo
    So, I am working on teaching myself Canvas (HTML5) and have most of a simple game engine coded up. It is a 2d representation of a space scene (planets, stars, celestial bodies, etc). My default "Sprite" class has a frame listener like such: "baseClass" contains a function that allows inheritance and applies "a" to "this.a". So, "var aTest = new Sprite({foo: 'bar'});" would make "aTest.foo = 'bar'". This is how I expose my objects to each other. { Sprite = baseClass.extend({ init: function(a){ baseClass.init(this, a); this.fields = new Array(); // list of fields of gravity one is in. Not sure if this is a good idea. this.addFL(function(tick){ // this will change to be independent of framerate soon. // and this is where I need help // gobjs is an array of all the Sprite objects in the "world". for(i = 0; i < gobjs.length; i++){ // Make sure its got setup correctly, make sure it -wants- gravity, and make sure it's not -this- sprite. if(typeof(gobjs[i].a) != undefined && !gobjs[i].a.ignoreGravity && gobjs[i].id != this.id){ // Check if it's within a certain range (obviously, gravity doesn't work this way... But I plan on having a large "space" area, // And I can't very well have all objects accounted for at all times, can I? if(this.distanceTo(gobjs[i]) < this.s.size*10 && gobjs[i].fields.indexOf(this.id) == -1){ gobjs[i].fields.push(this.id); } } } for(i = 0; i < this.fields.length; i++){ distance = this.distanceTo(gobjs[this.fields[i]]); angletosun = this.angleTo(gobjs[this.fields[i]])*(180/Math.PI); // .angleTo works very well, returning the angle in radians, which I convert to degrees here. // I have no idea what should happen here, although through trial and error (and attempting to read Maths papers on gravity (eeeeek!)), this sort of mimics gravity. // angle is its orientation, currently I assign a constant velocity to one of my objects, and leave the other static (it ignores gravity, but still emits it). this.a.angle = angletosun+(75+(distance*-1)/5); //todo: omg learn math if(this.distanceTo(gobjs[this.fields[i]]) > gobjs[this.fields[i]].a.size*10) this.fields.splice(i); // out of range, stop effecting. } }); } }); } Thanks in advance. The real trick is that one line: { this.a.angle = angletosun+(75+(distance*-1)/5); } This is more a physics question than Javascript, but I've searched and searched and read way to many wiki articles on orbital mathematics. It gets over my head very quickly. Edit: There is a weirdness with the SO formatting; forgives me, I is noobie.

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  • tkinter frame does not show on startup

    - by Jzz
    this is my first question on SO, so correct me please if I make a fool of myself. I have this fairly complicated python / Tkinter application (python 2.7). On startup, the __init__ loads several frames, and loads a database. When that is finished, I want to set the application to a default state (there are 2 program states, 'calculate' and 'config'). Setting the state of the application means that the appropriate frame is displayed (using grid). When the program is running, the user can select a program state in the menu. Problem is, the frame is not displayed on startup. I get an empty application (menu bar and status bar are displayed). When I select a program state in the menu, the frame displays as it should. Question: What am I doing wrong? Should I update idletasks? I tried, but no result. Anything else? Background: I use the following to switch program states: def set_program_state(self, state): '''sets the program state''' #try cleaning all the frames: try: self.config_frame.grid_forget() except: pass try: self.tidal_calculations_frame.grid_forget() except: pass try: self.tidal_grapth_frame.grid_forget() except: pass if state == "calculate": print "Switching to calculation mode" self.tidal_calculations_frame.grid() #frame is preloaded self.tidal_calculations_frame.fill_data(routes=self.routing_data.routes, deviations=self.misc_data.deviations, ship_types=self.misc_data.ship_types) self.tidal_grapth_frame.grid() self.program_state = "calculate" elif state == "config": print "Switching to config mode" self.config_frame = GUI_helper.config_screen_frame(self, self.user) #load frame first (contents depend on type of user) self.config_frame.grid() self.program_state = "config" I understand that this is kind of messy to read, so I simplified things for testing, using this: def set_program_state(self, state): '''sets the program state''' #try cleaning all the frames: try: self.testlabel_1.grid_forget() except: pass try: self.testlabel_2.grid_forget() except: pass if state == "calculate": print "switching to test1" self.testlabel_1 = tk.Label(self, text="calculate", borderwidth=1, relief=tk.RAISED) self.testlabel_1.grid(row=0, sticky=tk.W+tk.E) elif state == "config": print "switching to test1" self.testlabel_2 = tk.Label(self, text="config", borderwidth=1, relief=tk.RAISED) self.testlabel_2.grid(row=0, sticky=tk.W+tk.E) But the result is the same. The frame (or label in this test) is not displayed at startup, but when the user selects the state (calling the same function) the frame is displayed. UPDATE the sample code in the comments (thanks for that!) pointed me in another direction. Further testing revealed (what I think) the cause of the problem. Disabling the display of the status bar made the program work as expected. Turns out, I used pack to display the statusbar and grid to display the frames. And they are in the same container, so problems arise. I fixed that by using only pack inside the main container. But the same problem is still there. This is what I use for the statusbar: self.status = GUI_helper.StatusBar(self.parent) self.status.pack(side=tk.BOTTOM, fill=tk.X) And if I comment out the last line (pack), the config frame loads on startup, as per this line: self.set_program_state("config") But if I let the status bar pack inside the main window, the config frame does not show. Where it does show when the user asks for it (with the same command as above).

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