Changing the material on an object on click in unity
- by user1509674
Iam working on unity2d.I have six game object
Object1,Object1,Object1,(these are images)
ObjectImage1,ObjectImage2,ObjectImage3(these are images).
I have arranged the object in the scene as a list one below another
Object1
Object2
Object3
When I click the
Object1 --- should change to ObjectImage1
Object2 ----should change to ObjectImage2, but the above image of object1(objectImage1) at present should change to Object1
Object3 ----? should change to ObjectImage3,but the above image on object2(objectImage2) should change to Object2
These is similar to selection.I have coded Like when I click of Object2 its changing to ObjectIamge2 but the first object is not changing to object1 from objectImage1.Can anybody help me coding it out.
Edit:
public GameObject newSprite;
private Vector3 currentSpritePosition;
void Start()
{
newSprite.renderer.enabled = false;
currentSpritePosition = transform.position; //then make it invisible
renderer.enabled = false; //give the new sprite the position of the latter
newSprite.transform.position = currentSpritePosition; //then make it visible
newSprite.renderer.enabled = true; } void OnMouseExit(){ //just the reverse process
renderer.enabled = true;
newSprite.renderer.enabled = false;
}
This is the code used to change the material:
public GameObject newSprite;
private Vector3 currentSpritePosition;
void Start(){
newSprite.renderer.enabled = false;
}
void OnMouseEnter(){
//getting the current position of the current sprite if ever it can move;
currentSpritePosition = transform.position;
//then make it invisible
renderer.enabled = false;
//give the new sprite the position of the latter
newSprite.transform.position = currentSpritePosition;
//then make it visible
newSprite.renderer.enabled = true;
}
void OnMouseExit(){
//just the reverse process
renderer.enabled = true;
newSprite.renderer.enabled = false;
}