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  • Do you work in your server room?

    - by Gary Richardson
    I once had a job offer from a company that wanted my workstation to be in the AC controlled, noisy server room with no natural light. I'm not sure what their motivation was. Possibly it made sense to them for me to be close to the servers, or possibly they wanted to save the desk space for other employees. I turned down the job (for many reasons, including the working environment). Is this a common practice? Do you work in your LAN room? How do you cope?

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  • bluetooth doesn't recognize mouse (and other devices)... sometimes

    - by Angelo
    I have a problem with bluetooth with Vista, running on my MacBook. It often doesn't recognize my wireless Magic Mouse. And I saw that it even doesn't seem to start as the pictogram in the task-bar isn't there most of the time I run Vista. But I'm only an Apple-nerd, so I don't know to much about this issue on Vista. When reinstalling Boothcamp or other updates, then once in a while bluetooth recognizes my own mouse (and other devices from some neighbours... so that implicates that the problem must be the bluetooth function in the first place, not my mouse.) Is there some update for the bluetooth application? Angelo

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  • thick client migration to web based application

    - by user1151597
    This query is related to application design the technology that I should consider during migration. The Scenario: I have a C#.net Winform application which communicates with a device. One of the main feature of this application is monitoring cyclic data(rate 200ms) sent from the device to the application. The request to start the cyclic data is sent only once in the beginning and then the application starts receiving data from the device until it sends a stop request. Now this same application needs to be deployed over the web in a intranet. The application is composed of a business logic layer and a communication layer which communicates with the device through UDP ports. I am trying to look at a solution which will allow me to have a single instance of the application on the server so that the device thinks that it is connected as usual and then from the business logic layer I can manage the clients. I want to reuse the code of the business layer and the communication layer as much as possible. Please let me know if webserives/WCF/ etc what i should consider to design the migration. Thanks in advance.

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  • How to make a player stay within bounds of world with 2D Camera

    - by Craig
    Im creating a simple top down survival game. At the moment, i have the sprite which is a ship and moves by rotating left or right then going forward in that direction. I have implemented a 2D camera, its always centered on the player. However, when i move towards the bounds of the world that the sprite is in it just keeps on going :( How to i sort it that it stops at the edge of the world and cant go beyond it? Cheers :) Below is the main game class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; //tried world bounds here if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } } my 2d camera class using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace GamesCoursework_1 { public class Camera2d { protected float _zoom; // Camera Zoom public Matrix _transform; // Matrix Transform public Vector2 _pos; // Camera Position protected float _rotation; // Camera Rotation public int _viewportWidth, _viewportHeight; // viewport size public Camera2d(int ViewportWidth, int ViewportHeight) { _zoom = 1.0f; _rotation = 0.0f; _pos = Vector2.Zero; _viewportWidth = ViewportWidth; _viewportHeight = ViewportHeight; } // Sets and gets zoom public float Zoom { get { return _zoom; } set { _zoom = value; if (_zoom < 0.1f) _zoom = 0.1f; } // Negative zoom will flip image } public float Rotation { get { return _rotation; } set { _rotation = value; } } // Auxiliary function to move the camera public void Move(Vector2 amount) { _pos += amount; } // Get set position public Vector2 Pos { get { return _pos; } set { _pos = value; } } public Matrix get_transformation(GraphicsDevice graphicsDevice) { _transform = // Thanks to o KB o for this solution Matrix.CreateTranslation(new Vector3(-_pos.X, -_pos.Y, 0)) * Matrix.CreateRotationZ(Rotation) * Matrix.CreateScale(new Vector3(Zoom, Zoom, 1)) * Matrix.CreateTranslation(new Vector3(_viewportWidth * 0.5f, _viewportHeight * 0.5f, 0)); return _transform; } } }

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  • Is Lojack preinstalled on Dell's laptops?

    - by Blorgbeard
    I'm looking at buying a Dell Studio 15 or similar. Unfortunately, they all seem to come with Lojack software included and no option to take it out of the build. I really do not want this software installed on my laptop. It sounds really abusable, and hard to get rid of once installed - it hides in your BIOS and survives reinstalls, etc. Does anyone know whether Lojack comes preinstalled on this machine, or if they just ship you a disc, which could subsequently be broken in half and/or microwaved into submission?

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  • How to manage Areas/Levels in an RPG?

    - by Hexlan
    I'm working on an RPG and I'm trying to figure out how to manage the different levels/areas in the game. Currently I create a new state (source file) for every area, defining its unique aspects. My concern is that as the game grows the number of class files will become unmanageable with all the towns, houses, shops, dungeons, etc. that I need to keep track of. I would also prefer to separate my levels from the source code because non-programmer members of the team will be creating levels, and I would like the engine to be as free from game specific code as possible. I'm thinking of creating a class that provides all the functions that will be the same between all the levels/areas with a unique member variable that can be used to look up level specifics from data. This way I only need to define level/area once in the code, but can create multiple instances each with its own unique aspects provided by data. Is this a good way to go about solving the issue? Is there a better way to handle a growing number of levels?

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  • Change permission to /proc/net/ip_conntrack on Ubuntu server 9.10

    - by bjarkef
    Hi I have a script that needs to extract certain information form the /proc/net/ip_conntrack file once in a while. I do not wish to run this script as the root user. Default permissions for the file is: $ ls -lah /proc/net/ip_conntrack -r--r----- 1 root root 0 2010-03-28 12:18 /proc/net/ip_conntrack I can change it with: sudo chmod o+r /proc/net/ip_conntrack But that does not stick after a reboot. Is there some configuration file for file-permissions in the /proc directory in Ubuntu Server 9.10? Or do I just have to stick a chmod line in some startup script?

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  • Need Help Debugging BSOD

    - by nmuntz
    For the last few days I've been getting a BSOD at least once a day. Apparently the crash has been caused by ntkrpamp.exe and searching on google has revealed that the issue seems to be related to bad RAM. I have run memtest and my RAM modules have no errors on them. I'm pretty sure the issue is related to drivers, but I can't figure out which one. I'm not an expert in interpreting the output of windbg so any pointers would be greatly appreciated. Here is my analysis with WinDbg. It was too long to paste it here. One strange thing i noticed is that my Windows XP is in Spanish (SP3) and ntkrpamp.exe copyright info seems to be in portuguese. Not sure if that could be an issue, perhaps i have the wrong ntkrpamp.exe... Thanks a lot in advance

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  • Is anyone familiar with this message in Kapersky Internet Security 2010?

    - by tintincutes
    Hi I just started my computer up & opened a website for my checking my mail, when I opened a Kaspersky Internet Security 2010 window popped up. C:\Documents and Settings\username\Local Settings\Application Data\Mozilla\Firefox\Profiles\rse47wp8.default\Cache\C\79\D5CC9d01 Does anyone is familiar with this? I checked the path and this path doesn't exist. I couldn't remember that I have a file of D5CC9d01 once. Can somebody please tell me if this is a virus or not? Thanks

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  • PC is randomly shutting off

    - by Bobby
    I have a PC which is randomly shutting off (the hard way, like someone pulled the plug). It's no heat problem, because this can happen after 2 minutes of operation or after 4 hours and I checked the temperature. It's also no problem of the operation system, because it will also do that while in BIOS. If it happens once, you can be sure that it will happen within the next hour another two or three times, and then it works again for over a week or even longer. Possible causes I've thought about so far are: Voltage Fluctuation Loose contact (already replugged all cables within the PC, no luck) Faulty PSU Maybe someone has more ideas to this? P.s.: I don't have the hardware specs with me right now, I'll post them as soon as I get them.

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  • What RAID level for a backup server?

    - by ispirto
    I'm building a server with 12 x 3TB disks to use daily backups. I'm thinking to use RAID50 to get a good 27TB usable space. The disks will be used brutally to backup 9 servers with 1.5TB of data once a day. I'll keep the backups for 2 days. So for each server I'll have 3TB of separate partitions. Do you think this kind of huge backups would stress the disks too much and make them fail? Should I better go with RAID10? Oktay

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  • Virtual Server 2005 R2 kungfu

    - by AngryHacker
    Does Virtual Server 2005 R2 have a command line interface, that's versatile enough? Here is a situation. I run a Win2k VM on an old memory constrained machine. I allocate it 378MB of RAM and the VM runs just fine. Once a month, inside the VM, I backup the (a very large) database, compress it using 7Zip and ftp it to the backup site (all in a script). Unfortunately the compression part takes a massive amount of RAM (far exceeding the 378MB), it goes for the paging file and brings absolutely everything to a crawl and literally takes 2-3 days, if left unattended. So to fix this, I have to shutdown the VM, give it temporarily 768MB of RAM and then the whole thing finishes in 20 minutes. So, is there a way do the following automatically from the host machine in a script? Shutdown the guest OS (I think, I got this part) Change the RAM allocation from 378 to 768 Start the guest OS again then, 1 hour later, do everything in reverse.

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  • Unreal 3 Editor (Unreal Tournament 3) Lifting vehicles (and spawners) using InterActors, strange collisions causing flying vehicles

    - by Gareth Jones
    Making a VCTF map with the Unreal Tournament 3 Editor, and thus have vehicles in it. Currently I have 2 walkways next to each other (Big enough for a vehicle). One of them (A InterActor) drops down, and a grate covers the hole until the vehicle respawns. Once its respawned the InterActor Walkway lifts the vehicle up (and the grate pulls back). However what I'm finding is that the vehicle seems to collide with something when it gets near the top. (Looks something like this: ----_ where _ is the moving InterActor and - is a walkway) I created a new map to test this, and found it seems the front of the scorpion collides with the walkway in front of it, however I don't know why, it physically (in terms of how it looks in game) does not touch the walkway in front of it, but its actions look like it has. Im using InterActors, and a vehicle spawner, looking like so How do I stop this from happening? Right now everything is perfect, except the vehicle keeps flying away every time its lifted up, likes it been forced in between the "lift" and another object!

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  • Mirroring MySQL server with diffrent configuration

    - by HTF
    I have to migrate MySQL server to a different data centre so I would like to create another MySQL slave server in new DC and then promote it to a master later on. I previously used LVM snapshots and Percona Xtrabackup for this purpose but this time I've optimized MySQL configuration file that prevents me from using these methods. Old server (backup): innodb_log_file_size = 256M innodb_log_files_in_group = 3 New server (restore): innodb_log_file_size = 512M innodb_log_files_in_group = 2 The Xtrabackup script and LVM snapshots copy the whole directory structure so the MySQL server won't start because there is a different size for InnoDB logs. Is there any solution to avoid a downtime in this case? I can't use mysqldumps as there is around 8000 databases so I would have to take the server down for a couple of hours. I was also thinking to use the old settings with Xtrabackup and then change it once the new server is promoted to a master - less downtime but I'm not sure if this will work? Thank you Regards

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  • Firefox, Thunderbird, Safari - hangs up on start

    - by takeshin
    I have a strange problem on Windows Vista (Automatic updates). Long time ago I had installed Firefox, Thunderbird, Safari and Opera and they all worked well. Once upon a time, after Windows restart, Firefox, Thunderbird and Safari won't start. [Opera (USB) works fine]. When I start the browser, program name is listed on the processes list, but it is not activated, doesn't show any window. I tried crating new profiles with -ProfileManager, restarting Windows, reinstalling the browsers. I scanned the system for suspected programs and it looks clean. There is 45GB of free HDD space. WTF?

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  • Global hotkeys: songbird on KDE

    - by alpha1
    I'm running songbird on opensuse 11.2 KDE 4.3.1 on my EEE pc. On windows, there is a hotkey thing inside Songbird, so i set META F9,10,11,12 as media keys and it work just fine. On linux, there is not hotkey thing in songbird, and I would like to set those same hotkeys. I've played around with the Amarok Hotkeys, which are now setup that way, and looked in all the KDE shortcuts, but cannot find a way to add a new program and new hot keys. I know its possible, I did it before once, but the KDE shortcut programs have changed and I no longer see the stuff i used to do it before. I'd like to do the same to banshee at some point, but Songbird is the important program. Any Ideas? Any way to set those keys to generic media buttons?

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  • SEO with duplicate content

    - by user16831
    I have a nature photography site with multiple types of photo galleries. Each photo and associated caption on my site appears in several galleries. For instance, a photo of a goldfinch that was taken on a trip to New Mexico in 2008 will appear in the "goldfinch.php" gallery, in the "finches.php" gallery, and in the "New_Mexico_2008.php" gallery. This duplication is useful for my site visitors - User A may want to see goldfinch photos, whereas User B wants to see photos from New Mexico - but I am concerned about the SEO implications. The typical suggestions to deal with duplicate content, such as 301 redirects and canonical tags, probably won't work in this case, because the page content is substantially different (ranging from ~1% to ~90% duplication, depending on the specific example chosen). The obvious solution to me would be to edit robots.txt to only allow search engines to crawl one type of gallery - for instance, if they crawled only the galleries organized by species(e.g. goldfinch.php), all the photos on my site would be found exactly once. However, the Google content guidelines recommend against blocking crawler access to duplicate information. Should I go ahead and use robots.txt anyway? Or is there a better solution?

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  • How to remotely install Linux via SSH?

    - by netvope
    I need to remotely install Ubuntu Server 10.04 (x86) on a server currently running RHEL 3.4 (x86). I'll have to be very careful because no one can press the restart button for me if anything goes wrong. Have you ever remotely installed Linux? Which way would you recommend? Any advice for things to watch out? Update: Thanks for your help. I managed to "change the tires while driving"! The main components of my method are drawn from HOWTO - Install Debian Onto a Remote Linux System, grub legacy: Booting once-only, grub single boot and kernel panic reboot , and Ubuntu Community Documentation: InstallationFromKnoppix Here is the outline of what I did: Run debootstrap on an existing Ubuntu server Transfer the files to the swap partition of the RHEL 3.4 server Boot into tha swap partition (the debootstrap system) Transfer the files to the original root partition Boot into the new Ubuntu system and finish up the installation with tasksel, apt-get, etc I tested the method in a VM and then applied to the server. I was lucky enough that everything went smoothly :)

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  • Is StackOverflow making me stupid? [closed]

    - by Ayush Goyal
    Possible Duplicate: When stuck, how quickly should one resort to Stack Overflow? Its good that solution to almost every programming problem is available at my disposal, either someone has asked it before or programming gurus are waiting for me to post it..sometimes its just the matter of seconds after posting the question and someone points out the error-causing-line or proposes alternate (easier, lightweight and efficient) solution. But today it struck me "is this making me dumb?" In good (umm..not so good) old days I used to figure out the source of my problem and then work it out myself, though it used to eat up lot of time but it helped in developing my logical thinking as it used to make an impression in my mind due to which I tend to avoid that situation in future codes. Now, as soon as I encounter a problem I just give it a shot or two and head towards the community. Many times after looking at the solution it turns out that answer was all in front of me..all I needed was to take a break, hover it once and its solved. Both the approaches make me feel guilty, for wasting time when I could have asked and solved it within minutes OR being too lazy to look over it again before posting the code snippet.

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  • Possible to draw a select portion of a render target? (in XNA)

    - by TheBroodian
    I'm going to try to do this in reverse fashion and skip straight to the punch line, and then give the back story afterward: Is it possible to, after drawing a scene to a RenderTarget2D, only draw a select portion of the RenderTarget2D, if I don't want the entire thing? I'm using xTile to manage world data in my game (it's a great piece of work, colinvella [xTile's author] has made an amazing product), and for the most part it works great. xTile supports parallax effects in its layers to add some wonderful depth to 2d scenes, which was great, until I implemented a dynamic split-screen system into my game. Wanted to make a co-op game that wouldn't require players to be in close proximity to each other, so I made it so that if the players separate too far apart, the singular full-screen viewport 'snaps-apart', and is replaced by two split-screen viewports, which then smoothly transition to their respective player targets. The effect is pretty smooth aside from the part where the parallax backgrounds become skewed once the viewports split, because xTile's ratio for handling parallax effects is dependent upon viewport size. This is unfortunate, because the effect would otherwise be really snazzy, but the backgrounds become pretty heavily affected when the game goes from single-viewport to multi-viewport. So, Colinvella suggests using rendertargets to record the scene at full viewport size, and then only drawing a portion of it. But as far as I can tell, that isn't even possible? That being said, I've never even used render targets before, so I'm still learning, hence the question here.

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  • How to disable autocmd or augroup in vim?

    - by Andrew Vit
    Given I have a group of commands such as: augroup MyGroup autocmd CursorMoved * silent call MyCommandOne() augroup END I want to disable all the autocommands in MyGroup for a time and then re-enable it later. Is there anything I can do with the group? Specifically, is there a way to disable the whole group at once? If not, what can I do to disable individual commands? Looking at the help, I only see a few options: augroup! will delete the whole group: I don't think this is right since I will want to re-enable it again. (But maybe there's a way to easily redefine the group again?) :noautocmd will only disable the callbacks for a one-off invocation of a command. (And it disables all autocmds, not specified ones) eventignore addresses the event binding, not the command: it sounds like it disables all bound commands for a given event, not just one command or a group I can specify. How is this done?

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  • How to determine if a 3D voxel-based room is sealed, efficiently

    - by NigelMan1010
    I've been having some issues with efficiently determining if large rooms are sealed in a voxel-based 3D rooms. I'm at a point where I have tried my hardest to solve the problem without asking for help, but not tried enough to give up, so I'm asking for help. To clarify, sealed being that there are no holes in the room. There are oxygen sealers, which check if the room is sealed, and seal depending on the oxygen input level. Right now, this is how I'm doing it: Starting at the block above the sealer tile (the vent is on the sealer's top face), recursively loop through in all 6 adjacent directions If the adjacent tile is a full, non-vacuum tile, continue through the loop If the adjacent tile is not full, or is a vacuum tile, check if it's adjacent blocks are, recursively. Each time a tile is checked, decrement a counter If the count hits zero, if the last block is adjacent to a vacuum tile, return that the area is unsealed If the count hits zero and the last block is not a vacuum tile, or the recursive loop ends (no vacuum tiles left) before the counter is zero, the area is sealed If the area is not sealed, run the loop again with some changes: Checking adjacent blocks for "breathable air" tile instead of a vacuum tile Instead of using a decrementing counter, continue until no adjacent "breathable air" tiles are found. Once loop is finished, set each checked block to a vacuum tile. Here's the code I'm using: http://pastebin.com/NimyKncC The problem: I'm running this check every 3 seconds, sometimes a sealer will have to loop through hundreds of blocks, and a large world with many oxygen sealers, these multiple recursive loops every few seconds can be very hard on the CPU. I was wondering if anyone with more experience with optimization can give me a hand, or at least point me in the right direction. Thanks a bunch.

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  • What software allows editing text with furigana professionally?

    - by Julian
    I'm studying Japanese and need to write a lot of text with furigana. I've been using Word so far but my main concern is that entering furigana is not only quite clumsy (no hotkey) but what's more important is that once entered, you can't globally change either its font or its size; you need to change them one by one. This is a deal-breaker for me since my average text contains hundreds of entries. There is a hack you can do as pointed out by another guy on SU but I found that by using it I could (and did) break my document easily. My question is: is there a software that is specifically designed to work with Japanese text that also has its UI in English? As stated above, I need something that has furigana editing as a first-class citizen.

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  • Mount encrypted hfs in ubuntu

    - by pagid
    I try to mount an encrypted hfs+ partition in ubuntu. An older post described quite good how to do it, but lacks the information how to use encrypted partitions. What I found so far is: # install required packages sudo apt-get install hfsprogs hfsutils hfsplus loop-aes-utils # try to mount it mount -t hfsplus -o encryption=aes-256 /dev/xyz /mount/xyz But once I run this I get the following error: Error: Password must be at least 20 characters. So I tried to type it in twice, but that results in this: ioctl: LOOP_SET_STATUS: Invalid argument, requested cipher or key (256 bits) not supported by kernel Any suggestions? Thx Edit: One thing I'm not sure about is whether I use the right password. My assumption is that it is my default one for these situations. But I'm not sure whether Max OSX choose another password (internally) for that.

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  • How do you make slides for programming talks?

    - by Yuvi Masory
    I've given a few talks recently and I have not found a good way to make slides. Here are a few desirable characteristics for programming slides: They're slides. A standard emacs buffer won't do it. They have syntax highlighting for code. They support basic formatting, like font size and color and bullets. No fancy animations needed. The only animation I desire is one-by-one appearance of bullets. So far I have considered: Microsoft Office - out of the question for Linux users. OpenOffice.org - too much for my needs, code formatting/highlighting needs to be done externally and pasted in. On the plus side supports bullets, bullet-by-bullet animation, and font formatting. Emacs - Supports all the code formatting but I haven't found a slides mode that lets me transition from one chunk to another. HTML5 - I once made slides using html5rocks as a template. It supports everything, but is too hard and time-consuming the "throw together" a few slides before a minor talk. Also the html5-only features may not work on the podium computer's installed browser. Any suggestions for programs/techniques for making code-centric presentations?

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