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  • Help with iphone button pressed

    - by StealthRT
    I am trying to see which button was clicked on so I can preform the correct logic. This is the code for the buttons: UIButton *button = [[UIButton alloc] initWithFrame:CGRectMake(270, 423, 60, 60)]; [button addTarget:self action:@selector(buttonPressedAction:) forControlEvents:UIControlEventTouchUpInside]; [button setBackgroundImage:[[UIImage imageNamed:@"refreshicon.png"] stretchableImageWithLeftCapWidth:10.0 topCapHeight:0.0] forState:UIControlStateNormal]; UIButton *button2 = [[UIButton alloc] initWithFrame:CGRectMake(0, 423, 60, 60)]; [button2 addTarget:self action:@selector(buttonPressedAction:) forControlEvents:UIControlEventTouchUpInside]; [button2 setBackgroundImage:[[UIImage imageNamed:@"login.png"] stretchableImageWithLeftCapWidth:10.0 topCapHeight:0.0] forState:UIControlStateNormal]; [self.navigationController.view addSubview:button]; [self.navigationController.view addSubview:button2]; And this is how I call the buttonPressedAction: - (void)buttonPressedAction:(id)sender { NSLog(@"%@", [sender value]); isRefreshing = TRUE; [self loadTheXML]; [self.tableView reloadData]; } But when I use NSLog to see what the sender value is, it crashes. Any advice for what's happening and how to correct it?

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  • Application get crash while using NSAutoreleasepool inside MKMapview regionDidChangeAnimated method

    - by Ram
    Hi, i am working on a map application, in that i like to drop the pins (as in Zillow apps) when ever user change the map view. I am using following code code. i am try to load the xml data from server using NSAutoreleasepool to do the xml parsing in the background thread. (void)mapView:(MKMapView *)mapView regionDidChangeAnimated:(BOOL)animated{ NSLog(@"inside region did changed "); urlString =[NSString stringWithFormat: @"http://asdfasdasdf.com/asdfasdf/mapxml.php]; [stories1 release]; [mapview removeAnnotations:eventPoints1]; eventPoints1 = [[NSMutableArray array] retain]; [self performSelectorInBackground:@selector(callParsing) withObject:nil]; } -(void)callParsing{ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; [self parseXMLFileAtURL:urlString]; [self performSelectorOnMainThread:@selector(droppingPin) withObject:nil waitUntilDone:YES]; [pool drain]; } The above code is working fine, but once i changed the mapview, the appllication get crashed. Anyone can help me to fix the issue? thanks in advance.

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  • Change UIButton Background Image more than once per second

    - by beta.services
    I am currently working with the iPhone SDK. I have a NSTimer that changes the background image of a UIButton. Once this is complete, it will trigger the same action again (reset the NSTimer) for a predetermined number of times. My problem is that if my NSTimer is set to execute more than once per second. (0.75, say) The background image wont change. I am using NSLog to check that the event fires. But the button image will just remain in its original state. Is there any way to change the background image more often than once per second? This is my timer : [NSTimer scheduledTimerWithTimeInterval: tmpLvlSpeed target: self selector: @selector(simPressRed:) userInfo: nil repeats: NO]; And the code to change the image: [btnRed setImage:[UIImage imageNamed:@"btn_red.png"] forState:UIControlStateNormal]; if tmpLvlSpeed is less than 1.0, the button image will never change. Even though the simPressRed function will still fire. Any clues? Is there an update cycle I can modify?

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  • How do I access variable values from one view controller in another?

    - by Thomas
    Hello all, I have an integer variable (time) in one view controller whose value I need in another view controller. Here's the code: MediaMeterViewController // TRP - On Touch Down event, start the timer -(IBAction) startTimer { time = 0; // TRP - Start a timer timer = [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(updateTimer) userInfo:nil repeats:YES]; [timer retain]; // TRP - Retain timer so it is not accidentally deallocated } // TRP - Method to update the timer display -(void)updateTimer { time++; // NSLog(@"Seconds: %i ", time); if (NUM_SECONDS == time) [timer invalidate]; } // TRP - On Touch Up Inside event, stop the timer, decide stress level, display results -(IBAction) btn_MediaMeterResults { [timer invalidate]; NSLog(@"Seconds: %i ", time); ResultsViewController *resultsView = [[ResultsViewController alloc] initWithNibName:@"ResultsViewController" bundle:nil]; [self.view addSubview:resultsView.view]; } And in ResultsViewController, I want to process time based on its value ResultsViewController - (void)viewDidLoad { if(time < 3) {// Do something} else if ((time > 3) && (time < 6)) {// Do something else} //etc... [super viewDidLoad]; } I'm kind of unclear on when @property and @synthesize is necessary. Is that the case in this situation? Any help would be greatly appreciated. Thanks! Thomas

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  • dotnetopenauth with asp.net mvc proving too frustrating to use.

    - by Stacey
    I've been trying excessively hard to implement a good open id solution into asp.net mvc - and everywhere I turn is absolute dead ends. DotNetOpenAuth is just too big and I have been thusfar unable to get even the most simplistic, basic, absolute cut and dry implementation of it to work. NerdDinner had a promising implementation, but it is impossible to track down all of the dependant files and scripts. The DotNetOpenAuth website has virtually no information that helps, either, unfortunately. Does ANYONE know of a simple approach to just implementing this that actually explains and details how it is working with some kind of selector? It is talked about so much, but everything I find for it is so difficult to work with that it is really putting my whole team off from even considering it. We want to implement it similar to how stack overflow already does - using a selector that'll popup a login page if it needs to. I realize there is a lot of code that needs to be done for this, but everything just hails and praises dotnetopenauth, and nothing really teaches it. Even the sample projects do not open or compile. It looks like a wonderful library - but it really just isn't clicking for me.

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  • iPad start in Landscape receive only touch within 768x768

    - by user1307179
    It works perfect fine when starting in portrait and also works when you rotate from portrait to landscape and back. It does not work when starting in landscape. But then it works when you rotate from landscape to portrait and back. In landscape starting mode, the screen does not respond with any touch where screen coordinateX greater than 768. What happens in code is, I use status bar orientation to determine original orientation and rotate each view manually. The views display correctly but does not receive touch properly. Then my root view controller will get called when ipad start rotating with: - (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration which will rotate every subviews. Root controller: - (void)loadView { self.view = [[UIView alloc]init ]; //initialize child views [self willRotateToInterfaceOrientation:0 duration:0]; } - (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration { if ([model isLandscape]) { self.view.frame = CGRectMake(0, 0, 1024, 768-80); } else { self.view.frame = CGRectMake(0, 0, 768, 1024-80); } //rotate child views } My code [model isLandscape] works so I don't need to provide details as to how it works but here are the code anyway: - (bool)isLandscape { if (orientation == UIInterfaceOrientationLandscapeLeft || orientation == UIInterfaceOrientationLandscapeRight) return true; else return false; } -(id) init { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(orientationChanged:) name:UIDeviceOrientationDidChangeNotification object:nil]; } - (void)orientationChanged:(NSNotification *)notification { UIInterfaceOrientation curOrientation = [[UIDevice currentDevice] orientation]; if (curOrientation == UIDeviceOrientationPortrait || curOrientation == UIDeviceOrientationPortraitUpsideDown || curOrientation == UIDeviceOrientationLandscapeLeft || curOrientation == UIDeviceOrientationLandscapeRight) { orientation = curOrientation; ((AppDelegate*)([UIApplication sharedApplication].delegate)).savedOrientationForRestart = orientation; NSLog(@"changed"); } } -(void)validateOrientation { //first time when initializing orientation UIInterfaceOrientation curOrientation = [[UIDevice currentDevice] orientation]; if (curOrientation != UIDeviceOrientationPortrait && curOrientation != UIDeviceOrientationPortraitUpsideDown && curOrientation != UIDeviceOrientationLandscapeLeft && curOrientation != UIDeviceOrientationLandscapeRight) { orientation = [[UIApplication sharedApplication] statusBarOrientation]; } }

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  • Fluent NHibernate auto mapping: map property from another table's column

    - by queen3
    I'm trying to use S#arp architecture... which includes Fluent NHibernate I'm newbie with (and with NHibernate too, frankly speaking). Auto mapping is used. So I have this: public class UserAction : Entity { public UserAction() { } [DomainSignature] [NotNull, NotEmpty] public virtual string Name { get; set; } [NotNull, NotEmpty] public virtual string TypeName { get; private set; } } public class UserActionMap : IAutoMappingOverride<UserAction> { public void Override(AutoMap<UserAction> mapping) { mapping.WithTable("ProgramComponents", m => m.Map(x => x.TypeName)); } } Now, table UserActions references table ProgramComponents (many to one) and I want property UserAction.TypeName to have value from db field ProgramComponents.TypeName. However, the above code fails with NHibernate.MappingException: Duplicate property mapping of TypeName found in OrderEntry3.Core.UserAction As far as I understand the problem is that TypeName is already auto-mapped... but I haven't found a way to remove the automatic mapping. Actually I think that my WithTable/Map mapping has to replace the automatic TypeName mapping, but seems like it does not. I also tried different mapping (names are different but that's all the same): mapping.WithTable("ProgramComponents", m => m.References<ProgramComponent>( x => x.Selector, "ProductSelectorID" ) and still get the same error. I can overcome this with mapping.HasOne<ProgramComponent>(x => x.Selector); but that's not what I exactly wants to do. And I still wonder why the first two methods do not work. I suspect this is because of WithTable.

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  • magento - multilingual site + Add store codes to url - want to show flag icons

    - by Mustapha George
    I want to have a multi-language magento site use a flag image instead of a language selector box for user to select language of page. There is a nice article on this at http://www.atwix.com/magento/replace-language-selector-flag-icons/ Only issue is that we use "Add store codes to url" option. I hacked this code, but it can use some refinement and make it more Magento looking. <?php if(count($this->getStores())>1): ?> <div class="form-language"> <div class="langs-wrapper"> <?php foreach ($this->getStores() as $_lang): ?> <?php if ($_lang->getCode() != 'default'): ?> <? $base_url = Mage::getBaseUrl(); // remove language in base url $base_url = str_replace('/en/' , "" , $base_url); $base_url = str_replace('/fr/' , "" , $base_url); $current_url = $this->helper('core/url')->getCurrentUrl(); // take out base url and language code $rest_of_url = str_replace($base_url , "" , $current_url); $rest_of_url = str_replace('/en/' , "" , $rest_of_url); $rest_of_url = str_replace('/fr/' , "" , $rest_of_url); // assmble new url $new_url = $base_url . '/' . $_lang->getCode() . '/' . $rest_of_url; ?> <a class="lang-flag" href="<?php echo $new_url ;?>"><img src="<?php echo $this->getSkinUrl('images/flags/' . $_lang->getCode() . '.png');?>" alt=""></a> <?php endif;?> <?php endforeach;?> </div> </div> <?php endif;?>

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  • displaying music current time & duration from AVFoundation

    - by msb
    I have a view-based iphone application that has a single play-pause button that plays an mp3 file. At the time of invoking my doPlayPauseButton() method, I 'd like to show the current time and total duration of this mp3 through the AVAudioPlayer instance I've created, called myAudioPlayer. I have placed two labels at the UI and i'm trying to assign the currentTime and duration properties to these label when the playing begins but my attempts have failed. Here's my play/pause loop, any help would be appreciated: -(IBAction) doPlayPauseButton:(UIButton *)theButton { if(myAudioPlayer.playing) { [myActivityIndicatorView stopAnimating]; myActivityIndicatorView.hidden = YES; //I think I need a myAudioPlayer.currentTime call of some sort for my labels. [myAudioPlayer pause]; [theButton setTitle:@"Play" forState:UIControlStateNormal]; [myTimer invalidate]; } else { [myActivityIndicatorView startAnimating]; myActivityIndicatorView.hidden = NO; myTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(doTimer) userInfo:nil repeats:YES]; [myAudioPlayer play]; [theButton setTitle:@"Pause" forState:UIControlStateNormal];

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  • Android how to make button text bold when pressed or focussed

    - by stealthcopter
    I want to change the text inside a button to be bold when the button is highlighted or pressed. I currently use a xml file to define the button and use the XML to change how it looks when pressed but I would like to do this without using an image. <?xml version="1.0" encoding="utf-8"?> <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_focused="true" android:state_pressed="false" android:drawable="@drawable/reset_hover" /> <item android:state_focused="true" android:state_pressed="true" android:drawable="@drawable/reset_hover" /> <item android:state_focused="false" android:state_pressed="true" android:drawable="@drawable/reset_hover" /> <item android:drawable="@drawable/reset" /> </selector> I tried using something like the following, but it doesn't seem to ever get called. final Button btn_reset = (Button) findViewById(R.id.btn_reset); btn_reset.setOnClickListener(this); btn_reset.setOn(new OnFocusChangeListener() { @Override public void onFocusChange(View v, boolean hasFocus) { if (hasFocus){btn_reset.setTypeface(null, Typeface.BOLD);} else{btn_reset.setTypeface(null, Typeface.NORMAL);} } });

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  • Why when I render a scene with a revolving camera objects that you'd expect to appear behind others

    - by seaworthy
    Hello, I am rendering a scene in which I have two spheres. I am revolving a camera around one of them. What happens is counter-intuitive. When the camera goes around the sphere the other gets in front of it when you'd expect it to be behind. So it appears as though the spheres aren't revolving around each other and the one the should go around is always upfront. Please help. Here is the code that renders the scene: glLoadIdentity(); [self positionCamera]; glutSolidSphere(2, 12,12); glPushMatrix(); glTranslatef(5, 0, 0); glutSolidSphere(0.5, 12,12); glPopMatrix(); glFlush(); This block is part of a class that gets called on using. [NSTimer scheduledTimerWithTimeInterval:DEFAULT_ANIMATION_INTERVAL target:self selector:@selector(drawRect) userInfo:nil repeats:YES]; And -(void)positionCamera{} Contains math do camera revolution and gluLookAt()

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  • Objective-C respondsToSelector question.

    - by Holli
    From what I have learned so far: In Objective-C you can send any message to any object. If the object does implement the right method it will be executed otherwise nothing will happen. This is because before the message is send Objective-C will perform respondsToSelector. I hope I am right so far. I did a little program for testing where an action is invoked every time a slider is moved. Also for testing I set the sender to NSButton but in fact it is an NSSlider. Now I asked the object if it will respond to setAlternateTitle. While a NSButton will do and NSSlider will not. If I run the code and do respondsToSelector myself it will tell me the object will not respond to that selector. If I test something else like intValue, it will respond. So my code is fine so far. - (IBAction)sliderDidMove:(id)sender { NSButton *slider = sender; BOOL responds = [slider respondsToSelector:@selector(setAlternateTitle)]; if(responds == YES) { NSLog(@"YES"); } else { NSLog(@"NO"); } [slider setAlternateTitle:@"Hello World"]; } But when I actually send the setAlternateTitle message the program will crash and I am not exactly sure why. Shouldn't it do a respondsToSelector before sending the message?

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  • jQuery change CSS background position and mouseover/mouseout

    - by steelfrog
    I have a menu composed of a single image (e.g., sprites). In order to display the hover image, I simply move the background image down. I'd like this effect to be controlled by jQuery and animated. This is a sample menu item. <ul> <li id="home"><a href="#"></a></li> </ul> This is what I'm toying with. I'm very new to jQuery and am having problems getting the proper selector going. $(document).ready(function(){ $('#home a'); // Set the 'normal' state background position .css( {backgroundPosition: "0 0"} ) // On mouse over, move the background .mouseover(function(){ $(this).stop().animate({backgroundPosition:"(0 -54px)"}, {duration:500}) }) // On mouse out, move the background back .mouseout(function(){ $(this).stop().animate({backgroundPosition:"(0 0)"}, {duration:500}) }) }); Could you point out what I'm doing wrong? I know the selector is probably incorrect but I'm having a hard time figuring out how to manipulate the anchor.

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  • OpenGL behaving strangely

    - by Mk12
    OpenGL is acting very strangely for some reason. In my subclass of NSOpenGLView, I have the following code in -prepareOpenGL: - (void)prepareOpenGL { GLfloat lightAmbient[] = { 0.5f, 0.5f, 0.5f, 1.0f }; GLfloat lightDiffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; GLfloat lightPosition[] = { 0.0f, 0.0f, 2.0f }; quality = 0; zCoord = -6; [self loadTextures]; glEnable(GL_LIGHTING); glEnable(GL_TEXTURE_2D); glShadeModel(GL_SMOOTH); glClearColor(0.2f, 0.2f, 0.2f, 0.0f); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glLightfv(GL_LIGHT1, GL_AMBIENT, lightAmbient); glLightfv(GL_LIGHT1, GL_DIFFUSE, lightDiffuse); glLightfv(GL_LIGHT1, GL_POSITION, lightPosition); glEnable(GL_LIGHT1); gameState = kGameStateRunning; int i = 0; // HERE ******** [NSTimer scheduledTimerWithTimeInterval:0.03f target:self selector:@selector(processKeys) userInfo:nil repeats:YES]; // Synchronize buffer swaps with vertical refresh rate GLint swapInt = 1; [[self openGLContext] setValues:&swapInt forParameter:NSOpenGLCPSwapInterval]; // Setup and start displayLink [self setupDisplayLink]; } I wanted to assign the timer that processes key input to an ivar so that I could invalidate it when the game is paused (and reinstantiate it on resume), however when I did that (as apposed to leaving it at [NSTimer scheduledTimer…), OpenGL doesn't display the cube I draw. When I take it away, it's fine. So i tried just adding a harmless statement, int i = 0; (maked // HERE *******), and that makes the lighting not work! When I take it away, everything is fine, but when I put it back, everything is dark. Can someone come up with a rational explanation for this? Thanks.

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  • performSelectorInBackground: using self.object ?

    - by Emil
    Hey. I am trying to load an image for a custom tableViewCell. The code gets run from the CustomCell-class (CustomCell.h) from [cell performSelectorInBackground:@selector(loadImageFromURL:) withObject:[NSURL URLWithString:urlString]]; in the cellForRowAtIndexPath:-function. Cell gets created here: CustomCell *cell = (CustomCell *) [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil){ NSArray *topLevelObjects = [[NSBundle mainBundle] loadNibNamed:@"CustomCell" owner:self options:nil]; for (id currentObject in topLevelObjects){ if ([currentObject isKindOfClass:[CustomCell class]]){ cell = (CustomCell *) currentObject; break; } } } CustomCell.h: // ... IBOutlet UIImageView *cellImage; } - (void) loadImageFromURL:(NSURL *)url; // … CustomCell.m: - (void) loadImageFromURL:(NSURL *)url { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSLog(@"Loading image..."); [loadingImage startAnimating]; [self.cellImage setImageWithURL:url]; [loadingImage stopAnimating]; NSLog(@"Done loading image..."); [pool release]; } setImageWithURL: is a function from the SDWebImage-framework that rs has made. The real error is that the image doesen't show up. EDIT: When I cleared the app's cache, the images didn't show up anymore. EDIT: Seems like URL is nil for some reason. Am I passing the object in the selector correctly? Can you see anything wrong? Thanks.

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  • What's a good way to remove all of the subviews of a UIScrollView?

    - by Moshe
    I have a scroll view and I need to reload the contents often while my app is running. Right now, I'm using the following line of code to remove the subviews before adding them back again: [scrollView.subviews makeObjectsPerformSelector:@selector(removeFromSuperview)]; Should I be using the following instead? scrollView.subviews = nil; For some reason, the (first) above line of code seems to crash the app every 16 times it is run. Am I leaking memory somewhere? The following method takes an array of views, the scroller (which is a constant) and the direction. Edit: - (void)loadViews:(NSArray *)views IntoScroller:(UIScrollView *)scroller withDirection:(NSString *)direction{ //Set up the scrollView [scrollView.subviews makeObjectsPerformSelector:@selector(removeFromSuperview)]; if([direction isEqualToString:@"horizontal"]){ scrollView.frame = CGRectMake(0, 0, 1024, 768); scrollView.contentSize = CGSizeMake(scrollView.frame.size.width * [[NSNumber numberWithUnsignedInt:[views count]] floatValue], scrollView.frame.size.height); }else if([direction isEqualToString:@"vertical"]){ scrollView.frame = CGRectMake(0, 0, 1024, 768); scrollView.contentSize = CGSizeMake(scrollView.frame.size.width, scrollView.frame.size.height * [[NSNumber numberWithUnsignedInt:[views count]] floatValue]); } for (int i=0; i<[[NSNumber numberWithUnsignedInt:[views count]] intValue]; i++) { [[[views objectAtIndex:[[NSNumber numberWithInt:i] unsignedIntValue]] view] setFrame:scrollView.frame]; if([direction isEqualToString:@"horizontal"]){ [[[views objectAtIndex:[[NSNumber numberWithInt:i] unsignedIntValue]] view] setFrame:CGRectMake(i * [[views objectAtIndex:[[NSNumber numberWithInt:i] unsignedIntValue]] view].frame.size.width, 0, scrollView.frame.size.width, scrollView.frame.size.height)];//CGRectMake(i * announcementView.view.frame.size.width, -scrollView.frame.origin.x, scrollView.frame.size.width, scrollView.frame.size.height)]; }else if([direction isEqualToString:@"vertical"]){ [[[views objectAtIndex:[[NSNumber numberWithInt:i] unsignedIntValue]] view] setFrame:CGRectMake(0, i * [[views objectAtIndex:[[NSNumber numberWithInt:i] unsignedIntValue]] view].frame.size.height, scrollView.frame.size.width, scrollView.frame.size.height)]; } [scrollView addSubview:[[views objectAtIndex:[[NSNumber numberWithInt:i] unsignedIntValue]] view]]; } }

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  • Cannot hide a UIButton - Please help!

    - by Neurofluxation
    Hey again, I have the following code: visitSite.hidden = YES; For some reason, when I click a UIButton and call this piece of code, the visitSite button does not hide. The code is within this block: -(IBAction)welcomeButtonPressed:(id)sender { [UIButton beginAnimations:@"welcomeAnimation" context:NULL]; [UIButton setAnimationDuration:1.5]; [UIButton SetAnimationDidStopSelector:@selector(nowHideThisSiteButton:finished:context:)]; [UIButton setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; ((UIView *)sender).hidden = YES; [UIButton commitAnimations]; } and the stop selector below: -(void)nowHideThisSiteButton:(NSString *)animationID finished:(BOOL *)finished context:(void *)context { visitSite.hidden = YES; } I've also tried [visitSite setHidden:YES]; and that fails as well. ALSO I've noticed that the setAnimationDidStopSelector does not get called at all. Also, visitSite (when NSLogged) equals: <UIButton: 0x1290f0; frame = (0 0; 320 460); opaque = NO; autoresize = RM+BM; layer = <CALayer: 0x1290f0>> visitSite.hidden (when NSLogged) equals: NULL Any more ideas? :(

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  • sIFR - getting a:hover to work in navigation list

    - by HudRom
    Hi, I am currently struggling with sIFR and a:hover. My problem site is hosted at http://irene.huditsch.info I have the following HTML code: <body id="irene-huditsch-info"> <div id="header"> <h1>Irene Huditsch</h1> <div id="top-nav"> <ul> <li id="impressum"> <a href="impressum.html" rel="index">Impressum</a> </li> <li id="kontakt"> <a href="kontakt.html">Kontakt</a> </li> </ul> </div> ... My sIFR-config.js looks like: sIFR.replace(braganza, { selector: 'div#top-nav a', css: '.sIFR-root { background-color: transparent; color: #FFFFFF; line-height: 13px; font-size: 11px; text-decoration: underline; cursor: pointer; } .sIFR-root:hover { color: #592b02; }', wmode: 'transparent' }); But the hover doesn't take effect. I tried different solution with no success either. When I write sIFR.replace(braganza, { selector: 'div#top-nav li', css: 'a { background-color: transparent; color: #FFFFFF; line-height: 13px; font-size: 11px; text-decoration: underline; cursor: pointer; } a:hover { color: #592b02; }', wmode: 'transparent' }); (which seems logical to me), the list items are not rendered at all. Could you please give me an advice how to do it correctly with the structure given? Thanks, Roman

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  • How to find the leaky faucet that loads into Malloc 32kb

    - by Rob
    I have been messing around with Leaks trying to find which function is not being deallocated (I am still new to this) and could really use some experienced insight. I have this bit of code that seems to be the culprit. Every time I press the button that calls this code, 32kb of memory is additionally allocated to memory and when the button is released that memory does not get deallocated. What I found was that everytime that AVAudioPlayer is called to play an m4a file, the final function to parse the m4a file is MP4BoxParser::Initialize() and this in turn allocates 32kb of memory through Cached_DataSource::ReadBytes My question is, how do I go about deallocating that after it is finished so that it doesn't keep allocating 32kb every time the button is pressed? Any help you could provide is greatly appreciated! - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { //stop playing theAudio.stop; // cancel any pending handleSingleTap messages [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(handleSingleTap) object:nil]; UITouch* touch = [[event allTouches] anyObject]; NSString* filename = [g_AppsList objectAtIndex: [touch view].tag]; NSString *path = [[NSBundle mainBundle] pathForResource: filename ofType:@"m4a"]; theAudio=[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL]; theAudio.delegate = self; [theAudio prepareToPlay]; [theAudio setNumberOfLoops:-1]; [theAudio setVolume: g_Volume]; [theAudio play]; }

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  • My jquery cookies are not resetting, even though am using the correct code.

    - by Adam Libonatti-Roche
    My problem is that I am trying to reset some form cookies so when someone has completed their form, they are reset so it is possible for someone else to complete the form. Simple and obvious. But However many different lines of code I put in, the cookies just do not seem to be disappearing. I am using the remember function from the site below: Komodo Media So the details stay when they move away from the page: the code i have for the page starting is as follows: <script type="text/javascript"> function remember( selector ){ $(selector).each( function(){ //if this item has been cookied, restore it var name = $(this).attr('name'); if( $.cookie( name ) ){ if( $(this).is(':checkbox') ){ $(this).attr('checked',$.cookie( name )); }else{ $(this).val( $.cookie(name) ); } } //assign a change function to the item to cookie it $(this).change( function(){ if( $(this).is(':checkbox') ){ $.cookie(name, $(this).attr('checked'), { path: '/', expires: 1 }); }else{ $.cookie(''+name+'', $(this).val(), { path: '/', expires: 1 }); } }); }); } // JQUERY FOR THIS PAGE $(document).ready( function(){ remember("[name=username]"); remember("[name=firstname]"); remember("[name=lastname]"); remember("[name=email]"); remember("[name=password]"); remember("[name=address1]"); remember("[name=address2]"); remember("[name=postcode]"); remember("[name=country]"); } ); </script> And the code for resetting them is simple enough, as it takes the cookie name and sets it to null. However, this does not work as on returning to the form, all fields from before are still there. Any help with this would be brilliant.

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  • iphone - using NSInvocation: constant value

    - by Mike
    I am dealing with an old iPhone OS 2.x project and I want to keep compatibility, while designing for 3.x. I am using NSInvocation, is a code like this NSInvocation* invoc = [NSInvocation invocationWithMethodSignature: [cell methodSignatureForSelector: @selector(initWithStyle:reuseIdentifier:)]]; [invoc setTarget:cell]; [invoc setSelector:@selector(initWithStyle:reuseIdentifier:)]; int arg2 = UITableViewCellStyleDefault; //???? [invoc setArgument:&arg2 atIndex:2]; [invoc setArgument:&identificadorNormal atIndex:3]; [invoc invoke]; to call 3.0 APIs on 2.0. I am having a problem on the line I marked with question marks. The problem there is that I am trying to assing to arg2, a constant that has not been defined in OS 2.0. As everything with NSInvocation is to do stuff indirectly to avoid compiler errors, how do I set this constant to a variable in an indirect way? Some sort of performSelector "assign value to variable"... is that possible? thanks for any help.

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  • Issue while adding 'Cc' Field in 'TTMessageController' (Three 20)

    - by Deepika
    Hi All I am using the TTMessageController class for compose mail.There is only 'To' recepients Field in this class. I added the Cc Field in it. I have used this code: - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { _fields = [[NSArray alloc] initWithObjects: [[[TTMessageRecipientField alloc] initWithTitle: TTLocalizedString(@"To:", @"") required: YES] autorelease], [[[TTMessageRecipientField alloc] initWithTitle: TTLocalizedString(@"Cc:", @"") required: YES] autorelease], [[[TTMessageSubjectField alloc] initWithTitle: TTLocalizedString(@"Subject:", @"") required: NO] autorelease], nil]; self.title = TTLocalizedString(@"New Message", @""); self.navigationItem.leftBarButtonItem = [[[UIBarButtonItem alloc] initWithTitle: TTLocalizedString(@"Cancel", @"") style: UIBarButtonItemStyleBordered target: self action: @selector(cancel)] autorelease]; self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithTitle: TTLocalizedString(@"Send", @"") style: UIBarButtonItemStyleDone target: self action: @selector(send)] autorelease]; self.navigationItem.rightBarButtonItem.enabled = NO; } return self; } When I type anything in 'To' or 'Cc' field , two lists are appearing as search result:- One for 'To' field and second for 'Cc' Field. I want to show only one list according to 'To' or 'Cc' Field. Please suggest me any idea how can I resolve it or some other better way to implement my requirements? Thanks Deepika

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  • How can I load a view based on how long I hold a UIButton?

    - by Thomas
    Hello all, I've searched the net and documentation, but haven't found anything quite like what I'm trying to do. I'm working on an app where I want to load one view if a UIButton is held for x seconds, another if it's held for x+y seconds, etc. I found this tutorial. The problem I'm running into is, how do I switch the length of the button press? The tutorial switched the number of taps. -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSSet *allTouches = [event allTouches]; switch ([allTouches count]) { case 1: // Single touch { // Get the first touch. UITouch *touch = [[allTouches allObjects] objectAtIndex:0]; switch ([touch tapCount]) { case 1: // Single Tap. { // Start a timer timer = [NSTimer scheduledTimerWithTimeInterval:2 target:self selector:@selector(showAlertView:) userInfo:nil repeats:NO]; [timer retain]; } break; case 2: // Double tap. break; } } break; case 2: // Double touch { } break; default: break; } } Any suggestions? Thanks! Thomas

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  • Do [sprite stopActionByTag: kTag]; working differently for different CCActions ?

    - by srikanth rongali
    //prog 1 -(void)gameLogic:(ccTime)dt { id actionMove = [CCMoveTo actionWithDuration:1.0 position:ccp(windowSize.width/2-400, actualY)]; [actionMove setTag:6]; [self schedule:@selector(update:)]; [hitBullet runAction:actionMove]; } -(void)update:(ccTime)dt { if ( (CGRectIntersectsRect(hitRect, playerRect)) ) { [[[self getActionByTag:6] retain] autorelease]; [hitBullet stopActionByTag: 6]; } } //prog 2 -(void)gameLogic:(ccTime)dt { id actionMove = [CCMoveTo actionWithDuration:1.0 position:ccp(windowSize.width/2-400, actualY)]; id hitBulletAction = [CCSequence actionWithDuration:(intervalforEnemyshoot)]; id hitBulletSeq = [CCSequence actions: hitBulletAction, actionMove, nil]; [hitBulletSeq setTag:5]; [self schedule:@selector(update:)]; [hitBullet runAction:hitBulletSeq]; } -(void)update:(ccTime)dt { if ( (CGRectIntersectsRect(hitRect, playerRect)) ) { [[[self getActionByTag:5] retain] autorelease]; [hitBullet stopActionByTag: 5]; } } While prog1 is working prog2 is not working ? I think the both are same. But why the two stopActions are working differently in two prog1 and prog2 ? I mean the actions are stopped in prog1 but the actions are not stopping in prog2 ? thank You.

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  • VS2010 and CSS: What is the best strategy to individually position form controls

    - by George
    OK, I have a ton of controls on my page that I need to individually place. I need to set a margin here, a padding there, etc. None of these particular styles that I want to apply will be applied to more than control. What is the bets practice for determining at which level the style is placed, etc? OK, my choices are 1) External CSS file 1A) Using ClientIdMode = Auto (the default) I could assign a unique CssClass value to the ASP.NET control and, in the external CSS file, create a class selector that would only be applied to that one control. 1B) User Client ID = Predicatable In the external CSS file, I could determine what the ID will be for the controls of interest and create an ID selector (#ControlID{Style} ). However, I fear maintenance issues due to including/removing parent containers that would cause the ID to change. 1C) User Client ID = Static. I could choose static IDs for the controls such that I minimize the likelihood of a clash with auto generated IDs (perhaps by prefixing the ID with "StaticID_" and use an external stylesheet with ID selectors. 2) I could place the style right on the control. The only disadvantage here, as I see it, is that style info is brought down each time instead of being cached , which is what I'd get using an external CSS. If a style isn't resused, I personally don't see much benefit to placing it in an external file, though please explain why if you disagree. Is there moire of a reason that "It's nice to have all the CSS in one place?"

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