Search Results

Search found 9017 results on 361 pages for 'efficient storage'.

Page 259/361 | < Previous Page | 255 256 257 258 259 260 261 262 263 264 265 266  | Next Page >

  • Choose item from a list with bias?

    - by ooboo
    Given a list of items x1 ... xn and associated probabilties p1 ... pn that sum up to 1 there's a well known procedure to select a random item with its associated proabability by sorting the list according to weight, choosing a random value between 1 and 0, and adding up to a culmination sum until it exceeds the value selected and return the item at this point. So if we have x1 - 0.5, x2 - 0.3, x3 - 0.2, if the randomly chosen value is less than 0.5 x1 will be chosen, if between 0.5 and 0.8, x2, and else x3. This requires sorting so it needs O(nlogn) time. Is there anything more efficient than that?

    Read the article

  • Programming language for fast calculations with big integers

    - by sub
    I'm doing Project Euler problems at the moment and I can solve most of them using my own programming language which uses direct C++ integers (so they are bound to 2^32 on my machine). However, at times there are problems which require me to work with very high numbers, I can't do that with native integers. So I implemented a BigInt library in my language which unfortunately gets extremely slow at times. Is there a programming language suitable for very efficient handling of big numbers? I mean that I want to do the things I could do in other programming languages with it (variables, loops, etc.), but in a faster way. If you have got tips for workarounds of the 2^32 limit in my language/C++/other languages, please tell me too!

    Read the article

  • Rails diff model config in dev or prod environment

    - by Denis
    Hi, I've a model which use paperclip, in dev env I want to store files on the file system. In production I want to store them on my s3 account. How to configure my model to reflet this difference? Here is my model class Photo < ActiveRecord::Base has_attached_file :photo, :styles => { :medium => "200x200>", :thumb => "100x100>" }, :storage => :s3, :s3_credentials => "#{Rails.root}/config/s3.yml", :path => "/:style/:filename" end

    Read the article

  • Store data in file system rather than SQL or Oracle database.

    - by nunu
    Hi All, As I am working on Employee Management system, I have two table (for example) in database as given below. EmployeeMaster (DB table structure) EmployeeID (PK) | EmployeeName | City MonthMaster (DB table structure) Month | Year | EmployeeID (FK) | PrenentDays | BasicSalary Now my question is, I want to store data in file system rather than storing data in SQL or ORACLE. I want my data in file system storage for Insert, Edit and Delete opration with keeping relation with objects too. I am a C# developer, Could anybody have thoughts or idea on it. (To store data in file system with keeping relations between them) Thanks in advance. Any ideas on it?

    Read the article

  • Time complexity O() of isPalindrome()

    - by Aran
    I have this method, isPalindrome(), and I am trying to find the time complexity of it, and also rewrite the code more efficiently. boolean isPalindrome(String s) { boolean bP = true; for(int i=0; i<s.length(); i++) { if(s.charAt(i) != s.charAt(s.length()-i-1)) { bP = false; } } return bP; } Now I know this code checks the string's characters to see whether it is the same as the one before it and if it is then it doesn't change bP. And I think I know that the operations are s.length(), s.charAt(i) and s.charAt(s.length()-i-!)). Making the time-complexity O(N + 3), I think? This correct, if not what is it and how is that figured out. Also to make this more efficient, would it be good to store the character in temporary strings?

    Read the article

  • Fastest way to check a List<T> for a date

    - by fishhead
    I have a list of dates that a machine has worked on, but it doesn't include a date that machine was down. I need to create a list of days worked and not worked. I am not sure of the best way to do this. I have started by incrementing through all the days of a range and checking to see if the date is in the list by iterating through the entire list each time. I am looking for a more efficient means of finding the dates. class machineday { datetime WorkingDay; } class machinedaycollection : List<machineday> { }

    Read the article

  • Watermarking Flash Videos (server-side)

    - by Roberto Aloi
    Hi all, I have a bunch of flash videos that I need to watermark with user related information, to make illegal re-distribution of these files harder. I'm wondering how can this be done server-side. If done client-side, it will be quite easy for the user to intercept the videos before they are watermarked. Since the watermark should contain user-specific information I can't really watermark the videos before encoding them (unless I have an encoded video per user - not feasible). I'm expecting this to affect the streaming performances a lot, though. Any idea how this can be done (possibly in an efficient way)?

    Read the article

  • PHP/MySQL: Storing and retrieving UUIDS

    - by Greg
    I'm trying to add UUIDs to a couple of tables, but I'm not sure what the best way to store/retrieve these would be. I understand it's far more efficient to use BINARY(16) instead of VARCHAR(36). After doing a bit of research, I also found that you can convert a UUID string to binary with: UNHEX(REPLACE(UUID(),'-','')) Pardon my ignorance, but is there an easy way to this with PHP and then turn it back to a string, when needed, for readability? Also, would it make much difference if I used this as a primary key instead of auto_increment? EDIT: Found part of the answer: $bin = pack("h*", str_replace('-', '', $guid)); How would you unpack it?

    Read the article

  • Collision detection by sliding against a plane in XNA

    - by Bevin
    Hello, I am attempting to engineer a collision detection algorithm for a custom Minecraft client I'm making. Basically, the entire world is made up of cubes, and the player (or camera) needs to be able to stand on and move against these cubes. The result I want is illustrated in this image: The green line is the player's movement vector. When the player is brushing up against a plane of one of the cubes, I want the vector to change to one that is perpendicular with the plane. The vector should, however, keep all of it's velocity in the plane's direction, yet lose all velocity towards the plane. I hope I've made my question clear. What is the best and most efficient way to implement a collision detection system like this? Also, will a system like this allow for a simple gravity component?

    Read the article

  • Writing a PHP web crawler using cron

    - by Horse
    Hi all I have written myself a web crawler using simplehtmldom, and have got the crawl process working quite nicely. It crawls the start page, adds all links into a database table, sets a session pointer, and meta refreshes the page to carry onto the next page. That keeps going until it runs out of links That works fine however obviously the crawl time for larger websites is pretty tedious. I wanted to be able to speed things up a bit though, and possibly make it a cron job. Any ideas on making it as quick and efficient as possible other than setting the memory limit / execution time higher?

    Read the article

  • What's the fastest way to scrape a lot of pages in php?

    - by Yegor
    I have a data aggregator that relies on scraping several sites, and indexing their information in a way that is searchable to the user. I need to be able to scrape a vast number of pages, daily, and I have ran into problems using simple curl requests, that are fairly slow when executed in rapid sequence for a long time (the scraper runs 24/7 basically). Running a multi curl request in a simple while loop is fairly slow. I speeded it up by doing individual curl requests in a background process, which works faster, but sooner or later the slower requests start piling up, which ends up crashing the server. Are there more efficient ways of scraping data? perhaps command line curl?

    Read the article

  • C# - Inserting multiple rows using a stored procedure

    - by user177883
    I have a list of objects, this list contains about 4 million objects. there is a stored proc that takes objects attributes as params , make some lookups and insert them into tables. what s the most efficient way to insert this 4 million objects to db? How i do : -- connect to sql - SQLConnection ... foreach(var item in listofobjects) { SQLCommand sc = ... // assign params sc.ExecuteQuery(); } THis has been really slow. is there a better way to do this?

    Read the article

  • Get value from ajax-loaded form before submitting

    - by ldvldv
    Hi, I have an app that loads an ajax form when a button is clicked. I then want to check a value in that ajax loaded form called "comment_content" so that I don't send an ajax request if the comment_content is empty. I can capture the form submission using the live method, however, I can't capture the form element because it needs an element. I was looking at livequery but was wondering if there is a more efficient way by using live or if that I shouldn't even bother? Your help is very much appreciated. $("#comment_submit").live('click', function(){ var comment = $("#comment_content").html(); if(comment == ""){ $("#notice").html("").stop(true, true); $("#notice").append("<p>Are you going to write something in that comment?</p>"); $('#notice').slideDown().delay(2000).slideUp(); return false; } return true; });

    Read the article

  • C++ Thread Safe Integer

    - by Paul Ridgway
    Hello everyone, I have currently created a C++ class for a thread safe integer which simply stores an integer privately and has public get a set functions which use a boost::mutex to ensure that only one change at a time can be applied to the integer. Is this the most efficient way to do it, I have been informed that mutexes are quite resource intensive? The class is used a lot, very rapidly so it could well be a bottleneck... Googleing C++ Thread Safe Integer returns unclear views and oppinions on the thread safety of integer operations on different architectures. Some say that a 32bit int on a 32bit arch is safe, but 64 on 32 isn't due to 'alignment' Others say it is compiler/OS specific (which I don't doubt). I am using Ubuntu 9.10 on 32 bit machines, some have dual cores and so threads may be executed simultaneously on different cores in some cases and I am using GCC 4.4's g++ compiler. Thanks in advance...

    Read the article

  • Any strategies for assessing the trade-off between CPU loss and memory gain from compression of data

    - by indiehacker
    Are very large TextProperties a burden? Should they be compressed? Say I have a information stored in 2 attributes of type TextProperty in my datastore entities. The strings are always the same length of 65,000 characters and have lots of repeating integers, a sample appearing as follows: entity.pixel_idx = 0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,5,5,5,5,5,5,5,5,5,5,5,5....etc. entity.pixel_color = 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,...etc. So these above could also be represented using much less storage memory by compressing say using only each integer and the length of its series ( '0,8' for '0,0,0,0,0,0,0,0') but then its takes time and CPU to compress and decompress? Any general ideas? Are there some tricks for testing different attempts to the problem?

    Read the article

  • Theory of Game Interface Design

    - by anon
    Anyone know of a good book on Game Interface Design (not game play mechanics; the actual UI). I'm particular interested in theories of cognition, and how game interfaces are designed to allow the enduser efficient communication with the game (whether it in FPS, RTS, or so on). In a modern game, the amount of information conveyed to the user, the amount of choices the user can make; and the support for the user to make said decisions is simply astounding (think UIs for Starcraft II / WoW). Any insights into this would be greatly appreciated.

    Read the article

  • Determining whether a file is a duplicate

    - by Todd R
    Is there a reliable way to determine whether or not two files are the same? For example, two files with the same size and type may or may not be the same binarilly (yeah, I know it's not really a word). I assume that comparing one or two checksums of the files will help, but I wonder: How reliable are checksums at determining whether two files are different; what are the chances of two different files having the same checksum? Would reliability increase by applying additional checksum comparisons? Which checksum algorithm(s) would be the most efficient and/or reliable? Any ideas, suggestions or thoughts are appreciated! P.S. The code for this is being written in Java running on a nix system, but generic or platform agnostic input is most helpful.

    Read the article

  • Database design for a Fantasy league

    - by Samidh T
    Here's the basic schema for my database Table user{ userid numeber primary key, count number } Table player{ pid number primary key, } Table user-player{ userid number primary key foreign key(user), pid number primary key foreign key(player) } Table temp{ pid number primary key, points number } Here's what I intend to do... After every match the temp table is updated which holds the id of players that played the last match and the points they earned. Next run a procedure that will match the pid from temp table with every uid of user-player table having the same pid. add the points from temp table to the count of user table for every matching uid. empty temp table. My questions is considering 200 players and 10000 users,Will this method be efficient? I am going to be using mysql for this.

    Read the article

  • Opinions regarding C++ programming practice

    - by Sagar
    I have a program that I am writing, not too big. Apart from the main function, it has about 15 other functions that called for various tasks at various times. The code works just fine all in one file, and as it is right now. However, I was wondering if anyone had any advice on whether it is smarter/more efficient/better programming to put those functions in a separate file different from where main is, or whether it even matters at all. If yes, why? If no, why not? I am not new at C++, but definitely not an expert either, so if you think this question is stupid, feel free to tell me so. Thanks for your time!

    Read the article

  • Facebook user_id as MongoDB BSON ObjectId?

    - by MattDiPasquale
    I'm rebuilding Lovers on Facebook with Sinatra & Redis. I like Redis because it doesn't have the long (12-byte) BSON ObjectIds and I am storing sets of Facebook user_ids for each user. The sets are requests_sent, requests_received, & relationships, and they all contain Facebook user ids. I'm thinking of switching to MongoDB because I want to use it's geospatial indexing. If I do, I'd want to use the FB user ids as the _id field because I want the sets to be small and I want the JSON responses to be small. But, is the BSON ObjectId better (more efficient for MongoDB) to use than just an integer (fb user_id)?

    Read the article

  • With the attachment_fu rails plugin, is there any way to delete files uploaded to Amazon S3?

    - by Eric Nguyen
    Let's say I'm using attachment_fu to attach profile pics to user profiles in a system, with Amazon S3 used as the actual file storage. When users upload new profile pics, I'd like to replace the attached file with the new one. I can do this within my database (i.e. the file metadata) easily, but attachment_fu doesn't seem to provide methods for deleting the files from S3. Am I missing something, or am I approaching this the wrong way? Many thanks!

    Read the article

  • a completely decoupled OO system ?

    - by shrini1000
    To make an OO system as decoupled as possible, I'm thinking of the following approach: 1) we run an RMI/directory like service where objects can register and discover each other. They talk to this service through an interface 2) we run a messaging service to which objects can publish messages, and register subscription callbacks. Again, this happens through interfaces 3) when object A wants to invoke a method on object B, it discovers the target object's unique identity through #1 above, and publishes a message on the message service for object B 4) message services invokes B's callback to give it the message 5) B processes the request and sends the response for A on message service 6) A's callback is called and it gets the response. I feel this system is as decoupled as practically possible, but it has the following problems: 1) communication is typically asynchronous 2) hence it's non real time 3) the system as a whole is less efficient. Are there any other practical problems where this design obviously won't be applicable ? What are your thoughts on this design in general ?

    Read the article

  • Sync offline JQuery Mobile form

    - by Dimas
    My name is Dimas and I work as a developer in a hospital. I've developed a web form with JQuery Mobile which is accessed from an Android tablet. It sends data (text and FILES) to the server (PHP) and it's saved in a MySQL database. This tablets are used by doctors that are visiting the patients in their homes. Some of these patients live in remote areas with very bad Internet connection, so I'm thinking on use HTML5 Offline feature to solve these situations. I started reading about it but I'm newbie with this technology. I've some questions: Do you think this is the best/easiest solution? If I could save the form data in a local sqlite storage when the tablet is offline, how I could synchronize it with the data in MySQL server when the tablet become online? Thanks

    Read the article

  • Python: Huge file reading by using linecache Vs normal file access open()

    - by user335223
    Hi, I am in a situation where multiple threads reading the same huge file with mutliple file pointers to same file. The file will have atleast 1 million lines. Eachline's length varies from 500 characters to 1500 characters. There won't "write" operations on the file. Each thread will start reading the same file from different lines. Which is the efficient way..? Using the Python's linecache or normal readline() or is there anyother effient way?

    Read the article

  • Creating a "mountable" File System, where to start?

    - by Mike Curry
    A friend and I are thinking about creating a simple file system for learning purposes. We're going to write it in C/C++, and try to get it to a mountable state from within linux. We've both been coding or over 16 years (32 combined), so I suppose its just a matter of finding some documentation, and a ton of learning. My question is, where could I find out more information? (Documentation for creating a file system, requirements of mounting a file system in linux, etc) Where do we start? Edit: I should also mention, this would not be a boot-able file system, just a file system used for storage, though I am not too sure if that matters or not.

    Read the article

< Previous Page | 255 256 257 258 259 260 261 262 263 264 265 266  | Next Page >