Search Results

Search found 19478 results on 780 pages for 'delay load'.

Page 26/780 | < Previous Page | 22 23 24 25 26 27 28 29 30 31 32 33  | Next Page >

  • The impossible inline Javascript delay/sleep

    - by trex005
    There is a JavaScript function, of which I have zero control of the code, which calls a function that I wrote. My function uses DOM to generate an iFrame, defines it's src and then appends it to another DOM element. However, before my function returns, and thus allows continued execution of the containing function, it is imperative that the iFrame be fully loaded. Here are the things that I have tried and why they do not work : 1. The SetTimeout option : 99.999% of the time, this is THE answer. As a matter of fact, in the past decade that I have been mentoring in JavaScript, I have always insisted that code could always be refactored to use this option, and never believed a scenario existed where that was not the case. Well, I finally found one! The problem is that because my function is being called inline, if the very next line is executed before my iFrame finishes loading, it totally neuters my script, and since the moment my script completes, the external script continues. A callback of sorts will not work 2. The "Do nothing" loop :This option you use while(//iFrame is not loaded){//do nothing}. In theory this would not return until the frame is loaded. The problem is that since this hogs all the resources, the iFrame never loads. This trick, although horribly unprofessional, dirty etc. will work when you just need an inline delay, but since I require an external thread to complete, it will not.In FF, after a few seconds, it pauses the script and an alert pops up stating that there is an unresponsive script. While that alert is up, the iFrame is able to load, and then my function is able to return, but having the browser frozen for 10 seconds, and then requiring the user to correctly dismiss an error is a no go. 3. The model dialogue : I was inspired by the fact that the FF popup allowed the iFrame to load while halting the execution of the function, and thinking about it, I realized that it is because the modal dialogue, is a way of halting execution yet allowing other threads to continue! Brilliant, so I decided to try other modal options. Things like alert() work beautifully! When it pops up, even if only up for 1/10th of a second, the iFrame is able to complete, and all works great. And just in case the 1/10 of a second is not sufficient, I can put the model dialogue in the while loop from solution 2, and it would ensure that the iFrame is loaded in time. Sweet right? Except for the fact that I now have to pop up a very unprofessional dialogue for the user to dismiss in order to run my script. I fought with myself about this cost/benefit of this action, but then I encountered a scenario where my code was called 10 times on a single page! Having to dismiss 10 alerts before acessing a page?! That reminds me of the late 90s script kiddie pages, and is NOT an option. 4. A gazillion other delay script out there:There are about 10 jQuery delay or sleep functions, some of them actually quite cleverly developed, but none worked. A few prototype options, and again, none I found could do it! A dozen or so other libraries and frameworks claimed they had what I needed, but alas they all conspired to give me false hope. I am convinced that since a built in model dialogue can halt execution, while allowing other threads to continue, there must be some code accessible way to do the same thing with out user input. The Code is literally thousands upon thousands of lines and is proprietary, so I wrote this little example of the problem for you to work with. It is important to note the ONLY code you are able to change is in the onlyThingYouCanChange function Test File : <html> <head> </head> </html> <body> <div id='iFrameHolder'></div> <script type='text/javascript'> function unChangeableFunction() { new_iFrame = onlyThingYouCanChange(document.getElementById('iFrameHolder')); new_iFrame_doc = (new_iFrame.contentWindow || new_iFrame.contentDocument); if(new_iFrame_doc.document)new_iFrame_doc=new_iFrame_doc.document; new_iFrame_body = new_iFrame_doc.body; if(new_iFrame_body.innerHTML != 'Loaded?') { //The world explodes!!! alert('you just blew up the world! Way to go!'); } else { alert('wow, you did it! Way to go!'); } } var iFrameLoaded = false; function onlyThingYouCanChange(objectToAppendIFrameTo) { iFrameLoaded = false; iframe=document.createElement('iframe'); iframe.onload = new Function('iFrameLoaded = true'); iframe.src = 'blank_frame.html'; //Must use an HTML doc on the server because there is a very specific DOM structure that must be maintained. objectToAppendIFrameTo.appendChild(iframe); var it = 0; while(!iFrameLoaded) //I put the limit on here so you don't { //If I was able to put some sort of delay here that paused the exicution of the script, but did not halt all other browser threads, and did not require user interaction we'd be golden! //alert('test'); //This would work if it did not require user interaction! } return iframe; } unChangeableFunction(); </script> </body> blank_frame.html : <html> <head> </head> <body style='margin:0px'>Loaded?</body> </html>

    Read the article

  • C# TCP First Message Delay

    - by ikurtz
    greetings, i am writng a socket program using sockets in c# (asynchronous). the issue is, when a client connects to the server it kinda happens quiet fast. then.. when the first message is sent there is a delay in responding. this only happens to the very first data being sent over the connection. and boh client and server suffers from this behaviour. what is this delay? is there a way to get rid of this? many thanks.

    Read the article

  • Delay-Load equivalent in unix based systems

    - by saran
    What is the delay load equivalent in unix based system. I have a code foo.cpp, While compiling with gcc I link it to shared objects(totally three .so files are there.).Each of the .so file for different option. ./foo -v needs libversion.so ./foo -update needs libupdate.so I need the symbol for those libraries should be resolved only at the run time. ./foo -v should not break even if libupdate.so library is not there. It is working in windows using the delay load option(in properties of dll). What is its equivalent in unix systems. Will '-lazy' option does the same in UNIX?. If so,Where to include this option? (in makefile or with linker ld). I am not good in unix. Please help me.. Thanks in advance.

    Read the article

  • In jquery Set a delay to fade out or fadeout right away on click

    - by JClu
    I am trying to right a script for a notification popup. I wan't the popup to fade out after X seconds or fadeout when the user clicks on the message. I can get both effects to work individually but when I try to combine them fadeOut works. This is my code so far: function notify(data, type) { switch(type) { case "success": $('#notify').html(data) .removeAttr("style") .addClass('notifySuccess') .click(function() { $("#notify").fadeOut(); }) .delay(5000).fadeOut(); break; case "error": $('#notify').html(data) .removeAttr("style") .addClass('notifyFailure') .click(function() { $("#notify").fadeOut(); }) .delay(5000).fadeOut(); break; } }

    Read the article

  • Using a .delay() function before .css() manipulation in jQuery

    - by Fabian
    I have this: var $ul = $(this).children("ul"); $ul.animate({opacity: 0}, 1000); $ul.delay(1000).css("display", "none") It's for my dropdown menu, and I want it to fade off before it disappears using the display: none; CSS property. However it appears that the .delay() cannot be used on the .css(); it doesn't work, the $ul just disappears right away. I can't use $ul.animate({opacity: 0, display: "none"}, 1000); either.

    Read the article

  • .load jquery function not working when using specific div.

    - by user643440
    This line does not work $('#bookcontainer').load( startSlide ); while this line does $(window).load( startSlide ); #bookcontainer is a div containing four images. Here's my whole code: // JavaScript Document $('#bookcontainer').load( startSlide ); var slide; $('#slider').hover( function() { $('.arrow').show(); }, function() { $('.arrow').hide(); }); function startSlide() { $('.book').show(); slide = setInterval(slideR, 5000); } function slideR() { $('.book').first().css('left', '960px').appendTo('#bookcontainer').animate( { "left": "-=960px" }, { duration: 1000, easing: 'easeOutCubic' }); } function slideL() { $('.book').last().animate( { "left":"+=960px" }, { duration: 1000, easing: 'easeOutCubic', complete: function() { $(this).prependTo('#bookcontainer').css('left', '0px'); } }); } function right() { clearInterval(slide); slideR(); startSlide(); }; function left() { clearInterval(slide); slideL(); startSlide(); };

    Read the article

  • Perform tasks with delay, without delaying web response (ASP.NET)

    - by Tomas Lycken
    I'm working on a feature that needs to send two text messages with a 30 second delay, and it is crucial that both text messages are sent. Currently, this feature is built with ajax requests, that are sent with a 30 second javascript delay, but since this requires the user to have his browser open and left on the same page for at least 30 seconds, it is not a method I like. Instead, I have tried to solve this with threading. This is what I've done: Public Shared Sub Larma() Dim thread As New System.Threading.Thread(AddressOf Larma_Thread) thread.Start() End Sub Private Shared Sub Larma_Thread() StartaLarm() Thread.Sleep(1000 * 30) StoppaLarm() End Sub A web handler calls Larma(), and StartaLarm() and StoppaLarm() are the methods that send the first and second text messages respectively. However, I only get the first text message delivered - the second is never sent. Am I doing something wrong here? I have no deep understanding of how threading works in ASP.NET, so please let me know how to accomplish this.

    Read the article

  • Psychonauts crashes right after entering load save door

    - by user67974
    Psychonauts crashes right after entering the 'Load Save' door. Here is the terminal output: Shader assembly time: 0.88 seconds Found OpenAL device: 'Simple Directmedia Layer' Found OpenAL device: 'ALSA Software' Found OpenAL device: 'OSS Software' Found OpenAL device: 'PulseAudio Software' Opened OpenAL Device: '(null)' ERROR: CAudioDrv::CAudioDrv->alGenSources reports AL_INVALID_VALUE error. PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfx.isb' to 'WorkResource/Sounds/commonfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonvoice.isb' to 'WorkResource/Sounds/commonvoice.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmusic.isb' to 'WorkResource/Sounds/commonmusic.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmentalfx.isb' to 'WorkResource/Sounds/commonmentalfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmenfxmem.isb' to 'WorkResource/Sounds/commonmenfxmem.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfxmem.isb' to 'WorkResource/Sounds/commonfxmem.isb' GameApp::StartUp InitSoundFiles() completed in 0.15 seconds GameApp::StartUp Load some common textures completed in 0.00 seconds WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb GameApp::StartUp InitEntities() completed in 0.02 seconds PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' GameApp::StartUp m_pSaveLoadInterface->Startup() completed in 0.00 seconds GameApp::StartUp m_UserInterface.Setup() completed in 0.00 seconds STUBBED: multisample at EDisplayOptionsWidget (/home/icculus/projects/psychonauts/Source/game/luatest/Game/UIPCDisplayOptions.cpp:97) STUBBED: VK_* at CheckVirtualKey (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:1443) Game: Engine Running hook startup Game: Engine -> SetupGlobalObjects Game: Engine -> SetupLevelMenu Game: Engine -> InitMath GameApp::StartUp InitLua2() completed in 0.00 seconds GameApp::StartUp SetupLevelMenu() completed in 0.00 seconds STUBBED: do we even use this? at InitSocket (/home/icculus/projects/psychonauts/Source/game/luatest/Game/Gameplaylogger.cpp:210) GameApp::StartUp Post-Install total completed in 0.20 seconds Start Up completed in 1.57 seconds UnixMain: StartUp successful.. Working directory: /opt/psychonauts STUBBED: dispatch SDL events at PCMainHandleAnyWindowsMessages (/home/icculus/projects/psychonauts/Source/game/luatest/UnixMain.cpp:56) STUBBED: write me at GetJoystickInput (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:428) STUBBED: write me at GetJoystickActionValue (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:613) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' Prerender subtitle file: workresource\cutScenes\prerendered\dflogo.dfs not found PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' STUBBED: fixed function pipeline? at setColorOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2097) STUBBED: fixed function pipeline? at setColorArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2106) STUBBED: fixed function pipeline? at setColorArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2115) STUBBED: fixed function pipeline? at setAlphaOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2124) STUBBED: fixed function pipeline? at setAlphaArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2133) STUBBED: fixed function pipeline? at setAlphaArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2142) STUBBED: fixed function pipeline? at setProjected (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2223) LOC WARN: Could not open Localization file 'Localization/English/_StringTable.lub' STUBBED: memory status at UpdateMemoryTracking (/home/icculus/projects/psychonauts/Source/game/luatest/Game/GameApp.cpp:4884) WARN: Couldn't resize array to 128; out-of-bounds elements are still in use: Vertex Pool, 188 Loading new level 'STMU' STUBBED: Need multithreaded GL at DisplayLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:83) ========================= Memory post unload level ========================= ========================= LOC WARN: Could not open Localization file 'Localization/English/ST_StringTable.lub' DaveD: Info: Texture pack file contains 137 textures Doing a texture readback for locking! Game: Engine Saved[GLOBAL]: InstaHintFord_HostileRecord = [table] Game: Engine Saved[GLOBAL]: InstaHintFord_HostileOrder = [table] WARN: Redundant packfile read: anims\thought_bubble\bubblefirestarting.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleintothemind.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleinvisibility.jan WARN: Redundant packfile read: anims\thought_bubble\bubblepopperfill.jan WARN: Redundant packfile read: anims\thought_bubble\bubbletelekinesis.jan Initializing level script (if there is one) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/stfx.isb' to 'WorkResource/Sounds/stfx.isb' Game: Engine Reloading goals: Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: bUsedSalts = 0 Game: Engine Saved[GLOBAL]: bSTEntered = 1 Game: Engine Saved[GLOBAL]: memoriesST = 1 Game: Engine Saved[GLOBAL]: PsiBallColor = 'red' Game: Engine Saved[ST]: lastSubLevel = 'STMU' Game: Engine LOADING LEVEL st.STMU Game: Engine Saved[CA]: CALevelState = 1 Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil. Time: 0.124746672809124. * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () WARN: Cannot call GetDirectoryListing when running from the DVD Game: Engine Raz spawning at DartStart startpoint VM : LevelScript could not find script 'doorrimlight1' * Stack Trace 1: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityAlpha LevelScript: NULL script object passed Game: Engine Saved[GLOBAL]: bLoadedFromMainMenu = 1 Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 STUBBED: Need multithreaded GL at HideLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:110) WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Saved[GLOBAL]: SplineFigmentTVSizex = 4.51434326171875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizey = 46.38104248046875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizez = 47.08810424804688 WARN: (none(-1) SetNewAction LevelScript: no string passed ====================== Asset load progression ====================== Initial: 2.518 MB Vertex, 8.688 MB Texture Level : 3.719 MB Vertex, 22.535 MB Texture Scripts: 3.747 MB Vertex, 22.848 MB Texture ====================== ====================== Memory post level load ====================== ====================== WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb DaveD: Level loaded in 0.14 seconds Anim: anims\objects\tk_arrow_idle.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdn.jan: loaded (1 frames latency) Anim: anims\thought_bubble\shieldloop.jan: loaded (1 frames latency) Anim: anims\dartnew\standready.jan: loaded (1 frames latency) Anim: anims\dartnew\walkmove.jan: loaded (1 frames latency) Anim: anims\janitor\hint_end.jan: loaded (1 frames latency) Anim: anims\thought_bubble\ballstatic.jan: loaded (1 frames latency) Anim: anims\dartnew\actionfall.jan: loaded (1 frames latency) Anim: anims\dartnew\standstill.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_lf_rt.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_up_dn.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdefpose.jan: loaded (1 frames latency) 1: 1 (number) 1: 1 (number) STUBBED: This is probably wrong at GetDt (/home/icculus/projects/psychonauts/Source/CommonLibs/DFUtil/Profiler.cpp:181) STUBBED: set specular highlights at setSpecularEnable (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Renderer.cpp:2035) Anim: anims\dartnew\trnrtcycle.jan: loaded (1 frames latency) Anim: anims\dartnew\run.jan: loaded (1 frames latency) Anim: anims\dartnew\walk.jan: loaded (1 frames latency) Anim: anims\thought_bubble\bubbledoublejump.jan: loaded (1 frames latency) Anim: anims\dartnew\longjump.jan: loaded (1 frames latency) Anim: anims\menubrain\door1crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door1crackedidle.jan: loaded (1 frames latency) Anim: anims\menubrain\door1closedidle.jan: loaded (1 frames latency) Anim: anims\dartnew\180.jan: loaded (1 frames latency) Anim: anims\menubrain\door3crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door3crackedidle.jan: loaded (1 frames latency) Anim: anims\menubrain\door3closedidle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslide45angle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslideflat.jan: loaded (1 frames latency) Anim: anims\dartnew\trnlfcycle.jan: loaded (1 frames latency) WARN: (none(-1) SetNewAction LevelScript: no string passed Anim: anims\dartnew\mainmenu_jump.jan: loaded (1 frames latency) Anim: anims\menubrain\door1open.jan: loaded (1 frames latency) ERROR: Assert in /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h, line 96 v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f Encountered Error: Psychonauts has encountered an error /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h, line 96 v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f Please contact technical support at http://www.doublefine.com. I am currently using Bumblebee for hybrid graphics, if that helps in any way.

    Read the article

  • Best way to load application settings

    - by enzom83
    A simple way to keep the settings of a Java application is represented by a text file with ".properties" extension containing the identifier of each setting associated with a specific value (this value may be a number, string, date, etc..). C# uses a similar approach, but the text file must be named "App.config". In both cases, in source code you must initialize a specific class for reading settings: this class has a method that returns the value (as string) associated with the specified setting identifier. // Java example Properties config = new Properties(); config.load(...); String valueStr = config.getProperty("listening-port"); // ... // C# example NameValueCollection setting = ConfigurationManager.AppSettings; string valueStr = setting["listening-port"]; // ... In both cases we should parse strings loaded from the configuration file and assign the ??converted values to the related typed objects (parsing errors could occur during this phase). After the parsing step, we must check that the setting values ??belong to a specific domain of validity: for example, the maximum size of a queue should be a positive value, some values ??may be related (example: min < max), and so on. Suppose that the application should load the settings as soon as it starts: in other words, the first operation performed by the application is to load the settings. Any invalid values for the settings ??must be replaced automatically with default values??: if this happens to a group of related settings, those settings are all set with default values. The easiest way to perform these operations is to create a method that first parses all the settings, then checks the loaded values ??and finally sets any default values??. However maintenance is difficult if you use this approach: as the number of settings increases while developing the application, it becomes increasingly difficult to update the code. In order to solve this problem, I had thought of using the Template Method pattern, as follows. public abstract class Setting { protected abstract bool TryParseValues(); protected abstract bool CheckValues(); public abstract void SetDefaultValues(); /// <summary> /// Template Method /// </summary> public bool TrySetValuesOrDefault() { if (!TryParseValues() || !CheckValues()) { // parsing error or domain error SetDefaultValues(); return false; } return true; } } public class RangeSetting : Setting { private string minStr, maxStr; private byte min, max; public RangeSetting(string minStr, maxStr) { this.minStr = minStr; this.maxStr = maxStr; } protected override bool TryParseValues() { return (byte.TryParse(minStr, out min) && byte.TryParse(maxStr, out max)); } protected override bool CheckValues() { return (0 < min && min < max); } public override void SetDefaultValues() { min = 5; max = 10; } } The problem is that in this way we need to create a new class for each setting, even for a single value. Are there other solutions to this kind of problem? In summary: Easy maintenance: for example, the addition of one or more parameters. Extensibility: a first version of the application could read a single configuration file, but later versions may give the possibility of a multi-user setup (admin sets up a basic configuration, users can set only certain settings, etc..). Object oriented design.

    Read the article

  • Uneven Cassandra load

    - by David Keen
    Should a three node Cassandra cluster with a replication factor of 3 have the same load value for all three nodes? We are using a random partitioner and NetworkTopologyStrategy. Nodetool ring shows equal values for "Owns" but unequal values for "Load". Load Owns Token 113427455640312821154458202477256070484 16.53 GB 33.33% 0 14.8 GB 33.33% 56713727820156410577229101238628035242 15.65 GB 33.33% 113427455640312821154458202477256070484 Running nodetool repair and cleanup on each node brought the load a little closer but it still seems quite unbalanced. Is this considered normal?

    Read the article

  • Snow Leopard takes a long time to connect to Windows/Samba server

    - by hood
    We run a very heterogeneous network here: There is some XP, Vista, 7, Leopard, Snow Leopard clients, and Windows 2003 (one remaining legacy app), 2008, and Linux servers. The main file server runs Ubuntu Linux and has been added to the Windows Domain and has been used for many years; SBS 2008 is the PDC (the 2003 and 2008 are on the domain also). In Leopard there were no problems at all authenticating to the file servers. We've upgraded one of the Leopard iMacs to Snow Leopard, though the same problem occurs in a new MBP which came with the newer OS as well as a clean install on another iMac. It does not matter whether connected through wired or wireless. In the Finder when clicking on the server - whether on first boot or after it is connected - it will display "Connecting..." for up to a few minutes before either generally working (if username/password in keychain) or displaying "Connection Failed" - at which time clicking "Connect As" and typing in the username/password will take some more time and eventually work. Sometimes it will display "Connecting..." indefinitely. (I've left it as long as 15 minutes before trying something else) Accessing shares on the the 2003 and SBS servers have the problem (so I don't think it's a Samba server issue). The Server 2008 Standard is connecting instantly at the moment. Accessing the share through an alias/stacks doesn't have this problem. Leopard and Windows clients still have no problem. I've searched Google but hasn't yielded any working result. How do I get rid of this delay?

    Read the article

  • postfix takes 60-90ms to queue email -- normal?

    - by Jeff Atwood
    We're seeing some (maybe?) strange delays when submitting individual emails to our local Postfix server. To help diagnose the issue, I wrote a little test program which sends 5 emails: get smtp 1ms ( 1 ms) email 0 677ms (676 ms) email 1 802ms (125 ms) email 2 890ms ( 88 ms) email 3 973ms ( 83 ms) email 4 1088ms (115 ms) Discounting the handshaking in the first email, that's about 90ms per email. These timings have also been corroborated with another test app written by someone else using a different codepath, so it appears to be server related. I turned on detailed logging and I can see that the delay is between the end of message \r\n\r\n and the receive: [16:31:29.95] [SEND] \r\n.\r\n [16:31:30.05] [RECV] 250 2.0.0 Ok: queued as B128E1E063\r\n [16:31:30.08] [SEND] \r\n.\r\n [16:31:30.17] [RECV] 250 2.0.0 Ok: queued as 4A7DE1E06E\r\n [16:31:30.19] [SEND] \r\n.\r\n [16:31:30.27] [RECV] 250 2.0.0 Ok: queued as 68ACC1E072\r\n [16:31:30.28] [SEND] \r\n.\r\n [16:31:30.34] [RECV] 250 2.0.0 Ok: queued as 7EFFE1E079\r\n [16:31:30.39] [SEND] \r\n.\r\n [16:31:30.45] [RECV] 250 2.0.0 Ok: queued as 9793C1E07A\r\n The time intervals tell the story (discounting the handshaking required for the initial email) -- each email is waiting about 60-90 milliseconds for postfix to queue! This seems .. excessive .. to me. Is it "normal" for postfix to take 60-90 ms for every email you send it? Or do I just have unreasonable expectations? I would expect the local postfix server to queue the email in about 20ms, tops!

    Read the article

  • Snow Leopard takes a long time to connect to Windows/Samba server

    - by hood
    We run a very heterogeneous network here: There is some XP, Vista, 7, Leopard, Snow Leopard clients, and Windows 2003 (one remaining legacy app), 2008, and Linux servers. The main file server runs Ubuntu Linux and has been added to the Windows Domain and has been used for many years; SBS 2008 is the PDC (the 2003 and 2008 are on the domain also). In Leopard there were no problems at all authenticating to the file servers. We've upgraded one of the Leopard iMacs to Snow Leopard, though the same problem occurs in a new MBP which came with the newer OS as well as a clean install on another iMac. It does not matter whether connected through wired or wireless. In the Finder when clicking on the server - whether on first boot or after it is connected - it will display "Connecting..." for up to a few minutes before either generally working (if username/password in keychain) or displaying "Connection Failed" - at which time clicking "Connect As" and typing in the username/password will take some more time and eventually work. Sometimes it will display "Connecting..." indefinitely. (I've left it as long as 15 minutes before trying something else) Accessing shares on the the 2003 and SBS servers have the problem (so I don't think it's a Samba server issue). The Server 2008 Standard is connecting instantly at the moment. Accessing the share through an alias/stacks doesn't have this problem. Leopard and Windows clients still have no problem. I've searched Google but hasn't yielded any working result. How do I get rid of this delay?

    Read the article

  • Could not load type System.Configuration.NameValueSectionHandler

    If you upgrade older .NET sites from 1.x to 2.x or greater, you may encounter this error when you have configuration settings that look like this: <section name="CacheSettings" type="System.Configuration.NameValueFileSectionHandler, System"/> Once you try to run this on an upgraded appdomain, you may encounter this error: An error occurred creating the configuration section handler for CacheSettings: Could not load type 'System.Configuration.NameValueSectionHandler' from assembly 'System.Configuration, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'. Microsoft moved a bunch of the Configuration related classes into a separate assembly, System.Configuration, and created a new class, ConfigurationManager.  This presents its own challenges which Ive blogged about in the past if you are wondering where ConfigurationManager is located.  However, the above error is separate. The issue in this case is that the NameValueSectionHandler is still in the System assembly, but is in the System.Configuration namespace.  This causes confusion which can be alleviated by using the following section definition: <section name="CacheSettings" type="System.Configuration.NameValueSectionHandler, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" /> (you can remove the extra line breaks within the type=) With this in place, your web application should once more be able to load up the NameValueSectionHandler.  I do recommend using your own custom configuration section handlers instead of appSettings, and I would further suggest that you not use NamveValueSectionHandler if you can avoid it, but instead prefer a strongly typed configuration section handler. Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • UEFI/GPT Win 7 Load Failure in Dual Boot and no GRUB2 [Ubuntu 12.04]

    - by cristian_jordache
    Configuration: MBB: ASRock X79 Extreme6 Win 7 installed on a INTEL 40GB SSD (GPT partitioned) Ubuntu 14.04 on a CORSAIR 30GB SSD (Ext4 and SWAP) I had Windows 7 installed previously in UEFI mode, using 3 partitions (GPT) and works fine if left alone. In UEFI BIOS settings I can see sometimes a "Windows Boot Manager" and other times (?) a "UEFI Intel" entry for INTEL HDD and Windows will boot properly selecting the one available at that time. I installed Ubuntu 14.04 after Win 7 w/o changing any UEFI BIOS settings and it works fine only if the BIOS is set w/ the Ubuntu partition as the first drive to boot, in AHCI mode. If both SSD drives are connected, the Win7 Intel boot drive can be chosen as first boot device but only as an "AHCI Intel drive" (No "Windows Boot Manager" nor "UEFI Intel device" options available in BIOS Boot menu) and Win7 will not load properly as long as the Ubuntu Crucial SSD is NOT PHYSICALLY DISCONNECTED. Windows will try, start booting for few seconds but will fail replacing Win7 logo and that startup animation with w/ the "old" white progress bar and then and will notify that there is a issue and prompt the user to try to Load Win 7 in Normal Mode again or try a Recovery Mode to fix it. If I let Windows INTEL HDD boot via BIOS/UEFI - Windows Boot manager selection, I may see the purple screen of Grub2 loaded for a while, but there's no selection for Ubuntu or Windows and/or then machine is not booting, showing a black screen and a small command prompt cursor blinking on top. So far the only option I see to have Ubuntu boot side by side w/ Win 7 is to reformat the Win7 SDD and set it boot in legacy BIOS mode with a MBR instead of GPT. Per my understanding this is a quite complex issue to fix (Rod Smith's answer was pretty helpful: UEFI boot on my Asus k52f) but any other suggestions are welcome. I find a bit odd that I can boot properly Windows7 SSD or an Ubuntu DVD using a DVD drive set in UEFI-BIOS in "AHCI mode" and w/ using "UEFI/Windows Boot Manager" booting option but I cannot boot a secondary SSD-HDD w/ Ubuntu having the same BIOS/UEFI Boot configuration. Looks like plugging the second SSD [the Ubuntu partition] is interfering with boot options in UEFI-BIOS.

    Read the article

  • Testing for Auto Save and Load Game

    - by David Dimalanta
    I'm trying to make a simple app that will test the save and load state. Is it a good idea to make an app that has an auto save and load game every time the newbies open the first app then continues it on the other day? I'm trying to make a simple app with a simple moving block sprite, starting at the center coordinate. Once I moved the sprite to the top by touch n' drag, I touch the back key to close the app. I expected that once I re-open the app and the block sprite is still at the top. But instead, it goes back to the center instead. Where can I find more ways to use the preferences or manipulating by telling the dispose method to dispose only specific wastes but not the important records (fastest time, last time where the sprite is located via coordinates, etc.). Is there really an easy way or it has no shortcuts but most effective way? I need help to expand more ideas. Thank you. Here are the following links that I'm trying to figure it out how to use them: http://www.youtube.com/watch?v=gER5GGQYzGc http://www.badlogicgames.com/wordpress/?p=1585 http://www.youtube.com/watch?v=t0PtLexfBCA&feature=relmfu Take note that these links above are codes. But I'm not looking answers for code but to look how to start or figure it out how to use them. Tell me if I'm wrong.

    Read the article

  • Apache VERY high page load time

    - by Aaron Waller
    My Drupal 6 site has been running smoothly for years but recently has experienced intermittent periods of extreme slowness (10-60 sec page loads). Several hours of slowness followed by hours of normal (4-6 sec) page loads. The page always loads with no error, just sometimes takes forever. My setup: Windows Server 2003 Apache/2.2.15 (Win32) Jrun/4.0 PHP 5 MySql 5.1 Drupal 6 Cold fusion 9 Vmware virtual environment DMZ behind a corporate firewall Traffic: 1-3 hits/sec avg Troubleshooting No applicable errors in apache error log No errors in drupal event log Drupal devel module shows 242 queries in 366.23 milliseconds,page execution time 2069.62 ms. (So it looks like queries and php scripts are not the problem) NO unusually high CPU, memory, or disk IO Cold fusion apps, and other static pages outside of drupal also load slow webpagetest.org test shows very high time-to-first-byte The problem seems to be with Apache responding to requests, but previously I've only seen this behavior under 100% cpu load. Judging solely by resource monitoring, it looks as though very little is going on. Here is the kicker - roughly half of the site's access comes from our LAN, but if I disable the firewall rule and block access from outside of our network, internal (LAN) access (1000+ devices) is speedy. But as soon as outside access is restored the site is crippled. Apache config? Crawlers/bots? Attackers? I'm at the end of my rope, where should I be looking to determine where the problem lies?

    Read the article

  • How to get a Sun Ray to load a firmware from elsewhere

    - by vdiozguy
    I run a Sun Ray/VDI demo environment internally within the company - and because it's not a public service, I need to tell my Sun Rays to connect to it directly so that I don't get redirected to the corporate servers. To get any new Sun Ray to connect to *my* setup I usually pull out my laptop so that the Sun Ray can load the new version of the F/W along with the permission to pull up the management GUI via STOP-S.But there is a better way if you have another Sun Ray server handy:1) allow your Sun Ray to connect to the default corporate server2) log in to a "regular" session, that is a Solaris or Linux desktop on the Sun Ray server itself3) in a terminal, utswitch to your server (/opt/SUNWut/bin/utswitch -h myserver)4) again, login to a regular session there5) in a terminal,  issue "/opt/SUNWut/lib/utload -S myserver -w"6) Watch your firmware load and wait7) the Sun Ray will reboot and connect to the first server again. Repeat steps 2-48) issue "/opt/SUNWut/lib/utload -S myserver -f SunRay.enableGUI"9) Press STOP-S and be merryNOTE: I'm sure there is even yet a better way - this is totally unsupported, most likely a figment of my imagination. In any case, this post will self-destruct in BOOM.

    Read the article

  • Failed to load session gnome-fallback, after messing with metacity

    - by Carlito
    I am using Ubuntu 12.04 with gnome-session-fallback (Gnome Classic in the login menu). I wanted to remove window borders from metacity and stumbled across this post which basically changes window->mwm_decorated from TRUE to FALSE, which should remove the window borders in metacity. I know that it is also possible to change your GTK theme to one without window borders, but I wanted to try this solution. So I downloaded the source from my current metacity version (2.34.1) and changed that row. After compiling (./configure && make) I ran checkinstall which generates a .deb file from the source (had to change the version a bit to match the current one exactly). But after installing and loging out and back in, I couldn't load Gnome Classic. I get the error Failed to load session gnome-fallback. I could reinstall the old metacity which was still saved in /var/cache/apt/archives/, so everything is back where it was before. But I would like to mess around with metacity. Have I installed it correctly or did I forgot something? Are there any log files that I should check for solving this error? Thanks in advance!

    Read the article

  • Ubuntu won't load, freezes on purple screen

    - by kara
    Last time I restarted my computer, I could not get Ubuntu to load; the screen would either go black, or would hang at the purple screen indefinitely. I have had some graphics problems in the past, but had put 'nomodeset' after 'quiet splash' in the grub command line, which at least let Ubuntu load. That doesn't work now, and doesn't work if I remove it. I looked up some answers, such as this one: Purple start screen - no splash screen However, when I enter the root in recovery mode in grub, I always get errors when I run those command lines and it won't let me modify the files. Also, if I run in recovery mode and then choose 'resume normal boot', it will continue. But instead of getting a usual interface, I get a black screen that asks for my username and password. I enter these, and it tells me I'm in Ubuntu 12.04, but I'm still on a black screen with texts. It also informs me that there are updates to install. When I use the command 'sudo apt-get update', it starts to retrieve the information, but then the screen goes blank after a couple of seconds and I can't do anything anymore. Any ideas?

    Read the article

  • help with migrating from Widows, x64 FGLRX, CPU load, Java and Minecraft

    - by joxer
    Im new to ubuntu, it is the second time i have installed it. This comp is Dell studio 1558. some specs: CPU- intel core i7 Q720 1.6GHz, GPU- ATI Mobility Radeon HD 5400 FGLRX- i've fallowed these instructions among inspecting many others, i have tried all of the variants mentioned in that tread before reverting back to the drivers supplied with Ubuntu ( through additional drivers ) which apparently seem to work best. i am testing them with minecraft as silly as it may sound. in 2 to 60 minutes the FPS drop from 70+ to somewhere between 0 and 5. while "fgl_glxgears" runs at between 400 and 800 FPS smoothly.. I am using oracle ( sun ) JRE6 to run minecraft, i have gotten it through a tutorial linked on oracle's website, i currently have no other version of java installed ( was worse when i had a few others here ). after closing the game Ubuntu is similarly slow, i've checked the CPU load using System Monitor and it shows one of the CPU's jumping to 80%~100% load at a time.. a reboot solves it. i realize my mess is up to me to solve but a hand is always appreciated. tyvm in advance.

    Read the article

  • Cant get lm-sensors to load ATI Radeon temp or fan

    - by woody
    New to Linux and having minor issues :/ . I followed this guide initially but did not recieve the proper output and did not show my ATI Radeon HD 5000 temp or fan speed. Then used this guide, same problems exhibited. No issues installing and no errors. I think its not reading i2c for some reason. The proprietary driver is installed and functioning correctly according fglrxinfo. I can use aticonfig commands and view both temp and fan. Any ideas on how to get it working under 'sensors'? When i run 'sudo sensors-detect' this is my ouput # sensors-detect revision 5984 (2011-07-10 21:22:53 +0200) # System: LENOVO IdeaPad Y560 (laptop) # Board: Lenovo KL3 This program will help you determine which kernel modules you need to load to use lm_sensors most effectively. It is generally safe and recommended to accept the default answers to all questions, unless you know what you're doing. Some south bridges, CPUs or memory controllers contain embedded sensors. Do you want to scan for them? This is totally safe. (YES/no): y Silicon Integrated Systems SIS5595... No VIA VT82C686 Integrated Sensors... No VIA VT8231 Integrated Sensors... No AMD K8 thermal sensors... No AMD Family 10h thermal sensors... No AMD Family 11h thermal sensors... No AMD Family 12h and 14h thermal sensors... No AMD Family 15h thermal sensors... No AMD Family 15h power sensors... No Intel digital thermal sensor... Success! (driver `coretemp') Intel AMB FB-DIMM thermal sensor... No VIA C7 thermal sensor... No VIA Nano thermal sensor... No Some Super I/O chips contain embedded sensors. We have to write to standard I/O ports to probe them. This is usually safe. Do you want to scan for Super I/O sensors? (YES/no): y Probing for Super-I/O at 0x2e/0x2f Trying family `National Semiconductor/ITE'... Yes Found unknown chip with ID 0x8502 Probing for Super-I/O at 0x4e/0x4f Trying family `National Semiconductor/ITE'... No Trying family `SMSC'... No Trying family `VIA/Winbond/Nuvoton/Fintek'... No Trying family `ITE'... No Some hardware monitoring chips are accessible through the ISA I/O ports. We have to write to arbitrary I/O ports to probe them. This is usually safe though. Yes, you do have ISA I/O ports even if you do not have any ISA slots! Do you want to scan the ISA I/O ports? (YES/no): y Probing for `National Semiconductor LM78' at 0x290... No Probing for `National Semiconductor LM79' at 0x290... No Probing for `Winbond W83781D' at 0x290... No Probing for `Winbond W83782D' at 0x290... No Lastly, we can probe the I2C/SMBus adapters for connected hardware monitoring devices. This is the most risky part, and while it works reasonably well on most systems, it has been reported to cause trouble on some systems. Do you want to probe the I2C/SMBus adapters now? (YES/no): y Using driver `i2c-i801' for device 0000:00:1f.3: Intel 3400/5 Series (PCH) Now follows a summary of the probes I have just done. Just press ENTER to continue: Driver `coretemp': * Chip `Intel digital thermal sensor' (confidence: 9) To load everything that is needed, add this to /etc/modules: #----cut here---- # Chip drivers coretemp #----cut here---- If you have some drivers built into your kernel, the list above will contain too many modules. Skip the appropriate ones! Do you want to add these lines automatically to /etc/modules? (yes/NO) My output for 'sensors' is: acpitz-virtual-0 Adapter: Virtual device temp1: +58.0°C (crit = +100.0°C) coretemp-isa-0000 Adapter: ISA adapter Core 0: +56.0°C (high = +84.0°C, crit = +100.0°C) Core 1: +57.0°C (high = +84.0°C, crit = +100.0°C) Core 2: +58.0°C (high = +84.0°C, crit = +100.0°C) Core 3: +57.0°C (high = +84.0°C, crit = +100.0°C) and my '/etc/modules' is: # /etc/modules: kernel modules to load at boot time. # # This file contains the names of kernel modules that should be loaded # at boot time, one per line. Lines beginning with "#" are ignored. lp rtc # Generated by sensors-detect on Fri Nov 30 23:24:31 2012 # Chip drivers coretemp

    Read the article

  • Cant get lm-sensors to load ATI Radeon temp and fan or output all settings

    - by woody
    New to Linux and having minor issues :/ . I followed this guide initially but did not recieve the proper output and did not show my ATI Radeon HD 5000 temp or fan speed. Then used this guide, same problems exhibited. No issues installing and no errors. I think its not reading i2c for some reason. The proprietary driver is installed and functioning correctly according fglrxinfo. I can use aticonfig commands and view both temp and fan. Any ideas on how to get the ATI Radeon sensors working under 'sensors'? When i run 'sudo sensors-detect' this is my ouput # sensors-detect revision 5984 (2011-07-10 21:22:53 +0200) # System: LENOVO IdeaPad Y560 (laptop) # Board: Lenovo KL3 This program will help you determine which kernel modules you need to load to use lm_sensors most effectively. It is generally safe and recommended to accept the default answers to all questions, unless you know what you're doing. Some south bridges, CPUs or memory controllers contain embedded sensors. Do you want to scan for them? This is totally safe. (YES/no): y Silicon Integrated Systems SIS5595... No VIA VT82C686 Integrated Sensors... No VIA VT8231 Integrated Sensors... No AMD K8 thermal sensors... No AMD Family 10h thermal sensors... No AMD Family 11h thermal sensors... No AMD Family 12h and 14h thermal sensors... No AMD Family 15h thermal sensors... No AMD Family 15h power sensors... No Intel digital thermal sensor... Success! (driver `coretemp') Intel AMB FB-DIMM thermal sensor... No VIA C7 thermal sensor... No VIA Nano thermal sensor... No Some Super I/O chips contain embedded sensors. We have to write to standard I/O ports to probe them. This is usually safe. Do you want to scan for Super I/O sensors? (YES/no): y Probing for Super-I/O at 0x2e/0x2f Trying family `National Semiconductor/ITE'... Yes Found unknown chip with ID 0x8502 Probing for Super-I/O at 0x4e/0x4f Trying family `National Semiconductor/ITE'... No Trying family `SMSC'... No Trying family `VIA/Winbond/Nuvoton/Fintek'... No Trying family `ITE'... No Some hardware monitoring chips are accessible through the ISA I/O ports. We have to write to arbitrary I/O ports to probe them. This is usually safe though. Yes, you do have ISA I/O ports even if you do not have any ISA slots! Do you want to scan the ISA I/O ports? (YES/no): y Probing for `National Semiconductor LM78' at 0x290... No Probing for `National Semiconductor LM79' at 0x290... No Probing for `Winbond W83781D' at 0x290... No Probing for `Winbond W83782D' at 0x290... No Lastly, we can probe the I2C/SMBus adapters for connected hardware monitoring devices. This is the most risky part, and while it works reasonably well on most systems, it has been reported to cause trouble on some systems. Do you want to probe the I2C/SMBus adapters now? (YES/no): y Using driver `i2c-i801' for device 0000:00:1f.3: Intel 3400/5 Series (PCH) Now follows a summary of the probes I have just done. Just press ENTER to continue: Driver `coretemp': * Chip `Intel digital thermal sensor' (confidence: 9) To load everything that is needed, add this to /etc/modules: #----cut here---- # Chip drivers coretemp #----cut here---- If you have some drivers built into your kernel, the list above will contain too many modules. Skip the appropriate ones! Do you want to add these lines automatically to /etc/modules? (yes/NO) My output for 'sensors' is: acpitz-virtual-0 Adapter: Virtual device temp1: +58.0°C (crit = +100.0°C) coretemp-isa-0000 Adapter: ISA adapter Core 0: +56.0°C (high = +84.0°C, crit = +100.0°C) Core 1: +57.0°C (high = +84.0°C, crit = +100.0°C) Core 2: +58.0°C (high = +84.0°C, crit = +100.0°C) Core 3: +57.0°C (high = +84.0°C, crit = +100.0°C) and my '/etc/modules' is: # /etc/modules: kernel modules to load at boot time. # # This file contains the names of kernel modules that should be loaded # at boot time, one per line. Lines beginning with "#" are ignored. lp rtc # Generated by sensors-detect on Fri Nov 30 23:24:31 2012 # Chip drivers coretemp

    Read the article

< Previous Page | 22 23 24 25 26 27 28 29 30 31 32 33  | Next Page >