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  • MXMLC Ant task results in java.lang.OutOFMemoryError

    - by Mims H. Wright
    I'm making a change to a set of code for a Flex project that I didn't write and was set up to compile using ant tasks. I assume that the codebase was stable at the last checkin but I'm running into memory issues when trying to build a project using MXMLC and ant (see stack trace below). Before, I was just getting an out of memory error. I tried using a different machine and got this more verbose exception (including problems with the image fetcher). I've tried using various versions of the SDK, I've tried replacing the <mxmlc> tag with <exec executable="mxmlc"> with no luck. Here is my java version in case that has anything to do with it: » java -version java version "1.6.0_20" Java(TM) SE Runtime Environment (build 1.6.0_20-b02-279-10M3065) Java HotSpot(TM) 64-Bit Server VM (build 16.3-b01-279, mixed mode) Any help would be appreciated. Thanks! Buildfile: build.xml compileSWF: [echo] Compiling main.swf... [mxmlc] Loading configuration file /Applications/Adobe Flash Builder 4 Plug-in/sdks/4.0.0beta2/frameworks/flex-config.xml [mxmlc] Exception in thread "Image Fetcher 0" java.lang.OutOfMemoryError: Java heap space [mxmlc] at java.awt.image.PixelGrabber.setDimensions(PixelGrabber.java:360) [mxmlc] at sun.awt.image.ImageDecoder.setDimensions(ImageDecoder.java:62) [mxmlc] at sun.awt.image.JPEGImageDecoder.sendHeaderInfo(JPEGImageDecoder.java:71) [mxmlc] at sun.awt.image.JPEGImageDecoder.readImage(Native Method) [mxmlc] at sun.awt.image.JPEGImageDecoder.produceImage(JPEGImageDecoder.java:119) [mxmlc] at sun.awt.image.InputStreamImageSource.doFetch(InputStreamImageSource.java:246) [mxmlc] at sun.awt.image.ImageFetcher.fetchloop(ImageFetcher.java:172) [mxmlc] at sun.awt.image.ImageFetcher.run(ImageFetcher.java:136) [mxmlc] /src/com/amtrak/components/map/MapAsset.mxml: Error: exception during transcoding: Failed to grab pixels for image /src/assets/embed_assets/images/zoomed_map_wide.jpg [mxmlc] [mxmlc] /src/com/amtrak/components/map/MapAsset.mxml: Error: Unable to transcode /assets/embed_assets/images/zoomed_map_wide.jpg. [mxmlc] [mxmlc] Error: Java heap space [mxmlc] [mxmlc] java.lang.OutOfMemoryError: Java heap space [mxmlc] at java.util.ArrayList.<init>(ArrayList.java:112) [mxmlc] at macromedia.asc.util.ObjectList.<init>(ObjectList.java:30) [mxmlc] at macromedia.asc.parser.ArgumentListNode.<init>(ArgumentListNode.java:30) [mxmlc] at macromedia.asc.parser.NodeFactory.argumentList(NodeFactory.java:116) [mxmlc] at macromedia.asc.parser.NodeFactory.argumentList(NodeFactory.java:97) [mxmlc] at flex2.compiler.mxml.ImplementationGenerator.generateBinding(ImplementationGenerator.java:563) [mxmlc] at flex2.compiler.mxml.ImplementationGenerator.generateBindingsSetupFunction(ImplementationGenerator.java:864) [mxmlc] at flex2.compiler.mxml.ImplementationGenerator.generateBindingsSetup(ImplementationGenerator.java:813) [mxmlc] at flex2.compiler.mxml.ImplementationGenerator.generateInitializerSupportDefs(ImplementationGenerator.java:1813) [mxmlc] at flex2.compiler.mxml.ImplementationGenerator.generateClassDefinition(ImplementationGenerator.java:1005) [mxmlc] at flex2.compiler.mxml.ImplementationGenerator.<init>(ImplementationGenerator.java:201) [mxmlc] at flex2.compiler.mxml.ImplementationCompiler.generateImplementationAST(ImplementationCompiler.java:498) [mxmlc] at flex2.compiler.mxml.ImplementationCompiler.parse1(ImplementationCompiler.java:196) [mxmlc] at flex2.compiler.mxml.MxmlCompiler.parse1(MxmlCompiler.java:168) [mxmlc] at flex2.compiler.CompilerAPI.parse1(CompilerAPI.java:2851) [mxmlc] at flex2.compiler.CompilerAPI.parse1(CompilerAPI.java:2804) [mxmlc] at flex2.compiler.CompilerAPI.batch2(CompilerAPI.java:446) [mxmlc] at flex2.compiler.CompilerAPI.batch(CompilerAPI.java:1274) [mxmlc] at flex2.compiler.CompilerAPI.compile(CompilerAPI.java:1488) [mxmlc] at flex2.compiler.CompilerAPI.compile(CompilerAPI.java:1375) [mxmlc] at flex2.tools.Mxmlc.mxmlc(Mxmlc.java:282) [mxmlc] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) [mxmlc] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) [mxmlc] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) [mxmlc] at java.lang.reflect.Method.invoke(Method.java:597) [mxmlc] at flex.ant.FlexTask.executeInProcess(FlexTask.java:280) [mxmlc] at flex.ant.FlexTask.execute(FlexTask.java:225) [mxmlc] at org.apache.tools.ant.UnknownElement.execute(UnknownElement.java:288) [mxmlc] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) [mxmlc] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) [mxmlc] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) [mxmlc] at java.lang.reflect.Method.invoke(Method.java:597) BUILD FAILED /src/build.xml:49: mxmlc task failed

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  • JSF: Cannot catch ViewExpiredException

    - by ifischer
    I'm developing a JSF 2.0 application on Glassfish v3 and i'm trying to handle the ViewExpiredException. But whatever i do, i always get a Glassfish error report instead of my own error page. To simulate the occurrence of the VEE, i inserted the following function into my backing bean, which fires the VEE. I'm triggering this function from my JSF page through a commandLink. The Code: @Named public class PersonHome { (...) public void throwVEE() { throw new ViewExpiredException(); } } At first i tried it by simply adding an error-page to my web.xml: <error-page> <exception-type>javax.faces.application.ViewExpiredException</exception-type> <location>/error.xhtml</location> </error-page> But this doesn't work, i'm not redirected to error but i'm shown the Glassfish errorpage, which shows a HTTP Status 500 page with the following content: description:The server encountered an internal error () that prevented it from fulfilling this request. exception: javax.servlet.ServletException: javax.faces.application.ViewExpiredException root cause: javax.faces.el.EvaluationException:javax.faces.application.ViewExpiredException root cause:javax.faces.application.ViewExpiredException Next thing i tried was to write ExceptionHandlerFactory and a CustomExceptionHandler, as described in JavaServerFaces 2.0 - The Complete Reference. So i inserted the following tag into faces-config.xml: <factory> <exception-handler-factory> exceptions.ExceptionHandlerFactory </exception-handler-factory> </factory> And added these classes: The factory: package exceptions; import javax.faces.context.ExceptionHandler; public class ExceptionHandlerFactory extends javax.faces.context.ExceptionHandlerFactory { private javax.faces.context.ExceptionHandlerFactory parent; public ExceptionHandlerFactory(javax.faces.context.ExceptionHandlerFactory parent) { this.parent = parent; } @Override public ExceptionHandler getExceptionHandler() { ExceptionHandler result = parent.getExceptionHandler(); result = new CustomExceptionHandler(result); return result; } } The custom exception handler: package exceptions; import java.util.Iterator; import javax.faces.FacesException; import javax.faces.application.NavigationHandler; import javax.faces.application.ViewExpiredException; import javax.faces.context.ExceptionHandler; import javax.faces.context.ExceptionHandlerWrapper; import javax.faces.context.FacesContext; import javax.faces.event.ExceptionQueuedEvent; import javax.faces.event.ExceptionQueuedEventContext; class CustomExceptionHandler extends ExceptionHandlerWrapper { private ExceptionHandler parent; public CustomExceptionHandler(ExceptionHandler parent) { this.parent = parent; } @Override public ExceptionHandler getWrapped() { return this.parent; } @Override public void handle() throws FacesException { for (Iterator<ExceptionQueuedEvent> i = getUnhandledExceptionQueuedEvents().iterator(); i.hasNext();) { ExceptionQueuedEvent event = i.next(); System.out.println("Iterating over ExceptionQueuedEvents. Current:" + event.toString()); ExceptionQueuedEventContext context = (ExceptionQueuedEventContext) event.getSource(); Throwable t = context.getException(); if (t instanceof ViewExpiredException) { ViewExpiredException vee = (ViewExpiredException) t; FacesContext fc = FacesContext.getCurrentInstance(); NavigationHandler nav = fc.getApplication().getNavigationHandler(); try { // Push some useful stuff to the flash scope for // use in the page fc.getExternalContext().getFlash().put("expiredViewId", vee.getViewId()); nav.handleNavigation(fc, null, "/login?faces-redirect=true"); fc.renderResponse(); } finally { i.remove(); } } } // At this point, the queue will not contain any ViewExpiredEvents. // Therefore, let the parent handle them. getWrapped().handle(); } } But STILL i'm NOT redirected to my error page - i'm getting the same HTTP 500 error like above. What am i doing wrong, what could be missing in my implementation so that the exception is handled correctly?

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  • Cisco PIX 8.0.4, static address mapping not working?

    - by Bill
    upgrading a working Pix running 5.3.1 to 8.0.4. The memory/IOS upgrade went fine, but the 8.0.4 configuration is not quite working 100%. The 5.3.1 config on which it was based is working fine. Basically, I have three networks (inside, outside, dmz) with some addresses on the dmz statically mapped to outside addresses. The problem seems to be that those addresses can't send or receive traffic from the outside (Internet.) Stuff on the DMZ that does not have a static mapping seems to work fine. So, basically: Inside - outside: works Inside - DMZ: works DMZ - inside: works, where the rules allow it DMZ (non-static) - outside: works But: DMZ (static) - outside: fails Outside - DMZ: fails (So, say, udp 1194 traffic to .102, http to .104) I suspect there's something I'm missing with the nat/global section of the config, but can't for the life of me figure out what. Help, anyone? The complete configuration is below. Thanks for any thoughts! ! PIX Version 8.0(4) ! hostname firewall domain-name asasdkpaskdspakdpoak.com enable password xxxxxxxx encrypted passwd xxxxxxxx encrypted names ! interface Ethernet0 nameif outside security-level 0 ip address XX.XX.XX.100 255.255.255.224 ! interface Ethernet1 nameif inside security-level 100 ip address 192.168.68.1 255.255.255.0 ! interface Ethernet2 nameif dmz security-level 10 ip address 192.168.69.1 255.255.255.0 ! boot system flash:/image.bin ftp mode passive dns server-group DefaultDNS domain-name asasdkpaskdspakdpoak.com access-list acl_out extended permit udp any host XX.XX.XX.102 eq 1194 access-list acl_out extended permit tcp any host XX.XX.XX.104 eq www access-list acl_dmz extended permit tcp host 192.168.69.10 host 192.168.68.17 eq ssh access-list acl_dmz extended permit tcp 10.71.83.0 255.255.255.0 192.168.68.0 255.255.255.0 eq ssh access-list acl_dmz extended permit tcp 10.71.83.0 255.255.255.0 192.168.68.0 255.255.255.0 eq 5901 access-list acl_dmz extended permit udp host 192.168.69.103 any eq ntp access-list acl_dmz extended permit udp host 192.168.69.103 any eq domain access-list acl_dmz extended permit tcp host 192.168.69.103 any eq www access-list acl_dmz extended permit tcp host 192.168.69.100 host 192.168.68.101 eq 3306 access-list acl_dmz extended permit tcp host 192.168.69.100 host 192.168.68.102 eq 3306 access-list acl_dmz extended permit tcp host 192.168.69.101 host 192.168.68.101 eq 3306 access-list acl_dmz extended permit tcp host 192.168.69.101 host 192.168.68.102 eq 3306 access-list acl_dmz extended permit tcp 10.71.83.0 255.255.255.0 host 192.168.68.101 eq 3306 access-list acl_dmz extended permit tcp 10.71.83.0 255.255.255.0 host 192.168.68.102 eq 3306 access-list acl_dmz extended permit tcp host 192.168.69.104 host 192.168.68.101 eq 3306 access-list acl_dmz extended permit tcp host 192.168.69.104 host 192.168.68.102 eq 3306 access-list acl_dmz extended permit tcp 10.71.83.0 255.255.255.0 host 192.168.69.104 eq 8080 access-list acl_dmz extended permit tcp 10.71.83.0 255.255.255.0 host 192.168.69.104 eq 8099 access-list acl_dmz extended permit tcp host 192.168.69.105 any eq www access-list acl_dmz extended permit tcp host 192.168.69.103 any eq smtp access-list acl_dmz extended permit tcp host 192.168.69.105 host 192.168.68.103 eq ssh access-list acl_dmz extended permit tcp host 192.168.69.104 any eq www access-list acl_dmz extended permit tcp host 192.168.69.100 any eq www access-list acl_dmz extended permit tcp host 192.168.69.100 any eq https pager lines 24 mtu outside 1500 mtu inside 1500 mtu dmz 1500 icmp unreachable rate-limit 1 burst-size 1 no asdm history enable arp timeout 14400 global (outside) 1 interface nat (inside) 1 0.0.0.0 0.0.0.0 nat (dmz) 1 0.0.0.0 0.0.0.0 static (dmz,outside) XX.XX.XX.103 192.168.69.11 netmask 255.255.255.255 static (inside,dmz) 192.168.68.17 192.168.68.17 netmask 255.255.255.255 static (inside,dmz) 192.168.68.100 192.168.68.100 netmask 255.255.255.255 static (inside,dmz) 192.168.68.101 192.168.68.101 netmask 255.255.255.255 static (inside,dmz) 192.168.68.102 192.168.68.102 netmask 255.255.255.255 static (inside,dmz) 192.168.68.103 192.168.68.103 netmask 255.255.255.255 static (dmz,outside) XX.XX.XX.104 192.168.69.100 netmask 255.255.255.255 static (dmz,outside) XX.XX.XX.105 192.168.69.105 netmask 255.255.255.255 static (dmz,outside) XX.XX.XX.102 192.168.69.10 netmask 255.255.255.255 access-group acl_out in interface outside access-group acl_dmz in interface dmz route outside 0.0.0.0 0.0.0.0 XX.XX.XX.97 1 route dmz 10.71.83.0 255.255.255.0 192.168.69.10 1 timeout xlate 3:00:00 timeout conn 1:00:00 half-closed 0:10:00 udp 0:02:00 icmp 0:00:02 timeout sunrpc 0:10:00 h323 0:05:00 h225 1:00:00 mgcp 0:05:00 mgcp-pat 0:05:00 timeout sip 0:30:00 sip_media 0:02:00 sip-invite 0:03:00 sip-disconnect 0:02:00 timeout sip-provisional-media 0:02:00 uauth 0:05:00 absolute dynamic-access-policy-record DfltAccessPolicy no snmp-server location no snmp-server contact snmp-server enable traps snmp authentication linkup linkdown coldstart crypto ipsec security-association lifetime seconds 28800 crypto ipsec security-association lifetime kilobytes 4608000 telnet 192.168.68.17 255.255.255.255 inside telnet timeout 5 ssh timeout 5 console timeout 0 threat-detection basic-threat threat-detection statistics access-list no threat-detection statistics tcp-intercept ! class-map inspection_default match default-inspection-traffic ! ! policy-map type inspect dns preset_dns_map parameters message-length maximum 512 policy-map global_policy class inspection_default inspect dns preset_dns_map inspect ftp inspect h323 h225 inspect h323 ras inspect netbios inspect rsh inspect rtsp inspect skinny inspect esmtp inspect sqlnet inspect sunrpc inspect tftp inspect sip inspect xdmcp ! service-policy global_policy global prompt hostname context Cryptochecksum:2d1bb2dee2d7a3e45db63a489102d7de

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  • Simple animation using C#/Windows Forms

    - by clintp
    I need to knock out a quick animation in C#/Windows Forms for a Halloween display. Just some 2D shapes moving about on a solid background. Since this is just a quick one-off project I really don't want to install and learn an entire new set of tools for this. (DirectX dev kits, Silverlight, Flash, etc..) I also have to install this on multiple computers so anything beyond the basic .Net framework (2.0) would be a pain in the arse. For tools I've got VS2k8, 25 years of development experience, a wheelbarrow, holocaust cloak, and about 2 days to knock this out. I haven't done animation since using assembler on my Atari 130XE (hooray for page flipping and player/missile graphics!) Advice? Here's some of the things I'd like to know: I can draw on any empty widget (like a panel) by fiddling with it's OnPaint handler, right? That's how I'd draw a custom widget. Is there a better technique than this? Is there a page-flipping technique for this kind of thing in Windows Forms? I'm not looking for a high frame rate, just as little flicker/drawing as necessary. Thanks. Post Mortem Edit ... "a couple of coding days later" Well, the project is done. The links below came in handy although a couple of them were 404. (I wish SO would allow more than one reply to be marked "correct"). The biggest problem I had to overcome was flickering, and a persistent bug when I tried to draw on the form directly. Using the OnPaint event for the Form: bad idea. I never got that to work; lots of mysterious errors (stack overflows, or ArgumentNullExceptions). I wound up using a panel sized to fill the form and that worked fine. Using the OnPaint method is slow anyway. Somewhere online I read that building the PaintEventArgs was slow, and they weren't kidding. Lots of flickering went away when I abandoned this. Skip the OnPaint/Invalidate() and just paint it yourself. Setting all of the "double buffering" options on the form still left some flicker that had to be fixed. (And I found conflicting docs that said "set them on the control" and "set them on the form". Well controls don't have a .SetStyle() method.) I haven't tested without them, so they might be doing something (this is the form): this.SetStyle(ControlStyles.UserPaint, true); this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true); this.SetStyle(ControlStyles.AllPaintingInWmPaint, true); So the workhorse of the code wound up looking like (pf is the panel control): void PaintPlayField() { Bitmap bufl = new Bitmap(pf.Width, pf.Height); using (Graphics g = Graphics.FromImage(bufl)) { g.FillRectangle(Brushes.Black, new Rectangle(0, 0, pf.Width, pf.Height)); DrawItems(g); DrawMoreItems(g); pf.CreateGraphics().DrawImageUnscaled(bufl, 0, 0); } } And I just called PaintPlayField from the inside of my Timer loop. No flicker at all.

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  • RAILS : authlogic authenication / session error , "session contains objects whose class definition i

    - by Surya
    Session contains objects whose class definition isn\'t available. Remember to require the classes for all objects kept in the session I am trying to integrate http://github.com/binarylogic/authlogic for authentication into my rails application . I follwed all the steps into mentioned in the documentation . Now i seem to be getting this error when i hit a controller . Looks like i am missing something obvious . stacktrace /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/session/abstract_store.rb:77:in `stale_session_check!' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/session/abstract_store.rb:61:in `load!' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/session/abstract_store.rb:28:in `[]' /Library/Ruby/Gems/1.8/gems/authlogic-2.1.3/lib/authlogic/session/session.rb:48:in `session_credentials' /Library/Ruby/Gems/1.8/gems/authlogic-2.1.3/lib/authlogic/session/session.rb:33:in `persist_by_session' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.5/lib/active_support/callbacks.rb:178:in `send' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.5/lib/active_support/callbacks.rb:178:in `evaluate_method' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.5/lib/active_support/callbacks.rb:166:in `call' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.5/lib/active_support/callbacks.rb:93:in `run' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.5/lib/active_support/callbacks.rb:92:in `each' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.5/lib/active_support/callbacks.rb:92:in `send' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.5/lib/active_support/callbacks.rb:92:in `run' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.5/lib/active_support/callbacks.rb:276:in `run_callbacks' /Library/Ruby/Gems/1.8/gems/authlogic-2.1.3/lib/authlogic/session/callbacks.rb:79:in `persist' /Library/Ruby/Gems/1.8/gems/authlogic-2.1.3/lib/authlogic/session/persistence.rb:55:in `persisting?' /Library/Ruby/Gems/1.8/gems/authlogic-2.1.3/lib/authlogic/session/persistence.rb:39:in `find' /Users/suryagaddipati/myprojects/groceryplanner/app/controllers/application_controller.rb:12:in `current_user_session' /Users/suryagaddipati/myprojects/groceryplanner/app/controllers/application_controller.rb:17:in `current_user' /Users/suryagaddipati/myprojects/groceryplanner/app/controllers/application_controller.rb:30:in `require_no_user' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.5/lib/active_support/callbacks.rb:178:in `send' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.5/lib/active_support/callbacks.rb:178:in `evaluate_method' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.5/lib/active_support/callbacks.rb:166:in `call' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/filters.rb:225:in `call' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/filters.rb:629:in `run_before_filters' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/filters.rb:615:in `call_filters' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/filters.rb:610:in `perform_action_without_benchmark' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/benchmarking.rb:68:in `perform_action_without_rescue' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.5/lib/active_support/core_ext/benchmark.rb:17:in `ms' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.5/lib/active_support/core_ext/benchmark.rb:10:in `realtime' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.5/lib/active_support/core_ext/benchmark.rb:17:in `ms' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/benchmarking.rb:68:in `perform_action_without_rescue' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/rescue.rb:160:in `perform_action_without_flash' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/flash.rb:146:in `perform_action' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/base.rb:532:in `send' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/base.rb:532:in `process_without_filters' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/filters.rb:606:in `process' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/base.rb:391:in `process' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/base.rb:386:in `call' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/routing/route_set.rb:437:in `call' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/dispatcher.rb:87:in `dispatch' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/dispatcher.rb:121:in `_call' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/dispatcher.rb:130:in `build_middleware_stack' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/query_cache.rb:29:in `call' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/query_cache.rb:29:in `call' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/abstract/query_cache.rb:34:in `cache' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/query_cache.rb:9:in `cache' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/query_cache.rb:28:in `call' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/abstract/connection_pool.rb:361:in `call' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/string_coercion.rb:25:in `call' /Users/suryagaddipati/.gem/ruby/1.8/gems/rack-1.0.1/lib/rack/head.rb:9:in `call'

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  • Three ways to upload/post/convert iMovie to YouTube

    - by user44251
    For Mac users, iMovie is probably a convenient tool for making, editing their own home movies so as to upload to YouTube for sharing with more people. However, uploading iMovie files to YouTube can't be always a smooth run, I did notice many people complaining about it. This article is delivered for guiding those who are haunted by the nightmare by providing three common ways to upload iMovie files to YouTube. YouTube and iMovie YouTube is the most popular video sharing website for users to upload, share and view videos. It empowers anyone with an Internet connection the ability to upload video clips and share them with friends, family and the world. Users are invited to leave comments, pick favourites, send messages to each other and watch videos sorted into subjects and channels. YouTube accepts videos uploaded in most container formats, including WMV (Windows Media Video), 3GP (Cell Phones), AVI (Windows), MOV (Mac), MP4 (iPod/PSP), FLV (Adobe Flash), MKV (H.264). These include video codecs such as MP4, MPEG and WMV. iMovie is a common video editing software application comes with every Mac for users to edit their own home movies. It imports video footage to the Mac using either the Firewire interface on most MiniDV format digital video cameras, the USB port, or by importing the files from a hard drive where users can edit the video clips, add titles, and add music. Since 1999, eight versions of iMovie have been released by Apple, each with its own functions and characteristic, and each of them deal with videos in a way more or less different. But the most common formats handled with iMovie if specialty discarded as far as to my research are MOV, DV, HDV, MPEG-4. Three ways for successful upload iMovie files to YouTube Solution one and solution two suitable for those who are 100 certainty with their iMovie files which are fully compatible with YouTube. For smooth uploading, you are required to get a YouTube account first. Solution 1: Directly upload iMovie to YouTube Step 1: Launch iMovie, select the project you want to upload in YouTube. Step 2: Go to the file menu, click Share, select Export Movie Step 3: Specify the output file name and directory and then type the video type and video size. Solution 2: Post iMovie to YouTube straightly Step 1: Launch iMovie, choose the project you want to post in YouTube Step 2: From the Share menu, choose YouTube Step 3: In the pop-up YouTube windows, specify the name of your YouTube account, the password, choose the Category and fill in the description and tags of the project. Tick Make this movie more private on the bottom of the window, if possible, to limit those who can view the project. Click Next, and then click Publish. iMovie will automatically export and upload the movie to YouTube. Step 4: Click Tell a Friend to email friends and your family about your film. You are also allowed to copy the URL from Tell a Friend window and paste it into an email you created in your favourite email application if you like. Anyone you send to email to will be able to follow the URL directly to your movie. Note: Videos uploaded to YouTube are limited to ten minutes in length and a file size of 2GB. Solution 3: Upload to iMovie after conversion If neither of the above mentioned method works, there is still a third way to turn to. Sometimes, your iMovie files may not be recognized by YouTube due to the versions of iMovie (settings and functions may varies among versions), video itself (video format difference because of file extension, resolution, video size and length), compatibility (videos that are completely incompatible with YouTube). In this circumstance, the best and reliable method is to convert your iMovie files to YouTube accepted files, iMovie to YouTube converter will be inevitably the ideal choice. iMovie to YouTube converter is an elaborately designed tool for convert iMovie files to YouTube workable WMV, 3GP, AVI, MOV, MP4, FLV, MKV for smooth uploading with hard-to-believe conversion speed and second to none output quality. It can also convert between almost all popular popular file formats like AVI, WMV, MPG, MOV, VOB, DV, MP4, FLV, 3GP, RM, ASF, SWF, MP3, AAC, AC3, AIFF, AMR, WAV, WMA etc so as to put on various portable devices, import to video editing software or play on vast amount video players. iMovie to YouTube converter can also served as an excellent video editing tool to meet your specific program requirements. For example, you can cut your video files to a certain length, or split your video files to smaller ones and select the proper resolution suitable for demands of YouTube by Clip or Settings separately. Crop allows you to cut off unwanted black edges from your videos. Besides, you can also have a good command of the whole process or snapshot your favourite pictures from the preview window. More can be expected if you have a try.

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  • Cannot install .NET Framework 4.0 on Windows XP SP3

    - by Bob
    I'm using Windows XP SP3 logged in as the administrator. I had RAID Mirroring running. The motherboard broke earlier in the year. When I got a new battery I did not resync. I just use the disks as two separate disks. I searched Google for the errors but I didn't find anything detailed enough. The following Microsoft components are in Add/Remove programs: .NET Framework 1.1 .NET Framework 2.0 Service Pack 2 .NET Framework 3.0 Service Pack 2 .NET Framework 3.5 SP1 Microsoft Compression Client Pack 1.0 for Windows XP Microsoft Office Enterprise 2007 Microsoft Silverlight Microsoft USB Flash Driver Manager Micrsoft User-mode Driver Framework Feature Pack 1.0 Microsoft Visual C++ 2005 ATL Update KB 973923 x86 8.050727.4053 Microsoft Visual C++ 2005 Redistributable This is the installation log: Exists: evaluating... [10/21/2011, 22:17:14]MsiGetProductInfo with product code {3C3901C5-3455-3E0A-A214-0B093A5070A6} found no matches [10/21/2011, 22:17:14] Exists evaluated to false [10/21/2011, 22:15:50]calling PerformAction on an installing performer [10/21/2011, 22:15:50] Action: Performing actions on all Items... [10/21/2011, 22:15:50]Wait for Item (clr_optimization_v2.0.50727_32) to be available [10/21/2011, 22:15:50]clr_optimization_v2.0.50727_32 is now available to install [10/21/2011, 22:15:50]Creating new Performer for ServiceControl item [10/21/2011, 22:15:50] Action: ServiceControl - Stop clr_optimization_v2.0.50727_32... [10/21/2011, 22:15:50]ServiceControl operation succeeded! [10/21/2011, 22:15:50] Action complete [10/21/2011, 22:15:50]Error 0 is mapped to Custom Error: [10/21/2011, 22:15:50]Wait for Item (Windows6.0-KB956250-v6001-x86.msu) to be available [10/21/2011, 22:15:51]Windows6.0-KB956250-v6001-x86.msu is now available to install [10/21/2011, 22:15:51]Created new DoNothingPerformer for File item [10/21/2011, 22:15:51]No CustomError defined for this item. [10/21/2011, 22:15:51]Wait for Item (Windows6.1-KB958488-v6001-x86.msu) to be available [10/21/2011, 22:15:51]Windows6.1-KB958488-v6001-x86.msu is now available to install [10/21/2011, 22:15:51]Created new DoNothingPerformer for File item [10/21/2011, 22:15:51]No CustomError defined for this item. [10/21/2011, 22:15:51]Wait for Item (netfx_Core.mzz) to be available [10/21/2011, 22:15:52]netfx_Core.mzz is now available to install [10/21/2011, 22:15:52]Created new DoNothingPerformer for File item [10/21/2011, 22:15:52]No CustomError defined for this item. [10/21/2011, 22:15:52]Wait for Item (netfx_Core_x86.msi) to be available [10/21/2011, 22:15:52]netfx_Core_x86.msi is now available to install [10/21/2011, 22:15:52]Creating new Performer for MSI item [10/21/2011, 22:15:52] Action: Performing Action on MSI at F:\DOCUME~1\Owner\LOCALS~1\Temp\Microsoft .NET Framework 4 Client Profile Setup_4.0.30319\netfx_Core_x86.msi... [10/21/2011, 22:15:52]Log File F:\DOCUME~1\Owner\LOCALS~1\Temp\Microsoft .NET Framework 4 Client Profile Setup_20111021_221545515-MSI_netfx_Core_x86.msi.txt does not yet exist but may do at Watson upload time [10/21/2011, 22:15:52]Calling MsiInstallProduct(F:\DOCUME~1\Owner\LOCALS~1\Temp\Microsoft .NET Framework 4 Client Profile Setup_4.0.30319\netfx_Core_x86.msi, EXTUI=1 [10/21/2011, 22:17:14]MSI (F:\DOCUME~1\Owner\LOCALS~1\Temp\Microsoft .NET Framework 4 Client Profile Setup_4.0.30319\netfx_Core_x86.msi) Installation failed. Msi Log: Microsoft .NET Framework 4 Client Profile Setup_20111021_221545515-MSI_netfx_Core_x86.msi.txt [10/21/2011, 22:17:14]PerformOperation returned 1603 (translates to HRESULT = 0x80070643) [10/21/2011, 22:17:14] Action complete [10/21/2011, 22:17:14]OnFailureBehavior for this item is to Rollback. [10/21/2011, 22:17:14] Action: Performing actions on all Items... [10/21/2011, 22:17:14] Action complete [10/21/2011, 22:17:14] Action complete [10/21/2011, 22:17:14]Final Result: Installation failed with error code: (0x80070643), "Fatal error during installation. " (Elapsed time: 0 00:01:29). [10/21/2011, 22:17:41]WM_ACTIVATEAPP: Focus stealer's windows WAS visible, NOT taking back focus SECOND LOG REQUESTED BELOW: MSI (s) (6C:EC) [22:17:13:828]: Invoking remote custom action. DLL: F:\WINDOWS\Installer\MSIBB4.tmp, Entrypoint: NgenUpdateHighestVersionRollback MSI (s) (6C:64) [22:17:13:984]: Executing op: ActionStart(Name=CA_NgenRemoveNicPFROs_I_DEF_x86.3643236F_FC70_11D3_A536_0090278A1BB8,,) MSI (s) (6C:64) [22:17:13:984]: Executing op: ActionStart(Name=CA_NgenRemoveNicPFROs_I_RB_x86.3643236F_FC70_11D3_A536_0090278A1BB8,,) MSI (s) (6C:64) [22:17:13:984]: Executing op: CustomActionRollback(Action=CA_NgenRemoveNicPFROs_I_RB_x86.3643236F_FC70_11D3_A536_0090278A1BB8,ActionType=17729,Source=BinaryData,Target=NgenRemoveNicPFROs,) MSI (s) (6C:AC) [22:17:13:984]: Invoking remote custom action. DLL: F:\WINDOWS\Installer\MSIBB5.tmp, Entrypoint: NgenRemoveNicPFROs MSI (s) (6C:64) [22:17:14:000]: Executing op: End(Checksum=0,ProgressTotalHDWord=0,ProgressTotalLDWord=0) MSI (s) (6C:64) [22:17:14:000]: Error in rollback skipped. Return: 5 MSI (s) (6C:64) [22:17:14:015]: No System Restore sequence number for this installation. MSI (s) (6C:64) [22:17:14:015]: Unlocking Server MSI (s) (6C:64) [22:17:14:015]: PROPERTY CHANGE: Deleting UpdateStarted property. Its current value is '1'. MSI (s) (6C:64) [22:17:14:031]: Note: 1: 1708 MSI (s) (6C:64) [22:17:14:031]: Product: Microsoft .NET Framework 4 Client Profile -- Installation failed. MSI (s) (6C:64) [22:17:14:078]: Cleaning up uninstalled install packages, if any exist MSI (s) (6C:64) [22:17:14:078]: MainEngineThread is returning 1603 MSI (s) (6C:EC) [22:17:14:171]: Destroying RemoteAPI object. MSI (s) (6C:9C) [22:17:14:171]: Custom Action Manager thread ending. MSI (c) (F4:C4) [22:17:14:203]: Decrementing counter to disable shutdown. If counter >= 0, shutdown will be denied. Counter after decrement: -1 MSI (c) (F4:C4) [22:17:14:203]: MainEngineThread is returning 1603 === Verbose logging stopped: 10/21/2011 22:17:14 ===

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  • RAILS :"session contains objects whose class definition isn\'t available."

    - by Surya
    Session contains objects whose class definition isn\'t available. Remember to require the classes for all objects kept in the session I am trying to integrate http://github.com/binarylogic/authlogic for authentication into my rails application . I follwed all the steps into mentioned in the documentation . Now i seem to be getting this error when i hit a controller . Looks like i am missing something obvious . stacktrace /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/session/abstract_store.rb:77:in `stale_session_check!' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/session/abstract_store.rb:61:in `load!' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/session/abstract_store.rb:28:in `[]' /Library/Ruby/Gems/1.8/gems/authlogic-2.1.3/lib/authlogic/session/session.rb:48:in `session_credentials' /Library/Ruby/Gems/1.8/gems/authlogic-2.1.3/lib/authlogic/session/session.rb:33:in `persist_by_session' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.5/lib/active_support/callbacks.rb:178:in `send' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.5/lib/active_support/callbacks.rb:178:in `evaluate_method' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.5/lib/active_support/callbacks.rb:166:in `call' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.5/lib/active_support/callbacks.rb:93:in `run' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.5/lib/active_support/callbacks.rb:92:in `each' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.5/lib/active_support/callbacks.rb:92:in `send' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.5/lib/active_support/callbacks.rb:92:in `run' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.5/lib/active_support/callbacks.rb:276:in `run_callbacks' /Library/Ruby/Gems/1.8/gems/authlogic-2.1.3/lib/authlogic/session/callbacks.rb:79:in `persist' /Library/Ruby/Gems/1.8/gems/authlogic-2.1.3/lib/authlogic/session/persistence.rb:55:in `persisting?' /Library/Ruby/Gems/1.8/gems/authlogic-2.1.3/lib/authlogic/session/persistence.rb:39:in `find' /Users/suryagaddipati/myprojects/groceryplanner/app/controllers/application_controller.rb:12:in `current_user_session' /Users/suryagaddipati/myprojects/groceryplanner/app/controllers/application_controller.rb:17:in `current_user' /Users/suryagaddipati/myprojects/groceryplanner/app/controllers/application_controller.rb:30:in `require_no_user' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.5/lib/active_support/callbacks.rb:178:in `send' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.5/lib/active_support/callbacks.rb:178:in `evaluate_method' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.5/lib/active_support/callbacks.rb:166:in `call' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/filters.rb:225:in `call' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/filters.rb:629:in `run_before_filters' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/filters.rb:615:in `call_filters' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/filters.rb:610:in `perform_action_without_benchmark' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/benchmarking.rb:68:in `perform_action_without_rescue' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.5/lib/active_support/core_ext/benchmark.rb:17:in `ms' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.5/lib/active_support/core_ext/benchmark.rb:10:in `realtime' /Library/Ruby/Gems/1.8/gems/activesupport-2.3.5/lib/active_support/core_ext/benchmark.rb:17:in `ms' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/benchmarking.rb:68:in `perform_action_without_rescue' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/rescue.rb:160:in `perform_action_without_flash' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/flash.rb:146:in `perform_action' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/base.rb:532:in `send' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/base.rb:532:in `process_without_filters' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/filters.rb:606:in `process' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/base.rb:391:in `process' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/base.rb:386:in `call' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/routing/route_set.rb:437:in `call' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/dispatcher.rb:87:in `dispatch' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/dispatcher.rb:121:in `_call' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/dispatcher.rb:130:in `build_middleware_stack' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/query_cache.rb:29:in `call' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/query_cache.rb:29:in `call' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/abstract/query_cache.rb:34:in `cache' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/query_cache.rb:9:in `cache' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/query_cache.rb:28:in `call' /Library/Ruby/Gems/1.8/gems/activerecord-2.3.5/lib/active_record/connection_adapters/abstract/connection_pool.rb:361:in `call' /Library/Ruby/Gems/1.8/gems/actionpack-2.3.5/lib/action_controller/string_coercion.rb:25:in `call' /Users/suryagaddipati/.gem/ruby/1.8/gems/rack-1.0.1/lib/rack/head.rb:9:in `call'

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  • Diagramming Software for a Developer/Designer

    - by Craig Walker
    For a long time I've been looking for a good diagramming/vector-based drawing program that meets my needs as a developer. I'd like to: Draw database diagrams Draw flow charts Draw object-modeling diagrams (UML being the standard) Draw other free-form diagrams (basically boxes & arrows with the occasional clipart) Draw mockups of user interfaces and web pages EDIT: I want good-looking electronic-format diagrams that I can show to 3rd parties, not just something for my own internal use. EDIT 2: I'm also looking for Windows software, although I'm toying with the idea of switching to Mac, so a really good Mac-only product might get me to switch. Basically I need a good vector graphic program (with decent grouping, connecting lines, and ideally auto-routing). I'd prefer a diagramming tool that can also be used for drawing (for the UI mockups) rather than a drawing tool that can also be used for diagrams. I've tried Visio on several occasions, and every time I've been disappointed. The interface always seems to get in my way at some point. It's pretty close to what I want, and the latest version (I got the trail from MS) seems to be better than previous ones in terms of usability, but I really don't want to plunk down that sort of cash for a mediocre product. I've tried Dia and Inkscape, and while initially promising and with the right price tag, I found both of them to be lacking in several ways (including some recurring bugs). I've toyed with getting Adobe Illustrator, but I've never used it before, and I have a feeling that it wouldn't handle the diagramming aspect very well, and I don't want to buy a copy just to find out it doesn't meet my needs. So far, the product that I've had the most success with is, sadly, OpenOffice Draw. It's free of course (which lowers my expectations and thus improves my view of it) and its usability is pretty good, but in the end I'd like something more suited to diagramming. I'm willing to spend real money (in the $500-$1K range) for a really good piece of software if it does everything I want it to. The front runner is of course Visio but I'm hoping for more. Does anybody have any recommendations? CONCLUSION: @dlamblin had the most informative post, but the part I gained the most from was his/her (and others) mention of OmniGraffle, not Gliffy. I gave Gliffy a try, and it seemed neet for occational use, but since it's a Flash app (note: not AJAX as dlamblin mentioned) it's still a bit of a pain to use (no keyboard shortcuts for copy/paste was pretty much a deal breaker for me). I also tried SmartDraw, but it had 3-strikes-you're-out against it: The trial period was only 7 days long. It used some nonstandard (and visually jarring) GUI widget toolkit for its UI. At the very least it makes me suspicious (how do I know it will actually work & support the standard Windows features?) It crashed on me early into my trial. OmniGraffle looks like exactly what I want... except that it's Mac-only (so I couldn't give it a try). However, it got good reviews from my Mac-owning coworker, and I hope to try it on a friend's Mac soon. If it's good enough then I might spring for a new MacBook.

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  • How to play a embedded code in lightbox type popup

    - by Fero
    Hi all How to play a embedded code in lightbox type pop up? Here is the whole code <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <meta http-equiv="imagetoolbar" content="no" /> <title>FancyBox 1.3.1 | Demonstration</title> <script type="text/javascript" src="http://code.jquery.com/jquery-1.4.2.min.js"></script> <script type="text/javascript" src="./fancybox/jquery.mousewheel-3.0.2.pack.js"></script> <script type="text/javascript" src="./fancybox/jquery.fancybox-1.3.1.js"></script> <link rel="stylesheet" type="text/css" href="./fancybox/jquery.fancybox-1.3.1.css" media="screen" /> <link rel="stylesheet" href="style.css" /> <script type="text/javascript"> $(document).ready(function() { /* * Examples - images */ $("a#example1").fancybox({ 'titleShow' : false }); $("a#example2").fancybox({ 'titleShow' : false, 'transitionIn' : 'elastic', 'transitionOut' : 'elastic' }); $("a#example3").fancybox({ 'titleShow' : false, 'transitionIn' : 'none', 'transitionOut' : 'none' }); $("a#example4").fancybox(); $("a#example5").fancybox({ 'titlePosition' : 'inside' }); $("a#example6").fancybox({ 'titlePosition' : 'over' }); $("a[rel=example_group]").fancybox({ 'transitionIn' : 'none', 'transitionOut' : 'none', 'titlePosition' : 'over', 'titleFormat' : function(title, currentArray, currentIndex, currentOpts) { return '<span id="fancybox-title-over">Image ' + (currentIndex + 1) + ' / ' + currentArray.length + (title.length ? ' &nbsp; ' + title : '') + '</span>'; } }); /* * Examples - various */ $("#various1").fancybox({ 'titlePosition' : 'inside', 'transitionIn' : 'none', 'transitionOut' : 'none' }); $("#various2").fancybox(); $("#various3").fancybox({ 'width' : '75%', 'height' : '75%', 'autoScale' : false, 'transitionIn' : 'none', 'transitionOut' : 'none', 'type' : 'iframe' }); $("#various4").fancybox({ 'padding' : 0, 'autoScale' : false, 'transitionIn' : 'none', 'transitionOut' : 'none' }); }); </script> </head> <body> <div id="content"> <p> <a id="example1" href="./example/1_b.jpg"><img alt="example1" src="./example/1_s.jpg" /></a> <a id="example2" href="./example/2_b.jpg"><img alt="example2" src="./example/2_s.jpg" /></a> <a id="example3" href="./example/3_b.jpg"><img alt="example3" src="./example/3_s.jpg" /></a> </p> </div> <div><p>&nbsp;</p></div> </body> </html> This above code working for image perfectly. But how shall i play the embedded code instead of image. Here is the sample embedded code. <object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/WUW5g-sL8pU&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/WUW5g-sL8pU&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object> thanks in advance...

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  • Strategy and AI for the game 'Proximity'

    - by smci
    'Proximity' is a strategy game of territorial domination similar to Othello, Go and Risk. Two players, uses a 10x12 hex grid. Game invented by Brian Cable in 2007. Seems to be a worthy game for discussing a) optimal strategy then b) how to build an AI Strategies are going to be probabilistic or heuristic-based, due to the randomness factor, and the high branching factor (starts out at 120). So it will be kind of hard to compare objectively. A compute time limit of 5s per turn seems reasonable. Game: Flash version here and many copies elsewhere on the web Rules: here Object: to have control of the most armies after all tiles have been placed. Each turn you received a randomly numbered tile (value between 1 and 20 armies) to place on any vacant board space. If this tile is adjacent to any ally tiles, it will strengthen each tile's defenses +1 (up to a max value of 20). If it is adjacent to any enemy tiles, it will take control over them if its number is higher than the number on the enemy tile. Thoughts on strategy: Here are some initial thoughts; setting the computer AI to Expert will probably teach a lot: minimizing your perimeter seems to be a good strategy, to prevent flips and minimize worst-case damage like in Go, leaving holes inside your formation is lethal, only more so with the hex grid because you can lose armies on up to 6 squares in one move low-numbered tiles are a liability, so place them away from your main territory, near the board edges and scattered. You can also use low-numbered tiles to plug holes in your formation, or make small gains along the perimeter which the opponent will not tend to bother attacking. a triangle formation of three pieces is strong since they mutually reinforce, and also reduce the perimeter Each tile can be flipped at most 6 times, i.e. when its neighbor tiles are occupied. Control of a formation can flow back and forth. Sometimes you lose part of a formation and plug any holes to render that part of the board 'dead' and lock in your territory/ prevent further losses. Low-numbered tiles are obvious-but-low-valued liabilities, but high-numbered tiles can be bigger liabilities if they get flipped (which is harder). One lucky play with a 20-army tile can cause a swing of 200 (from +100 to -100 armies). So tile placement will have both offensive and defensive considerations. Comment 1,2,4 seem to resemble a minimax strategy where we minimize the maximum expected possible loss (modified by some probabilistic consideration of the value ß the opponent can get from 1..20 i.e. a structure which can only be flipped by a ß=20 tile is 'nearly impregnable'.) I'm not clear what the implications of comments 3,5,6 are for optimal strategy. Interested in comments from Go, Chess or Othello players. (The sequel ProximityHD for XBox Live, allows 4-player -cooperative or -competitive local multiplayer increases the branching factor since you now have 5 tiles in your hand at any given time, of which you can only play one. Reinforcement of ally tiles is increased to +2 per ally.)

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  • PHP script keeps doing mmap/munmap

    - by Aurélien Momow
    Hello, My PHP script contains a loop, which does nothing much more than echoing and dereferencing pointers (like in $tab[$othertab[$i]]- stuff). It was working great until yesterday, when this script starting being VERY slow (like 50 times slower than before). After using strace, i figured out that 90% of the time, the script does mmap/munmap. Here is a random portion of the strace log : mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 munmap(0x7fac0156c000, 266240) = 0 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0156c000 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac0152b000 mmap(NULL, 266240, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x7fac014ea000 Here is the result of the strace -c command : % time seconds usecs/call calls errors syscall ------ ----------- ----------- --------- --------- ---------------- 82.77 0.004092 0 13542 mmap 9.69 0.000479 0 3642 write 7.54 0.000373 0 13541 munmap 0.00 0.000000 0 100 read 0.00 0.000000 0 88 poll 0.00 0.000000 0 25 4 access ------ ----------- ----------- --------- --------- ---------------- 100.00 0.004944 30938 4 total Here is the php script : function affAnnonce($tabAnnonces, $isDoublon = 0) { GLOBAL $db, $base, $tabDomaine, $doublon, $traduction, $tab_contrat, $tab_emploi, $tab_categ, $tab_metier, $tab_region, $tab_departement, $tab_secteur, $tab_experience, $calc_all, $tabLangues, $tabLanguesNiveau, $tabNoAffAnnonce, $tabHisto; foreach($tabAnnonces AS $tmp) { if (in_array($tmp['id'], $tabNoAffAnnonce) === true) { continue; } $value->host = "../"; foreach($tabDomaine AS $domaine => $valeur) { if ($domaine == $tmp['domaine']) { $value->host = $valeur->host; break; } } // Ordre // secteur;metier;contrat;emploi;region;langues;domaine $tabPushModif = array(); if ($tmp['push_preview'] != '') { $tabPushModif = explode(';', $tmp['push_preview']); $tabPushModif['secteur'] = $tabPushModif[0]; $tabPushModif['metier'] = $tabPushModif[1]; $tabPushModif['contrat'] = $tabPushModif[2]; $tabPushModif['id_emploi'] = $tabPushModif[3]; $tabPushModif['regions'] = $tabPushModif[4]; $tabPushModif['langues'] = $tabPushModif[5]; $tabPushModif['domaine'] = $tabPushModif[6]; } $infoSoc = get_nom_societe($tmp['id_societe']); $number = ($tmp['nb_preview_push'] != '' ? $tmp['nb_preview_push'] : '&nbsp;'); $secteurs = explode ("/", $tmp[secteur]); $sector = ""; $count_sect = count($secteurs); for ($k = 0; $k < $count_sect; $k++) { if ($secteurs[$k] != '') { $sector .= $tab_secteur[$secteurs[$k]].'/'; } } $tmp['poste'] = apresinsertion($tmp['poste']); $tmp['metier'] = $tab_metier[$tmp['metier']]; $tmp['region'] = $tab_region[$tmp['region']]; $tmp['departement'] = $tab_departement[$tmp['departement']]; $tmp['secteur'] = $sector; $tmp['id_contrat'] = $tmp['contrat']; $tmp['contrat'] = $tab_contrat[$tmp['contrat']]; $tmp['emploi'] = $tab_emploi[$tmp['id_emploi']]; $tmp['categorie'] = $tab_categ[$tmp['categorie']]; echo '<tr id="'.($isDoublon ? 'dbl_' : '').$tmp['id'].'"><td align="center" class="tdFirst nowrap dbl_'.$tmp['id'].'" id="aff_'.$tmp['id'].'"'; switch($tmp['affiche']) { case '0': echo ' bgcolor=#DBB7FF'; break; default : ; } echo '><a href=?op=annonces&search4='.$tmp[id].' target=_new>'.$tmp[id].'</a><br />'; echo '<a href="'.$value->host.'" target="blank">'.strtoupper($tmp['domaine']).'<br /><img src="../images/flags/'.$tmp['domaine'].'.png" border=0 align=middle></a>'; echo '</TD><TD align=center class=tdNext'; if ($tmp['filtre'] == 1) echo ' bgcolor=#FF0000'; echo '>'; if ($isDoublon) echo '<a id="'.$tmp['id'].'" class="doublon" href="#">DOUBLON</a> - '; if (($tmp[id_reponse] == 1) || ($tmp[id_reponse] == 2) || ($tmp[id_reponse] == 4) || ($tmp[id_reponse] == 5)) echo '<a href="javascript:voir_annonce(\''.$tmp['id'].'\', \''.$value->host.'\')" onMouseOver="showPreview('.$tmp['id'].');" onMouseOut="hidePreview('.$tmp['id'].');">'.$tmp['poste'].'</a>'; if ($tmp[id_reponse] == 3) echo '<a href="javascript:voir_annonce3(\''.$tmp['url_reponse'].'\')" onMouseOver="showPreview('.$tmp['id'].');" onMouseOut="hidePreview('.$tmp['id'].');">'.$tmp['poste'].'</a>'; if ($tmp['urgent'] == 1) print " - <font class=r_bold>urgent</font>"; if ($tmp['gold'] == 1) print " - <font class=g_bold>gold</font>"; if ($tmp['cvtheque'] == 1) print " - CVthèque"; if ($tmp['url_reponse'] != '' && $tmp['id_reponse'] != 3) { echo '<br /><br />URL - '; $len = strlen($tmp['url_reponse']); if ($len > 50) { $link = substr($tmp['url_reponse'], 0, 47).'...'; } else { $link = $tmp['url_reponse']; } echo '<a href="'.$tmp['url_reponse'].'" style="color: #666;" target="_blank">'.$link.'</a>'; } // Début du div ou sera placé l'annonce echo '<br /><div id="preview_'.$tmp['id'].'" name="preview_'.$tmp['id'].'" class="tdStyle1" style="z-index: 1000; display: none; position: fixed; left: 0px; top: 0px; padding: 4px; border: 1px solid #666; background: #fff; text-align: left; width: 777px;" onMouseOver="showPreview('.$tmp['id'].');" onMouseOut="hidePreview('.$tmp['id'].');">'; $tmp["url"] = substr($tmp["url"], 7); $id_modele = getIdModeleByAnnonce($tmp['id_societe'], $tmp["id"], $tmp['domaine']); $tmp["poste"] = mb_strtoupper($tmp["poste"]); $isFnh = isFnhAnnonce($tmp['id']); $logo = ""; if ($isFnh) { $logo_jpg = getFnhLogo(); $logo = "<img align='center' border='0' src='".$logo_jpg."' />"; } else { if ($id_modele > 0) { if ($tmp['id_reponse'] == 1) { $logo_gif = "../fichiers/societes/".$tmp['id_societe']."/".$id_modele.".gif"; if (file_exists($logo_gif)) { $logo = "<img align=center border=0 src=".$logo_gif.">"; } } else { $rep = "../fichiers/societes/".$tmp['id_societe']."/".$id_modele; $logo_jpg = $rep.".jpg"; $logo_swf = $rep.".swf"; $logo_gif = $rep.".gif"; if (file_exists($logo_jpg)) { $logo = "<img align=center border=0 src=".$logo_jpg.">"; } elseif (file_exists($logo_swf)) $logo = '<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,0,0" width="120" height="600"> <param name=movie value="'.$logo_swf.'"> <param name=quality value=high> <embed src="'.$logo_swf.'" quality=high pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash" type="application/x-shockwave-flash" width="120" height="600"></embed> </object>'; elseif (file_exists($logo_gif)) { $logo = "<img align=center border=0 src=".$logo_gif.">"; } } } } if (strlen($logo) > 0 && strlen($tmp['url']) > 0) $logo = "<a href=http://".$tmp['url']." target=_blank>".$logo."</a>"; if (strlen($tmp['url_reponse']) <= 0) { $tmp['url_reponse'] = "../jobs/repondre_annonce.php?id=".$tmp['id']."\" onClick=\""; if ($tmp['contact_email'] == "") $tmp['url_reponse'] .= "alert('".$traduction->aff_word("repondre_courrier", $tabTrad['only_word']).'\n'.$tmp['societe'].'\n'.str_replace("<br />", '\n', ereg_replace("[\r\n\t]", "", $tmp['adresse']))."');"; else $tmp['url_reponse'] .= "popUp(this.href, 'scroll', 540, 400);"; $tmp['url_reponse'] .= "return false;"; } ?> <table width="775" cellspacing="0" cellpadding="0" border=0> <? if ($tmp['id_reponse'] != "2") { ?> <tr> <td width="575" align=center valign=top> <table width="535" border=0 cellspacing=0 cellpadding=2> <tr> <td colspan="2" class="nom_societe"><?=$tmp['societe']?></td> </tr> <tr> <td colspan="2"><hr size=1 color=#000000></td> </tr> <tr> <td colspan="2" align="right"><?=date_2fr($tmp["date_affichage"], 1)?></td> </tr> <tr> <td align="right" class=bold><?=$traduction->aff_word("pays")?>&nbsp;:</td> <td align="left"><?=$tmp['pays0']?></td> </tr> <? if ($tmp['region']) { ?> <tr> <td align="right" class=bold><?=$traduction->aff_word("region")?>&nbsp;:</td> <td align="left"><?=$tmp['region']?></td> </tr> <? } if ($tmp['departement']) { ?> <tr> <td align="right" class=bold><?=$traduction->aff_word("departement")?>&nbsp;:</td> <td align="left"><?=$tmp['departement']?></td> </tr> <? } if ($tmp['ville']) { ?> <tr> <td align="right" class=bold><?=$traduction->aff_word("ville")?>&nbsp;:</td> <td align="left"><?=$tmp['ville']?></td> </tr> <? } if ($tmp['debut']) { ?> <tr> <td align="right" class=bold><?=$traduction->aff_word("debut_travail")?>&nbsp;:</td> <td align="left"><?=$tmp['debut']?></td> </tr> <? } ?> <tr> <td align="right" class=bold><?=$traduction->aff_word("type_contrat")?>&nbsp;:</td> <td align="left"><?=$tmp['contrat']?></td> </tr> <? if ($tmp['emploi']) { ?> <tr> <td align="right" class=bold><?=$traduction->aff_word("type_emploi")?>&nbsp;:</td> <td align="left"><?=$tmp['emploi']?></td> </tr> <? } if ($tmp['salaire']) { ?> <tr> <td align="right" class=bold><?=$traduction->aff_word("salaire")?>&nbsp;:</td> <td align="left"><?=$tmp['salaire']?></td> </tr> <? } if ($tmp['experience']) { ?> <tr> <td align="right" class=bold><?=$traduction->aff_word("experience_metier")?>&nbsp;:</td> <td align="left"><?=$tab_experience[$tmp['experience']]?></td> </tr> <? } if ($tmp['reference']) { ?> <tr> <td align="right" class=bold><?=$traduction->aff_word("reference")?>&nbsp;:</td> <td align="left"><?=$tmp['reference']?></td> </tr> <? } ?> <tr> <td>&nbsp;</td> <td><hr size=1 color=#000000 width=405></td> </tr> <? if ($tmp['presentation']) { ?> <tr> <td valign=top align="right" class=bold><?=$traduction->aff_word("presentation")?>&nbsp;:</td> <td style="text-align: justify;"><?=$tmp['presentation']?></td> </tr> <tr> <td>&nbsp;</td> <td><hr size=1 color=#000000 width=405></td> </tr> <? } ?> <tr> <td valign="top" class=bold align="right"><?=$traduction->aff_word("poste")?>&nbsp;:</td> <td valign="top" class=titre_poste align=center><?=$tmp['poste']?></td> </tr> <tr> <td colspan=2>&nbsp;</td> </tr> <tr> <td valign="top" class=bold align="right"><?=$traduction->aff_word("description")?>&nbsp;:</td> <td style="text-align: justify;"><?=$tmp['description']?></td> </tr> <tr> <td width=100%>&nbsp;</td> <td width=405><hr size=1 color=#000000 width=405></td> </tr> <? if ($tmp['profil']) { ?> <tr> <td valign="top" align="right" class=bold><?=$traduction->aff_word("profil")?>&nbsp;:</td> <td valign="top" style="text-align: justify;"><?=$tmp['profil']?></td> </tr> <tr> <td>&nbsp;</td> <td><hr size=1 color=#000000 width=405></td> </tr> <? } if ($tmp['recommandation']) { ?> <tr> <td valign="top" align="left"></td> <td valign="top" style="text-align: justify;"><?=$tmp['recommandation']?></td> </tr> <tr> <td>&nbsp;</td> <td><hr size=1 color=#000000 width=405></td> </tr> <? } if ($tmp['contact_nom'] || $tmp['contact_prenom']) { ?> <tr> <td valign="top" align="right" class=bold><?=$traduction->aff_word("contact")?>&nbsp;:</td> <td valign="top" align="left"><?=$tmp['contact_prenom']?>&nbsp;<?=$tmp['contact_nom']?></td> </tr> <tr> <td>&nbsp;</td> <td><hr size=1 color=#000000 width=405></td> </tr> <? } ?> <? } elseif ($tmp['domaine'] != 'de') { ?> <tr> <td colspan=2><table width="755" align=right valign=top><tr><td><?=$tmp['presentation']?></td></tr></table></td> </tr> <? } ?> <tr> <td rowspan=6>&nbsp;</td> <td><a href="<?=$tmp['url_reponse']?>" target="_blank">&gt;&gt;&nbsp;<?=$traduction->aff_word("repondre_en_ligne")?></a></td> </tr> <tr> <td><a href="../jobs/affiche_imprime_annonce.php?id=<?=$tmp['id']?>" onClick="popUp(this.href, 'scroll', 540, 400);return false;" target="_blank">&gt;&gt;&nbsp;<?=$traduction->aff_word("version_imprimer")?></a></td> </tr> <tr> <td><a href="../jobs/send_friend_annonce.php?id=<?=$tmp['id']?>" onClick="popUp(this.href, 'clean', 400, 300);return false;" target="_blank">&gt;&gt;&nbsp;<?=$traduction->aff_word("envoi_ami")?></a></td> </tr> <tr> <td><a href="./affiche_liste.php?soc=<?=$tmp['societe_clean']?>">&gt;&gt;&nbsp;<?=$traduction->aff_word("toutes_offres")?> <?=$tmp['societe']?></a></td> </tr> <tr> <td><a href="../jobs/index.php">&gt;&gt;&nbsp;<?=$traduction->aff_word("nouvelle_recherche")?></a></td> </tr> <tr> <td><a href="../jobs/index.php" onClick="javascript:retour(); return false;">&lt;&lt;&nbsp;<?=$traduction->aff_word("retour")?></a></td> </tr> <? if ($tmp['id_reponse'] != "2") { ?> </table> </td> <td width="200" align=center class=black_bord valign=top> <table width="190" cellspacing=0 cellpadding=0 border=0> <tr> <td colspan="2" align="center" valign="top" class=bold><? if ($tmp['id_reponse'] != "5") { ?><br><? } ?><?=$logo?><br><br><?=$tmp['societe']?></td> </tr> <? if ($tmp['adresse']) { ?> <tr> <td align="center" colspan=2><?=$tmp['adresse']?></td> </tr> <tr> <td colspan=2>&nbsp;</td> </tr> <? } if ($tmp['contact_tel']) { ?> <tr> <td class=bold align=right><?=$traduction->aff_word("tel")?> :</td> <td align=center><?=$tmp['contact_tel']?></td> </tr> <? } if ($tmp['contact_fax']) { ?> <tr> <td class=bold align=right><?=$traduction->aff_word("fax")?> :</td> <td align=center><?=$tmp['contact_fax']?></td> </tr> <? } if ($tmp['url']) { ?> <tr> <td colspan=2 align=center><a href="http://<?=$tmp['url']?>" target="_blank"><?=$tmp['url']?></a></td> </tr> <? } ?> </table> </td> </tr> <? } ?> </table> <? echo '</div>'; // Fin du div ou sera placé l'annonce echo "</TD><TD align=center class=tdNext><b>".date_2fr($tmp['date_creation'], 1)."</b><br>".date_2fr($tmp['date_affichage'], 1); echo "</TD><TD align=center class=tdNext>".$tmp[societe]."<br>(<i><a href=".$value->host."login/login.php?login=".$infoSoc->email."&pass=".$infoSoc->password." target=_blank>".$infoSoc->nom."</a></i>)<br><a href=index.php?op=entreprise&ac=tableau_bord&id_societe=".$tmp['id_societe'].">compte</a></TD>"; $color = ''; switch($tmp[push_mail]) { case "0": $color = " bgcolor=#DBB7FF"; break; case "2": $color = " bgcolor=#CCCCCC"; break; default : ; } $type_rep = ""; switch ($tmp[id_reponse]) { case 1: $type_rep = "Standard"; break; case 2: $type_rep = "Chartée"; break; case 3: $type_rep = "Metamoteur"; break; case 4: $type_rep = "Reponse sur site"; break; case 5: $type_rep = "Semi-chartée"; break; } print " <td align=center class=tdNext> <table width=100% border=0 cellspacing=0 cellpadding=0> <tr> <td align=center class=cadreBas>".$tmp['contrat']." - ".$tmp['emploi']."</td> <td $color align=center rowspan=4 width=40%> <a onclick=\"javascript:colorannonce(this, '#CFFFCF');\" href=?op=agentalertes&action=modify_push&amp;id_annonce=".$tmp[id]." target=_blank>Modifier push</a><br><br> <a onclick=\"sendPush(this, ".$tmp['id']."); return false;\" href=\"#\">Envoyer Push</a> </td> </tr> <tr> <td align=center class=cadreBas>".(strlen($tmp['metier']) > 0 ? $tmp['metier'] : '<font class=gris_i>'.$tmp['categorie'].'</font>')."</td> </tr> <tr> <td align=center class=cadreBas>".$tmp[secteur]."</td> </tr> <tr> <td align=center>".($number < 500 ? '<font color="red">' : ($number > 1500 ? '<font color="orange">' : '<font color="green">')).$number."</font></td> </tr> </table> </td> <td align=center class=tdNext> <table width=100% border=0 cellspacing=0 cellpadding=0> <tr> <td align=center class=cadreBas>"; if (strlen($tabPushModif['regions']) > 0) { $tab = explode('/', $tabPushModif['regions']); foreach($tab AS $elem) { if (strlen($elem) <= 0) continue; if (strpos($elem, 'dep-') !== false) { echo $tab_departement[substr($elem, 4)]; $query_tmp = 'SELECT region FROM ref_departement WHERE id = "'.substr($elem, 4).'"'; $obj = $db->getObj($query_tmp); if ($obj) { echo ' - '.$tab_region[$obj->region]; $query_tmp = 'SELECT rp.code_pays FROM ref_pays rp INNER JOIN ref_region rr ON rr.pays = rp.id WHERE rr.id = "'.$obj->region.'"'; $obj = $db->getObj($query_tmp); if ($obj) echo ' ('.$obj->code_pays.')'; } } elseif (is_numeric($elem) === false) { echo '<font class=gris_i>'.$tmp['departement'].' - '.$tmp['region'].'</font> ('.$elem.')'; } else { echo '<font class=gris_i>'.$tmp['departement'].'</font> - '.$tab_region[$elem]; $query_tmp = 'SELECT rp.code_pays FROM ref_pays rp INNER JOIN ref_region rr ON rr.pays = rp.id WHERE rr.id = "'.$obj->region.'"'; $obj = $db->getObj($query_tmp); if ($obj) echo ' ('.$obj->code_pays.')'; } } } else echo $tmp['departement']." - ".$tmp['region']." (".$tmp['code_pays'].")"; echo "</td> </tr> <tr> <td align=center class=cadreBas>".$tmp[ville]."</td> </tr> <tr> <td align=center class=cadreBas>"; if (strlen($tabPushModif['metier']) > 0) { $tmpExp = array(); $tab = explode('/', $tabPushModif['metier']); foreach($tab AS $elem) { if (strlen($elem) <= 0) continue; $tmpMetier = explode('-', $elem); if (isset($tmpMetier[1])) { if (in_array($tmpMetier[1], $tmpExp) === true) continue; $tmpExp[] = $tmpMetier[1]; if ($tmpMetier[1] == $tmp['experience']) echo '<b>'.$tab_experience[$tmpMetier[1]].'</b>/'; else echo $tab_experience[$tmpMetier[1]].'/'; } } if (count($tmpExp) <= 0) echo '<font class=gris_i>'.$tab_experience[$tmp['experience']].'</font>'; } else echo $tab_experience[$tmp['experience']]; echo "</td> </tr> <tr> <td align=center>".$tabLangues[$tmp['id_langue']]->langue." - ".$tabLanguesNiveau[$tmp['id_langue_niveau']]->langue_niveau."</td> </tr> </table> </td> <td align=center class=tdNext> <table width=100% cellspacing=0 cellpadding=0 border=0> <tr> <td align=center class=cadreBas>$type_rep</td> </tr> <tr> <td align=center>".$tmp[compteur_vu]."&nbsp;/&nbsp;<a href=?op=gcand&ac=liste&id_annonce=".$tmp[id]."&statut=all target=_new>".$tmp[compteur_repondu]."</a></td> </tr> </table> </td> <td align=center class=tdNext> <table width=100% cellspacing=0 cellpadding=0 border=0> <tr> <td align=center class=cadreBas><a href=?op=annonces&ac=modifier&id_annonce=".$tmp['id']." target=_new>Modifier</a></td> </tr> <tr> <td align=center class=cadreBas><a href='' onClick=\"valid_delete('".$tmp['id']."'); return false;\">Supprimer</a></td> </tr> <tr> <td align=center><a href='' onClick='changeAff(".$tmp['id']."); return false;' id='changeAff_".$tmp['id']."'>".($tmp['affiche'] == 1 ? 'Mettre hors ligne' : 'Mettre en ligne')."</a></td> </tr> </table> </td> <td align=center class='tdNext gris'> <p style=\"color:#444;\"> &nbsp;".nl2br($tmp['push_res']).'</p>'; if (is_array($tabHisto[$tmp['id']])) { echo '<p style="color:#888; padding-top:5px;">'; foreach($tabHisto[$tmp['id']] as $histo) { echo $histo['type_modif'].' '.HumanDateTime($histo['date']).' par '.$histo['user']; if ($histo['new_annonce']) { echo ' [New ID : <a href="index.php?op=annonces&search4='.$histo['new_annonce'].'">'.$histo['new_annonce'].'</a>]'; } echo '<br />'; } echo '</p>'; } echo " </td> <td align=center>&nbsp;".$tmp['source']; if (!empty($tmp['source_ref'])) { echo '<br /><a href="redirect.php?site='.$tmp['source_ref'].'" target="_blank">Voir original</a>'; } echo '</td></tr>'; if (isset($doublon) && !$isDoublon) { $query2 = " SELECT a.*, rp.pays0, rp.code_pays FROM annonces a INNER JOIN ref_pays rp ON rp.id = a.pays WHERE a.id_societe = '".$tmp['id_societe']."' AND a.contrat = '".$tmp['id_contrat']."' AND a.domaine = '".$tmp['domaine']."' AND a.id != '".$tmp['id']."' AND ADDDATE(a.date_creation, INTERVAL 2 MONTH) > '".$tmp['date_creation']."' AND a.poste = \"".addslashes($tmp['poste'])."\" AND a.ville = \"".addslashes($tmp['ville'])."\" AND a.societe = \"".addslashes($tmp['societe'])."\" AND (a.id_societe != 1 OR (a.id_societe = 1 AND a.contact_email = \"".$tab_annonce['contact_email']."\")) ORDER BY a.id DESC"; $tabAnnonces2 = $db->getTab($query2); if (count($tabAnnonces2) > 0) { $tabId = array(); foreach($tabAnnonces2 as $annonc) { $tabId[] = $annonc['id']; } $tmpListAnnonceTab = annoncelist::getHistorique($tabId); $tmpTabHisto = createTabHisto($tmpListAnnonceTab); $tabHisto += $tmpTabHisto; //Additionne les 2 tableaux, contrairement à array_merge il garde les clés !! affAnnonce($tabAnnonces2, 1); foreach($tabAnnonces2 AS $tmpAnn) $tabNoAffAnnonce[] = $tmpAnn['id']; } } } } ?> Only this script is slow, all the others on the same server/domain/directory work great. On an other server, the same script works fine. The script takes up to 90% of CPU when running. Any ideas?

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  • What is the coolest thing you can do in <10 lines of simple code? Help me inspire beginners!

    - by Tom Ritter
    I'm looking for the coolest thing you can do in a few lines of simple code. I'm sure you can write a Mandelbrot set in Haskell in 15 lines but it's difficult to follow. My goal is to inspire students that programming is cool. We know that programming is cool because you can create anything you imagine - it's the ultimate creative outlet. I want to inspire these beginners and get them over as many early-learning humps as I can. Now, my reasons are selfish. I'm teaching an Intro to Computing course to a group of 60 half-engineering, half business majors; all freshmen. They are the students who came from underprivileged High schools. From my past experience, the group is generally split as follows: a few rock-stars, some who try very hard and kind of get it, the few who try very hard and barely get it, and the few who don't care. I want to reach as many of these groups as effectively as I can. Here's an example of how I'd use a computer program to teach: Here's an example of what I'm looking for: a 1-line VBS script to get your computer to talk to you: CreateObject("sapi.spvoice").Speak InputBox("Enter your text","Talk it") I could use this to demonstrate order of operations. I'd show the code, let them play with it, then explain that There's a lot going on in that line, but the computer can make sense of it, because it knows the rules. Then I'd show them something like this: 4(5*5) / 10 + 9(.25 + .75) And you can see that first I need to do is (5*5). Then I can multiply for 4. And now I've created the Object. Dividing by 10 is the same as calling Speak - I can't Speak before I have an object, and I can't divide before I have 100. Then on the other side I first create an InputBox with some instructions for how to display it. When I hit enter on the input box it evaluates or "returns" whatever I entered. (Hint: 'oooooo' makes a funny sound) So when I say Speak, the right side is what to Speak. And I get that from the InputBox. So when you do several things on a line, like: x = 14 + y; You need to be aware of the order of things. First we add 14 and y. Then we put the result (what it evaluates to, or returns) into x. That's my goal, to have a bunch of these cool examples to demonstrate and teach the class while they have fun. I tried this example on my roommate and while I may not use this as the first lesson, she liked it and learned something. Some cool mathematica programs that make beautiful graphs or shapes that are easy to understand would be good ideas and I'm going to look into those. Here are some complicated actionscript examples but that's a bit too advanced and I can't teach flash. What other ideas do you have?

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  • Flex Builder debug problem

    - by Chetan Sachdev
    I am running on Windows XP and recently updated Flash Player from v9 to v10.1. And Now, in the Debug Console under Flex Builder, I am getting a lot of debug statements(I think that is assembly). Below is an example, of what I get: " active: eax(737-757) ecx(738-758) ebx(3-797) esi(728-756) @739 st 143112124(0) <- @3 09002830 mov 143112124(0), ebx active: eax(737-757) ecx(738-758) ebx(3-797) esi(728-756) @740 ldop 0(@3) 09002836 mov edx, 0(ebx) active: eax(737-757) ecx(738-758) edx(740-754) ebx(3-797) esi(728-756) @741 ldop 20(@740) 09002838 mov edi, 20(edx) active: eax(737-757) ecx(738-758) edx(740-754) ebx(3-797) esi(728-756) edi(741-742) * @742 lea 4(@741) spans call 0900283B lea edi, 4(edi) active: eax(737-757) ecx(738-758) edx(740-754) ebx(3-797) esi(728-756) edi(742-769) * @743 st 143111460(0) <- @742 0900283E mov 143111460(0), edi active: eax(737-757) ecx(738-758) edx(740-754) ebx(3-797) esi(728-756) edi(742-769) * @744 alloc 12 alloca 12 at 120 for @744 activation.size 132 stacksize 132 entries 17 -8(ebp) (6-792) alloc -20(ebp) (7-792) alloc -68(ebp) (8-792) alloc -72(ebp) (0-793) arg -76(ebp) (16-797) def -80(ebp) (440-797) def -80(ebp) -84(ebp) -88(ebp) (1-793) arg -92(ebp) -96(ebp) -100(ebp) (2-793) arg -104(ebp) -112(ebp) -116(ebp) -120(ebp) -132(ebp) (744-760) alloc active: eax(737-757) ecx(738-758) edx(740-754) ebx(3-797) esi(728-756) edi(742-769) * @745 imm 2 active: eax(737-757) ecx(738-758) edx(740-754) ebx(3-797) esi(728-756) edi(742-769) * @746 st 0(@744) <- @745 09002844 mov -132(ebp), 2 active: eax(737-757) ecx(738-758) edx(740-754) ebx(3-797) esi(728-756) edi(742-769) * @747 imm 139523392 active: eax(737-757) ecx(738-758) edx(740-754) ebx(3-797) esi(728-756) edi(742-769) * @748 st 4(@744) <- @747 0900284E mov -128(ebp), 139523392 active: eax(737-757) ecx(738-758) edx(740-754) ebx(3-797) esi(728-756) edi(742-769) * @749 imm 136426472 active: eax(737-757) ecx(738-758) edx(740-754) ebx(3-797) esi(728-756) edi(742-769) * @750 st 8(@744) <- @749 09002855 mov -124(ebp), 136426472 active: eax(737-757) ecx(738-758) edx(740-754) ebx(3-797) esi(728-756) edi(742-769) * @751 ldop 16(@738) STEAL any @738 alloca 4 at 80 for @738 activation.size 132 stacksize 132 entries 17 -8(ebp) (6-792) alloc -20(ebp) (7-792) alloc -68(ebp) (8-792) alloc -72(ebp) (0-793) arg -76(ebp) (16-797) def -80(ebp) (440-797) def -80(ebp) -84(ebp) (738-758) use -88(ebp) (1-793) arg -92(ebp) -96(ebp) -100(ebp) (2-793) arg -104(ebp) -112(ebp) -116(ebp) -120(ebp) -132(ebp) (744-760) alloc 0900285C mov -84(ebp), ecx 0900285F mov ecx, 16(ecx) active: eax(737-757) ecx(751-759) edx(740-754) ebx(3-797) esi(728-756) edi(742-769) * @752 imm 1 active: eax(737-757) ecx(751-759) edx(740-754) ebx(3-797) esi(728-756) edi(742-769) * @753 or @738 @752 STEAL any @751 alloca 4 at 88 for @751 activation.size 132 stacksize 132 entries 17 -8(ebp) (6-792) alloc -20(ebp) (7-792) alloc -68(ebp) (8-792) alloc -72(ebp) (0-793) arg -76(ebp) (16-797) def -80(ebp) (440-797) def -80(ebp) -84(ebp) (738-758) use -88(ebp) (1-793) arg -92(ebp) (751-759) ldop -96(ebp) -100(ebp) (2-793) arg -104(ebp) -112(ebp) -116(ebp) -120(ebp) -132(ebp) (744-760) alloc 09002862 mov -92(ebp), ecx 09002865 mov ecx, -84(ebp) 09002868 or ecx, 1 active: eax(737-757) ecx(753-759) edx(740-754) ebx(3-797) esi(728-756) edi(742-769) * " I am not sure, why it started, but any help will be appreciated.

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  • Find optimal strategy and AI for the game 'Proximity'?

    - by smci
    'Proximity' is a strategy game of territorial domination similar to Othello, Go and Risk. Two players, uses a 10x12 hex grid. Game invented by Brian Cable in 2007. Seems to be a worthy game for discussing a) optimal algorithm then b) how to build an AI. Strategies are going to be probabilistic or heuristic-based, due to the randomness factor, and the insane branching factor (20^120). So it will be kind of hard to compare objectively. A compute time limit of 5s per turn seems reasonable. Game: Flash version here and many copies elsewhere on the web Rules: here Object: to have control of the most armies after all tiles have been placed. Each turn you received a randomly numbered tile (value between 1 and 20 armies) to place on any vacant board space. If this tile is adjacent to any ally tiles, it will strengthen each tile's defenses +1 (up to a max value of 20). If it is adjacent to any enemy tiles, it will take control over them if its number is higher than the number on the enemy tile. Thoughts on strategy: Here are some initial thoughts; setting the computer AI to Expert will probably teach a lot: minimizing your perimeter seems to be a good strategy, to prevent flips and minimize worst-case damage like in Go, leaving holes inside your formation is lethal, only more so with the hex grid because you can lose armies on up to 6 squares in one move low-numbered tiles are a liability, so place them away from your main territory, near the board edges and scattered. You can also use low-numbered tiles to plug holes in your formation, or make small gains along the perimeter which the opponent will not tend to bother attacking. a triangle formation of three pieces is strong since they mutually reinforce, and also reduce the perimeter Each tile can be flipped at most 6 times, i.e. when its neighbor tiles are occupied. Control of a formation can flow back and forth. Sometimes you lose part of a formation and plug any holes to render that part of the board 'dead' and lock in your territory/ prevent further losses. Low-numbered tiles are obvious-but-low-valued liabilities, but high-numbered tiles can be bigger liabilities if they get flipped (which is harder). One lucky play with a 20-army tile can cause a swing of 200 (from +100 to -100 armies). So tile placement will have both offensive and defensive considerations. Comment 1,2,4 seem to resemble a minimax strategy where we minimize the maximum expected possible loss (modified by some probabilistic consideration of the value ß the opponent can get from 1..20 i.e. a structure which can only be flipped by a ß=20 tile is 'nearly impregnable'.) I'm not clear what the implications of comments 3,5,6 are for optimal strategy. Interested in comments from Go, Chess or Othello players. (The sequel ProximityHD for XBox Live, allows 4-player -cooperative or -competitive local multiplayer increases the branching factor since you now have 5 tiles in your hand at any given time, of which you can only play one. Reinforcement of ally tiles is increased to +2 per ally.)

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  • Problem with socket communication between C# and Flex

    - by Chris Lee
    Hi all, I am implementing a simulated b/s stock data system. I am using flex and c# for client and server sides. I found flash has a security policy and I handled the policy-file-request in my server code. But seems it doesn't work, because the code jumped out at "socket.Receive(b)" after connection. I've tried sending message on client in the connection handler, in that case the server can receive correct message. But the auto-generated "policy-file-request" can never be received, and the client can get no data sending from server. Here I put my code snippet. my ActionScript code: public class StockClient extends Sprite { private var hostName:String = "192.168.84.103"; private var port:uint = 55555; private var socket:XMLSocket; public function StockClient() { socket = new XMLSocket(); configureListeners(socket); socket.connect(hostName, port); } public function send(data:Object) : void{ socket.send(data); } private function configureListeners(dispatcher:IEventDispatcher):void { dispatcher.addEventListener(Event.CLOSE, closeHandler); dispatcher.addEventListener(Event.CONNECT, connectHandler); dispatcher.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); dispatcher.addEventListener(ProgressEvent.PROGRESS, progressHandler); dispatcher.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler); dispatcher.addEventListener(ProgressEvent.SOCKET_DATA, dataHandler); } private function closeHandler(event:Event):void { trace("closeHandler: " + event); } private function connectHandler(event:Event):void { trace("connectHandler: " + event); //following testing message can be received, but client can't invoke data handler //send("<policy-file-request/>"); } private function dataHandler(event:ProgressEvent):void { //never fired trace("dataHandler: " + event); } private function ioErrorHandler(event:IOErrorEvent):void { trace("ioErrorHandler: " + event); } private function progressHandler(event:ProgressEvent):void { trace("progressHandler loaded:" + event.bytesLoaded + " total: " + event.bytesTotal); } private function securityErrorHandler(event:SecurityErrorEvent):void { trace("securityErrorHandler: " + event); } } my C# code: const int PORT_NUMBER = 55555; const String BEGIN_REQUEST = "begin"; const String END_REQUEST = "end"; const String POLICY_REQUEST = "<policy-file-request/>\u0000"; const String POLICY_FILE = "<?xml version=\"1.0\"?>\n" + "<!DOCTYPE cross-domain-policy SYSTEM \"http://www.adobe.com/xml/dtds/cross-domain-policy.dtd\">\n" + "<cross-domain-policy> \n" + " <allow-access-from domain=\"*\" to-ports=\"55555\"/> \n" + "</cross-domain-policy>\u0000"; ................ private void startListening() { provider = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); provider.Bind(new IPEndPoint(IPAddress.Parse("192.168.84.103"), PORT_NUMBER)); provider.Listen(10); isListened = true; while (isListened) { Socket socket = provider.Accept(); Console.WriteLine("connect!"); byte[] b = new byte[1024]; int receiveLength = 0; try { // code jump out at this statement receiveLength = socket.Receive(b); } catch (Exception e) { Debug.WriteLine(e.ToString()); } String request = System.Text.Encoding.UTF8.GetString(b, 0, receiveLength); Console.WriteLine("request:"+request); if (request == POLICY_REQUEST) { socket.Send(Encoding.UTF8.GetBytes(POLICY_FILE)); Console.WriteLine("response:" + POLICY_FILE); } else if (request == END_REQUEST) { Dispose(socket); } else { StartSocket(socket); break; } } } Sorry for the long code, please someone help with it, thanks a million

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  • c#: exporting swf object as image to Word

    - by Lynn
    Hello in my Asp.net web page (C# on backend) I use a Repeater, whose items consist of a title and a Flex chart (embedded .swf file). I am trying to export the contents of the Repeater to a Word document. My problem is to convert the SWF files into images and pass it on to the Word document. The swf object has a public function which returns a byteArray representation of itself (public function grabScreen():ByteArray), but I do not know how to call it directly from c#. I have access to the mxml files, so I can make modifications to the swf files, if needed. The code is shown below, and your help is appreciated :) .aspx <asp:Button ID="Button1" runat="server" text="export to Word" onclick="print2"/> <asp:Repeater ID="rptrQuestions" runat="server" OnItemDataBound="rptrQuestions_ItemDataBound" > ... <ItemTemplate> <tr> <td> <div align="center"> <asp:Label class="text" Text='<%#DataBinder.Eval(Container.DataItem, "Question_title")%>' runat="server" ID="lbl_title" NAME="lbl_title"/> <br> </div> </td> </tr> <tr><td> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" id="result_survey" width="100%" height="100%" codebase="http://fpdownload.macromedia.com/get/flashplayer/current/swflash.cab"> <param name="movie" value="result_survey.swf" /> <param name="quality" value="high" /> <param name="bgcolor" value="#ffffff" /> <param name="allowScriptAccess" value="sameDomain" /> <param name="flashvars" value='<%#DataBinder.Eval(Container.DataItem, "rank_order")%>' /> <embed src="result_survey.swf?rankOrder='<%#DataBinder.Eval(Container.DataItem, "rank_order")%>' quality="high" bgcolor="#ffffff" width="100%" height="100%" name="result_survey" align="middle" play="true" loop="false" allowscriptaccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer"> </embed> </object> </td></tr> </ItemTemplate> </asp:Repeater> c# protected void print2(object sender, EventArgs e) { HttpContext.Current.Response.Clear(); HttpContext.Current.Response.Charset = ""; HttpContext.Current.Response.ContentEncoding = System.Text.Encoding.UTF7; HttpContext.Current.Response.Cache.SetCacheability(HttpCacheability.NoCache); HttpContext.Current.Response.ContentType = "application/msword"; HttpContext.Current.Response.AddHeader("content-disposition", "attachment;filename=" + "Report.doc"); EnableViewState = false; System.IO.StringWriter sw = new System.IO.StringWriter(); HtmlTextWriter htw = new HtmlTextWriter(sw); // Here I render the Repeater foreach (RepeaterItem row in rptrQuestions.Items) { row.RenderControl(htw); } StringBuilder sb1 = new StringBuilder(); sb1 = sb1.Append("<table>" + sw.ToString() + "</table>"); HttpContext.Current.Response.Write(sb1.ToString()); HttpContext.Current.Response.Flush(); HttpContext.Current.Response.End(); } .mxml //################################################## // grabScreen (return image representation of the SWF movie (snapshot) //###################################################### public function grabScreen() : ByteArray { return ImageSnapshot.captureImage( boxMain, 0, new PNGEncoder() ).data(); }

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  • Three ways to upload/post/convert iMovie to YouTube [closed]

    - by alexyu2010
    For Mac users, iMovie is probably a convenient tool for making, editing their own home movies so as to upload to YouTube for sharing with more people. However, uploading iMovie files to YouTube can't be always a smooth run, I did notice many people complaining about it. This article is delivered for guiding those who are haunted by the nightmare by providing three common ways to upload iMovie files to YouTube. YouTube and iMovie YouTube is the most popular video sharing website for users to upload, share and view videos. It empowers anyone with an Internet connection the ability to upload video clips and share them with friends, family and the world. Users are invited to leave comments, pick favourites, send messages to each other and watch videos sorted into subjects and channels. YouTube accepts videos uploaded in most container formats, including WMV (Windows Media Video), 3GP (Cell Phones), AVI (Windows), MOV (Mac), MP4 (iPod/PSP), FLV (Adobe Flash), MKV (H.264). These include video codecs such as MP4, MPEG and WMV. iMovie is a common video editing software application comes with every Mac for users to edit their own home movies. It imports video footage to the Mac using either the Firewire interface on most MiniDV format digital video cameras, the USB port, or by importing the files from a hard drive where users can edit the video clips, add titles, and add music. Since 1999, eight versions of iMovie have been released by Apple, each with its own functions and characteristic, and each of them deal with videos in a way more or less different. But the most common formats handled with iMovie if specialty discarded as far as to my research are MOV, DV, HDV, MPEG-4. Three ways for successful upload iMovie files to YouTube Solution one and solution two suitable for those who are 100 certainty with their iMovie files which are fully compatible with YouTube. For smooth uploading, you are required to get a YouTube account first. Solution 1: Directly upload iMovie to YouTube Step 1: Launch iMovie, select the project you want to upload in YouTube. Step 2: Go to the file menu, click Share, select Export Movie Step 3: Specify the output file name and directory and then type the video type and video size. Solution 2: Post iMovie to YouTube straightly Step 1: Launch iMovie, choose the project you want to post in YouTube Step 2: From the Share menu, choose YouTube Step 3: In the pop-up YouTube windows, specify the name of your YouTube account, the password, choose the Category and fill in the description and tags of the project. Tick Make this movie more private on the bottom of the window, if possible, to limit those who can view the project. Click Next, and then click Publish. iMovie will automatically export and upload the movie to YouTube. Step 4: Click Tell a Friend to email friends and your family about your film. You are also allowed to copy the URL from Tell a Friend window and paste it into an email you created in your favourite email application if you like. Anyone you send to email to will be able to follow the URL directly to your movie. Note: Videos uploaded to YouTube are limited to ten minutes in length and a file size of 2GB. Solution 3: Upload to iMovie after conversion If neither of the above mentioned method works, there is still a third way to turn to. Sometimes, your iMovie files may not be recognized by YouTube due to the versions of iMovie (settings and functions may varies among versions), video itself (video format difference because of file extension, resolution, video size and length), compatibility (videos that are completely incompatible with YouTube). In this circumstance, the best and reliable method is to convert your iMovie files to YouTube accepted files, iMovie to YouTube converter will be inevitably the ideal choice. iMovie to YouTube converter is an elaborately designed tool for convert iMovie files to YouTube workable WMV, 3GP, AVI, MOV, MP4, FLV, MKV for smooth uploading with hard-to-believe conversion speed and second to none output quality. It can also convert between almost all popular popular file formats like AVI, WMV, MPG, MOV, VOB, DV, MP4, FLV, 3GP, RM, ASF, SWF, MP3, AAC, AC3, AIFF, AMR, WAV, WMA etc so as to put on various portable devices, import to video editing software or play on vast amount video players. iMovie to YouTube converter can also served as an excellent video editing tool to meet your specific program requirements. For example, you can cut your video files to a certain length, or split your video files to smaller ones and select the proper resolution suitable for demands of YouTube by Clip or Settings separately. Crop allows you to cut off unwanted black edges from your videos. Besides, you can also have a good command of the whole process or snapshot your favourite pictures from the preview window. More can be expected if you have a try.

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  • My linux server takes more than an hour to boot. Suggestions?

    - by jamieb
    I am building a CentOS 5.4 system that boots off a compact flash card using a card reader that emulates an IDE drive. It literally takes about an hour to boot. The ultra-slow part occurs when Grub is loading the kernel. Once that's done, the rest of the boot process only takes about a minute to get to a login prompt. Does anyone have any suggestions? I suspect that it may have to do with UDMA. Everything IDE-related in my BIOS seems to checkout. The read performance hdparm is telling me 1.77 MB/s. Ouch! (But even at that rate, it still shouldn't take an hour to decompress and load the kernel) [root@server ~]# hdparm -tT /dev/hdc /dev/hdc: Timing cached reads: 2444 MB in 2.00 seconds = 1222.04 MB/sec Timing buffered disk reads: 6 MB in 3.39 seconds = 1.77 MB/sec Trying to enable DMA is a no-go though: [root@server ~]# hdparm -d1 /dev/hdc /dev/hdc: setting using_dma to 1 (on) HDIO_SET_DMA failed: Operation not permitted using_dma = 0 (off) Here's some command outputs that might help: System [root@server ~]# uname -a Linux server.localdomain 2.6.18-164.el5xen #1 SMP Thu Sep 3 04:47:32 EDT 2009 i686 i686 i386 GNU/Linux PCI info: [root@server ~]# lspci -v 00:00.0 Host bridge: Intel Corporation 82945G/GZ/P/PL Memory Controller Hub (rev 02) Subsystem: Intel Corporation 82945G/GZ/P/PL Memory Controller Hub Flags: bus master, fast devsel, latency 0 Capabilities: [e0] Vendor Specific Information 00:02.0 VGA compatible controller: Intel Corporation 82945G/GZ Integrated Graphics Controller (rev 02) (prog-if 00 [VGA controller]) Subsystem: Intel Corporation 82945G/GZ Integrated Graphics Controller Flags: bus master, fast devsel, latency 0, IRQ 10 Memory at fdf00000 (32-bit, non-prefetchable) [size=512K] I/O ports at ff00 [size=8] Memory at d0000000 (32-bit, prefetchable) [size=256M] Memory at fdf80000 (32-bit, non-prefetchable) [size=256K] Capabilities: [90] Message Signalled Interrupts: 64bit- Queue=0/0 Enable- Capabilities: [d0] Power Management version 2 00:1d.0 USB Controller: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #1 (rev 01) (prog-if 00 [UHCI]) Subsystem: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #1 Flags: bus master, medium devsel, latency 0, IRQ 16 I/O ports at fe00 [size=32] 00:1d.1 USB Controller: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #2 (rev 01) (prog-if 00 [UHCI]) Subsystem: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #2 Flags: bus master, medium devsel, latency 0, IRQ 17 I/O ports at fd00 [size=32] 00:1d.2 USB Controller: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #3 (rev 01) (prog-if 00 [UHCI]) Subsystem: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #3 Flags: bus master, medium devsel, latency 0, IRQ 18 I/O ports at fc00 [size=32] 00:1d.3 USB Controller: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #4 (rev 01) (prog-if 00 [UHCI]) Subsystem: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #4 Flags: bus master, medium devsel, latency 0, IRQ 19 I/O ports at fb00 [size=32] 00:1d.7 USB Controller: Intel Corporation 82801G (ICH7 Family) USB2 EHCI Controller (rev 01) (prog-if 20 [EHCI]) Subsystem: Intel Corporation 82801G (ICH7 Family) USB2 EHCI Controller Flags: bus master, medium devsel, latency 0, IRQ 16 Memory at fdfff000 (32-bit, non-prefetchable) [size=1K] Capabilities: [50] Power Management version 2 Capabilities: [58] Debug port 00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev e1) (prog-if 01 [Subtractive decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=01, subordinate=01, sec-latency=32 I/O behind bridge: 0000d000-0000dfff Memory behind bridge: fde00000-fdefffff Prefetchable memory behind bridge: 00000000fdd00000-00000000fdd00000 Capabilities: [50] #0d [0000] 00:1f.0 ISA bridge: Intel Corporation 82801GB/GR (ICH7 Family) LPC Interface Bridge (rev 01) Subsystem: Intel Corporation 82801GB/GR (ICH7 Family) LPC Interface Bridge Flags: bus master, medium devsel, latency 0 Capabilities: [e0] Vendor Specific Information 00:1f.2 IDE interface: Intel Corporation 82801GB/GR/GH (ICH7 Family) SATA IDE Controller (rev 01) (prog-if 80 [Master]) Subsystem: Intel Corporation 82801GB/GR/GH (ICH7 Family) SATA IDE Controller Flags: bus master, 66MHz, medium devsel, latency 0, IRQ 17 I/O ports at <unassigned> I/O ports at <unassigned> I/O ports at <unassigned> I/O ports at <unassigned> I/O ports at f800 [size=16] Capabilities: [70] Power Management version 2 00:1f.3 SMBus: Intel Corporation 82801G (ICH7 Family) SMBus Controller (rev 01) Subsystem: Intel Corporation 82801G (ICH7 Family) SMBus Controller Flags: medium devsel, IRQ 17 I/O ports at 0500 [size=32] 01:04.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL-8139/8139C/8139C+ (rev 10) Subsystem: Realtek Semiconductor Co., Ltd. RTL-8139/8139C/8139C+ Flags: bus master, medium devsel, latency 32, IRQ 18 I/O ports at de00 [size=256] Memory at fdeff000 (32-bit, non-prefetchable) [size=256] Capabilities: [50] Power Management version 2 01:06.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL-8139/8139C/8139C+ (rev 10) Subsystem: Realtek Semiconductor Co., Ltd. RTL-8139/8139C/8139C+ Flags: bus master, medium devsel, latency 32, IRQ 17 I/O ports at dc00 [size=256] Memory at fdefe000 (32-bit, non-prefetchable) [size=256] Capabilities: [50] Power Management version 2 01:07.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL-8139/8139C/8139C+ (rev 10) Subsystem: Realtek Semiconductor Co., Ltd. RTL-8139/8139C/8139C+ Flags: bus master, medium devsel, latency 32, IRQ 19 I/O ports at da00 [size=256] Memory at fdefd000 (32-bit, non-prefetchable) [size=256] Capabilities: [50] Power Management version 2 hdparm ouput: [root@server ~]# hdparm /dev/hdc /dev/hdc: multcount = 0 (off) IO_support = 0 (default 16-bit) unmaskirq = 0 (off) using_dma = 0 (off) keepsettings = 0 (off) readonly = 0 (off) readahead = 256 (on) geometry = 8146/16/63, sectors = 8211168, start = 0 [root@server ~]# hdparm -I /dev/hdc /dev/hdc: ATA device, with non-removable media Model Number: InnoDisk Corp. - iCF4000 4GB Serial Number: 20091023AACA70000753 Firmware Revision: 081107 Standards: Supported: 5 Likely used: 6 Configuration: Logical max current cylinders 8146 8146 heads 16 16 sectors/track 63 63 -- CHS current addressable sectors: 8211168 LBA user addressable sectors: 8211168 device size with M = 1024*1024: 4009 MBytes device size with M = 1000*1000: 4204 MBytes (4 GB) Capabilities: LBA, IORDY(can be disabled) Standby timer values: spec'd by Vendor R/W multiple sector transfer: Max = 2 Current = 2 DMA: mdma0 mdma1 mdma2 udma0 udma1 *udma2 udma3 udma4 Cycle time: min=120ns recommended=120ns PIO: pio0 pio1 pio2 pio3 pio4 Cycle time: no flow control=120ns IORDY flow control=120ns Commands/features: Enabled Supported: * Power Management feature set * WRITE_BUFFER command * READ_BUFFER command * NOP cmd * CFA feature set * Mandatory FLUSH_CACHE HW reset results: CBLID- above Vih Device num = 0 CFA power mode 1: enabled and required by some commands Maximum current = 100ma Checksum: correct

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  • Find optimal/good-enough strategy and AI for the game 'Proximity'?

    - by smci
    'Proximity' is a strategy game of territorial domination similar to Othello, Go and Risk. Two players, uses a 10x12 hex grid. Game invented by Brian Cable in 2007. Seems to be a worthy game for discussing a) optimal algorithm then b) how to build an AI. Strategies are going to be probabilistic or heuristic-based, due to the randomness factor, and the insane branching factor (20^120). So it will be kind of hard to compare objectively. A compute time limit of 5s per turn seems reasonable. Game: Flash version here and many copies elsewhere on the web Rules: here Object: to have control of the most armies after all tiles have been placed. Each turn you received a randomly numbered tile (value between 1 and 20 armies) to place on any vacant board space. If this tile is adjacent to any ally tiles, it will strengthen each tile's defenses +1 (up to a max value of 20). If it is adjacent to any enemy tiles, it will take control over them if its number is higher than the number on the enemy tile. Thoughts on strategy: Here are some initial thoughts; setting the computer AI to Expert will probably teach a lot: minimizing your perimeter seems to be a good strategy, to prevent flips and minimize worst-case damage like in Go, leaving holes inside your formation is lethal, only more so with the hex grid because you can lose armies on up to 6 squares in one move low-numbered tiles are a liability, so place them away from your main territory, near the board edges and scattered. You can also use low-numbered tiles to plug holes in your formation, or make small gains along the perimeter which the opponent will not tend to bother attacking. a triangle formation of three pieces is strong since they mutually reinforce, and also reduce the perimeter Each tile can be flipped at most 6 times, i.e. when its neighbor tiles are occupied. Control of a formation can flow back and forth. Sometimes you lose part of a formation and plug any holes to render that part of the board 'dead' and lock in your territory/ prevent further losses. Low-numbered tiles are obvious-but-low-valued liabilities, but high-numbered tiles can be bigger liabilities if they get flipped (which is harder). One lucky play with a 20-army tile can cause a swing of 200 (from +100 to -100 armies). So tile placement will have both offensive and defensive considerations. Comment 1,2,4 seem to resemble a minimax strategy where we minimize the maximum expected possible loss (modified by some probabilistic consideration of the value ß the opponent can get from 1..20 i.e. a structure which can only be flipped by a ß=20 tile is 'nearly impregnable'.) I'm not clear what the implications of comments 3,5,6 are for optimal strategy. Interested in comments from Go, Chess or Othello players. (The sequel ProximityHD for XBox Live, allows 4-player -cooperative or -competitive local multiplayer increases the branching factor since you now have 5 tiles in your hand at any given time, of which you can only play one. Reinforcement of ally tiles is increased to +2 per ally.)

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  • Uninitialized constant Item::Types

    - by Rasmus
    Hi! First of, im a newbie ruby programmer so please bare with me if this is a very dumb question. I get this uninitialized constant error when i submit my nested forms. order.rb class Order < ActiveRecord::Base has_many :items, :dependent => :destroy has_many :types, :through => :items accepts_nested_attributes_for :items accepts_nested_attributes_for :types validates_associated :items validates_associated :types end item.rb class Item < ActiveRecord::Base has_one :types belongs_to :order accepts_nested_attributes_for :types validates_associated :types end type.rb class Type < ActiveRecord::Base belongs_to :items belongs_to :orders end new.erb.html <% form_for @order do |f| %> <%= f.error_messages %> <% f.fields_for :items do |builder| %> <table border="0"> <th>Type</th> <th>Amount</th> <th>Text</th> <th>Price</th> <tr> <% f.fields_for :type do |m| %> <td> <%= m.collection_select :type, Type.find(:all, :order => "created_at DESC"), :id, :name, {:prompt => "Select a Type" }, {:id => "selector", :onchange => "type_change(this)"} %> </td> <% end %> <td> <%= f.text_field :amount, :id => "amountField", :onchange => "change_total_price()" %> </td> <td> <%= f.text_field :text, :id => "textField" %> </td> <td> <%= f.text_field :price, :class => "priceField", :onChange => "change_total_price()" %> </td> <td> <%= link_to_remove_fields "Remove Item", f %> </td> </tr> </table> <% end %> <p><%= link_to_add_fields "Add Item", f, :items %></p> <p> <%= f.label :total_price %><br /> <%= f.text_field :total_price, :class => "priceField", :id => "totalPrice" %> </p> <p><%= f.submit "Create"%></p> <% end %> <%= link_to 'Back', orders_path %> create method in orders_controller.rb def create @order = Order.new(params[:order]) respond_to do |format| if @order.save flash[:notice] = 'Post was successfully created.' format.html { redirect_to(@order) } format.xml { render :xml => @order, :status => :created, :location => @order } else format.html { render :action => "new" } format.xml { render :xml => @order.errors, :status => :unprocessable_entity } end end end Hopefully you can see what i cant

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  • Flex 4: Traversing the Stage More Easily

    - by Steve
    The following is a MXML Module I am producing in Flex 4: <?xml version="1.0" encoding="utf-8"?> <mx:Module xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" creationComplete="init()" layout="absolute" width="100%" height="100%"> <fx:Declarations> <!-- Place non-visual elements (e.g., services, value objects) here --> </fx:Declarations> <fx:Style source="BMChartModule.css" /> <s:Panel id="panel" title="Benchmark Results" height="100%" width="100%" dropShadowVisible="false"> <mx:TabNavigator id="tn" height="100%" width="100%" /> </s:Panel> <fx:Script> <![CDATA[ import flash.events.Event; import mx.charts.ColumnChart; import mx.charts.effects.SeriesInterpolate; import mx.controls.Alert; import spark.components.BorderContainer; import spark.components.Button; import spark.components.Label; import spark.components.NavigatorContent; import spark.components.RadioButton; import spark.components.TextInput; import spark.layouts.*; private var xml:XML; private function init():void { var seriesInterpolate:SeriesInterpolate = new SeriesInterpolate(); seriesInterpolate.duration = 1000; xml = parentApplication.model.xml; var sectorList:XMLList = xml.SECTOR; for each(var i:XML in sectorList) { var ncLayout:HorizontalLayout = new HorizontalLayout(); var nc:NavigatorContent = new NavigatorContent(); nc.label = i.@NAME; nc.name = "NC_" + nc.label; nc.layout = ncLayout; tn.addElement(nc); var cC:ColumnChart = new ColumnChart(); cC.percentWidth = 70; cC.name = "CC"; nc.addElement(cC); var bClayout:VerticalLayout = new VerticalLayout(); var bC:BorderContainer = new BorderContainer(); bC.percentWidth = 30; bC.layout = bClayout; nc.addElement(bC); var bClabel:Label = new Label(); bClabel.percentWidth = 100; bClabel.text = "Select a graph to view it in the column chart:"; var dpList:XMLList = sectorList.(@NAME == i.@NAME).DATAPOINT; for each(var j:XML in dpList) { var rB:RadioButton = new RadioButton(); rB.groupName = "dp"; rB.label = j.@NAME; rB.addEventListener(MouseEvent.CLICK, rBclick); bC.addElement(rB); } } } private function rBclick(e:MouseEvent):void { var selectedTab:NavigatorContent = this.tn.selectedChild as NavigatorContent; var colChart:ColumnChart = selectedTab.getChildByName("CC") as ColumnChart; trace(selectedTab.getChildAt(0)); } ]]> </fx:Script> </mx:Module> I'm writing this function rBclick to redraw the column chart when a radio button is clicked. In order to do this I need to find the column chart on the stage using actionscript. I've currently got 3 lines of code in here to do this: var selectedTab:NavigatorContent = this.tn.selectedChild as NavigatorContent; var colChart:ColumnChart = selectedTab.getChildByName("CC") as ColumnChart; trace(selectedTab.getChildAt(0)); Getting to the active tab in the tabnavigator is easy enough, but then selectedTab.getChildAt(0) - which I was expecting to be the chart - is a "spark.skin.spark.SkinnableContainerSkin"...anyway, I can continue to traverse the tree using this somewhat annoying code, but I'm hoping there is an easier way. So in short, at run time I want to, with as little code as possible, identify the column chart in the active tab so I can redraw it. Any advice would be greatly appreciated.

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  • Blackberry - application settings save/load

    - by Max Gontar
    Hi! I know two ways to save/load application settings: use PersistentStore use filesystem (store, since SDCard is optional) I'd like to know what are you're practicies of working with application settings? Using PersistentStore to save/load application settings The persistent store provides a means for objects to persist across device resets. A persistent object consists of a key-value pair. When a persistent object is committed to the persistent store, that object's value is stored in flash memory via a deep copy. The value can then be retrieved at a later point in time via the key. Example of helper class for storing and retrieving settings: class PSOptions { private PersistentObject mStore; private LongHashtableCollection mSettings; private long KEY_URL = 0; private long KEY_ENCRYPT = 1; private long KEY_REFRESH_PERIOD = 2; public PSOptions() { // "AppSettings" = 0x71f1f00b95850cfeL mStore = PersistentStore.getPersistentObject(0x71f1f00b95850cfeL); } public String getUrl() { Object result = get(KEY_URL); return (null != result) ? (String) result : null; } public void setUrl(String url) { set(KEY_URL, url); } public boolean getEncrypt() { Object result = get(KEY_ENCRYPT); return (null != result) ? ((Boolean) result).booleanValue() : false; } public void setEncrypt(boolean encrypt) { set(KEY_ENCRYPT, new Boolean(encrypt)); } public int getRefreshPeriod() { Object result = get(KEY_REFRESH_PERIOD); return (null != result) ? ((Integer) result).intValue() : -1; } public void setRefreshRate(int refreshRate) { set(KEY_REFRESH_PERIOD, new Integer(refreshRate)); } private void set(long key, Object value) { synchronized (mStore) { mSettings = (LongHashtableCollection) mStore.getContents(); if (null == mSettings) { mSettings = new LongHashtableCollection(); } mSettings.put(key, value); mStore.setContents(mSettings); mStore.commit(); } } private Object get(long key) { synchronized (mStore) { mSettings = (LongHashtableCollection) mStore.getContents(); if (null != mSettings && mSettings.size() != 0) { return mSettings.get(key); } else { return null; } } } } Example of use: class Scr extends MainScreen implements FieldChangeListener { PSOptions mOptions = new PSOptions(); BasicEditField mUrl = new BasicEditField("Url:", "http://stackoverflow.com/"); CheckboxField mEncrypt = new CheckboxField("Enable encrypt", false); GaugeField mRefresh = new GaugeField("Refresh period", 1, 60 * 10, 10, GaugeField.EDITABLE|FOCUSABLE); ButtonField mLoad = new ButtonField("Load settings", ButtonField.CONSUME_CLICK); ButtonField mSave = new ButtonField("Save settings", ButtonField.CONSUME_CLICK); public Scr() { add(mUrl); mUrl.setChangeListener(this); add(mEncrypt); mEncrypt.setChangeListener(this); add(mRefresh); mRefresh.setChangeListener(this); HorizontalFieldManager hfm = new HorizontalFieldManager(USE_ALL_WIDTH); add(hfm); hfm.add(mLoad); mLoad.setChangeListener(this); hfm.add(mSave); mSave.setChangeListener(this); loadSettings(); } public void fieldChanged(Field field, int context) { if (field == mLoad) { loadSettings(); } else if (field == mSave) { saveSettings(); } } private void saveSettings() { mOptions.setUrl(mUrl.getText()); mOptions.setEncrypt(mEncrypt.getChecked()); mOptions.setRefreshRate(mRefresh.getValue()); } private void loadSettings() { mUrl.setText(mOptions.getUrl()); mEncrypt.setChecked(mOptions.getEncrypt()); mRefresh.setValue(mOptions.getRefreshPeriod()); } }

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  • Mount TMPFS instead of ro /dev

    - by schiggn
    I am working on a ARM-Based embedded system with a custom Debian Linux based on kernel 2.6.31. In the final system, the Root file system is stored as squashfs on flash. Now, the folder /dev is created by udev, but since there is no hot plugging functionality needed and booting time is critical, I wanted to delete udev and "hard code" the /dev folder (read here, page 5). because i still need to change parameters of the devices (with ioctl /sysfs) this does not work for me in this case. so i thought of mounting a tmpfs on /dev and change the parameters there. is this possible? and how to do best? my approach would be: delete /dev from RFS create tar containing basic devices mount tmpfs /dev untar tar-file into /dev change parameters Could this work? Do you see any problems? I found out, that you can mount on top of already mounted mount point, is it somehow possible just to take data with while mounting the new file system? if so that would be very convenient! Thanks Update: I just tried that out, but I'm stuck at a certain point. I packed all my devices into devices.tar, packed it into /usr of my squashfs and added the following lines to mountkernfs.sh, which is executed right after INIT. #mount /dev on tmpfs echo -n "Mounting /dev on tmpfs..." mount -o size=5M,mode=0755 -t tmpfs tmpfs /dev mknod -m 600 /dev/console c 5 1 mknod -m 600 /dev/null c 1 3 echo "done." echo -n "Populating /dev..." tar -xf /usr/devices.tar -C /dev echo "done." This works fine on the version over NFS, if I place printf's in the code, I can see it executing, if I comment out the extracting part, its complaining about missing devices. Booting OK mmc0: new high speed SDHC card at address 0007 mmcblk0: mmc0:0007 SD04G 3.67 GiB mmcblk0: p1 IP-Config: Unable to set interface netmask (-22). Looking up port of RPC 100003/2 on 192.168.1.234 Looking up port of RPC 100005/1 on 192.168.1.234 VFS: Mounted root (nfs filesystem) on device 0:14. Freeing init memory: 136K INIT: version 2.86 booting Mounting /dev on tmpfs...done. Populating /dev...done. Initializing /var...done. Setting the system clock. System Clock set to: Thu Sep 13 11:26:23 UTC 2012. INIT: Entering runlevel: 2 UBI: attaching mtd8 to ubi0 Commenting out the extraction of the tar mmc0: new high speed SDHC card at address 0007 mmcblk0: mmc0:0007 SD04G 3.67 GiB mmcblk0: p1 IP-Config: Unable to set interface netmask (-22). Looking up port of RPC 100003/2 on 192.168.1.234 Looking up port of RPC 100005/1 on 192.168.1.234 VFS: Mounted root (nfs filesystem) on device 0:14. Freeing init memory: 136K INIT: version 2.86 booting Mounting /dev on tmpfs...done. Populating /dev...done. Initializing /var...done. Setting the system clock. Cannot access the Hardware Clock via any known method. Use the --debug option to see the details of our search for an access method. Unable to set System Clock to: Thu Sep 13 12:24:00 UTC 2012 ... (warning). INIT: Entering runlevel: 2 libubi: error!: cannot open "/dev/ubi_ctrl" So far so good. But if I pack the whole story into a squashfs and boot from there, it is acting strange. It's telling me while booting that it is unable to open an initial console and its throwing errors on mounting the UBIFS devices, but finally provides a login anyway. Over that my echo's are not executed. If I then log in, /dev is mounted as TMPFS as desired and all the devices reside inside. When I redo the "mount" command to mount the UBIFS partitions it is executed whitout problem and useable. From squashfs VFS: Mounted root (squashfs filesystem) readonly on device 31:15. Freeing init memory: 136K Warning: unable to open an initial console. mmc0: new high speed SDHC card at address 0007 mmcblk0: mmc0:0007 SD04G 3.67 GiB mmcblk0: p1 UBIFS error (pid 484): ubifs_get_sb: cannot open "ubi1_0", error -19 Additionally, a part of the rest of the bootscripts is still exexuted, but not all of them. Does anyone has a clue why? Other question, is 5MB enough/too much for /dev?

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  • How to use a nested form for multiple models in one form?

    - by Magicked
    I'm struggling to come up with the proper way to design a form that will allow me to input data for two different models. The form is for an 'Incident', which has the following relationships: belongs_to :customer belongs_to :user has_one :incident_status has_many :incident_notes accepts_nested_attributes_for :incident_notes, :allow_destroy => false So an incident is assigned to a 'Customer' and a 'User', and the user is able to add 'Notes' to the incident. I'm having trouble with the notes part of the form. Here how the form is being submitted: {"commit"=>"Create", "authenticity_token"=>"ECH5Ziv7JAuzs53kt5m/njT9w39UJhfJEs2x0Ms2NA0=", "customer_id"=>"4", "incident"=>{"title"=>"Something bad", "incident_status_id"=>"2", "user_id"=>"2", "other_id"=>"AAA01-042310-001", "incident_note"=>{"note"=>"This is a note"}}} It appears to be attempting to add the incident_note as a field under 'Incident', rather than creating a new entry in the incident_note table with an incident_id foreign key linking back to the incident. Here is the 'IncidentNote' model: belongs_to :incident belongs_to :user Here is the form for 'Incident': <% form_for([@customer,@incident]) do |f| %> <%= f.error_messages %> <p> <%= f.label :other_id, "ID" %><br /> <%= f.text_field :capc_id %> </p> <p> <%= f.label :title %><br /> <%= f.text_field :title %> </p> <p> <%= label_tag 'user', 'Assign to user?' %> <%= f.select :user_id, @users.collect {|u| [u.name, u.id]} %> </p> <p> <%= f.label :incident_status, 'Status?' %> <%= f.select :incident_status_id, @statuses.collect {|s| [s.name, s.id]} %> </p> <p> <% f.fields_for :incident_note do |inote_form| %> <%= inote_form.label :note, 'Add a Note' %> <%= inote_form.text_area :note, :cols => 40, :rows => 20 %> <% end %> </p> <p> <%= f.submit "Create" %> </p> <% end %> And finally, here are the incident_controller entries for New and Create. New: def new @customer = current_user.customer @incident = Incident.new @users = @customer.users @statuses = IncidentStatus.find(:all) @incident_note = IncidentNote.new respond_to do |format| format.html # new.html.erb format.xml { render :xml => @incident } end end Create: def create @users = @customer.users @statuses = IncidentStatus.find(:all) @incident = Incident.new(params[:incident]) @incident.customer = @customer @incident_note = @incident.incident_note.build(params[:incident_note]) @incident_note.user = current_user respond_to do |format| if @incident.save flash[:notice] = 'Incident was successfully created.' format.html { redirect_to(@incident) } format.xml { render :xml => @incident, :status => :created, :location => @incident } else format.html { render :action => "new" } format.xml { render :xml => @incident.errors, :status => :unprocessable_entity } end end end I'm not really sure where to look at this point. I'm sure it's just a limitation of my current Rails skill (I don't know much). So if anyone can point me in the right direction I would be very appreciative. Please let me know if more information is needed! Thanks!

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