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  • Getting ADB to run

    - by gh0st_h4wk
    I've recently installed ubuntu and I need Android SDK (and subsequently, adb) in order to develop my apps to college. The fact is that, no matter what I do, I can't get adb to work. Exporting its place to the PATH didn't worked. I only get "file or directory not found" error while this are the contents of the PATH variable: renan@RocketQueen:~$ echo $PATH /usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/home/renan/adt/sdk/tools:/home/renan/adt/sdk/platform-tools I don't want to install android-tools-adb/fastboot because they're outdate when compared to SDK Manager ones. What do I need to do in order for it to work from anywhere when called from terminal?

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  • Android 3.0 Music Player Video Preview

    - by Gopinath
    Earlier this week, some folks over on the XDA developers forum got their hands on a leaked test build of a revamped Android music player that could possibly be shipping with Android’s next OS upgrade, Honeycomb. This evening the footage was spotted by Engadget, and now the word is spreading like wildfire: Android is going to get a default music player that isn’t totally mediocre. via TechCrunch This article titled,Android 3.0 Music Player Video Preview, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Proper way to implement Android XML onClick attribute in Activity

    - by Austyn Mahoney
    I have used the android:onClick attribute extensively in my XML layouts for my Android application. Example: <Button android:id="@+id/exampleButton" android:onClick="onButtonClick" /> Is it proper to create an Interface to enforce the implementation of those onClick methods in Activities that use that layout file? public interface MyButtonInterface { public onButtonClick(View v); }

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  • How to Run Android Apps on Your Desktop the Easy Way

    - by YatriTrivedi
    Ever feel like running an Android app on your Windows machine? Using BlueStacks, you can easily get apps from your Android device to your desktop or laptop without any complicated set up or fussing with the Android SDK. How to Run Android Apps on Your Desktop the Easy Way HTG Explains: Do You Really Need to Defrag Your PC? Use Amazon’s Barcode Scanner to Easily Buy Anything from Your Phone

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  • Kinect losing tracked players with Beta2 SDK

    - by Eric B
    So i'm creating a game using the Beta2 SDK for Kinect. The issue i am having is that in the middle of gameplay if another person enters the Kinects FOV it stops tracking the player and will not track anyone else for several minutes. Same deal if the player leaves the FOV and reenters it. Here is what im using to detect players. void nui_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e) { int playersAlive = 0; // reset lists skeletons = new Dictionary<int, SkeletonData>(); //create a new list for skeletons menuSkeleton = new List<SkeletonData>(); initialPlayers = new Dictionary<float, SkeletonData>(); //create a new list for initialPlayers foreach (SkeletonData s in e.SkeletonFrame.Skeletons) //for each skeleton the kinect has detected { if (s.TrackingState == SkeletonTrackingState.Tracked) // players found { menuSkeleton.Add(s); if (initialized) // after initialization { skeletons.Add(s.TrackingID, s); } else // before initialization initialPlayers.Add(s.Joints[JointID.ShoulderCenter].Position.X, s); //if we are not initialized then add this player to the inital player list. playersAlive++; } } if (playersAlive == TOTAL_PLAYERS_ALLOWED) // If there is one player { if (!inMiniGame) // Before the game starts gameStart = DateTime.Now; // Reset initialization timer if (!initialized) // Before initialization // NOTE TO SELF I TOOK OUT && inMenu { InitializePlayers(); if (DateTime.Now.Subtract(gameStart).TotalMilliseconds > INITIALIZATION_WAIT_TIME) { initialized = true; // initialize timers from fixed starting time if (inMiniGame) //if the game has started { gamePause = gameStart; //TODO ERIC: Initialize any Timers Here } } } } } /// <summary> /// this function initializes the players adding them to a list /// and making one of the players the menu controller, for LIM we will need to change the code so that the /// game only recognizes and supports one player at a time /// variable names will need to be change as well. /// </summary> private void InitializePlayers() { List<float> initialPos = new List<float>(); // used to track starting positions players = new Dictionary<int, Player>(); foreach (float pos in initialPlayers.Keys) { initialPos.Add(pos); //add position of each inital player to list } float first = initialPos[0]; // left player first, right second Player player = new Player(initialPlayers[first].TrackingID, true); player.PlayerNumber = PLAYER_ONE; player.Skeleton = initialPlayers[first]; player.Specifics = new PlayerSpecifics(player.PlayerNumber); player.Specifics.PauseTimer = gameStart; players.Add(initialPlayers[first].TrackingID, player); menuController = initialPlayers[first].TrackingID; //menu controller is player 1 } This is a one player game. Also when the game starts Initialize is set to false, and gets set to true when i go from the games menu into the gameplay. So can anyone see any issues with this code block that would cause the kinect to lose players as they enter/exit the FOV? and not re-track them? Thank you for any help.

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  • Android AsyncTask testing problem with Android Test Framework

    - by Vlad
    I have a very simple AsyncTask implementation example and have problem to test it using Android JUnit framework. It works just fine when I instantiate and execute it in normal application. However when it's executed from any of Android Testing framework classes (i.e. AndroidTestCase, ActivityUnitTestCase, ActivityInstrumentationTestCase2 etc) it behaves sarngely: - It executes doInBackground() method correctly - However it doesn't invokes any of its notification methods (onPostExecute(), onProgressUpdate(), etc) -- just silently ignores them whitout showing any errors. This is very simple AsyncTask example package kroz.andcookbook.threads.asynctask; import android.os.AsyncTask; import android.util.Log; import android.widget.ProgressBar; import android.widget.Toast; public class AsyncTaskDemo extends AsyncTask<Integer, Integer, String> { AsyncTaskDemoActivity _parentActivity; int _counter; int _maxCount; public AsyncTaskDemo(AsyncTaskDemoActivity asyncTaskDemoActivity) { _parentActivity = asyncTaskDemoActivity; } @Override protected void onPreExecute() { super.onPreExecute(); _parentActivity._progressBar.setVisibility(ProgressBar.VISIBLE); _parentActivity._progressBar.invalidate(); } @Override protected String doInBackground(Integer... params) { _maxCount = params[0]; for (_counter = 0; _counter <= _maxCount; _counter++) { try { Thread.sleep(1000); publishProgress(_counter); } catch (InterruptedException e) { // Ignore } } } @Override protected void onProgressUpdate(Integer... values) { super.onProgressUpdate(values); int progress = values[0]; String progressStr = "Counting " + progress + " out of " + _maxCount; _parentActivity._textView.setText(progressStr); _parentActivity._textView.invalidate(); } @Override protected void onPostExecute(String result) { super.onPostExecute(result); _parentActivity._progressBar.setVisibility(ProgressBar.INVISIBLE); _parentActivity._progressBar.invalidate(); } @Override protected void onCancelled() { super.onCancelled(); _parentActivity._textView.setText("Request to cancel AsyncTask"); } } This is a test case. Here AsyncTaskDemoActivity is a very simple Activity providing UI for testing AsyncTask in mode: package kroz.andcookbook.test.threads.asynctask; import java.util.concurrent.ExecutionException; import kroz.andcookbook.R; import kroz.andcookbook.threads.asynctask.AsyncTaskDemo; import kroz.andcookbook.threads.asynctask.AsyncTaskDemoActivity; import android.content.Intent; import android.test.ActivityUnitTestCase; import android.widget.Button; public class AsyncTaskDemoTest2 extends ActivityUnitTestCase<AsyncTaskDemoActivity> { AsyncTaskDemo _atask; private Intent _startIntent; public AsyncTaskDemoTest2() { super(AsyncTaskDemoActivity.class); } protected void setUp() throws Exception { super.setUp(); _startIntent = new Intent(Intent.ACTION_MAIN); } protected void tearDown() throws Exception { super.tearDown(); } public final void testExecute() { startActivity(_startIntent, null, null); Button btnStart = (Button) getActivity().findViewById(R.id.Button01); btnStart.performClick(); assertNotNull(getActivity()); } } All this code is working just fine, except the fact that AsynTask doesn't invoke it's notification methods when executed by whithin Android Testing Framework. Any ideas?

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  • Android ListView with alternate color and on focus color

    - by Yogesh
    I need to set alternate color in list view rows but when i do that it removes/ disables the on focus default yellow background I tried with backgroundColor rowView.setBackgroundColor(SOME COLOR); also with backgrounddrwable. rowView.setBackgroundColor(R.drawable.view_odd_row_bg); <!-- Even though these two point to the same resource, have two states so the drawable will invalidate itself when coming out of pressed state. --> <item android:state_focused="true" android:state_enabled="false" android:state_pressed="true" android:drawable="@color/highlight" /> <item android:state_focused="true" android:state_enabled="false" android:drawable="@color/highlight" /> <item android:state_focused="true" android:state_pressed="true" android:drawable="@color/highlight" /> <item android:state_focused="false" android:state_pressed="true" android:drawable="@color/highlight" /> <item android:state_focused="true" android:drawable="@color/highlight" /> but it wont work. is there any way we can set background color and on focus color simultaneously which will work.

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  • android: CheckedTextView cannot be checked?

    - by Yang
    Initially I wanted a checkmark where the text is placed on the left of the checkmark. After searching on this site I found out the best workaround is android:CheckedTextView? However, I found out that the checkmark cannot be changed manually by users. Is it by design? <CheckedTextView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/autoupdatecheckboxview" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="center_vertical" android:checkMark="?android:attr/listChoiceIndicatorMultiple" android:paddingLeft="6dip" android:paddingRight="6dip" android:text="Pop up a message when new data available" android:typeface="sans" android:textSize="16dip"/>

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  • Java method for android:layout_gravity

    - by André Leitão
    Hi folks, I would like to know if is there a way to call android:layout_gravity property from a java method. I didn't found any method in Android documentation to do it. This is the picture of the layout I want to implement: I know to do it through xml, as following: <FrameLayout xlmns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content"> <Button android:layout_gravity="left|center_vertical" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="<" /> <Button android:layout_gravity="right|center_vertical" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text=">" /> </FrameLayout> But in my situation, I need to do it through Java code, because I'll implement another layout views dinamically. To avoid merging xml layout with Java code, I would prefer make all layout using Java. Can you help me? Thanks. André Leitão

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  • Android : changing Locale within the app itself

    - by Hubert
    My users can change the Locale within the app (they may want to keep their phone settings in English but read the content of my app in French, Dutch or any other language ...) Why is this working perfectly fine in 1.5/1.6 but NOT in 2.0 anymore ??? @Override public boolean onOptionsItemSelected(MenuItem item) { switch(item.getItemId()){ case 201: Locale locale2 = new Locale("fr"); Locale.setDefault(locale2); Configuration config2 = new Configuration(); config2.locale = locale2; getBaseContext().getResources().updateConfiguration(config2, getBaseContext().getResources().getDisplayMetrics()); // loading data ... refresh(); // refresh the tabs and their content refresh_Tab (); break; case 201: etc... The problem is that the MENU "shrinks" more and more everytime the user is going through the lines of code above ... This is the Menu that gets shrunk: @Override public boolean onCreateOptionsMenu(Menu menu) { menu.add(0, 100, 1, "REFRESH").setIcon(android.R.drawable.ic_menu_compass); SubMenu langMenu = menu.addSubMenu(0, 200, 2, "NL-FR").setIcon(android.R.drawable.ic_menu_rotate); langMenu.add(1, 201, 0, "Nederlands"); langMenu.add(1, 202, 0, "Français"); menu.add(0, 250, 4, R.string.OptionMenu2).setIcon(android.R.drawable.ic_menu_send); menu.add(0, 300, 5, R.string.OptionMenu3).setIcon(android.R.drawable.ic_menu_preferences); menu.add(0, 350, 3, R.string.OptionMenu4).setIcon(android.R.drawable.ic_menu_more); menu.add(0, 400, 6, "Exit").setIcon(android.R.drawable.ic_menu_delete); return super.onCreateOptionsMenu(menu); } What should I do in API Level 5 to make this work again ? HERE IS THE FULL CODE IF YOU WANT TO TEST THIS : import java.util.Locale; import android.app.Activity; import android.content.res.Configuration; import android.os.Bundle; import android.view.Menu; import android.view.MenuItem; import android.view.SubMenu; import android.widget.Toast; public class Main extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); } @Override public boolean onCreateOptionsMenu(Menu menu) { SubMenu langMenu = menu.addSubMenu(0, 200, 2, "NL-FR").setIcon(android.R.drawable.ic_menu_rotate); langMenu.add(1, 201, 0, "Nederlands"); langMenu.add(1, 202, 0, "Français"); return super.onCreateOptionsMenu(menu); } @Override public boolean onOptionsItemSelected(MenuItem item) { switch(item.getItemId()){ case 201: Locale locale = new Locale("nl"); Locale.setDefault(locale); Configuration config = new Configuration(); config.locale = locale; getBaseContext().getResources().updateConfiguration(config, getBaseContext().getResources().getDisplayMetrics()); Toast.makeText(this, "Locale in Nederlands !", Toast.LENGTH_LONG).show(); break; case 202: Locale locale2 = new Locale("fr"); Locale.setDefault(locale2); Configuration config2 = new Configuration(); config2.locale = locale2; getBaseContext().getResources().updateConfiguration(config2, getBaseContext().getResources().getDisplayMetrics()); Toast.makeText(this, "Locale en Français !", Toast.LENGTH_LONG).show(); break; } return super.onOptionsItemSelected(item); } } AND HERE IS THE MANIFEST : <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.cousinHub.ChangeLocale" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".Main" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-sdk android:minSdkVersion="3" /> </manifest> THIS IS WHAT I FOUND : <uses-sdk android:minSdkVersion="5" /> = IT WORKS JUST FINE ... <uses-sdk android:minSdkVersion="3" /> = Menu shrinks every time you change the locale !!! as I want to keep my application accessible for users on 1.5, what should I do ??

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  • Problem with DWR and Android-Browser

    - by moxn
    Hello everyone, I am experiencing a problem with accessing an application from the Android-browser. The application uses DWR to persist connections to the clients that are connected with it. Everything works fine for me, except that if the application does not send any data to the client on the Android-phone for 2 minutes, the connection seems to be lost and no data arrive at the client. The same scenario works just fine on Firefox, Opera and Chrome. If the pause between two data transfers is less than 2 minutes, it works just fine. So, now my question: Is there some timeout setting for the android browser that I am missing? Or is this some built-in bug/feature/whatever that I cannot circumvent? I know that I could prevent this from happening with some sort of heartbeat, I would just like to why this is happening. Thanks in advance, Max btw: Everything (server, clients) runs on my machine and I am testing this on the android emulator with Windows XP Android emulator version 1.10 (build_id CUPCAKE-150240)

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  • Problem with custom Dialog Android

    - by Nanis
    Hi, I have a custom Dialog on my app and I have a problem to do what I would like. I explain. My Dialog have had 4 Buttons. (Back, Valid, Modify and Restore) When user click on Modify or Valid I would like to call another activity. So I use Intent but it crash. The error Log : 05-19 13:29:21.495: ERROR/DEBUGTAG(974): java.lang.NullPointerException 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.content.ComponentName.(ComponentName.java:75) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.content.Intent.(Intent.java:2551) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at com.android.booztermobile.activity.HeaderMailDisplayActivity.onClick(HeaderMailDisplayActivity.java:571) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.view.View.performClick(View.java:2364) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.view.View.onTouchEvent(View.java:4179) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.widget.TextView.onTouchEvent(TextView.java:6540) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.view.View.dispatchTouchEvent(View.java:3709) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:884) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at com.android.internal.policy.impl.PhoneWindow$DecorView.superDispatchTouchEvent(PhoneWindow.java:1659) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at com.android.internal.policy.impl.PhoneWindow.superDispatchTouchEvent(PhoneWindow.java:1107) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.app.Dialog.dispatchTouchEvent(Dialog.java:643) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:1643) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.view.ViewRoot.handleMessage(ViewRoot.java:1691) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.os.Handler.dispatchMessage(Handler.java:99) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.os.Looper.loop(Looper.java:123) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at android.app.ActivityThread.main(ActivityThread.java:4363) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at java.lang.reflect.Method.invokeNative(Native Method) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at java.lang.reflect.Method.invoke(Method.java:521) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 05-19 13:29:21.495: ERROR/DEBUGTAG(974): at dalvik.system.NativeStart.main(Native Method) My custom Dialog : package com.android.booztermobile.services; import com.android.booztermobile.R; import android.app.Dialog; import android.content.Context; import android.os.Bundle; import android.util.Log; import android.widget.Button; public class MailDialog extends Dialog { private Button btnValid; private Button btnBack; private Button btnRestore; private Button btnModify; private Context context; public MailDialog(Context cont) { super(cont); context = cont; } @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Log.d("TestApp", "Dialog created"); setContentView(R.layout.dialog_classement); btnValid = (Button) findViewById(R.id.btnValidClassement); btnBack = (Button) findViewById(R.id.btnBackClassement); btnRestore = (Button) findViewById(R.id.btnRestoreClassement); btnModify = (Button) findViewById(R.id.btnModifyClassement); } } and the activity (cut because too long): //create dialog public void getMailInformations(View v, Context context){ currentMail = (MailHeader) v.getTag(); dial = new MailDialog(context); dial.setTitle("Classement"); dial.show(); btnValidClassement = (Button) dial.findViewById(R.id.btnValidClassement); btnValidClassement.setOnClickListener(this); } /** the Onclick : */ public void onClick(View view) { if(view == btnValidClassement){ try{ ClassementHandlerCall classement = new ClassementHandlerCall(); boolean mailClassify = classement.classifyMail(AuthentificationActivity.uidh, String.valueOf(currentMail.getSeqnum()), null, null); dial.dismiss(); if (mailClassify == true){ // create Intent Intent defineIntentDisplayPreviousMails = new Intent(HeaderMailDisplayActivity.this, ClassementActivity.class); } }catch(Exception e){ // TODO Auto-generated catch block Log.e("DEBUGTAG","Error occured", e); e.printStackTrace(); } } }

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  • Changing API level Android Studio

    - by James B
    I want to change the minimum SDK version in Android Studio from API 12 to API 14. I have tried changing it in the manifest file, i.e., <uses-sdk android:minSdkVersion="14" android:targetSdkVersion="18" /> and rebuilding the project, but I still get the Android Studio IDE throwing up some errors. I presume I have to set the min SDK in 'project properties' or something similar so the IDE recognises the change, but I can't find where this is done in Android Studio. Pointers greatly appreciated. Thnx.

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  • debugging android app to the phone

    - by tipu
    I've gone through this page: http://developer.android.com/guide/developing/device.html, My manifest has <application android:icon="@drawable/icon" android:label="@string/app_name" android:debuggable="true"> My phone has Menu - Settings - Applications - Development - USB Debugging checked I have gone to the control panel on my Windows XP 64 bit and installed the USB drivers given to me by the SDK installer at: android-sdk_r05-windows\android-sdk-windows\usb_driver So my computer does recognize the android device. However.. when I run an app on Eclipse, it still insists on opening it up in an emulator rather than my phone. How can I fix that?

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  • Android: Programatically Add UI Elements to a View

    - by Shivan Raptor
    My view is written as follow: package com.mycompany; import android.view.View; import java.util.concurrent.TimeUnit; import java.util.ArrayList; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.util.AttributeSet; import android.graphics.Paint; import android.graphics.Point; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; import android.hardware.SensorManager; import android.widget.*; public class GameEngineView extends View implements SensorEventListener { GameLoop gameloop; String txt_acc; float accY; ArrayList<Point> bugPath; private SensorManager sensorManager; private class GameLoop extends Thread { private volatile boolean running = true; public void run() { while (running) { try { TimeUnit.MILLISECONDS.sleep(1); postInvalidate(); pause(); } catch (InterruptedException ex) { running = false; } } } public void pause() { running = false; } public void start() { running = true; run(); } public void safeStop() { running = false; interrupt(); } } public void unload() { gameloop.safeStop(); } public GameEngineView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); // TODO Auto-generated constructor stub init(context); } public GameEngineView(Context context, AttributeSet attrs) { super(context, attrs); // TODO Auto-generated constructor stub init(context); } public GameEngineView(Context context) { super(context); // TODO Auto-generated constructor stub init(context); } private void init(Context context) { txt_acc = ""; // Adding SENSOR sensorManager=(SensorManager)context.getSystemService(Context.SENSOR_SERVICE); // add listener. The listener will be HelloAndroid (this) class sensorManager.registerListener(this, sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_NORMAL); // Adding UI Elements : How ? Button btn_camera = new Button(context); btn_camera.setLayoutParams(new LinearLayout.LayoutParams(LinearLayout.LayoutParams.FILL_PARENT, LinearLayout.LayoutParams.FILL_PARENT)); btn_camera.setClickable(true); btn_camera.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { System.out.println("clicked the camera."); } }); gameloop = new GameLoop(); gameloop.run(); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { // TODO Auto-generated method stub //super.onMeasure(widthMeasureSpec, heightMeasureSpec); System.out.println("Width " + widthMeasureSpec); setMeasuredDimension(widthMeasureSpec, heightMeasureSpec); } @Override protected void onDraw(Canvas canvas) { // TODO Auto-generated method stub // super.onDraw(canvas); Paint p = new Paint(); p.setColor(Color.WHITE); p.setStyle(Paint.Style.FILL); p.setAntiAlias(true); p.setTextSize(30); canvas.drawText("|[ " + txt_acc + " ]|", 50, 500, p); gameloop.start(); } public void onAccuracyChanged(Sensor sensor,int accuracy){ } public void onSensorChanged(SensorEvent event){ if(event.sensor.getType()==Sensor.TYPE_ACCELEROMETER){ //float x=event.values[0]; accY =event.values[1]; //float z=event.values[2]; txt_acc = "" + accY; } } } I would like to add a Button to the scene, but I don't know how to. Can anybody give me some lights? UPDATE: Here is my Activity : public class MyActivity extends Activity { private GameEngineView gameEngine; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // add Game Engine gameEngine = new GameEngineView(this); setContentView(gameEngine); gameEngine.requestFocus(); } }

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  • Android: Custom ListAdapter extending BaseAdapter crashes on application launch.

    - by Danny
    Data being pulled from a local DB, then mapped using a cursor. Custom Adapter displays data similar to a ListView. As items are added/deleted from the DB, the adapter is supposed to refresh. The solution attempted below crashes the application at launch. Any suggestions? Thanks in advance, -D @Override public View getView(int position, View convertView, ViewGroup parent) { View v = convertView; ViewGroup p = parent; if (v == null) { LayoutInflater vi = (LayoutInflater)context.getSystemService(Context.LAYOUT_INFLATER_SERVICE); v = vi.inflate(R.layout.items_row, p); } int size = mAdapter.getCount(); Log.d(TAG, "position " + position + " Size " + size); if(size != 0){ if(position < size) return mAdapter.getView(position, v, p); Log.d(TAG, "-position " + position + " Size " + size); } return null; } Errors: 03-23 00:14:10.392: ERROR/AndroidRuntime(718): java.lang.UnsupportedOperationException: addView(View, LayoutParams) is not supported in AdapterView 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.AdapterView.addView(AdapterView.java:461) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.LayoutInflater.inflate(LayoutInflater.java:415) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.LayoutInflater.inflate(LayoutInflater.java:320) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.LayoutInflater.inflate(LayoutInflater.java:276) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at com.xyz.abc.CustomSeparatedListAdapter.getView(CustomSeparatedListAdapter.java:90) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.AbsListView.obtainView(AbsListView.java:1273) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.ListView.makeAndAddView(ListView.java:1658) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.ListView.fillDown(ListView.java:637) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.ListView.fillFromTop(ListView.java:694) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.ListView.layoutChildren(ListView.java:1516) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.AbsListView.onLayout(AbsListView.java:1112) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.View.layout(View.java:6569) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.FrameLayout.onLayout(FrameLayout.java:333) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.View.layout(View.java:6569) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.FrameLayout.onLayout(FrameLayout.java:333) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.View.layout(View.java:6569) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.FrameLayout.onLayout(FrameLayout.java:333) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.View.layout(View.java:6569) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.LinearLayout.setChildFrame(LinearLayout.java:1119) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.LinearLayout.layoutVertical(LinearLayout.java:998) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.LinearLayout.onLayout(LinearLayout.java:918) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.View.layout(View.java:6569) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.FrameLayout.onLayout(FrameLayout.java:333) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.View.layout(View.java:6569) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.FrameLayout.onLayout(FrameLayout.java:333) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.View.layout(View.java:6569) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.widget.FrameLayout.onLayout(FrameLayout.java:333) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.View.layout(View.java:6569) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.ViewRoot.performTraversals(ViewRoot.java:979) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.view.ViewRoot.handleMessage(ViewRoot.java:1613) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.os.Handler.dispatchMessage(Handler.java:99) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.os.Looper.loop(Looper.java:123) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at android.app.ActivityThread.main(ActivityThread.java:4203) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at java.lang.reflect.Method.invokeNative(Native Method) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at java.lang.reflect.Method.invoke(Method.java:521) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:791) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) 03-23 00:14:10.392: ERROR/AndroidRuntime(718): at dalvik.system.NativeStart.main(Native Method)

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  • Android: How/where to put gesture code into IME?

    - by CardinalFIB
    Hi, I'm new to Android but I'm trying to create an IME that allows for gesture-character recognition. I can already do simple apps that perform gesture recognition but am not sure where to hook in the gesture views/obj with an IME. Here is a starting skeleton of what I have for the IME so far. I would like to use android.gesture.Gesture/Prediction/GestureOverlayView/OnGesturePerformedListener. Does anyone have advice? -- CardinalFIB gestureIME.java public class gestureIME extends InputMethodService { private static Keyboard keyboard; private static KeyboardView kView; private int lastDisplayWidth; @Override public void onCreate() { super.onCreate(); } @Override public void onInitializeInterface() { int displayWidth; if (keyboard != null) { displayWidth = getMaxWidth(); if (displayWidth == lastDisplayWidth) return; else lastDisplayWidth = getMaxWidth(); } keyboard = new GestureKeyboard(this, R.xml.keyboard); } @Override public View onCreateInputView() { kView = (KeyboardView) getLayoutInflater().inflate(R.layout.input, null); kView.setOnKeyboardActionListener(kListener); kView.setKeyboard(keyboard); return kView; } @Override public View onCreateCandidatesView() { return null; } @Override public void onStartInputView(EditorInfo attribute, boolean restarting) { super.onStartInputView(attribute, restarting); kView.setKeyboard(keyboard); kView.closing(); //what does this do??? } @Override public void onStartInput(EditorInfo attribute, boolean restarting) { super.onStartInput(attribute, restarting); } @Override public void onFinishInput() { super.onFinishInput(); } public KeyboardView.OnKeyboardActionListener kListener = new KeyboardView.OnKeyboardActionListener() { @Override public void onKey(int keyCode, int[] otherKeyCodes) { if(keyCode==Keyboard.KEYCODE_CANCEL) handleClose(); if(keyCode==10) getCurrentInputConnection().commitText(String.valueOf((char) keyCode), 1); //keyCode RETURN } @Override public void onPress(int primaryCode) {} // TODO Auto-generated method stub @Override public void onRelease(int primaryCode) {} // TODO Auto-generated method stub @Override public void onText(CharSequence text) {} // TODO Auto-generated method stub @Override public void swipeDown() {} // TODO Auto-generated method stub @Override public void swipeLeft() {} // TODO Auto-generated method stub @Override public void swipeRight() {} // TODO Auto-generated method stub @Override public void swipeUp() {} // TODO Auto-generated method stub }; private void handleClose() { requestHideSelf(0); kView.closing(); } } GestureKeyboard.java package com.android.jt.gestureIME; import android.content.Context; import android.inputmethodservice.Keyboard; public class GestureKeyboard extends Keyboard { public GestureKeyboard(Context context, int xmlLayoutResId) { super(context, xmlLayoutResId); } } GesureKeyboardView.java package com.android.jt.gestureIME; import android.content.Context; import android.inputmethodservice.KeyboardView; import android.inputmethodservice.Keyboard.Key; import android.util.AttributeSet; public class GestureKeyboardView extends KeyboardView { public GestureKeyboardView(Context context, AttributeSet attrs) { super(context, attrs); } public GestureKeyboardView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); } @Override protected boolean onLongPress(Key key) { return super.onLongPress(key); } } keyboard.xml <?xml version="1.0" encoding="utf-8"?> <Keyboard xmlns:android="http://schemas.android.com/apk/res/android" android:keyWidth="10%p" android:horizontalGap="0px" android:verticalGap="0px" android:keyHeight="@dimen/key_height" > <Row android:rowEdgeFlags="bottom"> <Key android:codes="-3" android:keyLabel="Close" android:keyWidth="20%p" android:keyEdgeFlags="left"/> <Key android:codes="10" android:keyLabel="Return" android:keyWidth="20%p" android:keyEdgeFlags="right"/> </Row> </Keyboard> input.xml <?xml version="1.0" encoding="utf-8"?> <com.android.jt.gestureIME.GestureKeyboardView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/gkeyboard" android:layout_alignParentBottom="true" android:layout_width="fill_parent" android:layout_height="wrap_content" />

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  • Adding View extending from SurfaceView to layout gives me a blank screen

    - by JonF
    I'm very new to Android programming, so this is probably something pretty basic. I just have an xml layout with a few buttons. I'm trying to follow the model given by the JetBoy demo, so I'm adding a view to the layout which extends SurfaceView. When this new view is put in my xml layout, I just get a blank screen. Here's the XML layout if it helps. The gameview element is what causes the screen to be blank <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:alwaysDrawnWithCache="true"> <game.test.gameEngine android:id="@+id/gameView" android:layout_width="fill_parent" android:layout_height="fill_parent"/> <Button android:text="Easy" android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/EasyButton"></Button> <Button android:text="Medium" android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/MedButton"></Button> <Button android:text="Hard" android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/HardButton"></Button> <DatePicker android:id="@+id/DatePicker01" android:layout_width="wrap_content" android:layout_height="wrap_content"></DatePicker><Button android:id="@+id/Button04" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Exit"></Button> </LinearLayout>

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  • iPhone SDK UIScrollView doesn't get touch events after moving it

    - by newbie
    Hi! I'm subclassing UIScrollView and on the start I fill this ShowsScrollView with some items. After filling it, I setup frame and contentSize to this ShowsScrollView. Everything works fine for now, i get touches events, scrolling is working.. But after rotation to landscape, I change x and y coordinates of ShowsScrollView frame, to move it from bottom to top right corner. Then I resize it (change width and height of ShowsScrollView frame) and reorder items in this scroll. At the end I setup new contentSize. Now i get touches event only on first 1/4 of scrollview, scrolling also work only on 1/4 of scrollview, but scroll all items in scrollview. After all actions I write a log: NSLog(@"ViewController: setLandscape finished: size: %f, %f content: %f,%f",scrollView.frame.size.width,scrollView.frame.size.height, scrollView.contentSize.width, scrollView.contentSize.height ); Values are correct: ViewController: setLandscape finished: size: 390.000000, 723.000000 content: 390.000000,950.000000 On rotating back to portrait, I move and resize all thing back and everything works fine.. Please help!

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  • How can I get an Android TableLayout to fill the screen?

    - by Timmmm
    Hi, I'm battling with Android's retarded layout system. I'm trying to get a table to fill the screen (simple right?) but it's ridiculously hard. I got it to work somehow in XML like this: <?xml version="1.0" encoding="utf-8"?> <TableLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_height="fill_parent" android:layout_width="fill_parent"> <TableRow android:layout_height="fill_parent" android:layout_width="fill_parent" android:layout_weight="1"> <Button android:text="A" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_weight="1"/> <Button android:text="B" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_weight="1"/> </TableRow> <TableRow android:layout_height="fill_parent" android:layout_width="fill_parent" android:layout_weight="1"> <Button android:text="C" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_weight="1"/> <Button android:text="D" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_weight="1"/> </TableRow> However I can not get it to work in Java. I've tried a million combinations of the LayoutParams, but nothing ever works. This is the best result I have which only fills the width of the screen, not the height: table = new TableLayout(this); // Java. You suck. TableLayout.LayoutParams lp = new TableLayout.LayoutParams( ViewGroup.LayoutParams.FILL_PARENT, ViewGroup.LayoutParams.FILL_PARENT); table.setLayoutParams(lp); // This line has no effect! WHYYYY?! table.setStretchAllColumns(true); for (int r = 0; r < 2; ++r) { TableRow row = new TableRow(this); for (int c = 0; c < 2; ++c) { Button btn = new Button(this); btn.setText("A"); row.addView(btn); } table.addView(row); } Obviously the Android documentation is no help. Anyone have any ideas?

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  • How to quickly determine whether a file is an image file using iPhone/iPad SDK

    - by Josh Bleecher Snyder
    If I have a (potentially largish) file on disk, and I want to determine quickly whether UIImage will be able to load it. I don't necessarily trust the file extension to be reliable; I need to look at the actual data. I can (of course) load it into a UIImage, but that's relatively slow and rather memory intensive. I'd rather just peek at the first chunk of the file and make a decision. What's the fastest, most efficient way to go about this that is still fairly reliable? (Ideally, it'd be an Apple-provided API, but I didn't turn one up in my searches.) A 99.9% solution is good enough; I'm willing to have false positives in rare cases, such as when an image file has been truncated.

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  • A Tab Exception Message

    - by Kooper
    06-14 00:21:30.398: ERROR/AndroidRuntime(332): Caused by: java.lang.RuntimeException: Your content must have a TabHost whose id attribute is 'android.R.id.tabhost' what it means? I've already given the id for tabhost.And I can see the id in R.java. Here is the .xml: TabHost xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/tabhost" android:layout_width="fill_parent" android:layout_height="fill_parent" LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:padding="5dp" TabWidget android:id="@+id/tabs" android:layout_width="fill_parent" android:layout_height="wrap_content" FrameLayout android:id="@+id/tabcontent" android:layout_width="fill_parent" android:layout_height="fill_parent" android:padding="5dp" LinearLayout TabHost

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  • How to make Spinner Editable in Android?

    - by Dhrumil Shah
    I changed the ArrayAdapter method of spinner and i got my custom Spinner. just change the parameter of this method like Spinner spinner = (Spinner) findViewById(R.id.Spinner01); ArrayAdapter<CharSequence> adapter=ArrayAdapter.createFromResource(This,R.array.statename,R.layout.mylayout); spinner.setAdapter(adp); In Which the mylayout file contains <EditText android:layout_width="fill_parent" android:layout_height="fill_parent" android:id="@+id/spinnerTarget" android:textColor="#FF8B1500" android:gravity="center" >

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