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  • Accented character replacement for search then reinserted afterwards

    - by user314573
    Basically my issue is that users would like to search for a french word that has accented characters but without typing in the accented characters and then have the actual accented word appeared highlighted if found... So for example they would type in "declare" but in the result sets it would look like "déclare" and if found "déclare" would be highlighted. My first thought was to just simply replace the characters with a regex but then I remembered that I would need to re-insert the replaced characters after the search... I was thinking of then using some sort of character map that would track position and the character so that when the search was finshed I could put the result set back to the way it was. This seems a little brute force to me and I was wondering if anyone had a better alternative? I'm using Visual Studio 2005 with this app. Any advice would be much appreciated! Thanks

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  • Visual Studio 2005 - strange characters rendered for ANSI text

    - by Apogee
    Hi all, Has anyone seen this odd text rendering issue in VS2005 before? The first line of using statements actually says "using System;". If I copy the line as it is displayed and paste into notepad, the text appears correctly, so clearly the character codes are correct. In addition, the solution compiles and runs correctly. I was thinking it might be due to ClearCase using a different character encoding as all the solutions we're using were freshly checked-out yesterday on to a new build machine, but this is only happening in 2 of our ~30 solutions. Incidentally the same .cs files when opened in VS2008 render correctly on this machine, could this be a corruption in VS2005?

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  • Running python batch file that has a path with SPACE character

    - by prosseek
    The batch file is something like this, I put the python in some directory that has SPACE character in its path. C:\"Documents and Settings"\Administrator\Desktop\bracket\python\python C:\\"Documents and Settings"\\Administrator\\Desktop\\bracket\\[10,20]\\brackettest.py When I run this one, I get this error. C:\Documents and Settings\Administrator\Desktop\bracket\python\python: can't ope n file 'C:\Documents and Settings\\Administrator\\Desktop\\bracket\\[10,20]\\bra ckettest.py': [Errno 2] No such file or directory C:\Documents and Settings\Administrator\Desktop\bracket What might be wrong? Wrapping the path doesn't solve this problem. "C:\\Documents and Settings\\Administrator\\Desktop\\bracket\\[10,20]\\brackettest.py" Are the brackets ('[]') cause of the problem? On Mac, python works well with bracket character.

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  • Trouble converting string/character to byte in lisp

    - by WanderingPhd
    I've some data that I'm reading in using read-line and I want to convert it into a byte-array. babel:string-to-octet works for the most part except when the character\byte is larger (above 200) in which case it returns two numbers. As an example, if the character is ú using babel:string-to-octet returns (195 185) instead of 250 which is what I'm looking for. I tried a number of encodings in babel but none of them seem to work. If I use read-byte or read-sequence it does read in 250. But for reasons of backward compatibility, I'm left with using read-line and I would like to know if there is something I'm missing when using babel:string-to-octet to convert ú to 250. I'm using ccl 1.8 btw.

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  • generate random characters in c

    - by Nick
    I'm new to programming in C and have been given the task of creating a 2D array that stores random letters from A-Z using the random () function. I know how to do random numbers. nextvalue = random ( ) % 10001; but am unsure on how exactly to create a random character. I know that you can use ASCII to create a random character using the range 65 - 90 in the ASCII table. Can anyone help me come up with a solution? I would greatly appreciate it.

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  • Printing escape character

    - by danutenshu
    When I am given "d""\"/""b", I need to print out the statement character for character. (d, b, a slash, a backslash, and 5 quotes) in C++. The only errors that show now are the lines if(i.at(j)="\\") and else if(i.at(j)="\""). Also, how should the outside double apostrophes be excluded? #include <iostream> #include <cstdlib> using namespace std; int main (int argc, const char* argv[] ) { string i= argv[1]; for (int j=0; j>=sizeof(i)-1; j++) { if(i.at(j)="\\") { cout << "\\"; } else if(i.at(j)="\"") { cout << "\""; } else { cout << i.at(j); } } return 0; }

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  • how can I enter character "<" in strings.xml?

    - by yrajabi
    I want to enter string " -< " in strings.xml file, the string has character < and I couldn't add it to xml file without error! I even tried to escaping by \ character: <string name="search_target_arrow"> -\< </string> or enclosing it between "" as below: <string name="search_target_arrow">" -< "</string> but none worked. Maybe I'm very amateur at this and the answer is not hard for you. so please tell me how you add such special chars in strings.xml?

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  • Need to convert a ZIP file to a random text file.

    - by Arsheep
    As title says need to convert a Zip file to text file , no matter the size and no matter if it will make sense or not.But i need to reconvert it to that zip file again (Lose less). The main problem i am having is how to find a alternative text/number version of a character. The Ascii wont work clearly ,So need help what can be a alternative text for a character specially that garbage looking binary chars in zip , when you see in a editor. I am not a native English speaker , so i hope the above will make a sense to you guys :)

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  • Read text and print each (byte) character in separate line

    - by user2967663
    preforming this code to read file and print each character \ (byte) in separate line works well with ASCII void preprocess_file (FILE *fp) { int cc; for (;;) { cc = getc (fp); if (cc == EOF) break; printf ("%c\n", cc); } } int main(int argc, char *argv []) { preprocess_file (stdin); exit (0); } but when i use it with UTF-8 encoded text it shows unredable character such as ï » ? ? § ? „ ? … ? ¤ ? ´ ? and advice ? Thanks

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  • regex no character

    - by iamnotmad
    In this text: warning here there are several types of warnings in this string warning.gif at the end warning end of line warning I want to match every warning except warning.gif. I cannot seem to get it to include the last one that has no character (control or otherwise) after it. using warnings?[^\.] gets what I want except for the last warning (on the last line). I think because there is no character at all after. How can I get it to include that one?

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  • PHP string enocding issue - Extra characters appearing

    - by ryan
    I see extra characters like â showing because of encoding issues as I found out here - HTML encoding issues - "Â" character showing up instead of "&nbsp;" I understand that if I set the browser meta encoding to UTF-8, these will not affect anything but I need to strip these extra characters from the database for other purposes. For eg. : Text: ↑ should be become Text: ? But if I run it through utf8_decode it gives me Text: ??? For every other occurrence of the â character, it converts properly to a blank space. Any help will be appreciated.

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  • How to stop Python program execution in IDLE

    - by joaoc
    I have a python script that uses plt.show() as it's last instruction. When it runs IDLE just hangs after the last instruction. I get the image but I don't get the prompt back. On other scripts I typically use ctrl-c to break the program (sometimes doesn't work immediately) but how do I get the prompt back with the plt.show()? Ctrl-c doesn't work... Are there other ways to stop the program? This is IDLE on Windows, if it makes any difference.

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  • How can I add a character and enemies to a game that uses Parallax Scrolling? [on hold]

    - by Homer_Simpson
    I use the following code to create Parallax Scrolling: http://www.david-gouveia.com/portfolio/2d-camera-with-parallax-scrolling-in-xna/ Parallax Scrolling is working but I don't know how to add the player and the enemies. I tried to add a player class to the existing code, but if the player moves, then the camera isn't pointing at the player. The player leaves the camera viewport after a few seconds. I use the following code(as described in the tutorial), but it's not working: // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); What can I do so that the player is always the center of the camera? How should I add the character and the enemies to the game? Should I create a layer for the character and the enemies? For example: new Layer(_camera) { Parallax = new Vector2(0.9f, 1.0f) } At the moment, I don't use a layer for the player and I don't have implemented the enemies because I don't know how to do that. My player class: public class Player { Texture2D Playertex; public Vector2 Playerposition = new Vector2(400, 240); private Game1 game1; public Player(Game1 game) { game1 = game; } public void Load(ContentManager content) { Playertex = content.Load<Texture2D>("8bitmario"); TouchPanel.EnabledGestures = GestureType.HorizontalDrag; } public void Update(GameTime gameTime) { while (TouchPanel.IsGestureAvailable) { GestureSample gs = TouchPanel.ReadGesture(); switch (gs.GestureType) { case GestureType.HorizontalDrag: Playerposition.X += 3f; break; } } } public void Render(SpriteBatch batch) { batch.Draw(Playertex, new Vector2(Playerposition.X - Playertex.Width / 2, Playerposition.Y - Playertex.Height / 2), Color.White); } } In Game1, I update the player and camera class: protected override void Update(GameTime gameTime) { // Updates my character's position player.Update(gameTime); // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); foreach (Layer layer in _layers) layer.Draw(spriteBatch); spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, _camera.GetViewMatrix(new Vector2(0.0f, 0.0f))); player.Render(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }

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  • C - circular character buffer w/ pthreads

    - by Matt
    I have a homework assignment where I have to implement a circular buffer and add and remove chars with separate threads: #include <pthread.h> #include <stdio.h> #define QSIZE 10 pthread_cond_t full,/* count == QSIZE */ empty,/* count == 0 */ ready; pthread_mutex_t m, n; /* implements critical section */ unsigned int iBuf, /* tail of circular queue */ oBuf; /* head of circular queue */ int count; /* count characters */ char buf [QSIZE]; /* the circular queue */ void Put(char s[]) {/* add "ch"; wait if full */ pthread_mutex_lock(&m); int size = sizeof(s)/sizeof(char); printf("size: %d", size); int i; for(i = 0; i < size; i++) { while (count >= QSIZE) pthread_cond_wait(&full, &m);/* is there empty slot? */ buf[iBuf] = s[i]; /* store the character */ iBuf = (iBuf+1) % QSIZE; /* increment mod QSIZE */ count++; if (count == 1) pthread_cond_signal(&empty);/* new character available */ } pthread_mutex_unlock(&m); } char Get() {/* remove "ch" from queue; wait if empty */ char ch; pthread_mutex_lock(&m); while (count <= 0) pthread_cond_wait(&empty, &m);/* is a character present? */ ch = buf[oBuf]; /* retrieve from the head of the queue */ oBuf = (oBuf+1) % QSIZE; count--; if (count == QSIZE-1) pthread_cond_signal(&full);/* signal existence of a slot */ pthread_mutex_unlock(&m); return ch; } void * p1(void *arg) { int i; for (i = 0; i < 5; i++) { Put("hella"); } } void * p2(void *arg) { int i; for (i = 0; i < 5; i++) { Put("goodby"); } } int main() { pthread_t t1, t2; void *r1, *r2; oBuf = 0; iBuf = 0; count=0; /* all slots are empty */ pthread_cond_init(&full, NULL); pthread_cond_init(&empty, NULL); pthread_mutex_init(&m, NULL); pthread_create(&t1, NULL, p1, &r1); pthread_create(&t2, NULL, p2, &r2); printf("Main"); char c; int i = 0; while (i < 55) { c = Get(); printf("%c",c); i++; } pthread_join(t1, &r1); pthread_join(t2, &r2); return 0; } I shouldn't have to change the logic much at all, the requirements are pretty specific. I think my problem lies in the Put() method. I think the first thread is going in and blocking the critical section and causing a deadlock. I was thinking I should make a scheduling attribute? Of course I could be wrong. I am pretty new to pthreads and concurrent programming, so I could really use some help spotting my error.

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  • MyController class must produce class according to the enum type.

    - by programmerist
    GenoTipController must produce class according to the enum type. i have 3 class: _Company,_Muayene,_Radyoloji. Also i have CompanyView Class GetPersonel method. if you look GenoTipController my codes need refactoring. Can you understand me? i need a class according to ewnum type must me produce class. For example; case DataModelType.Radyoloji it must return radyoloji= new Radyoloji . Everything must be one switch case? public class GenoTipController { public _Company GenerateCompany(DataModelType modeltype) { _Company company = null; switch (modeltype) { case DataModelType.Radyoloji: break; case DataModelType.Satis: break; case DataModelType.Muayene: break; case DataModelType.Company: company = new Company(); break; default: break; } return company; } public _Muayene GenerateMuayene(DataModelType modeltype) { _Muayene muayene = null; switch (modeltype) { case DataModelType.Radyoloji: break; case DataModelType.Satis: break; case DataModelType.Muayene: muayene = new Muayene(); break; case DataModelType.Company: break; default: break; } return muayene; } public _Radyoloji GenerateRadyoloji(DataModelType modeltype) { _Radyoloji radyoloji = null; switch (modeltype) { case DataModelType.Radyoloji: radyoloji = new Radyoloji(); break; case DataModelType.Satis: break; case DataModelType.Muayene: break; case DataModelType.Company: break; default: break; } return radyoloji; } } public class CompanyView { public static List GetPersonel() { GenoTipController controller = new GenoTipController(); _Company company = controller.GenerateCompany(DataModelType.Company); return company.GetPersonel(); } } public enum DataModelType { Radyoloji, Satis, Muayene, Company } }

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  • Prime Numbers in C?

    - by Ali Azam Rana
    FIRST PROGRAM #include<stdio.h> void main() { int n,c; printf("enter a numb"); scanf("%i",n); for(c=2;c<=n;c++) { if(n%c==0) break; } if(c==n) printf("\nprime\n"); else printf("\nnot prime\n"); getchar(); } SECOND PROGRAM #include <stdio.h> int main() { printf("Enter a Number\n"); int in,loop,rem,chk; scanf("%d",&in); for (loop = 1; loop <=in; loop++) { rem = in % loop; if(rem == 0) chk = chk +1; } if (chk == 2) printf("\nPRIME NUM ENTERED\n"); else printf("\nNUM ENTERED NOT PRIME\n"); getchar(); } the 2nd program works other was the one my friend wrote the program looks fine but on checking it by stepping into we found that the if condition in first program is coming true under every input so whats the logical error here please help me found out......

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  • When "W" is held, the character moves forward, but when "W" and "A" is held, movement completely stops

    - by Vlad1k
    I am making a 2D game, and when I hold the key "w", the player goes forward, but when I hold both "w" and "a", the movement stops completely, when I want it to go forward, while shifting to the left. Here is my script: var speed = 4; function Update() { // Make the character walk forward if "w" is being held if(Input.GetKey("w")) { rigidbody.velocity = transform.forward * speed; } // Stop the movement if "w" is not being held if(Input.GetKeyUp("w")) { rigidbody.velocity = transform.forward * 0; } // Make the character walk forward if "s" is being held if(Input.GetKey("s")) { rigidbody.velocity = transform.forward * -speed; } // Stop the movement if "s" is not being held if(Input.GetKeyUp("s")) { rigidbody.velocity = transform.forward * 0; } // Make the character walk left if "a" is being held if(Input.GetKey("a")) { rigidbody.velocity = transform.right * -speed; } // Stop the movement if "a" is not being held if(Input.GetKeyUp("a")) { rigidbody.velocity = transform.right * 0; } //Make the character walk right if "d" is being held if(Input.GetKey("d")) { rigidbody.velocity = transform.right * speed; } // Stop the movement if "d" is not being held if(Input.GetKeyUp("d")) { rigidbody.velocity = transform.right * 0; } } PLEASE MAKE THE CODE BETTER! I AM NEW! EDIT: Here is a video to show my problem. http://www.screenr.com/3oxH Here is the newest code: var speed = 4f; function Update() { if(Input.GetKey("w")) { rigidbody.velocity = transform.forward * speed; } else if(Input.GetKey("s")) { rigidbody.velocity = transform.forward * -speed; } else if(Input.GetKey("a")) { rigidbody.velocity = transform.right * -speed; } else if(Input.GetKey("d")) { rigidbody.velocity = transform.right * speed; } if(Input.GetKeyUp("w")) { rigidbody.velocity = transform.forward * 0; } if(Input.GetKeyUp("s")) { rigidbody.velocity = transform.forward * 0; } if(Input.GetKeyUp("a")) { rigidbody.velocity = transform.right * 0; } if(Input.GetKey("d")) { rigidbody.velocity = transform.right * speed; } if(Input.GetKeyUp("d")) { rigidbody.velocity = transform.right * 0; } }

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  • Unity, changing gravity game & stopping character when he hit a wall.

    - by Sylario
    i am currently working on a 2d puzzle game in the unity engine. One of the aspect of this game is the possibility to rotate the level of 90°. It also rotate the gravity. The main character is not directly controlled by the player, but instead fall when the level is rotated. When the main character hit a wall, he should stop to move. If i do not stop it, it kind of blink ans shake against the wall. To stop it i detect collision and depending on the current rotation state, the player will stop at "vertical" or "horizontal" tags when a OnCollisonEnter occurs. I must do that because when the player fall on his relative ground, He must not stop like if he had touch a wall. My problem is the 'side' of platform, or the 'top' of wall, they use the same tag and thus do not give the correct tag to my character. I tried to put a very small invisible box on top/side of elements but the collision occurs nevertheless. It seems when the player falls and hit something he go through a bit before being replaced at correct position by unity. Is there a way : 1 ) to doesn't stop my character but to make it appear immobile on screen 2 ) To detect a "i cannot move anymore" collision other than by using collision?

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  • Assembly Language bug with space character

    - by Bobby
    Having a bit of difficulty getting my input to print once a white space character is inputted. So far, i have it to display the uppercase/lowercase of the input but once i enter a string it doesnt read whats after the white space character. any suggestions? EDIT: intel x86 processor and im using EMU8086 org 100h include 'emu8086.inc' printn "Enter string to convert" mov dx,20 call get_string printn mov bx,di mov ah,0eh mov al,[ds+bx] cmp al, 41h cmp al, 5Ah jle ToLower1 cmp al, 61h cmp al, 7ah jle ToUpper1 ToLower1: add al, 20h int 10h jmp stop1 ToUpper1: sub al, 20h int 10h stop1: inc bx mov al,[ds+bx] cmp al, 41h cmp al, 5Ah jle ToLower2 cmp al, 61h cmp al, 7ah jle ToUpper2 ToLower2: add al, 20h int 10h jmp stop2 ToUpper2: sub al, 20h int 10h stop2: inc bx mov al,[ds+bx] cmp al, 41h cmp al, 5Ah jle ToLower3 cmp al, 61h cmp al, 7ah jle ToUpper3 ToLower3: add al, 20h int 10h jmp stop3 ToUpper3: sub al, 20h int 10h stop3: inc bx mov al,[ds+bx] cmp al, 41h cmp al, 5Ah jle ToLower4 cmp al, 61h cmp al, 7ah jle ToUpper4 ToLower4: add al, 20h int 10h jmp stop4 ToUpper4: sub al, 20h int 10h stop4: inc bx mov al,[ds+bx] cmp al, 41h cmp al, 5Ah jle ToLower5 cmp al, 61h cmp al, 7ah jle ToUpper5 ToLower5: add al, 20h int 10h jmp stop5 ToUpper5: sub al, 20h int 10h stop5: printn hlt define_get_string define_print_string end

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  • How to deal with special characters in ASP.NET's HyperLink.NavigateUrl?

    - by DJ Pirtu
    I am currently having troubles figuring out how to handle a filepath to be (dynamicly) passed out to a HyperLink control's NavigateUrl property. Let's say that I'm trying to refer to a file named jäynä.txt at the root of C:. Passing "file:///C:/jäynä.txt" result to a link to file:///C:/jäynä.txt, as does HttpUtility.UrlPathEncode("file:///C:/jäynä.txt"). Replacing the äs with %E4, which gives the string "file:///C:/j%E4yn%E4.txt", does give a working link to file:///C:/jäynä.txt, but I have not been able to find a way to make the replacement without defining it myself. With Replace("ä", "%E4"), for example. Is there a way to automaticly handle the filepath string so that the HyperLink would display it correctly, without manualy listing what characters to replace in the string? Additional Note: There may be a way to work around this by spesifying the character encoding in which the page is rendered, because debugging shows that the HyperLink at least saves the string "file:///C:/jäynä.txt" unchanged, but somehow mangles it around the time of rendering. However, this seems only be the case in rendering of the NavigateUrl because other components as well as HyperLink's Text-property are all quite capable of rendering the character ä unchanged.

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  • jQuery AJAX Character Encoding Problem

    - by Salty
    Hi everyone, I'm currently coding a French website. There's a schedule page, where a link on the side can be used to load another day's schedule. http://aquate.us/film/horaire.html (At the moment, only the links for November 13th and November 14th work) Here's the JS I'm using to do this: <script type="text/javascript"> function load(y) { $.get(y,function(d) { $("#replace").html(d); mod(); }); } function mod() { $("#dates a").click(function() { y = $(this).attr("href"); load(y); return false; }); } mod(); </script> The actual AJAX works like a charm. My problem lies with the response to the request. Because it is a French website, there are many accented letters. I'm using the ISO-8859-15 charset for that very reason. However, in the response to my AJAX request, the accents are becoming ?'s because the character encoding seems to be changed back to UTF-8. How do I avoid this? I've already tried adding some PHP at the top of the requested documents to set the character set: <?php header('Content-Type: text/html; charset=ISO-8859-15'); ?> But that doesn't seem to work either. Any thoughts? Also, while any of you are looking here...why does the rightmost column seem to become smaller when a new page is loaded, causing the table to distort and each <li> within the <td> to wrap to the next line? Cheers

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  • Problem with XML encoding of database contents with Latin characters

    - by user89691
    I have an ASP Access database that contains strings in various European languages. The database was populated prior by agents in the respective countries. It contains entries with accented etc characters as you would expect. If I open the database with MS Access these characters show up fine. For example the the German equivalent of "Open" shows as "Öffnen" (hopefully you can see an "O" with 2 dots above it!). I have ASP code that reads the database and returns records in XML. The text is passed to XMLEncode to construct the XML, but that only seems to deal with the 5 specials like "<", "&", etc. If I dump the XML the accented characters are unchanged. <English>Open</English> <German>Öffnen</German> If I look at the raw packets with Wireshark I see that the "Ö" byte is hex D6, which appears to be it's decimal Unicode and ISO 8859-1 value. The problem starts when I try to parse the XML in client-side JS. I get: "An invalid character was found in text content" from IE. FF and Chrome happily accept the XML without hiccup but the browser shows the "Ö" character as a diamond with a question mark inside. http://www.validome.org/xml/validate/ reports "encoding error." http://www.w3schools.com/dom/dom_validate.asp thinks it is fine. The XML is UTF-8 encoded. What do I need to do to have IE accept my XML without complaint? What do I need to do to have browsers display the stuff correctly?

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