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  • rotating an object on an arc

    - by gardian06
    I am trying to get a turret to rotate on an arc, and have hit a wall. I have 8 possible starting orientations for the turrets, and want them to rotate on a 90 degree arc. I currently take the starting rotation of the turret, and then from that derive the positive, and negative boundary of the arc. because of engine restrictions (Unity) I have to do all of my tests against a value which is between [0,360], and due to numerical precision issues I can not test against specific values. I would like to write a general test without having to go in, and jury rig cases //my current test is: // member variables public float negBound; public float posBound; // found in Start() function (called immediately after construction) // eulerAngles.y is the the degree measure of the starting y rotation negBound = transform.eulerAngles.y-45; posBound = transform.eulerAngles.y+45; // insure that values are within bounds if(negBound<0){ negBound+=360; }else if(posBound>360){ posBound-=360; } // called from Update() when target not in firing line void Rotate(){ // controlls what direction if(transform.eulerAngles.y>posBound){ dir = -1; } else if(transform.eulerAngles.y < negBound){ dir = 1; } // rotate object } follows is a table of values for my different cases (please excuse my force formatting) read as base is the starting rotation of the turret, neg is the negative boundry, pos is the positive boundry, range is the acceptable range of values, and works is if it performs as expected with the current code. |base-|-neg-|-pos--|----------range-----------|-works-| |---0---|-315-|--45--|-315-0,0-45----------|----------| |--45--|---0---|--90--|-0-45,54-90----------|----x----| |-135-|---90--|-180-|-90-135,135-180---|----x----| |-180-|--135-|-225-|-135-180,180-225-|----x----| |-225-|--180-|-270-|-180-225,225-270-|----x----| |-270-|--225-|-315-|-225-270,270-315-|----------| |-315-|--270-|---0---|--270-315,315-0---|----------| I will need to do all tests from derived, or stored values, but can not figure out how to get all of my cases to work simultaneously. //I attempted to concatenate the 2 tests: if((transform.eulerAngles.y>posBound)&&(transform.eulerAngles.y < negBound)){ dir *= -1; } this caused only the first case to be successful // I attempted to store a opposite value, and do a void Rotate(){ // controlls what direction if((transform.eulerAngles.y > posBound)&&(transform.eulerAngles.y<oposite)){ dir = -1; } else if((transform.eulerAngles.y < negBound)&&(transform.eulerAngles.y>oposite)){ dir = 1; } // rotate object } this causes the opposite situation as indicated on the table. What am I missing here?

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  • SDL - Getting a single keypress event instead of a keystate?

    - by MrKatSwordfish
    Right now I'm working on a simple SDL project, but I've hit an issue when trying to get a single keypress event to skip past a splash screen. Right now, there are 4 start-up splash screens that I would like to be able to skip with a single keypress (of any key). My issue is that, as of now, if I hold down a key, it skips through each splash screen to the very last one immediately. The splash screens are stored as an array of SDL surfaces which are all loaded at the initialization of the state. I have an variable called currentSplashImage that controls which element of the array is being rendered on the screen. I've set it up so that whenever there's a SDL_KEYDOWN event, it triggers a single incrementation of the currentSplashImage variable. So, I'm really not sure why my code isn't working correctly. For some reason, when I hold down a button, it seems to be treating the held button as a new key press event every time it ticks through the code. Does anyone know how I can go about fixing this issue? [Here's a snippet of code that I've been using...] void SplashScreenState::handleEvents() { SDL_PollEvent( &localEvent ); if ( localEvent.type == SDL_KEYDOWN ) { if ( currentSplashImage < 3 && currentSplashImage >= 0) { currentSplashImage++; } } else if ( localEvent.type == SDL_QUIT ) { smgaEngine.setRunning(false); } } I should also mention that the SDL_Event 'localEvent' is part of the GameState parent class, while this event handling code is part of a SplashScreenState subclass. If anyone knows why this is happening, or if there is any way to improve my code, It'd be helpful to me! :D I'm still a very new programmer, trying to learn. UPDATE: I added a std::cout line to that the code runs multiple times with a single KEYDOWN event. I also tried disabling SDL_EnableKeyRepeat, but it didn't fix the issue. void SplashScreenState::handleEvents() { SDL_PollEvent( &localEvent ); if ( localEvent.type == SDL_KEYDOWN ) { if ( currentSplashImage < 3 && currentSplashImage >= 0) { currentSplashImage++; std::cout << "KEYDOWN.."; //<---- test cout line } } else if ( localEvent.type == SDL_QUIT ) { smgaEngine.setRunning(false); } } This prints out "KEYDOWN..KEYDOWN..KEYDOWN.." in the cout stream when a button is held.

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  • High-Powered Sites for low Cost

    - by HighAltitudeCoder
    Ahh, I am experiencing the intimidation of my very first post - visible by the whole world. Ok, here goes.   This first post is nothing exceptional.  It is simply a recommendation based (fittingly, I suppose) upon the job search you may be gearing up for.  I find myself in this very situation right now.  And, I will take my own recommendation after posting this entry. Job-Seekers: To the left you will notice two links under "Recommended Learning".  I have found these links to be invaluable when it comes to re-tooling, re-familiarizing, or otherwise resharping my skills when looking for that next job. Often, you will find job-postings with the text, usually posted after a laborious list of qualifications indicating the company's desire to hire candidates who know what they are doing: "...Looking for a candidate who can hit the ground running...".  The interesting thing about this post to me is I've encountered many individuals who, after speaking and working with them for some time, I've realized are perfectly capable of hitting the ground running - and FAST.  But what if they speed off in the wrong direction? The next time you spearhead a major task in your job, ask yourself: Am I headed in the wrong direction?  There are many ways to do this.  In fact, I've found in this new field there are more tempting ways to steer your project in the wrong direction than there are good ones.  I don't want to suggest that every one of my posts will fall into the "right direction" category, however I do think a healthy dose of introspection of the pros and cons will always be beneficial before you set off. That said, allow me to expound on the previously mentioned links. These web sites are invaluable.  They demonstrate the capabilities of existing as well as new and upcoming tools available in several IDE's.  I've viewed many tutorials in LearnVisualStudio.NET, and only one or two so far in TrainingSpot, however I've been delighted in their simplicity and straightforward approach to proper usage of the particular tool or concept being discussed.  They have not (so far in my experience) demonstrated ways in which to use the tools that become cumbersome, impractical, or error-prone. Each website has step-by-step videos that can be paused, replayed, and most importantly, they are done in real time.  As the author is typing, the viewer gets to experience the coding experience from a first-person perspective, including syntax errors, unexpected behaviors, IDE setup idiosyncracies, everything.  A subtle value I've gained from these videos is that a certain degree of confusion and introspection is normal when working with new tools and exploring new paths.  They (as well as your own experience) are not to be feared, but enjoyed.  I highly recommend them. Good work, guys!

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  • Simulate 'Shock absorbtion' with tire rubber in PhysX (2.8.x)

    - by Mungoid
    This is a kinda tricky question and I fear there is no easy enough solution, but I figured I'd hit SE up before giving up on it and just doing what I can. A machine I am working on has no suspension or shocks or springs of any sort in the real machine, so you would think that when it drives over bumps, it would shake like crazy but because its tires (6 of them) are quite large they seem to absorb a lot of shock from the bumps. Part of this is because the machine is around 30k lbs and it just smashes/compresses any bumps in the ground down (This is another issue im still working on) and the other part is that the tires seem to have a lot of flex to them with a lot of air as well. So my current task is to simulate shock absorption in physx without visibly separating the tires from the spindle/axle.. I have been messing with all kinds of NxMaterial, NxSpring, Joints, etc. and have had no luck getting this to work. The main problem is that the spindle attached to the tire is directly in the center and the axle is basically solidly attached to the chassis, so if i give it any spring or suspension travel, that spindle on the tires will move upwards or downwards, looking very odd because now its not any longer in the center of the tire. I tried giving it a higher restitution but that just makes it bouncy without any shock absorption. Another avenue I am messing with is to actively smooth the terrain in front of the tires so that before it hits a bumpy patch, that patch is smoothed and it doesn't bounce. The only issue with this is that it is pretty expensive to do with 6 tires, high tesselation of the terrain and other complex things going on at the same time in this simulation. I am still working on this but I am hoping to mix and match a few different aspects to get the best possible outcome. This is a bit of a complex issue so I'm not expecting anyone to have a definitive answer, just hoping someone may think of something I haven't =-) -Side note: Yes i know PhysX 2.8.x is quite outdated but we have to stick with it for this implementation. We are in the process of going to another physics engine but it is out of scope to apply that engine to this project.

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  • What OpenGL version(s) to learn and/or use?

    - by zuko
    So, I'm new to OpenGL... I have general knowledge of game programming but little practical experience. I've been looking into various articles and books and trying to dive into OpenGL, but I've found the various versions and old vs new way of doing things confusing. I guess my first questions is does anyone know some figures about percentages of gamers that can run each version of OpenGL. What's the market share like? 2.x, 3.x, 4.x... I looked into the requirements for Half Life 2 since I know Valve updated it with OpenGL to run on Mac and I know they usually try to hit a very wide user-base, and they say a minimum of GeForce 8 Series. I looked at the 8800 GT on Nvidia's website and it listed support for OpenGL 2.1. Which, maybe I'm wrong, sounds ancient to me since there's already 4.x. I looked up a driver for 8800GT and it says it supports 4.2! A bit of a discrepancy there, lol. I've also read things like XP only supports up to a certain version, or OS X only supports 3.2, or all kinds of other things. Overall, I'm just confused as to how much support there is for various versions and what version to learn/use. I'm also looking for learning resources. My search results thus far have pointed me to the OpenGL SuperBible. The 4th edition has great reviews on Amazon, but it teaches 2.1. The 5th edition teaches 3.3 and there are a couple things in the reviews that mention the 4th edition is better and that the 5th edition doesn't properly teach the new features or something? Basically, even within learning material I'm seeing discrepancies and I just don't even know where to start. From what I understand, 3.x started a whole new way of doing things and I've read from various articles and reviews that you want to "stay away from deprecated features like glBegin(), glEnd()" yet a lot of books and tutorials I've seen use that method. I've seen people saying that, basically, the new way of doing stuff is more complicated yet the old way is bad . Just a side note, personally, I know I still have a lot to learn beforehand, but I'm interested in tessellation; so I guess that factors into it as well, because, as far as I understand that's only in 4.x? [just btw, my desktop supports 4.2]

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  • Cannot boot from K/Ubuntu install disk on my UEFI system

    - by user93241
    I just got a new system and have been trying to get it set up w/ Win7 & Kubuntu dual-boot, but I've got a major problem. The BIOS of my motherboard (an Asus Crosshair 990FX) is strictly UEFI -- there is no legacy support mode available. I've been reading up on how to get Kubuntu installed in UEFI mode but no matter what I try I cannot seem to even boot into my install CD/USB key properly. I can get as far as the selection screen ("Try Kubuntu", "Install Kubuntu"...) but this screen starts off not appearing correctly. If I try moving the cursor around it sometimes seems to correct itself and show me my choices. But once I select "Try Kubuntu" it starts loading, the screen goes black and then proceeds to flicker -- about once every 5-10 seconds or so. This continues indefinitely. I've tried this with both Kubuntu & Ubuntu installation media, even the AMD64+Mac Ubuntu variety that is supposed to be a lot more flexible w.r.t. UEFI. The only hint I've had that the system might have booted correctly is a little drum sound that plays when booting from the Ubuntu install disk. Well, that and the fact that when I hit my system's power button it seems to shut down correctly, even ejecting the CD at the end. This might be a video driver issue; my system has two nVidia 550's, one of which is attached to my primary monitor. (The secondary isn't hooked up yet.) I'll keep looking over similar questions but any advice would be greatly appreciated. UPDATE: I've tried booting into my 12.04 install CD twice now, each time using two different options supplied by my BIOS. One seemed to offer the ability to boot into my CD under UEFI mode -- this didn't even produce the initial boot menu. The other method offers the ability to boot into my CD NOT under UEFI mode. This DOES produce the boot menu, but after this point it seems I still cannot get to a proper video mode to see what's going on.

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  • ExplorerCanvas and JQuery

    - by PhubarBaz
    I am working on a Javascript app (CloudGraph) that uses HTML5 canvas and JQuery. I'm using ExplorerCanvas to support canvas in IE. I recently came across an interesting problem. What I was trying to do is restore the user's settings when the page is loaded. I read some information from a cookie that I set the last time the user accessed the application. One of these settings is the size of the canvas. I decided that the best place to do this would be when the document is ready using JQuery $(document).ready(). This worked fine in browsers that natively support the canvas element. But in IE it kept getting errors the first time I would hit the page. It seemed that the excanvas element wasn't initialized yet because I was getting null reference and unknown properties errors. If I refreshed the page the errors went away but the resized canvas wasn't drawing on the entire area of the canvas. It was like the clipping rectangle was still set to the default canvas size. I found that the canvas element when using excanvas has a div child element which is where the actual drawing takes place. When I changed the width and height of the canvas element in document.ready it didn't change the width and height of the child div. Initially my solution was to also change the div element when changing the canvas element and that worked. But then I realized that having to refresh the page every time I started the app in IE really sucked. That wouldn't be acceptable for users. Since it seemed like the canvas wasn't getting initialized before I was trying to use it I decided to try to initialize my app at a different time. I figured the next best place was in the onload event. Sure enough, moving my initialization to onload fixed all of the problems. So, it looks like the canvas shouldn't be manipulated until the onload event when using ExplorerCanvas. There might be ways to do it when the document is ready. I found some posts on initializing excanvas manually, but for me waiting until onload worked just fine.

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  • How to synchronize the ball in a network pong game?

    - by Thaars
    I’m developing a multiplayer network pong game, my first game ever. The current state is, I’ve running the physic engine with the same configurations on the server and the clients. The own paddle movement is predicted and get just confirmed by the authoritative server. Is a difference detected between them, I correct the position at the client by interpolation. The opponent paddle is also interpolated 200ms to 100ms in the past, because the server is broadcasting snapshots every 100ms to each client. So far it works very well, but now I have to simulate the ball and have a problem to understanding the procedure. I’ve read Valve’s (and many other) articles about fast-paced multiplayer several times and understood their approach. Maybe I can compare my ball with their bullets, but their advantage is, the bullets are not visible. When I have to display the ball, and see my paddle in the present, the opponent in the past and the server is somewhere between it, how can I synchronize the ball over all instances and ensure, that it got ever hit by the paddle even if the paddle is fast moving? Currently my ball’s position is simply set by a server update, so it can happen, that the ball bounces back, even if the paddle is some pixel away (because of a delayed server position). Until now I’ve got no synced clock over all instances. I’m sending a client step index with each update to the server. If the server did his job, he sends the snapshot with the last step index of each client back to the clients. Now I’m looking for the stored position at the returned step index and compare them. Do I need a common clock to sync the ball? EDIT: I've tried to sync a common clock for the server and all clients with a timestamp. But I think it's better to use an own stepping instead of a timestamp (so I don't need to calculate with the ping and so on - and the timestamp will never be exact). The physics are running 60 times per second and now I use this for keeping them synchronized. Is that a good way? When the ball gets calculated by each client, the angle after bouncing can differ because of the different position of the paddles (the opponent is 200ms in the past). When the server is sending his ball position, velocity and angle (because he knows the position of each paddle and is authoritative), the ball could be in a very different position because of the different angles after bouncing (because the clients receive the server data after 100ms). How is it possible to interpolate such a huge difference? I posted this question some days ago at stackoverflow, but got no answer yet. Maybe this is the better place for this question.

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  • Automatically change resolution when not in dock

    - by jwir3
    I have Ubuntu 11.04 (yep, I know it's old news) on my Lenovo W520. At home, I have a dock with dual monitors. I have a pretty decent setup - things work almost perfectly (hence the reason I'm reluctant to upgrade... that and I'm not 100% sold on Unity). Anyway, the only annoyance I have is that when I'm on travel, I use the laptop screen. When I un-dock the laptop, I need to manually go into nvidia x-server settings and change the resolution from 'Auto' to 1920x1200, or it will think I have two screens, and my mouse pointer will be able to go way off the left side of the screen. This isn't a big deal, but I need to do it every time I restart the x-server (so if I reboot, or have to kill it, etc...) What would be really nice is if there was a way for it to automatically detect whether or not there is external monitors (which it seems to do already), and switch into the mode I select, depending on which monitors are connected. Is there any way to accomplish this? I've posted my xorg.conf file for reference. # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 270.29 (buildd@allspice) Fri Feb 25 14:42:07 UTC 2011 # nvidia-xconfig: X configuration file generated by nvidia-xconfig # nvidia-xconfig: version 275.19 ([email protected]) Tue Jul 12 18:35:38 PDT 2011 #Section "Monitor" # Identifier "Monitor1" # VendorName "Lenovo" # ModelName "ThinkpadLCD" # #HorizSync 28.0 - 33.0 # #VertRefresh 43.0 - 72.0 # #Option "DPMS" #EndSection Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "InputDevice" Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Unknown" ModelName "DELL U2410" HorizSync 30.0 - 81.0 VertRefresh 56.0 - 76.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "Quadro 1000M" Option "RegistryDwords" "EnableBrightnessControl=1" EndSection Section "Screen" # Removed Option "metamodes" "DFP-0: nvidia-auto-select +0+120, DFP-6: nvidia-auto-select +1920+0" # Removed Option "metamodes" "DFP-0: nvidia-auto-select +0+120, DFP-5: nvidia-auto-select +1920+0" # Removed Option "metamodes" "DFP-0: nvidia-auto-select +1920+419, DFP-5: nvidia-auto-select +3840+0, DFP-6: nvidia-auto-select +0+0" # Removed Option "metamodes" "DFP-5: nvidia-auto-select +0+0, DFP-6: 1920x1200 +1920+0" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "NoLogo" "True" Option "TwinViewXineramaInfoOrder" "DFP-0" Option "TwinView" "1" Option "metamodes" "DFP-5: nvidia-auto-select +1920+0, DFP-6: 1920x1200 +0+0" SubSection "Display" Depth 24 EndSubSection EndSection

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  • Multiple Problems Installing 12.04, now can't use Windows

    - by user87997
    First I tried using the 32-bit wubi.exe installer from the main Ubuntu website. It worked fine, dual booted with Windows 7 and all. I tried installing several applications and got errors. After searching for a little while for a fix, I found that someone else had solved the problem by uninstalling the 32-bit version and installing 64-bit Ubuntu. Apparently there is no wubi.exe installer for the 64-bit version, so I used LinuxLive to put the iso file onto a USB drive. I changed my the boot order in BIOS to check the USB first. It did, and I got into the Ubuntu installer just fine. Everything was working fine, but then I got an error that GRUB could not be installed. I chose "install manually later" or something like that. Immediately, the installer said it was done and ready for a reboot. At this point, my USB is still in the computer. The computer reboots...and it's back at the installer for the USB. I look up what's going on here, and someone says in a thread they solved it by selecting "Try Ubuntu" then installing it via a shortcut on the desktop. I assumed that Ubuntu simply hadn't installed and it would be safe to try again, so I did. It finished installing, this time I chose a different partition that wasn't being used. The thread also said to reinstall grub to the mounted drive, so I did that. Next I took out my USB and rebooted. I get stuck on the GRUB GNU loader, v.1.99 or something I believe it says at the top. I can't do anything, and it doesn't detect Windows 7 OR Ubuntu. When I check partitions, I have two 43 GB partitions that both have the same files in them (I'm assuming those are the two Ubuntu installations), and can only run Ubuntu off of my USB-- and can't run Windows 7 at all, however from within Ubuntu the windows 7 filesystem and files can still be seen. I have no idea what to do now. I used Ubuntu in the past (9.xx) and never had these sorts of problems! Please help. And sorry for the wall of text.

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  • dual boot ubuntu installation mishap

    - by user590849
    I have Windows 7 pc ,where i had 2 partitions, a c drive for my system files and a d drive for my data. I decided to install ubuntu 11.10 a couple of days ago and thought of install it in a separate partition of its own. So i made a separate Linux partition of 30GB. I downloaded ubuntu on my usb stick and installed. During the installation process i was asked where to install ubuntu so i opened up a screen that was similar to this one There were six partitions present ( I had made only 3 partition via windows). Their names were totally different from the ones that i had given in windows. So i selected a drive which had the same size as my Linux partition that i had made in windows ( no other partition had the same size). I clicked on install now and got an error message saying that "There was no root folder set". I set the newly made partition as my root folder and clicked install now. Now out of the 6 partitions that were created 3 were logical ( i had only created 3 partitions in windows). As soon as i clicked install now, the system asked me where i wanted to put my "swap space". I selected one of the logical drives and hit install. Ubuntu successfully installed on my system and at the end it asked me to reboot. I did and got the following error message: "missing operating system". I was shocked. I tried my windows recovery disk ( that i had gotten when i had purchased my laptop) and there i went into startup repair. In the startup repair option i was not able to locate windows. The system asked me to click the "Load drivers" button to load the drivers to my harddrive where windows was installed, but i could not locate any drivers to my harddrive. I tried this several times but to no success. I panicked and installed ubuntu, now this time click "ok" at every step( not worrying about the partition and all). The os installed correctly and i am now able to access my harddrive. NO data within the c drive is lost. All the windows system files are intact. I wish to recover my windows installation. How do i go about it? Thank you in advance. I do not want to format my computer and install windows again.

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  • What's the best way to cache a growing database table for html generation?

    - by McLeopold
    I've got a database table which will grow in size by about 5000 rows a hour. For a key that I would be querying by, the query will grow in size by about 1 row every hour. I would like a web page to show the latest rows for a key, 50 at a time (this is configurable). I would like to try and implement memcache to keep database activity low for reads. If I run a query and create a cache result for each page of 50 results, that would work until a new entry is added. At that time, the page of latest results gets new result and the oldest results drops off. This cascades down the list of cached pages causing me to update every cache result. It seems like a poor design. I could build the cache pages backwards, then for each page requested I should get the latest 2 pages and truncate to the proper length of 50. I'm not sure if this is good or bad? Ideally, the mechanism I use to insert a new row would also know how to invalidate the proper cache results. Has someone already solved this problem in a widely acceptable way? What's the best method of doing this? EDIT: If my understanding of the MYSQL query cache is correct, it has table level granularity in invalidation. Given the fact that I have about 5000 updates before a query on a key should need to be invalidated, it seems that the database query cache would not be used. MS SQL caches execution plans and frequently accessed data pages, so it may do better in this scenario. My query is not against a single table with TOP N. One version has joins to several tables and another has sub-selects. Also, since I want to cache the html generated table, I'm wondering if a cache at the web server level would be appropriate? Is there really no benefit to any type of caching? Is the best advice really to just allow a website site query to go through all the layers and hit the database every request?

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  • Need Help with partitions and such Dual Booting 13.10 w/ windows 7

    - by Aymax
    so I've spent the past couple days freaking out about this and looking for answers, and I decided to resort to asking on forums. probably should have before I wasted 2 entire days. so I am trying to DUAL-INSTALL Ubuntu 13.10 with my x64 Windows 7 home premium computer. I have 6 gb of ram, 1TB hard drive, and a 3.3GHZ dual core processer (just in case it matters). I've managed to figure some things out. I've burned the ubuntu files onto a DVD, and I have been able to successfully run it off the disk. I also shrunk my Windows partition by 120Gb and partitioned that for Ubuntu (all using the windows Disk Manager). Problems: When I turn my computer on with the DVD in the tray, the computer cant find windows. it flashes a screen real quick that says something about not being able to find an operating system, and then goes to "grub" and asks what i want to do with Ubuntu. this scares me, because I don't know if that means that I will not be able to boot windows if I install Ubuntu. The Ubuntu 13.10 installer does not detect my Windows operating system. I only have the options to Erase everything on my drive, or "something else." I choose that, which brings me to 3 I don't understand the partition table. I have no idea which drive im selecting to install stuff on, much less which one to select. I tried to tell by the amount of memory partitioned off, but none of the numbers seem to be accurate. Plus, all the names are dev/sda(#). I know Ubuntu knows the name of my partition, because on the sidebars it shows the names of the different drives, including the partition I made; so why don't they use the names? I have no idea what I'm going to be erasing. I've read that I should know which is which by the file system type, but they are all NTFS, including the one I made. my only other option was FAT, none for EXT2 or any of that like people said to do. My main concerns are that of accidentally erasing windows or not being able to access windows. any feasible solution is helpful, weather it helps me with the install or to make Ubuntu see windows. I realize this question has been asked much, but i have found no feasible answers so far. I am relatively new to this, and have never installed an operating system before, so I do not know most of the jargon. please keep it relatively simple, please. I am not a programmer. Thanks.

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  • Where i set touch effect when a spawn Srite are comming on the screen?

    - by shihab_returns
    I just create a scene where create a spawn spirit that comes from above screen height in Landscape mode. Now i want to remove spirits when i touch on it. I tried but seems the code not works and crashed also after a while. here is my code: /** TimerHandler for collision detection and cleaning up */ IUpdateHandler detect = new IUpdateHandler() { @Override public void reset() { } @Override public void onUpdate(float pSecondsElapsed) { Iterator<AnimatedSprite> targets = targetLL.iterator(); AnimatedSprite _target; while (targets.hasNext()) { _target = targets.next(); if (_target.getY() >= cameraHeight) { // removeSprite(_target, targets); tPool.recyclePoolItem(_target); targets.remove(); Log.d("ok", "---------Looop Inside-----"); // fail(); break; } } targetLL.addAll(TargetsToBeAdded); TargetsToBeAdded.clear(); } }; /** adds a target at a random location and let it move along the y-axis */ public void addTarget() { Random rand = new Random(); int minX = mTargetTextureRegion.getWidth(); int maxX = (int) (mCamera.getWidth() - mTargetTextureRegion.getWidth()); int rangeX = maxX - minX; Log.d("----point----", "minX:" + minX + "maxX:" + maxX + "rangeX:" + rangeX); int rX = rand.nextInt(rangeX) + minX; int rY = (int) mCamera.getHeight() + mTargetTextureRegion.getHeight(); Log.d("---Random x----", "Random x" + rX + "Random y" + rY); target = tPool.obtainPoolItem(); target.setPosition(rX, rY); target.animate(100); mMainScene.attachChild(target, 1); mMainScene.registerTouchArea(target); int minDuration = 2; int maxDuration = 32; int rangeDuration = maxDuration - minDuration; int actualDuration = rand.nextInt(rangeDuration) + minDuration; // MoveXModifier mod = new MoveXModifier(actualDuration, target.getX(), // -target.getWidth()); MoveYModifier mody = new MoveYModifier(actualDuration, -target.getHeight(), cameraHeight + 10); target.registerEntityModifier(mody.deepCopy()); TargetsToBeAdded.add(target); } @Override public boolean onAreaTouched(final TouchEvent pSceneTouchEvent, final ITouchArea pTouchArea, final float pTouchAreaLocalX, final float pTouchAreaLocalY) { if (pTouchArea == target) { Toast.makeText(getApplicationContext(), "Yoooooooo", Toast.LENGTH_LONG).show(); } return true; } ** My question is where i implements IOnAreaTouchListener in My code. ? ** Thanks in Advance.

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  • Should we persist with an employee still writing bad code after many years?

    - by user94986
    I've been assigned the task of managing developers for a well-established company. They have a single developer who specialises in all their C++ coding (since forever), but the quality of the work is abysmal. Code reviews and testing have revealed many problems, one of the worst being memory leaks. The developer has never tested his code for leaks, and I discovered that the applications could leak many MBs with only a minute of use. User's were reporting huge slowdowns, and his take was, "it's nothing to do with me - if they quit and restart, it's all good again." I've given him tools to detect and trace the leaks, and sat down with him for many hours to demonstrate how the tools are used, where the problems occur, and what to do to fix them. We're 6 months down the track, and I assigned him to write a new module. I reviewed it before it was integrated into our larger code base, and was dismayed to discover the same bad coding as before. The part that I find incomprehensible is that some of the coding is worse than amateurish. For example, he wanted a class (Foo) that could populate an object of another class (Bar). He decided that Foo would hold a reference to Bar, e.g.: class Foo { public: Foo(Bar& bar) : m_bar(bar) {} private: Bar& m_bar; }; But (for other reasons) he also needed a default constructor for Foo and, rather than question his initial design, he wrote this gem: Foo::Foo() : m_bar(*(new Bar)) {} So every time the default constructor is called, a Bar is leaked. To make matters worse, Foo allocates memory from the heap for 2 other objects, but he didn't write a destructor or copy constructor. So every allocation of Foo actually leaks 3 different objects, and you can imagine what happened when a Foo was copied. And - it only gets better - he repeated the same pattern on three other classes, so it isn't a one-off slip. The whole concept is wrong on so many levels. I would feel more understanding if this came from a total novice. But this guy has been doing this for many years and has had very focussed training and advice over the past few months. I realise he has been working without mentoring or peer reviews most of that time, but I'm beginning to feel he can't change. So my question is, would you persist with someone who is writing such obviously bad code?

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  • Where can I find comprehensive documentation on the various aspects of Linux?

    - by Fsando
    Whenever a problem pops up in my use of Linux (full time user for 6 years) I start by googling. The simplest (or most common) issues will usually be cleared right away. If it's not in one of those two categories the advise I find tend to be wrong, misguided, obsolete, and if you ask a question here on "ask" you risk being "duplicated" to some superficially similar question. Some issues have haunted me for years until I suddenly hit on the actual developer's documentation (or equivalent) which in a few lines explains how to solve my issue, the correct and consistent way. Whenever that happens I'm always kicking myself: why didn't I just go here to begin with? And the obvious answer is: "I had no idea this was what I was looking for". And for the issues that this hasn't yet happened I'm banging my head: "This ought to be either straight forward or someone tell me it's not doable" So my question is: Are there projects out there trying to collect or list this documentation in a searchable/browseable way. I know there are many very good "if you want this do that" tutorials on Ubuntu but I'm looking for actual documentation. That either are or could be collected in one place (at least conceptually) so that search for information could start in one place. I'm fully aware this is a broad question but if you approach it as: Does gnome have a comprehensive documentation project - where do I find it? Does Ubuntu have a comprehensive documentation project - where do i find it? For example: how exactly does the mime-type association work in Ubuntu and in xubuntu? How exactly are menus created (in Ubuntu: quicklists, xubuntu/gnome: the main menu) How exactly does the rendering process work for compiz/x? (I'm having this issue where windows randomly stops updating until somehow forced to resume (I guess). So for instance where do I look for logs that may indicate the problem. How may I change randr or other settings that may influence this issue. So my point is to organize exact documentation or preferably to find projects that do this already. Thanks! If answers to this question get me started I'm hoping to collect such a list.

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  • SCCM 2012 - Windows 8 WSUS

    - by Owen
    We're using SCCM 2012 to deploy Windows Updates on our domain, and our Windows 8 clients have started failing with error 80240438 when they try to update. Windows 7 clients update fine, but Windows 8 clients refuse to do anything. I've done a search online and it seems to only reference Windows InTune. Has anyone seen any similar behavior on Windows 8 machines? If we don't get that error, we're getting 80244021 which seems to indicate that the server can't be found.... but they can resolve it just fine and our exceptions are defined on the proxy too. A bit stuck here! 2012-11-22 14:45:28:935 476 998 Agent ********* 2012-11-22 14:45:28:935 476 998 Agent ** END ** Agent: Finding updates [CallerId = AutomaticUpdates] 2012-11-22 14:45:28:935 476 998 Agent ************* 2012-11-22 14:45:28:935 476 998 Agent WARNING: WU client failed Searching for update with error 0x80240438 2012-11-22 14:45:28:935 476 c74 AU >>## RESUMED ## AU: Search for updates [CallId = {EAECB947-48AC-43BE-8F98-C44727E4A131} ServiceId = {3DA21691-E39D-4DA6-8A4B-B43877BCB1B7}] 2012-11-22 14:45:28:935 476 c74 AU # WARNING: Search callback failed, result = 0x80240438 2012-11-22 14:45:28:935 476 c74 AU ######### 2012-11-22 14:45:28:935 476 c74 AU ## END ## AU: Search for updates [CallId = {EAECB947-48AC-43BE-8F98-C44727E4A131} ServiceId = {3DA21691-E39D-4DA6-8A4B-B43877BCB1B7}] 2012-11-22 14:45:28:935 476 c74 AU ############# 2012-11-22 14:45:28:935 476 c74 AU All AU searches complete. 2012-11-22 14:45:28:935 476 c74 AU # WARNING: Failed to find updates with error code 80240438 2012-11-22 14:45:28:935 476 c74 AU AU setting next detection timeout to 2012-11-22 04:12:23 2012-11-22 14:45:33:936 476 c9c Report REPORT EVENT: {EE35CD79-FD2A-472D-BFC9-0420F5D60C04} 2012-11-22 14:45:28:935+1300 1 148 [AGENT_DETECTION_FAILED] 101 {00000000-0000-0000-0000-000000000000} 0 80240438 AutomaticUpdates Failure Software Synchronization Windows Update Client failed to detect with error 0x80240438. 2012-11-22 14:45:33:938 476 c9c Report CWERReporter::HandleEvents - WER report upload completed with status 0x8 2012-11-22 14:45:33:938 476 c9c Report WER Report sent: 7.8.9200.16420 0x80240438 00000000-0000-0000-0000-000000000000 Scan 101 Managed 2012-11-22 14:45:33:938 476 c9c Report CWERReporter finishing event handling. (00000000) Thanks in advance

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  • Teamcity build agent gives 504 gateway timeout

    - by Anthony
    I have a new teamcity build agent machine, which when started up tries to connect to the build server and fails. It never shows up in the connected, disconnected or unauthorised agents tabs of the build server web interface. The logs on the build agent show that it fails to connect with a 504 gateway timeout. This is from teamcity-agent.log [2012-09-04 15:34:59,776] INFO - buildServer.AGENT.registration - Registering on server http://10.0.10.16, AgentDetails{Name='my-local', AgentId=null, BuildId=null, AgentOwnAddress='10.0.1.14', AlternativeAddresses=[10.0.10.32], Port=8080, Version='21424', PluginsVersion='21424-md5-somechecksum', AvailableRunners=[ABunchOfPlugins], AvailableVcs=[SomeRunners], AuthorizationToken='sometoken'} [2012-09-04 15:35:53,606] WARN - buildServer.AGENT.registration - Call http://10.0.10.16/RPC2 buildServer.registerAgent3: org.apache.xmlrpc.XmlRpcClientException: Server returned incorrect status code: 504 Gateway Time-out [2012-09-04 15:35:53,606] WARN - buildServer.AGENT.registration - Connection to TeamCity server is probably lost. Will be trying to restore it. Take a look at logs/teamcity-agent.log for details (unless you're using custom logging). (I have edited some identifying data out of this log excerpt) But I can reach the build server. In fact, tracert shows that it is very nearby. Tracing route to TEAMCITYSERVER [10.0.10.16] over a maximum of 30 hops: 1 <1 ms <1 ms <1 ms 10.0.2.1 2 <1 ms <1 ms <1 ms TEAMCITYSERVER [10.0.10.16] Trace complete. I can see a teamcity login page if I hit http://10.0.10.16 in the browser. The teamcity service is logging in as the same (local administrator) account as I used to log in and test the network. The build agent is a windows 2008 server VM hosted on Ubuntu 12.04 under Oracle VirtualBox. I have disabled firewalls on both the Windows and Ubuntu machines. Other VMS with similar configuration can connect fine and do not report this error. What can possibly be preventing this connection?

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  • Varnish 3.0.2 and ISPConfig 3.0.4

    - by Warren Bullock III
    I followed the tutorial The Perfect Server - Ubuntu 11.10 [ISPConfig 3] here. I'm running an Ubuntu 11.04 (Natty Narwhal) server with 1024 RAM on Rackspace. I've gone through and updated to ISPConfig 3.0.4. Everything has been working great up to now when I decided to try and install Varnish. Initially I did an install of Varnish by issuing: apt-get update apt-get upgrade apt-get install varnish Apparently the version that was installed was Varnish 2.x so I went back and added the repositories for packages provided by varnish-cache.org curl http://repo.varnish-cache.org/debian/GPG-key.txt | apt-key add - echo "deb http://repo.varnish-cache.org/ubuntu/ lucid varnish-3.0" >> /etc/apt/sources.list apt-get update apt-get install varnish This updated my version of Varnish to 3.0.2 I then proceeded to make the following changes: vim /etc/default/varnish change DAEMON_OPTS to port 80: vim /etc/apache2/ports.conf NameVirtualHost *:8000 Listen 8000 vim /etc/apache2/sites-available/default <VirtualHost *:8000> vim /etc/apache2/sites-available/ispconfig.vhost Listen 8080 NameVirtualHost *:8080 <VirtualHost _default_:8080> I then proceeded to set my other vhosts to use 8000 (the apache2 port) so with all this set I reset both Apache2 and Varnish to test. I used Firebug in Firefox 11.0 The output from what I see doesn't seem to indicate that Varnish is working completely correct: First of all I see: X-Varnish 1644834493 but I've heard that unless you have two timestamps side by side than it's probably not working correctly so for example I was thinking I might see something like: X-Varnish 1644834493 1644837493 Also if I noticed this in the output which seems to be inconstant: X-Drupal-Cache MISS There are times when it will say HIT as well.... So the question here that I have is I think Varnish is partially working, however, why don't I see two timestamps on X-Varnish like I'm thinking I should and does the output of the screenshot I have look correct? If Varnish isn't working can someone tell me what I might being doing wrong? Thanks in advance.

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  • vCenter appliance won't use mail relay server

    - by Safado
    tl;dr: - sendmail is configured to use a relay server but still insists on using 127.0.01 as the relay, which results in mail not being sent. We have the open source vCenter appliance (v 5.0) managing our ESXi cluster. When connected to it via vSphere Client, you can configure the SMTP relay server to use by going to Administration > vCenter Server Settings > MAIL. There you can set the SMTP Server value. I looked through their documentation and also confirmed on the phone with support that all you have to do to configure mail is to put in the relay IP or fqdn in that box and hit OK. Well, I had done that and mail still wasn't sending. So I SSH into the server (which is SuSE) and look at /var/log/mail and it looks like it's trying to relay the email through 127.0.0.1 and it's rejecting it. So looking through the config files, I see there's /etc/sendmail.cf and /etc/mail/submit.cf. You can configure items in /etc/sysconfig/sendmail and run SuSEconfig --module sendmail to generate those to .cf files based on what's in /etc/sysconfig/sendmail. So playing around, I see that when you set the SMTP Server value in the vCenter gui, all that it does is change the "DS" line in /etc/mail/submit.cf to have DS[myrelayserver.com]. Looking on the internet, it would appear that the DS line is really the only thing you need to change in order to use a relay server. I got on the phone with VMWare support and spent 2 hours trying to modify ANY setting that had anything to do with relays and we couldn't get it to NOT use 127.0.0.1 as the relay. Just to note, any time we made any sort of configuration change, we restarted the sendmail service. Does anyone know whats going on? Have any ideas on how I can fix this?

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  • Nginx as a proxy to Tomcat

    - by user36812
    Pardon me, this is my first attempt at Nginx-Jetty instead of Apache-JK-Tomcat. I deployed myapp.war file to $JETTY_HOME/webapps/, and the app is accessible at the url: http://myIP:8080/myapp I did a default installation of Nginx, and the default Nginx page is accessible at myIP Then, I modified the default domain under /etc/nginx/sites-enabled to the following: server { listen 80; server_name mydomain.com; access_log /var/log/nginx/localhost.access.log; location / { #root /var/www/nginx-default; #index index.html index.htm; proxy_pass http://127.0.0.1:8080/myapp/; } error_page 500 502 503 504 /50x.html; location = /50x.html { root /var/www/nginx-default; } } Now I get the index page of mypp (running in jetty) when I hit myIP, which is good. But all the links are malformed. eg. The link to css is mydomain.com/myapp/css/style.css while what it should have been is mydomain.com/css/style.css. It seems to be mapping mydomain.com to 127.0.0.1:8080 instead of 127.0.0.1:8080/myapp/ Any idea what am missing? Do I need to change anything on the Jetty side too?

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  • linux LVM mirror vs. MD mirror

    - by sims
    I think I remember making some mirrors years ago with LVM, and I don't remember this "log" thing. Or maybe I made the mirror with mdadm and put LVM on top. That must be it. What is the LVM log for if it is just a mirror? What is stored there? What is it's purpose? Is using "--mirrorlog core" bad? What's the down side? I don't want to have to have another partition for logs if I don't have to. Any recommendations on using either technology? Even if I make the mirror with mdadm, I'll use LVM on top of that. So, in that case, maybe it's better to have the whole setup built with LVM...? Would that take more a performance hit or less? The disks are for storing Xen domU "disks". Sorry for the complex not-to-the-point "question". Ideas and suggestions and links are most welcome. Thanks!

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  • Trying to run an ASP.NET MVC application using Mono on Apache with FastCGI.

    - by Arda Xi
    I have a hosting account with DreamHost, and I would like to use the same account to run ASP.NET applications. I have an application deployed in a subdomain, a .htaccess with a handler like this: # Define the FastCGI Mono launcher as an Apache handler and let # it manage this web-application (its files and subdirectories) SetHandler monoWrapper Action monoWrapper /home/arienh4/<domain>/cgi-bin/mono.fcgi virtual My mono.fcgi is set up as such: #!/bin/sh #umask 0077 exec >>/home/arienh4/tmp/mono-fcgi.log exec 2>>/home/arienh4/tmp/mono-fcgi.err echo $(date +"[%F %T]") Starting fastcgi-mono-server2 cd / chmod 0700 /home/arienh4/tmp/mono-fcgi.sock echo $$>/home/arienh4/tmp/mono-fcgi.pid # stdin is the socket handle export PATH="/home/arienh4/mono/bin:$PATH" export LD_LIBRARY_PATH="/home/arienh4/mono/lib:$LD_LIBRARY_PATH" export TMP="/home/arienh4/tmp" export MONO_SHARED_DIR="/home/arienh4/tmp" exec /home/arienh4/mono/bin/mono /home/arienh4/mono/lib/mono/2.0/fastcgi-mono-server2.exe \ /logfile=/home/arienh4/logs/fastcgi-mono-web.log /loglevels=All \ /applications=/:/home/arienh4/<domain> I took this from the Mono site for CGI, I'm not sure if I'm doing it correctly though. This code is resulting in this error: Request exceeded the limit of 10 internal redirects due to probable configuration error. Use 'LimitInternalRecursion' to increase the limit if necessary. Use 'LogLevel debug' to get a backtrace. I have no idea what's causing this. As far as I can see, Mono isn't even hit (no log files are created).

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  • Cisco: Site-to-site VPN with cisco 878 and ASA weirdness

    - by cpf
    I currently have 2 sites, both connected to each other through 2 firewalls / routers in a site-to-site VPN. Pinging from server to server (Using 2mb/2mb SDSL) through that VPN obviously works, however, at one site, we have another internet connection (7m/400k ADSL), and only the link between the two sites should be on the other connection. All pc's should go over the other connection for internet, just communication between servers & Communication between pc's and the server at the other side should go through there too. What is configured at the moment is the server is using the SDSL directly as default gateway. Since it's not intended to surf anything it is a safe config. PC's are configured on the ADSL as default gateway. Now I wanted to route through everything that uses the range used on the other site, it should be sent from the ADSL modem to the SDSL modem, which has the VPN connection. I figured I could use OSPF to do so, however, OSPF doesn't seem to "detect" the range of the external site. Also (due to bad ip subnetting thanks to the other administrator), the ip used internally as the server on the other site also exists on the internet (causing a lot of confusion), so rdp-ing from our server to the server of the other site works (somehow), but tracerouting on the SDSL router (which should actually, in my opinion, go over the VPN) actually goes all over the internet. My question(s): Why doesn't the SDSL router ping the external ip through VPN, but the server does? Why can't I route from the ADSL router to the SDSL over VPN? I would seriously appreciate some help, since I can't figure out why it does it like this.

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  • BAD ARCHIVE MIRROR using PXE BOOT method

    - by omkar
    i m trying to automatically install UBUNTU on a client PC by using the method of PXE BOOT method....my Objectives are below:- i m following the steps given in this link installation using PXE BOOT INSTALL 1:-the server will have a KICKSTART config file which contains the parameters for the OS installation and the files which are required for the OS installations. 2:-the client will have to detect this configuration along with the setup files and complete the installation without any input from the user. In my server i have installed DHCP3-server,Apache2 and TFTP for helping me with the installation. i have nearly achieved my first objective,i m able to boot my client using the files stored in the server,but during the installation stage it is asking me to "CHOOSE A MIRROR of UBUNTU ARCHIVE".i gave the server's IP address and the path in the server where the files are located but then too its giving me error "BAD ARCHIVE MIRROR". so is it possible that instead of downloading all the files from the internet and storing them on my disk , can i use the files which comes with the UBUNTU-CD, and how to store this files in what format (should i zip them ) on the disk. secondly i am also generating the ks.cfg which i wanted to give to the client for automatic installation of the OS ,so how should the configuration file be given to the installation process.

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