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  • Game state management (Game, Menu, Titlescreen, etc)

    - by munchor
    Basically, in every single game I've made so far, I always have a variable like "current_state", which can be "game", "titlescreen", "gameoverscreen", etc. And then on my Update function I have a huge: if current_state == "game" game stuf ... else if current_state == "titlescreen" ... However, I don't feel like this is a professional/clean way of handling states. Any ideas on how to do this in a better way? Or is this the standard way?

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  • session management: verifying a user's log-in state

    - by good_computer
    I am storing sessions in my database. Everytime a user logs in, I create a new row corresponding to the new session, generate a new session id and send it as a cookie to the browser. My session data looks something like this: { 'user_id': 1234 'user_name': 'Sam' ... } When a request comes, I check whether a cookie with a session id is sent. If it is, I fetch session data from my database (or memcache) corresponding to that session id. When the user logs out, I remove the session data from my database (and memcache), and delete the cookie from the user's browser too. Notice that in my session data, I don't have something like logged_in: true. This is because if I find a session record in the database (or memcache) I deduce that the user is logged in, and if there is no session record found, the user is not logged in. My question is: is this the right approach? Should I have a logged_in key in my session data? Is there any possibility that a session record may be present on the server where the corresponding user is actually NOT logged in? Are there any security implications in having or not having such a key?

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  • Customers Deploying Sun Oracle Database Machine

    - by kimberly.billings
    Philippine Savings Bank (PS Bank) recently deployed the Sun Oracle Database Machine to underpin its enterprise-wide analytics platform. Now, the response times for queries and requests that used to take from three hours to several days is completed in less than one minute with near real-time updates. Read the press release. EFU General Insurance also announced this week that they have deployed the Sun Oracle Database Machine. With Oracle, EFU will be able to open more sales channels via the Web and facilitate integration with other companies. As a result, more quality services can be offered to its customers via the Web because of the more agile and reliable IT infrastructure. In addition, a centralized IT environment will offer the EFU management a real time view of key information, enabling EFU to analyze business trends and make timely decisions. Read the press release. Let us know about your Sun Oracle Database deployment! var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www."); document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E")); try { var pageTracker = _gat._getTracker("UA-13185312-1"); pageTracker._trackPageview(); } catch(err) {}

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  • GCC: assembly listing for IA64 without an Itanium machine

    - by KD04
    I need to try the following thing: I would like to compile some simple C code samples and see the assembly listing generated by GCC for IA64 architecture, i.e. I just want to run GCC with the -S switch and see the resultant .s file. I don't have an Itanium machine, so in order to do it myself I'll probably need a cross-compiling version of GCC built for x86 RedHat. I'm not interested in full cross-compilation, meaning that I don't need to generate the binaries at all. The easiest way, of course, would be to find an Itanium machine with with GCC and just try it there. Unfortunately, I don't seem to have access to any. Another option is to build a cross-compiling version GCC on my RedHat, but apparently that's quite an endeavor for someone who hasn't done it before (I assume that the fact that I only need .s output doesn't make it simpler). What other options are there, if any? Maybe there's some sort of a web front to an Itanium GCC compiler on the Net (something like Comeau Online or ideone.com, but with .s output)? Anything else? I would appreciate any help.

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  • Game State / Screen Management

    - by Ashylnn Mac
    What's the best way to handle game states / screens? My problem is this: PlayGameScreen adds a new InventoryGameScreen to the game during it's update. This immediately adds InventoryGameScreen to the array of GameScreens. That's throwing an exception when iterating over the array that the contents of the array have changed. Should I have two more arrays, like screensToBeAdded and screensToBeRemoved and do all the processing for them at the end of the game loop after drawing all the other screens?

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  • How to change the state of a singleton in runtime

    - by user34401
    Consider I am going to write a simple file based logger AppLogger to be used in my apps, ideally it should be a singleton so I can call it via public class AppLogger { public static String file = ".."; public void logToFile() { // Write to file } public static log(String s) { AppLogger.getInstance().logToFile(s); } } And to use it AppLogger::log("This is a log statement"); The problem is, what is the best time I should provide the value of file since it is a just a singleton? Or how to refactor the above code (or skip using singleton) so I can customize the log file path? (Assume I don't need to write to multiple at the same time) p.s. I know I can use library e.g. log4j, but consider it is just a design question, how to refactor the code above?

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  • State variables in VIM

    - by dotancohen
    Is there any way to have a state variable in VIM? Consider: " Relative line numbers in Normal mode, absolute in Insert mode. Ctrl-N to toggle set relativenumber autocmd InsertEnter * :set number autocmd InsertLeave * :set relativenumber inoremap <C-n> <C-o>:call NumberToggle()<cr> nnoremap <C-n> :call NumberToggle()<cr> function! NumberToggle() if(useRelNums != 1) let useRelNums=1 set number else let useRelNums=0 set relativenumber endif endfunc Of course, useRelNums is undefined. I would like to keep this variable defined between calls to the NumberToogle() function, i.e. a state variable. How is this done? I'm sure that I could repurpose some other VIM variable as a workaround (such as the state of paste for a bad example) but I would prefer a real solution. Thanks.

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  • Determining the State of a User using their Hostname

    - by PhpMyCoder
    Not sure if this is the right SE site. I figured this question doesn't belong on SO, but if you think it doesn't belong here either, I apologize. I've been looking into determining the location, specifically the state, of a user accessing my website. One of the options I've known about for a while is the GeoIP City Database, however this isn't the most cost effective solution and I'm cheap so I was looking for a less expensive way. Something that occurred to me was that my state was in the public hostname assigned to me by Comcast: (Dash Separated IP).hsd1.ma.comcast.net Could it be possible that other ISPs follow this same pattern of inserting the state abbreviation into their users' hostnames? I've been looking around for a list of hostnames for other ISPs, but I haven't found anything. Can anyone verify that this holds true for other major ISPs?

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  • Binding hotkey for toggling wireless card state - System76 Bonp3

    - by user109076
    Recently, my wireless card shut off on my laptop (System76 Bonp3 running Ubuntu 12.04 LTS). Awhile back, my keyboard had a meeting with a cup of coffee, and my F11 key no longer works. The key binding for turning my card back on happens to be Fn + F11, so I cannot turn my wifi on. The only solution I can think of is to somehow change this to be bound to another key. I'm looking for the script that handles this particular hardware switch so I can bind it elsewhere.

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  • Protecting the integrity of a game state while minimizing amount of data sent

    - by espais
    I'm developing a game in PHP/jQuery, and naturally have to be wary of any sort of data coming from the client. At present, I have tables of data representing the map (2D roguelike), monsters, items, and player(s). Initially, my thought was to simply package it all in a JSON object and send it every game tick, however when actually looking at the data I realized that's quite a large packet to be sending. So, my question is what is a good approach for minimizing data sent to the client? Obviously I would need to figure out some way of validating whatever it sends back. Initially we'd hoped to do some minimal verification on the client-side, but each time we thought of one thing we could do it is immediately invalidated with tools like Firebug. Kind of an open question I realize, but we want to get this right before we move on with our implementation so we don't have to shoehorn in bugfixes later on.

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  • Restore open applications, documents, and window state

    - by rfeague
    When working on a project, I generally have a couple of Explorer windows open to relevant folders and a couple of applications (e.g. Eclipse and a form development tool) open to specific project-related documents. There's a lot of value in that context, and I'd like to find a way to save a set of open apps under a project name, then restore that state at a later date. Thus far all of the utilities I've found are virtual desktop products that don't save/restore state. I'm specifically looking for something that will run the applications I had running, open the documents I had open, and position the windows as they were. I'm amazed that such a seemingly simple concept as "Save my workspace state" doesn't seem to be available. I'm on Windows 7. Any suggestions?

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  • Nagios state transition and event handler issue

    - by Dattatray
    We are using Nagios to check duplicate processes. define service { use local-service host_name xxx service_description xxx Duplicate Processes check_interval 1 max_check_attempts 1 contact_groups admins event_handler restart-dependent-processes check_command check_procs_duplicate!2!3!2!2!2 } check_procs_duplicate checks if there are any duplicate processes and returns the state - e.g. CRITICAL. The event handler kills the duplicate processes and it's dependent processes and starts one instance of the process and dependent process. At the end of this again Nagios checks if there are any duplicate processes and sets the state accordingly - OK/WARNING/CRITICAL. The event handler takes more time to start the processes and during this time if someone manually starts the process, the state will remain in CRITICAL itself. During the next interval, Nagios will again check for duplicate processes and it will find it again CRITICAL. The event handler will not get executed now, as the previos and current both the states are CRITICAL. Any pointers about how to fix this issue?

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  • How listen for UIButton state change?

    - by morticae
    I'm extending UIButton with generic functionality to change certain appearance attributes based on the displayed title. In order to do this, I need to detect and respond to changes in the "state" property. This is so I make sure the appearance is adjusted properly if the user has set different titles for different states. I assumed I would need to use some sort of KVO like the following: [self addObserver:self forKeyPath:@"state" options:NSKeyValueObservingOptionNew context:nil]; But this does not seem to fire the observeValueForKeyPath:... method for @"state" or @"currentTitle". I assume this is because UIButton does not implement the KVO pattern for those properties. I do not want to just listen for clicks. Those events cause a state change, but are not the only potential causes. Does anyone know a way to listen to and respond to state changes of a UIButton? Thanks

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  • MVC pattern and State Machine

    - by topright
    I think of a game as a state machine. Game States separate I/O processing, game logic and rendering into different classes: while (game_loop) { game->state->io_events(this); game->state->logic(this); game->state->rendering(); } You can easily change a game state in this approach. MVC separation works in more complex way: while (game_loop) { game->cotroller->io_events(this); game->model->logic(this); game->view->rendering(); } So changing Game States becomes error prone task (switch 3 MVC objects, not 1). What are practical ways of combining these 2 concepts?

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  • Persisting hashlib state

    - by anthony
    I'd like to create a hashlib instance, update() it, then persist its state in some way. Later, I'd like to recreate the object using this state data, and continue to update() it. Finally, I'd like to get the hexdigest() o the total cumulative run of data. State persistence has to survive across multiple runs. Example: import hashlib m = hashlib.sha1() m.update('one') m.update('two') # somehow, persist the state of m here #later, possibly in another process # recreate m from the persisted state m.update('three') m.update('four') print m.hexdigest() # at this point, m.hexdigest() should be equal to hashlib.sha1().update('onetwothreefour').hextdigets()

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  • php/mysql append state to city

    - by mike
    Hello, Having a hard time figuring out the best way to do this... I have a search function that takes "search terms" and "search location". In the location input, I have an suggestion feature that brings up "city, state abbreviation" but it seems some users just do not use it(or can't) so they end up entering just a city name... I need to append the state abbreviation after the form is submitted. I have a table with all city and state names in the U.S. but the problem is... there are multiple cities with the same name in different states... I would like to add the state abbreviation for the state that the city is most popular for(does that make sense?). For example, if the user enters "Miami" I would like it to become "Miami, FL" as opposed to "Miami, WV"... Any ideas? Thanks!

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