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  • How to Read texfile etch.. from Application folder where Application is Installed?

    - by Crimsonland
    I Added textfile on my Application Folder where the application is also located. I having a problem where to locate and read the content of the texfile regarding what location the users specify the application to be installed. Example: CASE 1: If Application Installed on C Get the path of: C:\Textfile.txt CASE 2:If Application Installed on Program files Get the path of C:\Program Files\Default Company Name\Textfile.Text Thanks in Regards.

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  • Can I change properties of inherited controls at design time?

    - by Jeff Stock
    I am using visual inheritance and was wondering if there is a way to change the properties of inherited controls at design time, preferably in the form designer. If not, then in the designer code. I have my control declared as Public in the base class. I can access it in the child form code, but not in the form designer. Is this just not possible?

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  • Access violation writing location, in my loop

    - by numerical25
    The exact error I am getting is First-chance exception at 0x0096234a in chp2.exe: 0xC0000005: Access violation writing location 0x002b0000. Windows has triggered a breakpoint in chp2.exe. And the breakpoint stops here for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); //<----- Right here vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } I am not sure what I am doing wrong. below is the code in its entirety #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix //The first line of code creates your identity matrix. Second line of code //second combines your camera position, target location, and which way is up respectively D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //dx will represent the width and the height of the spacing of each vector float dx = 1; //Below are the number of vertices //m is the vertices of each row. n is the columns DWORD m = 30; DWORD n = 30; //This get the width of the entire land //30 - 1 = 29 rows * 1 = 29 * 0.5 = 14.5 float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; float vertexsize = m * n; VertexPos vertices[80]; for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } int k = 0; DWORD indices[540]; for(DWORD i = 0; i < n-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = (i * n) + j; indices[k + 1] = (i * n) + j + 1; indices[k + 2] = (i + 1) * n + j; indices[k + 3] = (i + 1) * n + j; indices[k + 4] = (i * n) + j + 1; indices[k + 5] = (i + 1) * n + j+ 1; k += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • Combining two exe files

    - by Sophia
    Here's some background to my problem: I have a project in Visual C++ 2006 and a project in in Visual C++ 2010 Express. Both compiles to form an exe file each. I cannot convert my 2006 project to 2010 because I get a lot of "unable to load project" errors. I also cannot port my 2010 project code to 2006 (I always get errors no matter what I try, something to do with libraries). My final solution requires me to only have ONE executable. Is there anything I can do to achieve that? I've done some quick search on Google and found there to be exe joiners, but I've also heard that those things are often used to make malware. For reference, I am working with "dummy" clients, and therefore want to simplify things on their end as much as possible. Thus, having them executing one exe is better than having them execute two. Also, I do not wish for their antivirus to go haywire because I used some program to join two exe together. What do? Edit: The two project files do different things. For example, the project in VS2006 one sets up a server, and the project in VS2010 one grabs info on the user's OS. The code for the "server", I think, has a lot of dependencies and for some reason cannot convert to Visual c++ 2010. The code for "grabbing" requires some newer libraries and compiling options, and would not work if I port to 2006.

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  • "Access violation reading location" troubles retrieveing buffer from directx

    - by numerical25
    Below is my code... ID3D10Texture2D *pBackBuffer; hr = mpSwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), (LPVOID*) &pBackBuffer); and I get the following error chp1.exe': Unloaded 'C:\Windows\SysWOW64\oleaut32.dll' First-chance exception at 0x757ce124 in chp1.exe: Microsoft C++ exception: _com_error at memory location 0x0018eeb0.. First-chance exception at 0x757ce124 in chp1.exe: Microsoft C++ exception: _com_error at memory location 0x0018edd0.. First-chance exception at 0x757ce124 in chp1.exe: Microsoft C++ exception: _com_error at memory location 0x0018ef1c.. The thread 'Win32 Thread' (0xfc4) has exited with code 0 (0x0). 'chp1.exe': Unloaded 'C:\Windows\SysWOW64\D3D10Ref.DLL' First-chance exception at 0x00b71894 in chp1.exe: 0xC0000005: Access violation reading location 0x00000000. Unhandled ex ception at 0x00b71894 in chp1.exe: 0xC0000005: Access violation reading location 0x00000000. It appears that the error occurs in the last parameter. &pBackBuffer. I added this single line of code and the error occurs.

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  • using threads in menu options

    - by vbNewbie
    I have an app that has a console menu with 2/3 selections. One process involves uploading a file and performing a lengthy search process on its contents, whilst another process involves SQL queries and is an interactive process with the user. I wish to use threads to allow one process to run and the menu to offer the option for the second process to run. However you cannot run the first process twice. I have created threads and corrected some compilation errors but the threading options are not working correctly. Any help appreciated. main... Dim tm As Thread = New Thread(AddressOf loadFile) Dim ts As Thread = New Thread(AddressOf reports) .... While Not response.Equals("3") Try Console.Write("Enter choice: ") response = Console.ReadLine() Console.WriteLine() If response.Equals("1") Then Console.WriteLine("Thread 1 doing work") tm.SetApartmentState(ApartmentState.STA) tm.IsBackground = True tm.Start() response = String.Empty ElseIf response.Equals("2") Then Console.WriteLine("Starting a second Thread") ts.Start() response = String.Empty End If ts.Join() tm.Join() Catch ex As Exception errormessage = ex.Message End Try End While I realize that a form based will be easier to implement with perhaps just calling different forms to handle the processes.But I really dont have that option now since the console app will be added to api later. But here are my two processes from the menu functions. Also not sure what to do with the boolean variabel again as suggested below. Private Sub LoadFile() Dim dialog As New OpenFileDialog Dim response1 As String = Nothing Dim filepath As String = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) dialog.InitialDirectory = filepath If dialog.ShowDialog() = DialogResult.OK Then fileName = dialog.FileName ElseIf DialogResult.Cancel Then Exit Sub End If Console.ResetColor() Console.Write("Begin Search -- Discovery Search, y or n? ") response1 = Console.ReadLine() If response1 = "y" Then Search() ElseIf response1 = "n" Then Console.Clear() main() End If isRunning = False End Sub and the second one Private Shared Sub report() Dim rptGen As New SearchBlogDiscovery.rptGeneration Console.WriteLine("Tread Process started") rptGen.main() Console.WriteLine("Thread Process ended") isRunning = False End Sub

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  • Visual C# Express 2010: how to set language to C# 2.0

    - by luqui
    I am using Visual C# Express 2010 to develop an application for the Unity3D game engine, which only supports C# 2.0. That is, I am only using it to edit code, but the compilation is done by Unity. I'm wondering if there is a way to configure Visual C# to edit C# 2.0, so that, for example, it yells if I (out of habit) try to use a var declaration or foo => bar function. Thanks!

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  • Building SL4 + RIAServices app takes too long on VS2010.

    - by adlanelm
    Got a Win7 box with VS2010 Premium installed on it. Building desktop apps works just fine. But we got this solution with 15 SL4 and 21 desktop projects... Building the SL part of it takes too long. This is very irritating and encourages to drop TDD since every time I run a test it takes ~3 seconds for msbuild to find out that nothing changed and the project should be skipped. The projects are very small and there's nothing fancy in them and we hadn't any problems before we switched from VS2008+SL3. I've heard people complaining abound VS2010 speed in general, but nothing about SL4 build time. Is anyone experiencing same problems and is there any workaround for this?

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  • Can I correctly debug assemblies loaded with the 'AssemblyResolve' event?

    - by Thiado de Arruda
    I'm experimenting with the AppDomain's 'AssemblyResolve' event by hidding the depedencies for an executable file in another folder. The assemblies seem to beloading and executing fine, however debugging seems to be crazy, sometimes it hits my break points, sometimes it doesnt , and sometimes it hits the same code twice(It seems absurd but I'm sure the code is executing only once). I don't understanding how debuggers works but I guess it has something to do with the PDB files. Anyone got an idea of what might be happening and how can I fix it? Edit: Let me add that I'm calling methods on the dynamically loaded assemblies using reflection, sometimes the method I'm stepping over throws an exception that only pops at a later time.

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  • Using LINQ to isolate a particular obect from a list of objects

    - by dezkev
    Hello All, I am trying my hand at making an invaders clone. there are 30 aliens arranged in a 5x 6 matrix on screen. I need to give the bottom most alien the ability to fire a shot. I am using LINQ to group the aliens into 5 groups based on Location.X and then sort the groups descending.I then need to choose one of the groups ( that gives me 5 groups) and select the First alien in the group and use it;s coordinate to fire a shot. My code below ,well ,works , but aliens in ANY row are merrily firing shots- not just the bottom most. Pl look at my code below and tell me whats wrong. (r = an instance of the Random class, all aliens are in a list called invaders). { var query = (from inv in invaders group inv by inv.Location.X into invgroup orderby invgroup.Key descending select invgroup).ToList(); var invfirst = query[r.Next(query.Count)].First(); invaderShots.Add(new Shot( new Point(invfirst.Area.X + invfirst.Area.Width / 2, invfirst.Area.Y + invfirst.Area.Height + 5), displayrect, Shot.Direction.Down)); }

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  • How To Block The UserName After 3 Invalid Password Attempts IN ASP.NET

    - by shihab
    I used the following code for checking user name and password. and I want ti block the user name after 3 invalid password attempt. what should I add in my codeing MD5CryptoServiceProvider md5hasher = new MD5CryptoServiceProvider(); Byte[] hashedDataBytes; UTF8Encoding encoder = new UTF8Encoding(); hashedDataBytes = md5hasher.ComputeHash(encoder.GetBytes(TextBox3.Text)); StringBuilder hex = new StringBuilder(hashedDataBytes.Length * 2); foreach (Byte b in hashedDataBytes) { hex.AppendFormat("{0:x2}", b); } string hash = hex.ToString(); SqlConnection con = new SqlConnection("Data Source=Shihab-PC;Initial Catalog=test;User ID=SOMETHING;Password=SOMETHINGELSE"); SqlDataAdapter ad = new SqlDataAdapter("select password from Users where UserId='" + TextBox4.Text + "'", con); DataSet ds = new DataSet(); ad.Fill(ds, "Users"); SqlDataAdapter ad2 = new SqlDataAdapter("select UserId from Users ", con); DataSet ds2 = new DataSet(); ad2.Fill(ds2, "Users"); Session["id"] = TextBox4.Text.ToString(); if ((string.Compare((ds.Tables["Users"].Rows[0][0].ToString()), hash)) == 0) { if (string.Compare(TextBox4.Text, (ds2.Tables["Users"].Rows[0][0].ToString())) == 0) { Response.Redirect("actioncust.aspx"); } else { Response.Redirect("actioncust.aspx"); } } else { Label2.Text = "Invalid Login"; } con.Close(); }

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  • SQL. Sorting by a field

    - by strakastroukas
    I have created a simple view consisting of 3 tables in SQL. By right clicking and selecting Design, in the Object explorer table, i modified my custom view. I just added sortby asc in a field. The problem is that the changes are not reflected in the outout of the View. After saving the view, and selecting Open view the sort is not displayed in output. So what is going on here?

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  • how to call windows paint event from child thread

    - by RAJ K
    If I am wrong then please correct me as I am new in this. I have one thread which display image captured from webcam on a windows created using CreateWindowEx() function. Now when i execute my program I can see that my paint code (in WindowProc()) in never reached (called InvalidateRect() from child thread to redraw), checked using breakpoint. Actually frame capture and display is being done in thread and I think because its in child thread and Window is in Main thread that is why its not able to call paint event. Can you help me on this

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  • How to add data to sql but for one id and more than one data ?

    - by Phsika
    i have one id and more filepaths.forexample: StudyInstanceUid:123456 FilePath: C:/a.jpg C:/b.jpg C:/c.jpg C:/d.jpg C:/e.jpg Result added table: 123456|C:/a.jpg 123456|C:/b.jpg 123456|C:/c.jpg 123456|C:/d.jpg 123456|C:/e.jpg How can i add more than one path for one id public bool AddDCMPath2(string StudyInstanceUid, string[] FilePath) { SqlConnection con = new SqlConnection("Data Source=(localhost);Initial Catalog=ImageServer; User ID=sa; Password=GENOTIP;"); SqlCommand cmd = new SqlCommand("INSERT INTO StudyDCM (StudyInstanceUid,FilePath) VALUES (@StudyInstanceUid,@FilePath)", con); try { con.Open(); cmd.CommandType = CommandType.Text; foreach (string filepath in FilePath) { cmd.Parameters.AddWithValue("@StudyInstanceUid", StudyInstanceUid); cmd.Parameters.AddWithValue("@FilePath", filepath); cmd.ExecuteNonQuery(); } } finally { if((con!=null)) con.Dispose(); if((cmd!=null)) cmd.Dispose(); } return true; }

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  • first major web app

    - by vbNewbie
    I have created a web app version of my previous crawler app and the initial form has controls to allow the client to make selections and start a search 'job'. These searches 'jobs' will be run my different threads created individually and added to a list to keep track of. Now the idea is to have another web form that will display this list of 'jobs' and their current status and will allow the jobs to be cancelled or removed only from the server side. This second form contains a grid to display these jobs. Now I have no idea if I should create the threads in the initial form code or send all user input to my main class which runs the search and if so how do I pass the the thread list to the second form to have it displayed on the grid. Any ideas really appreciated. Dim count As Integer = 0 Dim numThread As Integer = 0 Dim jobStartTime As Date Dim thread = New Thread(AddressOf ResetFormControlValues) 'StartBlogDiscovery) jobStartTime = Date.Now thread.Name = "Job" & jobStartTime 'clientName Session("Job") = "Job" & jobStartTime 'clientName thread.start() thread.sleep(50000) If numThread >= 10 Then For Each thread In threadlist thread.Join() Next Else numThread = numThread + 1 SyncLock threadlist threadlist.Enqueue(thread) End SyncLock End If this is the code that is called when the user clicks the search button on the inital form. this is what I just thought might work on the second web form if i used the session method. Try If Not Page.IsPostBack Then If Not Session("Job") = Nothing Then Grid1.DataSource = Session("Job") Grid1.DataBind() End If End If Finally

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  • Different versions in manifest on different machines

    - by Terry777
    Hi guys, Have two machines, both with VS2005 SP1 installed and with the WinSXS showing the same things installed. When one machine builds a particular C++ .dll .vcproj it ends up with <assemblyIdentity type='win32' name='Microsoft.VC80.MFC' version='8.0.50727.762' processorArchitecture='x86' publicKeyToken='1fc8b3b9a1e18e3b' /> in its manifest file. But on the other machine it ends up with <assemblyIdentity type='win32' name='Microsoft.VC80.MFC' version='8.0.50608.0 processorArchitecture='x86' publicKeyToken='1fc8b3b9a1e18e3b' /> even though this machine does not have '8.0.50608.0' libraries listed in its WinSXS. The .dll built on this machine with the older version referenced has some problems. I have ensured both machines have the same latest source code and references etc.. What could be causing it to build with the different reference? Thanks! Terry

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  • How to get VC# to rebuild auto-generated .cs files?

    - by Jive Dadson
    I imagine this question has been asked and answered, but I cannot find it. I wanted to make a simple GUI to interface to a windows 7 command. I usually use Wx, but since this was to be a windows-only thing, I decided to see if I could whip it out real fast using Visual C# 2010 Express, which I had never used before. Things started off just great. I created a form, put a few buttons and text boxes and such on it, and hit Debug. It came up and ran just like that. No muss, no fuss. So I then designed the form just the way I wanted it, renamed the controls from "Button1" and so forth to meaningful names. But now it's a mess. By clicking around, I discovered that VC# had auto-generated two files called Form1.cs and Form1.Designer.cs. The later contains the bindings between functions and the events generated from user-clicks etc., and the former contains no-op code for those functions, for me to complete. Problem is, the names are all still the original "Button1" and so forth, not the new ones, and the new controls I added after running the first time do not appear at all. I want it to regenerate all that stuff afresh from the finished form. How to?

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  • Cant install .NET application in Clients PC

    - by Niraj Doshi
    Hello all, My client's PC runs Windows 7 Ultimate with .netframework 4 client profile. I am unable to install my application developed in VS2008. I tried uninstalling .NET Framework 4 From his PC and running the Clean up tool provided by Microsoft. But still I am unable to install it successfully. It provides Error 1001. I tried running the program as administrator. I also tried to Turn on .net 3.5 feature from add or remove program. Thanks in advance. :) Edit: The error what i get is shown here. Furthermore, I have confirmed that it is a 32bit processor and i run x86 release version of setup The application is developed in a Windows 7 OS with .NET Framework 3.5 I have installed this application in 7 PCs which have .NET 3.5 installed in them and having OS Windows XP,Vista and Windows 7; and all are working fine. In clients PC, when I try to install .NET 3.5 again, the installer starts but then it disappears suddenly without doing anything I have tried turning on .NET 3.5 framework feature from control panel Program and Features. I have tried running the program as Administrator I have tried setting the application setup in Windows XP and Vista compatible mode. But still the issue persists. Thanks :)

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