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  • MVP Summit 2011 summary and thoughts: The &ldquo;I hope I don&rsquo;t cross a line and lose my MVP status&rdquo; post

    - by George Clingerman
    I've been wanting to write this post summarizing my thoughts about the MVP summit but have been dragging my feet since it's a very difficult one to write. However seeing Andy (http://forums.create.msdn.com/forums/t/77625.aspx) and Catalin (http://www.catalinzima.com/2011/03/mvp-summit-2011/) and Chris (http://geekswithblogs.net/cwilliams/archive/2011/03/07/144229.aspx) post about it has encouraged me to finally take the plunge. I'm going to have to write carefully though because I'm going to be dancing around a ton of NDA mine fields as well as having to walk the tight-rope of not sending the wrong message or having people read too much into what I'm saying. I want to note that most of what I'm about to say is just based on my observations, they're not thoughts that Microsoft has asked me to pass along and they're not things I heard Microsoft say. It's just me sharing what I think after going to the MVP summit. Let's start off with a short imaginary question and answer session.     Has the App Hub forums and XBLIG management been rather poor by Microsoft? Yes.     Do I think we're going to see changes to that overnight? No.     Will it continue to look bad from the outside? Somewhat. Confusing right? Well that's kind of how things are right now. Lots of confusion. XNA is doing AWESOME. Like, really, really awesome. As a result of that awesomeness, XNA is on three major platforms: Xbox 360, WP7 and PC. This means that internally Microsoft is really excited and invested in the technology. That's fantastic for XNA and really should show you the future the framework has. It's here to stay. So why are Xbox LIVE Indie Game developers feeling so much pain? The ironic thing is that pain is being caused by the success of XNA. When XNA was just a small thing, there was more freedom and more focus. It was just us and them. We were an only child. Now our family has grown and everyone has and wants some time with XNA. This gets XNA pulled in all directions and as it moves onto new platforms, it plays catch up trying to get those platforms up to speed to where Xbox LIVE Indie Games has grown. Forums, documentation, educational content. They all need to be there because Xbox LIVE Indie Games has all of that and more. Along with the catch up in features/documentation/awesomeness there's the catch up that the people on the team have to play. New platforms and new areas of development mean new players and those new guys don't have the history of being around from the beginning. This leads to a lack of understanding at times just how important some things are because they seem so small and insignificant (Rich Text defaulting for new forum profiles would be one things that jumps to mind). If you're not aware that the forums have become more than just a basic Q&A, if you're not aware that they're a central hub to a very active community, then you don't understand why that small change should be prioritized over something else. New people have to get caught up and figure out how to make a framework and central forum site work for everyone it's now serving. So yeah, a lot of our pain this last year has been simply that XNA is doing well and XBLIG is doing well so the focus was shifted to catch other things up. It hurts when a parent seems to not have any time for you and they're spending some much time with your new baby brother. Growing pains. All families and in our case our product family experience it to some degree. I think as WP7 matures we'll see the team figuring out how to give everyone the right amount of attention. While we're talking about some of our growing pains, it is also important to note (although not really an excuse) that the Xbox LIVE Arcade developers complain about many of the same things that we do. If you paid attention to talks and information coming out of GDC 2011, most of the the XBLA guys were saying things that sounded eerily similar to what the XBLIG developers are saying (Scott Nichols from GayGamer.net noticed http://twitter.com/#!/NaviFairyGG/status/43540379206811650). Does this mean we should just accept the status quo since we're being treated exactly the same? No way. However it DOES show that the way we're being treated is no indication of the stability and future of the platform, it's just Microsoft dropping the communication ball on two playing fields. We're not alone and we're not even being treated worse. Not great, but also in a weird way a very good sign. Now on to a few tidbits I think I CAN share from the summit (I'm really crossing my fingers I'm not stepping over some NDA line I shouldn't be). First, I discovered that the XBLIG user base is bigger than I personally had originally estimated. I won't give the exact numbers (although we did beg Microsoft to release some of these numbers so maybe someday?) but it was much larger than my original guestimates and I was pleasantly surprised. Maybe some of you guys had the right number when you were guessing, but I know that mine was much too low. And even MORE importantly the number of users/shoppers is growing at a steady pace as well. Our market is growing! That was fantastic news and really something that I had to share. On to the community manager discussion. It was mentioned. I was mentioned. I blushed. Nothing more to report there than the blush in my cheeks was a light crimson color. If I ever see a job description posted for that position I have a resume waiting in the wings. I can't deny that I think that would be my dream job... ...so after I finished blushing, the MVPs did make it very, very clear that the communication has to improve. Community manager or not the single biggest pain point with the Xbox LIVE Indie Game community has been a lack of communication. I have seen dramatic improvement in the team responding to MVPs and I'm even seeing more communication from them on the forums so I'm hoping that's a long term change. I really think they understood the issue, the problem remains how to open that communication channel in a way that was sustainable. I think they'll get it figured out and hopefully that's sooner rather than later. During the summit, you may have seen me tweeting about how I was "that guy" (http://twitter.com/#!/clingermangw/status/42740432471470081). You also may have noticed that Andy and Catalin both mentioned me in their summit write ups. I may have come on a bit strong while I was there...went a little out of character for myself. I've been agitated for a while with the way things have been and I've been listening to you guys and hearing you guys be agitated. I'm also watching some really awesome indie game developers looking elsewhere and leaving the platform. Some of them we might not have been able to keep even with changes, but others are only leaving because of perceptions and lack of communication from Microsoft. And that pisses me off. And I let Microsoft know that I was pissed off. You made your list and I took that list and verbalized it. I verbalized the hell out of it. [It was actually mentioned that I'm a lot nicer on the forums and in email than I am in person...I felt bad about that, but I couldn't stay silent]. Hopefully it did something guys, I really did try hard to get the message across. Along with my agitation, I also brought some pride. I mentioned several things in person to the team that I was particularly proud of. From people in the community that are doing an awesome job, to the re-launch of XboxIndies that was going on that week and even gamers like Steven Hurdle (http://writingsofmassdeduction.com/) who have purchased one XBLIG every day for over 100 days now. The community is freaking rocking it and I made sure to highlight that. So in conclusion, I'd just like to say hang in there (you know, like that picture of the cat). If you've been worried about investing in Xbox LIVE Indie Games because you think it's on shaky ground. It's not. Dream Build Play being about the Xbox 360 should have helped a little to point that out. The team is really scrambling around trying to figure things out and make improvements all around. There’s quite a few new gals and guys and it's going to take them time to catch up and there are a lot of constantly shifting priorities. We all have one toy, one team and we're fighting for time with it. It's also time for the community to continue spreading our wings and going out on our own more often. The Indie Game Winter Uprising was a fantastic example of that. We took things into our own hands and it got noticed and Microsoft got behind it. They do every time we stand up and do something (look at how many Microsoft employees tweeted, wrote about the re-launch of XboxIndies.com or the support I've gotten from them for my weekly XNA Notes). XNA is here to stay, it's time for us to stop being scared of that and figure out how to make our own games the successes they should be. There's definitely a list of things that need to be fixed, things that should be improved and I think we should definitely keep vocal about that with Microsoft. Keep it short, focused and prioritized. There's also a lot of things we can do ourselves while we're waiting on them to fix and change things. Lots of ways we can compensate for particular weaknesses in the channel. The kind of stuff that we can step up and do ourselves. Do it on our own, you know, the way Indies always do. And I'm really looking forward to watching us do just that.

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  • How AlphaBlend Blendstate works in XNA when accumulighting light into a RenderTarget?

    - by cubrman
    I am using a Deferred Rendering engine from Catalin Zima's tutorial: His lighting shader returns the color of the light in the rgb channels and the specular component in the alpha channel. Here is how light gets accumulated: Game.GraphicsDevice.SetRenderTarget(LightRT); Game.GraphicsDevice.Clear(Color.Transparent); Game.GraphicsDevice.BlendState = BlendState.AlphaBlend; // Continuously draw 3d spheres with lighting pixel shader. ... Game.GraphicsDevice.BlendState = BlendState.Opaque; MSDN states that AlphaBlend field of the BlendState class uses the next formula for alphablending: (source × Blend.SourceAlpha) + (destination × Blend.InvSourceAlpha), where "source" is the color of the pixel returned by the shader and "destination" is the color of the pixel in the rendertarget. My question is why do my colors are accumulated correctly in the Light rendertarget even when the new pixels' alphas equal zero? As a quick sanity check I ran the following code in the light's pixel shader: float specularLight = 0; float4 light4 = attenuation * lightIntensity * float4(diffuseLight.rgb,specularLight); if (light4.a == 0) light4 = 0; return light4; This prevents lighting from getting accumulated and, subsequently, drawn on the screen. But when I do the following: float specularLight = 0; float4 light4 = attenuation * lightIntensity * float4(diffuseLight.rgb,specularLight); return light4; The light is accumulated and drawn exactly where it needs to be. What am I missing? According to the formula above: (source x 0) + (destination x 1) should equal destination, so the "LightRT" rendertarget must not change when I draw light spheres into it! It feels like the GPU is using the Additive blend instead: (source × Blend.One) + (destination × Blend.One)

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  • How AlphaBlend Blendstate works in XNA 4 when accumulighting light into a RenderTarget?

    - by cubrman
    I am using a Deferred Rendering engine from Catalin Zima's tutorial: His lighting shader returns the color of the light in the rgb channels and the specular component in the alpha channel. Here is how light gets accumulated: Game.GraphicsDevice.SetRenderTarget(LightRT); Game.GraphicsDevice.Clear(Color.Transparent); Game.GraphicsDevice.BlendState = BlendState.AlphaBlend; // Continuously draw 3d spheres with lighting pixel shader. ... Game.GraphicsDevice.BlendState = BlendState.Opaque; MSDN states that AlphaBlend field of the BlendState class uses the next formula for alphablending: (source × Blend.SourceAlpha) + (destination × Blend.InvSourceAlpha), where "source" is the color of the pixel returned by the shader and "destination" is the color of the pixel in the rendertarget. My question is why do my colors are accumulated correctly in the Light rendertarget even when the new pixels' alphas equal zero? As a quick sanity check I ran the following code in the light's pixel shader: float specularLight = 0; float4 light4 = attenuation * lightIntensity * float4(diffuseLight.rgb,specularLight); if (light4.a == 0) light4 = 0; return light4; This prevents lighting from getting accumulated and, subsequently, drawn on the screen. But when I do the following: float specularLight = 0; float4 light4 = attenuation * lightIntensity * float4(diffuseLight.rgb,specularLight); return light4; The light is accumulated and drawn exactly where it needs to be. What am I missing? According to the formula above: (source x 0) + (destination x 1) should equal destination, so the "LightRT" rendertarget must not change when I draw light spheres into it! It feels like the GPU is using the Additive blend instead: (source × Blend.One) + (destination × Blend.One)

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  • How Security Products Are Made; An Interview with BitDefender

    - by Jason Fitzpatrick
    Most of us use anti-virus and malware scanners, without giving the processes behind their construction and deployment much of a thought. Get an inside look at security product development with this BitDefender interview. Over at 7Tutorials they took a trip to the home offices of BitDefender for an interview with Catalin Co?oi–seen here–BitDefender’s Chief Security Researcher. While it’s notably BitDefender-centric, it’s also an interesting look at the methodology employed by a company specializing in virus/malware protection. Here’s an excerpt from the discussion about data gathering techniques: Honeypots are systems we distributed across our network, that act as victims. Their role is to look like vulnerable targets, which have valuable data on them. We monitor these honeypots continuously and collect all kinds of malware and information about black hat activities. Another thing we do, is broadcast fake e-mail addresses that are automatically collected by spammers from the Internet. Then, they use these addresses to distribute spam, malware or phishing e-mails. We collect all the messages we receive on these addresses, analyze them and extract the required data to update our products and keep our users secure and spam free. Hit up the link below for the full interview. How To Properly Scan a Photograph (And Get An Even Better Image) The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume Make Your Own Windows 8 Start Button with Zero Memory Usage

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  • COM Object Method Invoke Exception - Silverlight 4

    - by Adam Driscoll
    I'm trying to use the new AutomationFactory provided with Silverlight 4 to call a .NET COM class. .NET COM-Exposed Class: public class ObjectContainer { public bool GetObject([Out, MarshalAs((UnmanagedType.IUnknown)] out object obj) { obj = new SomeOtherObj(); return true; } } Silverlight Assembly: dynamic objectContainer; try { objectContainer = AutomationFactory.GetObject(ProgId); } catch { objectContainer = AutomationFactory.CreateObject(ProgId); } object obj; if (!objectContainer.GetObject(out obj)) { throw new Exception(); } When I call objectContainer.GetObject(out obj) an exception is thrown stating: Value does not fall within the expected range. at MS.Internal.ComAutomation.ComAutomationNative.CheckInvokeHResult(UInt32 hr, String memberName, String exceptionSource, String exceptionDescription, String exceptionHelpFile, UInt32 exceptionHelpContext) at MS.Internal.ComAutomation.ComAutomationNative.Invoke(Boolean tryInvoke, String memberName, ComAutomationInvokeType invokeType, ComAutomationInteropValue[] rgParams, IntPtr nativePeer, ComAutomationInteropValue& returnValue) at MS.Internal.ComAutomation.ComAutomationObject.InvokeImpl(Boolean tryInvoke, String name, ComAutomationInvokeType invokeType, Object& returnValue, Object[] args) at MS.Internal.ComAutomation.ComAutomationObject.Invoke(String name, ComAutomationInvokeType invokeType, Object[] args) at System.Runtime.InteropServices.Automation.AutomationMetaObjectProvider.TryInvokeMember(InvokeMemberBinder binder, Object[] args, Object& result) at System.Runtime.InteropServices.Automation.AutomationMetaObjectProviderBase.<.cctorb__4(Object obj, InvokeMemberBinder binder, Object[] args) at CallSite.Target(Closure , CallSite , Object , String , Object& ) at CallSite.Target(Closure , CallSite , Object , String , Object& ) at ApplicationModule.ObjectContainer.GetObject() Wha's the deal?

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  • CS1685 Warning causes a CS0433 error when targeting 3.5 in VS2010

    - by Adam Driscoll
    I have a 2010 project that is targeting .NET v3.5. It was working fine until I started to mess with configurations a bit and now I cannot figure out what I'm doing wrong. The project doesn't have ANY references added. It won't even let me add a reference to System.Core as it is added by the 'build system'. warning CS1685: The predefined type 'System.Func' is defined in multiple assemblies in the global alias; using definition from 'c:\Windows\Microsoft.NET\Framework\v4.0.30319\mscorlib.dll' IFilter.cs(82,49): error CS0433: The type 'System.Func' exists in both 'c:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\v3.5\System.Core.dll' and 'c:\Windows\Microsoft.NET\Framework\v4.0.30319\mscorlib.dll' Looks like something is grabbing onto 4.0 but I'm not quite sure how to fix it. Any one else run into this?

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  • Android: Conversion to Dalvik format failed: Unable to execute dex: null

    - by Adam Haile
    I'm trying to use the SmugFig SmugMug API on Android. It was designed for J2SE I would imagine, so I'm not sure it will even work on Android, but I figured it was worth trying as opposed to trying to create my own API. When I load the project though, I get the following error: Conversion to Dalvik format failed: Unable to execute dex: null It doesn't say what package it fails on, just "Android Packaging Problem", but it did not do this before I added SmugFig and it's dependency JARS to the build path. Where should I look? Or does this mainly me that it just won't work with those libraries?

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  • iPhone UITextField - Change placeholder text color

    - by adam
    I'd like to change the color of the placeholder text I set in my UITextField controls, to make it black. I'd prefer to do this without using normal text as the placeholder and having to override all the methods to imitate the behaviour of a placeholder. I believe if I override this method.. - (void)drawPlaceholderInRect:(CGRect)rect ..then I should be able to do this. But I'm unsure how to access the actual placeholder object from within this method.

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  • Django flatpages raising 404 when DEBUG is False (404 and 500 templates exist)

    - by Adam
    I'm using Django 1.1.1 stable. When DEBUG is set to True Django flatpages works correctly; when DEBUG is False every flatpage I try to access raises a custom 404 error (my error template is obviously working correctly). Searching around on the internet suggests creating 404 and 500 templates which I have done. I've added to FlatpageFallBackMiddleware to middleware_classes and flatpages is added to installed applications. Any ideas how I can make flatpages work?

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  • Google maps api v3 - multiple markers, multiple infowindows, 3 icons

    - by Adam
    Hello, I wanna made "WiFi maps" and I have problem with do that, I wanna have 3 icons OPEN/WEP/WPA, and a lot of markers, and every marker with own infowindow, and only 1 infowindow on top, so when I will click #1 and then #2 then #1 will hide. And if I will have XXXX markers there will be problem with them on map in zoom out, there is possible to made it like when is much markers in one place all will not show in zoom out but in zoom in yes? I have all info about networks in MySQL database, so in PHP will be easy to show it like in tutorial http://code.google.com/intl/pl/apis/maps/documentation/v3/overlays.html#ComplexIcons <- so follow this can I have for example var nodes = [ ['WKKOZ',50.192843,18.967801,nodewep,1], ['airlive',50.193056,18.967974,nodeopen,2], ['Zurawia-3',50.198398,18.974723,nodeopen,3], ['siec dol',50.19303,18.96796,nodewep,4], ['KP_8_1',50.193092,18.96801,nodewep,5], ['Natalia',50.19286,18.967812,nodewpa,6], ['Z104',50.192591,18.967588,nodewep,7], ['D2',50.192499,18.96876,nodewep,8], ['Niesia',50.192474,18.968239,nodewpa,9], ['boolean',50.192539,18.967545,nodewpa,10], ['neostrada_0d65',50.192179,18.96758,nodewep,11], ['neostrada_2d38',50.192216,18.96761,nodewep,12], ['Belkin_G_Wireless_9B7BF7',50.192191,18.969261,nodeopen,13], ['Trans_FijPn',50.1939,18.979565,nodeopen,14], ['dlinklis',50.193113,18.968024,nodewpa,15] Please help me!:)

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  • ASP. NET MVC2: Where abouts do I set Current.User from a Session variable?

    - by Adam Brown
    Hi, I'm trying to get authentication and authorisation working in an ASP .NET MVC2 site. I've read loads of tutorials and some books which explain how you can use attributes to require authorisation (and membership in a role) like this: [Authorize(Roles="Admin")] public ActionResult Index() { return View(); } I've made classes that implement IIdentity and IPrincipal, I create a userPrincipal object once the user has successfully logged in and I add it to a session variable. When the user goes to another page I want it to set the HttpContext.Current.User to the object that I stored in the session, something like this: if (Session["User"] != null) { HttpContext.Current.User = Session["User"] as MyUser; } My question is: Where abouts do I put the code directly above? I tried Application_AuthenticateRequest but it tells me Session state is not available in this context. Many thanks.

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  • Host a IWpfTextView in a custom tool for a Visual Studio Extension

    - by Adam Driscoll
    I'm trying to create a IWpfTextView and then put it into a custom tool window. I can create the view, read a file to populate the ITextBuffer and display the view into my tool. I cannot edit the code at all and the code is not syntax highlighted. What steps am I missing to make this a full fledged editor? Code: IComponentModel componentModel = (IComponentModel)GetGlobalService (typeof(SComponentModel)); var _textEditorFactoryService = componentModel.GetService<ITextEditorFactoryService>(); var _textBufferFactoryService = componentModel.GetService<ITextBufferFactoryService>(); var _contentTypeRegistryService = componentModel.GetService<IContentTypeRegistryService>(); TextReader reader = new StreamReader(fileName); var types = _contentTypeRegistryService.GetContentType("CSharp"); ITextBuffer textBuffer = _textBufferFactoryService.CreateTextBuffer(reader, types); var view = _textEditorFactoryService.CreateTextView(textBuffer); IWpfTextViewHost editor = _textEditorFactoryService.CreateTextViewHost(view, true);

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  • PowerShell - Parameter Value Tab Expansion for Enum types

    - by Adam Driscoll
    Is it possible to implement parameter value tab expansion for enum parameter types? Creating a binary cmdlet with parameter definition: [Parameter] public SomeEnum Type {get;set;} Is there some way to type: Add-MyThing -Type S<tab> To get: Add-MyThing -Type SomeEnumValue Where: public enum SomeEnum { SomeEnumValue, SomeEnumValue2 } I know it may be possible with overriding the TabExpansion function but I was wondering if there was something I could do within my cmdlet to expose this type of functionality.

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  • Git for beginners: The definitive practical guide

    - by Adam Davis
    Ok, after seeing this post by PJ Hyett, I have decided to skip to the end and go with git. So what I need is a beginners practical guide to git. "Beginner" being defined as someone who knows how to handle their compiler, understands to some level what a makefile is, and has touched source control without understanding it very well. "Practical" being defined as this person doesn't want to get into great detail regarding what git is doing in the background, and doesn't even care (or know) that it's distributed. Your answers might hint at the possibilities, but try to aim for the beginner that wants to keep a 'main' repository on a 'server' which is backed up and secure, and treat their local repository as merely a 'client' resource. Procedural note: PLEASE pick one and only one of the below topics and answer it clearly and concisely in any given answer. Don't try to jam a bunch of information into one answer. Don't just link to other resources - cut and paste with attribution if copyright allows, otherwise learn it and explain it in your own words (ie, don't make people leave this page to learn a task). Please comment on, or edit, an already existing answer unless your explanation is very different and you think the community is better served with a different explanation rather than altering the existing explanation. So: Installation/Setup How to install git How do you set up git? Try to cover linux, windows, mac, think 'client/server' mindset. Setup GIT Server with Msysgit on Windows How do you create a new project/repository? How do you configure it to ignore files (.obj, .user, etc) that are not really part of the codebase? Working with the code How do you get the latest code? How do you check out code? How do you commit changes? How do you see what's uncommitted, or the status of your current codebase? How do you destroy unwanted commits? How do you compare two revisions of a file, or your current file and a previous revision? How do you see the history of revisions to a file? How do you handle binary files (visio docs, for instance, or compiler environments)? How do you merge files changed at the "same time"? How do you undo (revert or reset) a commit? Tagging, branching, releases, baselines How do you 'mark' 'tag' or 'release' a particular set of revisions for a particular set of files so you can always pull that one later? How do you pull a particular 'release'? How do you branch? How do you merge branches? How do you resolve conflicts and complete the merge? How do you merge parts of one branch into another branch? What is rebasing? How do I track remote branches? How can I create a branch on a remote repository? Other Describe and link to a good gui, IDE plugin, etc that makes git a non-command line resource, but please list its limitations as well as its good. msysgit - Cross platform, included with git gitk - Cross platform history viewer, included with git gitnub - OS X gitx - OS X history viewer smartgit - Cross platform, commercial, beta tig - console GUI for Linux qgit - GUI for Windows, Linux Any other common tasks a beginner should know? Git Status tells you what you just did, what branch you have, and other useful information How do I work effectively with a subversion repository set as my source control source? Other git beginner's references git guide git book git magic gitcasts github guides git tutorial Progit - book by Scott Chacon Git - SVN Crash Course Delving into git Understanding git conceptually I will go through the entries from time to time and 'tidy' them up so they have a consistent look/feel and it's easy to scan the list - feel free to follow a simple "header - brief explanation - list of instructions - gotchas and extra info" template. I'll also link to the entries from the bullet list above so it's easy to find them later.

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  • Best way to programmatically detect iPad/iPhone hardware

    - by Adam Eberbach
    The reason I need to find out is that on an iPad, a UIPickerView has the same height in landscape orientation as it does in portrait. On an iPhone it is different. The iPad programming guide introduces an "idiom" value to UIDevice: UIDevice* thisDevice = [UIDevice currentDevice]; if(thisDevice.userInterfaceIdiom == UIUserInterfaceIdiomPad) { // iPad } else { // iPhone } which works OK while you're in iPad (3.2) but not iPhone (3.1.3) - so it looks like there also needs to be an ifdef to conditionally compile that check, like: #if __IPHONE_OS_VERSION_MIN_REQUIRED >= 30200 UIDevice* thisDevice = [UIDevice currentDevice]; if(thisDevice.userInterfaceIdiom == UIUserInterfaceIdiomPad) { // etc. } #endif To me that's starting to look very clumsy. What's a better way?

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  • Getting started with Exchange Web Services 2010

    - by Adam Tuttle
    I've been tasked with writing a SOAP web-service in .Net to be middleware between EWS2010 and an application server that previously used WebDAV to connect to Exchange. (As I understand it, WebDAV is going away with EWS2010, so the application server will no longer be able to connect as it previously did, and it is exponentially harder to connect to EWS without WebDAV. The theory is that doing it in .Net should be easier than anything else... Right?!) My end goal is to be able to get and create/update email, calendar items, contacts, and to-do list items for a specified Exchange account. (Deleting is not currently necessary, but I may build it in for future consideration, if it's easy enough). I was originally given some sample code, which did in fact work, but I quickly realized that it was outdated. The types and classes used appear nowhere in the current documentation. For example, the method used to create a connection to the Exchange server was: ExchangeService svc = new ExchangeService(); svc.Credentials = new WebCredentials(AuthEmailAddress, AuthEmailPassword); svc.AutodiscoverUrl(AutoDiscoverEmailAddress); For what it's worth, this was using an assembly that came with the sample code: Microsoft.Exchange.WebServices.dll ("MEWS"). Before I realized that this wasn't the current standard way to accomplish the connection, and it worked, I tried to build on it and add a method to create calendar items, which I copied from here: static void CreateAppointment(ExchangeServiceBinding esb) { // Create the appointment. CalendarItemType appointment = new CalendarItemType(); ... } Right away, I'm confronted with the difference between ExchangeService and ExchangeServiceBinding ("ESB"); so I started Googling to try and figure out how to get an ESB definition so that the CreateAppointment method will compile. I found this blog post that explains how to generate a proxy class from a WSDL, which I did. Unfortunately, this caused some conflicts where types that were defined in the original Assembly, Microsoft.Exchange.WebServices.dll (that came with the sample code) overlapped with Types in my new EWS.dll assembly (which I compiled from the code generated from the services.wsdl provided by the Exchange server). I excluded the MEWS assembly, which only made things worse. I went from a handful of errors and warnings to 25 errors and 2,510 warnings. All kinds of types and methods were not found. Something is clearly wrong, here. So I went back on the hunt. I found instructions on adding service references and web references (i.e. the extra steps it takes in VS2008), and I think I'm back on the right track. I removed (actually, for now, just excluded) all previous assemblies I had been trying; and I added a service reference for https://my.exchange-server.com/ews/services.wsdl Now I'm down to just 1 error and 1 warning. Warning: The element 'transport' cannot contain child element 'extendedProtectionPolicy' because the parent element's content model is empty. This is in reference to a change that was made to web.config when I added the service reference; and I just found a fix for that here on SO. I've commented that section out as indicated, and it did make the warning go away, so woot for that. The error hasn't been so easy to get around, though: Error: The type or namespace name 'ExchangeService' could not be found (are you missing a using directive or an assembly reference?) This is in reference to the function I was using to create the EWS connection, called by each of the web methods: private ExchangeService getService(String AutoDiscoverEmailAddress, String AuthEmailAddress, String AuthEmailPassword) { ExchangeService svc = new ExchangeService(); svc.Credentials = new WebCredentials(AuthEmailAddress, AuthEmailPassword); svc.AutodiscoverUrl(AutoDiscoverEmailAddress); return svc; } This function worked perfectly with the MEWS assembly from the sample code, but the ExchangeService type is no longer available. (Nor is ExchangeServiceBinding, that was the first thing I checked.) At this point, since I'm not following any directions from the documentation (I couldn't find anywhere in the documentation that said to add a service reference to your Exchange server's services.wsdl -- but that does seem to be the best/farthest I've gotten so far), I feel like I'm flying blind. I know I need to figure out whatever it is that should replace ExchangeService / ExchangeServiceBinding, implement that, and then work through whatever errors crop up as a result of that switch... But I have no idea how to do that, or where to look for how to do it. Googling "ExchangeService" and "ExchangeServiceBinding" only seem to lead back to outdated blog posts and MSDN, neither of which has proven terribly helpful thus far. Help me, Obi-Wan, you're my only hope!

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  • WPF Databinding CheckBox.IsChecked

    - by Adam Tegen
    How would I bind the IsChecked member of a CheckBox to a member variable in my form? (I realize I can access it directly, but I am trying to learn about databinding and WPF) Below is my failed attempt to get this working. XAML: <Window x:Class="MyProject.Form1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Title" Height="386" Width="563" WindowStyle="SingleBorderWindow"> <Grid> <CheckBox Name="checkBoxShowPending" TabIndex="2" Margin="0,12,30,0" Checked="checkBoxShowPending_CheckedChanged" Height="17" VerticalAlignment="Top" HorizontalAlignment="Right" Width="92" Content="Show Pending" IsChecked="{Binding ShowPending}"> </CheckBox> </Grid> </Window> Code: namespace MyProject { public partial class Form1 : Window { private ListViewColumnSorter lvwColumnSorter; public bool? ShowPending { get { return this.showPending; } set { this.showPending = value; } } private bool showPending = false; private void checkBoxShowPending_CheckedChanged(object sender, EventArgs e) { //checking showPending.Value here. It's always false } } }

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  • Visual Studio 2010 64-bit COM Interop Issue

    - by Adam Driscoll
    I am trying to add a VC6 COM DLL to our VS2010RC C# solution. The DLL was compiled with the VC6 tools to create an x86 version and was compiled with the VC7 Cross-platform tools to generate a VC7 DLL. The x86 version of the assembly works fine as long as the consuming C# project's platform is set to x86. It doesn't matter whether the x64 or the x86 version of the DLL is actually registered. It works with both. If the platform is set to 'Any CPU' I receive a BadImageFormatException on the load of the Interop.<name>.dll. As for the x64 version, I cannot even get the project to build. I receive the tlbimp error: TlbImp : error TI0000: A single valid machine type compatible with the input type library must be specified. Has anyone seen this issue? EDIT: I've done a lot more digging into this issue and think this may be a Visual Studio bug. I have a clean solution. I bring in my COM assembly with language agnostic 'Any CPU' selected. The process architecture of the resulting Interop DLL is x86 rather than MSIL. May have to make the Interop by hand for now to get this to work. If anyone has another suggestion let me know.

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  • WinForms vs GtkSharp with Mono

    - by Adam Haile
    When developing with Mono for an app to be run on Windows and Mac OSX (and maybe Linux) which would you suggest, WinForms or GtkSharp for the GUI and why? Specific examples and success/horror stories would be much appreciated.

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  • SSRS 2005 Set SimplePageHeaders on the report instead of the server?

    - by Adam
    I have one report that does not export to excel friendly from SSRS 2005. I know I can use <Render> <Extension Name="EXCEL" Type="Microsoft.ReportingServices.Rendering.ExcelRenderer.ExcelRenderer,Microsoft.ReportingServices.ExcelRendering"> <Configuration> <DeviceInfo> <SimplePageHeaders>True</SimplePageHeaders> </DeviceInfo> </Configuration> </Extension> </Render> in the rsreportserver.config, but I am not the only person with reports on this machine. I also found that you can pass &rc:SimplePageHeaders=True in the url to export the report programatically. I tried adding the &rc:SimplePageHeaders=True to the end of the url when navigating to the report manager, but when I select excel from the dropdown and click export the headers are still exported. I even tried setting the rc:Command=Render and rc:Format=EXCEL in the url too without any luck. Is there a way to do what I am trying to do? note: I am wanting to render the report on the built in report manager and use the build in export to excel dropdown, not in an app or website.

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  • WPF FrameworkElement Parent and Moving a UIElement

    - by Adam Driscoll
    I'm trying to move a control from one parent to another (if this will work I'm not quite sure). I can get a hold of the control that I want to move. Here is my code: public void MoveElement(UIElement uiElement) { var element = ((FrameworkElement)uiElement).Parent; //TODO:Remove from parent myControl.Children.Add(uiElement); } When I hit the last statment an ArgumentException is thrown stating "Specified Visual is already a child of another Visual or the root of a CompositionTarget." The strange thing is that Parent is returning null. How do locate the parent? Will this even work?

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  • WebView load css from local file

    - by ADAM
    [[self mainFrame] loadHTMLString:@"<html><body><link href='main.css' rel='stylesheet' type='text/css' /></body></html>" baseURL:nil]; I am trying to load a css file called main.css from the application Resources folder as below from a WebView, how do i get the path of the resources folder correct so i can load the css?

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  • LINQ to SQL exception: System.OutOfMemoryException

    - by Adam
    Not sure why I keep getting an OutOfMemory exception. I'm using ASP.NET MVC with LINQ to SQL. Here's some of the stack trace: [OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.] System.Runtime.CompilerServices.RuntimeHelpers._CompileMethod(IntPtr method) +0 System.Reflection.Emit.DynamicMethod.CreateDelegate(Type delegateType) +7652553 System.Data.Linq.SqlClient.ObjectReaderCompiler.Compile(SqlExpression expression, Type elementType) +442 System.Data.Linq.SqlClient.SqlProvider.GetReaderFactory(SqlNode node, Type elemType) +100 System.Data.Linq.SqlClient.SqlProvider.System.Data.Linq.Provider.IProvider.Execute(Expression query) +253 System.Data.Linq.Table1.System.Linq.IQueryProvider.Execute(Expression expression) +49 System.Linq.Queryable.Single(IQueryable1 source, Expression`1 predicate) +301 WorkGrabber.Web.Models.WorkGrabberDataContext.GetJob(Int32 id) +233 WorkGrabber.Web.Controllers.BidsController.New(Int32 jobId) +19

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  • UITableView issue when using separate delegate/dataSource

    - by Adam Alexander
    General Description: To start with what works, I have a UITableView which has been placed onto an Xcode-generated view using Interface Builder. The view's File Owner is set to an Xcode-generated subclass of UIViewController. To this subclass I have added working implementations of numberOfSectionsInTableView: tableView:numberOfRowsInSection: and tableView:cellForRowAtIndexPath: and the Table View's dataSource and delegate are connected to this class via the File Owner in Interface Builder. The above configuration works with no problems. The issue occurs when I want to move this Table View's dataSource and delegate implementations out to a separate class, most likely because there are other controls on the View besides the Table View and I'd like to move the Table View-related code out to its own class. To accomplish this, I try the following: Create a new subclass of UITableViewController in Xcode Move the known-good implementations of numberOfSectionsInTableView: tableView:numberOfRowsInSection: and tableView:cellForRowAtIndexPath: to the new subclass Drag a Table View Controller to the top level of the existing XIB in InterfaceBuilder, delete the View/TableView that are automatically created for this Table View Controller, then set the Table View Controller's class to match the new subclass Remove the previously-working Table View's existing dataSource and delegate connections and connect them to the new Table View Controller When complete, I do not have a working Table View. I end up with one of three outcomes which can seemingly happen at random: When the Table View loads, I get a runtime error indicating I am sending tableView:cellForRowAtIndexPath: to an object which does not recognize it When the Table View loads, the project breaks into the debugger without error There is no error, but the Table View does not appear With some debugging and having created a basic project just to reproduce this issue, I am usually seeing the 3rd option above (no error but no visible table view). I added some NSLog calls and found that although numberOfSectionsInTableView and numberOfRowsInSection are both getting called, cellForRowAtIndexPath is not. I am convinced I'm missing something really simple and was hoping the answer may be obvious to someone with more experience than I have. If this doesn't turn out to be an easy answer I would be happy to update with some code or a sample project. Thanks for your time! Complete steps to reproduce: Create a new iPhone OS, View-Based Application in Xcode and call it TableTest Open TableTestViewController.xib in Interface Builder and drag a Table View onto the provided view surface. Connect the Table View's dataSource and delegate outlets to File's Owner, which should already represent the TableTestViewController class. Save your changes Back in Xcode, add the following code to TableTestViewController.m: - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { NSLog(@"Returning num sections"); return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { NSLog(@"Returning num rows"); return 1; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"Trying to return cell"); static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; } cell.text = @"Hello"; NSLog(@"Returning cell"); return cell; } Build and Go, and you should see the word Hello appear in the TableView Now to attempt to move this TableView's logic out to a separate class, first create a new file in Xcode, choosing UITableViewController subclass and calling the class TableTestTableViewController Remove the above code snippet from TableTestViewController.m and place it into TableTestTableViewController.m, replacing the default implementation of these three methods with ours. Back in Interface Builder within the same TableTestViewController.xib file, drag a Table View Controller into the main IB window and delete the new Table View object that automatically came with it Set the class for this new Table View Controller to TableTestTableViewController Remove the dataSource and delegate bindings from the existing, previously-working Table View and reconnect the same two bindings to the new Table Test Table View Controller we created. Save changes, Build and Go, and if you're getting the results I'm getting, note the Table View no longer functions properly Solution: With some more troubleshooting and some assistance from the iPhone Developer Forums at https://devforums.apple.com/message/5453, I've documented a solution! The main UIViewController subclass of the project needs an outlet pointing to the UITableViewController instance. To accomplish this, simply add the following to the primary view's header (TableTestViewController.h): #import "TableTestTableViewController.h" and IBOutlet TableTestTableViewController *myTableViewController; Then, in Interface Builder, connect the new outlet from File's Owner to Table Test Table View Controller in the main IB window. No changes are necessary in the UI part of the XIB. Simply having this outlet in place, even though no user code directly uses it, resolves the problem completely. Thanks to those who've helped and credit goes to BaldEagle on the iPhone Developer Forums for finding the solution.

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