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  • Rotate camera with mouse? [closed]

    - by ezio160324
    Once again, using tutorial 10 at NeHe. I want the code if (keys[VK_RIGHT]) // Is The Right Arrow Being Pressed? { yrot -= 1.5f; // Rotate The Scene To The Left } if (keys[VK_LEFT]) // Is The Left Arrow Being Pressed? { yrot += 1.5f; // Rotate The Scene To The Right } and if (keys[VK_PRIOR]) { lookupdown -= 1.0f; } if (keys[VK_NEXT]) { lookupdown += 1.0f; } to be done with the mouse instead of left/right arrow and Page Up/ Page Down. I tried everything I could think of. Can anyone help? EDIT: I tried using WM_MOUSEMOVE message. I just could not figure it out. EDIT2: I am using pure OpenGL to do this. No window management system or other libs such as GLUT, GLFW, SDL, SFML etc. Just OpenGL. OpenGL and GLEW. EDIT: Issue has been solved.

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  • SDK mouse relative motion, weird results

    - by zaftcoAgeiha
    I have a simple SDL application that tracks the relative change in mouse position But for some reason, the motion.xrel and motion.yrel give back massive numbers! my code: SDL_WM_GrabInput(SDL_GRAB_ON); SDL_ShowCursor(false); while(!quit){ // Draw the scene if (invalidated == 1){ on_render(); invalidated = 0; } // And poll for events SDL_PumpEvents(); SDL_Event event; while ( SDL_PollEvent(&event) ) { switch (event.type) { case SDL_KEYDOWN: case SDL_KEYUP: on_key(event.key); break; case SDL_MOUSEMOTION: std::cerr << event.motion.xrel << ":" << event.motion.yrel << std::endl; invalidated = 1; break; ... and the printed results are ridiculous: 400:300 -11297:1705 -11215:1268 -10969:940 -10314:-43 -9986:-698 -9331:-1681 -9003:-2227 -8593:-2664 -8020:-3538 -7774:-3647 -7365:-4193 -7283:-4302 -7119:0 any idea why?? System is Ubuntu 12 running in virtual box

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  • Synaptics touchpad problem when disabling it and then enabling it

    - by CYREX
    My girlfriend has an HP dv6000. In ubuntu 10.10 32bit i use the synaptic on it and all is good but when i disable it and enable it the problem starts. when i press the disable button in the synaptics touchpad it disables the mouse AND the keyboard. After enabled the Keyboard keys and Mouse clicks do not work. If i click on the panel below, for example the Applications, Places or System buttons the focus gets stuck there forever. I can open nautilus by clicking on it but i can not use the menus, the ALT+F2 function, see the wireless connections, lower the sound through the panel, etc.. Here comes the weird part. If i press CTRL+ALT+F1 (or any other tty for that matter) and then come back to CTRL+ALT+F7 where the gui is everything works perfect again. This started about a week ago but she told me right now. i checked dmesg which is for sometime now throwing some warnings about Skipping EDID probe do to cached edid but for what i could find out this did not create the problem in the start. NOTE: I do not need to login when i do CTRL+ALT+F1 i just need to change to another tty then come back to F7. What could be causing this problem?

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  • Is Nick Clegg a man or a mouse?

    - by BizTalk Visionary
    Well we got the hung election so many of us wanted! I believe it really is time for electoral change. Why? Consider: the ConMen under Cameroon have polled 36% of the great British voting public – well those that got to vote!! That means 64% of us don’t want him as PM. So what gives him the right to govern? Well an ancient voting system ideal for two party politics. But for the last 30 years we’ve had multi-party politics and going forward we may see 4 or 5 parties stepping up. We have to set in place a system that makes this work! So what does that mean today: Nick has a golden chance to push forward the case and in fact the absolute right for the change. He needs to keep this in mind when he discusses coalition with both Labour and the ConMen. So the mouse approach: Decides it is only fair to side with the ‘biggest’ vote and team up with the ConMen. Chances of electoral change? Big fat zero. Chance of achieving any of his other targets. Big fat zero. Why? Simple (as the Meer Kat would say). Cameroon needs to become PM by hook or crook. Once PM he holds the whip hand. Labour will dump Brown and head off into Leadership race land, Clegg will be knocking on number 10, having meaningless meetings and seeing no reward. Finally while Labour is at 6‘s and 7’s  the ‘new’ PM will call a new election, gain the majority they need and dump luckless Nick!! So the man approach: Team up with Labour. As one of the conditions – Brown to go. Run referendum for PR. Get PR through then force Labour to have new election under PR. Nick now hero and should be in a much better place following a PR election!! The man bit is standing up to the media attack for supporting Labour. Come Nick – be a man for a better Britain!!

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  • Is Nick Clegg a man or a mouse?

    - by BizTalk Visionary
    Well we got the hung election so many of us wanted! I believe it really is time for electoral change. Why? Consider: the ConMen under Cameroon have polled 36% of the great British voting public – well those that got to vote!! That means 64% of us don’t want him as PM. So what gives him the right to govern? Well an ancient voting system ideal for two party politics. But for the last 30 years we’ve had multi-party politics and going forward we may see 4 or 5 parties stepping up. We have to set in place a system that makes this work! So what does that mean today: Nick has a golden chance to push forward the case and in fact the absolute right for the change. He needs to keep this in mind when he discusses coalition with both Labour and the ConMen. So the mouse approach: Decides it is only fair to side with the ‘biggest’ vote and team up with the ConMen. Chances of electoral change? Big fat zero. Chance of achieving any of his other targets. Big fat zero. Why? Simple (as the Meer Kat would say). Cameroon needs to become PM by hook or crook. Once PM he holds the whip hand. Labour will dump Brown and head off into Leadership race land, Glegg will be knocking on number 10, having meaningless meetings and seeing no reward. Finally while Labour is at 6‘s and 7’s  the ‘new’ PM will call a new election, gain the majority they need and dump luckless Nick!! So the man approach: Team up with Labour. As one of the conditions – Brown to go. Run referendum for PR. Get PR through then force Labour to have new election under PR. Nick now hero and should be in a much better place following a PR election!! The man bit is standing up to the media attack for supporting Labour. Come Nick – be a man for a better Britain!!

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  • Which mouse for preventing carpal tunnel/RSI symptoms?

    - by user102533
    I started getting carpal tunnel symptoms about a year back and have tried different mice/keyboards and nothing seems to help. When my right wrist (i am right handed) started giving me pain, I switched from a regular optical mouse to this logitech mouse: It helped for a short while. I then started to learn using my left hand to operate the mouse. Now, my left wrist has started experiencing the symptoms. Which mouse do you recommend that has really helped you?

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  • Create draggables by draging mouse

    - by Joe
    Hi: I am new to JQuery library. I am currently trying to create a Draggable by mouse. Say, when I press the mouse it start to draw and then I drag the mouse to change the size and then I release the mouse to finalize the drawing. Is it possible to do this with JQuery? Thank you in advance. Joe

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  • C#: Drag & Drop with right mouse button

    - by stefan.at.wpf
    Hello, I'd like to do Drag & Drop with the right mouse button instead with the left one. However calling DragDrop.DoDragDrop() from MouseRightButtonDown instead of MouseLeftButtonDown doesn't do the job - DragDrop.DoDragDrop looks for mouse movements while holding down the left mouse button. Any idea how to realise Drag & Drop using the right mouse button? Thanks for any hint!

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  • WPF: Is ListBox or Panel responsible for mouse wheel navigation?

    - by HDW
    I have a custom ListBox which uses a custom Panel as ItemsHost. I want to have control over mouse wheel input, so that turning the wheel changes the single selected item. I believe that the best method to do so is to handle the OnPreviewMouseWheel event (although this is only have what I want since it doesn't provide horizontal wheel data). Now the big question: Is there a best practice where to handle OnPreviewMouseWheel? In ListBox (which by default doesn't have a clue about the arrangement of the Panel's child elements) or in Panel (which by default doesn't have a clue about the "IsSelected" property of it's child elements)?

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  • Can't Move Windows to 2nd Monitor without Left Mouse and Cntl Key

    - by John C
    I have 2 very frustrating problems that maybe someone can help me with: I have 2 monitors (different sizes and resolutions) setup with the "Extended" monitor Win7 setup. My problem is this = I can not "move" a window from my Primary Monitor (larger and higher resolution on right side in front of me) to my Secondary 2nd monitor (smaller and lower resolution) with just selecting the title bar with the left mouse button and dragging it to the left. Windows 7 "snaps" it back to the left Primary Monitor when the window is physically in the 2nd window area as I'm holding the left mouse button. I can prevent this problem - by holding down the Cntl Key with the Left Mouse button, but this is extremely annoying to me. Also I typically "lose" focus if I try typing input on the 2nd monitor. Typing is erratic with regard to keystroke accuracy from my keyboard translated into input on the 2nd screen. No problem with typing input on the primary left monitor. I find this extremely annoying in Windows 7 and turning off the "snap" feature via the Control panel does NOT work for me. Win7 stubbornly refuses to move my selected window to my 2nd monitor without me "forcing" Win7 to do this with the Cntrl Key. Please tell me this is not a Win7 feature. Also on my system - Windows Key + Shift, Left arrow Key (pressed together) or the same combo with The Right arrow Key - don't do anything whatsoever. Widows Key with "+" however does maximize current window across both monitors, and I can "restore" it with Windows Key and "-" back to original monitor and size. I have tried various solutions including changing the resolutions of one or both of my monitors and sometimes "temporarily helps" but reverts back to the problem. Also if I swap the logical (not physical) layout so that I tell Win7 the monitors are setup in a reserved situation (Large monitor on the left, and small on the right) - this also sometimes helps for awhile - and is very strange and awkward to work with "backwards". But all of these solutions stop working. The only solution that consistently works for "moving" the screens is to hold the Cntrl Key down as I'm moving window with the left mouse selected on the title bar. Even that however, doesn't prevent the loss of typing focus for me on the 2nd monitor - while at the same time the typing on the 1st monitor is fine. Any help on moving my window screens from one monitor on my 2nd monitor without having to press the Cntrl key while holding down my left mouse button with be appreciated. Also any help on gaining typing "focus" into my 2nd screen with be helpful too. Thanks - John

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  • Unable to Use Bluetooth Mighty Mouse or Wireless Keyboard with Boot Camp

    - by Kristopher Johnson
    I have Windows 7 64-bit running on a MacBook Pro in a Boot Camp partition. I am trying to pair with my Bluetooth Mighty Mouse and Apple wireless keyboard under Windows, but whenever I try to do so, here's what happens: While on the Add a device window, I turn on the mouse or press a key on the keyboard, and the mouse or keyboard shows up in the list of available devices. I click the device and then the Next button, and the window displays Connecting to device... Time passes. Eventually, I get this error message: Adding this device to this computer failed Adding the device failed resulting in an unknown error. The reported error code is 0x80070015. Contact your device manufacturer for assistance. I've run Windows Update and Apple Software Update. I've also tried reinstalling the drivers from the Snow Leopard DVD. The mouse and keyboard both work fine when I boot into Mac OS X. FWIW, after many, many repeated tries, I eventually got it to work. I don't know why. So while my problem is solved, I'd still like to get an "answer" as to why trial-and-error seems to be the only approach. The keyboard, in particular, was hard to get set up. A few times, Windows would apparently recognize it and prompt me to enter the pairing code, but then it would time out after a couple of seconds (not long enough to enter the code). Grrrr.

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  • When using sudo, I get 'premission denied'

    - by JacobusR
    When using sudo to allow edits to files, I regularly get 'permission denied'. For example, my mouse is jittery and sluggish, so I want to disable polling: sudo echo "options drm_kms_helper poll=N">/etc/modprobe.d/local.conf I'm prompted for a password, and then get: bash: /etc/modprobe.d/local.conf: Permission denied So I tried to do a temporary change to disable polling by using: sudo echo N> /sys/module/drm_kms_helper/parameters/poll Yet again the system responded with: bash: /sys/module/drm_kms_helper/parameters/poll: Permission denied Any ideas?

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  • How can I enable special Fn-Keys on my on lenovo s206 (e.g. touchpad on/off)?

    - by user2546783
    I can turn the touchpad off in the mouse settings, but two things won't work: The "disable while typing" option The standard on/off button for the touch pad won't work (it's the one with the little touchpad symbol crossed off, on the F6 key). I've tried any of the following combinations: Alt+F6 Fn+F6 Ctrl+F6 Super+F6 Shift+F6. Almost all the other keys of that kind work, like brightness control, volume control, Wifi toggle, but this one and the mic off and camera off won't work.

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  • Are all bluetooth adapters the same ?

    - by ldigas
    I have a wireless bluetooth mouse which I'm not using. It used to have a bluetooth adapter with it, which I lost a long time ago ... (don't ask). Since my regular mouse just died (bad contact in cable from messing with it too much) I was thinking of buying just the new generic bluetooth adapter ? Are all those adapters the same thing ? Or can this that came with the mouse be somehow different ? Edit by ldigas: How would one find out what bluetooth standard/class/adapter one needs ? (I don't see anything useful written on the sticker on the mouse). Or to put it bluntly - will it work with this one in your opinion ?

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  • Apple MagicMouse randomly loses connection

    - by Yuval
    My Magic Mouse periodically randomly loses connection to my macbook, sitting approximately a foot and a half away from it. There are no software updates available for Snow Leopard (10.6.3). I have a bluetooth keyboard (that sits a little closer to the macbook, though I'm not sure this is the issue) that rarely suffers from this problem. Google results mostly suggest to update the software but I have the most updated version of it already. Does anybody have any idea what could be causing the issue? Is this simply a defective mouse? Additional info: I tried replacing the batteries with new ones, making sure they are sitting tightly in their position with no change in behavior (still disconnects periodically). Also, this doesn't seem to be a problem that the mouse is turning itself off to save battery - it does not reconnect when I move or click it. If I wait long enough (a couple of minutes) it reconnects on its own. Otherwise I have to go to the bluetooth menu with my macbook touchpad and choose "yuval's mouse - Connect"

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  • Multi-monitors and the corners of the screen

    - by Neil Barnwell
    I currently have two monitors (let's call them "left" and "middle" - you'll see why in a sec), and would love three (let's call it "right"). However, I often will throw the mouse-cursor up to the top-right corner on "middle" because for a maximised window that's where the close button will be. If I add the "right" monitor, the mouse cursor will just carry on off "middle" into "right", and aiming for the close button on "middle" will become more difficult. I'm currently using UltraMon 3.10, but does anyone know of a way to get the mouse to stick to the corners, so that it doesn't go off into the other monitor (Synergy allows this by configuring the "gap" where the mouse is allowed to travel from monitor to monitor).

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  • Issue with mouse move event

    - by Vinjamuri
    I have a WPF control1 (has a moving control) that is hosted through elementhost on a windows form. My aim is to capture the mouse move events for the elementhost. I found out from the following link that MouseMove fires when Control moves under mouse while mouse stands still. http://social.msdn.microsoft.com/Forums/en/wpf/thread/56e7b331-ac6f-4d62-a83b-c09009b79fa0 I am getting fake mouse move events for elementhost. In order to fix this issue, I added a button on top of elementhost and set its Visible property to Hidden. Still I get fake mouse move events.. How to fix this issue? Is there any workaround? Appreciate your help...

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  • Multiple Context menus in PyQt based on mouse location

    - by Nader
    I have a window with multiple tables using QTableWidget (PyQt). I created a popup menu using the right click mouse and it works fine. However, I need to create different popup menu based on which table the mouse is hovering over at the time the right mouse is clicked. How can I get the mouse to tell me which table it is hovering over? or, put in another way, how to implement a method so as to have a specific context menu based on mouse location? I am using Python and PyQt. My popup menu is developed similar to this code (PedroMorgan answer from Qt and context menu): class Foo( QtGui.QWidget ): def __init__(self): QtGui.QWidget.__init__(self, None) # Toolbar toolbar = QtGui.QToolBar() # Actions self.actionAdd = toolbar.addAction("New", self.on_action_add) self.actionEdit = toolbar.addAction("Edit", self.on_action_edit) self.actionDelete = toolbar.addAction("Delete", self.on_action_delete) # Tree self.tree = QtGui.QTreeView() self.tree.setContextMenuPolicy( Qt.CustomContextMenu ) self.connect(self.tree, QtCore.SIGNAL('customContextMenuRequested(const QPoint&)'), self.on_context_menu) # Popup Menu self.popMenu = QtGui.QMenu( self ) self.popMenu.addAction( self.actionEdit ) self.popMenu.addAction( self.actionDelete ) self.popMenu.addSeparator() self.popMenu.addAction( self.actionAdd ) def on_context_menu(self, point): self.popMenu.exec_( self.tree.mapToGlobal(point) )

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  • WMI: How to differentiate between Wireless mouse and touch screen

    - by kingas
    I am using Win32_PointingDevice class to detect mice connected to the system. I ran my device discovery script on a machine which has touch screen. The discovery shows up with 3 pointing devices, directly connected USB mouse, wireless mouse and touch screen. My question is how to distinguish between USB mouse with touch screen. If Win32_PointingDevice class doesn't provide information then are there any other methods which I can use to get mouse and touch information. This is extension to my previous question at http://stackoverflow.com/questions/1746689/wmi-class-for-wireless-mouse

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  • Gesture recognizer for mouse down and up in iPhone SDK

    - by user545201
    I want to catch both mouse down and mouse up using gesture recognizer. However, when the mouse down is caught, mouse up is never caught. Here's what I did: First create a custom MouseGestureRecognizer: @implementation MouseGestureRecognizer -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesBegan:touches withEvent:event]; self.state = UIGestureRecognizerStateRecognized; } -(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesEnded:touches withEvent:event]; self.state = UIGestureRecognizerStateRecognized; } @end Then bind the recognizer to a view in view controller: UIGestureRecognizer *recognizer = [MouseGestureRecognizer alloc] initWithTarget:self action:@selector(handleGesture:)]; [self.view addGestureRecognizer:recognizer]; When I click mouse in the view, the touchesBegan is called, but touchesEnded is never called. Is it because of the UIGestureRecognizerStateRecognized? Any advice will be appreciated! Thanks!

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  • record mouse movements, clicks and keyboard input with Java or C++

    - by Joe
    I want to be able to record mouse movements, clicks and keyboard input from a user. It would be great if it was a cross platform solution. I'd like to get back something like this (pseudo code): mouse moved to 500, 500 mouse double clicked mouse moved to 800, 300 mouse left clicked keyboard typed "Hello World" Does either C++ or Java have any classes that can do this? If I was using C++, I would probably working with the QT framework. Edit: I should have said this originally, but I want to record the movements and clicks outside of the applications gui, so on the desktop too.

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  • How to implement smooth flocking

    - by Craig
    I'm working on a simple survival game, avoid the big guy and chase the the small guys to stay alive for as long as possible. I have taken the chase and evade example from MSDN create and drawn 20 mice on the screen. I want the small guys to flock when they arent evading. They are doing this, but it isnt as smooth as I would like it to be. How do i make the movement smoother? Its very jittery.# Below is what I have going at the moment, flocking code is within the IF statement, when it isnt set to evading. Any help would be greatly appreciated! :) namespace ChaseAndEvade { class MouseSprite { public enum MouseAiState { // evading the cat Evading, // the mouse can't see the "cat", and it's wandering around. Wander } // how fast can the mouse move? public float MaxMouseSpeed = 4.5f; // and how fast can it turn? public float MouseTurnSpeed = 0.20f; // MouseEvadeDistance controls the distance at which the mouse will flee from // cat. If the mouse is further than "MouseEvadeDistance" pixels away, he will // consider himself safe. public float MouseEvadeDistance = 100.0f; // this constant is similar to TankHysteresis. The value is larger than the // tank's hysteresis value because the mouse is faster than the tank: with a // higher velocity, small fluctuations are much more visible. public float MouseHysteresis = 60.0f; public Texture2D mouseTexture; public Vector2 mouseTextureCenter; public Vector2 mousePosition; public MouseAiState mouseState = MouseAiState.Wander; public float mouseOrientation; public Vector2 mouseWanderDirection; int separationImpact = 4; int cohesionImpact = 6; int alignmentImpact = 2; int sensorDistance = 50; public void UpdateMouse(Vector2 position, MouseSprite [] mice, int numberMice, int index) { Vector2 catPosition = position; int enemies = numberMice; // first, calculate how far away the mouse is from the cat, and use that // information to decide how to behave. If they are too close, the mouse // will switch to "active" mode - fleeing. if they are far apart, the mouse // will switch to "idle" mode, where it roams around the screen. // we use a hysteresis constant in the decision making process, as described // in the accompanying doc file. float distanceFromCat = Vector2.Distance(mousePosition, catPosition); // the cat is a safe distance away, so the mouse should idle: if (distanceFromCat > MouseEvadeDistance + MouseHysteresis) { mouseState = MouseAiState.Wander; } // the cat is too close; the mouse should run: else if (distanceFromCat < MouseEvadeDistance - MouseHysteresis) { mouseState = MouseAiState.Evading; } // if neither of those if blocks hit, we are in the "hysteresis" range, // and the mouse will continue doing whatever it is doing now. // the mouse will move at a different speed depending on what state it // is in. when idle it won't move at full speed, but when actively evading // it will move as fast as it can. this variable is used to track which // speed the mouse should be moving. float currentMouseSpeed; // the second step of the Update is to change the mouse's orientation based // on its current state. if (mouseState == MouseAiState.Evading) { // If the mouse is "active," it is trying to evade the cat. The evasion // behavior is accomplished by using the TurnToFace function to turn // towards a point on a straight line facing away from the cat. In other // words, if the cat is point A, and the mouse is point B, the "seek // point" is C. // C // B // A Vector2 seekPosition = 2 * mousePosition - catPosition; // Use the TurnToFace function, which we introduced in the AI Series 1: // Aiming sample, to turn the mouse towards the seekPosition. Now when // the mouse moves forward, it'll be trying to move in a straight line // away from the cat. mouseOrientation = ChaseAndEvadeGame.TurnToFace(mousePosition, seekPosition, mouseOrientation, MouseTurnSpeed); // set currentMouseSpeed to MaxMouseSpeed - the mouse should run as fast // as it can. currentMouseSpeed = MaxMouseSpeed; } else { // if the mouse isn't trying to evade the cat, it should just meander // around the screen. we'll use the Wander function, which the mouse and // tank share, to accomplish this. mouseWanderDirection and // mouseOrientation are passed by ref so that the wander function can // modify them. for more information on ref parameters, see // http://msdn2.microsoft.com/en-us/library/14akc2c7(VS.80).aspx ChaseAndEvadeGame.Wander(mousePosition, ref mouseWanderDirection, ref mouseOrientation, MouseTurnSpeed); // if the mouse is wandering, it should only move at 25% of its maximum // speed. currentMouseSpeed = .25f * MaxMouseSpeed; Vector2 separate = Vector2.Zero; Vector2 moveCloser = Vector2.Zero; Vector2 moveAligned = Vector2.Zero; // What the AI does when it sees other AIs for (int j = 0; j < enemies; j++) { if (index != j) { // Calculate a vector towards another AI Vector2 separation = mice[index].mousePosition - mice[j].mousePosition; // Only react if other AI is within a certain distance if ((separation.Length() < this.sensorDistance) & (separation.Length()> 0) ) { moveAligned += mice[j].mouseWanderDirection; float distance = Math.Abs(separation.Length()); if (distance == 0) distance = 1; moveCloser += mice[j].mousePosition; separation.Normalize(); separate += separation / distance; } } } if (moveAligned.LengthSquared() != 0) { moveAligned.Normalize(); } if (moveCloser.LengthSquared() != 0) { moveCloser.Normalize(); } moveCloser /= enemies; mice[index].mousePosition += (separate * separationImpact) + (moveCloser * cohesionImpact) + (moveAligned * alignmentImpact); } // The final step is to move the mouse forward based on its current // orientation. First, we construct a "heading" vector from the orientation // angle. To do this, we'll use Cosine and Sine to tell us the x and y // components of the heading vector. See the accompanying doc for more // information. Vector2 heading = new Vector2( (float)Math.Cos(mouseOrientation), (float)Math.Sin(mouseOrientation)); // by multiplying the heading and speed, we can get a velocity vector. the // velocity vector is then added to the mouse's current position, moving him // forward. mousePosition += heading * currentMouseSpeed; } } }

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  • Unable to Use Bluetooth Mighty Mouse or Wireless Keyboard with Boot Camp

    - by Kristopher Johnson
    I have Windows 7 64-bit running on a MacBook Pro in a Boot Camp partition. I am trying to pair with my Bluetooth Mighty Mouse and wireless keyboard under Windows, but whenever I try to do so, here's what happens: While on the Add a device window, I turn on the mouse or press a key on the keyboard, and the mouse or keyboard shows up in the list of available devices. I click the device and then the Next button, and the window displays Connecting to device... Time passes. Eventually, I get this error message indicating that the device could not be accessed. The error code is 0x80070015. I've run Windows Update and Apple Software Update.

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  • Get hard drive to spin up upon mouse movement

    - by John
    My storage drive which does not contain the OS stops spinning after a few minutes. This is annoying and totally defeats the purpose of having a fast access drive. The drive will NOT spin up when I use the mouse! It only spins up when accessed. However, I don't want it to spin all the time. I would like it to spin up anytime there is mouse activity so it is at the ready when I am using the computer, but go to sleep during inactivity. Can anyone think of a trick to get a secondary drive to spin up on a mouse movement?

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