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  • Can't get Unity 3D to work in 11.10

    - by pmoseph
    I recently upgraded to 11.10 on my Lenovo ThinkPad T520, and I'm not able to load Unity 3D (I'm not selecting 2D at login menu either). me@mycomp:~$ echo $DESKTOP_SESSION ubuntu-2d I ran the unity support test below as well. me@mycomp:~$ /usr/lib/nux/unity_support_test -p Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Error: unable to create the OpenGL context And it looks like I only have one graphics card: me@mycomp:~$ lspci | grep VGA 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) Also, Ubuntu lists nothing under the "Additional Drivers" window. Any help would be extremely appreciated as I'm somewhat of a noob. Thanks! Edit 1: Here is the output of lshw -C display me@mycomp:~$ sudo lshw -C display *-display description: VGA compatible controller product: 2nd Generation Core Processor Family Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 09 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:43 memory:f0000000-f03fffff memory:e0000000-efffffff ioport:5000(size=64)

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  • Can't login to Unity 3d after enabling Xinerama for a short moment

    - by Amir Adar
    Today I connected a second monitor to my computer. I set it up using nVidia's control panel, and all was working quite well, so I figured it won't be a problem to try Xinerama, just to see the difference between that and twinview. After enabling Xinerama and restarting the X session, I saw that I was logged into a Unity 2d session. I thought it was a problem with Xinerama, so I switched back to twinview, but it still logged me into Unity 2d. I tried disconnecting the second monitor, no luck: still Unity 2d. I tried changing GPU drivers and installing drivers from a separate ppa, and still I was logged into Unity 2d. Up until this point, I didn't have any problem logging into Unity 3d. It only happened after I tried using Xinerama. I should note that I was doing all this while updates were going on in the background, so it could be something related to that, though I can't imagine what (I tried booting with another kernel, but no luck). So what exactly happened? Did changing the mode to Xinerama triggered some other changes that I'm not aware of? Did these updates cause a certain malfunction in the driver? Is it something else?

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  • Singular or Plural Nouns as file names for better Search & SEO friendlyness? [closed]

    - by Sam
    Possible Duplicate: Should I use singular or plural nouns in a domain name and why? Dear folks, two scenarios where file names should be best representing the search volume by audiences searching for it. Scenario 1 website.org/en/logo.php website.org/en/brochure.php website.org/en/poster.php website.org/en/design.php OR Scenario 2 website.org/en/logos.php website.org/en/brochures.php website.org/en/posters.php website.org/en/designs.php Q1. What do you intuitivly think would be the best? Q2. What do the facts in general show? people search for singular or plural in search? Q3. Do Search engines have common rule of thumb for this? Q4. Should I pick either and go with either scenario consistently or does it depend on the word? Thanks very much for your ideas/suggestions. I reall don't know which one to go for.

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  • Odd Search resaults

    - by Alex
    It was brought to my attention that if you search for the name of one of our directors (with the intent to find there profile page on our site) They come up as the first link in most search engines as you would expect but the link text is just pure spam. the three search string I have tested on Google, Bing, Ask, and Yahoo have all returned similar results. Here is a list of the search strings: Paolo rossi futex Mark rossi futex Marco rossi futex Dan Goldberg futex Any idea what might be causing this I have searched through as much of the sites code as I can and cant find anything wrong with it.

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  • Spam link text when searching for company directors' name

    - by Alex
    It was brought to my attention that if you search for the name of one of our directors (with the intent to find there profile page on our site) They come up as the first link in most search engines as you would expect but the link text is just pure spam. the three search string I have tested on Google, Bing, Ask, and Yahoo have all returned similar results. Here is a list of the search strings: Paolo rossi futex Mark rossi futex Marco rossi futex Dan Goldberg futex Any idea what might be causing this I have searched through as much of the sites code as I can and cant find anything wrong with it.

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  • How does a BSP tree work for Z sorting?

    - by Jenko
    I'm developing a 3D engine in software, and so I must compute Z sorting manually. I'm currently using the painters algorithm to sort triangles and then drawing them back-to-front. This causes artifacts that I'm trying to correct. Would using a dynamic BSP-tree ensure "correct Z sorting" of triangles? Why? Because the bounding volumes of triangles would be similar? Since I would have a single "world" BSP tree, would I have to remove and re-add any moved/scaled/rotated object into the tree? Is it possible to add triangles into a BSP tree without the expensive cutting process? Why do you need to cut triangles on the axis planes anyway? Is it faster to traverse a BSP tree from any angle, than to sort all tris each draw like the painters algorithm?

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  • Google Sites page never shows up in Google Search organic results?

    - by gus
    I use Google Sites (i.e.: https://sites.google.com/site/EXAMPLE/ ) as a convenient way to maintain up-to-date info on several residential properties, info that's often requested by my property agents, its been around for about 1 year, but I still can never get it to appear in organic Google search results or Bing, even if I search the specific keywords such as the street names. I submitted the URL manually to search engines, knowing that my Sites page probably has very few incoming links. Is this expected behavior? The content of my page has simple formatted text, and outgoing links to Picasa/G+/imgur photo albums. Am I doing something wrong or do all GoogleSites pages have poor organic search rank? Thank you very much.

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  • Revamped Joomla site to Google search engine

    - by user3127632
    I am about to upload a revamped site of Joomla (update from 1.5 to 2.5 + changes). I currently have a test bed subdomain that I am currently working on. In few days I am about to do the swap and replace the old site with the new one. I am worrying about Search Engines and specifically Google. The site currently has a very good rank (appears 2nd in the search), what actions do I have to take in order to be updated and preserve the rank? (except submitting the new sitemap I guess). It's not a difficult task but because I don't have the option to be wrong or mistakes to be done I an asking for a more "expert" advice.

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  • Splitting a sitemap by content type

    - by James
    I currently am tasked with submitting our website sitemap to the search engines every week. We have a module which does offer sitemap generation but we find using it does not work very well as not all pages are included and it does not split the sitemap by content. I've used various (online and offline) tools to generate the sitemaps which is not the problem. The problem is that after every generation (which takes most of each Monday) I have to manually go through the sitemap and categorise the links in to products, pages, categories and sub categories. I've experimented successfully with XSL to split the sitemap but it is still a labour intensive process. Does anyone know of a good method to split the sitemap? Currently there are around 20,000 links (iirc) in total.

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  • Keeping files private on the internet (.htaccess password or software/php/wordpress password)

    - by jiewmeng
    I was asked a while ago to setup a server such that only authenticated users can access files. It was like a test server for clients to view WIP sites. More recently, I want to do something similar for some of my files. Tho they are not very confidential, I wish that I am the only one viewing it. I thought of doing the same, Create a robots.txt User-agent: * Disallow: / Setup some password protection, .htpasswd seems like a very ugly way to do it. It will prompt me even when I log into FTP. I wonder if software method like password protected posts in Wordpress will do the trick of locking out the public and hiding content from Search Engines? Or some self made PHP script will do the trick?

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  • Will a search engine lower the rank of my page if i have hidden iframes?

    - by Skurpi
    As a praxis, all external content on our site is put in iframes to lower the risks of any external parties injecting stuff to our users. We also do it to make sure our content shows up before banners, to make the site feel quicker. We now have an external script running which we want to put in an iframe, but it does not have any visible content to go with it so I want to put css "visibility: hidden;" on the iframe. I read in a forum somewhere that search engines will lower the rank of a page, or even drop the page, if a iframe has "the minimal size of 1x1px". Will a search engine lower the rank of my page if I have a hidden (or 1px big) iframe?

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  • Will a search engine lower the rank of my page if i have a hidden iframes?

    - by Skurpi
    As a praxis, all external content on our site is put in iframes to lower the risks of any external parties injecting stuff to our users. We also do it to make sure our content shows up before banners, to make the site feel quicker. We now have an external script running which we want to put in an iframe, but it does not have any visible content to go with it so I want to put css "visibility: hidden;" on the iframe. I read in a forum somewhere that search engines will lower the rank of a page, or even drop the page, if a iframe has "the minimal size of 1x1px". Will a search engine lower the rank of my page if I have a hidden (or 1px big) iframe?

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  • SEO and search result changes when switching to SSL on Joomla site?

    - by jeffery_the_wind
    I am thinking about purchasing an SSL certificate for a website. The most noticeable difference for the user would be the http now becomes https and there is that lock icon in most browsers. Will there be any adverse affects on the website's current SEO or recognition by search engines when I make the switch? Also this is a Joomla site, which has an option in the settings to use SSL. It is supposed to make it easier but not sure if it takes care of everything. Thanks!

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  • Why is it so hard to find a C++ 3d game tutorial

    - by Dave
    I'm planning on learning 3d game development for the iphone using a 3d engine, but because of lack of tutorials for the iphone I was planning on using C++ game tutorials and making the necessary changes. The problem is that I've had limited success when searching for things such as 'c++ 3d fps tutorial ' I dont really get anything useful. Are there any 3d c++ tutorials you can recommend?

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  • How to read the 3D chart data with directX?

    - by MemoryLeak
    I am reading a open source project, and I found there is a function which read 3D data(let's say a character) from obj file, and draw it . the source code: List<Vertex3f> verts=new List<Vertex3f>(); List<Vertex3f> norms=new List<Vertex3f>(); Groups=new List<ToothGroup>(); //ArrayList ALf=new ArrayList();//faces always part of a group List<Face> faces=new List<Face>(); MemoryStream stream=new MemoryStream(buffer); using(StreamReader sr = new StreamReader(stream)){ String line; Vertex3f vertex; string[] items; string[] subitems; Face face; ToothGroup group=null; while((line = sr.ReadLine()) != null) { if(line.StartsWith("#")//comment || line.StartsWith("mtllib")//material library. We build our own. || line.StartsWith("usemtl")//use material || line.StartsWith("o")) {//object. There's only one object continue; } if(line.StartsWith("v ")) {//vertex items=line.Split(new char[] { ' ' }); vertex=new Vertex3f();//float[3]; if(flipHorizontally) { vertex.X=-Convert.ToSingle(items[1],CultureInfo.InvariantCulture); } else { vertex.X=Convert.ToSingle(items[1],CultureInfo.InvariantCulture); } vertex.Y=Convert.ToSingle(items[2],CultureInfo.InvariantCulture); vertex.Z=Convert.ToSingle(items[3],CultureInfo.InvariantCulture); verts.Add(vertex); continue; } And why it need to read the data manually in directX? As far as I know, in XDA programming, we just need to call a function a load the resource. Is this because it is in DirectX, there is no function to read resource? If yes, then how to prepare the 3D resource ? in XDA we just need to use other software draw the 3D picture and then export. but what should I do in DirectX?

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  • (Ogre3D) Using a 3D texture slice as a 2D texture input.

    - by ~mech
    Hello, I am trying to do something with Ogre using 3D textures. I would like to update a 3D-texture by going through it slice-by-slice and recalculating the color values. However, in each step I also need to access the previous slice somehow to read the values. Setting up a slice as a render target is easy, but is it possible to feed such a slice as a 2D-texture input to a shader, or do I need to explicitly copy it into a separate 2D texture? Thanks.

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  • How do I construct a 3D model of a room from 2 stereo cameras? What is the determining factor to an

    - by yasumi
    Currently, I have extracted depth points to construct a 3D model from 2 stereo cameras. The methods I have used are openCV graphCut method and a software from http://sourceforge.net/projects/reconststereo/. However, the generated 3D models are not very accurate, which leads me to question: 1) What is the problem with pixel-based method? 2) Should I change my pixel-based method to feature-based or object-recognition-based method? Is there a best method? 3) Are there any other ways to do such reconstruction? Additionally, the depth extracted comes only from 2 images. What if I am turning the camera 360 degrees to obtain a video? Looking forward to suggestion on how to combine this depth information. Thank you very much :)

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  • pitfalls with mixing storage engines in mysql with django?

    - by Dave Orr
    I'm running a django system over mysql in amazon's cloud, and the database default is innodb. But now I want to put a fulltext index on a couple of tables for searching, which evidently requires myisam. The obvious solution is to just tell mysql to ALTER TABLE to myisam, but are there going to be any issues with that? One that comes to mind is that I'll have to remember to do that any time I build a new version of the database, which should theoretically be rare, but there doesn't seem to be a way to tell django to please set the storage engine at the table level. I guess I could write a migration (we use south). Any other things I might be missing? What could possibly go wrong?

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  • 12.04 Unity 3D 80% CPU load with Compiz

    - by user39288
    EDIT : I have been able to to determine that the problem is not compiz, but is actually Xorg. I don't know why, but by quickly maximizing terminal and taking a screenshot with top running before the problem went away I am able to see xorg takes up 72% of cpu, with bamfdaemon taking up 18%, and compiz taking up 14%. Seems the nvidia drivers are to blame, will play more with settings and perhaps do a clean nvidia-current install to try to fix the problem. Having a very annoying problem with high CPU usage. Running 12.04 with latest drivers and nvidia-current installed. Have not had any issues for days, now I have a strange problem. Unity 3d runs great most of the time, 1-2% CPU usage with only transmission running in background. Windows open and close smoothly. However,no matter what programs are open, if I minimize all open programs to the unity bar on the left, my CPU jumps to about 80% and slows down all maximize and minimize effects. Mouse movement stays smooth the whole time, but unity becomes unresponsive for up to 30 seconds at times. Hitting alt + tab to bring up even a single window fixes the problem. The window I bring back up doesn't even have to be maximized to solve the problem. Hitting the super button to bring up the dash makes CPU drop back to idle until I close it, then high CPU usage resumes. Believe the problem is compiz, but even just having only terminal running "top", I have to minimize it to the tray for the problem to show, so I can't see the problem process. I can only tell about the high CPU usage using indicator-sysmonitor. Even tried quitting the indicator, but I can still tell very poor performance with all applications when minimized. Reset compiz back to defaults, tried going to the post-release update nvidia drivers, played with vsync settings in both the nvidia settings and compiz. Even forced refresh rate, but cannot solve the problem. The problem does NOT occur in Unity 2D. Specs are core 2 duo 2.0ghz, 4GB ddr2 ram, 2x 320's HDD in RAID 0, and Nvidia GTX 260M graphics card.

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  • Help with calculation to steer ship in 3d space

    - by Aaron Anodide
    I'm a beginner using XNA to try and make a 3D Asteroids game. I'm really close to having my space ship drive around as if it had thrusters for pitch and yaw. The problem is I can't quite figure out how to translate the rotations, for instance, when I pitch forward 45 degrees and then start to turn - in this case there should be rotation being applied to all three directions to get the "diagonal yaw" - right? I thought I had it right with the calculations below, but they cause a partly pitched forward ship to wobble instead of turn.... :( Here's current (almost working) calculations for the Rotation acceleration: float accel = .75f; // Thrust +Y / Forward if (currentKeyboardState.IsKeyDown(Keys.I)) { this.ship.AccelerationY += (float)Math.Cos(this.ship.RotationZ) * accel; this.ship.AccelerationX += (float)Math.Sin(this.ship.RotationZ) * -accel; this.ship.AccelerationZ += (float)Math.Sin(this.ship.RotationX) * accel; } // Rotation +Z / Yaw if (currentKeyboardState.IsKeyDown(Keys.J)) { this.ship.RotationAccelerationZ += (float)Math.Cos(this.ship.RotationX) * accel; this.ship.RotationAccelerationY += (float)Math.Sin(this.ship.RotationX) * accel; this.ship.RotationAccelerationX += (float)Math.Sin(this.ship.RotationY) * accel; } // Rotation -Z / Yaw if (currentKeyboardState.IsKeyDown(Keys.K)) { this.ship.RotationAccelerationZ += (float)Math.Cos(this.ship.RotationX) * -accel; this.ship.RotationAccelerationY += (float)Math.Sin(this.ship.RotationX) * -accel; this.ship.RotationAccelerationX += (float)Math.Sin(this.ship.RotationY) * -accel; } // Rotation +X / Pitch if (currentKeyboardState.IsKeyDown(Keys.F)) { this.ship.RotationAccelerationX += accel; } // Rotation -X / Pitch if (currentKeyboardState.IsKeyDown(Keys.D)) { this.ship.RotationAccelerationX -= accel; } I'm combining that with drawing code that does a rotation to the model: public void Draw(Matrix world, Matrix view, Matrix projection, TimeSpan elsapsedTime) { float seconds = (float)elsapsedTime.TotalSeconds; // update velocity based on acceleration this.VelocityX += this.AccelerationX * seconds; this.VelocityY += this.AccelerationY * seconds; this.VelocityZ += this.AccelerationZ * seconds; // update position based on velocity this.PositionX += this.VelocityX * seconds; this.PositionY += this.VelocityY * seconds; this.PositionZ += this.VelocityZ * seconds; // update rotational velocity based on rotational acceleration this.RotationVelocityX += this.RotationAccelerationX * seconds; this.RotationVelocityY += this.RotationAccelerationY * seconds; this.RotationVelocityZ += this.RotationAccelerationZ * seconds; // update rotation based on rotational velocity this.RotationX += this.RotationVelocityX * seconds; this.RotationY += this.RotationVelocityY * seconds; this.RotationZ += this.RotationVelocityZ * seconds; Matrix translation = Matrix.CreateTranslation(PositionX, PositionY, PositionZ); Matrix rotation = Matrix.CreateRotationX(RotationX) * Matrix.CreateRotationY(RotationY) * Matrix.CreateRotationZ(RotationZ); model.Root.Transform = rotation * translation * world; model.CopyAbsoluteBoneTransformsTo(boneTransforms); foreach (ModelMesh mesh in model.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = boneTransforms[mesh.ParentBone.Index]; effect.View = view; effect.Projection = projection; effect.EnableDefaultLighting(); } mesh.Draw(); } }

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  • Redhat | Openssl installation error

    - by MMRUSer
    make -f objs/Makefile make[1]: Entering directory `/root/fuse-ssh/nginx-0.7.65' cd /usr/bin/openssl \ && make clean \ && ./config --prefix=/usr/bin/openssl/.openssl no-shared no-threads \ && make \ && make install /bin/sh: line 0: cd: /usr/bin/openssl: Not a directory make[1]: *** [/usr/bin/openssl/.openssl/include/openssl/ssl.h] Error 1 make[1]: Leaving directory `/root/fuse-ssh/nginx-0.7.65' make: *** [build] Error 2 where's the actual location of openssl, there are several different places in my system.. How to solve this issue. rpm -ql openssl /usr/bin/openssl /usr/lib64/openssl /usr/lib64/openssl/engines /usr/lib64/openssl/engines/lib4758cca.so /usr/lib64/openssl/engines/libaep.so /usr/lib64/openssl/engines/libatalla.so /usr/lib64/openssl/engines/libchil.so /usr/lib64/openssl/engines/libcswift.so /usr/lib64/openssl/engines/libgmp.so /usr/lib64/openssl/engines/libnuron.so /usr/lib64/openssl/engines/libsureware.so /usr/lib64/openssl/engines/libubsec.so /usr/share/doc/openssl-0.9.8e /usr/share/doc/openssl-0.9.8e/CHANGES /usr/share/doc/openssl-0.9.8e/FAQ /usr/share/doc/openssl-0.9.8e/INSTALL /usr/share/doc/openssl-0.9.8e/LICENSE /usr/share/doc/openssl-0.9.8e/NEWS /usr/share/doc/openssl-0.9.8e/README /usr/share/doc/openssl-0.9.8e/README.FIPS /usr/share/doc/openssl-0.9.8e/c-indentation.el /usr/share/doc/openssl-0.9.8e/openssl.txt /usr/share/doc/openssl-0.9.8e/openssl_button.gif /usr/share/doc/openssl-0.9.8e/openssl_button.html /usr/share/doc/openssl-0.9.8e/ssleay.txt /usr/bin/openssl /usr/lib/openssl /usr/lib/openssl/engines /usr/lib/openssl/engines/lib4758cca.so /usr/lib/openssl/engines/libaep.so /usr/lib/openssl/engines/libatalla.so /usr/lib/openssl/engines/libchil.so /usr/lib/openssl/engines/libcswift.so /usr/lib/openssl/engines/libgmp.so /usr/lib/openssl/engines/libnuron.so /usr/lib/openssl/engines/libsureware.so /usr/lib/openssl/engines/libubsec.so /usr/share/doc/openssl-0.9.8e /usr/share/doc/openssl-0.9.8e/CHANGES /usr/share/doc/openssl-0.9.8e/FAQ /usr/share/doc/openssl-0.9.8e/INSTALL /usr/share/doc/openssl-0.9.8e/LICENSE /usr/share/doc/openssl-0.9.8e/NEWS /usr/share/doc/openssl-0.9.8e/README /usr/share/doc/openssl-0.9.8e/README.FIPS /usr/share/doc/openssl-0.9.8e/c-indentation.el /usr/share/doc/openssl-0.9.8e/openssl.txt /usr/share/doc/openssl-0.9.8e/openssl_button.gif /usr/share/doc/openssl-0.9.8e/openssl_button.html /usr/share/doc/openssl-0.9.8e/ssleay.txt These are the places.. Thanks.

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  • C# wpf helix scale based mesh parenting using Transform3DGroup

    - by Rick2047
    I am using https://helixtoolkit.codeplex.com/ as a 3D framework. I want to move black mesh relative to the green mesh as shown in the attached image below. I want to make green mesh parent to the black mesh as the change in scale of the green mesh also will result in motion of the black mesh. It could be partial parenting or may be more. I need 3D rotation and 3D transition + transition along green mesh's length axis for the black mesh relative to the green mesh itself. Suppose a variable green_mesh_scale causing scale for the green mesh along its length axis. The black mesh will use that variable in order to move along green mesh's length axis. How to go about it. I've done as follows: GeometryModel3D GreenMesh, BlackMesh; ... double green_mesh_scale = e.NewValue; Transform3DGroup forGreen = new Transform3DGroup(); Transform3DGroup forBlack = new Transform3DGroup(); forGreen.Children.Add(new ScaleTransform3D(new Vector3D(1, green_mesh_scale , 1))); // ... transforms for rotation n transition GreenMesh.Transform = forGreen ; forBlack = forGreen; forBlack.Children.Add(new TranslateTransform3D(new Vector3D(0, green_mesh_scale, 0))); BlackMesh.Transform = forBlack; The problem with this is the scale transform will also be applied to the black mesh. I think i just need to avoid the scale part. I tried keeping all the transforms but scale, on another Transform3DGroup variable but that also not behaving as expected. Can MatrixTransform3D be used here some how? Also please suggest if this question can be posted somewhere else in stackexchange.

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  • What is the best way to "carve" a terrain created from a heightmap?

    - by tigrou
    I have a 3d landscape created from a heightmap. I'd like to "carve" some holes in that terrain. That will allow me to create bridges, caverns and tunnels inside it. That operation will be done in the game editor so it doesn't need to be realtime. In the end, rendering is done using traditional polygons. What would be the best/easiest way to do that ? I already think about several solutions : Solution 1 1) Create voxels from the heightmap (very easy). In other words, fill a 3D array like this : voxels[32][32][32] from the heightmap values. 2) Carve holes in the voxels as i want (easy too). 3) Convert voxels to polygons using some iso-surface extraction technique (like marching cubes). 4) Reduce (decimate) polygons created in 3). This technique seems to be the most promising for giving good results (untested). However the problem with marching cubes is that they tends to produce lots of polygons thus reducing them is mandatory. Implementing 4) also seems not trivial, i have read several papers on the web and it seems pretty complex. I was also unable to find an example, code snippet or something to start writing an algorithm for triangle mesh decimation. Maybe there is a special decimation algorithm (simpler) for meshes created from marching cubes ? Solution 2 1) Create some triangle mesh from the heighmap (easy). 2) Apply severals 3D boolean operation (eg: subtraction with a sphere) to carve the mesh. 3) apply some procedure to reduce polygons (optional). Operation 2) seems to be very complex and to be honest i have no idea how to do that. Also applying many boolean operation seems to be slow and will maybe degrade the triangle mesh every time a boolean operation is applied.

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