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  • WebSocket Applications using Java: JSR 356 Early Draft Now Available (TOTD #183)

    - by arungupta
    WebSocket provide a full-duplex and bi-directional communication protocol over a single TCP connection. JSR 356 is defining a standard API for creating WebSocket applications in the Java EE 7 Platform. This Tip Of The Day (TOTD) will provide an introduction to WebSocket and how the JSR is evolving to support the programming model. First, a little primer on WebSocket! WebSocket is a combination of IETF RFC 6455 Protocol and W3C JavaScript API (still a Candidate Recommendation). The protocol defines an opening handshake and data transfer. The API enables Web pages to use the WebSocket protocol for two-way communication with the remote host. Unlike HTTP, there is no need to create a new TCP connection and send a chock-full of headers for every message exchange between client and server. The WebSocket protocol defines basic message framing, layered over TCP. Once the initial handshake happens using HTTP Upgrade, the client and server can send messages to each other, independent from the other. There are no pre-defined message exchange patterns of request/response or one-way between client and and server. These need to be explicitly defined over the basic protocol. The communication between client and server is pretty symmetric but there are two differences: A client initiates a connection to a server that is listening for a WebSocket request. A client connects to one server using a URI. A server may listen to requests from multiple clients on the same URI. Other than these two difference, the client and server behave symmetrically after the opening handshake. In that sense, they are considered as "peers". After a successful handshake, clients and servers transfer data back and forth in conceptual units referred as "messages". On the wire, a message is composed of one or more frames. Application frames carry payload intended for the application and can be text or binary data. Control frames carry data intended for protocol-level signaling. Now lets talk about the JSR! The Java API for WebSocket is worked upon as JSR 356 in the Java Community Process. This will define a standard API for building WebSocket applications. This JSR will provide support for: Creating WebSocket Java components to handle bi-directional WebSocket conversations Initiating and intercepting WebSocket events Creation and consumption of WebSocket text and binary messages The ability to define WebSocket protocols and content models for an application Configuration and management of WebSocket sessions, like timeouts, retries, cookies, connection pooling Specification of how WebSocket application will work within the Java EE security model Tyrus is the Reference Implementation for JSR 356 and is already integrated in GlassFish 4.0 Promoted Builds. And finally some code! The API allows to create WebSocket endpoints using annotations and interface. This TOTD will show a simple sample using annotations. A subsequent blog will show more advanced samples. A POJO can be converted to a WebSocket endpoint by specifying @WebSocketEndpoint and @WebSocketMessage. @WebSocketEndpoint(path="/hello")public class HelloBean {     @WebSocketMessage    public String sayHello(String name) {         return "Hello " + name + "!";     }} @WebSocketEndpoint marks this class as a WebSocket endpoint listening at URI defined by the path attribute. The @WebSocketMessage identifies the method that will receive the incoming WebSocket message. This first method parameter is injected with payload of the incoming message. In this case it is assumed that the payload is text-based. It can also be of the type byte[] in case the payload is binary. A custom object may be specified if decoders attribute is specified in the @WebSocketEndpoint. This attribute will provide a list of classes that define how a custom object can be decoded. This method can also take an optional Session parameter. This is injected by the runtime and capture a conversation between two endpoints. The return type of the method can be String, byte[] or a custom object. The encoders attribute on @WebSocketEndpoint need to define how a custom object can be encoded. The client side is an index.jsp with embedded JavaScript. The JSP body looks like: <div style="text-align: center;"> <form action="">     <input onclick="say_hello()" value="Say Hello" type="button">         <input id="nameField" name="name" value="WebSocket" type="text"><br>    </form> </div> <div id="output"></div> The code is relatively straight forward. It has an HTML form with a button that invokes say_hello() method and a text field named nameField. A div placeholder is available for displaying the output. Now, lets take a look at some JavaScript code: <script language="javascript" type="text/javascript"> var wsUri = "ws://localhost:8080/HelloWebSocket/hello";     var websocket = new WebSocket(wsUri);     websocket.onopen = function(evt) { onOpen(evt) };     websocket.onmessage = function(evt) { onMessage(evt) };     websocket.onerror = function(evt) { onError(evt) };     function init() {         output = document.getElementById("output");     }     function say_hello() {      websocket.send(nameField.value);         writeToScreen("SENT: " + nameField.value);     } This application is deployed as "HelloWebSocket.war" (download here) on GlassFish 4.0 promoted build 57. So the WebSocket endpoint is listening at "ws://localhost:8080/HelloWebSocket/hello". A new WebSocket connection is initiated by specifying the URI to connect to. The JavaScript API defines callback methods that are invoked when the connection is opened (onOpen), closed (onClose), error received (onError), or a message from the endpoint is received (onMessage). The client API has several send methods that transmit data over the connection. This particular script sends text data in the say_hello method using nameField's value from the HTML shown earlier. Each click on the button sends the textbox content to the endpoint over a WebSocket connection and receives a response based upon implementation in the sayHello method shown above. How to test this out ? Download the entire source project here or just the WAR file. Download GlassFish4.0 build 57 or later and unzip. Start GlassFish as "asadmin start-domain". Deploy the WAR file as "asadmin deploy HelloWebSocket.war". Access the application at http://localhost:8080/HelloWebSocket/index.jsp. After clicking on "Say Hello" button, the output would look like: Here are some references for you: WebSocket - Protocol and JavaScript API JSR 356: Java API for WebSocket - Specification (Early Draft) and Implementation (already integrated in GlassFish 4 promoted builds) Subsequent blogs will discuss the following topics (not necessary in that order) ... Binary data as payload Custom payloads using encoder/decoder Error handling Interface-driven WebSocket endpoint Java client API Client and Server configuration Security Subprotocols Extensions Other topics from the API Capturing WebSocket on-the-wire messages

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  • Exception Handling Differences Between 32/64 Bit

    - by Alois Kraus
    I do quite a bit of debugging .NET applications but from time to time I see things that are impossible (at a first look). I may ask you dear reader what your mental exception handling model is. Exception handling is easy after all right? Lets suppose the following code:         private void F1(object sender, EventArgs e)         {             try             {                 F2();             }             catch (Exception ex)             {                 throw new Exception("even worse Exception");             }           }           private void F2()         {             try             {                 F3();             }             finally             {                 throw new Exception("other exception");             }         }           private void F3()         {             throw new NotImplementedException();         }   What will the call stack look like when you break into the catch(Exception) clause in Windbg (32 and 64 bit on .NET 3.5 SP1)? The mental model I have is that when an exception is thrown the stack frames are unwound until the catch handler can execute. An exception does propagate the call chain upwards.   So when F3 does throw an exception the control flow will resume at the finally handler in F2 which does throw another exception hiding the original one (that is nasty) and then the new Exception will be catched in F1 where the catch handler is executed. So we should see in the catch handler in F1 as call stack only the F1 stack frame right? Well lets try it out in Windbg. For this I created a simple Windows Forms application with one button which does execute the F1 method in its click handler. When you compile the application for 64 bit and the catch handler is reached you will find with the following commands in Windbg   Load sos extension from the same path where mscorwks was loaded in the current process .loadby sos mscorwks   Beak on clr exceptions sxe clr   Continue execution g   Dump mixed call stack container C++  and .NET Stacks interleaved 0:000> !DumpStack OS Thread Id: 0x1d8 (0) Child-SP         RetAddr          Call Site 00000000002c88c0 000007fefa68f0bd KERNELBASE!RaiseException+0x39 00000000002c8990 000007fefac42ed0 mscorwks!RaiseTheExceptionInternalOnly+0x295 00000000002c8a60 000007ff005dd7f4 mscorwks!JIT_Throw+0x130 00000000002c8c10 000007fefa6942e1 WindowsFormsApplication1!WindowsFormsApplication1.Form1.F1(System.Object, System.EventArgs)+0xb4 00000000002c8c60 000007fefa661012 mscorwks!ExceptionTracker::CallHandler+0x145 00000000002c8d60 000007fefa711a72 mscorwks!ExceptionTracker::CallCatchHandler+0x9e 00000000002c8df0 0000000077b055cd mscorwks!ProcessCLRException+0x25e 00000000002c8e90 0000000077ae55f8 ntdll!RtlpExecuteHandlerForUnwind+0xd 00000000002c8ec0 000007fefa637c1a ntdll!RtlUnwindEx+0x539 00000000002c9560 000007fefa711a21 mscorwks!ClrUnwindEx+0x36 00000000002c9a70 0000000077b0554d mscorwks!ProcessCLRException+0x20d 00000000002c9b10 0000000077ae5d1c ntdll!RtlpExecuteHandlerForException+0xd 00000000002c9b40 0000000077b1fe48 ntdll!RtlDispatchException+0x3cb 00000000002ca220 000007fefdaeaa7d ntdll!KiUserExceptionDispatcher+0x2e 00000000002ca7e0 000007fefa68f0bd KERNELBASE!RaiseException+0x39 00000000002ca8b0 000007fefac42ed0 mscorwks!RaiseTheExceptionInternalOnly+0x295 00000000002ca980 000007ff005dd8df mscorwks!JIT_Throw+0x130 00000000002cab30 000007fefa6942e1 WindowsFormsApplication1!WindowsFormsApplication1.Form1.F2()+0x9f 00000000002cab80 000007fefa71b5b3 mscorwks!ExceptionTracker::CallHandler+0x145 00000000002cac80 000007fefa70dcd0 mscorwks!ExceptionTracker::ProcessManagedCallFrame+0x683 00000000002caed0 000007fefa7119af mscorwks!ExceptionTracker::ProcessOSExceptionNotification+0x430 00000000002cbd90 0000000077b055cd mscorwks!ProcessCLRException+0x19b 00000000002cbe30 0000000077ae55f8 ntdll!RtlpExecuteHandlerForUnwind+0xd 00000000002cbe60 000007fefa637c1a ntdll!RtlUnwindEx+0x539 00000000002cc500 000007fefa711a21 mscorwks!ClrUnwindEx+0x36 00000000002cca10 0000000077b0554d mscorwks!ProcessCLRException+0x20d 00000000002ccab0 0000000077ae5d1c ntdll!RtlpExecuteHandlerForException+0xd 00000000002ccae0 0000000077b1fe48 ntdll!RtlDispatchException+0x3cb 00000000002cd1c0 000007fefdaeaa7d ntdll!KiUserExceptionDispatcher+0x2e 00000000002cd780 000007fefa68f0bd KERNELBASE!RaiseException+0x39 00000000002cd850 000007fefac42ed0 mscorwks!RaiseTheExceptionInternalOnly+0x295 00000000002cd920 000007ff005dd968 mscorwks!JIT_Throw+0x130 00000000002cdad0 000007ff005dd875 WindowsFormsApplication1!WindowsFormsApplication1.Form1.F3()+0x48 00000000002cdb10 000007ff005dd786 WindowsFormsApplication1!WindowsFormsApplication1.Form1.F2()+0x35 00000000002cdb60 000007ff005dbe6a WindowsFormsApplication1!WindowsFormsApplication1.Form1.F1(System.Object, System.EventArgs)+0x46 00000000002cdbc0 000007ff005dd452 System_Windows_Forms!System.Windows.Forms.Control.OnClick(System.EventArgs)+0x5a   Hm okaaay. I see my method F1 two times in this call stack. Looks like we did get some recursion bug. But that can´t be given the obvious code above. Let´s try the same thing in a 32 bit process.  0:000> !DumpStack OS Thread Id: 0x33e4 (0) Current frame: KERNELBASE!RaiseException+0x58 ChildEBP RetAddr  Caller,Callee 0028ed38 767db727 KERNELBASE!RaiseException+0x58, calling ntdll!RtlRaiseException 0028ed4c 68b9008c mscorwks!Binder::RawGetClass+0x20, calling mscorwks!Module::LookupTypeDef 0028ed5c 68b904ff mscorwks!Binder::IsClass+0x23, calling mscorwks!Binder::RawGetClass 0028ed68 68bfb96f mscorwks!Binder::IsException+0x14, calling mscorwks!Binder::IsClass 0028ed78 68bfb996 mscorwks!IsExceptionOfType+0x23, calling mscorwks!Binder::IsException 0028ed80 68bfbb1c mscorwks!RaiseTheExceptionInternalOnly+0x2a8, calling KERNEL32!RaiseExceptionStub 0028eda8 68ba0713 mscorwks!Module::ResolveStringRef+0xe0, calling mscorwks!BaseDomain::GetStringObjRefPtrFromUnicodeString 0028edc8 68b91e8d mscorwks!SetObjectReferenceUnchecked+0x19 0028ede0 68c8e910 mscorwks!JIT_Throw+0xfc, calling mscorwks!RaiseTheExceptionInternalOnly 0028ee44 68c8e734 mscorwks!JIT_StrCns+0x22, calling mscorwks!LazyMachStateCaptureState 0028ee54 68c8e865 mscorwks!JIT_Throw+0x1e, calling mscorwks!LazyMachStateCaptureState 0028eea4 02ffaecd (MethodDesc 0x7af08c +0x7d WindowsFormsApplication1.Form1.F1(System.Object, System.EventArgs)), calling mscorwks!JIT_Throw 0028eeec 02ffaf19 (MethodDesc 0x7af098 +0x29 WindowsFormsApplication1.Form1.F2()), calling 06370634 0028ef58 02ffae37 (MethodDesc 0x7a7bb0 +0x4f System.Windows.Forms.Control.OnClick(System.EventArgs))   That does look more familar. The call stack has been unwound and we do see only some frames into the history where the debugger was smart enough to find out that we have called F2 from F1. The exception handling on 64 bit systems does work quite differently which seems to have the nice property to remember the called methods not only during the first pass of exception filter clauses (during first pass all catch handler are called if they are going to catch the exception which is about to be thrown)  but also when the actual stack unwind has taken place. This makes it possible to follow not only the call stack right at the moment but also to look into the “history” of the catch/finally clauses. In a 64 bit process you only need to look at the ExceptionTracker to find out if a catch or finally handler was called. The two frames ProcessManagedCallFrame/CallHandler does indicate a finally clause whereas CallCatchHandler/CallHandler indicates a catch clause. That was a interesting one. Oh and by the way if you manage to load the Microsoft symbols you can also find out the hidden exception which. When you encounter in the call stack a line 0016eb34 75b79617 KERNELBASE!RaiseException+0x58 ====> Exception Code e0434f4d cxr@16e850 exr@16e838 Then it is a good idea to execute .exr 16e838 !analyze –v to find out more. In the managed world it is even easier since we can dump the objects allocated on the stack which have not yet been garbage collected to look at former method parameters. The command !dso which is the abbreviation for dump stack objects will give you 0:000> !dso OS Thread Id: 0x46c (0) ESP/REG  Object   Name 0016dd4c 020737f0 System.Exception 0016dd98 020737f0 System.Exception 0016dda8 01f5c6cc System.Windows.Forms.Button 0016ddac 01f5d2b8 System.EventHandler 0016ddb0 02071744 System.Windows.Forms.MouseEventArgs 0016ddc0 01f5d2b8 System.EventHandler 0016ddcc 01f5c6cc System.Windows.Forms.Button 0016dddc 020737f0 System.Exception 0016dde4 01f5d2b8 System.EventHandler 0016ddec 02071744 System.Windows.Forms.MouseEventArgs 0016de40 020737f0 System.Exception 0016de80 02071744 System.Windows.Forms.MouseEventArgs 0016de8c 01f5d2b8 System.EventHandler 0016de90 01f5c6cc System.Windows.Forms.Button 0016df10 02073784 System.SByte[] 0016df5c 02073684 System.NotImplementedException 0016e2a0 02073684 System.NotImplementedException 0016e2e8 01ed69f4 System.Resources.ResourceManager From there it is easy to do 0:000> !pe 02073684 Exception object: 02073684 Exception type: System.NotImplementedException Message: Die Methode oder der Vorgang sind nicht implementiert. InnerException: <none> StackTrace (generated):     SP       IP       Function     0016ECB0 006904AD WindowsFormsApplication2!WindowsFormsApplication2.Form1.F3()+0x35     0016ECC0 00690411 WindowsFormsApplication2!WindowsFormsApplication2.Form1.F2()+0x29     0016ECF0 0069038F WindowsFormsApplication2!WindowsFormsApplication2.Form1.F1(System.Object, System.EventArgs)+0x3f StackTraceString: <none> HResult: 80004001 to see the former exception. That´s all for today.

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  • MVVM - implementing 'IsDirty' functionality to a ModelView in order to save data

    - by Brendan
    Hi, Being new to WPF & MVVM I struggling with some basic functionality. Let me first explain what I am after, and then attach some example code... I have a screen showing a list of users, and I display the details of the selected user on the right-hand side with editable textboxes. I then have a Save button which is DataBound, but I would only like this button to display when data has actually changed. ie - I need to check for "dirty data". I have a fully MVVM example in which I have a Model called User: namespace Test.Model { class User { public string UserName { get; set; } public string Surname { get; set; } public string Firstname { get; set; } } } Then, the ViewModel looks like this: using System.Collections.ObjectModel; using System.Collections.Specialized; using System.Windows.Input; using Test.Model; namespace Test.ViewModel { class UserViewModel : ViewModelBase { //Private variables private ObservableCollection<User> _users; RelayCommand _userSave; //Properties public ObservableCollection<User> User { get { if (_users == null) { _users = new ObservableCollection<User>(); //I assume I need this Handler, but I am stuggling to implement it successfully //_users.CollectionChanged += HandleChange; //Populate with users _users.Add(new User {UserName = "Bob", Firstname="Bob", Surname="Smith"}); _users.Add(new User {UserName = "Smob", Firstname="John", Surname="Davy"}); } return _users; } } //Not sure what to do with this?!?! //private void HandleChange(object sender, NotifyCollectionChangedEventArgs e) //{ // if (e.Action == NotifyCollectionChangedAction.Remove) // { // foreach (TestViewModel item in e.NewItems) // { // //Removed items // } // } // else if (e.Action == NotifyCollectionChangedAction.Add) // { // foreach (TestViewModel item in e.NewItems) // { // //Added items // } // } //} //Commands public ICommand UserSave { get { if (_userSave == null) { _userSave = new RelayCommand(param => this.UserSaveExecute(), param => this.UserSaveCanExecute); } return _userSave; } } void UserSaveExecute() { //Here I will call my DataAccess to actually save the data } bool UserSaveCanExecute { get { //This is where I would like to know whether the currently selected item has been edited and is thus "dirty" return false; } } //constructor public UserViewModel() { } } } The "RelayCommand" is just a simple wrapper class, as is the "ViewModelBase". (I'll attach the latter though just for clarity) using System; using System.ComponentModel; namespace Test.ViewModel { public abstract class ViewModelBase : INotifyPropertyChanged, IDisposable { protected ViewModelBase() { } public event PropertyChangedEventHandler PropertyChanged; protected virtual void OnPropertyChanged(string propertyName) { PropertyChangedEventHandler handler = this.PropertyChanged; if (handler != null) { var e = new PropertyChangedEventArgs(propertyName); handler(this, e); } } public void Dispose() { this.OnDispose(); } protected virtual void OnDispose() { } } } Finally - the XAML <Window x:Class="Test.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:vm="clr-namespace:Test.ViewModel" Title="MainWindow" Height="350" Width="525"> <Window.DataContext> <vm:UserViewModel/> </Window.DataContext> <Grid> <ListBox Height="238" HorizontalAlignment="Left" Margin="12,12,0,0" Name="listBox1" VerticalAlignment="Top" Width="197" ItemsSource="{Binding Path=User}" IsSynchronizedWithCurrentItem="True"> <ListBox.ItemTemplate> <DataTemplate> <StackPanel> <TextBlock Text="{Binding Path=Firstname}"/> <TextBlock Text="{Binding Path=Surname}"/> </StackPanel> </DataTemplate> </ListBox.ItemTemplate> </ListBox> <Label Content="Username" Height="28" HorizontalAlignment="Left" Margin="232,16,0,0" Name="label1" VerticalAlignment="Top" /> <TextBox Height="23" HorizontalAlignment="Left" Margin="323,21,0,0" Name="textBox1" VerticalAlignment="Top" Width="120" Text="{Binding Path=User/UserName}" /> <Label Content="Surname" Height="28" HorizontalAlignment="Left" Margin="232,50,0,0" Name="label2" VerticalAlignment="Top" /> <TextBox Height="23" HorizontalAlignment="Left" Margin="323,52,0,0" Name="textBox2" VerticalAlignment="Top" Width="120" Text="{Binding Path=User/Surname}" /> <Label Content="Firstname" Height="28" HorizontalAlignment="Left" Margin="232,84,0,0" Name="label3" VerticalAlignment="Top" /> <TextBox Height="23" HorizontalAlignment="Left" Margin="323,86,0,0" Name="textBox3" VerticalAlignment="Top" Width="120" Text="{Binding Path=User/Firstname}" /> <Button Content="Button" Height="23" HorizontalAlignment="Left" Margin="368,159,0,0" Name="button1" VerticalAlignment="Top" Width="75" Command="{Binding Path=UserSave}" /> </Grid> </Window> So basically, when I edit a surname, the Save button should be enabled; and if I undo my edit - well then it should be Disabled again as nothing has changed. I have seen this in many examples, but have not yet found out how to do it. Any help would be much appreciated! Brendan

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  • What's a reliable and practical way to protect software with a user license ?

    - by Frank
    I know software companies use licenses to protect their softwares, but I also know there are keygen programs to bypass them. I'm a Java developer, if I put my program online for sale, what's a reliable and practical way to protect it ? How about something like this, would it work ? <1> I use ProGuard to protect the source code. <2> Sign the executable Jar file. <3> Since my Java program only need to work on PC [I need to use JDIC in it], I wrap the final executable Jar into an .exe file which makes it harder to decompile. <4> When a user first downloads and runs my app, it checks for a Pass file on his PC. <5> If the Pass file doesn't exist, run the app in demo mode, exits in 5 minutes. <6> When demo exits a panel opens with a "Buy Now" button. This demo mode repeats forever unless step <7> happens. <7> If user clicks the "Buy Now" button, he fills out a detailed form [name, phone, email ...], presses a "Verify Info" button to save the form to a Pass file, leaving license Key # field empty in this newly generated Pass file. <8> Pressing "Verify Info" button will take him to a html form pre-filled with his info to verify what he is buying, also hidden in the form's input filed is a license Key number. He can now press a "Pay Now" button to goto Paypal to finish the process. <9> The hidden license Key # will be passed to Paypal as product Id info and emailed to me. <10> After I got the payment and Paypal email, I'll add the license Key # to a valid license Key list, and put it on my site, only I know the url. The list is updated hourly. <11> Few hours later when the user runs the app again, it can find the Pass file on his PC, but the license Key # value is empty, so it goes to the valid list url to see if its license Key # is on the list, if so, write the license Key # into the Pass file, and the next time it starts again, it will find the valid license Key # and start in purchased mode without exiting in 5 minutes. <12> If it can't find its license Key # on the list from my url, run in demo mode. <13> In order to prevent a user from copying and using another paid user's valid Pass file, the license Key # is unique to each PC [I'm trying to find how], so a valid Pass file only works on one PC. Only after a user has paid will Paypal email me the valid license Key # with his payment. <14> The Id checking goes like this : Use the CPU ID : "CPU_01-02-ABC" for example, encrypt it to the result ID : "XeR5TY67rgf", and compare it to the list on my url, if "XeR5TY67rgf" is not on my valid user list, run in demo mode. If it exists write "XeR5TY67rgf" into the Pass File license field. In order to get a unique license Key, can I use his PC's CPU Id ? Or something unique and useful [ relatively less likely to change ]. If so let's say this CPU ID is "CPU_01-02-ABC", I can encrypt it to something like "XeR5TY67rgf", and pass it to Paypal as product Id in the hidden html form field, then I'll get it from Paypal's email notification, and add it to the valid license Key # list on the url. So, even if a hacker knows it uses CPU Id, he can't write it into the Pass file field, because only encrypted Ids are valid Ids. And only my program knows how to generate the encrypted Ids. And even if another hacker knows the encrypted Id is hidden in the html form input field, as long as it's not on my url list, it's still invalid. Can anyone find any flaw in the above system ? Is it practical ? And most importantly how do I get hold of this unique ID that can represent a user's PC ? Frank

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  • Get data from MySQL to Android application

    - by Mona
    I want to get data from MySQL database using PHP and display it in Android activity. I code it and pass JSON Array but there is a problem i dont know how to connect to server and my all database is on local server. I code it Kindly tell me where i go wrong so I can get exact results. I'll be very thankful to you. My PHP code is: <?php $response = array(); require_once __DIR__ . '/db_connect.php'; $db = new DB_CONNECT(); if (isset($_GET["cid"])) { $cid = $_GET['cid']; // get a product from products table $result = mysql_query("SELECT *FROM my_task WHERE cid = $cid"); if (!empty($result)) { // check for empty result if (mysql_num_rows($result) > 0) { $result = mysql_fetch_array($result); $task = array(); $task["cid"] = $result["cid"]; $task["cus_name"] = $result["cus_name"]; $task["contact_number"] = $result["contact_number"]; $task["ticket_no"] = $result["ticket_no"]; $task["task_detail"] = $result["task_detail"]; // success $response["success"] = 1; // user node $response["task"] = array(); array_push($response["my_task"], $task); // echoing JSON response echo json_encode($response); } else { // no task found $response["success"] = 0; $response["message"] = "No product found"; // echo no users JSON echo json_encode($response); } } else { // no task found $response["success"] = 0; $response["message"] = "No product found"; echo json_encode($response); } } else { $response["success"] = 0; $response["message"] = "Required field(s) is missing"; // echoing JSON response echo json_encode($response);} ?> My Android code is: public class My_Task extends Activity { TextView cus_name_txt, contact_no_txt, ticket_no_txt, task_detail_txt; EditText attend_by_txtbx, cus_name_txtbx, contact_no_txtbx, ticket_no_txtbx, task_detail_txtbx; Button btnSave; Button btnDelete; String cid; // Progress Dialog private ProgressDialog tDialog; // Creating JSON Parser object JSONParser jParser = new JSONParser(); ArrayList<HashMap<String, String>> my_taskList; // single task url private static final String url_read_mytask = "http://198.168.0.29/mobile/read_My_Task.php"; // url to update product private static final String url_update_mytask = "http://198.168.0.29/mobile/update_mytask.php"; // url to delete product private static final String url_delete_mytask = "http://198.168.0.29/mobile/delete_mytask.php"; // JSON Node names private static String TAG_SUCCESS = "success"; private static String TAG_MYTASK = "my_task"; private static String TAG_CID = "cid"; private static String TAG_NAME = "cus_name"; private static String TAG_CONTACT = "contact_number"; private static String TAG_TICKET = "ticket_no"; private static String TAG_TASKDETAIL = "task_detail"; private static String attend_by_txt; // task JSONArray JSONArray my_task = null; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.my_task); cus_name_txt = (TextView) findViewById(R.id.cus_name_txt); contact_no_txt = (TextView)findViewById(R.id.contact_no_txt); ticket_no_txt = (TextView)findViewById(R.id.ticket_no_txt); task_detail_txt = (TextView)findViewById(R.id.task_detail_txt); attend_by_txtbx = (EditText)findViewById(R.id.attend_by_txt); attend_by_txtbx.setText(My_Task.attend_by_txt); Spinner severity = (Spinner) findViewById(R.id.severity_spinner); // Create an ArrayAdapter using the string array and a default spinner layout ArrayAdapter<CharSequence> adapter3 = ArrayAdapter.createFromResource(this, R.array.Severity_array, android.R.layout.simple_dropdown_item_1line); // Specify the layout to use when the list of choices appears adapter3.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); // Apply the adapter to the spinner severity.setAdapter(adapter3); // save button btnSave = (Button) findViewById(R.id.btnSave); btnDelete = (Button) findViewById(R.id.btnDelete); // getting product details from intent Intent i = getIntent(); // getting product id (pid) from intent cid = i.getStringExtra(TAG_CID); // Getting complete product details in background thread new GetProductDetails().execute(); // save button click event btnSave.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View arg0) { // starting background task to update product new SaveProductDetails().execute(); } }); // Delete button click event btnDelete.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View arg0) { // deleting product in background thread new DeleteProduct().execute(); } }); } /** * Background Async Task to Get complete product details * */ class GetProductDetails extends AsyncTask<String, String, String> { /** * Before starting background thread Show Progress Dialog * */ @Override protected void onPreExecute() { super.onPreExecute(); tDialog = new ProgressDialog(My_Task.this); tDialog.setMessage("Loading task details. Please wait..."); tDialog.setIndeterminate(false); tDialog.setCancelable(true); tDialog.show(); } /** * Getting product details in background thread * */ protected String doInBackground(String... params) { // updating UI from Background Thread runOnUiThread(new Runnable() { public void run() { // Check for success tag int success; try { // Building Parameters List<NameValuePair> params = new ArrayList<NameValuePair>(); params.add(new BasicNameValuePair("cid", cid)); // getting product details by making HTTP request // Note that product details url will use GET request JSONObject json = JSONParser.makeHttpRequest( url_read_mytask, "GET", params); // check your log for json response Log.d("Single Task Details", json.toString()); // json success tag success = json.getInt(TAG_SUCCESS); if (success == 1) { // successfully received product details JSONArray my_taskObj = json .getJSONArray(TAG_MYTASK); // JSON Array // get first product object from JSON Array JSONObject my_task = my_taskObj.getJSONObject(0); // task with this cid found // Edit Text // display task data in EditText cus_name_txtbx = (EditText) findViewById(R.id.cus_name_txt); cus_name_txtbx.setText(my_task.getString(TAG_NAME)); contact_no_txtbx = (EditText) findViewById(R.id.contact_no_txt); contact_no_txtbx.setText(my_task.getString(TAG_CONTACT)); ticket_no_txtbx = (EditText) findViewById(R.id.ticket_no_txt); ticket_no_txtbx.setText(my_task.getString(TAG_TICKET)); task_detail_txtbx = (EditText) findViewById(R.id.task_detail_txt); task_detail_txtbx.setText(my_task.getString(TAG_TASKDETAIL)); } else { // task with cid not found } } catch (JSONException e) { e.printStackTrace(); } } }); return null; } /** * After completing background task Dismiss the progress dialog * **/ protected void onPostExecute(String file_url) { // dismiss the dialog once got all details tDialog.dismiss(); } } /** * Background Async Task to Save product Details * */ class SaveProductDetails extends AsyncTask<String, String, String> { /** * Before starting background thread Show Progress Dialog * */ @Override protected void onPreExecute() { super.onPreExecute(); tDialog = new ProgressDialog(My_Task.this); tDialog.setMessage("Saving task ..."); tDialog.setIndeterminate(false); tDialog.setCancelable(true); tDialog.show(); } /** * Saving product * */ protected String doInBackground(String... args) { // getting updated data from EditTexts String cus_name = cus_name_txt.getText().toString(); String contact_no = contact_no_txt.getText().toString(); String ticket_no = ticket_no_txt.getText().toString(); String task_detail = task_detail_txt.getText().toString(); // Building Parameters List<NameValuePair> params = new ArrayList<NameValuePair>(); params.add(new BasicNameValuePair(TAG_CID, cid)); params.add(new BasicNameValuePair(TAG_NAME, cus_name)); params.add(new BasicNameValuePair(TAG_CONTACT, contact_no)); params.add(new BasicNameValuePair(TAG_TICKET, ticket_no)); params.add(new BasicNameValuePair(TAG_TASKDETAIL, task_detail)); // sending modified data through http request // Notice that update product url accepts POST method JSONObject json = JSONParser.makeHttpRequest(url_update_mytask, "POST", params); // check json success tag try { int success = json.getInt(TAG_SUCCESS); if (success == 1) { // successfully updated Intent i = getIntent(); // send result code 100 to notify about product update setResult(100, i); finish(); } else { // failed to update product } } catch (JSONException e) { e.printStackTrace(); } return null; } /** * After completing background task Dismiss the progress dialog * **/ protected void onPostExecute(String file_url) { // dismiss the dialog once product uupdated tDialog.dismiss(); } } /***************************************************************** * Background Async Task to Delete Product * */ class DeleteProduct extends AsyncTask<String, String, String> { /** * Before starting background thread Show Progress Dialog * */ @Override protected void onPreExecute() { super.onPreExecute(); tDialog = new ProgressDialog(My_Task.this); tDialog.setMessage("Deleting Product..."); tDialog.setIndeterminate(false); tDialog.setCancelable(true); tDialog.show(); } /** * Deleting product * */ protected String doInBackground(String... args) { // Check for success tag int success; try { // Building Parameters List<NameValuePair> params = new ArrayList<NameValuePair>(); params.add(new BasicNameValuePair("cid", cid)); // getting product details by making HTTP request JSONObject json = JSONParser.makeHttpRequest( url_delete_mytask, "POST", params); // check your log for json response Log.d("Delete Task", json.toString()); // json success tag success = json.getInt(TAG_SUCCESS); if (success == 1) { // product successfully deleted // notify previous activity by sending code 100 Intent i = getIntent(); // send result code 100 to notify about product deletion setResult(100, i); finish(); } } catch (JSONException e) { e.printStackTrace(); } return null; } /** * After completing background task Dismiss the progress dialog * **/ protected void onPostExecute(String file_url) { // dismiss the dialog once product deleted tDialog.dismiss(); } } public void onItemSelected(AdapterView<?> parent, View view, int pos, long id) { // An item was selected. You can retrieve the selected item using // parent.getItemAtPosition(pos) } public void onNothingSelected(AdapterView<?> parent) { // Another interface callback } } My JSONParser code is: public class JSONParser { static InputStream is = null; static JSONObject jObj = null; static String json = ""; // constructor public JSONParser() { } // function get json from url // by making HTTP POST or GET mehtod public static JSONObject makeHttpRequest(String url, String method, List<NameValuePair> params) { // Making HTTP request try { // check for request method if(method == "POST"){ // request method is POST // defaultHttpClient DefaultHttpClient httpClient = new DefaultHttpClient(); HttpPost httpPost = new HttpPost(url); httpPost.setEntity(new UrlEncodedFormEntity(params)); HttpResponse httpResponse = httpClient.execute(httpPost); HttpEntity httpEntity = httpResponse.getEntity(); is = httpEntity.getContent(); }else if(method == "GET"){ // request method is GET DefaultHttpClient httpClient = new DefaultHttpClient(); String paramString = URLEncodedUtils.format(params, "utf-8"); url += "?" + paramString; HttpGet httpGet = new HttpGet(url); HttpResponse httpResponse = httpClient.execute(httpGet); HttpEntity httpEntity = httpResponse.getEntity(); is = httpEntity.getContent(); } } catch (UnsupportedEncodingException e) { e.printStackTrace(); } catch (ClientProtocolException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } try { BufferedReader reader = new BufferedReader(new InputStreamReader( is, "iso-8859-1"), 8); StringBuilder sb = new StringBuilder(); String line = null; while ((line = reader.readLine()) != null) { sb.append(line + "\n"); } is.close(); json = sb.toString(); } catch (Exception e) { Log.e("Buffer Error", "Error converting result " + e.toString()); } // try parse the string to a JSON object try { jObj = new JSONObject(json); } catch (JSONException e) { Log.e("JSON Parser", "Error parsing data " + e.toString()); } // return JSON String return jObj; my all database is in localhost and it is not opening an activity. displays an error "Stopped unexpectedly":( How can i get exact results. Kindly guide me

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  • Windows 7 Seems to break SWT Control.print(GC)

    - by GreenKiwi
    A bug has been filed and fixed (super quickly) in SWT: https://bugs.eclipse.org/bugs/show_bug.cgi?id=305294 Just to preface this, my goal here is to print the two images into a canvas so that I can animate the canvas sliding across the screen (think iPhone), sliding the controls themselves was too CPU intensive, so this was a good alternative until I tested it on Win7. I'm open to anything that will help me solve my original problem, it doesn't have to be fixing the problem below. Does anyone know how to get "Control.print(GC)" to work with Windows 7 Aero? I have code that works just fine in Windows XP and in Windows 7, when Aero is disabled, but the command: control.print(GC) causes a non-top control to be effectively erased from the screen. GC gc = new GC(image); try { // As soon as this code is called, calling "layout" on the controls // causes them to disappear. control.print(gc); } finally { gc.dispose(); } I have stacked controls and would like to print the images from the current and next controls such that I can "slide" them off the screen. However, upon printing the non-top control, it is never redrawn again. Here is some example code. (Interesting code bits are at the top and it will require pointing at SWT in order to work.) Thanks for any and all help. As a work around, I'm thinking about swapping controls between prints to see if that helps, but I'd rather not. import org.eclipse.swt.SWT; import org.eclipse.swt.custom.StackLayout; import org.eclipse.swt.events.SelectionAdapter; import org.eclipse.swt.events.SelectionEvent; import org.eclipse.swt.graphics.GC; import org.eclipse.swt.graphics.Image; import org.eclipse.swt.graphics.Point; import org.eclipse.swt.layout.GridData; import org.eclipse.swt.layout.GridLayout; import org.eclipse.swt.widgets.Button; import org.eclipse.swt.widgets.Composite; import org.eclipse.swt.widgets.Control; import org.eclipse.swt.widgets.Display; import org.eclipse.swt.widgets.Label; import org.eclipse.swt.widgets.Shell; public class SWTImagePrintTest { private Composite stack; private StackLayout layout; private Label lblFlip; private Label lblFlop; private boolean flip = true; private Button buttonFlop; private Button buttonPrint; /** * Prints the control into an image * * @param control */ protected void print(Control control) { Image image = new Image(control.getDisplay(), control.getBounds()); GC gc = new GC(image); try { // As soon as this code is called, calling "layout" on the controls // causes them to disappear. control.print(gc); } finally { gc.dispose(); } } /** * Swaps the controls in the stack */ private void flipFlop() { if (flip) { flip = false; layout.topControl = lblFlop; buttonFlop.setText("flop"); stack.layout(); } else { flip = true; layout.topControl = lblFlip; buttonFlop.setText("flip"); stack.layout(); } } private void createContents(Shell shell) { shell.setLayout(new GridLayout(2, true)); stack = new Composite(shell, SWT.NONE); GridData gdStack = new GridData(GridData.FILL_BOTH); gdStack.horizontalSpan = 2; stack.setLayoutData(gdStack); layout = new StackLayout(); stack.setLayout(layout); lblFlip = new Label(stack, SWT.BOLD); lblFlip.setBackground(Display.getCurrent().getSystemColor( SWT.COLOR_CYAN)); lblFlip.setText("FlIp"); lblFlop = new Label(stack, SWT.NONE); lblFlop.setBackground(Display.getCurrent().getSystemColor( SWT.COLOR_BLUE)); lblFlop.setText("fLoP"); layout.topControl = lblFlip; stack.layout(); buttonFlop = new Button(shell, SWT.FLAT); buttonFlop.setText("Flip"); GridData gdFlip = new GridData(); gdFlip.horizontalAlignment = SWT.RIGHT; buttonFlop.setLayoutData(gdFlip); buttonFlop.addSelectionListener(new SelectionAdapter() { @Override public void widgetSelected(SelectionEvent e) { flipFlop(); } }); buttonPrint = new Button(shell, SWT.FLAT); buttonPrint.setText("Print"); GridData gdPrint = new GridData(); gdPrint.horizontalAlignment = SWT.LEFT; buttonPrint.setLayoutData(gdPrint); buttonPrint.addSelectionListener(new SelectionAdapter() { @Override public void widgetSelected(SelectionEvent e) { print(lblFlip); print(lblFlop); } }); } /** * @param args */ public static void main(String[] args) { Shell shell = new Shell(); shell.setText("Slider Test"); shell.setSize(new Point(800, 600)); shell.setLayout(new GridLayout()); SWTImagePrintTest tt = new SWTImagePrintTest(); tt.createContents(shell); shell.open(); Display display = Display.getDefault(); while (shell.isDisposed() == false) { if (display.readAndDispatch() == false) { display.sleep(); } } display.dispose(); } }

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  • I am having a problem of class cast exception. Can anyone please help me out?

    - by Piyush
    This is my code: package com.example.userpage; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.widget.Button; import android.widget.EditText; import android.widget.TextView; public class UserPage extends Activity { String tv,tv1; EditText name,pass; TextView x,y; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button button = (Button) findViewById(R.id.widget44); button.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { name.setText(" "); pass.setText(" "); } }); x = (TextView) findViewById(R.id.widget46); y = (TextView) findViewById(R.id.widget47); name = (EditText)findViewById(R.id.widget41); pass = (EditText)findViewById(R.id.widget42); Button button1 = (Button) findViewById(R.id.widget45); button1.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { tv= name.getText().toString(); tv1 = pass.getText().toString(); x.setText(tv); y.setText(tv1); } }); } } And this is my log cat: 02-16 12:24:30.488: DEBUG/AndroidRuntime(973): >>>>>>>>>>>>>> AndroidRuntime START <<<<<<<<<<<<<< 02-16 12:24:30.488: DEBUG/AndroidRuntime(973): CheckJNI is ON 02-16 12:24:31.208: DEBUG/AndroidRuntime(973): --- registering native functions --- 02-16 12:24:33.498: DEBUG/AndroidRuntime(973): Shutting down VM 02-16 12:24:33.537: DEBUG/dalvikvm(973): Debugger has detached; object registry had 1 entries 02-16 12:24:33.537: INFO/AndroidRuntime(973): NOTE: attach of thread 'Binder Thread #3' failed 02-16 12:24:34.917: DEBUG/AndroidRuntime(981): >>>>>>>>>>>>>> AndroidRuntime START <<<<<<<<<<<<<< 02-16 12:24:34.927: DEBUG/AndroidRuntime(981): CheckJNI is ON 02-16 12:24:35.617: DEBUG/AndroidRuntime(981): --- registering native functions --- 02-16 12:24:38.029: INFO/ActivityManager(67): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10000000 cmp=com.example.userpage/.UserPage } 02-16 12:24:38.129: DEBUG/AndroidRuntime(981): Shutting down VM 02-16 12:24:38.160: DEBUG/dalvikvm(981): Debugger has detached; object registry had 1 entries 02-16 12:24:38.168: INFO/AndroidRuntime(981): NOTE: attach of thread 'Binder Thread #3' failed 02-16 12:25:12.028: DEBUG/AndroidRuntime(990): >>>>>>>>>>>>>> AndroidRuntime START <<<<<<<<<<<<<< 02-16 12:25:12.038: DEBUG/AndroidRuntime(990): CheckJNI is ON 02-16 12:25:12.708: DEBUG/AndroidRuntime(990): --- registering native functions --- 02-16 12:25:15.178: DEBUG/dalvikvm(176): GC_EXPLICIT freed 114 objects / 5880 bytes in 115ms 02-16 12:25:15.318: DEBUG/PackageParser(67): Scanning package: /data/app/vmdl25170.tmp 02-16 12:25:15.588: INFO/PackageManager(67): Removing non-system package:com.example.userpage 02-16 12:25:15.597: INFO/ActivityManager(67): Force stopping package com.example.userpage uid=10036 02-16 12:25:15.648: INFO/Process(67): Sending signal. PID: 916 SIG: 9 02-16 12:25:15.877: INFO/UsageStats(67): Unexpected resume of com.android.launcher while already resumed in com.example.userpage 02-16 12:25:17.028: WARN/InputManagerService(67): Window already focused, ignoring focus gain of: com.android.internal.view.IInputMethodClient$Stub$Proxy@4400ecf8 02-16 12:25:17.928: DEBUG/PackageManager(67): Scanning package com.example.userpage 02-16 12:25:17.949: INFO/PackageManager(67): Package com.example.userpage codePath changed from /data/app/com.example.userpage-1.apk to /data/app/com.example.userpage-2.apk; Retaining data and using new 02-16 12:25:17.987: INFO/PackageManager(67): /data/app/com.example.userpage-2.apk changed; unpacking 02-16 12:25:18.037: DEBUG/installd(35): DexInv: --- BEGIN '/data/app/com.example.userpage-2.apk' --- 02-16 12:25:18.737: DEBUG/dalvikvm(997): DexOpt: load 81ms, verify 112ms, opt 6ms 02-16 12:25:18.768: DEBUG/installd(35): DexInv: --- END '/data/app/com.example.userpage-2.apk' (success) --- 02-16 12:25:18.799: INFO/ActivityManager(67): Force stopping package com.example.userpage uid=10036 02-16 12:25:18.808: WARN/PackageManager(67): Code path for pkg : com.example.userpage changing from /data/app/com.example.userpage-1.apk to /data/app/com.example.userpage-2.apk 02-16 12:25:18.839: WARN/PackageManager(67): Resource path for pkg : com.example.userpage changing from /data/app/com.example.userpage-1.apk to /data/app/com.example.userpage-2.apk 02-16 12:25:18.868: DEBUG/PackageManager(67): Activities: com.example.userpage.UserPage 02-16 12:25:19.297: INFO/installd(35): move /data/dalvik-cache/data@[email protected]@classes.dex -> /data/dalvik-cache/data@[email protected]@classes.dex 02-16 12:25:19.297: DEBUG/PackageManager(67): New package installed in /data/app/com.example.userpage-2.apk 02-16 12:25:19.598: DEBUG/dalvikvm(67): GC_FOR_MALLOC freed 7979 objects / 516856 bytes in 246ms 02-16 12:25:20.498: INFO/ActivityManager(67): Force stopping package com.example.userpage uid=10036 02-16 12:25:20.708: DEBUG/dalvikvm(129): GC_EXPLICIT freed 124 objects / 5672 bytes in 157ms 02-16 12:25:21.838: DEBUG/dalvikvm(67): GC_EXPLICIT freed 4208 objects / 236264 bytes in 419ms 02-16 12:25:21.918: WARN/RecognitionManagerService(67): no available voice recognition services found 02-16 12:25:22.127: INFO/installd(35): unlink /data/dalvik-cache/data@[email protected]@classes.dex 02-16 12:25:22.478: DEBUG/AndroidRuntime(990): Shutting down VM 02-16 12:25:22.488: DEBUG/dalvikvm(990): Debugger has detached; object registry had 1 entries 02-16 12:25:22.588: INFO/AndroidRuntime(990): NOTE: attach of thread 'Binder Thread #3' failed 02-16 12:25:24.137: DEBUG/AndroidRuntime(1003): >>>>>>>>>>>>>> AndroidRuntime START <<<<<<<<<<<<<< 02-16 12:25:24.147: DEBUG/AndroidRuntime(1003): CheckJNI is ON 02-16 12:25:24.817: DEBUG/AndroidRuntime(1003): --- registering native functions --- 02-16 12:25:27.450: INFO/ActivityManager(67): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10000000 cmp=com.example.userpage/.UserPage } 02-16 12:25:27.628: DEBUG/AndroidRuntime(1003): Shutting down VM 02-16 12:25:27.780: INFO/AndroidRuntime(1003): NOTE: attach of thread 'Binder Thread #3' failed 02-16 12:25:28.018: DEBUG/dalvikvm(1003): Debugger has detached; object registry had 1 entries 02-16 12:25:28.148: INFO/ActivityManager(67): Start proc com.example.userpage for activity com.example.userpage/.UserPage: pid=1010 uid=10036 gids={} 02-16 12:25:30.308: DEBUG/AndroidRuntime(1010): Shutting down VM 02-16 12:25:30.308: WARN/dalvikvm(1010): threadid=1: thread exiting with uncaught exception (group=0x4001d800) 02-16 12:25:30.388: ERROR/AndroidRuntime(1010): FATAL EXCEPTION: main 02-16 12:25:30.388: ERROR/AndroidRuntime(1010): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.example.userpage/com.example.userpage.UserPage}: java.lang.ClassCastException: android.widget.TextView 02-16 12:25:30.388: ERROR/AndroidRuntime(1010): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2663) 02-16 12:25:30.388: ERROR/AndroidRuntime(1010): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2679) 02-16 12:25:30.388: ERROR/AndroidRuntime(1010): at android.app.ActivityThread.access$2300(ActivityThread.java:125) 02-16 12:25:30.388: ERROR/AndroidRuntime(1010): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2033) 02-16 12:25:30.388: ERROR/AndroidRuntime(1010): at android.os.Handler.dispatchMessage(Handler.java:99) 02-16 12:25:30.388: ERROR/AndroidRuntime(1010): at android.os.Looper.loop(Looper.java:123) 02-16 12:25:30.388: ERROR/AndroidRuntime(1010): at android.app.ActivityThread.main(ActivityThread.java:4627) 02-16 12:25:30.388: ERROR/AndroidRuntime(1010): at java.lang.reflect.Method.invokeNative(Native Method) 02-16 12:25:30.388: ERROR/AndroidRuntime(1010): at java.lang.reflect.Method.invoke(Method.java:521) 02-16 12:25:30.388: ERROR/AndroidRuntime(1010): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868) 02-16 12:25:30.388: ERROR/AndroidRuntime(1010): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626) 02-16 12:25:30.388: ERROR/AndroidRuntime(1010): at dalvik.system.NativeStart.main(Native Method) 02-16 12:25:30.388: ERROR/AndroidRuntime(1010): Caused by: java.lang.ClassCastException: android.widget.TextView 02-16 12:25:30.388: ERROR/AndroidRuntime(1010): at com.example.userpage.UserPage.onCreate(UserPage.java:35) 02-16 12:25:30.388: ERROR/AndroidRuntime(1010): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 02-16 12:25:30.388: ERROR/AndroidRuntime(1010): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2627) 02-16 12:25:30.388: ERROR/AndroidRuntime(1010): ... 11 more 02-16 12:25:30.438: WARN/ActivityManager(67): Force finishing activity com.example.userpage/.UserPage 02-16 12:25:31.088: WARN/ActivityManager(67): Activity pause timeout for HistoryRecord{43f164f8 com.example.userpage/.UserPage} 02-16 12:25:32.588: DEBUG/dalvikvm(292): GC_EXPLICIT freed 46 objects / 2240 bytes in 6282ms 02-16 12:25:35.267: INFO/Process(1010): Sending signal. PID: 1010 SIG: 9 02-16 12:25:35.468: WARN/InputManagerService(67): Window already focused, ignoring focus gain of: com.android.internal.view.IInputMethodClient$Stub$Proxy@43e60a90 02-16 12:25:35.900: INFO/ActivityManager(67): Process com.example.userpage (pid 1010) has died. 02-16 12:25:38.278: DEBUG/dalvikvm(176): GC_EXPLICIT freed 172 objects / 12280 bytes in 127ms 02-16 12:25:43.011: WARN/ActivityManager(67): Activity destroy timeout for HistoryRecord{43f164f8 com.example.userpage/.UserPage} 02-16 12:28:12.698: DEBUG/AndroidRuntime(1019): >>>>>>>>>>>>>> AndroidRuntime START <<<<<<<<<<<<<< 02-16 12:28:12.711: DEBUG/AndroidRuntime(1019): CheckJNI is ON 02-16 12:28:13.367: DEBUG/AndroidRuntime(1019): --- registering native functions --- 02-16 12:28:15.998: DEBUG/dalvikvm(176): GC_EXPLICIT freed 114 objects / 5888 bytes in 183ms 02-16 12:28:16.539: DEBUG/PackageParser(67): Scanning package: /data/app/vmdl25171.tmp 02-16 12:28:16.867: INFO/PackageManager(67): Removing non-system package:com.example.userpage 02-16 12:28:16.867: INFO/ActivityManager(67): Force stopping package com.example.userpage uid=10036 02-16 12:28:17.277: DEBUG/PackageManager(67): Scanning package com.example.userpage 02-16 12:28:17.308: INFO/PackageManager(67): Package com.example.userpage codePath changed from /data/app/com.example.userpage-2.apk to /data/app/com.example.userpage-1.apk; Retaining data and using new 02-16 12:28:17.328: INFO/PackageManager(67): /data/app/com.example.userpage-1.apk changed; unpacking 02-16 12:28:17.367: DEBUG/installd(35): DexInv: --- BEGIN '/data/app/com.example.userpage-1.apk' --- 02-16 12:28:18.357: DEBUG/dalvikvm(1026): DexOpt: load 85ms, verify 114ms, opt 6ms 02-16 12:28:18.398: DEBUG/installd(35): DexInv: --- END '/data/app/com.example.userpage-1.apk' (success) --- 02-16 12:28:18.428: INFO/ActivityManager(67): Force stopping package com.example.userpage uid=10036 02-16 12:28:18.438: WARN/PackageManager(67): Code path for pkg : com.example.userpage changing from /data/app/com.example.userpage-2.apk to /data/app/com.example.userpage-1.apk 02-16 12:28:18.477: WARN/PackageManager(67): Resource path for pkg : com.example.userpage changing from /data/app/com.example.userpage-2.apk to /data/app/com.example.userpage-1.apk 02-16 12:28:18.477: DEBUG/PackageManager(67): Activities: com.example.userpage.UserPage 02-16 12:28:18.977: INFO/installd(35): move /data/dalvik-cache/data@[email protected]@classes.dex -> /data/dalvik-cache/data@[email protected]@classes.dex 02-16 12:28:18.988: DEBUG/PackageManager(67): New package installed in /data/app/com.example.userpage-1.apk 02-16 12:28:19.528: DEBUG/dalvikvm(67): GC_FOR_MALLOC freed 6733 objects / 459728 bytes in 211ms 02-16 12:28:20.138: INFO/ActivityManager(67): Force stopping package com.example.userpage uid=10036 02-16 12:28:20.368: DEBUG/dalvikvm(129): GC_EXPLICIT freed 892 objects / 48744 bytes in 175ms 02-16 12:28:21.317: WARN/RecognitionManagerService(67): no available voice recognition services found 02-16 12:28:22.827: DEBUG/dalvikvm(67): GC_EXPLICIT freed 3877 objects / 241128 bytes in 452ms 02-16 12:28:22.979: INFO/installd(35): unlink /data/dalvik-cache/data@[email protected]@classes.dex 02-16 12:28:23.277: DEBUG/AndroidRuntime(1019): Shutting down VM 02-16 12:28:23.307: DEBUG/dalvikvm(1019): Debugger has detached; object registry had 1 entries 02-16 12:28:23.328: INFO/AndroidRuntime(1019): NOTE: attach of thread 'Binder Thread #3' failed 02-16 12:28:24.989: DEBUG/AndroidRuntime(1032): >>>>>>>>>>>>>> AndroidRuntime START <<<<<<<<<<<<<< 02-16 12:28:24.989: DEBUG/AndroidRuntime(1032): CheckJNI is ON 02-16 12:28:25.888: DEBUG/AndroidRuntime(1032): --- registering native functions --- 02-16 12:28:28.588: INFO/ActivityManager(67): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10000000 cmp=com.example.userpage/.UserPage } 02-16 12:28:28.888: DEBUG/AndroidRuntime(1032): Shutting down VM 02-16 12:28:28.997: DEBUG/dalvikvm(1032): Debugger has detached; object registry had 1 entries 02-16 12:28:29.038: INFO/AndroidRuntime(1032): NOTE: attach of thread 'Binder Thread #3' failed 02-16 12:28:30.417: INFO/ActivityManager(67): Start proc com.example.userpage for activity com.example.userpage/.UserPage: pid=1039 uid=10036 gids={} 02-16 12:28:32.588: DEBUG/AndroidRuntime(1039): Shutting down VM 02-16 12:28:32.598: WARN/dalvikvm(1039): threadid=1: thread exiting with uncaught exception (group=0x4001d800) 02-16 12:28:32.648: ERROR/AndroidRuntime(1039): FATAL EXCEPTION: main 02-16 12:28:32.648: ERROR/AndroidRuntime(1039): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.example.userpage/com.example.userpage.UserPage}: java.lang.ClassCastException: android.widget.TextView 02-16 12:28:32.648: ERROR/AndroidRuntime(1039): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2663) 02-16 12:28:32.648: ERROR/AndroidRuntime(1039): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2679) 02-16 12:28:32.648: ERROR/AndroidRuntime(1039): at android.app.ActivityThread.access$2300(ActivityThread.java:125) 02-16 12:28:32.648: ERROR/AndroidRuntime(1039): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2033) 02-16 12:28:32.648: ERROR/AndroidRuntime(1039): at android.os.Handler.dispatchMessage(Handler.java:99) 02-16 12:28:32.648: ERROR/AndroidRuntime(1039): at android.os.Looper.loop(Looper.java:123) 02-16 12:28:32.648: ERROR/AndroidRuntime(1039): at android.app.ActivityThread.main(ActivityThread.java:4627) 02-16 12:28:32.648: ERROR/AndroidRuntime(1039): at java.lang.reflect.Method.invokeNative(Native Method) 02-16 12:28:32.648: ERROR/AndroidRuntime(1039): at java.lang.reflect.Method.invoke(Method.java:521) 02-16 12:28:32.648: ERROR/AndroidRuntime(1039): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868) 02-16 12:28:32.648: ERROR/AndroidRuntime(1039): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626) 02-16 12:28:32.648: ERROR/AndroidRuntime(1039): at dalvik.system.NativeStart.main(Native Method) 02-16 12:28:32.648: ERROR/AndroidRuntime(1039): Caused by: java.lang.ClassCastException: android.widget.TextView 02-16 12:28:32.648: ERROR/AndroidRuntime(1039): at com.example.userpage.UserPage.onCreate(UserPage.java:34) 02-16 12:28:32.648: ERROR/AndroidRuntime(1039): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 02-16 12:28:32.648: ERROR/AndroidRuntime(1039): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2627) 02-16 12:28:32.648: ERROR/AndroidRuntime(1039): ... 11 more 02-16 12:28:32.698: WARN/ActivityManager(67): Force finishing activity com.example.userpage/.UserPage 02-16 12:28:32.967: DEBUG/dalvikvm(292): GC_EXPLICIT freed 46 objects / 2240 bytes in 6840ms 02-16 12:28:33.247: WARN/ActivityManager(67): Activity pause timeout for HistoryRecord{43ee7b70 com.example.userpage/.UserPage} 02-16 12:28:36.947: INFO/Process(1039): Sending signal. PID: 1039 SIG: 9 02-16 12:28:37.017: INFO/ActivityManager(67): Process com.example.userpage (pid 1039) has died. 02-16 12:28:37.128: WARN/InputManagerService(67): Window already focused, ignoring focus gain of: com.android.internal.view.IInputMethodClient$Stub$Proxy@43e872f8 02-16 12:28:42.087: DEBUG/dalvikvm(176): GC_EXPLICIT freed 156 objects / 11488 bytes in 145ms 02-16 12:28:45.391: WARN/ActivityManager(67): Activity destroy timeout for HistoryRecord{43ee7b70 com.example.userpage/.UserPage} 02-16 12:28:47.177: DEBUG/SntpClient(67): request time failed: java.net.SocketException: Address family not supported by protocol

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  • How can I keep a graphics object centered (like a circle) when zooming in or out on it?

    - by sonny5
    using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; using System.Drawing.Drawing2D; using System.Drawing.Imaging; namespace testgrfx { public class Form1 : System.Windows.Forms.Form { float m_Scalef; float m_Scalefout; Rectangle m_r1; private System.Windows.Forms.Button button2; private System.Windows.Forms.Button button3; private System.ComponentModel.Container components = null; private void InitializeComponent() { m_Scalef = 1.0f; // for zooming purposes Console.WriteLine("opening m_Scalef= {0}",m_Scalef); m_Scalefout = 1.0f; Console.WriteLine("opening m_Scalefout= {0}",m_Scalefout); m_r1 = new Rectangle(50,50,100,100); this.AutoScrollMinSize = new Size(600,700); this.components = new System.ComponentModel.Container(); this.button2 = new System.Windows.Forms.Button(); this.button2.BackColor = System.Drawing.Color.LightGray; this.button2.Location = new System.Drawing.Point(120, 30); this.button2.Name = "button2"; this.button2.Size = new System.Drawing.Size(72, 24); this.button2.TabIndex = 1; this.button2.Text = "Zoom In"; this.button2.Click += new System.EventHandler(this.mnuZoomin_Click); this.Controls.Add(button2); this.button3 = new System.Windows.Forms.Button(); this.button3.BackColor = System.Drawing.Color.LightGray; this.button3.Location = new System.Drawing.Point(200, 30); this.button3.Name = "button3"; this.button3.Size = new System.Drawing.Size(72, 24); this.button3.TabIndex = 2; this.button3.Text = "Zoom Out"; this.button3.Click += new System.EventHandler(this.mnuZoomout_Click); this.Controls.Add(button3); //InitMyForm(); } public Form1() { InitializeComponent(); Text = " DrawLine"; BackColor = SystemColors.Window; // Gotta load these kind at start-up ... not with button assignments this.Paint+=new PaintEventHandler(this.Form1_Paint); } static void Main() { Application.Run(new Form1()); } /// Clean up any resources being used. protected override void Dispose( bool disposing ) { if( disposing ) { if (components != null) { components.Dispose(); } } base.Dispose( disposing ); } // autoscroll2.cs does work private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e) { Graphics dc = e.Graphics; dc.PageUnit = GraphicsUnit.Pixel; dc.PageScale = m_Scalef; Console.WriteLine("opening dc.PageScale= {0}",dc.PageScale); dc.TranslateTransform(this.AutoScrollPosition.X/m_Scalef, this.AutoScrollPosition.Y/m_Scalef); Pen pn = new Pen(Color.Blue,2); dc.DrawEllipse(pn,m_r1); Console.WriteLine("form_paint_dc.PageUnit= {0}",dc.PageUnit); Console.WriteLine("form_paint_dc.PageScale= {0}",dc.PageScale); //Console.Out.NewLine = "\r\n\r\n"; // makes all double spaces } private void mnuZoomin_Click(object sender, System.EventArgs e) { m_Scalef = m_Scalef * 2.0f; Console.WriteLine("in mnuZoomin_Click m_Scalef= {0}",m_Scalef); Invalidate(); // to trigger Paint of entire client area } // try: System.Drawing.Rectangle resolution = Screen.GetWorkingArea(someForm); private void Form1_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e) { // Uses the mouse wheel to scroll Graphics dc = CreateGraphics(); dc.TranslateTransform(this.AutoScrollPosition.X/m_Scalef, this.AutoScrollPosition.Y/m_Scalef); Console.WriteLine("opening Form1_MouseDown dc.PageScale= {0}", dc.PageScale); Console.WriteLine("Y wheel= {0}", this.AutoScrollPosition.Y/m_Scalef); dc.PageUnit = GraphicsUnit.Pixel; dc.PageScale = m_Scalef; Console.WriteLine("frm1_moudwn_dc.PageScale= {0}",dc.PageScale); Point [] mousep = new Point[1]; Console.WriteLine("mousep= {0}", mousep); // make sure to adjust mouse pos.for scroll position Size scrollOffset = new Size(this.AutoScrollPosition); mousep[0] = new Point(e.X-scrollOffset.Width, e.Y-scrollOffset.Height); dc.TransformPoints(CoordinateSpace.Page, CoordinateSpace.Device,mousep); Pen pen = new Pen(Color.Green,1); dc.DrawRectangle(pen,m_r1); Console.WriteLine("m_r1= {0}", m_r1); Console.WriteLine("mousep[0].X= {0}", mousep[0].X); Console.WriteLine("mousep[0].Y= {0}", mousep[0].Y); if (m_r1.Contains(new Rectangle(mousep[0].X, mousep[0].Y,1,1))) MessageBox.Show("click inside rectangle"); } private void Form1_Load(object sender, System.EventArgs e) { } private void mnuZoomout_Click(object sender, System.EventArgs e) { Console.WriteLine("first line--mnuZoomout_Click m_Scalef={0}",m_Scalef); if(m_Scalef > 9 ) { m_Scalef = m_Scalef / 2.0f; Console.WriteLine("in >9 mnuZoomout_Click m_Scalef= {0}",m_Scalef); Console.WriteLine("in >9 mnuZoomout_Click__m_Scalefout= {0}",m_Scalefout); } else { Console.WriteLine("<= 9_Zoom-out B-4 redefining={0}",m_Scalef); m_Scalef = m_Scalef * 0.5f; // make it same as previous Zoom In Console.WriteLine("<= 9_Zoom-out after m_Scalef= {0}",m_Scalef); } Invalidate(); } } // public class Form1 }

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  • JTabbedPane: only first tab is drawn, the second is always empty (newbie Q)

    - by paul
    I created a very simple JTabbedPane by first creating an empty JTabbedPane object, then 2 JPanels that I later add. Each JPanel is holding a object that extends JButton and implements MouseListener. Each of these holds a different image loaded from a file; the image is held locally as a buffered image and as an image icon, etc., all of which works great. The point of all that is to allow resizing of the image when the button is resized (using getscaledinstance()), because the panel is resized, because the JTabbedPane is resized, etc., within the JFrame that holds everything. I override paintComponent() to accomplish this in the class that extends JButton. I am using MigLayout Manager, and all is well on that front controlling layout constraints, growing, filling, initial sizes, preferred sizes, etc. The images the buttons hold are of different sizes and proportions, but this caused no trouble before. Up until 2 days ago everything worked fairly well. I made some changes trying to tweak some resizing issues as I was picking up MigLayout manager. At the time I was playing around with setting various min, max, and preferred sizes using the methods provided for by the components, not the layout manager. I also fooled a bit with pack(), validate(), visible(), opaque() etc., and yes I read the article about Swing and AWT painting here: http://java.sun.com/products/jfc/tsc/articles/painting/ , and I switched to relying more and more on MigLayout. On an unrelated note, it appears JFrame's do not honor maxsize? Somehow, today, with and without using any of these methods provided by swing, with or without using MigLayout manager to handle some of these matters instead, I now have a JTabbedPane that correctly displays the FIRST JPanel I add, but NOT THE SECOND JPanel--which, while present as a tab--does not show when selected. I have switched the order of which panel is added first, and this still holds true regardless of which JPanel I add first, telling me the JPanels are ok, and the problem is most likely in the JTabbedPane. I click on the second tab, the JTabbedPane switches, but I have what appears to be a blank button in the JPanel. A few console system-out statements reveal the following: a) that the second panel and its button are constructed b) no mouse events are being captured when I click on where the second panel and button should reside, as if it didn't exist at that point; c) when I switch to the second tab, the overrided paintComponent() method of the button within that second JPanel is never called, so it is in fact never being painted despite the tab in which it resides becoming visible; d) the JTabbpedPane getComponentCount() returns a correct value of 2 after adding the 2nd panel; e) MigLayout manager actually rocks, but I digress... I cannot now revert to my older code, and despite my best efforts to undo whatever changes caused this, I cannot fix my new problem. I've commented out everything but the most essential calls: constructors for each object--with MigLayout; add() for placing the buttons on the panels using string-arguments appropriate for MigLayout; add() for placing the panels on the JTabbedPane, also with MigLayout string arguments; setting the default op on close for the JFrame; and setting the JFrame visible. This means I do not fiddle with optimization settings, double buffering settings, opaque settings, but leave them as default, and still, no fix; the second panel will not show itself. Each panel, I should add, when it is the first to be loaded, works fine, again re-affirming that the panels and buttons are themselves ok. Here is part of what I am doing: //Note: BuildaButton is a class that merely constructs my instances File f = new File("/foo.jpg"); button1 = new BuildaButton().BuildaButton(f).buildfoo1Button(); f = new File("/foo2.jpg"); button2 = new BuildaButton().BuildaButton(f).buildfoo2Button(); MigLayout ml = new MigLayout("wrap 1", "[fill, grow]0[fill, grow]", "[fill, grow]0[fill, grow]"); MigLayout ml2 = new MigLayout("wrap 2", "[fill, grow]5[fill, grow]", "[fill, grow]0[fill, grow]"); foo1panel = new JPanel(ml); foo1panel.add(button1, "w 234:945:, h 200:807:"); foo2panel = new JPanel(ml); foo2panel.add(button2, "w 186:752:, h 200:807:"); tabs.add("foo1", foo1panel); tabs.add("foo2", foo2panel); System.out.println("contents of tabs: " + tabs.getComponentCount() + " elements"); mainframe.setLayout(ml2); mainframe.setMinimumSize(new Dimension(850,800)); mainframe.add(tabs, "w 600:800:, h 780:780:"); //controlpanel is a still blank jpanel that holds nothing--it is a space holder for now & will be utilized mainframe.add(controlpanel, "w 200:200:200, h 780:780:"); mainframe.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); mainframe.setVisible(true); Thank you in advance for any help you can give.

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  • Null reading in stream images? Unable to start activity ComponentInfo

    - by lasmith
    I have reviewed a lot of similar questions regarding not being able to launch an activity but they don't seem to quite match my problem. I am working on a simple black jack game but its force quitting. I suspect there is a problem with loading up the card png images I have. Stepping through the debugger it crashes right while in the resetGame() function. I'm sure I am doing something dumb. My Logcat: 10-15 20:21:43.309: E/AndroidRuntime(2863): FATAL EXCEPTION: main 10-15 20:21:43.309: E/AndroidRuntime(2863): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.smith.blackjack/com.smith.blackjack.Main}: java.lang.NullPointerException 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2059) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2084) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.ActivityThread.access$600(ActivityThread.java:130) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1195) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.os.Handler.dispatchMessage(Handler.java:99) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.os.Looper.loop(Looper.java:137) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.ActivityThread.main(ActivityThread.java:4745) 10-15 20:21:43.309: E/AndroidRuntime(2863): at java.lang.reflect.Method.invokeNative(Native Method) 10-15 20:21:43.309: E/AndroidRuntime(2863): at java.lang.reflect.Method.invoke(Method.java:511) 10-15 20:21:43.309: E/AndroidRuntime(2863): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:786) 10-15 20:21:43.309: E/AndroidRuntime(2863): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:553) 10-15 20:21:43.309: E/AndroidRuntime(2863): at dalvik.system.NativeStart.main(Native Method) 10-15 20:21:43.309: E/AndroidRuntime(2863): Caused by: java.lang.NullPointerException 10-15 20:21:43.309: E/AndroidRuntime(2863): at com.smith.blackjack.DeckOfCards.<init>(DeckOfCards.java:17) 10-15 20:21:43.309: E/AndroidRuntime(2863): at com.smith.blackjack.Main.resetGame(Main.java:98) 10-15 20:21:43.309: E/AndroidRuntime(2863): at com.smith.blackjack.Main.onCreate(Main.java:67) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.Activity.performCreate(Activity.java:5008) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1079) 10-15 20:21:43.309: E/AndroidRuntime(2863): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2023) 10-15 20:21:43.309: E/AndroidRuntime(2863): ... 11 more My androidmanifest: <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.smith.blackjack" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="11" android:targetSdkVersion="15" /> <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" android:theme="@style/AppTheme" > <activity android:name=".Main" android:label="@string/title_activity_main" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> Here is my Main.java package com.smith.blackjack; import android.os.Bundle; import android.app.Activity; import android.content.res.AssetManager; import android.graphics.drawable.Drawable; import java.io.IOException; import java.io.InputStream; import android.util.Log; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.ImageView; public class Main extends Activity { private ImageView dealerCard0; private ImageView dealerCard1; private ImageView dealerCard2; private ImageView dealerCard3; private ImageView playerCard0; private ImageView playerCard1; private ImageView playerCard2; private ImageView playerCard3; private ImageView imgResult; private Button btnDeal; private Button btnDraw; private Button btnHold; private DeckOfCards deckOfCards; private int[] dealerValues; private int dealerSum; private int dealerCardNumber; private int[] playerValues; private int playerSum; private int playerCardNumber; private InputStream dealerHiddenCard; private Card dealerCard; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); dealerCard0 = (ImageView) findViewById(R.id.dealerCard0); dealerCard1 = (ImageView) findViewById(R.id.dealerCard1); dealerCard2 = (ImageView) findViewById(R.id.dealerCard2); dealerCard3 = (ImageView) findViewById(R.id.dealerCard3); playerCard0 = (ImageView) findViewById(R.id.playerCard0); playerCard1 = (ImageView) findViewById(R.id.playerCard1); playerCard2 = (ImageView) findViewById(R.id.playerCard2); playerCard3 = (ImageView) findViewById(R.id.playerCard3); imgResult = (ImageView) findViewById(R.id.imgResult); btnDeal = (Button) findViewById(R.id.deal); btnDraw = (Button) findViewById(R.id.draw); btnHold = (Button) findViewById(R.id.hold); btnDeal.setOnClickListener(btnDealListener); btnDraw.setOnClickListener(btnDrawListener); btnHold.setOnClickListener(btnHoldListener); resetGame(); } private void resetGame(){ AssetManager assets = getAssets(); dealerValues = new int[4]; playerValues = new int[4]; dealerSum = 0; playerSum = 0; dealerCardNumber = 0; playerCardNumber = 0; for (int i = 0; i < 4; i++) { dealerValues[i] = 0; playerValues[i] = 0; } try { InputStream stream = assets.open("cardback.png"); // stream = assets.open("cardback.png"); Drawable cardImage = Drawable.createFromStream(stream, null); dealerCard0.setImageDrawable(cardImage); dealerCard1.setImageDrawable(cardImage); dealerCard2.setImageDrawable(cardImage); dealerCard3.setImageDrawable(cardImage); playerCard0.setImageDrawable(cardImage); playerCard1.setImageDrawable(cardImage); playerCard2.setImageDrawable(cardImage); playerCard3.setImageDrawable(cardImage); imgResult.setImageDrawable(cardImage); deckOfCards = new DeckOfCards(); deckOfCards.shuffle(); assets.close(); } catch (IOException e){ Log.e("Reset Game", "Error Loading", e); } } public OnClickListener btnDealListener = new OnClickListener() { // @Override public void onClick(View v) { try { AssetManager assets = getAssets(); InputStream stream; // first player card Card newCard; newCard = deckOfCards.dealCard(); playerValues[playerCardNumber] = newCard.faceValue; playerCardNumber++; stream = assets.open(newCard.File); Drawable cardImage = Drawable.createFromStream(stream, newCard.File); playerCard0.setImageDrawable(cardImage); assets.close(); // second player card newCard = deckOfCards.dealCard(); playerValues[playerCardNumber] = newCard.faceValue; playerCardNumber++; stream = assets.open(newCard.File); cardImage = Drawable.createFromStream(stream, newCard.File); playerCard1.setImageDrawable(cardImage); assets.close(); // first dealer card hidden newCard = deckOfCards.dealCard(); dealerCard = newCard; dealerValues[dealerCardNumber] = newCard.faceValue; dealerCardNumber++; dealerHiddenCard = assets.open(newCard.File); stream = assets.open("cardback.png"); cardImage = Drawable.createFromStream(stream, "cardback"); dealerCard0.setImageDrawable(cardImage); assets.close(); // second dealer card open newCard = deckOfCards.dealCard(); dealerValues[dealerCardNumber] = newCard.faceValue; dealerCardNumber++; stream = assets.open(newCard.File); cardImage = Drawable.createFromStream(stream, newCard.File); dealerCard1.setImageDrawable(cardImage); assets.close(); } catch (IOException e){ Log.e("Deal", "Error Loading", e); } }; }; public OnClickListener btnDrawListener = new OnClickListener() { // @Override public void onClick(View v) { try { AssetManager assets = getAssets(); InputStream stream; // get next player card Card newCard; newCard = deckOfCards.dealCard(); playerValues[playerCardNumber] = newCard.faceValue; playerCardNumber++; stream = assets.open(newCard.File); Drawable cardImage = Drawable.createFromStream(stream, newCard.File); switch (playerCardNumber){ case 3: playerCard2.setImageDrawable(cardImage); case 4: playerCard3.setImageDrawable(cardImage); } assets.close(); } catch (IOException e){ Log.e("Draw", "Error Loading", e); } }; }; public OnClickListener btnHoldListener = new OnClickListener() { // @Override public void onClick(View v) { Drawable cardImage; // evaluate player hand playerSum = evaluate(playerValues); if (playerSum > 21){ // player losses } // flip over the dealer hidden card cardImage = Drawable.createFromStream(dealerHiddenCard, dealerCard.File); Card newCard; InputStream stream; AssetManager assets = getAssets(); for (int i=2; i<4; i++){ dealerSum = evaluate(dealerValues); if (dealerSum < 16 ) { newCard = deckOfCards.dealCard(); dealerValues[dealerCardNumber] = newCard.faceValue; dealerCardNumber++; try { stream = assets.open(newCard.File); cardImage = Drawable.createFromStream(stream, newCard.File); switch (dealerCardNumber){ case 3: dealerCard2.setImageDrawable(cardImage); case 4: dealerCard3.setImageDrawable(cardImage); } assets.close(); } catch (IOException e){ Log.e("Draw", "Error Loading", e); } if (dealerSum < playerSum) { // player wins } if (dealerSum > playerSum){ // dealer wins } if (dealerSum == playerSum){ // it is a draw } } } }; }; public int evaluate (int[]values) { int sumCards = 0; for (int i = 0; i < 4; i++){ sumCards += values[i]; } if (sumCards > 21) { for (int i = 0; i < 4; i++){ if (values[i] == 11) { values[i] = 1; sumCards -= 10; continue; } } } return sumCards; } } My DeckOfCards class: package com.smith.blackjack; import java.util.Random; public class DeckOfCards { private Card [] deck; private int currentCard; private static final int NUMBER_OF_CARDS = 52; private static final Random randomNumbers = new Random(); public DeckOfCards () { deck = new Card[NUMBER_OF_CARDS]; currentCard = 0 ; for(int count = 0; count < deck.length; count++) { deck[count].faceValue = count + 1; } } public void shuffle () { currentCard = 0; for (int first = 0; first < deck.length; first ++){ int second = randomNumbers.nextInt(NUMBER_OF_CARDS); int temp = deck[first].faceValue; deck[first].faceValue=deck[second].faceValue; deck[second].faceValue = temp; } } public Card dealCard(){ Card temp = new Card(); temp.faceValue = 0; temp.File = ""; if(currentCard < deck.length) { temp.faceValue = deck[currentCard].faceValue / 4; int suit = deck[currentCard].faceValue % 4; String suitString = ""; switch (suit){ case 0: suitString = "c"; case 1: suitString = "d"; case 2: suitString = "h"; case 3: suitString = "s"; } Integer face = temp.faceValue / 4 ; String faceString = face.toString(); temp.File = faceString + suitString + ".png"; switch (temp.faceValue){ case 11: temp.faceValue = 10; case 12: temp.faceValue = 10; case 13: temp.faceValue = 10; } return temp; } else return temp; } }

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  • Screenshot Tour: Ubuntu Touch 14.04 on a Nexus 7

    - by Chris Hoffman
    Ubuntu 14.04 LTS will “form the basis of the first commercially available Ubuntu tablets,” according to Canonical. We installed Ubuntu Touch 14.04 on our own hardware to see what those tablets will be like. We don’t recommend installing this yourself, as it’s still not a polished, complete experience. We’re using “Ubuntu Touch” as shorthand here — apparently this project’s new name is “Ubuntu For Devices.” The Welcome Screen Ubuntu’s touch interface is all about edge swipes and hidden interface elements — it has a lot in common with Windows 8, actually. You’ll see the welcome screen when you boot up or unlock a Ubuntu tablet or phone. If you have new emails, text messages, or other information, it will appear on this screen along with the time and date. If you don’t, you’ll just see a message saying “No data sources available.” The Dash Swipe in from the right edge of the welcome screen to access the Dash, or home screen. This is actually very similar to the Dash on Ubuntu’s Unity desktop. This isn’t a surprise — Canonical wants the desktop and touch versions of Ubuntu to use the same code. In the future, the desktop and touch versions of Ubuntu will use the same version of Unity and Unity will adjust its interface depending on what type of device your’e using. Here you’ll find apps you have installed and apps available to install. Tap an installed app to launch it or tap an available app to view more details and install it. Tap the My apps or Available headings to view a complete list of apps you have installed or apps you can install. Tap the Search box at the top of the screen to start searching — this is how you’d search for new apps to install. As you’d expect, a touch keyboard appears when you tap in the Search field or any other text field. The launcher isn’t just for apps. Tap the Apps heading at the top of the screen and you’ll see hidden text appear — Music, Video, and Scopes. This hidden navigation is used throughout Ubuntu’s different apps and can be easy to miss at first. Swipe to the left or right to move between these screens. These screens are also similar to the different panels in Unity on the desktop. The Scopes section allows you to view different search scopes you have installed. These are used to search different sources when you start a search from the Dash. Search from the Music or Videos scopes to search for local media files on your device or media files online. For example, searching in the Music scope will show you music results from Grooveshark by default. Navigating Ubuntu Touch Swipe in from the left edge anywhere on the system to open the launcher, a bar with shortcuts to apps. This launcher is very similar to the launcher on the left of Ubuntu’s Unity desktop — that’s the whole idea, after all. Once you’ve opened an app, you can leave the app by swiping in from the left. The launcher will appear — keep moving your finger towards the right edge of teh screen. This will swipe the current app off the screen, taking you back to the Dash. Once back on the Dash, you’ll see your open apps represented as thumbnails under Recent. Tap a thumbnail here to go back to a running app. To remove an app from here, long-press it and tap the X button that appears. Swipe in from the right edge in any app to quickly switch between recent apps. Swipe in from the right edge and hold your finger down to reveal an application switcher that shows all your recent apps and lets you choose between them. Swipe down from the top of the screen to access the indicator panel. Here you can connect to Wi-Fi networks, view upcoming events, control GPS and Bluetooth hardware, adjust sound settings, see incoming messages, and more. This panel is for quick access to hardware settings and notifications, just like the indicators on Ubuntu’s Unity desktop. The Apps System settings not included in the pull-down panel are available in the System Settings app. To access it, tap My apps on the Dash and tap System Settings, search for the System Settings app, or open the launcher bar and tap the settings icon. The settings here a bit limited compared to other operating systems, but many of the important options are available here. You can add Evernote, Ubuntu One, Twitter, Facebook, and Google accounts from here. A free Ubuntu One account is mandatory for downloading and updating apps. A Google account can be used to sync contacts and calendar events. Some apps on Ubuntu are native apps, while many are web apps. For example, the Twitter, Gmail, Amazon, Facebook, and eBay apps included by default are all web apps that open each service’s mobile website as an app. Other applications, such as the Weather, Calendar, Dialer, Calculator, and Notes apps are native applications. Theoretically, both types of apps will be able to scale to different screen resolutions. Ubuntu Touch and Ubuntu desktop may one day share the same apps, which will adapt to different display sizes and input methods. Like Windows 8 apps, Ubuntu apps hide interface elements by default, providing you with a full-screen view of the content. Swipe up from the bottom of an app’s screen to view its interface elements. For example, swiping up from the bottom of the Web Browser app reveals Back, Forward, and Refresh buttons, along with an address bar and Activity button so you can view current and recent web pages. Swipe up even more from the bottom and you’ll see a button hovering in the middle of the app. Tap the button and you’ll see many more settings. This is an overflow area for application options and functions that can’t fit on the navigation bar. The Terminal app has a few surprising Easter eggs in this panel, including a “Hack into the NSA” option. Tap it and the following text will appear in the terminal: That’s not very nice, now tracing your location . . . . . . . . . . . .Trace failed You got away this time, but don’t try again. We’d expect to see such Easter eggs disappear before Ubuntu Touch actually ships on real devices. Ubuntu Touch has come a long way, but it’s still not something you want to use today. For example, it doesn’t even have a built-in email client — you’ll have to us your email service’s mobile website. Few apps are available, and many of the ones that are are just mobile websites. It’s not a polished operating system intended for normal users yet — it’s more of a preview for developers and device manufacturers. If you really want to try it yourself, you can install it on a Wi-Fi Nexus 7 (2013), Nexus 10, or Nexus 4 device. Follow Ubuntu’s installation instructions here.

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  • Strange Flash AS3 xml Socket behavior

    - by Rnd_d
    I have a problem which I can't understand. To understand it I wrote a socket client on AS3 and a server on python/twisted, you can see the code of both applications below. Let's launch two clients at the same time, arrange them so that you can see both windows and press connection button in both windows. Then press and hold any button. What I'm expecting: Client with pressed button sends a message "some data" to the server, then the server sends this message to all the clients(including the original sender) . Then each client moves right the button 'connectButton' and prints a message to the log with time in the following format: "min:secs:milliseconds". What is going wrong: The motion is smooth in the client that sends the message, but in all other clients the motion is jerky. This happens because messages to those clients arrive later than to the original sending client. And if we have three clients (let's name them A,B,C) and we send a message from A, the sending time log of B and C will be the same. Why other clients recieve this messages later than the original sender? By the way, on ubuntu 10.04/chrome all the motion is smooth. Two clients are launched in separated chromes. windows screenshot Can't post linux screenshot, need more than 10 reputation to post more hyperlinks. Listing of log, four clients simultaneously: [16:29:33.280858] 62.140.224.1 >> some data [16:29:33.280912] 87.249.9.98 << some data [16:29:33.280970] 87.249.9.98 << some data [16:29:33.281025] 87.249.9.98 << some data [16:29:33.281079] 62.140.224.1 << some data [16:29:33.323267] 62.140.224.1 >> some data [16:29:33.323326] 87.249.9.98 << some data [16:29:33.323386] 87.249.9.98 << some data [16:29:33.323440] 87.249.9.98 << some data [16:29:33.323493] 62.140.224.1 << some data [16:29:34.123435] 62.140.224.1 >> some data [16:29:34.123525] 87.249.9.98 << some data [16:29:34.123593] 87.249.9.98 << some data [16:29:34.123648] 87.249.9.98 << some data [16:29:34.123702] 62.140.224.1 << some data AS3 client code package { import adobe.utils.CustomActions; import flash.display.Sprite; import flash.events.DataEvent; import flash.events.Event; import flash.events.IOErrorEvent; import flash.events.KeyboardEvent; import flash.events.MouseEvent; import flash.events.SecurityErrorEvent; import flash.net.XMLSocket; import flash.system.Security; import flash.text.TextField; public class Main extends Sprite { private var socket :XMLSocket; private var textField :TextField = new TextField; private var connectButton :TextField = new TextField; public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(event:Event = null):void { socket = new XMLSocket(); socket.addEventListener(Event.CONNECT, connectHandler); socket.addEventListener(DataEvent.DATA, dataHandler); stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); addChild(textField); textField.y = 50; textField.width = 780; textField.height = 500; textField.border = true; connectButton.selectable = false; connectButton.border = true; connectButton.addEventListener(MouseEvent.MOUSE_DOWN, connectMouseDownHandler); connectButton.width = 105; connectButton.height = 20; connectButton.text = "click here to connect"; addChild(connectButton); } private function connectHandler(event:Event):void { textField.appendText("Connect\n"); textField.appendText("Press and hold any key\n"); } private function dataHandler(event:DataEvent):void { var now:Date = new Date(); textField.appendText(event.data + " time = " + now.getMinutes() + ":" + now.getSeconds() + ":" + now.getMilliseconds() + "\n"); connectButton.x += 2; } private function keyDownHandler(event:KeyboardEvent):void { socket.send("some data"); } private function connectMouseDownHandler(event:MouseEvent):void { var connectAddress:String = "ep1c.org"; var connectPort:Number = 13250; Security.loadPolicyFile("xmlsocket://" + connectAddress + ":" + String(connectPort)); socket.connect(connectAddress, connectPort); } } } Python server code from twisted.internet import reactor from twisted.internet.protocol import ServerFactory from twisted.protocols.basic import LineOnlyReceiver import datetime class EchoProtocol(LineOnlyReceiver): ##### name = "" id = 0 delimiter = chr(0) ##### def getName(self): return self.transport.getPeer().host def connectionMade(self): self.id = self.factory.getNextId() print "New connection from %s - id:%s" % (self.getName(), self.id) self.factory.clientProtocols[self.id] = self def connectionLost(self, reason): print "Lost connection from "+ self.getName() del self.factory.clientProtocols[self.id] self.factory.sendMessageToAllClients(self.getName() + " has disconnected.") def lineReceived(self, line): print "[%s] %s >> %s" % (datetime.datetime.now().time(), self, line) if line=="<policy-file-request/>": data = """<?xml version="1.0"?> <!DOCTYPE cross-domain-policy SYSTEM "http://www.adobe.com/xml/dtds/cross-domain-policy.dtd"> <!-- Policy file for xmlsocket://ep1c.org --> <cross-domain-policy> <allow-access-from domain="*" to-ports="%s" /> </cross-domain-policy>""" % PORT self.send(data) else: self.factory.sendMessageToAllClients( line ) def send(self, line): print "[%s] %s << %s" % (datetime.datetime.now().time(), self, line) if line: self.transport.write( str(line) + chr(0)) else: print "Nothing to send" def __str__(self): return self.getName() class ChatProtocolFactory(ServerFactory): protocol = EchoProtocol def __init__(self): self.clientProtocols = {} self.nextId = 0 def getNextId(self): id = self.nextId self.nextId += 1 return id def sendMessageToAllClients(self, msg): for client in self.clientProtocols: self.clientProtocols[client].send(msg) def sendMessageToClient(self, id, msg): self.clientProtocols[id].send(msg) PORT = 13250 print "Starting Server" factory = ChatProtocolFactory() reactor.listenTCP(PORT, factory) reactor.run()

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  • Abstracting the adding of click events to elements selected by class using jQuery

    - by baroquedub
    I'm slowly getting up to speed with jQuery and am starting to want to abstract my code. I'm running into problems trying to define click events at page load. In the code below, I'm trying to run through each div with the 'block' class and add events to some of its child elements by selecting them by class: <script language="javascript" type="text/javascript"> $(document).ready(function (){ $('HTML').addClass('JS'); // if JS enabled, hide answers $(".block").each(function() { problem = $(this).children('.problem'); button = $(this).children('.showButton'); problem.data('currentState', 'off'); button.click(function() { if ((problem.data('currentState')) == 'off'){ button.children('.btn').html('Hide'); problem.data('currentState', 'on'); problem.fadeIn('slow'); } else if ((problem.data('currentState')) == 'on'){ button.children('.btn').html('Solve'); problem.data('currentState', 'off'); problem.fadeOut('fast'); } return false; }); }); }); </script> <style media="all" type="text/css"> .JS div.problem{display:none;} </style> <div class="block"> <div class="showButton"> <a href="#" title="Show solution" class="btn">Solve</a> </div> <div class="problem"> <p>Answer 1</p> </div> </div> <div class="block"> <div class="showButton"> <a href="#" title="Show solution" class="btn">Solve</a> </div> <div class="problem"> <p>Answer 2</p> </div> </div> Unfortunately using this, only the last of the divs' button actually works. The event is not 'localised' (if that's the right word for it?) i.e. the event is only applied to the last $(".block") in the each method. So I have to laboriously add ids for each element and define my click events one by one. Surely there's a better way! Can anyone tell me what I'm doing wrong? And how I can get rid of the need for those IDs (I want this to work on dynamically generated pages where I might not know how many 'blocks' there are...) <script language="javascript" type="text/javascript"> $(document).ready(function (){ $('HTML').addClass('JS'); // if JS enabled, hide answers // Preferred version DOESN'T' WORK // So have to add ids to each element and laboriously set-up each one in turn... $('#problem1').data('currentState', 'off'); $('#showButton1').click(function() { if (($('#problem1').data('currentState')) == 'off'){ $('#showButton1 > a').html('Hide'); $('#problem1').data('currentState', 'on'); $('#problem1').fadeIn('slow'); } else if (($('#problem1').data('currentState')) == 'on'){ $('#showButton1 > a').html('Solve'); $('#problem1').data('currentState', 'off'); $('#problem1').fadeOut('fast'); } return false; }); $('#problem2').data('currentState', 'off'); $('#showButton2').click(function() { if (($('#problem2').data('currentState')) == 'off'){ $('#showButton2 > a').html('Hide'); $('#problem2').data('currentState', 'on'); $('#problem2').fadeIn('slow'); } else if (($('#problem2').data('currentState')) == 'on'){ $('#showButton2 > a').html('Solve'); $('#problem2').data('currentState', 'off'); $('#problem2').fadeOut('fast'); } return false; }); }); </script> <style media="all" type="text/css"> .JS div.problem{display:none;} </style> <div class="block"> <div class="showButton" id="showButton1"> <a href="#" title="Show solution" class="btn">Solve</a> </div> <div class="problem" id="problem1"> <p>Answer 1</p> </div> </div> <div class="block"> <div class="showButton" id="showButton2"> <a href="#" title="Show solution" class="btn">Solve</a> </div> <div class="problem" id="problem2"> <p>Answer 2</p> </div> </div>

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  • Silverlight 4 Twitter Client &ndash; Part 3

    - by Max
    Finally Silverlight 4 RC is released and also that Windows 7 Phone Series will rely heavily on Silverlight platform for apps platform. its a really good news for Silverlight developers and designers. More information on this here. You can use SL 4 RC with VS 2010. SL 4 RC does not come with VS 2010, you need to download it separately and install it. So for the next part, be ready with VS 2010 and SL4 RC, we will start using them and not With this momentum, let us go to the next part of our twitter client tutorial. This tutorial will cover setting your status in Twitter and also retrieving your 1) As everything in Silverlight is asynchronous, we need to have some visual representation showing that something is going on in the background. So what I did was to create a progress bar with indeterminate animation. The XAML is here below. <ProgressBar Maximum="100" Width="300" Height="50" Margin="20" Visibility="Collapsed" IsIndeterminate="True" Name="progressBar1" VerticalAlignment="Center" HorizontalAlignment="Center" /> 2) I will be toggling this progress bar to show the background work. So I thought of writing this small method, which I use to toggle the visibility of this progress bar. Just pass a bool to this method and this will toggle it based on its current visibility status. public void toggleProgressBar(bool Option){ if (Option) { if (progressBar1.Visibility == System.Windows.Visibility.Collapsed) progressBar1.Visibility = System.Windows.Visibility.Visible; } else { if (progressBar1.Visibility == System.Windows.Visibility.Visible) progressBar1.Visibility = System.Windows.Visibility.Collapsed; }} 3) Now let us create a grid to hold a textbox and a update button. The XAML will look like something below <Grid HorizontalAlignment="Center"> <Grid.RowDefinitions> <RowDefinition Height="50"></RowDefinition> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="400"></ColumnDefinition> <ColumnDefinition Width="200"></ColumnDefinition> </Grid.ColumnDefinitions> <TextBox Name="TwitterStatus" Width="380" Height="50"></TextBox> <Button Name="UpdateStatus" Content="Update" Grid.Row="1" Grid.Column="2" Width="200" Height="50" Click="UpdateStatus_Click"></Button></Grid> 4) The click handler for this update button will be again using the Web Client to post values. Posting values using Web Client. The code is: private void UpdateStatus_Click(object sender, RoutedEventArgs e){ toggleProgressBar(true); string statusupdate = "status=" + TwitterStatus.Text; WebRequest.RegisterPrefix("https://", System.Net.Browser.WebRequestCreator.ClientHttp);  WebClient myService = new WebClient(); myService.AllowReadStreamBuffering = true; myService.UseDefaultCredentials = false; myService.Credentials = new NetworkCredential(GlobalVariable.getUserName(), GlobalVariable.getPassword());  myService.UploadStringCompleted += new UploadStringCompletedEventHandler(myService_UploadStringCompleted); myService.UploadStringAsync(new Uri("https://twitter.com/statuses/update.xml"), statusupdate);  this.Dispatcher.BeginInvoke(() => ClearTextBoxValue());} 5) In the above code, we have a event handler which will be fired on this request is completed – !! Remember SL is Asynch !! So in the myService_UploadStringCompleted, we will just toggle the progress bar and change some status text to say that its done. The code for this will be StatusMessage is just another textblock conveniently positioned in the page.  void myService_UploadStringCompleted(object sender, UploadStringCompletedEventArgs e){ if (e.Error != null) { StatusMessage.Text = "Status Update Failed: " + e.Error.Message.ToString(); } else { toggleProgressBar(false); TwitterCredentialsSubmit(); }} 6) Now let us look at fetching the friends updates of the logged in user and displaying it in a datagrid. So just define a data grid and set its autogenerate columns as true. 7) Let us first create a data structure for use with fetching the friends timeline. The code is something like below: namespace MaxTwitter.Classes{ public class Status { public Status() {} public string ID { get; set; } public string Text { get; set; } public string Source { get; set; } public string UserID { get; set; } public string UserName { get; set; } }} You can add as many fields as you want, for the list of fields, have a look at here. It will ask for your Twitter username and password, just provide them and this will display the xml file. Go through them pick and choose your desired fields and include in your Data Structure. 8) Now the web client request for this is similar to the one we saw in step 4. Just change the uri in the last but one step to https://twitter.com/statuses/friends_timeline.xml Be sure to change the event handler to something else and within that we will use XLINQ to fetch the required details for us. Now let us how this event handler fetches details. public void parseXML(string text){ XDocument xdoc; if(text.Length> 0) xdoc = XDocument.Parse(text); else xdoc = XDocument.Parse(@"I USED MY OWN LOCAL COPY OF XML FILE HERE FOR OFFLINE TESTING"); statusList = new List<Status>(); statusList = (from status in xdoc.Descendants("status") select new Status { ID = status.Element("id").Value, Text = status.Element("text").Value, Source = status.Element("source").Value, UserID = status.Element("user").Element("id").Value, UserName = status.Element("user").Element("screen_name").Value, }).ToList(); //MessageBox.Show(text); //this.Dispatcher.BeginInvoke(() => CallDatabindMethod(StatusCollection)); //MessageBox.Show(statusList.Count.ToString()); DataGridStatus.ItemsSource = statusList; StatusMessage.Text = "Datagrid refreshed."; toggleProgressBar(false);} in the event handler, we call this method with e.Result.ToString() Parsing XML files using LINQ is super cool, I love it.   I am stopping it here for  this post. Will post the completed files in next post, as I’ve worked on a few more features in this page and don’t want to confuse you. See you soon in my next post where will play with Twitter lists. Have a nice day! Technorati Tags: Silverlight,LINQ,XLINQ,Twitter API,Twitter,Network Credentials

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  • CSS: Centering a floated block level element in IE6 (It almost works)

    - by Louis W
    I have a block level element which I am centering on the page. I have gotten it to work for all other browsers except IE6 where it ALMOST works. http://tinyurl.com/28sh9eq If I view the page in IE6 the red box is slightly off center of the pink one in IE. If I then resize the browser window it snaps into place where I want it. Uhhhhh.... yea.... what gives? How come resizing the window makes it work? I have also tried setting an explicit width on the wrapper with no avail. <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"> <html> <head> <title></title> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <meta http-equiv="X-UA-Compatible" content="IE=7" /> <style type="text/css"> BODY { text-align: center; font-family: Arial; } .row_wrap { height: 100px; margin-bottom: 30px; background-color: pink; } .row { float: right; position: relative; left: -50%; text-align: left; clear: both; } .button1 { color: #FFF; height: 36px; text-decoration: none; position: relative; padding: 0 30px; background: url('button.gif') no-repeat 0 0; display: block; float: left; left: 50%; } .button1 .end { width: 20px; height: 37px; position: absolute; right: -2px; top: 0; background: url('button.gif') no-repeat right 0; } .button1 .text { font-size: 16px; font-weight: bold; white-space: nowrap; height: 36px; padding-top: 7px; display: block; float: left; } .button1 .text .arrow { vertical-align: 1px; } </style> </head> <body> <h2>RTL: Button 1</h2> <div class="row_wrap"> <div class="row" dir="rtl"> <a href="#" class="button1"> <span class="end"></span> <span class="text"><span class="arrow">»</span> Hello 1.</span> </a> </div> </div> <h2>RTL: Button 1-2</h2> <div class="row_wrap" style="width: 400px;"> <div class="row" dir="rtl"> <a href="#" class="button1"> <span class="end"></span> <span class="text"><span class="arrow">»</span> Hello 1.</span> </a> </div> </div> <br/><br/> <h2>Normal: Button 1</h2> <div class="row_wrap"> <div class="row"> <a href="#" class="button1"> <span class="end"></span> <span class="text"><span class="arrow">»</span> Hello.</span> </a> </div> </div> </body> Thanks for your help.

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  • Can anyone help me with this VHDL code (currently malfunctioning)?

    - by xx77aBs
    This code should be (and is) very simple, and I don't know what I am doing wrong. Here is description of what it should do: It should display a number on one 7-segment display. That number should be increased by one every time someone presses the push button. There is also reset button which sets the number to 0. That's it. Here is VHDL code: library IEEE; use IEEE.STD_LOGIC_1164.ALL; use IEEE.STD_LOGIC_ARITH.ALL; use IEEE.STD_LOGIC_UNSIGNED.ALL; entity PWM is Port ( cp_in : in STD_LOGIC; inc : in STD_LOGIC; rst: in std_logic; AN : out STD_LOGIC_VECTOR (3 downto 0); segments : out STD_LOGIC_VECTOR (6 downto 0)); end PWM; architecture Behavioral of PWM is signal cp: std_logic; signal CurrentPWMState: integer range 0 to 10; signal inco: std_logic; signal temp: std_logic_vector (3 downto 0); begin --cp = 100 Hz counter: entity djelitelj generic map (CountTo => 250000) port map (cp_in, cp); debounce: entity debounce port map (inc, cp, inco); temp <= conv_std_logic_vector(CurrentPWMState, 4); ss: entity decoder7seg port map (temp, segments); process (inco, rst) begin if inco = '1' then CurrentPWMState <= CurrentPWMState + 1; elsif rst='1' then CurrentPWMState <= 0; end if; end process; AN <= "1110"; end Behavioral; Entity djelitelj (the counter used to divide 50MHz clock): library IEEE; use IEEE.STD_LOGIC_1164.ALL; use IEEE.STD_LOGIC_ARITH.ALL; use IEEE.STD_LOGIC_UNSIGNED.ALL; entity PWM is Port ( cp_in : in STD_LOGIC; inc : in STD_LOGIC; rst: in std_logic; AN : out STD_LOGIC_VECTOR (3 downto 0); segments : out STD_LOGIC_VECTOR (6 downto 0)); end PWM; architecture Behavioral of PWM is signal cp: std_logic; signal CurrentPWMState: integer range 0 to 10; signal inco: std_logic; signal temp: std_logic_vector (3 downto 0); begin --cp = 100 Hz counter: entity djelitelj generic map (CountTo => 250000) port map (cp_in, cp); debounce: entity debounce port map (inc, cp, inco); temp <= conv_std_logic_vector(CurrentPWMState, 4); ss: entity decoder7seg port map (temp, segments); process (inco, rst) begin if inco = '1' then CurrentPWMState <= CurrentPWMState + 1; elsif rst='1' then CurrentPWMState <= 0; end if; end process; AN <= "1110"; end Behavioral; Debouncing entity: library IEEE; use IEEE.STD_LOGIC_1164.all; use IEEE.STD_LOGIC_ARITH.all; use IEEE.STD_LOGIC_UNSIGNED.all; ENTITY debounce IS PORT(pb, clock_100Hz : IN STD_LOGIC; pb_debounced : OUT STD_LOGIC); END debounce; ARCHITECTURE a OF debounce IS SIGNAL SHIFT_PB : STD_LOGIC_VECTOR(3 DOWNTO 0); BEGIN -- Debounce Button: Filters out mechanical switch bounce for around 40Ms. -- Debounce clock should be approximately 10ms process begin wait until (clock_100Hz'EVENT) AND (clock_100Hz = '1'); SHIFT_PB(2 Downto 0) <= SHIFT_PB(3 Downto 1); SHIFT_PB(3) <= NOT PB; If SHIFT_PB(3 Downto 0)="0000" THEN PB_DEBOUNCED <= '1'; ELSE PB_DEBOUNCED <= '0'; End if; end process; end a; And here is BCD to 7-segment decoder: library IEEE; use IEEE.STD_LOGIC_1164.ALL; use IEEE.STD_LOGIC_ARITH.ALL; use IEEE.STD_LOGIC_UNSIGNED.ALL; entity decoder7seg is port ( bcd: in std_logic_vector (3 downto 0); segm: out std_logic_vector (6 downto 0)); end decoder7seg; architecture Behavioral of decoder7seg is begin with bcd select segm<= "0000001" when "0000", -- 0 "1001111" when "0001", -- 1 "0010010" when "0010", -- 2 "0000110" when "0011", -- 3 "1001100" when "0100", -- 4 "0100100" when "0101", -- 5 "0100000" when "0110", -- 6 "0001111" when "0111", -- 7 "0000000" when "1000", -- 8 "0000100" when "1001", -- 9 "1111110" when others; -- just - character end Behavioral; Does anyone see where I made my mistake(s) ? I've tried that design on Spartan-3 Started board and it isn't working ... Every time I press the push button, I get crazy (random) values. The reset button is working properly. Thanks !!!!

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  • Navbar Dropdown in Bootstrap 3

    - by user2333842
    I recently started learning and using Bootstrap 3. I figured I would start with something simple- a header and a dropdown bar. I used the code from the Bootstrap website. I started out with the basic Bootstrap template, then added the bootstrap navbar. This is my code so far. <!DOCTYPE html> <html> <head> <title>WEBSITE NAME</title> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <!-- Bootstrap --> <link href="css/bootstrap.min.css" rel="stylesheet" media="screen"> <!-- HTML5 shim and Respond.js IE8 support of HTML5 elements and media queries --> <!--[if lt IE 9]> <script src="../../assets/js/html5shiv.js"></script> <script src="../../assets/js/respond.min.js"></script> <![endif]--> </head> <body> <h1>WEBSITE NAME</h1> <nav class="navbar navbar-default" role="navigation"> <!-- Brand and toggle get grouped for better mobile display --> <div class="navbar-header"> <button type="button" class="navbar-toggle" data-toggle="collapse" data-target=".navbar-ex1-collapse"> <span class="sr-only">Toggle navigation</span> <span class="icon-bar"></span> <span class="icon-bar"></span> <span class="icon-bar"></span> </button> </div> <!-- Collect the nav links, forms, and other content for toggling --> <div class="collapse navbar-collapse navbar-ex1-collapse"> <ul class="nav navbar-nav"> <li class="active"><a href="#">Home</a></li> <li><a href="#">Tutorials</a></li> <li><a href="#">Software</a></li> <li class="dropdown"> <a href="#" class="dropdown-toggle" data-toggle="dropdown">Dropdown <b class="caret"></b></a> <ul class="dropdown-menu"> <li><a href="#">Action</a></li> <li><a href="#">Another action</a></li> <li><a href="#">Something else here</a></li> <li><a href="#">Separated link</a></li> <li><a href="#">One more separated link</a></li> </ul> </li> </ul> <form class="navbar-form navbar-left" role="search"> <div class="form-group"> <input type="text" class="form-control" placeholder="Search"> </div> <button type="submit" class="btn btn-default">Submit</button> </form> <ul class="nav navbar-nav navbar-right"> <li><a href="https://twitter.com/"><span class="glyphicon glyphicon-comment"></span> Twitter</a></li> <li><a href="https://youtube.com/"><span class="glyphicon glyphicon-facetime-video"></span> YouTube</a></li> </ul> </li> </ul> </div><!-- /.navbar-collapse --> </nav> <!-- jQuery (necessary for Bootstrap's JavaScript plugins) --> <script src="//code.jquery.com/jquery.js"></script> <!-- Include all compiled plugins (below), or include individual files as needed --> <script src="js/bootstrap.min.js"></script> </body> </html> The dropdown menu is absolutely not working at all- hovering or clicking it. What do I need to do?

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  • Developed android application cannot connect to phpmyadmin

    - by user1850936
    I am developing an app with eclipse. I tried to store the data that key in by user into database in phpmyadmin. Unfortunately, after the user has clicked on submit button, there is no response and data is not stored in my database. Here is my java file: import java.util.ArrayList; import java.util.List; import org.apache.http.NameValuePair; import org.apache.http.message.BasicNameValuePair; import org.json.JSONObject; import android.app.Activity; import android.app.AlertDialog; import android.content.DialogInterface; import android.content.Intent; import android.os.Bundle; import android.util.Log; import android.view.View; import android.widget.Button; import android.widget.EditText; import android.widget.RadioButton; import android.content.res.Configuration; public class UserRegister extends Activity { JSONParser jsonParser = new JSONParser(); EditText inputName; EditText inputUsername; EditText inputEmail; EditText inputPassword; RadioButton button1; RadioButton button2; Button button3; int success = 0; private static String url_register_user = "http://10.20.92.81/database/add_user.php"; private static final String TAG_SUCCESS = "success"; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_user_register); inputName = (EditText) findViewById(R.id.nameTextBox); inputUsername = (EditText) findViewById(R.id.usernameTextBox); inputEmail = (EditText) findViewById(R.id.emailTextBox); inputPassword = (EditText) findViewById(R.id.pwTextBox); Button button3 = (Button) findViewById(R.id.regSubmitButton); button3.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { String name = inputName.getText().toString(); String username = inputUsername.getText().toString(); String email = inputEmail.getText().toString(); String password = inputPassword.getText().toString(); if (name.contentEquals("")||username.contentEquals("")||email.contentEquals("")||password.contentEquals("")) { AlertDialog.Builder builder = new AlertDialog.Builder(UserRegister.this); builder.setMessage(R.string.nullAlert) .setTitle(R.string.alertTitle); builder.setPositiveButton(R.string.ok, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { } }); AlertDialog dialog = builder.show(); } // creating new product in background thread RegisterNewUser(); } }); } public void RegisterNewUser() { try { String name = inputName.getText().toString(); String username = inputUsername.getText().toString(); String email = inputEmail.getText().toString(); String password = inputPassword.getText().toString(); // Building Parameters List<NameValuePair> params = new ArrayList<NameValuePair>(); params.add(new BasicNameValuePair("name", name)); params.add(new BasicNameValuePair("username", username)); params.add(new BasicNameValuePair("email", email)); params.add(new BasicNameValuePair("password", password)); // getting JSON Object // Note that create product url accepts POST method JSONObject json = jsonParser.makeHttpRequest(url_register_user, "GET", params); // check log cat for response Log.d("Send Notification", json.toString()); success = json.getInt(TAG_SUCCESS); if (success == 1) { // successfully created product Intent i = new Intent(getApplicationContext(), StudentLogin.class); startActivity(i); finish(); } else { // failed to register } } catch (Exception e) { e.printStackTrace(); } } @Override public void onConfigurationChanged(Configuration newConfig) { super.onConfigurationChanged(newConfig); } } my php file: <?php $response = array(); require_once __DIR__ . '/db_connect.php'; $db = new DB_CONNECT(); if (isset($_GET['name']) && isset($_GET['username']) && isset($_GET['email']) && isset($_GET['password'])) { $name = $_GET['name']; $username = $_GET['username']; $email = $_GET['email']; $password = $_GET['password']; // mysql inserting a new row $result = mysql_query("INSERT INTO register(name, username, email, password) VALUES('$name', '$username', '$email', '$password')"); // check if row inserted or not if ($result) { // successfully inserted into database $response["success"] = 1; $response["message"] = "You are successfully registered to MEMS."; // echoing JSON response echo json_encode($response); } else { // failed to insert row $response["success"] = 0; $response["message"] = "Oops! An error occurred."; // echoing JSON response echo json_encode($response); } } else { // required field is missing $response["success"] = 0; $response["message"] = "Required field(s) is missing"; // echoing JSON response echo json_encode($response); } ?> the log cat is as follows: 11-25 10:37:46.772: I/Choreographer(638): Skipped 30 frames! The application may be doing too much work on its main thread.

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  • How to Manage AutoArchive in Outlook 2010

    - by Mysticgeek
    If you want to keep Outlook 2010 clean and run faster, one method is to set up the AutoArchive feature. Today we show you how to configure and manage the feature in Outlook 2010. Using AutoArchive allows you to manage space in your mailbox or on the email server by moving older items to another location on your hard drive. Enable and Configure Auto Archive In Outlook 2010 Auto Archive is not enabled by default. To turn it on, click on the File tab to access Backstage View, then click on Options. The Outlook Options window opens then click on Advanced then the AutoArchive Settings button. The AutoArchive window opens and you’ll notice everything is grayed out. Check the box next to Run AutoArchive every… Note: If you select the Permanently delete old items option, mails will not be archived. Now you can choose the settings for how you want to manage the AutoArchive feature. Select how often you want it to run, prompt before the feature runs, where to move items, and other actions you want to happen during the process. After you’ve made your selections click OK. Manually Configure Individual Folders For more control over individual folders that are archived, right-click on the folder and click on Properties. Click on the AutoArchive tab and choose the settings you want to change for that folder. For instance you might not want to archive a certain folder or move archived data to a specific folder. If you want to manually archive and backup an item, click on the File tab, Cleanup Tools, then Archive. Click the radio button next to Archive this folder and all subfolders. Select the folder you want to archive. In this example we want to archive this folder to a specific location of its own. The .pst files are saved in your documents folder and if you need to access them at a later time you can. After you’ve setup AutoArchive you can find items in the archived files. In the Navigation Pane expand the Archives folder in the list. You can then view and access your messages. You can also access them by clicking the File tab \ Open then Open Outlook Data File. Then you can browse to the archived file you want to open. Archiving old emails is a good way to help keep a nice clean mailbox, help speed up your Outlook experience, and save space on the email server. The other nice thing is you can configure your email archives and specific folders to meet your email needs. Similar Articles Productive Geek Tips Configure AutoArchive In Outlook 2007Quickly Clean Your Inbox in Outlook 2003/2007Open Different Outlook Features in Separate Windows to Improve ProductivityMake Outlook Faster by Disabling Unnecessary Add-InsCreate an Email Template in Outlook 2003 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 VMware Workstation 7 Acronis Online Backup AceStock, a Tiny Desktop Quote Monitor Gmail Button Addon (Firefox) Hyperwords addon (Firefox) Backup Outlook 2010 Daily Motivator (Firefox) FetchMp3 Can Download Videos & Convert Them to Mp3

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  • Sneak peek at next generation Three MiFi unit – Huawei E585

    - by Liam Westley
    Last Wednesday I was fortunate to be invited to a sneak preview of the next generation Three MiFi unit, the Huawei E585. Many thanks to all those who posted questions both via this blog or via @westleyl on Twitter. I think I made sure I asked every question posed to the MiFi product manager from Three UK, and so here's the answers you were after. What is a MiFi? For those who are wondering, a MiFi unit is a 3G broadband modem combined with a WiFi access point, providing 3G broadband data access to up to five devices simultaneously via standard WiFi connections. What is different? It appears the prime task of enhancing the MiFi was to improve the user experience and user interface, both in terms of the device hardware and within the management software to configure the device.  I think this was a very sensible decision as these areas had substantial room for improvement. Single button operation to switch on, enable WiFi and connect to 3G Improved OELD display (see below), replacing the multi coloured LEDs; including signal strength, SMS notifications, the number of connected clients and data usage Management is via a web based dashboard accessible from any web browser. This is a big win for those running Linux, Mac OS/X, iPad users and, for me, as I can now configure the device from Windows 7 64-bit Charging is via micro USB, the new standard for small USB devices; you cannot use your old charger for the new MiFi unit Automatic reconnection when regaining a signal Improved charging time, which should allow recharging of the device when in use Although subjective, the black and silver design does look more classy than the silver and white plastic of the original MiFi What is the same? Virtually the same size and weight The battery is the same unit as the original MiFi so you’ll have a handy spare if you upgrade Data plans remain the same as the current MiFi, so cheapest price for upgraders will be £49 pay as you go Still only works on 3G networks, with no fallback to GPRS or EDGE There is no specific upgrade path for existing three customers, either from dongle or from the original MiFi My opinion I think three have concentrated on the correct areas of usability and user experience rather than trying to add new whizz bang technology features which aren’t of interest to mainstream users. The one button operation and the improved device display will make it much easier to use when out and about. If the automatic reconnection proves reliable that will remove a major bugbear that I experienced the previous evening when travelling on the First Great Western line from Paddington to Didcot Parkway.  The signal was repeatedly lost as we sped through tunnels and cuttings, and without automatic reconnection is was a real pain to keep pressing the data button on the MiFi to re-establish my data connection. And finally, the web based dashboard will mean I no longer need to resort to my XP based netbook to configure the SSID and password. My everyday laptop runs Windows 7 64-bit which appears to confuse the older 3 WiFi manager which cannot locate the MiFi when connected. Links to other sites, and other images of the device Good first impressions from Ben Smith, http://thereallymobileproject.com/2010/06/3uk-announce-a-new-mifi-with-a-screen/ Also, a round up of other sneak preview posts, http://www.3mobilebuzz.com/2010/06/11/mifi-round-two-your-view/ Pictures Here is a comparison of the old MiFi device next to the new device, complete with OLED display and the Huawei logo now being a prominent feature on the front of the device. One of my fellow bloggers had a Linux based netbook, showing off the web based dashboard complete with Text messages panel to manage SMS. And finally, I never thought that my blog sub title would ever end up printed onto a cup cake, ... and here's some of the other cup cakes ...

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  • Convert YouTube Videos to MP3 with YouTube Downloader

    - by DigitalGeekery
    Are you looking for a way to take the music videos you watch on YouTube and convert them to MP3? Today we take a look at an easy way to convert those YouTube videos to MP3 for free with YouTube Downloader. The YouTube Downloader functions in two steps. First, it downloads the video from YouTube in MP4 format, and then allows you to convert that MP4 file to MP3. Note: It also supports conversion conversion to some other formats such as AVI video, MOV, iPhone, PSP, 3GP, and WMV.   Installation and usage Download and Install YouTube Downloader. (See download link below) Open the YouTube Downloader by clicking on the desktop icon. Find a YouTube video you’d like to convert to MP3 and copy the URL. Paste the URL into the “Enter video URL” text box in YouTube Downloader. When you hover your mouse over the text box, the text box will auto-fill with the URL from your clipboard. Select the “Download video from YouTube” radio button and click “Ok.” Choose a folder to location to download your YouTube video and click “Save.” The video is downloaded in MP4 format. Now wait while the video is downloaded to your hard drive.   Select the “Convert video (previously downloaded) from file” radio button. Click the (…) button to the right of the “Select video file” text box to browse for and select the MP4 file you just downloaded. Then select “MPEG Audio Layer (MP3) from the “Convert to” drop down list. Select “OK” to begin the conversion. Choose the conversion quality by moving the slider to the right or left. The options are: Low (96kbps bite rate), Medium (128kbps bit rate), Optimal (192kbps bit rate), and High 256kbps bit rate). Here you can select the output volume as well. Click “OK” when finished. If there is a portion of the beginning or end of the video that you wish to cut out of the MP3, select the “Cut video” check box and choose a Start and End time. Click “OK” when finished. Note: The start and end time represent the audio portion of the MP3 you wish to keep. All portions before and after these times will be cut.   The conversion process will begin and should only take a few moments. Times will vary depending on the size of the video you’re converting. Conversion was successful! The MP3 you converted will be in the same directory you downloaded the video to. Now you’re ready to listen to your MP3 or import it to your Zune, iTunes, or music library. You may also want to delete the MP4 files after the conversion if you will no longer need them. Conclusion YouTube Downloader features a very simple interface that’s user friendly and easy to use. It comes in handy when you watch videos that look horrible, but the sound quality is good. Or if you just need to hear the audio of something posted and don’t need the video. It also allows you to download from Google Video, MySpace, and others. Download YouTube Downloader Similar Articles Productive Geek Tips Download YouTube Videos with Cheetah YouTube DownloaderWatch YouTube Videos in Cinema Style in FirefoxStop YouTube Videos from Automatically Playing in FirefoxRemove Unsuitable Comments from YouTubeImprove YouTube Video Viewing in Google Chrome TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Windows Media Player 12: Tweak Video & Sound with Playback Enhancements Own a cell phone, or does a cell phone own you? Make your Joomla & Drupal Sites Mobile with OSMOBI Integrate Twitter and Delicious and Make Life Easier Design Your Web Pages Using the Golden Ratio Worldwide Growth of the Internet

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  • The Beginner’s Guide to Greasemonkey User Scripts in Firefox

    - by Asian Angel
    Everybody knows that Firefox has add-ons for virtually everything, but if you don’t want to bloat your installation you’ve always got the option of Greasemonkey scripts instead. Here’s a quick primer on how to use them. Getting Started with User Scripts Once you have Greasemonkey installed, managing the extension is really easy. Left click on the status bar icon to turn the extension on/off and right click to access the context menu shown here. Whether you use the Options button in the Add-ons Manager Window or the context menu shown above, both will bring up the Manage User Scripts dialog. At the moment you have a nice clean slate to work with… time to get some scripts added in. The majority of user scripts can be found at two different sites, the first being appropriately named userscripts.org, and you can either browse by tag or search for a script. As you can see here your search for a particular type of script can be quickly narrowed down based on category. There is definitely a lot to choose from. For our example we focused on the “textarea” tag. There were 62 scripts available but we quickly found what we were looking for on the first page. Installing, Managing, & Using Your Scripts When you find a script that you want to install visit the script’s homepage and click on the “Install” button. Note: Link for this script provided below. Once you have clicked on the Install button, Greasemonkey will open up the following installation window. You will be able to view: A summary of what the script does A list of websites that the script is supposed to function on (our example is set for all) View the script source if desired Make a final decision on whether to install the script or cancel the process Right-clicking on our status bar icon shows our new script listed and active. Reopening the Manage User Scripts window shows: Our new script listed in the column on the left The websites/pages included An option to disable the script (can also be done in the context menu) The ability to edit the script The ability to uninstall the script If you choose to edit the script you will be asked to browse for and select a default text editor of your choice (first time only). Once you have selected a text editor you can make any changes desired to the script. We decided to test our new user script on the site. Going to the comment box at the bottom we could easily resize the window as desired. The Comment box definitely got a lot bigger. Conclusion If you prefer to keep the number of extensions to a minimum in your Firefox installation then Greasemonkey and the Userscripts website can easily provide that extra functionality without the bloat. For added auto website script detection goodness see our article on Greasefire. Note: See our article here for specialized How-To Geek User Style Scripts that can be added to Greasemonkey. Links Download the Greasemonkey Extension (Mozilla Add-ons) Install the Textarea & Input Resize User Script Visit the Userscripts.org Website Visit the Userstyles.org Website Similar Articles Productive Geek Tips Enjoy How-To Geek User Style Script GoodnessEnable Multi-Column Google Searches with a User ScriptSearch Alternative Search Engines from within Bing’s Search PageFind User Scripts for Your Favorite Websites the Easy WaySet Up User Scripts in Opera Browser TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Office 2010 reviewed in depth by Ed Bott FoxClocks adds World Times in your Statusbar (Firefox) Have Fun Editing Photo Editing with Citrify Outlook Connector Upgrade Error Gadfly is a cool Twitter/Silverlight app Enable DreamScene in Windows 7

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  • How To Rip an Audio CD to FLAC with Foobar2000

    - by Mysticgeek
    Foobar2000 is a great audio player that is fully customizable, is light on system resources, and contains a lot of tools and features. Today we show you how to use it to rip an audio CD to FLAC format. Note: For this tutorial we’re going to assume this is the first time you’re ripping a disc with Foobar2000. We’re running it on Windows 7 Ultimate 64-bit. Install Foobar2000 and FLAC First download and install Foobar2000 (link below). The main thing you’ll want to make sure to enable during the install process is Audio CD Support… And the freedb Tagger which are located under Optional Features, then continue through the rest of the install wizard. Next you need to install the latest version of the FLAC codec (link below) following the defaults. Rip Audio CD To rip a CD, place it in your CDROM drive, launch Foobar2000 and click File \ Open Audio CD. Select the appropriate CD drive and click the Rip button. Next you’ll want to lookup the disc information with freedb…or you can manually enter in the track data if it’s a custom disc. Select the proper tag information in the freedb tagger window, then click Update files. The data will be entered in, make sure the radio button next to Go to the Converter Setup dialog is selected, and click the Rip button. In the Converter Setup screen, here you can select the output format, where in our case we’re selecting FLAC. In this window you can choose several other options like the output path, merging the tracks into one or individual files…etc. When you have those settings completed click OK. Next you’ll need to find flac.exe which is located wherever you installed it. On our 64-bit Windows 7 system the default path is C:\Program Files (x86)\FLAC Now wait while your CD is ripped and converted to FLAC. You’ll get a Converter Status Report…after you’ve checked it over you can close out of it. If you set the option to show the output files after conversion you can take a look, make sure all tracks were converted, and play them right away if you want. You can play the tracks in Foobar2000 or any player that supports FLAC. If you want to use WMC or WMP see our article on how to play FLAC files in Windows 7 Media Center or Player. That’s all there is to it! If you’re a fan of Foobar2000 and enjoy your music converted to FLAC format, Foobar2000 does the job quite well. There are a lot of customizations and tools you can use in Foobar2000 that we’ll be taking a look at in future articles. For more information check out our look at this fully customizable music player. Foobar2000 run on XP, Vista, and Windows 7 Links Download Foobar2000 Download FLAC Similar Articles Productive Geek Tips Using Ubuntu: What Package Did This File Come From?Easily Change Audio File Formats with XRECODEFoobar2000 is a Fully Customizable Music PlayerConvert Virtually Any Audio Format with XRECODE IIExtract Audio from a Video File with Pazera Free Audio Extractor TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Download Free MP3s from Amazon Awe inspiring, inter-galactic theme (Win 7) Case Study – How to Optimize Popular Wordpress Sites Restore Hidden Updates in Windows 7 & Vista Iceland an Insurance Job? Find Downloads and Add-ins for Outlook

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  • Change a File Type’s Icon in Windows 7

    - by Trevor Bekolay
    In Windows XP, you could change the icon associated with a file type in Windows Explorer. In Windows 7, you have to do some registry hacking to change a file type’s icon. We’ll show you a much easier and faster method for Windows 7. File Types Manager File Types Manager is a great little utility from NirSoft that includes the functionality of Windows XP’s folder options and adds a whole lot more. It works great in Windows 7, and its interface makes it easy to change a bunch of related file types at once. A common problem we run into are icons that look too similar. You have to look for a few seconds to see the difference between the movies and the text files. Let’s change the icon for the movie files to make visually scanning through directories much easier. Open up File Types Manager. Find the “Default Icon” column and click on it to sort the list by the Default Icon. (We’ve hidden a bunch of columns we don’t need, so you may find it to be farther to the right.) This groups together all file extensions that already have the same icon. This is convenient because we want to change the icon of all video files, which at the moment all have the same default icon. Click the “Find” button on the toolbar, of press Ctrl+F. Type in a file type that you want to change. Note that all of the extensions with the same default icon are grouped together. Right click on the first extension whose icon you want to change and click on Edit Selected File Type, or select the first extension and press F2. Click the “…” button next to the Default Icon text field. Click on the Browse… button. File Types Manager allows you to select .exe, .dll, or .ico files. In our case, we have a .ico file that we took from the wonderful public domain Tango icon library. Select the appropriate icon (if you’re using a .exe or .dll there could be many possible icons) then click OK. Repeat this process for each extension whose icon you would like to change. Now it’s much easier to see at a glance which files are movies and which are text files! Of course, this process will work for any file type, so customize your files’ icons as you see fit. Download File Types Manager from NirSoft for Windows Similar Articles Productive Geek Tips Change the Default Editor for Batch Files in VistaCustomizing Your Icons in Windows XPChange Your Windows 7 Library Icons the Easy WayRestore Missing Desktop Icons in Windows 7 or VistaCustomize Your Folder Icons in Windows XP TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Scan your PC for nasties with Panda ActiveScan CleanMem – Memory Cleaner AceStock – The Personal Stock Monitor Add Multiple Tabs to Office Programs The Wearing of the Green – St. Patrick’s Day Theme (Firefox) Perform a Background Check on Yourself

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  • Silverlight Cream for March 17, 2010 -- #814

    - by Dave Campbell
    In this Issue: Tim Heuer(-2-), René Schulte(-2-), Bart Czernicki, Mark Monster, Pencho Popadiyn, Alex Golesh, Phil Middlemiss, and Yochay Kiriaty. Shoutouts: Check out the new themes, and Tim Heuer's poetry skills: SNEAK PEEK: New Silverlight application themes I learned to program Windows 3.1 from reading Charles Petzold's book, and here we are again: Free ebook: Programming Windows Phone 7 Series (DRAFT Preview) Here's a blog you're going to want to watch, and first up on the blog tonight is links to the complete set of MIX10 phone sessions: The Windows Phone Developer Blog First let me get a couple of things out of my system... "Holy Crap it's March 17th already" and "Holy Crap, we're all Windows Phone Developers!" I'm sure both of those were old news to anyone that's not been in a coma since Monday, but I've been a tad busy here at #MIX10. I'm not complainin' ... I'm just sayin' From SilverlightCream.com: Getting Started with Silverlight and Windows Phone 7 Development With any new Silverlight technology we have to begin with Tim Heuer... and this is Tim's announcement of Silverlight on the Windows Phone 7 Series ('cmon, can I call it a "Silverlight Phone"? ... please?) ... hope I didn't type that out loud :) ... so... in case you fell asleep Sunday, and just woke up, Tim let the dogs out on this and we could all talk about it. In all seriousness, bookmark this page... lots of good links. A guide to what has changed in the Silverlight 4 RC Continuing the 'bookmark this page' thought... Tim Heuer also has one up on what the heck is all in the Silverlight 4 RC they released on Monday... check this out... really good stuff in there... and a great post detailing it all. The Silverlight 4 Release Candidate René Schulte has a good post up detailing the new stuff in Silverlight 4 RC, with special attention paid to the webcam/mic and AsyncCaptureImage Let it ring - WriteableBitmapEx for Windows Phone René Schulte has a Windows Phone post up as well, introducing the WriteableBitmapEx library for Windows Phone... how cool is that?? Silverlight for Windows Phone 7 is NOT the same full Silverlight 3 RTM Bart Czernicki dug into the docs to expose some of the differences between Silverlight for the Windows Phone and Silverlight 3. If you've been developing in SL3 and want to also do Phone, check out this post and his resource listings. Trying to sketch a Windows Phone 7 application Mark Monster tried to SketchFlow a Windows Phone app and hit some problems... if anyone has thoughts, contribute on his blog page. Using Reactive Extensions in Silverlight – part 2 – Web Services Pencho Popadiyn has part 2 of his tutorial on Rx, and this one is concentrating on asynchronous service calls. Silverlight 4 Quick Tip: Out-Of-Browser Improvements This post from Alex Golesh is a little weird since he was sitting next to me in a session at MIX10 when he submitted it :) ... good update on what's new in OOB in the RC Turning a round button into a rounded panel I like Phil Middlemiss' other title for this post: "A Scalable Orb Panel-Button-Thingy" ... this is a very cool resizing button that works amazingly similar to the resizable skinned dialogs I did in Win32!... very cool, Phil! Go Get It – The Windows Phone Developer Training Kit Did you know there was a Windows Phone Training Kit with Hands-on Labs? Yochay Kiriaty at the Windows Phone Developer Blog wrote about it... I pulled it down, and it looks really good! Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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