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  • Multithreaded Unit Testing

    - by scope-creep
    Hi, Can anybody recommend any good books on unit testing for multitesting applications. Also can any body recommend appplications or utilities which can be used for multithreaded testing, similar to the java tool ConTest, (which i've not used but a fried recommended) Any help particularly related to C# unit testing for multithreaded apps in particularly welcome. thanks. Bob.

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  • Google Analytics testing/sandbox environment?

    - by Laimoncijus
    Is there any Google Analytics testing/sandbox environment for testing your JS custom code before putting it to live system? I don't want to use my real tracking ID to see if everything is correct on my dev. environment, neither I want to put my code untested live... Is there any techniques or maybe some fake Analytics tracking lib I could use for testing?

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  • When is it appropriate to do interaction based testing as opposed to state based testing?

    - by Praneeth
    Hi, When I use Easymock(or a similar mocking framework) to implement my unit tests, I'm forced to do interaction-based testing (as I don't get to assert on the state of my dependencies. Or am I mistaken?). On the other hand if I use a hand written stub (instead of using easymock) I can implement state based testing. I'm quite unclear if I want to go with interaction based testing or state based testing. I'm biased and I want to use Easymock, but I'm not sure if there would be any side-effects that I may have to face in the future. Can anyone please throw some light on this? Thanks in advance!

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  • What is unit testing?

    - by Alon
    What is unit testing and unit testing libraries like xUnit? I understood it's testing specific code, so what's the difference between this and just opening a new project and test this specific code?

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  • Is Unit Testing worth the effort?

    - by The Talking Walnut
    I am working to integrate unit testing into the development process on the team I work on and there are some skeptics. What are some good ways to convince the skeptical developers on the team of the value of Unit Testing? In my specific case we would be adding Unit Tests as we add functionality or fixed bugs. Unfortunately our code base does not lend itself to easy testing.

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  • Unit Testing a CSV Parser and Column Mapping Tool

    - by PieterG
    I am really starting to enjoy unit testing and have the following question to the gurus of unit testing. Let's for example say I have the following class public class FileMapper { public Dictionary<string, string> ReadFile(string filename, string delimeter){} } How do you guys generally go about unit testing a Parser or ReadFile method in my case?

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  • Getting started with unit testing in VS2010?

    - by Herb Caudill
    I'm new to both unit testing and Visual Studio 2010 (just upgraded from 2008). I'm interested in using VS2010's new built-in unit testing tools, but would like to get the lay of the land first. I haven't been able to find any resources or tutorials on unit testing with VS2010 specifically - has anyone found a good walk-through? I'm also open to persuasion that we should stick with NUnit or the like, if anyone knows a reason to avoid the built-in tools.

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  • DCHP and Router load testing

    - by John H
    I manage a campground wifi network with an average of 10 - 60 active users. I have encountered issues where the router starts acting flaky (failing to assign DHCP or failing to pass traffic) without any clear warning (low cpu utilization, etc). I upgraded the router a couple times and ended up with a Netgear ProSafe VPN router that seems to be handling the traffic. The interesting thing is that the Netgear has lower specs than the Buffalo router it replaced, indicating the issue is with the DD-WRT firmware. While I'll be pursuing this issue on the dd-wrt forums, I need a way to test routers. My vision is having 1-2 computers connected on the LAN side and 1-2 computers connected on the WAN side. I want the LAN computers to be generating various type of traffic and connections, as well as requesting DCHP addresses. A few notes: The wireless aspect should be a non-issue. Most clients would connect to a wireless bridge and come into the router through a network cable. I had a monitoring server with Nagios running check_dhcp against the router. This server was connected directly by a network cable, eliminating wifi bridges and other devices from the equation. This question is somewhat related, but not exactly: Load testing wireless LANs I am going to look at IxChariot. While I'd ideally like to use a 1 computer on each side running Linux and preferably free software, I can entertain running Windows, multiple computers, or non-free software. Total bandwidth doesn't seem to be the issue. I can transfer large files all day. Even on the busiest days, the users seemed to only pull ~5Mbps. There is very little "LAN to LAN traffic" and most of it might never have reached the main router. The issue I need to test for seems to be tied to active users, or more appropriately, active sessions. I know active users or active clients is a meaningless term from a router standpoint and wouldn't mind having more appropriate terms to use. Summary: I need a way to test a routers ability in handling traffic from a large number of clients. My current strategy is to purchase a router, deploy it, and see how it fails in the live environment.

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  • Free Book from Microsoft - Testing for Continuous Delivery with Visual Studio 2012

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2013/10/16/free-book-from-microsoft---testing-for-continuous-delivery-with.aspxAt  http://msdn.microsoft.com/en-us/library/jj159345.aspx, Microsoft have made available a free e-book - Testing for Continuous Delivery with Visual Studio 2012 "As more software projects adopt a continuous delivery cycle, testing threatens to be the bottleneck in the process. Agile development frequently revisits each part of the source code, but every change requires a re-test of the product. While the skills of the manual tester are vital, purely manual testing can't keep up. Visual Studio 2012 provides many features that remove roadblocks in the testing and debugging process and also help speed up and automate re-testing."

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  • Review: Backbone.js Testing

    - by george_v_reilly
    Title: Backbone.js Testing Author: Ryan Roemer Rating: $stars(4.5) Publisher: Packt Copyright: 2013 ISBN: 178216524X Pages: 168 Keywords: programming, testing, javascript, backbone, mocha, chai, sinon Reading period: October 2013 Backbone.js Testing is a short, dense introduction to testing JavaScript applications with three testing libraries, Mocha, Chai, and Sinon.JS. Although the author uses a sample application of a personal note manager written with Backbone.js throughout the book, much of the material would apply to any JavaScript client or server framework. Mocha is a test framework that can be executed in the browser or by Node.js, which runs your tests. Chai is a framework-agnostic TDD/BDD assertion library. Sinon.JS provides standalone test spies, stubs and mocks for JavaScript. They complement each other and the author does a good job of explaining when and how to use each. I've written a lot of tests in Python (unittest and mock, primarily) and C# (NUnit), but my experience with JavaScript unit testing was both limited and years out of date. The JavaScript ecosystem continues to evolve rapidly, with new browser frameworks and Node packages springing up everywhere. JavaScript has some particular challenges in testing—notably, asynchrony and callbacks. Mocha, Chai, and Sinon meet those challenges, though they can't take away all the pain. The author describes how to test Backbone models, views, and collections; dealing with asynchrony; provides useful testing heuristics, including isolating components to reduce dependencies; when to use stubs and mocks and fake servers; and test automation with PhantomJS. He does not, however, teach you Backbone.js itself; for that, you'll need another book. There are a few areas which I thought were dealt with too lightly. There's no real discussion of Test-driven_development or Behavior-driven_development, which provide the intellectual foundations of much of the book. Nor does he have much to say about testability and how to make legacy code more testable. The sample Notes app has plenty of testing seams (much of this falls naturally out of the architecture of Backbone); other apps are not so lucky. The chapter on automation is extremely terse—it could be expanded into a very large book!—but it does provide useful indicators to many areas for exploration. I learned a lot from this book and I have no hesitation in recommending it. Disclosure: Thanks to Ryan Roemer and Packt for a review copy of this book.

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  • Free E-Book - Testing for Continuous Delivery with Visual Studio 2012

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2013/11/05/free-e-book---testing-for-continuous-delivery-with-visual-studio.aspx At http://msdn.microsoft.com/en-us/library/jj159345.aspx, Microsoft Press are offering the free e-Book, Testing for Continuous Delivery with Visual Studio 2012. "As more software projects adopt a continuous delivery cycle, testing threatens to be the bottleneck in the process. Agile development frequently revisits each part of the source code, but every change requires a re-test of the product. While the skills of the manual tester are vital, purely manual testing can't keep up. Visual Studio 2012 provides many features that remove roadblocks in the testing and debugging process and also help speed up and automate re-testing. " (Please ignore the click to look inside!)

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  • How are design-by-contract and property-based testing (QuickCheck) related?

    - by Todd Owen
    Is their only similarity the fact that they are not xUnit (or more precisely, not based on enumerating specific test cases), or is it deeper than that? Property-based testing (using QuickCheck, ScalaCheck, etc) seem well-suited to a functional programming style where side-effects are avoided. On the other hand, Design by Contract (as implemented in Eiffel) is more suited to OOP languages: you can express post-conditions about the effects of methods, not just their return values. But both of them involve testing assertions that are true in general (rather than assertions that should be true for a specific test case). And both can be tested using randomly generated inputs (with QuickCheck this is the only way, whereas with Eiffel I believe it is an optional feature of the AutoTest tool). Is there an umbrella term to encompass both approaches? Or am I imagining a relationship that doesn't really exist.

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  • What is the most appropriate testing method in this scenario?

    - by Daniel Bruce
    I'm writing some Objective-C apps (for OS X/iOS) and I'm currently implementing a service to be shared across them. The service is intended to be fairly self-contained. For the current functionality I'm envisioning there will be only one method that clients will call to do a fairly complicated series of steps both using private methods on the class, and passing data through a bunch of "data mangling classes" to arrive at an end result. The gist of the code is to fetch a log of changes, stored in a service-internal data store, that has occurred since a particular time, simplify the log to only include the last applicable change for each object, attach the serialized values for the affected objects and return this all to the client. My question then is, how do I unit-test this entry point method? Obviously, each class would have thorough unit tests to ensure that their functionality works as expected, but the entry point seems harder to "disconnect" from the rest of the world. I would rather not send in each of these internal classes IoC-style, because they're small and are only made classes to satisfy the single-responsibility principle. I see a couple possibilities: Create a "private" interface header for the tests with methods that call the internal classes and test each of these methods separately. Then, to test the entry point, make a partial mock of the service class with these private methods mocked out and just test that the methods are called with the right arguments. Write a series of fatter tests for the entry point without mocking out anything, testing the entire functionality in one go. This looks, to me, more like "integration testing" and seems brittle, but it does satisfy the "only test via the public interface" principle. Write a factory that returns these internal services and take that in the initializer, then write a factory that returns mocked versions of them to use in tests. This has the downside of making the construction of the service annoying, and leaks internal details to the client. Write a "private" initializer that take these services as extra parameters, use that to provide mocked services, and have the public initializer back-end to this one. This would ensure that the client code still sees the easy/pretty initializer and no internals are leaked. I'm sure there's more ways to solve this problem that I haven't thought of yet, but my question is: what's the most appropriate approach according to unit testing best practices? Especially considering I would prefer to write this test-first, meaning I should preferably only create these services as the code indicates a need for them.

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  • Should I use a unit testing framework to validate XML documents?

    - by christofr
    From http://www.w3.org/XML/Schema: [XML Schemas] provide a means for defining the structure, content and semantics of XML documents. I'm using an XML Schema (XSD) to validate several large XML documents. While I'm finding plenty of support within XSD for checking the structure of my documents, there are no procedural if/else features that allow me to say, for instance, If Country is USA, then Zipcode cannot be empty. I'm comfortable using unit testing frameworks, and could quite happily use a framework to test content integrity. Am I asking for trouble doing it this way, rather than an alternative approach? Has anybody tried this with good / bad results? -- Edit: I didn't include this information to keep it technology agnostic, but I would be using C# / Linq / xUnit for deserialization / testing.

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  • How do I detect and handle collisions using a tile property with Slick2D?

    - by oracleCreeper
    I am trying to set up collision detection in Slick2D based on a tilemap. I currently have two layers on the maps I'm using, a background layer, and a collision layer. The collision layer has a tile with a 'blocked' property, painted over the areas the player can't walk on. I have looked through the Slick documentation, but do not understand how to read a tile property and use it as a flag for collision detection. My method of 'moving' the player is somewhat different, and might affect how collisions are handled. Instead of updating the player's location on the window, the player always stays in the same spot, updating the x and y the map is rendered at. I am working on collisions with objects by restricting the player's movement when its hitbox intersects an object's hitbox. The code for the player hitting the right side of an object, for example, would look like this: if(Player.bounds.intersects(object.bounds)&&(Player.x<=(object.x+object.width+0.5))&&Player.isMovingLeft){ isInCollision=true; level.moveMapRight(); } else if(Player.bounds.intersects(object.bounds)&&(Player.x<=(object.x+object.width+0.5))&&Player.isMovingRight){ isInCollision=true; level.moveMapRight(); } else if(Player.bounds.intersects(object.bounds)&&(Player.x<=(object.x+object.width+0.5))&&Player.isMovingUp){ isInCollision=true; level.moveMapRight(); } else if(Player.bounds.intersects(object.bounds)&&(Player.x<=(object.x+object.width+0.5))&&Player.isMovingDown){ isInCollision=true; level.moveMapRight(); } and in the level's update code: if(!Player.isInCollision) Player.manageMovementInput(map, i); However, this method still has some errors. For example, when hitting the object from the right, the player will move up and to the left, clipping through the object and becoming stuck inside its hitbox. If there is a more effective way of handling this, any advice would be greatly appreciated.

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  • How do I handle specific tile/object collisions?

    - by Thomas William Cannady
    What do I do after the bounding box test against a tile to determine whether there is a real collision against the contents of that tile? And if there is, how should I move the object in response to that collision? I have a small object, and test for collisions against the tiles that each corner of it is on. Here's my current code, which I run for each of those (up to) four tiles: // get the bounding box of the object, in world space objectBounds = object->bounds + object->position; if ( (objectBounds.right >= tileBounds.left) && (objectBounds.left <= tileBounds.right) && (objectBounds.top >= tileBounds.bottom) && (objectBounds.bottom <= tileBounds.top)) { // perform specific test to see if it's a left, top , bottom // or right collision. If so, I check to see the nature of it // and where I need to place the object to respond to that collision... // [THIS IS THE PART THAT NEEDS WORK] // if( lastkey==keydown[right] && ((objectBounds.right >= tileBounds.left) && (objectBounds.right <= tileBounds.right) && (objectBounds.bottom >= tileBounds.bottom) && (objectBounds.bottom <= tileBounds.top)) ) { object->position.x = tileBounds.left - objectBounds.width; } // etc.

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  • Bounding volume hierarchy - linked nodes (linear model)

    - by teodron
    The scenario A chain of points: (Pi)i=0,N where Pi is linked to its direct neighbours (Pi-1 and Pi+1). The goal: perform efficient collision detection between any two, non-adjacent links: (PiPi+1) vs. (PjPj+1). The question: it's highly recommended in all works treating this subject of collision detection to use a broad phase and to implement it via a bounding volume hierarchy. For a chain made out of Pi nodes, it can look like this: I imagine the big blue sphere to contain all links, the green half of them, the reds a quarter and so on (the picture is not accurate, but it's there to help understand the question). What I do not understand is: How can such a hierarchy speed up computations between segments collision pairs if one has to update it for a deformable linear object such as a chain/wire/etc. each frame? More clearly, what is the actual principle of collision detection broad phases in this particular case/ how can it work when the actual computation of bounding spheres is in itself a time consuming task and has to be done (since the geometry changes) in each frame update? I think I am missing a key point - if we look at the picture where the chain is in a spiral pose, we see that most spheres are already contained within half of others or do intersect them.. it's odd if this is the way it should work.

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  • Unity, changing gravity game & stopping character when he hit a wall.

    - by Sylario
    i am currently working on a 2d puzzle game in the unity engine. One of the aspect of this game is the possibility to rotate the level of 90°. It also rotate the gravity. The main character is not directly controlled by the player, but instead fall when the level is rotated. When the main character hit a wall, he should stop to move. If i do not stop it, it kind of blink ans shake against the wall. To stop it i detect collision and depending on the current rotation state, the player will stop at "vertical" or "horizontal" tags when a OnCollisonEnter occurs. I must do that because when the player fall on his relative ground, He must not stop like if he had touch a wall. My problem is the 'side' of platform, or the 'top' of wall, they use the same tag and thus do not give the correct tag to my character. I tried to put a very small invisible box on top/side of elements but the collision occurs nevertheless. It seems when the player falls and hit something he go through a bit before being replaced at correct position by unity. Is there a way : 1 ) to doesn't stop my character but to make it appear immobile on screen 2 ) To detect a "i cannot move anymore" collision other than by using collision?

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  • Using Bullet physics engine to find the moment of object contact before penetration

    - by MooMoo
    I would like to use Bullet Physics engine to simulate the objects in 3D world. One of the objects in the world will move using the position from 3D mouse control. I will call it "Mouse Object" and any object in the world as "Object A" I define the time before "mouse object" and "Object A" collide as t-1 The time "mouse object" penetrate "Object A" as t Now there is a problem about rendering the scene because when I move the mouse very fast, "Mouse object" will reside in "Object A" before "Object A" start to move. I would like the "Mouse Object" to stop right away attach to the "Object A". Also If the "Object A" move, the "Mouse object" should move following (attach) the "Object A" without stop at the first collision take place. This is what i did I find the position of the "Mouse Object" at time t-1 and time t. I will name it as pos(t-1) and pos(t) The contact time will be sometime between t-1 to t, which the time of contact I name it as t_contact, therefore the contact position (without penetration) between "Mouse object" and "Object A" will be pos(t_contact) then I create multiple "Mouse object"s using this equation pos[n] = pos(t-1) * C * ( pos(t) - pos(t-1) ) where 0 <= C <= 1 if I choose C = 0.1, 0.2, 0.3,0.4..... 1.0, I will get pos[n] for 10 values Then I test collision for all of these 10 "Mouse Objects" and choose the one that seperate between "no collision" and "collision". I feel this method is super non-efficient. I am not sure the way other people find the time-of-contact or the position-of-contact when "Object A" can move.

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  • Unit testing class in a web service in .net

    - by Dan Bailiff
    After some digging here, I took the advice in this thread: http://stackoverflow.com/questions/371961/how-to-unit-test-c-web-service-with-visual-studio-2008 I've created a separate class and my web service class is just a wrapper for that one. The problem is that when I try to create a unit test project in VS2008, it insists on creating a unit test that acts like I'm testing the web service calls instead of the class I specified. I can't get to the class I'm trying to test. I have a web service "subscription_api.asmx". The code behind is "subscription_api.cs" which contains the web method wrapper calls to the real code at "subscription.cs". I would expect to be able to do the following: [TestMethod()] public void GetSystemStatusTest() { subscription sub = new subscription(); XmlNode node = sub.GetSystemStatusTest(); Assert.IsNotNull(node); } But instead I get this mess which is autogenerated from VS'08: /// <summary> ///A test for GetSystemStatus ///</summary> // TODO: Ensure that the UrlToTest attribute specifies a URL to an ASP.NET page (for example, // http://.../Default.aspx). This is necessary for the unit test to be executed on the web server, // whether you are testing a page, web service, or a WCF service. [TestMethod()] [HostType("ASP.NET")] [AspNetDevelopmentServerHost("C:\\CVSROOT\\rnr\\pro\\product\\wms\\ss\\subscription_api", "/subscription_api")] [UrlToTest("http://localhost/subscription_api")] public void GetSystemStatusTest() { subscription_Accessor target = new subscription_Accessor(); // TODO: Initialize to an appropriate value XmlNode expected = null; // TODO: Initialize to an appropriate value XmlNode actual; actual = target.GetSystemStatus(); Assert.AreEqual(expected, actual); Assert.Inconclusive("Verify the correctness of this test method."); } Additionally, there is a "subscription_api.accessor" in the Test References folder. When I try this: [TestMethod()] public void GetSystemStatusTest2() { subscription_Accessor sub = new subscription_Accessor(); XmlNode node = sub.GetSystemStatus(); Assert.IsNotNull(node); } I get an error: Test method subscription_api.Test.subscriptionTest.GetSystemStatusTest2 threw exception: System.TypeInitializationException: The type initializer for 'subscription_Accessor' threw an exception. ---> System.ArgumentNullException: Value cannot be null. I'm really new to unit testing and feel lost. How can I create a unit test just for my subscription class in "subscription.cs" without testing the web service? Am I limited to testing within the same project (I hope not)? Do I have to put the target class in its own project outside of the web service project?

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