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  • what is the programmatic parlance for this phenomenon?

    - by deostroll
    Here is javascript code (jquery) for adding a row of images: var tr = $('<tr>'); var td = '<td><img src="myimg.jpg"/></td>'; tr.append(td).append(td).append(td); $('#mytable tbody tr:eq(0)').before(tr); tr.empty(); //I really don't need this line... Technically tr.empty() shouldn't have worked. It actually does the opposite of what I want. What is the techinical term for this behaviour - You've added tr to the DOM, but any jquery function calls to that object still works, where as you'd normally not expect it to work i.e. make changes to the DOM?

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  • C++ String manipulation isn't making sense to me...

    - by Andrew Bolster
    I am trying some of the Stanford SEE courses online to learn some new languages; this particular assignment has to do with removing substrings from strings. What I've got so far is below, but if text = "hello hello" and remove ="el", it gets stuck in a loop, but if i change text to text = "hello hllo", it works, making me think I'm doing something obviously stupid. There is a stipulation in the assignment not to modify the incoming strings, and instead to return a new string. string CensorString1(string text, string remove){ string returned; size_t found=0, lastfound=0; found = (text.substr(lastfound,text.size())).find(remove); while (string::npos != found ){ returned += text.substr(lastfound,found); lastfound = found + remove.size(); found = (text.substr(lastfound,text.size())).find(remove); } returned += text.substr(lastfound,found); return returned; } Guidance would be appreciated :-) Thanks

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  • Using Cases to change background colour | Visual Studio 2008

    - by Simon
    I really need help working with cases, I'm only learning it so far, but just can't get a drop down menu to work that would change the background of a Textbox. Private Sub cbColours_SelectedIndexChanged(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles cbColours.SelectedIndexChanged Select Case colours Case Is = "Red" txtSpace.BackColor = Color.Red Case Is = "Blue" txtSpace.BackColor = Color.Blue Case Is = "Green" txtSpace.BackColor = Color.Green End Select End Sub It isn't doing anything at all... In the dropdown menu, it has Red, Blue and Green one per line When the value (e.g. Green) is clicked, it will then change the Textbox to the colour selected. Many help appreciated :)

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  • Function Composition in C++

    - by Channel72
    There are a lot of impressive Boost libraries such as Boost.Lambda or Boost.Phoenix which go a long way towards making C++ into a truly functional language. But is there a straightforward way to create a composite function from any 2 or more arbitrary functions or functors? If I have: int f(int x) and int g(int x), I want to do something like f . g which would statically generate a new function object equivalent to f(g(x)). This seems to be possible through various techniques, such as those discussed here. Certainly, you can chain calls to boost::lambda::bind to create a composite functor. But is there anything in Boost which easily allows you to take any 2 or more functions or function objects and combine them to create a single composite functor, similar to how you would do it in a language like Haskell?

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  • If I already know Perl Is Python worth learning?

    - by Garett
    I'm all for learning and continual improving one’s self, and I believe you should have as many tools as possible in your toolbox. However, I was wondering if it was worth it learning Python, since I already know a couple of dynamic interpreted languages, including Perl. My background is mostly C/C++/Java/C#, but I’ve programmed in Perl quite a bit over the years. I recently read Dive Into Python, as well as the tutorial for the Django framework for a new project where Python was suggested. However, I kept finding myself thinking that I can still accomplish much of the same stuff with Perl, so I’m not sure when I would choose a Python approach over one that I’m already familiar with. This is by no means meant to start any kind of language war, and I do recognize that language choice is quite subjective. I just wondering when one would make such a choice.

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  • Sparse linear program solver

    - by Jacob
    This great SO answer points to a good sparse solver, but I've got constraints on x (for Ax = b) such that each element in x is >=0 an <=N. The first thing which comes to mind is an LP solver for large sparse matrices. Any ideas/recommendations?

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  • What is your company's stance on Developers using Laptops?

    - by codepunk
    I am a developer and my company is moving towards a "no laptop" policy in fear of them being lost or stolen and source code being compromised. Now I don't work for NASA, the military or anything labeled Top Secret but our code is very important to our business nonetheless (as all source code would be). I'll be honest, I disagree with this policy against laptops and wanted to see what others think. I'd like to know: What is your team/company's stance on laptops Your company's size and/or field (small, medium or large, Fortune 500, etc). Whether you've had to take any extra precautions (signing any additional legal, ensure your hard drive is encrypted, etc). Thanks!

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  • Optional structural typing possibilty in C++ or anyother language?

    - by ambhai
    In C++ how to tell compiler that Ogre::Vector3 IS_SAME_AS SomeOtherLIB::Vector3 ? I feel that.. in languages like c++ which are not structural typed but there are cases when it makes sense. Normally as game developer when working with 4+ libraries that provide sort or their own Vector3 implementation. The code is littered with ToOgre, ToThis, ToThat conversion function. Thats a lot of Float3 copying around which should not happen on first place. Is in C++ or any other languages where we dont have to convert (copying) from one type to another which is essentially the samething. But any solution in C++ as most of the good gamedevs libs are for c/c++.

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  • Scroll Gestures not Passed to IScrollInfo implementing panel in Windows Phone 7 CTP

    - by user50088
    I am using a custom panel as a ItemsPanel for a ItemsControl in a with a custom template that provides for a scroll viewer. (See Xaml below.) So long as my panel does not implement IScrollInfo, scrolling works in this scenerio. I implement IScrollInfo and update my viewport and extent sizes in measure override. The scroll bar shows the correct relative size, and if I call the IScrollInfo methods directly, scrolling works as expected. However, the drag and flick gestures no longer scroll the content. Putting a breakpoint on the input of every IScrollInfo method shows that drag and pick are not calling the interface. Removing the IScrollInfo interface declaration restores the scroll on drag and flick behavior. Is there a simple way to restore the flick and pan gestures to ItemControls with panels that implement IScrollInfo?

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  • What alternative is there to writing a TCP/IP data relay?

    - by LoudNPossiblyRight
    I am about to write a tcp/ip data relay - application that passes a one way stream of data from one host/port to another host/port. Initially it will be generic, but later on i will customize it to the need of a specific business request. I am guessing that something generic already exists out there so my question is: Has anyone used a third party (preferably open source) data relay in a production environment, if so what is, and do you recommend it? Any platform is fine. Thanks.

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  • For distributed applications, which to use, ASIO vs. MPI?

    - by Rhubarb
    I am a bit confused about this. If you're building a distributed application, which in some cases may perform parallel operations (although not necessarily mathematical), should you use ASIO or something like MPI? I take it MPI is a higher level than ASIO, but it's not clear where in the stack one would begin.

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  • What is a good CPU/PC setup to speed up intensive C++/templates compilation?

    - by ApplePieIsGood
    I currently have a machine with an Opteron 275 (2.2Ghz), which is a dual core CPU, and 4GB of RAM, along with a very fast hard drive. I find that when compiling even somewhat simple projects that use C++ templates (think boost, etc.), my compile times can take quite a while (minutes for small things, much longer for bigger projects). Unfortunately only one of the cores is pegged at 100%, so I know it's not the I/O, and it would seem that there is no way to take advantage of the other core for C++ compilation?

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  • Prolog: using the sort/2 predicate

    - by Øyvind Hauge
    So I'm trying to get rid of the wrapper clause by using the sort library predicate directly inside split. What split does is just generating a list of numbers from a list that looks like this: [1:2,3:2,4:6] ---split-- [1,2,3,2,4,6]. But the generated list contains duplicates, and I don't want that, so I'm using the wrapper to combine split and sort, which then generates the desired result: [1,2,3,4,6]. I'd really like to get rid of the wrapper and just use sort within split, however I keep getting "ERROR: sort/2: Arguments are not sufficiently instantiated." Any ideas? Thanks :) split([],[]). split([H1:H2|T],[H1,H2|NT]) :- split(T,NT). wrapper(L,Processed) :- split(L,L2), sort(L2,Processed).

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  • Do you like languages that let you put the "then" before the "if"?

    - by Matt Hamilton
    I was reading through some C# code of mine today and found this line: if (ProgenyList.ItemContainerGenerator.Status != System.Windows.Controls.Primitives.GeneratorStatus.ContainersGenerated) return; Notice that you can tell without scrolling that it's an "if" statement that works with ItemContainerGenerator.Status, but you can't easily tell that if the "if" clause evaluates to "false" the method will return at that point. Realistically I should have moved the "return" statement to a line by itself, but it got me thinking about languages that allow the "then" part of the statement first. If C# permitted it, the line could look like this: return if (ProgenyList.ItemContainerGenerator.Status != System.Windows.Controls.Primitives.GeneratorStatus.ContainersGenerated); This might be a bit "argumentative", but I'm wondering what people think about this kind of construct. It might serve to make lines like the one above more readable, but it also might be disastrous. Imagine this code: return 3 if (x > y); Logically we can only return if x y, because there's no "else", but part of me looks at that and thinks, "are we still returning if x <= y? If so, what are we returning?" What do you think of the "then before the if" construct? Does it exist in your language of choice? Do you use it often? Would C# benefit from it?

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  • Problem with .release behavior in file_operations

    - by Yannick
    Hello, I'm dealing with a problem in a kernel module that get data from userspace using a /proc entry. I set open/write/release entries for my own defined /proc entry, and manage well to use it to get data from userspace. I handle errors in open/write functions well, and they are visible to user as open/fopen or write/fwrite/fprintf errors. But some of the errors can only be checked at close (because it's the time all the data is available). In these cases I return something different than 0, which I supposed to be in some way the value 'close' or 'fclose' will return to user. But whatever the value I return my close behave like if all is fine. To be sure I replaced all the release() code by a simple 'return(-1);' and wrote a program that open/write/close the /proc entry, and prints the close return value (and the errno). It always return '0' whatever the value I give. Behavior is the same with 'fclose', or by using shell mechanism (echo "..." /proc/my/entry). Any clue about this strange behavior that is not the one claimed in many tutorials I found? BTW I'm using RHEL5 kernel (2.6.18, redhat modified), on a 64bit system. Thanks. Regards, Yannick

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  • What do you call this functional language feature?

    - by Jimmy
    ok, embarrassing enough, I posted code that I need explained. Specifically, it first chains absolute value and subtraction together, then tacks on a sort, all the while not having to mention parameters and arguments at all, because of the presense of "adverbs" that can join these functions "verbs" What (non-APL-type) languages support this kind of no-arguments function composition (I have the vague idea it ties in strongly to the concepts of monad/dyad and rank, but its hard to get a particularly easy-to-understand picture just from reading Wikipedia) and what do I call this concept?

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  • what to do with a flawed C++ skills test

    - by Mike Landis
    In the following gcc.gnu.org post, Nathan Myers says that a C++ skills test at SANS Consulting Services contained three errors in nine questions: Looking around, one of fthe first on-line C++ skills tests I ran across was: http://www.geekinterview.com/question_details/13090 I looked at question 1... find(int x,int y) { return ((x<y)?0:(x-y)):} call find(a,find(a,b)) use to find (a) maximum of a,b (b) minimum of a,b (c) positive difference of a,b (d) sum of a,b ... immediately wondering why would anyone write anything so obtuse. Getting past the absurdity, I didn't really like any of the answers, immediately eliminating (a) and (b) because you can get back zero (which is neither a nor b) in a variety of circumstances. Sum or difference seemed more likely, except that you could also get zero regardless of the magnitudes of a and b. So... I put Matlab to work (code below) and found: when either a or b is negative you get zero; when b a you get a; otherwise you get b, so the answer is (b) min(a,b), if a and b are positive, though strictly speaking the answer should be none of the above because there are no range restrictions on either variable. That forces test takers into a dilemma - choose the best available answer and be wrong in 3 of 4 quadrants, or don't answer, leaving the door open to the conclusion that the grader thinks you couldn't figure it out. The solution for test givers is to fix the test, but in the interim, what's the right course of action for test takers? Complain about the questions? function z = findfunc(x,y) for i=1:length(x) if x(i) < y(i) z(i) = 0; else z(i) = x(i) - y(i); end end end function [b,d1,z] = plotstuff() k = 50; a = [-k:1:k]; b = (2*k+1) * rand(length(a),1) - k; d1 = findfunc(a,b); z = findfunc(a,d1); plot( a, b, 'r.', a, d1, 'g-', a, z, 'b-'); end

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  • Formulae for U and V buffer offset

    - by Abhi
    Hi all ! What should be the buffer offset value for U & V in YUV444 format type? Like for an example if i am using YV12 format the value is as follows: ppData.inputIDMAChannel.UBufOffset = iInputHeight * iInputWidth + (iInputHeight * iInputWidth)/4; ppData.inputIDMAChannel.VBufOffset = iInputHeight * iInputWidth; iInputHeight = 160 & iInputWidth = 112 ppdata is an object for the following structure: typedef struct ppConfigDataStruct { //--------------------------------------------------------------- // General controls //--------------------------------------------------------------- UINT8 IntType; // FIRSTMODULE_INTERRUPT: the interrupt will be // rised once the first sub-module finished its job. // FRAME_INTERRUPT: the interrput will be rised // after all sub-modules finished their jobs. //--------------------------------------------------------------- // Format controls //--------------------------------------------------------------- // For input idmaChannel inputIDMAChannel; BOOL bCombineEnable; idmaChannel inputcombIDMAChannel; UINT8 inputcombAlpha; UINT32 inputcombColorkey; icAlphaType alphaType; // For output idmaChannel outputIDMAChannel; CSCEQUATION CSCEquation; // Selects R2Y or Y2R CSC Equation icCSCCoeffs CSCCoeffs; // Selects R2Y or Y2R CSC Equation icFlipRot FlipRot; // Flip/Rotate controls for VF BOOL allowNopPP; // flag to indicate we need a NOP PP processing }*pPpConfigData, ppConfigData; and idmaChannel structure is as follows: typedef struct idmaChannelStruct { icFormat FrameFormat; // YUV or RGB icFrameSize FrameSize; // frame size UINT32 LineStride;// stride in bytes icPixelFormat PixelFormat;// Input frame RGB format, set NULL // to use standard settings. icDataWidth DataWidth;// Bits per pixel for RGB format UINT32 UBufOffset;// offset of U buffer from Y buffer start address // ignored if non-planar image format UINT32 VBufOffset;// offset of U buffer from Y buffer start address // ignored if non-planar image format } idmaChannel, *pIdmaChannel; I want the formulae for ppData.inputIDMAChannel.UBufOffset & ppData.inputIDMAChannel.VBufOffset for YUV444 Thanks in advance

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