Search Results

Search found 19579 results on 784 pages for 'image segmentation'.

Page 259/784 | < Previous Page | 255 256 257 258 259 260 261 262 263 264 265 266  | Next Page >

  • What is the fastest way to scale and display an image in Python?

    - by Knut Eldhuset
    I am required to display a two dimensional numpy.array of int16 at 20fps or so. Using Matplotlib's imshow chokes on anything above 10fps. There obviously are some issues with scaling and interpolation. I should add that the dimensions of the array are not known, but will probably be around thirty by four hundred. These are data from a sensor that are supposed to have a real-time display, so the data has to be re-sampled on the fly.

    Read the article

  • Help to resolve 'Out of memory' exception when calling DrawImage

    - by Jack Juiceson
    Hi guys, About one percent of our users experience sudden crash while using our application. The logs show below exception, the only thing in common that I've seen so far is that, they all have XP SP3. Thanks in advance Out of memory. at System.Drawing.Graphics.CheckErrorStatus(Int32 status) at System.Drawing.Graphics.DrawImage(Image image, Rectangle destRect, Int32 srcX, Int32 srcY, Int32 srcWidth, Int32 srcHeight, GraphicsUnit srcUnit, ImageAttributes imageAttrs, DrawImageAbort callback, IntPtr callbackData) at System.Drawing.Graphics.DrawImage(Image image, Rectangle destRect, Int32 srcX, Int32 srcY, Int32 srcWidth, Int32 srcHeight, GraphicsUnit srcUnit, ImageAttributes imageAttr, DrawImageAbort callback) at System.Drawing.Graphics.DrawImage(Image image, Rectangle destRect, Int32 srcX, Int32 srcY, Int32 srcWidth, Int32 srcHeight, GraphicsUnit srcUnit, ImageAttributes imageAttr) at System.Windows.Forms.ControlPaint.DrawBackgroundImage(Graphics g, Image backgroundImage, Color backColor, ImageLayout backgroundImageLayout, Rectangle bounds, Rectangle clipRect, Point scrollOffset, RightToLeft rightToLeft) at System.Windows.Forms.Control.PaintBackground(PaintEventArgs e, Rectangle rectangle, Color backColor, Point scrollOffset) at System.Windows.Forms.Control.PaintBackground(PaintEventArgs e, Rectangle rectangle) at System.Windows.Forms.Control.OnPaintBackground(PaintEventArgs pevent) at System.Windows.Forms.ScrollableControl.OnPaintBackground(PaintEventArgs e) at System.Windows.Forms.Control.PaintTransparentBackground(PaintEventArgs e, Rectangle rectangle, Region transparentRegion) at System.Windows.Forms.Control.PaintBackground(PaintEventArgs e, Rectangle rectangle, Color backColor, Point scrollOffset) at System.Windows.Forms.Control.PaintBackground(PaintEventArgs e, Rectangle rectangle) at System.Windows.Forms.Control.OnPaintBackground(PaintEventArgs pevent) at System.Windows.Forms.ScrollableControl.OnPaintBackground(PaintEventArgs e) at System.Windows.Forms.Control.PaintTransparentBackground(PaintEventArgs e, Rectangle rectangle, Region transparentRegion) at System.Windows.Forms.Control.PaintBackground(PaintEventArgs e, Rectangle rectangle, Color backColor, Point scrollOffset) at System.Windows.Forms.Control.PaintBackground(PaintEventArgs e, Rectangle rectangle) at System.Windows.Forms.Control.OnPaintBackground(PaintEventArgs pevent) at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs) at System.Windows.Forms.Control.WmPaint(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Operation System Information ---------------------------- Name = Windows XP Edition = Home Service Pack = Service Pack 3 Version = 5.1.2600.196608 Bits = 32

    Read the article

  • jQuery event handling with .live() problem with setInterval and clearInterval

    - by Kyle Lafkoff
    jQuery 1.4.2: I have an image. When the mouseover event is triggered, a function is executed that runs a loop to load several images. On the contrary, the mouseout event needs to set the image back to a predetermined image and no longer have the loop executing. These are only for the images with class "thumb": $("img.thumb").live("mouseover mouseout", function(event) { var foo = $(this).attr('id'); var wait; var i=0; var image = document.getElementById(foo); if (event.type == 'mouseover') { function incrementimage() { i++; image.src = 'http://example.com/images/file_'+i+'.jpg'; if(i==30) {i=0;} } wait = setInterval(incrementimage,500); } else if (event.type == 'mouseout') { clearInterval (wait); image.src = 'http://example.com/images/default.jpg'; } return false; }); When I mouseout, the image is set to the default.jpg but the browser continues to loop though the images. It will never stop. Can someone hit me with some knowledge? Thanks.

    Read the article

  • How to move/drag multiple images with CALayer???

    - by gbf.sara
    I have more than 10 images in screen and i want to move each image using CALayer concept. While am trying to move first image,its working. Even when i drag my second image also, its working. But after that when i get back to first image and when i try to move , am struck up. its not working. I dono where it went wrong. Here's ma code //Assigning Layer to UIImage// layer = [CALayer layer]; UIImage *image1 = [UIImage imageNamed:[NSString stringWithFormat:@"%@_thumb.png",[tiv imageName]]]; layer.contents = (id)image1.CGImage; layer.position=CGPointMake(200,200); layer.frame = CGRectMake(110, 180, 100, 100); [self.view.layer addSublayer:layer]; [layer needsDisplay]; [self.view.layer needsDisplay]; [layer needsLayout]; //Here i try to move my image// - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesMoved:touches withEvent:event]; NSArray *allTouches = [touches allObjects]; int count = [allTouches count]; if (count == 1) { if (CGRectContainsPoint([layer frame], [[allTouches objectAtIndex:0] locationInView:self.view])) { layer.position = [[allTouches objectAtIndex:0] locationInView:self.view]; return; } } if (count > 1) { if (CGRectContainsPoint([layer frame], [[allTouches objectAtIndex:-1] locationInView:self.view])) { layer.position = [[allTouches objectAtIndex:0] locationInView:self.view]; return; } } } Also ive planned to use single CALayer for multiple images.. When i click an image, it should be placed in that CALayer and when i click another, the same CALayer should take the latter one. So tat whenever i drag an image it should move(no matter how many images r there) . Do u think this concept will work out or is there any other idea??? My concept may seems to be a basic one. Am new to this environment n so kindly help me..

    Read the article

  • which touch event to use to slide an image??

    - by hemant
    i am using the following function to move a ball from one location to another wherever user touches the screen..right now i dont have an i-phone to test my application and i am new to i-phone application programming so i wanted to know does this event will also make the ball slide from one point to another wen user maintains the touch?? -(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch=[[event allTouches] anyObject]; CGPoint location=[touch locationInView:touch.view]; fball.center=location; }

    Read the article

  • Vbscript / webcam. using flash API - Save streaming file as image

    - by remi
    Hi. Based on a php app we've tried to developp our own webapp in vbscript. All is working well. The camera starts, etc.. The problem we're left with is the following: the flash API is streaming the content of the video to a webpage, this page saves the photo as a jpg. The PHP code we're trying to emulate is as follow $str = file_get_contents("php://input"); file_put_contents("/tmp/upload.jpg", pack("H*", $str)); After intensive googling the best we can come up with is Protected Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Dim sImagePath As String = Server.MapPath("/registration/") & "test.jpg" Dim data As Byte() = Request.BinaryRead(Request.TotalBytes) Dim Ret As Array Dim imgbmp As New System.Drawing.Bitmap("test.jpg") Dim ms As MemoryStream = New MemoryStream(data) imgbmp.Save(ms, System.Drawing.Imaging.ImageFormat.Jpeg) Ret = ms.ToArray() Dim fs As New FileStream(sImagePath, FileMode.Create, FileAccess.Write) fs.Write(Ret, 0, Ret.Length) fs.Flush() fs.Close() End Sub which is not working, does anybody have any suggestion?

    Read the article

  • Save Dialog on top of another custom dialog is behaving strangely!

    - by Raghu
    I have a save as image feature for charts in my application. The chart control is a custom user control with custom logic in them. It also has some scaling based on size, zoom etc. However, while saving them as an image I would like to give the user the option to set the size of the image (eg: 800x600 px @ 300 DPI). To do this I have created a Form with textboxes/checkboxes etc for various settings for image. One of these TextBoxes is for the file name. The file name textbox is readonly and is accompanied with a browse button which shows a SaveFileDialog when clicked. The user clicks "Save As Image" in the main form's menu. I show the ImageExportDialog using the code below: using(ImageExportDialog dlg = new ImageExportDialog()) { if(dlg.ShowDialog() == DialogResult.OK) { //get the settings selected by the user and generate the image } } In the ImageExportDialog, the user clicks on the browse button and the SaveFileDialog is shown as follows: using(SaveFileDialog dlg = new SaveFileDialog()) { if(dlg.ShowDialog() == DialogResult.OK) { txtFileName.Text = dlg.FileName; } } Now the problem is, when the user clicks on "Save" button in the SaveFileDialog, as expected the txtFileName.Text is set, but the parent custom dialog also seems to return from the ShowDialog method and the DialogResult is the same as the one for SaveFileDialog! The control then goes on to the "get the settings selected by the user and generate the image" part of the code above. Not really sure what I am doing wrong here!

    Read the article

  • How does jquery display an image received from an ajax request?

    - by Gnee
    I have this working great, but I'd like a deeper understanding of what is actually going on behind the scenes. I am using Jquery's Ajax method to pull 5 blog posts (returning only the title and first photo). A PHP script grabs the blog posts' title and first photo and sticks it in an array and sends it back to my browser as JSON. Upon receiving the JSON object, Jquery grabs the first member of the JSON object and displays it's title and photo. In a gallery I made, using buttons – the user can iterate the 1-5 posts. So the actual AJAX call happens right away, and only once. I am basically using this kind of setup: $('my_div').html(json_obj[i]) and each click does a i++. So jquery is plucking these blog posts from my computers memory, my web browsers cache, or some kind of cache in the Javascript engine? One of the things it's returning is a pretty gnarly animated gif. I just wonder if it constantly running in the background (but not visible), stealing processing cycles...etc. Or Javascript just inserting (say a flash movie) into the DOM, but before hand does nothing but take up a little memory (no processing). Anyway, I'm just curious. If someone is a guru on this, I'd love to hear your take. Thanks!!

    Read the article

  • Bizarre problem with WPF XAML file.

    - by paxdiablo
    I've just started a very simple WPF application which consists of a main large image and four smaller images. In order to assist with the layout, I created some JPEGs in MsPaint containing the images -2, -1, 0, +1 and +2 and just copied them into the top level of the project directory. The XAML segment contains, for the five images: <Image Grid.Column="1" Grid.Row="2" Grid.ColumnSpan="4" Grid.RowSpan="1" Margin="0,0,0,0" Name="imgPicture" Stretch="Fill" VerticalAlignment="Top" Source="file:///C:/DAndS/Pax/MyDocs/VS2008/Projects/MyProj/zero.jpg" <Image Grid.Column="1" Grid.Row="4" Grid.ColumnSpan="1" Grid.RowSpan="1" Margin="0,0,0,0" Name="imgPicMinus2" Stretch="Fill" VerticalAlignment="Top" Source="file:///C:/DAndS/Pax/MyDocs/VS2008/Projects/MyProj/minus2.jpg" <Image Grid.Column="2" Grid.Row="4" Grid.ColumnSpan="1" Grid.RowSpan="1" Margin="0,0,0,0" Name="imgPicMinus1" Stretch="Fill" VerticalAlignment="Top" Source="file:///C:/DAndS/Pax/MyDocs/VS2008/Projects/MyProj/minus1.jpg" <Image Grid.Column="3" Grid.Row="4" Grid.ColumnSpan="1" Grid.RowSpan="1" Margin="0,0,0,0" Name="imgPicPlus1" Stretch="Fill" VerticalAlignment="Top" Source="file:///C:/DAndS/Pax/MyDocs/VS2008/Projects/MyProj/plus1.jpg" <Image Grid.Column="4" Grid.Row="4" Grid.ColumnSpan="1" Grid.RowSpan="1" Margin="0,0,0,0" Name="imgPicPlus2" Stretch="Fill" VerticalAlignment="Top" Source="file:///C:/DAndS/Pax/MyDocs/VS2008/Projects/MyProj/plus2.jpg" When I try to set the source property for the plus2 image, it complains with a dialog box stating: Property value is not valid. Details | V The file plus2.jpg is not part of the project or its 'Build Action' property is not set to 'Resource'. Yet if I rename the file to plus3.jpg or plus2x.jpg, I don't have that problem. Why is it complaining about plus2.jpg specifically?

    Read the article

  • Why doesn't this image sprite menu display properly, and why aren't the links working?

    - by briligg
    The code validates. There should be two more images in the menu on the left, above the visible one of the silo. And each should be a link. http://www.briligg.com/agnosticism.html css is: external style sheet: .menu { position: relative; float: left; margin: 10px; padding: 0; width: 150px; } .menu li { margin: 0; padding: 0; list-style: none; position: absolute; left: 0; top: 260px; } .menu li, .menu a { width: 150px; height: 150px; } internal style sheet: .menu { height: 450px; } .mirror { top: 0; } .mirror { background: url(http://www.briligg.com/images/menu-ag.png) 0 0; } .wormcan { top: 151px; } .wormcan { background: url(http://www.briligg.com/images/menu-ag.png) 0 -151px; } .wormsilo { top: 301px; } .wormsilo { background: url(http://www.briligg.com/images/menu-ag.png) 0 -301px; } html: <ul class="menu"> <li class="mirror"> <a href="whoryou.html"></a> </li> <li class="wormcan"> <a href="aroundyou.html"></a> </li> <li class="wormsilo"> <a href="beyondyou.html"></a> </li> </ul>

    Read the article

  • How can I add sprite image from a set of sprites which have different properties for each sprite?

    - by srikanth rongali
    In my application one player and 10 targets are there. Each target appears one after the other (from target1 to target10). It's a shooting game. If we hit the first target then second target will come. The targets have properties like name, speedOfGunDraw, probability to hit the player, speedOfFire. What should I do to make them appear one after the other with these properties. I am using CCMenuItem for the target. I am using a sprite for the player. Please give me idea to do this. Thank You.

    Read the article

  • RDLC item width is dynamic and causing extra pages to be generated (image included)?

    - by Paul Mendoza
    I'm trying to format an RDLC report file in Visual Studio 2008 and I am having a formatting issue. I have a list at the bottom that contains a matrix that expands horizontally to the right. That pink box is just to visualize the problem I'm having. When the report is rendered the matrix expands and instead of filling the pink box with the matrix is pushes the space in the pink box to the right resulting in an extra page when printing the reports. One solution would be to shrink the pink box to be the size of the matrix which I've done. But then when the matrix grows the fields at the top of the report get pushed to the right by the same amount as the growth of the matrix. Can someone please let me know what they think the solution would be? Thank you!

    Read the article

  • How can I extract the original image stream from a System.Drawing.Bitmap object?

    - by skolima
    I am embedding images into my assembly using .resx files. Upon runtime, I need to save the images into standalone files, restoring the original content. How can I extract the original file stream from an System.Drawing.Bitmap instance? I know I can create a stream using Bitmap.Save(), but this transcodes (and in effect - inflates) the images, even when saving a PNG back as PNG. Or perhaps my mistake is reading them from Resource as Bitmap in the first place?

    Read the article

< Previous Page | 255 256 257 258 259 260 261 262 263 264 265 266  | Next Page >