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  • Using Javascript to flip flop a textbox's readonly flag

    - by Velika
    I have a frame with several radio buttons where the user is supposed to select the "Category" that his Occupation falls into and then unconditionally also specify his occupation. If the user selects "Retired", the requirement is to prefill "Retired" in the "Specify Occupation" text box and to disable it to prevent it from being changed. The Specify Occupation text box should also no longer be a tab stop. If the user selects a radio button other than Retired the Specify Occupation text box should be enabled and once again in the normal tab sequence. Originally, I was setting and clearing the disabled property on the Specify occupation textbox, then I found out that, upon submitting the form, disabled fields are excluded from the submit and the REQUIRED validator on the Specify Occupation textbox was being raised because the textbox was being blanked out. What is the best way to solve this? My approach below was to mimic a disabled text box by setting/resetting the readonly attribute on the text box and changing the background color to make it appear disabled. (I suppose I should be changing the forecolor instead of teh background color). Nevertheless, my code to make the textbox readonly and to reset it doesn't appear to be working. function OccupationOnClick(sender) { debugger; var optOccupationRetired = document.getElementById("<%= optOccupationRetired.ClientId %>"); var txtSpecifyOccupation = document.getElementById("<%= txtSpecifyOccupation.ClientId %>"); var optOccupationOther = document.getElementById("<%= optOccupationOther.ClientId %>"); if (sender == optOccupationRetired) { txtSpecifyOccupation.value = "Retired" txtSpecifyOccupation.readonly = "readonly"; txtSpecifyOccupation.style.backgroundColor = "#E0E0E0"; txtSpecifyOccupation.tabIndex = -1; } else { if (txtSpecifyOccupation.value == "Retired") txtSpecifyOccupation.value = ""; txtSpecifyOccupation.style.backgroundColor = "#FFFFFF"; txtSpecifyOccupation.readonly = ""; txtSpecifyOccupation.tabIndex = 0; } } Can someone provide a suggest for the best way to handle this scenario and porovide a tweek to the code above to fix the setting/resetting on the readonly property?

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  • How to make this OO?

    - by John
    Hello, Sorry for the poor title,I'm new to OOP so I don't know what is the term for what I need to do. I have, say, 10 different Objects that inherit one Object.They have different amount and type of class members,but all of them have one property in common - Visible. type TObj1=class(TObject) private a:integer; ...(More members) Visible:Boolean; end; TObj2=class(TObject) private b:String; ...(More members) Visible:Boolean; end; ...(Other 8 objects) For each of them I have a variable. var Obj1:TObj1; Obj2:TObj2; Obj3:TObj3; ....(Other 7 objects) Rule 1: Only one object can be initialized at a time(others have to be freed) to be visible. For this rule I have a global variable var CurrentVisibleObj:TObject; //Because they all inherit TObject Finally there is a procedure that changes visibility. procedure ChangeObjVisibility(newObj:TObject); begin CurrentVisibleObj.Free; //Free the old object CurrentVisibleObj:=newObj; //assign the new object CurrentVisibleObj:= ??? //Create new object CurrentVisibleObj.Visible:=true; //Set visibility to new object end; There is my problem,I don't know how to initialize it,because the derived class is unknown. How do I do this? I simplified the explanation,in the project there are TFrames each having different controls and I have to set visible/not visible the same way(By leaving only one frame initialized). Sorry again for the title,I'm very new to OOP.

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  • iphone - gesture not working on animated view

    - by Mike
    I have this animated view and a gesture assigned to it... [self.view setUserInteractionEnabled:YES]; UIImageView *sequence = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"frame0.png"]]; [sequence setUserInteractionEnabled:YES]; sequence.center = CGPointMake(centroX, centroY); NSMutableArray *array = [[NSMutableArray alloc] init] ; for (int i=0; i<30; i++) { UIImage *oneImage = [UIImage imageNamed:[NSString stringWithFormat:@"frame%d.png",i]]; [array addObject:oneImage]; } sequence.animationImages = array; sequence.animationDuration = 1.0; sequence.animationRepeatCount = 1; [self.view addSubview:sequence]; [sequence release]; sequence.startAnimating; sequence.image = [UIImage imageNamed:@"frame29.png"]; // doSomething never runs when I tap the image... why? UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(doSomething)]; [singleTap setDelegate:self]; [singleTap setCancelsTouchesInView:NO]; [singleTap setDelaysTouchesEnded:NO]; [sequence addGestureRecognizer:singleTap]; [singleTap release]; The gesture is never called... why? I have no other gesture associated anywhere. thanks for any help.

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  • Something preventing default (explorer-style) CListCtrl jump to line behaviour

    - by andywebsdale
    I'm maintaining an MFC/COM/ATL 45-odd project solution originally written with VS6. I'm now using VS2008. I'm looking at a list control(vanilla CListCtrl) which doesn't behave as we think it should. Normally in an MFC list control you can press a key, (Q say) & selection will jump down to the 1st line beginning with 'Q' (like windows explorer). Does anyone have an idea as to why this might not happen? The styles/Extended styles are set the same as another control in the same project, which DOES work OK. Do I have to send my own message, or is there a flag, etc. that controls that functionality or what? Normally Google would supply the answer, but I haven't been able to frame my query correctly to come up with the relevant info this time. Here's the line from the .rc file for the CListCtrl that doesn't jump to a line on keypress: CONTROL "List1",IDC_BAL_LIST,"SysListView32",LVS_REPORT | LVS_SHOWSELALWAYS | WS_BORDER | WS_TABSTOP,0,73,493,230 And here's a line from the same .rc file showing a list control that does do that: CONTROL "List1",IDC_LIST1,"SysListView32",LVS_REPORT | LVS_SHOWSELALWAYS | WS_BORDER | WS_TABSTOP,1,38,501,219 As you can see, there's no obvious difference to the properties, so what program code would affect it?

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  • is this uibutton autoreleased ?

    - by dubbeat
    HI This is just a question to check my sanity really. I'm hunting memory leaks that show up in instruments but not the static analyzer. In one spot the analyzer is pointing to this block of code UIButton *randomButton = [UIButton buttonWithType:UIButtonTypeRoundedRect ]; randomButton.frame = CGRectMake(205, 145, 90, 22); // size and position of button [randomButton setTitle:@"Random" forState:UIControlStateNormal]; randomButton.backgroundColor = [UIColor clearColor]; randomButton.adjustsImageWhenHighlighted = YES; [randomButton addTarget:self action:@selector(getrandom:) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:randomButton]; For some reason I thought the above code would auto release the button because I'm not calling init or alloc? If I add [randombutton release] at the bottom of the code my button fails to show. Could somebody describe to me the correct way to release a button from memory that is created in the above way? Or would I be better off making the button a class variable and sticking the release in the dealloc method?

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  • Random point on VideoDisplay isn't accurate enough

    - by Mike
    For a schoolassigment me and some buddies of mine are creating an application that is showing many similarities with the C-Mon & Kypski musicvideo on www.oneframeoffame.com. The application is being developed in Flex. We want to get a random point of a clip, let it pause so a user can mimic the pose and make a snapshot out of it. What i managed to do is get a random point of the movie. I did this by getting a random value between 0 and de total duration of the movie. But what i didn't managed to do is let the screen pause on every 24st of a frame. As the movie concist out of 24FPS. It looks like the the random value of the movie that is being requested is being rounded by the movie itself. As example: There appears to be no difference between the frames requested at 2.40 or 2.41. It appears it got something to do with keyframing i've read on the Adobe® Flex™ 3.5 Language Reference. The movie is a FLV file and i use the VideoDisplay object to display the movie. Does someone is familiar with this or knows a solution to my problem? Thanks in advance

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  • does anyone know of good delphi docking components?

    - by X-Ray
    we'd like to add movable panels to an application. presently we've used DevExpress docking library but have found them to be disappointingly quirky & difficult to work with. it also has some limitations that aren't so great. auto-hide, pinning, and moving of pages by drag-and-drop are all features we'd like to use. the built-in delphi docking doesn't seem to be full-featured enough to do the things we need (also see sample below). perhaps i should dig deeper into delphi's docking abilities...my initial impression is that they seem very toolbar-oriented rather than something i can drop a frame into. i'm not experienced at docking topics. my only experience has been with the DevExpress docking library where i needed to programmatically create & dock panels. is it my imagination or are DevExpress's products unduly difficult to use/learn? the DevExpress Ribbon Bar component compared to the d2009 Ribbon Bar was certainly a useful experience. i will migrate to the d2009 Ribbon Bar as soon as convenient to do so. it was refreshingly straight-forward to learn and use. a sharp contrast compared to the DevExpress equivalent. if it takes 4x as longer to make it using the DevExpress equivalent, it's time to change direction. what would you suggest in regard to the docking library? thank you for your suggestions/comments!

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  • 1. I fill out a form & click submit. 2. I get the results page. Goal: Get the same results without f

    - by Chris
    This is my first time posting - I greatly appreciate any and all guidance on this subject. Background: I am building a Real Estate web site. I would like to use the free IDX data provided by my local MLS board. The MLS board does not allow me the option of displaying a predefined search and only provides me with a link to the search field. after filling out the search field, I am able to view the results. Goal: I would like to bypass this step and frame the results page into a GoDaddy website I am building, which supports HTML. Here is a link to the search page: http://fgcmls.rapmls.com/scripts/mgrqispi.dll?APPNAME=Fortmyers&PRGNAME=MLSLogin&ARGUMENT=vBSJvLQtMcbg7F0O0KnXDiggv%2F12B0S6Ss9wv4510QA%3D&KeyRid=1 I am trying to only show the listings that appear in my neighborhood. Options include: 1. Property Type - Residential 2. GEO Area - FM11 3. Developments: Fiddlesticks Country Club Once this criteria is entered, I have the page needed to make this project work. Thank all of you for taking the time to read this and for the time you spend helping me out. Best regards, Chris

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  • moving a sprite causes jerky movement

    - by mac_55
    I've got some jerky movement of my sprite. Basically, when the user touches a point on the screen, the sprite should move to that point. This is working mostly fine... it's even taking into account a delta - because frame rate may not be consistant. However, I notice that the y movement usually finishes before the x movement (even when the distances to travel are the same), so it appears like the sprite is moving in an 'L' shape rather than a smooth diagonal line. Vertical and horizontal velocity (vx, vy) are both set to 300. Any ideas what's wrong? How can I go about getting my sprite to move in a smooth diagonal line? - (void)update:(ccTime)dt { int x = self.position.x; int y = self.position.y; //if ball is to the left of target point if (x<targetx) { //if movement of the ball won't take it to it's target position if (x+(vx *dt) < targetx) { x += vx * dt; } else { x = targetx; } } else if (x>targetx) //same with x being too far to the right { if (x-(vx *dt) > targetx) { x -= vx * dt; } else { x = targetx; } } if (y<targety) { if (y+(vy*dt)<targety) { y += vy * dt; } else { y = targety; } } else if (y>targety) { if (y-(vy*dt)>targety) { y -= vy * dt; } else { y = targety; } } self.position = ccp(x,y); }

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  • Inactive area after device rotation

    - by Sébastien
    Hi all, I don't understand what's wrong in my very simple application with device rotation : I built my view with interface builder. (See screen capture here) I specified <key>UIInterfaceOrientation</key><string>UIInterfaceOrientationLandscapeRight</string> in my info.plist file. I had a (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {return YES;} in my root view controller. The area on the left (shown in red on the capture), around 20 pixel width, keeps inactive (nothing append if I hit a button in this area). In fact the full screen is active only in portrait mode, in landscape right mode there is this 20 pixels width inactive area, in landscape left mode this inactive area is on the right, in portrait upside down mode this area is on the bottom. I read lots of posts and documentation about UIView rotation, but I did not find anything to solve this problem (I tried to play with view.frame and view.bounds without any success). Anybody has an idea ? Thanks a lot. Regards. Sébastien.

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  • iPhone: Animating a view when another view appears/disappears

    - by MacTouch
    I have the following view hierarchy UITabBarController - UINavigationController - UITableViewController When the table view appears (animated) I create a toolbar and add it as subview of the TabBar at the bottom of the page and let it animate in with the table view. Same procedure in other direction, when the table view disappears. It does not work as expected. The animation duration is OK, but somehow not exact the same as the animation of the table view when it becomes visible When I display the table view for the second time, the toolbar does not disappear at all and remains at the bottom of the parent view. What's wrong with it? - (void)animationDone:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { UIView *toolBar = [[[self tabBarController] view] viewWithTag:1000]; [toolBar removeFromSuperview]; } - (void)viewWillAppear:(BOOL)animated { UIEdgeInsets insets = UIEdgeInsetsMake(0, 0, 44, 0); [[self tableView] setContentInset:insets]; [[self tableView] setScrollIndicatorInsets:insets]; // Toolbar initially placed outside of the visible frame (x=320) UIView *toolBar = [[UIToolbar alloc] initWithFrame:CGRectMake(320, 480-44, 320, 44)]; [toolBar setTag:1000]; [[[self tabBarController] view] addSubview:toolBar]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDuration:0.35]; [toolBar setFrame:CGRectMake(0, 480-44, 320, 44)]; [UIView commitAnimations]; [toolBar release]; [super viewWillAppear:animated]; } - (void)viewWillDisappear:(BOOL)animated { UIView *toolBar = [[[self tabBarController] view] viewWithTag:1000]; [UIView beginAnimations:nil context:nil]; [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut]; [UIView setAnimationDuration:0.35]; [UIView setAnimationDidStopSelector:@selector(animationDone:finished:context:)]; [toolBar setFrame:CGRectMake(320, 480-44, 320, 44)]; [UIView commitAnimations]; [super viewWillDisappear:animated]; }

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  • How to install DBD::mysql on OS X server?

    - by Zoran Simic
    Trying to install DBD::mysql on OS X Server 10.6 (mac mini server). But I'm missing the mysql headers apparently. Since mysql is already part of OS X Server 10.6, I would like to NOT install anything else (no fink or darwin ports installs), just whatever's needed to get DBD::mysql installed and working. Do you know how I could do that? Do I have to install the headers somewhere? And if so, where? (again: I don't want to install another version of mysql on the box, want to use the version it came with). Is there a way to install DBD::mysql without compiling any C files? This is the error I get (the actual error is much longer, but these are the most meaningful bits, this is the first error reported). Checking if your kit is complete... Looks good Unrecognized argument in LIBS ignored: '-pipe' Note (probably harmless): No library found for -lmysqlclient Multiple copies of Driver.xst found in: /Library/Perl/5.10.0/darwin-thread-multi-2level/auto/DBI/ /System/Library/Perl/Extras/5.10.0/darwin-thread-multi-2level/auto/DBI/ at Makefile.PL line 907 Using DBI 1.611 (for perl 5.010000 on darwin-thread-multi-2level) installed in /Library/Perl/5.10.0/darwin-thread-multi-2level/auto/DBI/ Writing Makefile for DBD::mysql cp lib/DBD/mysql.pm blib/lib/DBD/mysql.pm cp lib/DBD/mysql/GetInfo.pm blib/lib/DBD/mysql/GetInfo.pm cp lib/DBD/mysql/INSTALL.pod blib/lib/DBD/mysql/INSTALL.pod cp lib/Bundle/DBD/mysql.pm blib/lib/Bundle/DBD/mysql.pm gcc-4.2 -c -I/Library/Perl/5.10.0/darwin-thread-multi-2level/auto/DBI -I/usr/include -fno-omit-frame-pointer -pipe -D_P1003_1B_VISIBLE -DSIGNAL_WITH_VIO_CLOSE -DSIGNALS_DONT_BREAK_READ -DIGNORE_SIGHUP_SIGQUIT -DDBD_MYSQL_INSERT_ID_IS_GOOD -g -arch x86_64 -arch i386 -arch ppc -g -pipe -fno-common -DPERL_DARWIN -fno-strict-aliasing -I/usr/local/include -Os -DVERSION=\"4.014\" -DXS_VERSION=\"4.014\" "-I/System/Library/Perl/5.10.0/darwin-thread-multi-2level/CORE" dbdimp.c In file included from dbdimp.c:20: dbdimp.h:22:49: error: mysql.h: No such file or directory dbdimp.h:23:45: error: mysqld_error.h: No such file or directory dbdimp.h:25:49: error: errmsg.h: No such file or directory

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  • web design question (php/ajax)

    - by tom smith
    Hi guys... Hope this isn't a waste of your time. I'm working on a project, and it occured to me that there's a chunk of code out there, that should allow me to see how others have implemented this. I've got a project where I'm going to have a page, with a sel box. the user will select an item from the selList, and based on the item selected, a separate section of the page (areaB) will change in terms of the content/tbls being displayed. i then want to allow the user to go through a series of subpages in areaB, where the user goes through a submit/cancel/confirm process, where the stuff in areaB changes, with the rest of the page remaining the same... i'm trying to figure out the best approach to implement the on both client/server side. i could just have an ugly "if block" where i have abunch of logic, and i completely regen the page each time the user selects an action.. i could have an approach that might involve divs/frames, where i then just regen the targeted frame/div area.. is this even possible?? i could have some form of ajaxy process, which would only alter the targeted section(s) of the page... so.. i'm trying to talk to anyone who has ideas on how to do this, or more ideally, if you know of a good code (client/server) side example of this... that i can examine. i'd really appreciate it!! i've got a more detailed overview but didn't know if it would be cool to post it here... thanks.. tom

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  • R: How to remove outliers from a smoother in ggplot2?

    - by John
    I have the following data set that I am trying to plot with ggplot2, it is a time series of three experiments A1, B1 and C1 and each experiment had three replicates. I am trying to add a stat which detects and removes outliers before returning a smoother (mean and variance?). I have written my own outlier function (not shown) but I expect there is already a function to do this, I just have not found it. I've looked at stat_sum_df("median_hilow", geom = "smooth") from some examples in the ggplot2 book, but I didn't understand the help doc from Hmisc to see if it removes outliers or not. Is there a function to remove outliers like this in ggplot, or where would I amend my code below to add my own function? library (ggplot2) data = data.frame (day = c(1,3,5,7,1,3,5,7,1,3,5,7,1,3,5,7,1,3,5,7,1,3,5,7,1,3,5,7,1,3,5,7,1,3,5,7), od = c( 0.1,1.0,0.5,0.7 ,0.13,0.33,0.54,0.76 ,0.1,0.35,0.54,0.73 ,1.3,1.5,1.75,1.7 ,1.3,1.3,1.0,1.6 ,1.7,1.6,1.75,1.7 ,2.1,2.3,2.5,2.7 ,2.5,2.6,2.6,2.8 ,2.3,2.5,2.8,3.8), series_id = c( "A1", "A1", "A1","A1", "A1", "A1", "A1","A1", "A1", "A1", "A1","A1", "B1", "B1","B1", "B1", "B1", "B1","B1", "B1", "B1", "B1","B1", "B1", "C1","C1", "C1", "C1", "C1","C1", "C1", "C1", "C1","C1", "C1", "C1"), replicate = c( "A1.1","A1.1","A1.1","A1.1", "A1.2","A1.2","A1.2","A1.2", "A1.3","A1.3","A1.3","A1.3", "B1.1","B1.1","B1.1","B1.1", "B1.2","B1.2","B1.2","B1.2", "B1.3","B1.3","B1.3","B1.3", "C1.1","C1.1","C1.1","C1.1", "C1.2","C1.2","C1.2","C1.2", "C1.3","C1.3","C1.3","C1.3")) > data day od series_id replicate 1 1 0.10 A1 A1.1 2 3 1.00 A1 A1.1 3 5 0.50 A1 A1.1 4 7 0.70 A1 A1.1 5 1 0.13 A1 A1.2 6 3 0.33 A1 A1.2 7 5 0.54 A1 A1.2 8 7 0.76 A1 A1.2 9 1 0.10 A1 A1.3 10 3 0.35 A1 A1.3 11 5 0.54 A1 A1.3 12 7 0.73 A1 A1.3 13 1 1.30 B1 B1.1 This is what I have so far and is working nicely, but outliers are not removed: r <- ggplot(data = data, aes(x = day, y = od)) r + geom_point(aes(group = replicate, color = series_id)) + # add points geom_line(aes(group = replicate, color = series_id)) + # add lines geom_smooth(aes(group = series_id)) # add smoother, average of each replicate

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  • Memory Leaks when touching UITableViewCells and poping off view.

    - by Falcon
    Hi All, I'm currently having a problem where the leaks tool is reporting a slew of memory leaks after clicking on cells within a UITableView and then hitting the back button and popping off the view. Majority of the leaks reported can not be traced back to any specific location in my code, they are: Leaked Object # Address Size Responsible Library Responsible Frame NSCFArray 2 < multiple > 64 UIKit -[UITouch(UITouchInternal) UITouch 2 < multiple > 128 GraphicsServices PurpleEventCallback Malloc 48 Bytes 2 < multiple > 96 Foundation -[NSCFArray insertObject:atIndex:] UIDelayedAction 2 < multiple > 96 UIKit -[UILongPressGestureRecognizer startTimer] NSCFArray 2 < multiple > 64 UIKit -[UILongPressGestureRecognizer touchesBegan:withEvent:] Malloc 32 Bytes 2 < multiple > 64 Foundation -[NSCFArray insertObject:atIndex:] Malloc 16 Bytes 2 < multiple > 32 Foundation -[NSCFSet unionSet:] Now I have commented out all my code in any touch event functions that I have written and it still leaks if I click on the cell a few times and then hit the back button to return to the previous view. Any ideas on what might actually be the problem here? Thanks,

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  • Finding a picture in a picture with java?

    - by tarrasch
    what i want to to is analyse input from screen in form of pictures. I want to be able to identify a part of an image in a bigger image and get its coordinates within the bigger picture. Example: would have to be located in And the result would be the upper right corner of the picture in the big picture and the lower left of the part in the big picture. As you can see, the white part of the picture is irrelevant, what i basically need is just the green frame. Is there a library that can do something like this for me? Runtime is not really an issue. What i want to do with this is just generating a few random pixel coordinates and recognize the color in the big picture at that position, to recognize the green box fast later. And how would it decrease performance, if the white box in the middle is transparent? The question has been asked several times on SO as it seems without a single answer. I found i found a solution at http://werner.yellowcouch.org/Papers/subimg/index.html . Unfortunately its in C++ and i do not understand a thing. Would be nice to have a Java implementation on SO.

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  • Index out of bounds exception while iterating through a List<string>.

    - by Sergio Tapia
    I have a List of the location of images on a folder. I have five pictureBoxes that emulate a coverflow type area for users to skim through the images of a given folder. I know that the error is fired because the first image in the collection is set to the first picturebox, then if I click on cycleLeft(), there is a negative number. How can I account for this? For example, if the first image in the List is already set to the farthest left and someone clicks flip left, have that first image put on the last position of the list. Any guidance? private void leftArrow_Click(object sender, EventArgs e) { cycleImagesLeft(); } private void rightArrow_Click(object sender, EventArgs e) { cycleImagesRight(); } public void cycleImagesLeft() { //imageThree is the center image, that's why I use it as a frame of reference. int currentImage = pictures.IndexOf(imageThree.ImageLocation); imageOne.ImageLocation = pictures[currentImage - 3]; imageTwo.ImageLocation = pictures[currentImage - 2]; imageThree.ImageLocation = pictures[currentImage - 1]; imageFour.ImageLocation = pictures[currentImage]; imageFive.ImageLocation = pictures[currentImage + 1]; } public void cycleImagesRight() { int currentImage = pictures.IndexOf(imageThree.ImageLocation); imageOne.ImageLocation = pictures[currentImage - 1]; imageTwo.ImageLocation = pictures[currentImage]; imageThree.ImageLocation = pictures[currentImage + 1]; imageFour.ImageLocation = pictures[currentImage + 2]; imageFive.ImageLocation = pictures[currentImage + 3]; }

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  • Automatically grow document view of NSScrollView using auto layout?

    - by Monolo
    Is there a simple way to get an NSScrollView to adapt to its document view changing size when using autolayout (the Lion feature)? I have tried to call both setNeedsUpdateConstraints: and setNeedsLayout: on the document view, the clip view and the scroll view, without any results. fittingSize of the document view reports the correct size. An NSPopover in conjunction with an NSViewController handles this nicely, with the popover growing and shrinking as needed, and I was hoping to get a similar simple and robust behaviour with the scroll view. I have checked the documentation for scroll views, but they don't seem to be updated to use autolayout. Edited to clarify: The problem I experience is that the document view, which holds subviews, is not re-sized when the subviews change their size, even if they call invalidateIntrinsicContentSize. The contents of the document view are hence clipped to the original size of the document view as they grow. The document view is created in a nib and set as the scroll view's document view in an awakeFromBib method. What I hoped to obtain was that the document view frame would automatically be adjusted to when its fittingSize changes, and the scrollbars updated accordingly. NSPopover does something similar - provided that the subviews of the content controller's view have the constraints set right and various content hugging values are high enough (higher than the hidden popover window's hight constraint priority, for one).

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  • Why am I getting "Message sent to deallocated object" in Objective-C?

    - by Dave C
    I have several buttons on my app that are being created dynamically. They are all pointed at the button click event when pressed. When the button pressed method is called, the sender's tag (int value) is parsed into the controller's house ID. It works with one of the buttons — the first one created, to be specific — but the others throw the following error: -[CFNumber intValue]: message sent to deallocated instance 0xc4bb0ff0 I am not releasing these buttons anywhere in my code. I haven't set them to autorelease or anything like that. I'm just wondering why they are doing this on the click. The button click event: - (IBAction) ButtonClick: (id) sender { HouseholdViewController *controller = [[HouseholdViewController alloc] initWithNibName:@"HouseholdViewController" bundle:nil]; controller.delegate = self; controller.HouseID = [(NSInteger)[(UIButton *)sender tag] intValue]; //this line throws an error controller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:controller animated:YES]; [controller release]; } Where I am creating the buttons: UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(MyLongInScreenCoords, MyLatInScreenCoords, 50, 50); UIImage *buttonImageNormal = [UIImage imageNamed:@"blue_pin.png"]; UIImage *strechableButtonImageNormal = [buttonImageNormal stretchableImageWithLeftCapWidth:50 topCapHeight:50]; [button setBackgroundImage:strechableButtonImageNormal forState:UIControlStateNormal]; [self.view addSubview:button]; button.tag = [NSNumber numberWithInt:[[words objectAtIndex: i] intValue]]; ButtonPoints[CurrentHouseCount][0] = button; ButtonPoints[CurrentHouseCount][1] = [NSValue valueWithCGPoint:CGPointMake(MyActualLat, MyActualLong)]; [button addTarget:self action:@selector(ButtonClick:) forControlEvents:UIControlEventTouchUpInside]; CurrentHouseCount++;

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  • Strings exported from a module have changed line breaks

    - by Jesse Millikan
    In a DrScheme project, I'm using a MrEd editor-canvas% with text% and inserting a string from a literal in a Scheme file. This results in an extra blank line in the editor for each line of text I'm trying to insert. I've tracked this down to the apparent fact that string literals from outside modules are getting extra line breaks. Here's a full example. The editor is irrelevant at this point, but it displays the result. ; test-literals.ss (module test-literals scheme (provide (all-defined-out)) (define exported-string "From another module with some more line breaks. ")) ; editor-test.ss (module editor-test scheme (require mred "test-literals.ss") (define w (instantiate frame% ("Editor Test" #f) )) (define c (instantiate editor-canvas% (w) (line-count 12) (min-width 400))) (define editor (instantiate text% ())) (send c set-editor editor) (send w show #t) (send editor erase) (send editor insert "Some text with some line breaks. ") (send editor insert exported-string)) And the result in the editor is Some text with some line breaks. From another module with some more line breaks. I've traced in and figured out that it's changing Unix line breaks to Windows line breaks when strings are imported from another module, but these display as double line breaks. Why is this happening and is there a way to stop it other than changing every imported string?

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  • How to access and run field events from extension js?

    - by Dan Roberts
    I have an extension that helps in submitting forms automatically for a process at work. We are running into a problem with dual select boxes where one option is selected and then that selection changes another field's options. Since setting an option selected property to true doesn't trigger the field's onchange event I am trying to do so through code. The problem I've run into is that if I try to access or run functions on the field object from the extension, I get the error Error: uncaught exception: [Exception... "Component is not available" nsresult: "0x80040111 (NS_ERROR_NOT_AVAILABLE)" location: "JS frame :: chrome://webformsidebar/content/webformsidebar.js :: WebFormSidebar_FillProcess :: line 499" data: no] the line causing the error is... if (typeof thisField.onchange === 'function') The line right before it works just fine... thisField.options[t].selected=true; ...so I'm not sure why this is resulting in such an error. What surprises me most I guess is that checking for the existence of the function leads to an error. It feels like the problem is related to the code running in the context of the extension instead of the browser window document. If so, is there any way to call a function in the browser window context instead? Do I need to actually inject code into the page somehow? Any other ideas? Thanks

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  • working with large sprite sheets on iphone

    - by lukya
    Hi All, I am trying to use sprite sheet animation in my application. The first POC with a small sprite sheet worked fine but as i change the sprite sheet to a bigger one, i get "check_safe_call: could not restore current frame" warning and the application quits. A quick search revealed that this problem meant my app is taking too much memory or the image is too huge in dimension. My image is 4.9 Mb and dimensions are 6720 * 10080 (oops!!). i read that iphone allows maximum 3 Mb image with dimensions up to 1024 * 1024. Also that the sprite sheet image dimensions should be a power of two. So please let me know how i can use a sprite sheet this big. One approach could be to cut the sprite sheet into many smaller sprite sheets and use them one at a time. Please suggest if you know any other/better approach to accommodate bigger sprite sheets and whether the problem with my sprite sheet is size (4.9 Mb) OR dimensions (6720 * 10080). (Just FYI, i am not trying to play a movie so using MP4 file instead is not an option for me. i need to animate the sprite sheet based on accelerometer input and i have been able to achieve that in my POC with smaller sprite sheet.) Thanks, Swapnil

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  • structure inside structure - c++ Error

    - by gamadeus
    First of all the error I am getting is of the type: Request for member 's' of struct1.struct1::struct2, which is of non class type '__u32' where: struct struct1 { struct x struct2; struct x struct3; struct x struct4; }; The usage is of the form: struct struct1 st1; st1.struct2.s = Value; Now my struct1 is: struct ip_mreq_source { struct in_addr imr_multiaddr; struct in_addr imr_sourceaddr; struct in_addr imr_interface; }; struct 'x' is in_addr Where: typedef uint32_t in_addr_t; struct in_addr { in_addr_t s_addr; }; element 's' is the element s_addr in in_addr. My detailed error coming out of g++ (GCC 4.4.3) from the Android based compiler: arm-linux-androideabi-g++ -MMD -MP -MF groupsock/GroupsockHelper.o.d.org -fpic -ffunction-sections -funwind-tables -fstack-protector -D__ARM_ARCH_5__ -D__ARM_ARCH_5T__ -D__ARM_ARCH_5E__ -D__ARM_ARCH_5TE__ -Wno-psabi -march=armv5te -mtune=xscale -msoft-float -fno-exceptions -fno-rtti -mthumb -Os -fomit-frame-pointer -fno-strict-aliasing -finline- limit=64 -Igroupsock/include -Igroupsock/../UsageEnvironment/include -Iandroid- ndk-r5b/sources/cxx-stl/system/include -Igroupsock -DANDROID -Wa,--noexecstack -DANDROID_NDK -Wall -fexceptions -O2 -DNDEBUG -g -Iandroid-8/arch-arm/usr/include -c groupsock/GroupsockHelper.cpp -o groupsock/GroupsockHelper.o && rm -f groupsock/GroupsockHelper.o.d && mv groupsock/GroupsockHelper.o.d.org groupsock/GroupsockHelper.o.d groupsock/GroupsockHelper.cpp: In function 'Boolean socketJoinGroupSSM(UsageEnvironment&, int, netAddressBits, netAddressBits)': groupsock/GroupsockHelper.cpp:427: error: request for member 's_addr' in 'imr.ip_mreq_source::imr_multiaddr', which is of non-class type '__u32' groupsock/GroupsockHelper.cpp:428: error: request for member 's_addr' in 'imr.ip_mreq_source::imr_sourceaddr', which is of non-class type '__u32' groupsock/GroupsockHelper.cpp:429: error: request for member 's_addr' in 'imr.ip_mreq_source::imr_interface', which is of non-class type '__u32' I am not sure what is causing the error. Any pointers would be great - no pun intended. Thanks

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  • Object Oriented Programming in AS3

    - by Jordan
    I'm building a game in as3 that has balls moving and bouncing off the walls. When the user clicks an explosion appears and any ball that hits that explosion explodes too. Any ball that then hits that explosion explodes and so on. My question is what would be the best class structure for the balls. I have a level system to control levels and such and I've already come up with working ways to code the balls. Here's what I've done. My first attempt was to create a class for Movement, Bounce, Explosion and finally Orb. These all extended each other in the order I just named them. I got it working but having Bounce extend Movement and Explosion extend Bounce, it just doesn't seem very object oriented because what if I wanted to add a box class that didn't move, but did explode? I would need a separate class for that explosion. My second attempt was to create Movement, Bounce and Explosion without extending anything. Instead I passed in a reference to the Orb class to each. Then the class stores that reference and does what it needs to do based on events that are dispatched by the Orb such as update, which was broadcast from Orb every enter frame. This would drive the movement and bounce and also the explosion when the time came. This attempt worked as well but it just doesn't seem right. I've also thought about using Interfaces but because they are more of an outline for classes, I feel like code reuse goes out the window as each class would need its own code for a specific task even if that task is exactly the same. I feel as if I'm searching for some form of multiple inheritance for classes that as3 does not support. Can someone explain to me a better way of doing what I'm attempting to do? Am I being to "Object Oriented" by having classed for Movement, Bounce, Explosion and Orb? Are Interfaces the way to go? Any feedback is appreciated!

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  • Load Spikes on a Apache MySQL Server with Wordpress MU

    - by Vikram Goyal
    Hi there, I am trying to investigate the reasons for some mysterious load spikes on a Linux Apache server (2.2.14) running PHP 5.2.9 on a dedicated server with enough processing power and memory. My primary web application is a Wordpress MU (2.9.2) installation. I have investigated and ruled out DOS attack, MySQL or Apache configuration issues. The log files don't give me anything of interest, except to tell me that there is severe load. The load (which can go up to 100) just seems to come and go. It helps that I have a script that checks every 3 minutes for the load, and restarts Apache. Restarting it helps, and the server comes back, till it happens again. There seems to be no set time frame, or visitor numbers on the site that can trigger this. Even a low number of concurrent visitors (20) can trigger it. I am almost convinced that there is a rewrite loop somewhere that is causing Apache to go mad. Apache is trying to serve something that is causing it to spawn more and more processes till it keels over. My question is: Given that I am convinced that this is a rewrite issue or something similar, how can I try and figure out what the issue is? What should I monitor? Apache logs are voluminous, and not very helpful. Of course, if this is not the issue, then at least knowing what to look for will help me eliminate this as an issue and look for something else. Thanks! Vikram

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