Android-Libgdx-ProGuard: Usefulness without DexGuard? [on hold]
- by Rico Pablo Mince
So I'm developing a game for Android - using LibGDX - and noticed that the Android SDK (HDK, MDK, WhatTheHellEvarDK) has ProGuard built-in. Browsing the ProGuard page is like searching Google: you get that the idea is to sell some product (in this case, it's DexGuard).
That leaves me wondering what features are left out of ProGuard that a game…