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  • How can I watch full size video on 1 monitor and work on another?

    - by jasondavis
    Here is my situation. I have 3 monitors hooked up to my new PC running off 2 video cards. When I watch a video on one of the monitors and make it go full screen on that monitor it is great, however as soon as I click anywhere on one of the other 2 monitors, it makes me lose the full screen mode of the video and makes it go back to it's original size. This happens when watching a flash or silverlight based video in Google chrome as well as when I watch video from a player such as iTunes. Is it possible to make a video play fullscreen on one of my monitors and still work in the other two screens without loosing my full screen mode on the one monitor?

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  • hp g7-1070us does not post to windows

    - by lexlyn4
    Ok basically my laptop screen is broken and only a small portion of the screen is viewable. When I boot my laptop it gets to a screen where it shows startup/hp.com. That's all I can see because of the screens state. I can enter bios bit again cannot see much. My laptop is an hp g7-1070us and I was thinking of hooking it up to a monitor then going into the bios but that's not possible unless the computer posts to windows. So I don't care about the data all I want is to boot to windows. I'm wondering if I insert a copy of windows,7 and do,a,clean install will,it work. I don't have the cd yet but working on it. I need help please

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  • Windows Mobile 6.5 Remote desktop

    - by mpop
    I am trying to help a friend out, we have gotten him able to connect via his windows mobile 6.5 phone to his computer via remote desktop. The problem we are running into is that the program that he needs to be able to access does not work at lower resolutions (such as his phone has) and most of the program screen is cut off (it is a VB program) Is there a way to have a "higher" resolution on the screen being sent to the Windows Mobile 6.5 phone and just have him scroll up and down on the screen? Right now replacing the phone is not an option (it might be 6 months down the line, but for now it is not an option).

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  • samsung netbook OS for clean install

    - by Alex
    Hello - I recently had a problem with a corrupted registry on a samsung N120. When all else failed i reformatted the drive. However having bought the machine with windows home ed pre-installed, I didn't have original windows disck for the clean install. So I managed to install another edition of windows XP (PRO this time). Now windows opens, but several key functions are missing. e.g.: screen resolution - will not allow me any but 800x600 resolution native buttons - such as the fn + screen brightness is not working at all. Any suggestions please? ? Is there a way to get the samsung OS online (since I do have the manufacturer's/installed product key)? thanks PS: It has been my intention to install ubuntu, but i need to know i will not lose functions like screen brightness, volume, and the trackpad's scrolling function. I'd be happy to bypass the windows option if i was sure to have full keyboard/samsung functionality

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  • Precise exposition of an image for set number of frames (Vsync?)

    - by Istrebitel
    I need to make a simple enough program in C#, but it seems to be impossible via usual WinForms means. I need to show something (a string of text, an image) on the screen for very small time interval. Since typical monitors are 60Hz, this interval would be 1 or 2 frames (16,6 or 33,3 ms). I tried doing this with usual WinForms, and it is not possible because, apparently, there is no way to know how many frames were output to the monitor since some point in time. I can only draw on the controls, and monitor output is totally independant. So even if I run the timer, say, for 17 ms, between showing and hiding the image, it still sometimes manages not to draw a single frame of my image on the screen (even though theoretically it should, because 17ms 16,6ms). Moreover, even 20ms seems to slow (even though i should be more than enough). I did some game development as a hobby in the past (Delphi X, XNA) and I know that you usually draw the whole screen by yourself, each frame. Also, I know that there is an option called Vsync in most modern games, that allows you to synchronize your framerate to your monitor's frame rate. So, is it possible? I mean, to actually know how many frames were sent to the monitor with w/e I want to show?

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  • 12.10 Quantal display issues using nvidiaXineramaInfoOverride

    - by AvatarKava
    After updating to 12.10 today, my xorg.conf doesn't seem to be respected by Quantal. Not sure if this is a 'bug' or whether it's just an adjustment I have to make due to changes in the OS. When logging in, it seems Ubuntu is now recognizing only one 3840x1080 screen named "Matrox" and maximizing windows spans them across both screens. In 12.04, this configuration file successfully allowed me to override the data provided by my TripleHead2Go and maximize windows to a single monitor. Any ideas or where to start on trying to debug this? After a bit of searching, I tried to make changes according to the update here: http://www.phoronix.com/scan.php?page=news_item&px=MTEyMDk Here's where the config file sits currently: Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "Files" EndSection Section "InputDevice" Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "Matrox" HorizSync 31.5 - 80.0 VertRefresh 59.9 - 75.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 260M" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "nvidiaXineramaInfo" "true" Option "nvidiaXineramaInfoOrder" "CRT-0" #Option "metamodes" "CRT: nvidia-auto-select +0+0" Option "nvidiaXineramaInfoOverride" "1920x1080 +0+0, 1920x1080 +1920+0" Option "Stereo" "0" SubSection "Display" Depth 24 EndSubSection EndSection

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  • Windows 7 reboot loop on startup

    - by blade5
    Hi, I am running Windows Server 2008 Datacenter X64 on my server at home. It's using Hyper-V so I have several VMs. All apart from one are Windows Server 2008-based. The other is Windows 7 Ultimate x64 and it was rebooting in a loop when at the login screen. Afterwards, I installed Windows Updates on this VM and now, because after the login, Windows comes up with the text "now configurating, do not restart your PC" before the login screen, I cannot get past this screen because the VM is constantly rebooting so this configuring step does not get completed. So I cannot login. Will an upgrade reinstall of Windows 7 fix this? It seems that the problem is with the system on the VM (system files/updates etc, as opposed to the apps I have installed). Thanks

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  • Emulating old-school sprite flickering (theory and concept)

    - by Jeffrey Kern
    I'm trying to develop an oldschool NES-style video game, with sprite flickering and graphical slowdown. I've been thinking of what type of logic I should use to enable such effects. I have to consider the following restrictions if I want to go old-school NES style: No more than 64 sprites on the screen at a time No more than 8 sprites per scanline, or for each line on the Y axis If there is too much action going on the screen, the system freezes the image for a frame to let the processor catch up with the action From what I've read up, if there were more than 64 sprites on the screen, the developer would only draw high-priority sprites while ignoring low-priority ones. They could also alternate, drawing each even numbered sprite on opposite frames from odd numbered ones. The scanline issue is interesting. From my testing, it is impossible to get good speed on the XBOX 360 XNA framework by drawing sprites pixel-by-pixel, like the NES did. This is why in old-school games, if there were too many sprites on a single line, some would appear if they were cut in half. For all purposes for this project, I'm making scanlines be 8 pixels tall, and grouping the sprites together per scanline by their Y positioning. So, dumbed down I need to come up with a solution that.... 64 sprites on screen at once 8 sprites per 'scanline' Can draw sprites based on priority Can alternate between sprites per frame Emulate slowdown Here is my current theory First and foremost, a fundamental idea I came up with is addressing sprite priority. Assuming values between 0-255 (0 being low), I can assign sprites priority levels, for instance: 0 to 63 being low 63 to 127 being medium 128 to 191 being high 192 to 255 being maximum Within my data files, I can assign each sprite to be a certain priority. When the parent object is created, the sprite would randomly get assigned a number between its designated range. I would then draw sprites in order from high to low, with the end goal of drawing every sprite. Now, when a sprite gets drawn in a frame, I would then randomly generate it a new priority value within its initial priority level. However, if a sprite doesn't get drawn in a frame, I could add 32 to its current priority. For example, if the system can only draw sprites down to a priority level of 135, a sprite with an initial priority of 45 could then be drawn after 3 frames of not being drawn (45+32+32+32=141) This would, in theory, allow sprites to alternate frames, allow priority levels, and limit sprites to 64 per screen. Now, the interesting question is how do I limit sprites to only 8 per scanline? I'm thinking that if I'm sorting the sprites high-priority to low-priority, iterate through the loop until I've hit 64 sprites drawn. However, I shouldn't just take the first 64 sprites in the list. Before drawing each sprite, I could check to see how many sprites were drawn in it's respective scanline via counter variables . For example: Y-values between 0 to 7 belong to Scanline 0, scanlineCount[0] = 0 Y-values between 8 to 15 belong to Scanline 1, scanlineCount[1] = 0 etc. I could reset the values per scanline for every frame drawn. While going down the sprite list, add 1 to the scanline's respective counter if a sprite gets drawn in that scanline. If it equals 8, don't draw that sprite and go to the sprite with the next lowest priority. SLOWDOWN The last thing I need to do is emulate slowdown. My initial idea was that if I'm drawing 64 sprites per frame and there's still more sprites that need to be drawn, I could pause the rendering by 16ms or so. However, in the NES games I've played, sometimes there's slowdown if there's not any sprite flickering going on whereas the game moves beautifully even if there is some sprite flickering. Perhaps give a value to each object that uses sprites on the screen (like the priority values above), and if the combined values of all objects w/ sprites surpass a threshold, introduce the sprite flickering? IN CONCLUSION... Does everything I wrote actually sound legitimate and could work, or is it a pipe dream? What improvements can you all possibly think with this game programming theory of mine?

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  • Encoding in Scene Builder

    - by Agafonova Victoria
    I generate an FXML file with Scene Builder. I need it to contain some cirillic text. When i edit this file with Scene Builder i can see normal cirillic letters (screen 1) After compileing and running my program with this FXML file, i'll see not cirillic letters, but some artefacts (screen 2) But, as you can see on the screen 3, its xml file encoding is UTF-8. Also, you can see there that it is saved in ANSI. I've tried to open it with other editors (default eclipse and sublime text 2) and they shoen wrong encoding either. (screen 4 and screen 5) At first i've tried to convert it from ansi to utf-8 (with notepad++). After that eclipse and sublime text 2 started display cirillic letters as they must be. But. Scene builder gave an error, when i've tried to open this file with it: Error loading file C:\eclipse\workspace\equification\src\main\java\ru\igs\ava\equification\test.fxml. C:\eclipse\workspace\equification\src\main\java\ru\igs\ava\equification\test.fxml:1: ParseError at [row,col]:[1,1] Message: Content is not allowed in prolog. And java compiler gave me an error: ??? 08, 2012 8:11:03 PM javafx.fxml.FXMLLoader logException SEVERE: javax.xml.stream.XMLStreamException: ParseError at [row,col]:[1,1] Message: Content is not allowed in prolog. /C:/eclipse/workspace/equification/target/classes/ru/igs/ava/equification/test.fxml:1 at javafx.fxml.FXMLLoader.load(Unknown Source) at javafx.fxml.FXMLLoader.load(Unknown Source) at javafx.fxml.FXMLLoader.load(Unknown Source) at javafx.fxml.FXMLLoader.load(Unknown Source) at javafx.fxml.FXMLLoader.load(Unknown Source) at javafx.fxml.FXMLLoader.load(Unknown Source) at ru.igs.ava.equification.EquificationFX.start(EquificationFX.java:22) at com.sun.javafx.application.LauncherImpl$5.run(Unknown Source) at com.sun.javafx.application.PlatformImpl$4.run(Unknown Source) at com.sun.javafx.application.PlatformImpl$3.run(Unknown Source) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.access$100(Unknown Source) at com.sun.glass.ui.win.WinApplication$2$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Exception in Application start method Exception in thread "main" java.lang.RuntimeException: Exception in Application start method at com.sun.javafx.application.LauncherImpl.launchApplication1(Unknown Source) at com.sun.javafx.application.LauncherImpl.access$000(Unknown Source) at com.sun.javafx.application.LauncherImpl$1.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: javafx.fxml.LoadException: javax.xml.stream.XMLStreamException: ParseError at [row,col]:[1,1] Message: Content is not allowed in prolog. at javafx.fxml.FXMLLoader.load(Unknown Source) at javafx.fxml.FXMLLoader.load(Unknown Source) at javafx.fxml.FXMLLoader.load(Unknown Source) at javafx.fxml.FXMLLoader.load(Unknown Source) at javafx.fxml.FXMLLoader.load(Unknown Source) at javafx.fxml.FXMLLoader.load(Unknown Source) at ru.igs.ava.equification.EquificationFX.start(EquificationFX.java:22) at com.sun.javafx.application.LauncherImpl$5.run(Unknown Source) at com.sun.javafx.application.PlatformImpl$4.run(Unknown Source) at com.sun.javafx.application.PlatformImpl$3.run(Unknown Source) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.access$100(Unknown Source) at com.sun.glass.ui.win.WinApplication$2$1.run(Unknown Source) ... 1 more Caused by: javax.xml.stream.XMLStreamException: ParseError at [row,col]:[1,1] Message: Content is not allowed in prolog. at com.sun.org.apache.xerces.internal.impl.XMLStreamReaderImpl.next(Unknown Source) at javax.xml.stream.util.StreamReaderDelegate.next(Unknown Source) ... 14 more So, i've converted it back to ANSI. And, having this file in ANSI, changed its "artefacted" text to cirillic letters manually. Now i can see normal text when i run my program, but when i open this fixed file via Scene Builder, Scene Builder shows me some "artefacted" text (screen 7). So, how can i fix this situation?

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  • Different cursor formats in IOFrameBufferShared

    - by Thomi
    Hi, I'm reading the moust cursor pixmap data from the StdFBShmem_t structure, as defined in the IOFrameBufferShared API. Everything works fine, 90% of the time. However, I have noticed that some applications on the mac set a cursor in a different format. According to the documentation for the data structures, the cursor pixmap format should always be in the same format as the frame buffer. My frame buffer is 32BPP. I expect the pixmap data to be in the format 0xAARRGGBB, which is it. However, in some cases, I'm reading data that looks like a mask. Specifically, the pixel will either be 0x00FFFFFF or `0x00000000. This looks to me to be a mask for separate pixel data stored somewhere else. As far as I can tell, the only application that uses this cursor pixel format is Qt Creator, but I need to work with all applications, so I'd like to sort this out. The code I'm using to read the cursor pixmap data is: NSAutoreleasePool *autoReleasePool = [[NSAutoreleasePool alloc] init]; NSPoint mouseLocation = [NSEvent mouseLocation]; NSArray *allScreens = [NSScreen screens]; NSEnumerator *screensEnum = [allScreens objectEnumerator]; NSScreen *screen; NSDictionary *screenDesc = nil; while ((screen = [screensEnum nextObject])) { NSRect screenFrame = [screen frame]; screenDesc = [screen deviceDescription]; if (NSMouseInRect(mouseLocation, screenFrame, NO)) break; } if (screen) { kern_return_t err; CGDirectDisplayID displayID = (CGDirectDisplayID) [[screenDesc objectForKey:@"NSScreenNumber"] pointerValue]; task_port_t taskPort = mach_task_self(); io_service_t displayServicePort = CGDisplayIOServicePort(displayID); io_connect_t displayConnection =0; err = IOFramebufferOpen(displayServicePort, taskPort, kIOFBSharedConnectType, &displayConnection); if (KERN_SUCCESS == err) { union { vm_address_t vm_ptr; StdFBShmem_t *fbshmem; } cursorInfo; vm_size_t size; err = IOConnectMapMemory(displayConnection, kIOFBCursorMemory, taskPort, &cursorInfo.vm_ptr, &size, kIOMapAnywhere | kIOMapDefaultCache | kIOMapReadOnly); if (KERN_SUCCESS == err) { // for some reason, cursor data is not always in the same format as the frame buffer. For this reason, we need // some way to detect which structure we should be reading. QByteArray pixData((const char*)cursorInfo.fbshmem->cursor.rgb24.image[currentFrame], m_mouseInfo.currentSize.width() * m_mouseInfo.currentSize.height() * 4); IOConnectUnmapMemory(displayConnection, kIOFBCursorMemory, taskPort, cursorInfo.vm_ptr); } // IOConnectMapMemory else qDebug() << "IOConnectMapMemory Failed:" << err; IOServiceClose(displayConnection); } // IOServiceOpen else qDebug() << "IOFramebufferOpen Failed:" << err; }// if screen [autoReleasePool release]; My question is: How can I detect if the cursor is a different format from the framebuffer? Where can I read the actual pixel data? the bm18Cursor structure contains a mask section, but it's not in the right place for me to be reading it using the code above. Cheers,

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  • Multilingual spellcheck on WPF richtextbox

    - by sub-jp
    I need to turn spellcheck on for a richtextbox, and set the language to one the user has picked from a drop down. For now, I'm just testing it by building the richtextbox in xaml and providing a language to the xaml language attribute. I've read two different resources and one says I need to set the language attribute, and the other says I need to set the xml:lang attribute. Neither seems to work. I've tried setting either one to "es" for Spanish, and I've also tried setting both to "es". I've also tried french by setting them to "fr-FR", without success. The only thing that happens is that english words aren't marked, but the other language words are marked as misspelled. I also read that I need to change the keyboard language. This would be a problem for my application as the language within the application needs to be switched on the fly, so having the end user go to their keyboard settings just so spellcheck will work is a problem. However, I've changed my keyboard settings, and spell check still does not work properly. This time it doesn't mark anything as misspelled, even misspelled english words. What am I missing? Edit: some links to my references above http://msdn.microsoft.com/en-us/library/system.windows.controls.spellcheck(v=VS.100).aspx http://www.dev102.com/2008/03/25/customize-spellcheck-on-wpf-text-controls/ http://books.google.com/books?id=clLc5BBHqRMC&pg=PA121&lpg=PA121&dq=C%23+wpf+enable+spellcheck&source=bl&ots=_r59pZRDjP&sig=yHMBc39EHKK5gaRMzxlBaEsY890&hl=en&ei=oXnIS8zWH4G88gaq48yGBw&sa=X&oi=book_result&ct=result&resnum=6&ved=0CBMQ6AEwBQ#v=onepage&q&f=false

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  • Numeric Data Entry in WPF

    - by Matt Hamilton
    How are you handling the entry of numeric values in WPF applications? Without a NumericUpDown control, I've been using a TextBox and handling its PreviewKeyDown event with the code below, but it's pretty ugly. Has anyone found a more graceful way to get numeric data from the user without relying on a third-party control?private void NumericEditPreviewKeyDown(object sender, KeyEventArgs e) { bool isNumPadNumeric = (e.Key >= Key.NumPad0 && e.Key <= Key.NumPad9) || e.Key == Key.Decimal; bool isNumeric = (e.Key >= Key.D0 && e.Key <= Key.D9) || e.Key == Key.OemPeriod; if ((isNumeric || isNumPadNumeric) && Keyboard.Modifiers != ModifierKeys.None) { e.Handled = true; return; } bool isControl = ((Keyboard.Modifiers != ModifierKeys.None && Keyboard.Modifiers != ModifierKeys.Shift) || e.Key == Key.Back || e.Key == Key.Delete || e.Key == Key.Insert || e.Key == Key.Down || e.Key == Key.Left || e.Key == Key.Right || e.Key == Key.Up || e.Key == Key.Tab || e.Key == Key.PageDown || e.Key == Key.PageUp || e.Key == Key.Enter || e.Key == Key.Return || e.Key == Key.Escape || e.Key == Key.Home || e.Key == Key.End); e.Handled = !isControl && !isNumeric && !isNumPadNumeric; }

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  • Nav Controller, UITableViewController, UITextField to become firstResponder?

    - by Daniel Granger
    I have a core data application which uses a navigation controller to drill down to a detail view and then if you edit one of the rows of data in the detail view you get taken to an Edit View for the that single line, like in Apples CoreDataBooks example! The edit view is a UITableviewController which creates its table with a single section single row and a UITextfield in the cell, programatically. What I want to happen is when you select a row to edit and the edit view is pushed onto the nav stack and the edit view is animated moving across the screen, I want the textfield to be selected as firstResponder so that the keyboard is already showing as the view moves across the screen to take position. Like in the Contacts app or in the CoreDataBooks App. I currently have the following code in my app which causes the view to load and then you see the keyboard appear (which isn't what I want, I want the keyboard to already be there) - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; [theTextField becomeFirstResponder]; } You can't put this in -viewWillAppear as the textfield hasn't been created yet so theTextField is nil. In the CoreDataBooks App where they achieve what i want they load there tableview from a nib so they use the same code but in -viewWillAppear as the textfield has already been created! Is there anyway of getting around this without creating a nib, I want to keep the implementation programatic to enable greater flexibility. Many Thanks

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  • How to set focus to a brand new TextBox which was created as a result of a databinding in WPF?

    - by Mike
    Hi everyone, I have a WPF ItemsControl that is bound to an ObservableCollection. The XAML: <ItemsControl Name="mItemsControl"> <ItemsControl.ItemTemplate> <DataTemplate> <TextBox Text="{Binding Mode=OneWay}"></TextBox> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> The codebehind: private ObservableCollection<string> mCollection = new ObservableCollection<string>(); public MainWindow() { InitializeComponent(); this.mCollection.Add("Test1"); this.mCollection.Add("Test2"); this.mItemsControl.ItemsSource = this.mCollection; } private void Button_Click(object sender, RoutedEventArgs e) { this.mCollection.Add("new item!"); } When I click a button, it adds a new string to the databound ObservableCollection which triggers a new TextBox to appear. I want to give this new textbox focus. I've tried this technique from a related StackOverflow question but it always sets focus to the textbox before the newly created one. private void Button_Click(object sender, RoutedEventArgs e) { this.mCollection.Add("new item!"); // MoveFocus takes a TraversalRequest as its argument. TraversalRequest request = new TraversalRequest(FocusNavigationDirection.Previous); // Gets the element with keyboard focus. UIElement elementWithFocus = Keyboard.FocusedElement as UIElement; // Change keyboard focus. if (elementWithFocus != null) { elementWithFocus.MoveFocus(request); } } My need seems simple enough, but it's almost like the new textbox doesn't really exist until a slight delay after something is added to the ObservableCollection. Any ideas of what would work? Thanks! -Mike

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  • Run-time error'9' subscript out of range

    - by Chris
    The error occurs when I rename the file. I need to be able to the macro automatically recognise the change in the file name and apply it to the macro. Is there any way to do this without having to manually change it each time which will no work for what I need this to do Sub OccurenceSort() ' ' OccurenceSort Macro ' Macro recorded 4/9/2010 by Chris Greenlee ' ' Keyboard Shortcut: Ctrl+o ' Sheets("Occurences").Select Range("A1:D58").Select Range("D58").Activate Selection.Sort Key1:=Range("B2"), Order1:=xlDescending, Header:=xlGuess, _ OrderCustom:=1, MatchCase:=False, Orientation:=xlTopToBottom Sheets("Chart").Select ActiveSheet.ChartObjects("Chart 1").Activate ActiveChart.PlotArea.Select ActiveChart.ChartArea.Select ActiveChart.SeriesCollection(1).Values = "=Occurences!R2C2:R12C2" End Sub Sub OccurenceByValue() ' ' OccurenceByValue Macro ' Macro recorded 4/9/2010 by Chris Greenlee ' ' Keyboard Shortcut: Ctrl+v ' ActiveWindow.Visible = False Windows("QA Project - Automated Charts v1.1.xls").Activate Sheets("Occurences").Select Range("A1:D58").Select Range("D58").Activate Selection.Sort Key1:=Range("C2"), Order1:=xlDescending, Header:=xlGuess, _ OrderCustom:=1, MatchCase:=False, Orientation:=xlTopToBottom Sheets("Chart").Select ActiveSheet.ChartObjects("Chart 1").Activate ActiveChart.SeriesCollection(1).Values = "=Occurences!R2C3:R12C3" End Sub Sub OccurencesByPercentIncreaseToScore() ' ' OccurencesByPercentIncreaseToScore Macro ' Macro recorded 4/9/2010 by Chris Greenlee ' ' Keyboard Shortcut: Ctrl+p ' ActiveWindow.Visible = False Windows("QA Project - Automated Charts v1.1.xls").Activate Sheets("Occurences").Select Range("A1:D58").Select Range("D58").Activate Selection.Sort Key1:=Range("D2"), Order1:=xlDescending, Header:=xlGuess, _ OrderCustom:=1, MatchCase:=False, Orientation:=xlTopToBottom Sheets("Chart").Select ActiveSheet.ChartObjects("Chart 1").Activate ActiveChart.SeriesCollection(1).Values = "=Occurences!R2C4:R12C4" End Sub The problem occurs with this line Windows("QA Project - Automated Charts v1.1.xls").Activate

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  • Clear UITextField when standard number pad is pressed

    - by Manu
    Hi all, I'm sorry if I didn't explain my problem well enough in the title. In my application, I'm using a small subview to create a very basic calculator on the top side of the screen (I just have an UITextField to show the operations and two buttons). Instead of using a custom keyboard for it, I want to use the standard iPhone number pad. My problem is that after doing an operation (e.g. adding two numbers) and showing the result, I cannot figure out how to clear the screen when the user enters a new number. So, for example: User enters "6" - Number 6 is shown in UITextField User selects "+" - UITextField is cleared to make room for the next number User enters "10" - Number 10 is shown in UITextField User selects "+" - 16 is shown as the result of the previous operation, and should stay there until another number is pressed (he wants to continue adding more numbers) User enters "5" At this point, if I was using a custom keyboard, I could clear the UITextField as soon as the button "5" is pressed by the user, but I cannot figure out how to do so when using the standard number pad. So, the result I get at the moment is "165". Is there a way to detect when a key is pressed in the standard number pad so that I can clear the UITextField before the new number appears? I thought there may be a NSNotification for that, but I couldn't find it. I'm aware that I could solve my problem if I created a custom keyboard or if I used two separated UITextFields (one for the operations and another one for the total), but I would like to use the standard number pad if it's possible. Thanks very much!

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  • learning to type - tips for programmers?

    - by OrbMan
    After hunting and pecking for about 35 years, I have decided to learn to type. I am learning QWERTY and have learned about 2/3 of the letters so far. While learning, I have noticed how asymmeterical the keyboard is, which really bothers me. (I will probably switch to a symmetrical keyboard eventually, but for now am trying to do everything as standard and "correct" as possible.) Although I am not there yet in my lessons, it seems that many of the keys I am going to use as a C# web developer are supposed to be typed by the pinky of my right hand. Are there any typing patterns you have developed that are more ergonomic (or faster) when typing large volumes of code rife with braces, colons, semi-colons and quotes? Or, should I just accept the fact that every other key is going to be hit with my right pinky? It is not that speed is such a huge concern, as much as that it seems so inefficient to rely on one finger so much... As an example, some of the conventions I use as a hunt and pecker, like typing open and close braces right away with my index and middle finger, and then hitting the left arrow key to fill in the inner content, don't seem to work as well with just a pinky. What are some typing patterns using a standard QWERTY keyboard that work really well for you as a programmer?

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  • Why wont this compile its killing me. (java)

    - by Ryan The Leach
    import java.util.*; public class Caesar { public static void main(String [] args) { final boolean DEBUG = false; System.out.println("Welcome to the Caesar Cypher"); System.out.println("----------------------------"); Scanner keyboard = new Scanner (System.in); System.out.print("Enter a String : "); String plainText = keyboard.nextLine(); System.out.print("Enter an offset: "); int offset = keyboard.nextInt(); String cipherText = ""; for(int i=0;i<plainText.length();i++) { int chVal = plainText.charAt(i); if (DEBUG) {int debugchVal = chVal;} chVal +=offset; if (DEBUG) {System.out.print(chVal + "\t");} while (chVal <32 || chVal > 127) { if (chVal < 32) chVal += 96; if (chVal > 127) chVal -= 96; if(DEBUG) {System.out.print(chVal+" ");} } if (DEBUG) {System.out.println();} char c = (char) chVal; cipherText = cipherText + c; if (DEBUG) {System.out.println(i + "\t" + debugchVal + "\t" + chVal + "\t" + c + "\t" + cipherText);} } System.out.println(cipherText); } }

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  • C++/CLI : Interop window is not properly configured

    - by raytaller
    Hi, I'm trying to load a WPF control in a C++/CLI application, using the HwndSource class. Here is my code : UBOOL MyWindowWrapper::Init(const HWND InParentWindowHandle) { Interop::HwndSourceParameters sourceParams( "WindowName" ); sourceParams.PositionX = 0; sourceParams.PositionY = 0; sourceParams.ParentWindow = (IntPtr)InParentWindowHandle; sourceParams.WindowStyle = (WS_VISIBLE | WS_CHILD); sourceParams.HwndSourceHook = nullptr; InteropWindow = gcnew Interop::HwndSource(sourceParams); Control = gcnew MyWPFUserControl(); InteropWindow-RootVisual = Control; InteropWindow-AddHook( gcnew Interop::HwndSourceHook( this, &MyWindowWrapper::MessageHookFunction ) ); return TRUE; } And I define a Hook function so the keyboard events are passed to the window : IntPtr MyWindowWrapper::MessageHookFunction( IntPtr HWnd, int Msg, IntPtr WParam, IntPtr LParam, bool% OutHandled ) { IntPtr Result = (IntPtr)0; OutHandled = false; if( Msg == WM_GETDLGCODE ) { OutHandled = true; // This tells Windows that we'll need keyboard events for this control Result = IntPtr( DLGC_WANTALLKEYS | DLGC_WANTCHARS | DLGC_WANTMESSAGE ); } return Result; } And here are my problems : The window title is empty (so the "WindowName" parameter is not taken in account) Only some keyboard events are transferred : space, control, arrows are ok, but I can't type any character in all the text boxes What am I doing wrong ? Thanks !

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  • If statement String trouble

    - by Jeremy Stone
    I'm trying to create a program which takes user input of two words and determines whether or not these words are the same. import java.util.Scanner; public class L7E3 { public static void main(String[] args) { Scanner keyboard = new Scanner(System. in ); String word1, word2; System.out.println("Please enter a word: "); word1 = keyboard.nextLine(); System.out.println("Please enter a word: "); word2 = keyboard.nextLine(); if (word1 == word2) { System.out.println("The words are " + word1 + " and " + word2 + ". These words are the same."); } else { System.out.println("The words are " + word1 + " and " + word2 + ". These words are not the same."); } } } I figured that word1==word2 would have worked to determine whether the two strings were equal, I'm using JGrasp and it goes directly to my else option regardless of input. Am I doing something wrong with strings?

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  • Determine the 'Overtype' mode using Javascript

    - by Snorkpete
    We are creating a web app to replace an old-school green-screen application. In the green-screen app, as the user presses the Insert key to switch between overtype and insert modes, the cursor changes to indicate which input mode the user is currently in. In IE (which is the official browser of the company), overtype mode also works, but there's no visual indication as to whether overtype mode is on or not, until the user starts typing and possibly over-writes existing information unexpectedly. I'd like to put some sort of visual indicator on the screen if in overtype mode. How can you determine if the browser is in 'overtype mode' from Javascript? Is there some property or function i can query to determine if the browser is in overtype mode? Even an IE-specific solution would be helpful, since our corporate policy dictates the browser to use as IE7 (pure torture, btw). (I do know that one solution is to do check for key presses of the Insert key. However, it's a solution that I'd prefer to avoid since that method seems a bit flaky & error-prone because I can't guarantee what mode the user would be in BEFORE he/she hits my page. ) The reasoning behind this question: The functionality of this portion of the green-screen app is such that the user can select from a list of 'preformatted bodies of text'. crude eg. The excess for this policy is: $xxxxxx and max limit is:$xxxxxx Date of policy is: xx/xx/xxxx and expires : xx/xx/xxxx Some other irrelevant text After selecting this 'preformatted text', the user would then use overtype to replace the x's with actual values, without disturbing the alignment of the rest of the text. (To be clear, they can still edit any part of the 'preformatted text' if they so wished. It's just that usually, they just wish to replace specific portions of the text. Keeping the alignment is important since these sections of text can end up on printed documents.) Of course, the same effect can be achieved by just selecting the x's to replace first, but it would be helpful (with respect to easing the transition to the web app) to allow old methods of doing things to continue to work, while still allowing 'web methods' to be used by the more tech-savvy users. Essentially, we're trying to make the initial transition from the green-screen app to the web app be as seemless as possible to minimise the resistance from the long-time green-screeners.

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  • merging UIImagePickerController image with cameraOverlayView

    - by GameDev
    Im really in the need for some help and advice. Spent the last week on this and have now just become frustrated as i cant get it to work! Basically, im trying to merge two images into one image to display/save. First the user picks an image from album, it goes to edit image screen where user can move and scale the image. On this screen is an overlay image (320x480) for the person to align there eyes in. Once aligned I want to save this image (edited and overlay) into one and pass the image onto my next screen. It works fine when the image is filling the edit/crop box, but when the image is widescreen with top and bottom not filling the box, then when i save the image the coords of the overlay dont get saved correctly! Heres my code, ive tried various ways of doing this but have failed at every attempt :( - (void) imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { // Access the cropped image from info dictionary UIImage *image = [info objectForKey:@"UIImagePickerControllerEditedImage"]; // Combine image with overlay before saving!! image = [self addOverlayToImage:image]; overlayGraphicView.image = nil; // Take the picture image to the post picture view controller postPictureView = [[PostPictureViewController alloc] init:image Company:companyName withLink:buyButtonLink]; [picker pushViewController:postPictureView animated:YES]; [picker release],picker = nil; } The problem is that the image picked (originalImage) could be of any height, my overlayImage is however always 320x480, its almost all transparent with just two eye images in center which i want to save over the original images eyes! - (UIImage*) addOverlayToImage:(UIImage*)originalImage { CGRect cgRect =[[UIScreen mainScreen] bounds]; CGSize size = cgRect.size; UIGraphicsBeginImageContext(size); [originalImage drawInRect:CGRectMake(0, 0, size.width, size.height)]; UIImage* overlayImage = [UIImage imageNamed:overlayGraphicName]; [(UIImage *)overlayImage drawInRect:CGRectMake(0, 0, size.width, size.height)]; UIImage *finalImage = UIGraphicsGetImageFromCurrentImageContext(); [finalImage retain]; UIGraphicsEndImageContext(); return finalImage; } I wish there was just an easy way to take a screenshot of whatever is in the edit crop box :( Please if someone could help me with this ASAP as I need to finish this in 1-2 days time! Thank you. EDIT:- I should also mention that with this I get the correct center of the screen and placement of the overlay on my next screen: [(UIImage *)overlayImage drawInRect:CGRectMake(0, 0, size.width, size.height)]; However, I am unable to work out the correct position of the main image especially as the height is different for every image if not fullscreen! I tried this to center it into the correct position but it doesnt work: [originalImage drawInRect:CGRectMake(0,(size.height/2 - originalImage.size.height/2), originalImage.size.width, originalImage.size.height)];

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  • Java HTTP Request Occasionally Hangs

    - by behrk2
    Hello Everyone, For the majority of the time, my HTTP Requests work with no problem. However, occasionally they will hang. The code that I am using is set up so that if the request succeeds (with a response code of 200 or 201), then call screen.requestSucceeded(). If the request fails, then call screen.requestFailed(). When the request hangs, however, it does so before one of the above methods are called. Is there something wrong with my code? Should I be using some sort of best practice to prevent any hanging? The following is my code. I would appreciate any help. Thanks! HttpConnection connection = (HttpConnection) Connector.open(url + connectionParameters); connection.setRequestMethod(method); connection.setRequestProperty("WWW-Authenticate", "OAuth realm=api.netflix.com"); if (method.equals("POST")) { connection.setRequestProperty("Content-type", "application/x-www-form-urlencoded"); } int responseCode = connection.getResponseCode(); System.out.println("RESPONSE CODE: " + responseCode); if (connection instanceof HttpsConnection) { HttpsConnection secureConnection = (HttpsConnection) connection; String issuer = secureConnection.getSecurityInfo() .getServerCertificate().getIssuer(); UiApplication.getUiApplication().invokeLater( new DialogRunner( "Secure Connection! Certificate issued by: " + issuer)); } if (responseCode != 200 && responseCode != 201) { screen.requestFailed("Unexpected response code: " + responseCode); connection.close(); return; } String contentType = connection.getHeaderField("Content-type"); ByteArrayOutputStream baos = new ByteArrayOutputStream(); InputStream responseData = connection.openInputStream(); byte[] buffer = new byte[20000]; int bytesRead = 0; while ((bytesRead = responseData.read(buffer)) > 0) { baos.write(buffer, 0, bytesRead); } baos.close(); connection.close(); screen.requestSucceeded(baos.toByteArray(), contentType); } catch (IOException ex) { screen.requestFailed(ex.toString()); }

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  • java double buffering problem

    - by russell
    Whats wrong with my applet code which does not render double buffering correctly.I am trying and trying.But failed to get a solution.Plz Plz someone tell me whats wrong with my code. import java.applet.* ; import java.awt.* ; import java.awt.event.* ; public class Ball extends Applet implements Runnable { // Initialisierung der Variablen int x_pos = 10; // x - Position des Balles int y_pos = 100; // y - Position des Balles int radius = 20; // Radius des Balles Image buffer=null; //Graphics graphic=null; int w,h; public void init() { Dimension d=getSize(); w=d.width; h=d.height; buffer=createImage(w,h); //graphic=buffer.getGraphics(); setBackground (Color.black); } public void start () { // Schaffen eines neuen Threads, in dem das Spiel l?uft Thread th = new Thread (this); // Starten des Threads th.start (); } public void stop() { } public void destroy() { } public void run () { // Erniedrigen der ThreadPriority um zeichnen zu erleichtern Thread.currentThread().setPriority(Thread.MIN_PRIORITY); // Solange true ist l?uft der Thread weiter while (true) { // Ver?ndern der x- Koordinate repaint(); x_pos++; y_pos++; //x2--; //y2--; // Neuzeichnen des Applets if(x_pos>410) x_pos=20; if(y_pos>410) y_pos=20; try { Thread.sleep (30); } catch (InterruptedException ex) { // do nothing } Thread.currentThread().setPriority(Thread.MAX_PRIORITY); } } public void paint (Graphics g) { Graphics screen=null; screen=g; g=buffer.getGraphics(); g.setColor(Color.red); g.fillOval(x_pos - radius, y_pos - radius, 2 * radius, 2 * radius); g.setColor(Color.green); screen.drawImage(buffer,0,0,this); } public void update(Graphics g) { paint(g); } } what change should i make.When offscreen image is drawn the previous image also remain in screen.How to erase the previous image from the screen??

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  • Ubuntu 14.04 Failed to load module udlfb

    - by jar276705
    DisplayLink doesn't load and run. The adapter is recognized and /dev/FB1 is created. USB bus info: Bus 001 Device 006: ID 17e9:0198 DisplayLink Xorg.0.log: X.Org X Server 1.15.1 Release Date: 2014-04-13 [ 44708.386] X Protocol Version 11, Revision 0 [ 44708.389] Build Operating System: Linux 3.2.0-37-generic i686 Ubuntu [ 44708.392] Current Operating System: Linux rrl 3.13.0-24-generic #46-Ubuntu SMP Thu Apr 10 19:08:14 UTC 2014 i686 [ 44708.392] Kernel command line: BOOT_IMAGE=/boot/vmlinuz-3.13.0-24-generic root=UUID=6b719a77-29e0-4668-8f16-57d0d3a73a3f ro quiet splash vt.handoff=7 [ 44708.399] Build Date: 16 April 2014 01:40:08PM [ 44708.402] xorg-server 2:1.15.1-0ubuntu2 (For technical support please see http://www.ubuntu.com/support) [ 44708.405] Current version of pixman: 0.30.2 [ 44708.412] Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. [ 44708.412] Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. [ 44708.427] (==) Log file: "/var/log/Xorg.0.log", Time: Thu May 1 09:38:27 2014 [ 44708.431] (==) Using config file: "/etc/X11/xorg.conf" [ 44708.434] (==) Using system config directory "/usr/share/X11/xorg.conf.d" [ 44708.435] (==) ServerLayout "X.org Configured" [ 44708.435] (**) |-->Screen "DisplayLinkScreen" (0) [ 44708.435] (**) | |-->Monitor "DisplayLinkMonitor" [ 44708.435] (**) | |-->Device "DisplayLinkDevice" [ 44708.435] (**) |-->Screen "Screen0" (1) [ 44708.435] (**) | |-->Monitor "Monitor0" [ 44708.435] (**) | |-->Device "Card0" [ 44708.435] (**) |-->Input Device "Mouse0" [ 44708.435] (**) |-->Input Device "Keyboard0" [ 44708.435] (==) Automatically adding devices [ 44708.435] (==) Automatically enabling devices [ 44708.435] (==) Automatically adding GPU devices [ 44708.435] (WW) The directory "/usr/share/fonts/X11/cyrillic" does not exist. [ 44708.435] Entry deleted from font path. [ 44708.435] (WW) The directory "/usr/share/fonts/X11/75dpi/" does not exist. [ 44708.435] Entry deleted from font path. [ 44708.435] (WW) The directory "/usr/share/fonts/X11/75dpi" does not exist. [ 44708.435] Entry deleted from font path. [ 44708.435] (WW) The directory "/usr/share/fonts/X11/cyrillic" does not exist. [ 44708.435] Entry deleted from font path. [ 44708.435] (WW) The directory "/usr/share/fonts/X11/75dpi/" does not exist. [ 44708.435] Entry deleted from font path. [ 44708.435] (WW) The directory "/usr/share/fonts/X11/75dpi" does not exist. [ 44708.435] Entry deleted from font path. [ 44708.435] (**) FontPath set to: /usr/share/fonts/X11/misc, /usr/share/fonts/X11/100dpi/:unscaled, /usr/share/fonts/X11/Type1, /usr/share/fonts/X11/100dpi, built-ins, /usr/share/fonts/X11/misc, /usr/share/fonts/X11/100dpi/:unscaled, /usr/share/fonts/X11/Type1, /usr/share/fonts/X11/100dpi, built-ins [ 44708.435] (**) ModulePath set to "/usr/lib/xorg/modules" [ 44708.435] (WW) Hotplugging is on, devices using drivers 'kbd', 'mouse' or 'vmmouse' will be disabled. [ 44708.435] (WW) Disabling Mouse0 [ 44708.435] (WW) Disabling Keyboard0 [ 44708.435] (II) Loader magic: 0xb77106c0 [ 44708.435] (II) Module ABI versions: [ 44708.435] X.Org ANSI C Emulation: 0.4 [ 44708.435] X.Org Video Driver: 15.0 [ 44708.435] X.Org XInput driver : 20.0 [ 44708.435] X.Org Server Extension : 8.0 [ 44708.436] (II) xfree86: Adding drm device (/dev/dri/card0) [ 44708.436] (II) xfree86: Adding drm device (/dev/dri/card1) [ 44708.437] (--) PCI:*(0:1:5:0) 1002:9616:105b:0e26 rev 0, Mem @ 0xf0000000/134217728, 0xfeae0000/65536, 0xfe900000/1048576, I/O @ 0x0000b000/256 [ 44708.441] Initializing built-in extension Generic Event Extension [ 44708.444] Initializing built-in extension SHAPE [ 44708.448] Initializing built-in extension MIT-SHM [ 44708.452] Initializing built-in extension XInputExtension [ 44708.456] Initializing built-in extension XTEST [ 44708.460] Initializing built-in extension BIG-REQUESTS [ 44708.464] Initializing built-in extension SYNC [ 44708.468] Initializing built-in extension XKEYBOARD [ 44708.471] Initializing built-in extension XC-MISC [ 44708.475] Initializing built-in extension SECURITY [ 44708.479] Initializing built-in extension XINERAMA [ 44708.483] Initializing built-in extension XFIXES [ 44708.487] Initializing built-in extension RENDER [ 44708.491] Initializing built-in extension RANDR [ 44708.494] Initializing built-in extension COMPOSITE [ 44708.498] Initializing built-in extension DAMAGE [ 44708.502] Initializing built-in extension MIT-SCREEN-SAVER [ 44708.506] Initializing built-in extension DOUBLE-BUFFER [ 44708.510] Initializing built-in extension RECORD [ 44708.513] Initializing built-in extension DPMS [ 44708.517] Initializing built-in extension Present [ 44708.521] Initializing built-in extension DRI3 [ 44708.525] Initializing built-in extension X-Resource [ 44708.528] Initializing built-in extension XVideo [ 44708.532] Initializing built-in extension XVideo-MotionCompensation [ 44708.535] Initializing built-in extension SELinux [ 44708.539] Initializing built-in extension XFree86-VidModeExtension [ 44708.542] Initializing built-in extension XFree86-DGA [ 44708.546] Initializing built-in extension XFree86-DRI [ 44708.549] Initializing built-in extension DRI2 [ 44708.549] (II) "glx" will be loaded. This was enabled by default and also specified in the config file. [ 44708.549] (WW) "xmir" is not to be loaded by default. Skipping. [ 44708.549] (II) LoadModule: "glx" [ 44708.549] (II) Loading /usr/lib/xorg/modules/extensions/libglx.so [ 44708.550] (II) Module glx: vendor="X.Org Foundation" [ 44708.550] compiled for 1.15.1, module version = 1.0.0 [ 44708.550] ABI class: X.Org Server Extension, version 8.0 [ 44708.550] (==) AIGLX enabled [ 44708.553] Loading extension GLX [ 44708.553] (II) LoadModule: "udlfb" [ 44708.554] (WW) Warning, couldn't open module udlfb [ 44708.554] (II) UnloadModule: "udlfb" [ 44708.554] (II) Unloading udlfb [ 44708.554] (EE) Failed to load module "udlfb" (module does not exist, 0) [ 44708.554] (II) LoadModule: "modesetting" [ 44708.554] (II) Loading /usr/lib/xorg/modules/drivers/modesetting_drv.so [ 44708.554] (II) Module modesetting: vendor="X.Org Foundation" [ 44708.554] compiled for 1.15.0, module version = 0.8.1 [ 44708.554] Module class: X.Org Video Driver [ 44708.554] ABI class: X.Org Video Driver, version 15.0 [ 44708.554] (==) Matched fglrx as autoconfigured driver 0 [ 44708.554] (==) Matched ati as autoconfigured driver 1 [ 44708.554] (==) Matched fglrx as autoconfigured driver 2 [ 44708.554] (==) Matched ati as autoconfigured driver 3 [ 44708.554] (==) Matched modesetting as autoconfigured driver 4 [ 44708.554] (==) Matched fbdev as autoconfigured driver 5 [ 44708.554] (==) Matched vesa as autoconfigured driver 6 [ 44708.554] (==) Assigned the driver to the xf86ConfigLayout [ 44708.554] (II) LoadModule: "fglrx" [ 44708.554] (WW) Warning, couldn't open module fglrx [ 44708.554] (II) UnloadModule: "fglrx" [ 44708.554] (II) Unloading fglrx [ 44708.554] (EE) Failed to load module "fglrx" (module does not exist, 0) [ 44708.554] (II) LoadModule: "ati" [ 44708.554] (II) Loading /usr/lib/xorg/modules/drivers/ati_drv.so [ 44708.554] (II) Module ati: vendor="X.Org Foundation" [ 44708.554] compiled for 1.15.0, module version = 7.3.0 [ 44708.554] Module class: X.Org Video Driver [ 44708.554] ABI class: X.Org Video Driver, version 15.0 [ 44708.554] (II) LoadModule: "radeon" [ 44708.555] (II) Loading /usr/lib/xorg/modules/drivers/radeon_drv.so [ 44708.555] (II) Module radeon: vendor="X.Org Foundation" [ 44708.555] compiled for 1.15.0, module version = 7.3.0 [ 44708.555] Module class: X.Org Video Driver [ 44708.555] ABI class: X.Org Video Driver, version 15.0 [ 44708.555] (II) LoadModule: "modesetting" [ 44708.555] (II) Loading /usr/lib/xorg/modules/drivers/modesetting_drv.so [ 44708.555] (II) Module modesetting: vendor="X.Org Foundation" [ 44708.555] compiled for 1.15.0, module version = 0.8.1 [ 44708.555] Module class: X.Org Video Driver [ 44708.555] ABI class: X.Org Video Driver, version 15.0 [ 44708.555] (II) UnloadModule: "modesetting" [ 44708.555] (II) Unloading modesetting [ 44708.555] (II) Failed to load module "modesetting" (already loaded, 0) [ 44708.555] (II) LoadModule: "fbdev" [ 44708.555] (II) Loading /usr/lib/xorg/modules/drivers/fbdev_drv.so [ 44708.555] (II) Module fbdev: vendor="X.Org Foundation" [ 44708.555] compiled for 1.15.0, module version = 0.4.4 [ 44708.555] Module class: X.Org Video Driver [ 44708.555] ABI class: X.Org Video Driver, version 15.0 [ 44708.555] (II) LoadModule: "vesa" [ 44708.555] (II) Loading /usr/lib/xorg/modules/drivers/vesa_drv.so [ 44708.555] (II) Module vesa: vendor="X.Org Foundation" [ 44708.555] compiled for 1.15.0, module version = 2.3.3 [ 44708.555] Module class: X.Org Video Driver [ 44708.555] ABI class: X.Org Video Driver, version 15.0 [ 44708.555] (II) modesetting: Driver for Modesetting Kernel Drivers: kms [ 44708.555] (II) RADEON: Driver for ATI Radeon chipsets: [ 44708.560] (II) FBDEV: driver for framebuffer: fbdev [ 44708.560] (II) VESA: driver for VESA chipsets: vesa [ 44708.560] (--) using VT number 7 [ 44708.578] (II) modesetting(0): using drv /dev/dri/card0 [ 44708.578] (II) modesetting(G0): using drv /dev/dri/card1 [ 44708.578] (WW) Falling back to old probe method for fbdev [ 44708.578] (II) Loading sub module "fbdevhw" [ 44708.578] (II) LoadModule: "fbdevhw" [ 44708.578] (II) Loading /usr/lib/xorg/modules/libfbdevhw.so [ 44708.578] (II) Module fbdevhw: vendor="X.Org Foundation" [ 44708.578] compiled for 1.15.1, module version = 0.0.2 [ 44708.578] ABI class: X.Org Video Driver, version 15.0 [ 44708.578] (WW) Falling back to old probe method for vesa [ 44708.578] (**) modesetting(0): Depth 16, (--) framebuffer bpp 16 [ 44708.578] (==) modesetting(0): RGB weight 565 [ 44708.578] (==) modesetting(0): Default visual is TrueColor [ 44708.578] (II) modesetting(0): ShadowFB: preferred YES, enabled YES [ 44708.608] (II) modesetting(0): Output VGA-0 using monitor section DisplayLinkMonitor [ 44708.610] (II) modesetting(0): Output DVI-0 has no monitor section [ 44708.640] (II) modesetting(0): EDID for output VGA-0 [ 44708.640] (II) modesetting(0): Manufacturer: ACR Model: 74 Serial#: 2483090993 [ 44708.640] (II) modesetting(0): Year: 2009 Week: 40 [ 44708.640] (II) modesetting(0): EDID Version: 1.3 [ 44708.640] (II) modesetting(0): Analog Display Input, Input Voltage Level: 0.700/0.700 V [ 44708.640] (II) modesetting(0): Sync: Separate [ 44708.640] (II) modesetting(0): Max Image Size [cm]: horiz.: 53 vert.: 29 [ 44708.640] (II) modesetting(0): Gamma: 2.20 [ 44708.640] (II) modesetting(0): DPMS capabilities: StandBy Suspend Off; RGB/Color Display [ 44708.641] (II) modesetting(0): First detailed timing is preferred mode [ 44708.641] (II) modesetting(0): redX: 0.649 redY: 0.338 greenX: 0.289 greenY: 0.609 [ 44708.641] (II) modesetting(0): blueX: 0.146 blueY: 0.070 whiteX: 0.313 whiteY: 0.329 [ 44708.641] (II) modesetting(0): Supported established timings: [ 44708.641] (II) modesetting(0): 720x400@70Hz [ 44708.641] (II) modesetting(0): 640x480@60Hz [ 44708.641] (II) modesetting(0): 640x480@72Hz [ 44708.641] (II) modesetting(0): 640x480@75Hz [ 44708.641] (II) modesetting(0): 800x600@56Hz [ 44708.641] (II) modesetting(0): 800x600@60Hz [ 44708.641] (II) modesetting(0): 800x600@72Hz [ 44708.641] (II) modesetting(0): 800x600@75Hz [ 44708.641] (II) modesetting(0): 1024x768@60Hz [ 44708.641] (II) modesetting(0): 1024x768@70Hz [ 44708.641] (II) modesetting(0): 1024x768@75Hz [ 44708.641] (II) modesetting(0): 1280x1024@75Hz [ 44708.641] (II) modesetting(0): Manufacturer's mask: 0 [ 44708.641] (II) modesetting(0): Supported standard timings: [ 44708.641] (II) modesetting(0): #0: hsize: 1280 vsize 1024 refresh: 60 vid: 32897 [ 44708.641] (II) modesetting(0): #1: hsize: 1152 vsize 864 refresh: 75 vid: 20337 [ 44708.641] (II) modesetting(0): #2: hsize: 1440 vsize 900 refresh: 60 vid: 149 [ 44708.641] (II) modesetting(0): #3: hsize: 1440 vsize 900 refresh: 75 vid: 3989 [ 44708.641] (II) modesetting(0): #4: hsize: 1600 vsize 1200 refresh: 60 vid: 16553 [ 44708.641] (II) modesetting(0): #5: hsize: 1680 vsize 1050 refresh: 60 vid: 179 [ 44708.641] (II) modesetting(0): Supported detailed timing: [ 44708.641] (II) modesetting(0): clock: 138.5 MHz Image Size: 531 x 298 mm [ 44708.641] (II) modesetting(0): h_active: 1920 h_sync: 1968 h_sync_end 2000 h_blank_end 2080 h_border: 0 [ 44708.641] (II) modesetting(0): v_active: 1080 v_sync: 1083 v_sync_end 1088 v_blanking: 1111 v_border: 0 [ 44708.641] (II) modesetting(0): Monitor name: H243H [ 44708.641] (II) modesetting(0): Ranges: V min: 56 V max: 76 Hz, H min: 31 H max: 83 kHz, PixClock max 185 MHz [ 44708.641] (II) modesetting(0): Serial No: LEW0C0044002 [ 44708.641] (II) modesetting(0): EDID (in hex): [ 44708.641] (II) modesetting(0): 00ffffffffffff000472740031f60094 [ 44708.641] (II) modesetting(0): 2813010368351d78ea6085a6564a9c25 [ 44708.641] (II) modesetting(0): 125054afcf008180714f9500950fa940 [ 44708.641] (II) modesetting(0): b300010101011a3680a070381f403020 [ 44708.641] (II) modesetting(0): 3500132a2100001a000000fc00483234 [ 44708.642] (II) modesetting(0): 33480a20202020202020000000fd0038 [ 44708.642] (II) modesetting(0): 4c1f5312000a202020202020000000ff [ 44708.642] (II) modesetting(0): 004c45573043303034343030320a003c [ 44708.642] (II) modesetting(0): Printing probed modes for output VGA-0 [ 44708.642] (II) modesetting(0): Modeline "1280x1024"x75.0 135.00 1280 1296 1440 1688 1024 1025 1028 1066 +hsync +vsync (80.0 kHz UeP) [ 44708.642] (II) modesetting(0): Modeline "1920x1080"x59.9 138.50 1920 1968 2000 2080 1080 1083 1088 1111 +hsync -vsync (66.6 kHz eP) [ 44708.642] (II) modesetting(0): Modeline "1600x1200"x60.0 162.00 1600 1664 1856 2160 1200 1201 1204 1250 +hsync +vsync (75.0 kHz e) [ 44708.642] (II) modesetting(0): Modeline "1680x1050"x60.0 146.25 1680 1784 1960 2240 1050 1053 1059 1089 -hsync +vsync (65.3 kHz e) [ 44708.642] (II) modesetting(0): Modeline "1280x1024"x60.0 108.00 1280 1328 1440 1688 1024 1025 1028 1066 +hsync +vsync (64.0 kHz e) [ 44708.642] (II) modesetting(0): Modeline "1440x900"x75.0 136.75 1440 1536 1688 1936 900 903 909 942 -hsync +vsync (70.6 kHz e) [ 44708.642] (II) modesetting(0): Modeline "1440x900"x59.9 106.50 1440 1520 1672 1904 900 903 909 934 -hsync +vsync (55.9 kHz e) [ 44708.642] (II) modesetting(0): Modeline "1152x864"x75.0 108.00 1152 1216 1344 1600 864 865 868 900 +hsync +vsync (67.5 kHz e) [ 44708.642] (II) modesetting(0): Modeline "1024x768"x75.1 78.80 1024 1040 1136 1312 768 769 772 800 +hsync +vsync (60.1 kHz e) [ 44708.642] (II) modesetting(0): Modeline "1024x768"x70.1 75.00 1024 1048 1184 1328 768 771 777 806 -hsync -vsync (56.5 kHz e) [ 44708.642] (II) modesetting(0): Modeline "1024x768"x60.0 65.00 1024 1048 1184 1344 768 771 777 806 -hsync -vsync (48.4 kHz e) [ 44708.642] (II) modesetting(0): Modeline "800x600"x72.2 50.00 800 856 976 1040 600 637 643 666 +hsync +vsync (48.1 kHz e) [ 44708.642] (II) modesetting(0): Modeline "800x600"x75.0 49.50 800 816 896 1056 600 601 604 625 +hsync +vsync (46.9 kHz e) [ 44708.642] (II) modesetting(0): Modeline "800x600"x60.3 40.00 800 840 968 1056 600 601 605 628 +hsync +vsync (37.9 kHz e) [ 44708.642] (II) modesetting(0): Modeline "800x600"x56.2 36.00 800 824 896 1024 600 601 603 625 +hsync +vsync (35.2 kHz e) [ 44708.642] (II) modesetting(0): Modeline "640x480"x75.0 31.50 640 656 720 840 480 481 484 500 -hsync -vsync (37.5 kHz e) [ 44708.642] (II) modesetting(0): Modeline "640x480"x72.8 31.50 640 664 704 832 480 489 491 520 -hsync -vsync (37.9 kHz e) [ 44708.642] (II) modesetting(0): Modeline "640x480"x60.0 25.20 640 656 752 800 480 490 492 525 -hsync -vsync (31.5 kHz e) [ 44708.642] (II) modesetting(0): Modeline "720x400"x70.1 28.32 720 738 846 900 400 412 414 449 -hsync +vsync (31.5 kHz e) [ 44708.645] (II) modesetting(0): EDID for output DVI-0 [ 44708.645] (II) modesetting(0): Output VGA-0 connected [ 44708.645] (II) modesetting(0): Output DVI-0 disconnected [ 44708.645] (II) modesetting(0): Using user preference for initial modes [ 44708.645] (II) modesetting(0): Output VGA-0 using initial mode 1280x1024 [ 44708.645] (II) modesetting(0): Using default gamma of (1.0, 1.0, 1.0) unless otherwise stated. [ 44708.645] (==) modesetting(0): DPI set to (96, 96) [ 44708.645] (II) Loading sub module "fb" [ 44708.645] (II) LoadModule: "fb" [ 44708.645] (II) Loading /usr/lib/xorg/modules/libfb.so [ 44708.645] (II) Module fb: vendor="X.Org Foundation" [ 44708.645] compiled for 1.15.1, module version = 1.0.0 [ 44708.645] ABI class: X.Org ANSI C Emulation, version 0.4 [ 44708.645] (II) Loading sub module "shadow" [ 44708.645] (II) LoadModule: "shadow" [ 44708.646] (II) Loading /usr/lib/xorg/modules/libshadow.so [ 44708.646] (II) Module shadow: vendor="X.Org Foundation" [ 44708.646] compiled for 1.15.1, module version = 1.1.0 [ 44708.646] ABI class: X.Org ANSI C Emulation, version 0.4 [ 44708.646] (**) modesetting(G0): Depth 16, (--) framebuffer bpp 16 [ 44708.646] (==) modesetting(G0): RGB weight 565 [ 44708.646] (==) modesetting(G0): Default visual is TrueColor [ 44708.646] (II) modesetting(G0): ShadowFB: preferred NO, enabled NO [ 44708.727] (II) modesetting(G0): Output DVI-1-0 using monitor section DisplayLinkMonitor [ 44708.808] (II) modesetting(G0): EDID for output DVI-1-0 [ 44708.808] (II) modesetting(G0): Manufacturer: WDE Model: 1702 Serial#: 0 [ 44708.808] (II) modesetting(G0): Year: 2005 Week: 14 [ 44708.808] (II) modesetting(G0): EDID Version: 1.3 [ 44708.808] (II) modesetting(G0): Analog Display Input, Input Voltage Level: 0.700/0.700 V [ 44708.808] (II) modesetting(G0): Sync: Separate [ 44708.808] (II) modesetting(G0): Max Image Size [cm]: horiz.: 34 vert.: 27 [ 44708.808] (II) modesetting(G0): Gamma: 2.20 [ 44708.808] (II) modesetting(G0): DPMS capabilities: StandBy Suspend Off; RGB/Color Display [ 44708.808] (II) modesetting(G0): Default color space is primary color space [ 44708.808] (II) modesetting(G0): First detailed timing is preferred mode [ 44708.808] (II) modesetting(G0): GTF timings supported [ 44708.808] (II) modesetting(G0): redX: 0.643 redY: 0.352 greenX: 0.283 greenY: 0.608 [ 44708.808] (II) modesetting(G0): blueX: 0.147 blueY: 0.102 whiteX: 0.313 whiteY: 0.329 [ 44708.808] (II) modesetting(G0): Supported established timings: [ 44708.808] (II) modesetting(G0): 720x400@70Hz [ 44708.808] (II) modesetting(G0): 640x480@60Hz [ 44708.808] (II) modesetting(G0): 640x480@67Hz [ 44708.808] (II) modesetting(G0): 640x480@72Hz [ 44708.808] (II) modesetting(G0): 640x480@75Hz [ 44708.808] (II) modesetting(G0): 800x600@56Hz [ 44708.808] (II) modesetting(G0): 800x600@60Hz [ 44708.808] (II) modesetting(G0): 800x600@72Hz [ 44708.808] (II) modesetting(G0): 800x600@75Hz [ 44708.808] (II) modesetting(G0): 832x624@75Hz [ 44708.808] (II) modesetting(G0): 1024x768@60Hz [ 44708.808] (II) modesetting(G0): 1024x768@70Hz [ 44708.808] (II) modesetting(G0): 1024x768@75Hz [ 44708.809] (II) modesetting(G0): 1280x1024@75Hz [ 44708.809] (II) modesetting(G0): Manufacturer's mask: 0 [ 44708.809] (II) modesetting(G0): Supported standard timings: [ 44708.809] (II) modesetting(G0): #0: hsize: 1280 vsize 1024 refresh: 60 vid: 32897 [ 44708.809] (II) modesetting(G0): #1: hsize: 1152 vsize 864 refresh: 75 vid: 20337 [ 44708.809] (II) modesetting(G0): Supported detailed timing: [ 44708.809] (II) modesetting(G0): clock: 108.0 MHz Image Size: 338 x 270 mm [ 44708.809] (II) modesetting(G0): h_active: 1280 h_sync: 1328 h_sync_end 1440 h_blank_end 1688 h_border: 0 [ 44708.809] (II) modesetting(G0): v_active: 1024 v_sync: 1025 v_sync_end 1028 v_blanking: 1066 v_border: 0 [ 44708.809] (II) modesetting(G0): Ranges: V min: 50 V max: 75 Hz, H min: 30 H max: 82 kHz, PixClock max 145 MHz [ 44708.809] (II) modesetting(G0): Monitor name: WDE LCM-17v2 [ 44708.809] (II) modesetting(G0): Serial No: 0 [ 44708.809] (II) modesetting(G0): EDID (in hex): [ 44708.809] (II) modesetting(G0): 00ffffffffffff005c85021700000000 [ 44708.809] (II) modesetting(G0): 0e0f010368221b78ef8bc5a45a489b25 [ 44708.809] (II) modesetting(G0): 1a5054bfef008180714f010101010101 [ 44708.809] (II) modesetting(G0): 010101010101302a009851002a403070 [ 44708.809] (II) modesetting(G0): 1300520e1100001e000000fd00324b1e [ 44708.809] (II) modesetting(G0): 520e000a202020202020000000fc0057 [ 44708.809] (II) modesetting(G0): 4445204c434d2d313776320a000000ff [ 44708.809] (II) modesetting(G0): 00300a202020202020202020202000e7 [ 44708.809] (II) modesetting(G0): Printing probed modes for output DVI-1-0 [ 44708.809] (II) modesetting(G0): Modeline "1280x1024"x60.0 108.00 1280 1328 1440 1688 1024 1025 1028 1066 +hsync +vsync (64.0 kHz UeP) [ 44708.809] (II) modesetting(G0): Modeline "1280x1024"x75.0 135.00 1280 1296 1440 1688 1024 1025 1028 1066 +hsync +vsync (80.0 kHz e) [ 44708.809] (II) modesetting(G0): Modeline "1280x960"x60.0 108.00 1280 1376 1488 1800 960 961 964 1000 +hsync +vsync (60.0 kHz e) [ 44708.809] (II) modesetting(G0): Modeline "1280x800"x74.9 106.50 1280 1360 1488 1696 800 803 809 838 -hsync +vsync (62.8 kHz e) [ 44708.809] (II) modesetting(G0): Modeline "1280x800"x59.8 83.50 1280 1352 1480 1680 800 803 809 831 +hsync -vsync (49.7 kHz e) [ 44708.809] (II) modesetting(G0): Modeline "1152x864"x75.0 108.00 1152 1216 1344 1600 864 865 868 900 +hsync +vsync (67.5 kHz e) [ 44708.809] (II) modesetting(G0): Modeline "1280x768"x74.9 102.25 1280 1360 1488 1696 768 771 778 805 +hsync -vsync (60.3 kHz e) [ 44708.809] (II) modesetting(G0): Modeline "1280x768"x59.9 79.50 1280 1344 1472 1664 768 771 778 798 -hsync +vsync (47.8 kHz e) [ 44708.810] (II) modesetting(G0): Modeline "1024x768"x75.1 78.80 1024 1040 1136 1312 768 769 772 800 +hsync +vsync (60.1 kHz e) [ 44708.810] (II) modesetting(G0): Modeline "1024x768"x70.1 75.00 1024 1048 1184 1328 768 771 777 806 -hsync -vsync (56.5 kHz e) [ 44708.810] (II) modesetting(G0): Modeline "1024x768"x60.0 65.00 1024 1048 1184 1344 768 771 777 806 -hsync -vsync (48.4 kHz e) [ 44708.810] (II) modesetting(G0): Modeline "1024x576"x60.0 46.97 1024 1064 1168 1312 576 577 580 597 -hsync +vsync (35.8 kHz) [ 44708.810] (II) modesetting(G0): Modeline "832x624"x74.6 57.28 832 864 928 1152 624 625 628 667 -hsync -vsync (49.7 kHz e) [ 44708.810] (II) modesetting(G0): Modeline "800x600"x72.2 50.00 800 856 976 1040 600 637 643 666 +hsync +vsync (48.1 kHz e) [ 44708.810] (II) modesetting(G0): Modeline "800x600"x75.0 49.50 800 816 896 1056 600 601 604 625 +hsync +vsync (46.9 kHz e) [ 44708.810] (II) modesetting(G0): Modeline "800x600"x60.3 40.00 800 840 968 1056 600 601 605 628 +hsync +vsync (37.9 kHz e) [ 44708.810] (II) modesetting(G0): Modeline "800x600"x56.2 36.00 800 824 896 1024 600 601 603 625 +hsync +vsync (35.2 kHz e) [ 44708.810] (II) modesetting(G0): Modeline "848x480"x60.0 33.75 848 864 976 1088 480 486 494 517 +hsync +vsync (31.0 kHz e) [ 44708.810] (II) modesetting(G0): Modeline "640x480"x75.0 31.50 640 656 720 840 480 481 484 500 -hsync -vsync (37.5 kHz e) [ 44708.810] (II) modesetting(G0): Modeline "640x480"x72.8 31.50 640 664 704 832 480 489 491 520 -hsync -vsync (37.9 kHz e) [ 44708.810] (II) modesetting(G0): Modeline "640x480"x66.7 30.24 640 704 768 864 480 483 486 525 -hsync -vsync (35.0 kHz e) [ 44708.810] (II) modesetting(G0): Modeline "640x480"x60.0 25.20 640 656 752 800 480 490 492 525 -hsync -vsync (31.5 kHz e) [ 44708.810] (II) modesetting(G0): Modeline "720x400"x70.1 28.32 720 738 846 900 400 412 414 449 -hsync +vsync (31.5 kHz e) [ 44708.810] (II) modesetting(G0): Using default gamma of (1.0, 1.0, 1.0) unless otherwise stated. [ 44708.810] (==) modesetting(G0): DPI set to (96, 96) [ 44708.810] (II) Loading sub module "fb" [ 44708.810] (II) LoadModule: "fb" [ 44708.810] (II) Loading /usr/lib/xorg/modules/libfb.so [ 44708.810] (II) Module fb: vendor="X.Org Foundation" [ 44708.810] compiled for 1.15.1, module version = 1.0.0 [ 44708.811] ABI class: X.Org ANSI C Emulation, version 0.4 [ 44708.811] (II) UnloadModule: "radeon" [ 44708.811] (II) Unloading radeon [ 44708.811] (II) UnloadModule: "fbdev" [ 44708.811] (II) Unloading fbdev [ 44708.811] (II) UnloadSubModule: "fbdevhw" [ 44708.811] (II) Unloading fbdevhw [ 44708.811] (II) UnloadModule: "vesa" [ 44708.811] (II) Unloading vesa [ 44708.811] (==) modesetting(G0): Backing store enabled [ 44708.811] (==) modesetting(G0): Silken mouse enabled [ 44708.812] (II) modesetting(G0): RandR 1.2 enabled, ignore the following RandR disabled message. [ 44708.812] (==) modesetting(G0): DPMS enabled [ 44708.812] (WW) modesetting(G0): Option "fbdev" is not used [ 44708.812] (==) modesetting(0): Backing store enabled [ 44708.812] (==) modesetting(0): Silken mouse enabled [ 44708.812] (II) modesetting(0): RandR 1.2 enabled, ignore the following RandR disabled message. [ 44708.812] (==) modesetting(0): DPMS enabled [ 44708.812] (WW) modesetting(0): Option "fbdev" is not used [ 44708.856] (--) RandR disabled [ 44708.867] (II) SELinux: Disabled on system [ 44708.868] (II) AIGLX: Screen 0 is not DRI2 capable [ 44708.868] (EE) AIGLX: reverting to software rendering [ 44708.878] (II) AIGLX: Loaded and initialized swrast [ 44708.878] (II) GLX: Initialized DRISWRAST GL provider for screen 0 [ 44708.879] (II) modesetting(G0): Damage tracking initialized [ 44708.879] (II) modesetting(0): Damage tracking initialized [ 44708.879] (II) modesetting(0): Setting screen physical size to 338 x 270 [ 44708.900] (II) XKB: generating xkmfile /tmp/server-B20D7FC79C7F597315E3E501AEF10E0D866E8E92.xkm [ 44708.918] (II) config/udev: Adding input device Power Button (/dev/input/event1) [ 44708.918] (**) Power Button: Applying InputClass "evdev keyboard catchall" [ 44708.918] (II) LoadModule: "evdev" [ 44708.918] (II) Loading /usr/lib/xorg/modules/input/evdev_drv.so [ 44708.918] (II) Module evdev: vendor="X.Org Foundation" [ 44708.918] compiled for 1.15.0, module version = 2.8.2 [ 44708.918] Module class: X.Org XInput Driver [ 44708.918] ABI class: X.Org XInput driver, version 20.0 [ 44708.918] (II) Using input driver 'evdev' for 'Power Button' [ 44708.918] (**) Power Button: always reports core events [ 44708.918] (**) evdev: Power Button: Device: "/dev/input/event1" [ 44708.918] (--) evdev: Power Button: Vendor 0 Product 0x1 [ 44708.918] (--) evdev: Power Button: Found keys [ 44708.918] (II) evdev: Power Button: Configuring as keyboard [ 44708.918] (**) Option "config_info" "udev:/sys/devices/LNXSYSTM:00/LNXPWRBN:00/input/input1/event1" [ 44708.918] (II) XINPUT: Adding extended input device "Power Button" (type: KEYBOARD, id 6) [ 44708.918] (**) Option "xkb_rules" "evdev" [ 44708.918] (**) Option "xkb_model" "pc105" [ 44708.918] (**) Option "xkb_layout" "us" [ 44708.919] (II) config/udev: Adding input device Power Button (/dev/input/event0) [ 44708.919] (**) Power Button: Applying InputClass "evdev keyboard catchall" [ 44708.919] (II) Using input driver 'evdev' for 'Power Button' [ 44708.919] (**) Power Button: always reports core events [ 44708.919] (**) evdev: Power Button: Device: "/dev/input/event0" [ 44708.919] (--) evdev: Power Button: Vendor 0 Product 0x1 [ 44708.919] (--) evdev: Power Button: Found keys [ 44708.919] (II) evdev: Power Button: Configuring as keyboard [ 44708.919] (**) Option "config_info" "udev:/sys/devices/LNXSYSTM:00/device:00/PNP0C0C:00/input/input0/event0" Is there anything I can do to fix this problem.

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