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  • Dell Dimension 2350 with a Pentium IV processor and integrated video and network chips running Fedor

    - by Jim Dobbs
    Dell Dimension 2350 with a Pentium IV processor and integrated video and network chips running Fedora12 does a "Sleeping Beauty" and I, apparently, am not am not a "handsome prince"! The system puts video and network to sleep and it will not wakeup. I have heard of this problem on laptops, but this is a tower. Any ideas or help is appreciated. I tried to ping the network card from another system and ping fails. The logs indicate that the system continues to be active. Pressing keyboard short-cut keys makes the disk light blink but neither the video or network card comes alive. Failing all else, are there any Linux commands that I could schedule in cron to pulse video and network adapters hourly that will keep them awake? Or, should I wait on Fedora13? Before this machine, I built a Dimension 2400 with Pentium IV and it had the same problem. Fedora9 on the same hardware is fine.

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  • Windows 2003 and 2008 AD integrated DNS zones

    - by floyd
    We have a Windows 2003 server DC1 which is our primary DC holding all FSMO roles. It also is a DNS server for our domain domain.local which is an active directory integrated zone. We also have a Windows 2008 DC name DC2 All servers have the correct DNS entries etc. However on all dns servers there are event id 4515 indicating there are duplicate zones in separate directory partitions and only one will be used until the other is removed. And I see these, there is a zone for domain.local under the default naming partition CN=System, CN=MicrosoftDNS, DC=domain.local. As well as the DomainDNSZones partition DC=DomainDNSZones, DC=DOMAIN, DC=local, CN=MicrosoftDNS It seems that the partition in the Default Naming partition is the one which is being used currently. Which one should be in use? How do I make the EventID 4515's go away? EventID 4515: http://support.microsoft.com/kb/867464 Thanks

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  • How to open pdf in Chrome's integrated viewer without downloading it

    - by pdeva
    So I was really excited about the new integrated pdf viewer in chrome. However when I click on a pdf file link, chrome offers to download it instead of opening it inside its viewer. How do i get it to open pdfs inside its viewer? Edit: I have found that it behaves kinda randomly. Sometimes it does open it inside its viewer and sometimes it asks to download it. In gmail though it always asks to download it. Note: I already have the 'ask where to save each file before downloading' option unchecked.

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  • How to enable Integrated Load Balancing in Windows 8

    - by intodevelopment
    One of the cool new features many sites mention is "Integrated Load Balancing" in Windows 8. It is supposed to do the following: If you have multiple active network connections, Windows 8 will intelligently balance the network traffic between them for performance Source: Short: Some of what Microsoft didn’t show of Windows 8 I would love to see this feature in action. I am connected to a WiFi access point and to a different network by cable. Yet I don't see the operating system 'intelligently' balance the network load when for instance downloading multiple files. Is there any way to enable it or should I adjust my expectations?

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  • Rendering of graphics different depending on position

    - by jedierikb
    When drawing parallel vertical lines with a fixed distance between them (1.75 pixels) with a non-integer x-value-offset to both lines, the lines are drawn differently based on the offset. In the picture below are two pairs of very close together vertical lines. As you can see, they look very different. This is frustrating, especially when animating the sprite. Any ideas how ensure that sprites-with-non-integer-positions' graphics will visually display the same? package { import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; public class tmpa extends Sprite { private var _sp1:Sprite; private var _sp2:Sprite; private var _num:Number; public function tmpa( ):void { stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; _sp1 = new Sprite( ); drawButt( _sp1, 0 ); _sp1.x = 100; _sp1.y = 100; _num = 0; _sp2 = new Sprite( ); drawButt( _sp2, _num ); _sp2.x = 100; _sp2.y = 200; addChild( _sp1 ); addChild( _sp2 ); addEventListener( Event.ENTER_FRAME, efCb, false, 0, true ); } private function efCb( evt:Event ):void { _num += .1; if (_num > 400) { _num = 0; } drawButt( _sp2, _num ); } private function drawButt( sp:Sprite, offset:Number ):void { var px1:Number = 1 + offset; var px2:Number = 2.75 + offset; sp.graphics.clear( ); sp.graphics.lineStyle( 1, 0, 1, true ); sp.graphics.moveTo( px1, 1 ); sp.graphics.lineTo( px1, 100 ); sp.graphics.lineStyle( 1, 0, 1, true ); sp.graphics.moveTo( px2, 1 ); sp.graphics.lineTo( px2, 100 ); } } } edit from original post which thought the problem was tied to the x-position of the sprite.

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  • Where to start with game development?

    - by steven_desu
    Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

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  • Where to start with game development?

    - by steven_desu
    I asked this earlier in this thread at stackoverflow.com. One of the early comments redirected me here to gamedev.stackexchange.com, so I'm reposting here. Searching for related questions I found a number of very specific questions, but I'm afraid the specifics have proved fruitless for me and after 4 hours on Google I'm no closer than I started, so I felt reaching out to a community might be in order. First, my goal: I've never made a game before, although I've muddled over the possibility several times. I decided to finally sit down and start learning how to code games, use game engines, etc. All so that one day (hopefully soon) I'll be able to make functional (albeit simple) games. I can start adding complexity later, for now I'd be glad to have a keyboard-controlled camera moving in a 3D world with no interaction beyond that. My background: I've worked in SEVERAL programming languages ranging from PHP to C++ to Java to ASM. I'm not afraid of any challenges that come with learning the new syntax or limitations inherent in a new language. All of my past programming experience, however, has been strictly non-graphical and usually with little or extremely simple interaction during execution. I've created extensive and brilliant algorithms for solving logical and mathematical problems as well as graphing problems. However in every case input was either defined in a file, passed form an HTML form, or typed into the console. Real-time interaction with the user is something with which I have no experience. My question: Where should I start in trying to make games? Better yet- where should I start in trying to create a keyboard-navigable 3D environment? In searching online I've found several resources linking to game engines, graphics engines, and physics engines. Here's a brief summary of my experiences with a few engines I tried: Unreal SDK: The tutorial videos assume that you already have in-depth knowledge of 3D modeling, graphics engines, animations, etc. The "Getting Started" page offers no formal explanation of game development but jumps into how Unreal can streamline processes it assumes you're already familiar with. After downloading the SDK and launching it to see if the tools were as intuitive as they claimed, I was greeted with about 60 buttons and a blank void for my 3D modeling. Clicking on "add volume" (to attempt to add a basic cube) I was met with a menu of 30 options. Panicking, I closed the editor. Crystal Space: The website seemed rather informative, explaining that Crystal Space was just for graphics and the companion software, CEL, provided entity logic for making games. A demo game was provided, which was built using "CELStart", their simple tool for people with no knowledge of game programming. I launched the game to see what I might look forward to creating. It froze several times, the menus were buggy, there were thousands of graphical glitches, enemies didn't respond to damage, and when I closed the game it locked up. Gave up on that engine. IrrLicht: The tutorial assumes I have Visual Studio 6.0 (I have Visual Studio 2010). Following their instructions I was unable to properly import the library into Visual Studio and unable to call any of the functions that they kept using. Manually copying header files, class files, and DLLs into my project's folder - the project failed to properly compile. Clearly I'm not off to a good start and I'm going in circles. Can someone point me in the right direction? Should I start by downloading a program like Blender and learning 3D modeling, or should I be learning how to use a graphics engine? Should I look for an all-inclusive game engine, or is it better to try and code my own game logic? If anyone has actually made their own games, I would prefer to hear how they got their start. Also- taking classes at my school is not an option. Nothing is offered.

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  • Visual Studio 2008 built-in web server raises integrated pipeline error on Http Header manipulation

    - by jdk
    Using Visual Studio 2008, built-in web server. In a Web Handler .ashx file public void ProcessRequest(HttpContext context) { context.Response.ContentType = MimeType_text_xvcard; context.Response.Headers.Add(HttpHeader_ContentLength, "2138"); when I try to added a header I get the exception This operation requires IIS integrated pipeline mode. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.PlatformNotSupportedException: This operation requires IIS integrated pipeline mode. I can find information about this on the Internet but need specific info about how to work with Integrated Pipeline mode (presumably through web.config?) to allow HTTP headers to be manipulated. Note: I am using the Visual Studio built-in web server instead of full-fledged IIS

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  • Games on windows 8 in bootcamp lag even on lowest graphics

    - by Jackson Gariety
    I've been playing Crysis 2 and Skyrim on my Retina MacBookPro (10,1) for months now. The two games used to run super smoothly even on nearly maxed out settings. This laptop has an Nvidia GeForce GT 650M graphics card inside, it runs great. But I recently replaced my Windows 8 consumer preview with the retail copy, and since then, 3D games lag in this odd way, no matter what the graphics settings. Every second Skyrim and Crysis alternates between running smoothly and lagging. It's a cyclical lag that comes and goes like clockwork. I can turn the graphics down to 800x600 with no antialiasing and low texture quality, and it runs much smoother on the "up" motion of the cycle, but every second it moves back into this lag spike. I've tried installing beta graphics drivers, re installing the operating system, re installing the bootcamp support software, and freeing up space (I have about 20 GB free). I can't figure out what suddenly caused this other than some obscure difference between the consumer preview and the retail version. What can I try? Is my video card failing? Are there some other drivers I can install? This isn't normal lag from maxing out the card, it

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  • Some Portions of Computer Running Slow (Specifically Graphics)

    - by Mike Gates
    I noticed that a few things are running slow today on my Windows 7 laptop. Specifically, they are: Opening and closing windows takes several seconds for the animation to complete. Windows media player opens fine, but the movies are very laggy MMORPG's, such as RuneScape, are extremely laggy When waking my computer from sleep mode, after entering my password, my desktop takes about 3 seconds to fade in Other than those, everything runs at a normal speed. Things I've done that maybe contributed to this problem: Changed the graphics processor (by plugging in/unplugging the charger) [however, no matter how I change the graphics, I'm still getting this lagginess] Installed AdBlock, a Firefox addon [I recently removed it, and I'm still experiencing this problem] Went into Advanced System Settings, Clicked Settings, and unchecked a few visual things (such as the animation for opening and closing windows) [sure, this got rid of the opening/closing windows lag, but I like that little animation - plus that leaves all the other lag problems I'm experiencing] So, does anyone have any ideas/fixes? If so, please respond. Thank you. Some Other Information: I'm on a HP Pavillion dv7 laptop, 4285 Entertainment PC, with: intel CORE i5 inside, ATI Mobility Radeon Premium Graphics, Microsoft DirectX11 Opening and closing of windows: Defined as opening a program (i.e. Firefox) or closing it by hitting the X in the upper-right hand corner. Lately, the animation for opening and closing windows (which is simply either growing from the icon from the taskbar to fill the screen, or shrinking from the screen down towards the icon on the toolbar.) This problem also occurs for minimizing/maximizing windows. Very laggy movies: defined as .avi movie files saved to My Documents which skips several frames per second and seemingly slows down the movie as a whole Extremely laggy games: I tried RuneScape today, and movement in the game was at least 10x slower than it ever has been, even when playing on the lowest detail/graphics Desktop taking 3 seconds to fade in after sleep: in this scenario, I had no other programs running visibly. The computer generally fades to black from the password screen to the desktop in about 1 second, normally. However, it is now taking 3 or more seconds.

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  • Bad Blocks Exist in Virtual Device PERC H700 Integrated

    - by neoX
    I have a DELL server with PERC H700 Integrated controller. I've made RAID5 with 12 harddrives and the virtual device is in Optimal state, but I receive such errors under linux: sd 0:2:0:0: [sda] Unhandled error code sd 0:2:0:0: [sda] Result: hostbyte=0x07 driverbyte=0x00 sd 0:2:0:0: [sda] CDB: cdb[0]=0x88: 88 00 00 00 00 07 22 50 bd 98 00 00 00 08 00 00 end_request: I/O error, dev sda, sector 30640487832 sd 0:2:0:0: [sda] Unhandled error code sd 0:2:0:0: [sda] Result: hostbyte=0x07 driverbyte=0x00 sd 0:2:0:0: [sda] CDB: cdb[0]=0x88: 88 00 00 00 00 07 22 50 bd 98 00 00 00 08 00 00 end_request: I/O error, dev sda, sector 30640487832 sd 0:2:0:0: [sda] Unhandled error code sd 0:2:0:0: [sda] Result: hostbyte=0x07 driverbyte=0x00 sd 0:2:0:0: [sda] CDB: cdb[0]=0x88: 88 00 00 00 00 07 22 50 bc e0 00 00 01 00 00 00 end_request: I/O error, dev sda, sector 30640487648 But all disk are in Firmware state: Online, Spun Up. Also there is not a single ATA read or write error in any disk in the raid (I check them with smartctl -a -d sat+megaraid,N -H /dev/sda). The only strange thing is in the output in megacli: megacli -LDInfo -L0 -a0 ... Bad Blocks Exist: Yes How could there be bad blocks in a Virtual Drive, which is in optimal state and no disk is broken or even with a single error? I tried "Consistency Check", but it finished successfully and the errors are still in dmesg. Could Someone help me to figure it out what is wrong with my raid?

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  • IIS6 site using integrated authentication (NTLM) fails when accessed with Win7 / IE8

    - by Ciove
    Hi, I'm having pretty similar problems as described in case 139099, but the fix there doesn't seem to work for me. Here's the details: Server: Win2003Srv R2 SP2 (stadalone, not a member of a domain). IIS6, TCP/443 (https). Anonymous access disabled. Integrated Windows authentication enabled. Local useraccouts Each useraccount has own virtual folder with change access and read access to site root. The 'adsutil NTAuthenticationProviders "NTLM"' -thing set to site root and useraccount's virtual folder. Client: Win7 Enterprise Member of a AD-Domain IE8 Allows three login attepts then fails. Using [webservername][username] in the logon window (Windows security) Logon using other browsers (Chrome and Firefox) works OK. The Web services log shows one 401.2 and two 401.1 events. The Security Event log shows two events, first is Fauilure Audit (680), The second event is Fauilure Audit (529) with these details: Logon Failure: Reason: Unknown user name or bad password User Name: [username] Domain: [webservername] Logon Type: 3 Logon Process: NtLmSsp Authentication Package: NTLM Workstation Name: [MyWorkstation] Caller User Name: - Caller Domain: - Caller Logon ID: - Caller Process ID: - Transited Services: - Source Network Address: [999.999.999.999] Source Port: 20089 Any ideas appreciated.

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  • How to get AMD Catalyst working on Arch x86_64

    - by gh403
    I've got a Dell Inspiron 15R 7520 with AMD's hybrid "PowerXpress" graphics. The integrated graphics card is (if I understand it correctly) integrated with the i7-3612QM processor, and the discrete graphics card is a "Southern Islands" Radeon HD 7730M. The integrated graphics work perfectly under Arch. However, the discrete graphics don't. I have tried several different methods, and the one that seems to get me the farthest with the least effort is the AUR package catalyst-total-pxp. After installing, rebooting, and issuing the commands # aticonfig --initial # pxp_switch_catalyst amd # X X completely fails to start. The X log can be found here. I don't understand what is failing; potentially, it has something to do with the way my card is hooked up--I think it's muxless, but I really don't know. What is the matter here? Any help would be appreciated.

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  • How can I change the amount of video memory with a Mobile Intel 4 Series Express Chipset?

    - by user45924
    I have the chipset in the title. The Intel control panel says the following: Intel® Graphics Media Accelerator Driver for Mobile Report Report Date: 8/11/2010 Report Time[hr:mm:ss]: 20:2:54 Driver Version: 8.15.10.2182 Operating System: Windows 7 (6.1.7600) Default Language: English (Canada) DirectX* Version: 10.0 Physical Memory: 3963 MB Minimum Graphics Memory: 128 MB Maximum Graphics Memory: 1759 MB Graphics Memory in Use: 17 MB Processor: Intel64 Family 6 Model 23 Stepping 10 Processor Speed: 1995 MHz Vendor ID: 8086 Device ID: 2A42 Device Revision: 07 Even while playing games, the Graphics Memory in Use only ever goes up to 26 MB. I've looked in the BIOS; there's nothing there. Is there any way I can force it to go higher? Thanks :)

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  • Laptop hot after format

    - by Dany Khalife
    I recently formatted an HP G62 Laptop and installed all drivers from the HP site that should be installed for this model. But i noticed a very strange behavior, using Coretemp, the temp is always above 50 (on idle) and reaches 70 very quickly sometimes (Critical is 90) If i open youtube or skype alone, i can get temperatures as high as 83. Normally it was around 32 (on idle) and reaches 70 when i open games but not youtube.... I have a i3 processor and AMD graphics so i am wondering if somehow it's a graphics card issue (since i3 has integrated graphics as far as i know) Device manager shows only AMD graphics card tho, not sure if i3 graphics should appear here too. Any ideas what i might have forgotten to do after the format ?

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  • Laptop hot after format

    - by Dany Khalife
    I recently formatted an HP G62 Laptop and installed all drivers from the HP site that should be installed for this model. But i noticed a very strange behavior, using Coretemp, the temp is always above 50 (on idle) and reaches 70 very quickly sometimes (Critical is 90) If i open youtube or skype alone, i can get temperatures as high as 83. Normally it was around 32 (on idle) and reaches 70 when i open games but not youtube.... I have a i3 processor and AMD graphics so i am wondering if somehow it's a graphics card issue (since i3 has integrated graphics as far as i know) Device manager shows only AMD graphics card tho, not sure if i3 graphics should appear here too. Any ideas what i might have forgotten to do after the format ?

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  • About the External Graphics Card and CPU usage

    - by Balaji
    Hi, We are Rendering 16 live Streams at our client machine through one of our applications and the resolution of the video streams are as 4CIF/MPEG4/25FPS/4000Kbits. The configuration fo the client machine is below. HP Desktop Machine: Microsoft Windows XP Intel (R) Core2 Duo CPU E8400 @ 3.00 GHz 2.99 GHz, 1.94 GB of RAM Intel (R) Q45/Q43 Series Express Chipset (Inbuild) The CPU usage of the machine peaks 99% for 16 straems. After some discussion, we had decided to install external graphics card to reduce the CPU usage. So that, we have tried following graphics cards. NVIDIA Quadro NVS 440 - 128 MB Radeon HD 4350 - 512 MB GDDR2 Redeon HD 4350 - 1GB DDR2 ASUS EAH 4350 Silent 1GB DDR2 But the performance wise no difference, even worst. So, what is the pupuse of these external graphics cards? Really it will reduce the CPU usage? What parameters have to check, if we want to reduce the CPU usage? Please do the needful as soon as possible. Regards Balaji

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  • About the External Graphics Card and CPU usage

    - by Balaji
    We are Rendering 16 live Streams at our client machine through one of our applications and the resolution of the video streams are as 4CIF/MPEG4/25FPS/4000Kbits. The configuration of the client machine is below. HP Desktop Machine: Microsoft Windows XP Intel (R) Core2 Duo CPU E8400 @ 3.00 GHz 2.99 GHz, 1.94 GB of RAM Intel (R) Q45/Q43 Series Express Chipset (Inbuild) The CPU usage of the machine peaks 99% for 16 streams. After some discussion, we had decided to install external graphics card to reduce the CPU usage. So that, we have tried following graphics cards. NVIDIA Quadro NVS 440 - 128 MB Radeon HD 4350 - 512 MB GDDR2 Redeon HD 4350 - 1GB DDR2 ASUS EAH 4350 Silent 1GB DDR2 But the performance wise there has been no difference - even a drop in performance. So, what is the purpose of these external graphics cards? Really it will reduce the CPU usage? What parameters have to check, if we want to reduce the CPU usage?

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  • Laptop hot after format [migrated]

    - by Dany Khalife
    I recently formatted an HP G62 Laptop and installed all drivers from the HP site that should be installed for this model. But i noticed a very strange behavior, using Coretemp, the temp is always above 50 (on idle) and reaches 70 very quickly sometimes (Critical is 90) If i open youtube or skype alone, i can get temperatures as high as 83. Normally it was around 32 (on idle) and reaches 70 when i open games but not youtube.... I have a i3 processor and AMD graphics so i am wondering if somehow it's a graphics card issue (since i3 has integrated graphics as far as i know) Device manager shows only AMD graphics card tho, not sure if i3 graphics should appear here too. Any ideas what i might have forgotten to do after the format ?

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  • Catalyst Control Center removal

    - by Allan
    I've recently tested a graphics card on a machine that required different drivers than my onboard integrated graphics, so I had catalyst control center installed. After I pulled out the graphics card and went back to using the onboard graphics, I deleted the catalyst center through control panel - programs.. which was fine. But apparently it didn't really remove it. it doesn't show up under programs anymore but when I reboot windows I get an error saying "The catalyst Control Center is not supported by the driver version of your enabled graphics adapter" and its still in the process bar... how do I permanently remove it?

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  • Which parts of Graphics Pipelines are done using CPU & GPU?

    - by afriza
    Which parts of pipelines are done using CPU and which are done using GPU? Reading Wikipedia on Graphics Pipeline, maybe my question does not precisely represent what I am asking. Referring to this question, which "steps" are done in CPU and which are done in GPU? Edit: My question is more into which parts of logical high level steps needed to display terrain+3D models are using CPU/GPU instead of which functions.

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