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  • links worth clicking&hellip;

    - by Chris Williams
    Scanning my Twitter feed almost always proves to be fruitful when looking for cool/interesting links to share. Here are a few of the highlights: I read this blog post from Justin Angel today, pretty interesting stuff: Windows Phone 7 – Unlocked ROMs  Looks like there’s a lot of good stuff floating just under the surface in the latest build of

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  • Why does 'top' say my machine is only 50% idle?

    - by Chris Moore
    What's going on here? I'm running nothing on the system, iotop and iftop show the network and hard drive are both idle, and top (sorted by %CPU) shows nothing running. So why is the system only 50% idle? What's the other 50% waiting for? How can I find out? top - 12:01:05 up 3 days, 15:03, 1 user, load average: 6.00, 6.01, 6.05 Tasks: 179

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  • Become a Vi Master by Learning These 30+ Key Bindings

    - by Chris Hoffman
    Vi is a powerful text editor included on most Linux systems. Many people swear by vi and find it faster than any other editor once they’ve learned its key bindings. You can even use vi key bindings in Bash. We’ve already covered getting started with vi for beginners. If you haven’t used vi in a while, you might want to give that post a look to

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  • 5 Android Keyboard Replacements to Help You Type Faster

    - by Chris Hoffman
    Android allows developers to replace its keyboard with their own keyboard apps. This has led to experimentation and great new features, like the gesture-typing feature that’s made its way into Android’s official keyboard after proving itself in third-party keyboards. This sort of customization isn’t possible on Apple’s iOS or even Microsoft’s

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  • Clickworthy tweets, the sequel&hellip;

    - by Chris Williams
    Twitter moves fast, and if you don’t stay on top of it, you can miss a lot. I don’t follow a ton of people, but I combine it with topic searches. Here are a few things I’ve found that are worth your time and attention, especially if you’re into video games… development or playing: The 15 Greatest Sci-Fi/Horror Games for the Commodore 64 -

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  • Handling Players, enemies and attacks in HTML5

    - by Chris Morris
    I'm building a simple (currently) game with free roaming player and monsters on a map built by a 2D grid. I've been looking at the methods for implementing characters and enemies onto the screen and I've seen two seperate methods for doing this online. Drawing the player onto the screen canvas directly and refreshing the

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  • Antenna Aligner Part 7: Connecting the dots

    - by Chris George
    The app is basically ready, so I eagerly started to sort out creating the application entry in iTunes Connect. It's mostly intuitive actually, although I did have to create yet another icon for iTunes sized 512x512 pixels, damn lucky I did the original graphics as vector! It took me longer to write the application

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  • Immutable Method Java

    - by Chris Okyen
    In Java, there is the final keyword in lieu of the const keyword in c and c++. In the latter languages their is mutable and immutable methods such as stated in one answer by Johannes Schaub - litb the question how-many-and-which-are-the-uses-of-const-in-ce Use const to tell others methods won't change the

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  • Challenge Accepted

    - by Chris Gardner
    Originally posted on: http://geekswithblogs.net/freestylecoding/archive/2014/05/20/challenge-accepted.aspxIt appears my good buddies in The Krewe have created The Krewe Summer Blogging Challenge. The challenge is to write at least two blog posts a week for 12 weeks over the summer. Consider this challenge

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  • If not now, then when?

    - by Chris Gardner
    Originally posted on: http://geekswithblogs.net/freestylecoding/archive/2013/10/25/if-not-now-then-when.aspx The time has been flying by this year. It seems like only yesterday that I mentioned the gorillagator, a simple construct of confusion to try to draw attention to my message. In reality,

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  • DotNetNuke 6 beta released

    - by Chris Hammond
    DotNetNuke 6 is coming, DotNetNuke 6 is coming! That’s right, we’re getting close, close enough that we had our first “beta” for DNN6 today. While we’ve had a couple of CTP (community technology preview) releases, the beta today has quite a bit of things wrapped up and addressed. There are

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